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@ -52,6 +52,23 @@
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#define ATTEMPTS_TO_FIND_NEXT_NODE 15
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#define ATTEMPTS_TO_FIND_NEXT_NODE 15
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#define TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING 2500
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#define DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP 5.0f
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#define DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK 10.0f
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#define MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING 0.13f
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#define DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN 40.0f
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#define MAX_ANGLE_TO_STEER_AT_HIGH_SPEED 0.2f
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#define MIN_SPEED_TO_START_LIMITING_STEER 0.45f
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#define DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW 5.0f
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#define DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW 8.0f
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#define DEFAULT_MAX_STEER_ANGLE 0.5f
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#define MIN_LOWERING_SPEED_COEFFICIENT 0.4f
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#define MAX_ANGLE_FOR_SPEED_LIMITING 1.2f
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#define MIN_ANGLE_FOR_SPEED_LIMITING 0.4f
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#define MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES 0.1f
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#define MIN_ANGLE_TO_APPLY_HANDBRAKE 0.7f
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#define MIN_SPEED_TO_APPLY_HANDBRAKE 0.3f
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int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
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int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
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int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
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int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
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int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
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int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
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@ -60,12 +77,15 @@ float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4;
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int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54;
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int32 &CCarCtrl::NumMissionCars = *(int32*)0x8F1B54;
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int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118;
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int32 &CCarCtrl::NumRandomCars = *(int32*)0x943118;
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int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
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int32 &CCarCtrl::NumParkedCars = *(int32*)0x8F29E0;
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int32 &CCarCtrl::NumPermanentCars = *(int32*)0x8F29F0;
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int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
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int8 &CCarCtrl::CountDownToCarsAtStart = *(int8*)0x95CD63;
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int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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int32 &CCarCtrl::MaxNumberOfCarsInUse = *(int32*)0x5EC8B8;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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uint32 &CCarCtrl::LastTimeLawEnforcerCreated = *(uint32*)0x8F5FF0;
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int32 (&CCarCtrl::TotalNumOfCarsOfRating)[7] = *(int32(*)[7])*(uintptr*)0x8F1A60;
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uint32 &CCarCtrl::LastTimeFireTruckCreated = *(uint32*)0x941450;
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int32 (&CCarCtrl::NextCarOfRating)[7] = *(int32(*)[7])*(uintptr*)0x9412AC;
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uint32 &CCarCtrl::LastTimeAmbulanceCreated = *(uint32*)0x880F5C;
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int32 (&CCarCtrl::CarArrays)[7][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[7][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
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int32 (&CCarCtrl::TotalNumOfCarsOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x8F1A60;
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int32 (&CCarCtrl::NextCarOfRating)[TOTAL_CUSTOM_CLASSES] = *(int32(*)[TOTAL_CUSTOM_CLASSES])*(uintptr*)0x9412AC;
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int32 (&CCarCtrl::CarArrays)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY] = *(int32(*)[TOTAL_CUSTOM_CLASSES][MAX_CAR_MODELS_IN_ARRAY])*(uintptr*)0x6EB860;
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CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
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CVehicle* (&apCarsToKeep)[MAX_CARS_TO_KEEP] = *(CVehicle*(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x70D830;
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uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8;
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uint32 (&aCarsToKeepTime)[MAX_CARS_TO_KEEP] = *(uint32(*)[MAX_CARS_TO_KEEP])*(uintptr*)0x87F9A8;
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@ -73,11 +93,8 @@ WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0);
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER void CCarCtrl::UpdateCarCount(CVehicle*, bool) { EAXJMP(0x4202E0); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool) { EAXJMP(0x41FA00); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
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WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
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WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
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WRAPPER void CCarCtrl::RemoveFromInterestingVehicleList(CVehicle* v) { EAXJMP(0x41F7A0); }
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER void CCarCtrl::GenerateEmergencyServicesCar(void) { EAXJMP(0x41FC50); }
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WRAPPER void CCarCtrl::DragCarToPoint(CVehicle*, CVector*) { EAXJMP(0x41D450); }
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WRAPPER void CCarCtrl::Init(void) { EAXJMP(0x41D280); }
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void
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void
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CCarCtrl::GenerateRandomCars()
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CCarCtrl::GenerateRandomCars()
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@ -393,12 +410,12 @@ CCarCtrl::GenerateOneRandomCar()
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CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
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CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nCurrentPathNodeInfo];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
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CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pCar->AutoPilot.m_nNextPathNodeInfo];
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CVector positionOnCurrentLinkIncludingLane(
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY,
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pCurrentLink->posX + ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX,
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pCurrentLink->posY - ((pCar->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posX + ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pCar->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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pNextLink->posY - ((pCar->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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0.0f);
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float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkX = pCurrentLink->dirX * pCar->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurrentLink->dirY * pCar->AutoPilot.m_nCurrentDirection;
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@ -534,7 +551,7 @@ CCarCtrl::GenerateOneRandomCar()
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int32
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int32
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CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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CCarCtrl::ChooseModel(CZoneInfo* pZone, CVector* pPos, int* pClass) {
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int32 model = -1;;
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int32 model = -1;
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while (model == -1 || !CStreaming::HasModelLoaded(model)){
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while (model == -1 || !CStreaming::HasModelLoaded(model)){
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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int rnd = CGeneral::GetRandomNumberInRange(0, 1000);
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if (rnd < pZone->carThreshold[0])
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if (rnd < pZone->carThreshold[0])
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@ -799,12 +816,12 @@ CCarCtrl::UpdateCarOnRails(CVehicle* pVehicle)
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float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
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float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
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float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
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float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
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CVector positionOnCurrentLinkIncludingLane(
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CVector positionOnCurrentLinkIncludingLane(
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pCurrentLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardY,
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pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurrentLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurrentLink) * currentPathLinkForwardX,
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pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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0.0f);
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CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
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CVector directionCurrentLink(currentPathLinkForwardX, currentPathLinkForwardY, 0.0f);
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CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
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CVector directionNextLink(nextPathLinkForwardX, nextPathLinkForwardY, 0.0f);
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@ -1614,12 +1631,12 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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pVehicle->AutoPilot.m_nNextLane = 0;
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pVehicle->AutoPilot.m_nNextLane = 0;
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CVector positionOnCurrentLinkIncludingLane(
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CVector positionOnCurrentLinkIncludingLane(
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pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink), /* ...what about Y? */
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pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH), /* ...what about Y? */
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pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
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pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink),
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pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH),
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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0.0f);
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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@ -1794,12 +1811,12 @@ void CCarCtrl::PickNextNodeToChaseCar(CVehicle* pVehicle, float targetX, float t
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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pVehicle->AutoPilot.m_nNextLane = 0;
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pVehicle->AutoPilot.m_nNextLane = 0;
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CVector positionOnCurrentLinkIncludingLane(
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CVector positionOnCurrentLinkIncludingLane(
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pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
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pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
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pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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0.0f);
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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@ -1819,9 +1836,6 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
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{
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{
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int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
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int curNode = pVehicle->AutoPilot.m_nNextRouteNode;
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CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
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CPathNode* pCurNode = &ThePaths.m_pathNodes[curNode];
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CPathNode* pTargetNode;
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int16 numNodes;
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float distanceToTargetNode;
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if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
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if (pVehicle->AutoPilot.m_nPathFindNodesCount == 0){
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ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
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ThePaths.DoPathSearch(0, pVehicle->GetPosition(), curNode,
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pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
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pVehicle->AutoPilot.m_vecDestinationCoors, pVehicle->AutoPilot.m_aPathFindNodesInfo,
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@ -1877,12 +1891,12 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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if (pVehicle->AutoPilot.m_bStayInFastLane)
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pVehicle->AutoPilot.m_nNextLane = 0;
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pVehicle->AutoPilot.m_nNextLane = 0;
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CVector positionOnCurrentLinkIncludingLane(
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CVector positionOnCurrentLinkIncludingLane(
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pCurLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardY,
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pCurLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
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pCurLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nCurrentLane, pCurLink) * currentPathLinkForwardX,
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pCurLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
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0.0f);
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0.0f);
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CVector positionOnNextLinkIncludingLane(
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CVector positionOnNextLinkIncludingLane(
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pNextLink->posX + GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardY,
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pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
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pNextLink->posY - GetOffsetOfLaneFromCenterOfRoad(pVehicle->AutoPilot.m_nNextLane, pNextLink) * nextPathLinkForwardX,
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pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
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0.0f);
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0.0f);
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkX = pCurLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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float directionCurrentLinkY = pCurLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
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@ -1899,8 +1913,586 @@ bool CCarCtrl::PickNextNodeToFollowPath(CVehicle* pVehicle)
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return false;
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return false;
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}
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}
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bool
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void CCarCtrl::Init(void)
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CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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{
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NumRandomCars = 0;
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NumLawEnforcerCars = 0;
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NumMissionCars = 0;
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NumParkedCars = 0;
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NumPermanentCars = 0;
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NumAmbulancesOnDuty = 0;
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NumFiretrucksOnDuty = 0;
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LastTimeFireTruckCreated = 0;
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LastTimeAmbulanceCreated = 0;
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bCarsGeneratedAroundCamera = false;
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CountDownToCarsAtStart = 2;
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CarDensityMultiplier = 1.0f;
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
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apCarsToKeep[i] = nil;
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for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++){
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for (int j = 0; j < MAX_CAR_MODELS_IN_ARRAY; j++)
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CarArrays[i][j] = 0;
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NextCarOfRating[i] = 0;
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TotalNumOfCarsOfRating[i] = 0;
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}
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}
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void CCarCtrl::ReInit(void)
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{
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NumRandomCars = 0;
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NumLawEnforcerCars = 0;
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NumMissionCars = 0;
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NumParkedCars = 0;
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NumPermanentCars = 0;
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NumAmbulancesOnDuty = 0;
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NumFiretrucksOnDuty = 0;
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CountDownToCarsAtStart = 2;
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CarDensityMultiplier = 1.0f;
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
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apCarsToKeep[i] = nil;
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for (int i = 0; i < TOTAL_CUSTOM_CLASSES; i++)
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NextCarOfRating[i] = 0;
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}
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void CCarCtrl::DragCarToPoint(CVehicle* pVehicle, CVector* pPoint)
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{
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CVector2D posBehind = (CVector2D)pVehicle->GetPosition() - 3 * pVehicle->GetForward() / 2;
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CVector2D posTarget = *pPoint;
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CVector2D direction = posBehind - posTarget;
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CVector2D midPos = posTarget + direction * 3 / direction.Magnitude();
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float actualAheadZ;
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float actualBehindZ;
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CColPoint point;
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CEntity* pRoadObject;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[0])){
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actualAheadZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 1.5f),
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pVehicle->GetPosition().z - 2.0f, point,
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pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])){
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actualAheadZ = point.point.z;
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pVehicle->m_pCurGroundEntity = pRoadObject;
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if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
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pVehicle->m_aCollPolys[0].valid = false;
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}else if (CWorld::ProcessVerticalLine(CVector(posTarget.x, posTarget.y, pVehicle->GetPosition().z + 3.0f),
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pVehicle->GetPosition().z - 3.0f, point,
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pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[0])) {
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actualAheadZ = point.point.z;
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pVehicle->m_pCurGroundEntity = pRoadObject;
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if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
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pVehicle->m_aCollPolys[0].valid = false;
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}else{
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actualAheadZ = pVehicle->m_fMapObjectHeightAhead;
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}
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pVehicle->m_fMapObjectHeightAhead = actualAheadZ;
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if (CCollision::IsStoredPoluStillValidVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z - 3.0f),
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pVehicle->GetPosition().z - 3.0f, point, &pVehicle->m_aCollPolys[1])){
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actualBehindZ = point.point.z;
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}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 1.5f),
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pVehicle->GetPosition().z - 2.0f, point,
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pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
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actualBehindZ = point.point.z;
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pVehicle->m_pCurGroundEntity = pRoadObject;
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if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
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pVehicle->m_aCollPolys[1].valid = false;
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}else if (CWorld::ProcessVerticalLine(CVector(midPos.x, midPos.y, pVehicle->GetPosition().z + 3.0f),
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pVehicle->GetPosition().z - 3.0f, point,
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pRoadObject, true, false, false, false, false, false, &pVehicle->m_aCollPolys[1])){
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actualBehindZ = point.point.z;
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pVehicle->m_pCurGroundEntity = pRoadObject;
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if (ThisRoadObjectCouldMove(pRoadObject->GetModelIndex()))
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pVehicle->m_aCollPolys[1].valid = false;
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}else{
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actualBehindZ = pVehicle->m_fMapObjectHeightBehind;
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}
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pVehicle->m_fMapObjectHeightBehind = actualBehindZ;
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float angleZ = Atan2((actualAheadZ - actualBehindZ) / 3, 1.0f);
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float cosZ = Cos(angleZ);
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float sinZ = Sin(angleZ);
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pVehicle->GetRight() = CVector(posTarget.y - midPos.y, -(posTarget.x - midPos.x), 0.0f) / 3;
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pVehicle->GetForward() = CVector(-cosZ * pVehicle->GetRight().y, cosZ * pVehicle->GetRight().x, sinZ);
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pVehicle->GetUp() = CrossProduct(pVehicle->GetRight(), pVehicle->GetForward());
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pVehicle->GetPosition() = (CVector(midPos.x, midPos.y, actualBehindZ)
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+ CVector(posTarget.x, posTarget.y, actualAheadZ)) / 2;
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pVehicle->GetPosition().z += pVehicle->GetHeightAboveRoad();
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}
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float CCarCtrl::FindSpeedMultiplier(float angleChange, float minAngle, float maxAngle, float coef)
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{
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float actual = ((float(*)(float, float, float, float))(0x41D980))(angleChange, minAngle, maxAngle, coef);
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float angle = Abs(LimitRadianAngle(angleChange));
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float n = angle - minAngle;
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n = max(0.0f, n);
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float d = maxAngle - minAngle;
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float mult = 1.0f - n / d * (1.0f - coef);
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if (n > d)
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return coef == actual ? coef : ASSERT(0), coef;
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if (ABS(mult - actual) > 0.01f)
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ASSERT(0);
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return mult;
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}
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void CCarCtrl::SteerAICarWithPhysics(CVehicle* pVehicle)
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{
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float swerve;
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float accel;
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float brake;
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bool handbrake;
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switch (pVehicle->AutoPilot.m_nTempAction){
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case TEMPACT_WAIT:
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swerve = 0.0f;
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accel = 0.0f;
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brake = 0.2f;
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handbrake = false;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction){
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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pVehicle->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds();
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}
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break;
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case TEMPACT_REVERSE:
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SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake);
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handbrake = false;
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swerve = -swerve;
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if (DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) > 0.04f){
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accel = 0.0f;
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brake = 0.5f;
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}else{
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accel = -0.5f;
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brake = 0.0f;
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}
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if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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break;
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case TEMPACT_HANDBRAKETURNLEFT:
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swerve = -1.0f; // It seems like this should be swerve = 1.0f (fixed in VC)
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accel = 0.0f;
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brake = 0.0f;
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handbrake = true;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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break;
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|
case TEMPACT_HANDBRAKETURNRIGHT:
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swerve = 1.0f; // It seems like this should be swerve = -1.0f (fixed in VC)
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accel = 0.0f;
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brake = 0.0f;
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handbrake = true;
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if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
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pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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break;
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|
case TEMPACT_HANDBRAKESTRAIGHT:
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|
|
swerve = 0.0f;
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accel = 0.0f;
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brake = 0.0f;
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handbrake = true;
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|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
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|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
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|
|
|
|
break;
|
|
|
|
|
|
|
|
case TEMPACT_TURNLEFT:
|
|
|
|
|
|
|
|
swerve = 1.0f;
|
|
|
|
|
|
|
|
accel = 1.0f;
|
|
|
|
|
|
|
|
brake = 0.0f;
|
|
|
|
|
|
|
|
handbrake = false;
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TEMPACT_TURNRIGHT:
|
|
|
|
|
|
|
|
swerve = -1.0f;
|
|
|
|
|
|
|
|
accel = 1.0f;
|
|
|
|
|
|
|
|
brake = 0.0f;
|
|
|
|
|
|
|
|
handbrake = false;
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TEMPACT_GOFORWARD:
|
|
|
|
|
|
|
|
swerve = 0.0f;
|
|
|
|
|
|
|
|
accel = 0.5f;
|
|
|
|
|
|
|
|
brake = 0.0f;
|
|
|
|
|
|
|
|
handbrake = false;
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
case TEMPACT_SWERVELEFT:
|
|
|
|
|
|
|
|
case TEMPACT_SWERVERIGHT:
|
|
|
|
|
|
|
|
swerve = (pVehicle->AutoPilot.m_nTempAction == TEMPACT_SWERVERIGHT) ? 0.15f : -0.15f;
|
|
|
|
|
|
|
|
accel = 0.0f;
|
|
|
|
|
|
|
|
brake = 0.001f;
|
|
|
|
|
|
|
|
handbrake = false;
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction - 1000)
|
|
|
|
|
|
|
|
swerve = -swerve;
|
|
|
|
|
|
|
|
if (CTimer::GetTimeInMilliseconds() > pVehicle->AutoPilot.m_nTimeTempAction)
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = TEMPACT_NONE;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
SteerAICarWithPhysics_OnlyMission(pVehicle, &swerve, &accel, &brake, &handbrake);
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
pVehicle->m_fSteerAngle = swerve;
|
|
|
|
|
|
|
|
pVehicle->bIsHandbrakeOn = handbrake;
|
|
|
|
|
|
|
|
pVehicle->m_fGasPedal = accel;
|
|
|
|
|
|
|
|
pVehicle->m_fBrakePedal = brake;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysics_OnlyMission(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
switch (pVehicle->AutoPilot.m_nCarMission) {
|
|
|
|
|
|
|
|
case MISSION_NONE:
|
|
|
|
|
|
|
|
*pSwerve = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pBrake = 0.5f;
|
|
|
|
|
|
|
|
*pHandbrake = true;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_CRUISE:
|
|
|
|
|
|
|
|
case MISSION_RAMPLAYER_FARAWAY:
|
|
|
|
|
|
|
|
case MISSION_BLOCKPLAYER_FARAWAY:
|
|
|
|
|
|
|
|
case MISSION_GOTOCOORDS:
|
|
|
|
|
|
|
|
case MISSION_GOTOCOORDS_ACCURATE:
|
|
|
|
|
|
|
|
case MISSION_RAMCAR_FARAWAY:
|
|
|
|
|
|
|
|
case MISSION_BLOCKCAR_FARAWAY:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsFollowPath(pVehicle, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case MISSION_RAMPLAYER_CLOSE:
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
CVector2D targetPos = FindPlayerCoors();
|
|
|
|
|
|
|
|
if (FindPlayerVehicle()){
|
|
|
|
|
|
|
|
if (pVehicle->m_randomSeed & 1 && DotProduct(FindPlayerVehicle()->GetForward(), pVehicle->GetForward()) > 0.5f){
|
|
|
|
|
|
|
|
float targetWidth = FindPlayerVehicle()->GetColModel()->boundingBox.max.x;
|
|
|
|
|
|
|
|
float ownWidth = pVehicle->GetColModel()->boundingBox.max.x;
|
|
|
|
|
|
|
|
if (pVehicle->m_randomSeed & 2){
|
|
|
|
|
|
|
|
targetPos += (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight();
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
targetPos -= (targetWidth + ownWidth - 0.2f) * FindPlayerVehicle()->GetRight();
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
float targetSpeed = FindPlayerVehicle()->GetMoveSpeed().Magnitude();
|
|
|
|
|
|
|
|
float distanceToTarget = ((CVector2D)pVehicle->GetPosition() - targetPos).Magnitude();
|
|
|
|
|
|
|
|
if (12.0f * targetSpeed + 2.0f > distanceToTarget && pVehicle->AutoPilot.m_nTempAction == TEMPACT_NONE){
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTempAction = (pVehicle->m_randomSeed & 2) ? TEMPACT_TURNLEFT : TEMPACT_TURNRIGHT;
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + 250;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
targetPos += FindPlayerVehicle()->GetRight() / 160 * ((pVehicle->m_randomSeed & 0xFF) - 128);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsHeadingForTarget(pVehicle, FindPlayerVehicle(), targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
case MISSION_BLOCKPLAYER_CLOSE:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y,
|
|
|
|
|
|
|
|
FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_BLOCKPLAYER_HANDBRAKESTOP:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle, FindPlayerCoors().x, FindPlayerCoors().y,
|
|
|
|
|
|
|
|
FindPlayerSpeed().x, FindPlayerSpeed().y, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_GOTOCOORDS_STRAIGHT:
|
|
|
|
|
|
|
|
case MISSION_GOTO_COORDS_STRAIGHT_ACCURATE:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_vecDestinationCoors.x, pVehicle->AutoPilot.m_vecDestinationCoors.y,
|
|
|
|
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_EMERGENCYVEHICLE_STOP:
|
|
|
|
|
|
|
|
case MISSION_STOP_FOREVER:
|
|
|
|
|
|
|
|
*pSwerve = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pHandbrake = true;
|
|
|
|
|
|
|
|
*pBrake = 0.5f;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_RAMCAR_CLOSE:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsHeadingForTarget(pVehicle, pVehicle->AutoPilot.m_pTargetCar,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x, pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
|
|
|
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_BLOCKCAR_CLOSE:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsTryingToBlockTarget(pVehicle,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y,
|
|
|
|
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_BLOCKCAR_HANDBRAKESTOP:
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsTryingToBlockTarget_Stop(pVehicle,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetPosition().x,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetPosition().y,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().x,
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_pTargetCar->GetMoveSpeed().y,
|
|
|
|
|
|
|
|
pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAIBoatWithPhysics(CBoat* pBoat)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
if (pBoat->AutoPilot.m_nCarMission == MISSION_GOTOCOORDS_ASTHECROWSWIMS){
|
|
|
|
|
|
|
|
SteerAIBoatWithPhysicsHeadingForTarget(pBoat,
|
|
|
|
|
|
|
|
pBoat->AutoPilot.m_vecDestinationCoors.x, pBoat->AutoPilot.m_vecDestinationCoors.y,
|
|
|
|
|
|
|
|
&pBoat->m_fSteeringLeftRight, &pBoat->m_fAccelerate, &pBoat->m_fBrake);
|
|
|
|
|
|
|
|
}else if (pBoat->AutoPilot.m_nCarMission == MISSION_NONE){
|
|
|
|
|
|
|
|
pBoat->m_fSteeringLeftRight = 0.0f;
|
|
|
|
|
|
|
|
pBoat->m_fAccelerate = 0.0f;
|
|
|
|
|
|
|
|
pBoat->m_fBrake = 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
pBoat->m_fSteerAngle = pBoat->m_fSteeringLeftRight;
|
|
|
|
|
|
|
|
pBoat->m_fGasPedal = pBoat->m_fAccelerate;
|
|
|
|
|
|
|
|
pBoat->m_fBrakePedal = pBoat->m_fBrake;
|
|
|
|
|
|
|
|
pBoat->bIsHandbrakeOn = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float CCarCtrl::FindMaxSteerAngle(CVehicle* pVehicle)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
return pVehicle->GetModelIndex() == MI_ENFORCER ? 0.7f : DEFAULT_MAX_STEER_ANGLE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsFollowPath(CVehicle* pVehicle, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
CVector2D forward = pVehicle->GetForward();
|
|
|
|
|
|
|
|
forward.Normalise();
|
|
|
|
|
|
|
|
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
|
|
|
|
|
|
|
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
|
|
|
|
|
|
|
CVector2D currentPathLinkForward(pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection,
|
|
|
|
|
|
|
|
pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection);
|
|
|
|
|
|
|
|
float nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
|
|
|
|
|
|
|
|
float nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
|
|
|
|
|
|
|
|
CVector2D positionOnCurrentLinkIncludingLane(
|
|
|
|
|
|
|
|
pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
|
|
|
|
|
|
|
|
pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
|
|
|
|
|
|
|
|
CVector2D positionOnNextLinkIncludingLane(
|
|
|
|
|
|
|
|
pNextLink->posX + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
|
|
|
|
|
|
|
|
pNextLink->posY - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX);
|
|
|
|
|
|
|
|
CVector2D distanceToNextNode = (CVector2D)pVehicle->GetPosition() - positionOnCurrentLinkIncludingLane;
|
|
|
|
|
|
|
|
float scalarDistanceToNextNode = distanceToNextNode.Magnitude();
|
|
|
|
|
|
|
|
CVector2D distanceBetweenNodes = positionOnNextLinkIncludingLane - positionOnCurrentLinkIncludingLane;
|
|
|
|
|
|
|
|
float dp = DotProduct2D(distanceBetweenNodes, distanceToNextNode);
|
|
|
|
|
|
|
|
if (scalarDistanceToNextNode < DISTANCE_TO_NEXT_NODE_TO_SELECT_NEW ||
|
|
|
|
|
|
|
|
dp > 0.0f && scalarDistanceToNextNode < DISTANCE_TO_FACING_NEXT_NODE_TO_SELECT_NEW ||
|
|
|
|
|
|
|
|
dp / (scalarDistanceToNextNode * distanceBetweenNodes.Magnitude()) > 0.7f ||
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nNextPathNodeInfo == pVehicle->AutoPilot.m_nCurrentPathNodeInfo){
|
|
|
|
|
|
|
|
if (PickNextNodeAccordingStrategy(pVehicle)) {
|
|
|
|
|
|
|
|
switch (pVehicle->AutoPilot.m_nCarMission){
|
|
|
|
|
|
|
|
case MISSION_GOTOCOORDS:
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTOCOORDS_STRAIGHT;
|
|
|
|
|
|
|
|
*pSwerve = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
*pHandbrake = false;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
case MISSION_GOTOCOORDS_ACCURATE:
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_GOTO_COORDS_STRAIGHT_ACCURATE;
|
|
|
|
|
|
|
|
*pSwerve = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
*pHandbrake = false;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
|
|
|
|
|
|
|
scalarDistanceToNextNode = CVector2D(
|
|
|
|
|
|
|
|
pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y - pVehicle->GetPosition().x,
|
|
|
|
|
|
|
|
pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x - pVehicle->GetPosition().y).Magnitude();
|
|
|
|
|
|
|
|
pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
|
|
|
|
|
|
|
currentPathLinkForward.x = pCurrentLink->dirX * pVehicle->AutoPilot.m_nCurrentDirection;
|
|
|
|
|
|
|
|
currentPathLinkForward.y = pCurrentLink->dirY * pVehicle->AutoPilot.m_nCurrentDirection;
|
|
|
|
|
|
|
|
nextPathLinkForwardX = pNextLink->dirX * pVehicle->AutoPilot.m_nNextDirection;
|
|
|
|
|
|
|
|
nextPathLinkForwardY = pNextLink->dirY * pVehicle->AutoPilot.m_nNextDirection;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
positionOnCurrentLinkIncludingLane.x = pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y;
|
|
|
|
|
|
|
|
positionOnCurrentLinkIncludingLane.y = pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x;
|
|
|
|
|
|
|
|
CVector2D projectedPosition = positionOnCurrentLinkIncludingLane - currentPathLinkForward * scalarDistanceToNextNode * 0.4f;
|
|
|
|
|
|
|
|
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN){
|
|
|
|
|
|
|
|
projectedPosition.x = positionOnCurrentLinkIncludingLane.x;
|
|
|
|
|
|
|
|
projectedPosition.y = positionOnCurrentLinkIncludingLane.y;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
CVector2D distanceToProjectedPosition = projectedPosition - pVehicle->GetPosition();
|
|
|
|
|
|
|
|
float angleCurrentLink = CGeneral::GetATanOfXY(distanceToProjectedPosition.x, distanceToProjectedPosition.y);
|
|
|
|
|
|
|
|
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
|
|
|
|
|
|
|
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
|
|
|
|
|
|
|
angleCurrentLink = FindAngleToWeaveThroughTraffic(pVehicle, nil, angleCurrentLink, angleForward);
|
|
|
|
|
|
|
|
float steerAngle = LimitRadianAngle(angleCurrentLink - angleForward);
|
|
|
|
|
|
|
|
float maxAngle = FindMaxSteerAngle(pVehicle);
|
|
|
|
|
|
|
|
steerAngle = min(maxAngle, max(-maxAngle, steerAngle));
|
|
|
|
|
|
|
|
if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_START_LIMITING_STEER)
|
|
|
|
|
|
|
|
steerAngle = min(MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, max(-MAX_ANGLE_TO_STEER_AT_HIGH_SPEED, steerAngle));
|
|
|
|
|
|
|
|
float currentForwardSpeed = DotProduct(pVehicle->GetMoveSpeed(), pVehicle->GetForward()) * GAME_SPEED_TO_CARAI_SPEED;
|
|
|
|
|
|
|
|
float speedStyleMultiplier;
|
|
|
|
|
|
|
|
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
|
|
|
|
|
|
|
|
case DRIVINGSTYLE_STOP_FOR_CARS:
|
|
|
|
|
|
|
|
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
|
|
|
|
|
|
|
|
speedStyleMultiplier = FindMaximumSpeedForThisCarInTraffic(pVehicle) / pVehicle->AutoPilot.m_nCruiseSpeed;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
speedStyleMultiplier = 1.0f;
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (pVehicle->AutoPilot.m_nDrivingStyle) {
|
|
|
|
|
|
|
|
case DRIVINGSTYLE_STOP_FOR_CARS:
|
|
|
|
|
|
|
|
case DRIVINGSTYLE_SLOW_DOWN_FOR_CARS:
|
|
|
|
|
|
|
|
if (CTrafficLights::ShouldCarStopForLight(pVehicle, false)){
|
|
|
|
|
|
|
|
CCarAI::CarHasReasonToStop(pVehicle);
|
|
|
|
|
|
|
|
speedStyleMultiplier = 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
|
|
|
|
break;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CTrafficLights::ShouldCarStopForBridge(pVehicle)){
|
|
|
|
|
|
|
|
CCarAI::CarHasReasonToStop(pVehicle);
|
|
|
|
|
|
|
|
speedStyleMultiplier = 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
CVector2D trajectory(pCurrentLink->posX + ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.y,
|
|
|
|
|
|
|
|
pCurrentLink->posY - ((pVehicle->AutoPilot.m_nCurrentLane + pCurrentLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForward.x);
|
|
|
|
|
|
|
|
trajectory -= pVehicle->GetPosition();
|
|
|
|
|
|
|
|
float speedAngleMultiplier = FindSpeedMultiplier(
|
|
|
|
|
|
|
|
CGeneral::GetATanOfXY(trajectory.x, trajectory.y) - angleForward,
|
|
|
|
|
|
|
|
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
|
|
|
|
|
|
|
|
float tmpWideMultiplier = FindSpeedMultiplier(
|
|
|
|
|
|
|
|
CGeneral::GetATanOfXY(currentPathLinkForward.x, currentPathLinkForward.y) -
|
|
|
|
|
|
|
|
CGeneral::GetATanOfXY(nextPathLinkForwardX, nextPathLinkForwardY),
|
|
|
|
|
|
|
|
MIN_ANGLE_FOR_SPEED_LIMITING_BETWEEN_NODES, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
|
|
|
|
|
|
|
|
float speedNodesMultiplier;
|
|
|
|
|
|
|
|
if (scalarDistanceToNextNode > DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN || pVehicle->AutoPilot.m_nCruiseSpeed < 12)
|
|
|
|
|
|
|
|
speedNodesMultiplier = 1.0f;
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
speedNodesMultiplier = 1.0f -
|
|
|
|
|
|
|
|
(1.0f - scalarDistanceToNextNode / DISTANCE_TO_NEXT_NODE_TO_CONSIDER_SLOWING_DOWN) *
|
|
|
|
|
|
|
|
(1.0f - tmpWideMultiplier);
|
|
|
|
|
|
|
|
float speedMultiplier = min(speedStyleMultiplier, min(speedAngleMultiplier, speedNodesMultiplier));
|
|
|
|
|
|
|
|
float speed = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
|
|
|
|
|
|
|
|
float speedDifference = speed - currentForwardSpeed;
|
|
|
|
|
|
|
|
if (speed < 0.05f && speedDifference < 0.03f){
|
|
|
|
|
|
|
|
*pBrake = 1.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
}else if (speedDifference <= 0.0f){
|
|
|
|
|
|
|
|
*pBrake = min(0.5f, -speedDifference * 0.05f);
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
}else if (currentForwardSpeed < 2.0f){
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = min(1.0f, speedDifference * 0.25f);
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = min(1.0f, speedDifference * 0.125f);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*pSwerve = steerAngle;
|
|
|
|
|
|
|
|
*pHandbrake = false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsHeadingForTarget(CVehicle* pVehicle, CPhysical* pTarget, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
*pHandbrake = false;
|
|
|
|
|
|
|
|
CVector2D forward = pVehicle->GetForward();
|
|
|
|
|
|
|
|
forward.Normalise();
|
|
|
|
|
|
|
|
float angleToTarget = CGeneral::GetATanOfXY(targetX - pVehicle->GetPosition().x, targetY - pVehicle->GetPosition().y);
|
|
|
|
|
|
|
|
float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
|
|
|
|
|
|
|
|
if (pVehicle->AutoPilot.m_nDrivingStyle == DRIVINGSTYLE_AVOID_CARS)
|
|
|
|
|
|
|
|
angleToTarget = FindAngleToWeaveThroughTraffic(pVehicle, pTarget, angleToTarget, angleForward);
|
|
|
|
|
|
|
|
float steerAngle = LimitRadianAngle(angleToTarget - angleForward);
|
|
|
|
|
|
|
|
if (pVehicle->GetMoveSpeed().Magnitude() > MIN_SPEED_TO_APPLY_HANDBRAKE)
|
|
|
|
|
|
|
|
if (ABS(steerAngle) > MIN_ANGLE_TO_APPLY_HANDBRAKE)
|
|
|
|
|
|
|
|
*pHandbrake = true;
|
|
|
|
|
|
|
|
float maxAngle = FindMaxSteerAngle(pVehicle);
|
|
|
|
|
|
|
|
steerAngle = min(maxAngle, max(-maxAngle, steerAngle));
|
|
|
|
|
|
|
|
float speedMultiplier = FindSpeedMultiplier(angleToTarget - angleForward,
|
|
|
|
|
|
|
|
MIN_ANGLE_FOR_SPEED_LIMITING, MAX_ANGLE_FOR_SPEED_LIMITING, MIN_LOWERING_SPEED_COEFFICIENT);
|
|
|
|
|
|
|
|
float speedTarget = pVehicle->AutoPilot.m_nCruiseSpeed * speedMultiplier;
|
|
|
|
|
|
|
|
float currentSpeed = pVehicle->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_CARAI_SPEED;
|
|
|
|
|
|
|
|
float speedDiff = speedTarget - currentSpeed;
|
|
|
|
|
|
|
|
if (speedDiff <= 0.0f){
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pBrake = min(0.5f, -speedDiff * 0.05f);
|
|
|
|
|
|
|
|
}else if (currentSpeed < 25.0f){
|
|
|
|
|
|
|
|
*pAccel = min(1.0f, speedDiff * 0.1f);
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
*pAccel = 1.0f;
|
|
|
|
|
|
|
|
*pBrake = 0.0f;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
*pSwerve = steerAngle;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
CVector2D targetPos(targetX, targetY);
|
|
|
|
|
|
|
|
CVector2D offset(targetSpeedX, targetSpeedY);
|
|
|
|
|
|
|
|
float trajectoryLen = offset.Magnitude();
|
|
|
|
|
|
|
|
if (trajectoryLen > MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING)
|
|
|
|
|
|
|
|
offset *= MAX_SPEED_TO_ACCOUNT_IN_INTERCEPTING / trajectoryLen;
|
|
|
|
|
|
|
|
targetPos += offset * GAME_SPEED_TO_CARAI_SPEED;
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_AVOID_CARS;
|
|
|
|
|
|
|
|
SteerAICarWithPhysicsHeadingForTarget(pVehicle, nil, targetPos.x, targetPos.y, pSwerve, pAccel, pBrake, pHandbrake);
|
|
|
|
|
|
|
|
if ((targetPos - pVehicle->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SWITCH_FROM_BLOCK_TO_STOP))
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_CLOSE) ?
|
|
|
|
|
|
|
|
MISSION_BLOCKCAR_HANDBRAKESTOP : MISSION_BLOCKPLAYER_HANDBRAKESTOP;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void CCarCtrl::SteerAICarWithPhysicsTryingToBlockTarget_Stop(CVehicle* pVehicle, float targetX, float targetY, float targetSpeedX, float targetSpeedY, float* pSwerve, float* pAccel, float* pBrake, bool* pHandbrake)
|
|
|
|
|
|
|
|
{
|
|
|
|
|
|
|
|
*pSwerve = 0.0f;
|
|
|
|
|
|
|
|
*pAccel = 0.0f;
|
|
|
|
|
|
|
|
*pBrake = 1.0f;
|
|
|
|
|
|
|
|
*pHandbrake = true;
|
|
|
|
|
|
|
|
float distanceToTargetSqr = (CVector2D(targetX, targetY) - pVehicle->GetPosition()).MagnitudeSqr();
|
|
|
|
|
|
|
|
if (distanceToTargetSqr > SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP) ?
|
|
|
|
|
|
|
|
MISSION_BLOCKCAR_CLOSE : MISSION_BLOCKPLAYER_CLOSE;
|
|
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pVehicle->AutoPilot.m_nCarMission == MISSION_BLOCKCAR_HANDBRAKESTOP){
|
|
|
|
|
|
|
|
if (((CVector2D)pVehicle->GetMoveSpeed()).MagnitudeSqr() < SQR(0.01f) &&
|
|
|
|
|
|
|
|
CVector2D(targetSpeedX, targetSpeedY).MagnitudeSqr() < SQR(0.02f) &&
|
|
|
|
|
|
|
|
pVehicle->bIsLawEnforcer){
|
|
|
|
|
|
|
|
CCarAI::TellOccupantsToLeaveCar(pVehicle);
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}else{
|
|
|
|
|
|
|
|
if (FindPlayerVehicle() && FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f)
|
|
|
|
|
|
|
|
#ifdef FIX_BUGS
|
|
|
|
|
|
|
|
pVehicle->m_nTimeBlocked += CTimer::GetTimeStepInMilliseconds();
|
|
|
|
|
|
|
|
#else
|
|
|
|
|
|
|
|
pVehicle->m_nTimeBlocked += 16.66f * CTimer::GetTimeStep(); // very doubtful constant
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
else
|
|
|
|
|
|
|
|
pVehicle->m_nTimeBlocked = 0;
|
|
|
|
|
|
|
|
if ((FindPlayerVehicle() == nil || FindPlayerVehicle()->IsUpsideDown() ||
|
|
|
|
|
|
|
|
FindPlayerVehicle()->GetMoveSpeed().Magnitude() < 0.05f) &&
|
|
|
|
|
|
|
|
pVehicle->m_nTimeBlocked > TIME_COPS_WAIT_TO_EXIT_AFTER_STOPPING){
|
|
|
|
|
|
|
|
if (pVehicle->bIsLawEnforcer && distanceToTargetSqr < SQR(DISTANCE_TO_SWITCH_FROM_STOP_TO_BLOCK)){
|
|
|
|
|
|
|
|
CCarAI::TellOccupantsToLeaveCar(pVehicle);
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCruiseSpeed = 0;
|
|
|
|
|
|
|
|
pVehicle->AutoPilot.m_nCarMission = MISSION_NONE;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
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void CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget(CBoat* pBoat, float targetX, float targetY, float* pSwerve, float* pAccel, float* pBrake)
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{
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CVector2D forward(pBoat->GetForward());
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forward.Normalise();
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CVector2D distanceToTarget = CVector2D(targetX, targetY) - pBoat->GetPosition();
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float angleToTarget = CGeneral::GetATanOfXY(distanceToTarget.x, distanceToTarget.y);
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float angleForward = CGeneral::GetATanOfXY(forward.x, forward.y);
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float angleDiff = LimitRadianAngle(angleToTarget - angleForward);
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angleDiff = min(DEFAULT_MAX_STEER_ANGLE, max(-DEFAULT_MAX_STEER_ANGLE, angleDiff));
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float currentSpeed = pBoat->GetMoveSpeed().Magnitude(); // +0.0f for some reason
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float speedDiff = pBoat->AutoPilot.m_nCruiseSpeed - currentSpeed;
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if (speedDiff > 0.0f){
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float accRemaining = speedDiff / pBoat->AutoPilot.m_nCruiseSpeed;
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*pAccel = (accRemaining > 0.25f) ? 1.0f : 1.0f - (0.25f - accRemaining) * 4.0f;
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}else
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*pAccel = (speedDiff < -5.0f) ? -0.2f : -0.1f;
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*pBrake = 0.0f;
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*pSwerve = angleDiff;
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}
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bool CCarCtrl::ThisRoadObjectCouldMove(int16 mi)
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{
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return mi == MI_BRIDGELIFT || mi == MI_BRIDGEROADSEGMENT;
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}
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bool CCarCtrl::MapCouldMoveInThisArea(float x, float y)
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{
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{
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// bridge moves up and down
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// bridge moves up and down
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return x > -342.0f && x < -219.0f &&
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return x > -342.0f && x < -219.0f &&
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@ -1912,7 +2504,6 @@ InjectHook(0x416580, &CCarCtrl::GenerateRandomCars, PATCH_JUMP);
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InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
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InjectHook(0x417EC0, &CCarCtrl::ChooseModel, PATCH_JUMP);
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InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
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InjectHook(0x418320, &CCarCtrl::RemoveDistantCars, PATCH_JUMP);
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InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
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InjectHook(0x418430, &CCarCtrl::PossiblyRemoveVehicle, PATCH_JUMP);
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InjectHook(0x418C10, &CCarCtrl::FindMaximumSpeedForThisCarInTraffic, PATCH_JUMP);
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InjectHook(0x41D280, &CCarCtrl::Init, PATCH_JUMP);
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InjectHook(0x41A590, &CCarCtrl::FindAngleToWeaveThroughTraffic, PATCH_JUMP);
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InjectHook(0x41D3B0, &CCarCtrl::ReInit, PATCH_JUMP);
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InjectHook(0x41BA50, &CCarCtrl::PickNextNodeAccordingStrategy, PATCH_JUMP);
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ENDPATCHES
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ENDPATCHES
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