CPed cleanup
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5350574b6d
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@ -1076,23 +1076,19 @@ CPed::PedSetDraggedOutCarCB(CAnimBlendAssociation *dragAssoc, void *arg)
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ped->m_pSeekTarget = nil;
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vehicle = ped->m_pMyVehicle;
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if (ped->m_vehEnterType <= VEHICLE_ENTER_REAR_LEFT) {
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switch (ped->m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
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break;
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case VEHICLE_ENTER_REAR_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
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break;
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case VEHICLE_ENTER_FRONT_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
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break;
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case VEHICLE_ENTER_REAR_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
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break;
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default:
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break;
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}
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switch (ped->m_vehEnterType) {
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case VEHICLE_ENTER_FRONT_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FR;
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break;
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case VEHICLE_ENTER_REAR_RIGHT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RR;
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break;
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case VEHICLE_ENTER_FRONT_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_FL;
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break;
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case VEHICLE_ENTER_REAR_LEFT:
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vehicle->m_nGettingOutFlags &= ~GETTING_IN_OUT_RL;
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break;
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}
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if (vehicle->pDriver == ped) {
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@ -1431,7 +1427,7 @@ CPed::LineUpPedWithCar(PedLineUpPhase phase)
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m_fRotationCur = m_fRotationDest;
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} else {
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float limitedAngle = CGeneral::LimitRadianAngle(m_fRotationDest);
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float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds()) * 0.0016666667f; // changing this to 0.002 causes wrong rotation
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float timeUntilStateChange = (m_nPedStateTimer - CTimer::GetTimeInMilliseconds())/600.0f;
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m_vecOffsetSeek.z = 0.0;
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if (timeUntilStateChange <= 0.0f) {
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