Merge branch 'master' into ps2menu
This commit is contained in:
commit
860f75d66c
15
.travis.yml
Normal file
15
.travis.yml
Normal file
@ -0,0 +1,15 @@
|
||||
language: cpp
|
||||
os: linux
|
||||
dist: focal
|
||||
matrix:
|
||||
include:
|
||||
- env: TARGET=release_linux-amd64-librw_gl3_glfw-oal
|
||||
- env: TARGET=debug_linux-amd64-librw_gl3_glfw-oal
|
||||
script:
|
||||
- sudo apt-get update
|
||||
- sudo apt-get -y install linux-libc-dev libopenal-dev libglew-dev libglfw3-dev libsndfile1-dev libmpg123-dev gcc-8-multilib g++-8-multilib
|
||||
- mkdir -p "$TRAVIS_BUILD_DIR/build"
|
||||
- cd "$TRAVIS_BUILD_DIR"
|
||||
- ./premake5Linux --with-librw gmake2
|
||||
- cd build
|
||||
- CC=gcc-8 CXX=g++-8 make config=$TARGET -j4 verbose=1
|
@ -12,7 +12,7 @@
|
||||
extern "C" {
|
||||
#endif // __cplusplus
|
||||
|
||||
#ifndef OPENAL
|
||||
#ifndef AUDIO_OAL
|
||||
#include <dsound.h>
|
||||
|
||||
/*
|
||||
@ -49,13 +49,9 @@ extern "C" {
|
||||
typedef void (CDECL *LPGETCURRENTVERSION)(LPDWORD major, LPDWORD minor);
|
||||
|
||||
|
||||
#else // OPENAL
|
||||
#ifndef _WIN32
|
||||
#else // AUDIO_OAL
|
||||
#include <AL/al.h>
|
||||
#include <string.h>
|
||||
#else
|
||||
#include <al.h>
|
||||
#endif
|
||||
|
||||
#ifndef GUID_DEFINED
|
||||
#define GUID_DEFINED
|
||||
|
2
librw
2
librw
@ -1 +1 @@
|
||||
Subproject commit 661feeabf4a4f0a8b0bee23b53ba557a14352d00
|
||||
Subproject commit 6ff378bb16007ad003b1a71996944a20f2e76556
|
58
premake5.lua
58
premake5.lua
@ -23,6 +23,22 @@ else
|
||||
Librw = os.getenv("LIBRW") or "librw"
|
||||
end
|
||||
|
||||
function getsys(a)
|
||||
if a == 'windows' then
|
||||
return 'win'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
function getarch(a)
|
||||
if a == 'x86_64' then
|
||||
return 'amd64'
|
||||
elseif a == 'ARM' then
|
||||
return 'arm'
|
||||
end
|
||||
return a
|
||||
end
|
||||
|
||||
workspace "re3"
|
||||
language "C++"
|
||||
configurations { "Debug", "Release" }
|
||||
@ -35,11 +51,16 @@ workspace "re3"
|
||||
"win-x86-RW33_d3d8-mss",
|
||||
"win-x86-librw_d3d9-mss",
|
||||
"win-x86-librw_gl3_glfw-mss",
|
||||
"win-x86-RW33_d3d8-oal",
|
||||
"win-x86-librw_d3d9-oal",
|
||||
"win-x86-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter { "system:linux" }
|
||||
platforms {
|
||||
"linux-x86-librw_gl3_glfw-oal",
|
||||
"linux-amd64-librw_gl3_glfw-oal",
|
||||
"linux-arm-librw_gl3_glfw-oal",
|
||||
}
|
||||
|
||||
filter "configurations:Debug"
|
||||
@ -58,6 +79,12 @@ workspace "re3"
|
||||
filter { "platforms:*x86*" }
|
||||
architecture "x86"
|
||||
|
||||
filter { "platforms:*amd64*" }
|
||||
architecture "amd64"
|
||||
|
||||
filter { "platforms:*arm*" }
|
||||
architecture "ARM"
|
||||
|
||||
filter { "platforms:*librw_d3d9*" }
|
||||
defines { "RW_D3D9" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
@ -68,17 +95,12 @@ workspace "re3"
|
||||
defines { "RW_GL3" }
|
||||
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
|
||||
includedirs { path.join(_OPTIONS["glewdir"], "include") }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:win*librw_gl3_glfw*"
|
||||
defines { "GLEW_STATIC" }
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter "platforms:linux*librw_gl3_glfw*"
|
||||
if(not _OPTIONS["with-librw"]) then
|
||||
libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
|
||||
end
|
||||
|
||||
filter {}
|
||||
|
||||
@ -164,11 +186,15 @@ project "re3"
|
||||
includedirs { "src/extras" }
|
||||
includedirs { "eax" }
|
||||
|
||||
filter "platforms:*mss"
|
||||
defines { "AUDIO_MSS" }
|
||||
includedirs { "milessdk/include" }
|
||||
includedirs { "eax" }
|
||||
|
||||
libdirs { "milessdk/lib" }
|
||||
|
||||
filter "platforms:*oal"
|
||||
defines { "AUDIO_OAL" }
|
||||
|
||||
filter {}
|
||||
if(os.getenv("GTA_III_RE_DIR")) then
|
||||
setpaths("$(GTA_III_RE_DIR)/", "%(cfg.buildtarget.name)", "")
|
||||
end
|
||||
@ -180,9 +206,15 @@ project "re3"
|
||||
characterset ("MBCS")
|
||||
targetextension ".exe"
|
||||
|
||||
filter "platforms:linux*"
|
||||
targetextension ".elf"
|
||||
defines { "OPENAL" }
|
||||
filter "platforms:win*oal"
|
||||
includedirs { "openal-soft/include" }
|
||||
includedirs { "libsndfile/include" }
|
||||
includedirs { "mpg123/include" }
|
||||
libdirs { "openal-soft/libs/Win32" }
|
||||
libdirs { "libsndfile/lib" }
|
||||
libdirs { "mpg123/lib" }
|
||||
|
||||
filter "platforms:linux*oal"
|
||||
links { "openal", "mpg123", "sndfile", "pthread" }
|
||||
|
||||
filter "platforms:*RW33*"
|
||||
|
@ -530,33 +530,36 @@ char const *aRocketStrafeRightAnimations[] = {
|
||||
"idle_rocket",
|
||||
"walkst_rocket_right",
|
||||
};
|
||||
|
||||
#define awc(a) ARRAY_SIZE(a), a
|
||||
const AnimAssocDefinition CAnimManager::ms_aAnimAssocDefinitions[NUM_ANIM_ASSOC_GROUPS] = {
|
||||
{ "man", "ped", MI_COP, 173, aStdAnimations, aStdAnimDescs },
|
||||
{ "player", "ped", MI_COP, 5, aPlayerAnimations, aStdAnimDescs },
|
||||
{ "playerrocket", "ped", MI_COP, 5, aPlayerWithRocketAnimations, aStdAnimDescs },
|
||||
{ "player1armed", "ped", MI_COP, 5, aPlayer1ArmedAnimations, aStdAnimDescs },
|
||||
{ "player2armed", "ped", MI_COP, 5, aPlayer2ArmedAnimations, aStdAnimDescs },
|
||||
{ "playerBBBat", "ped", MI_COP, 5, aPlayerBBBatAnimations, aStdAnimDescs },
|
||||
{ "shuffle", "ped", MI_COP, 4, aShuffleAnimations, aStdAnimDescs },
|
||||
{ "oldman", "ped", MI_COP, 4, aOldAnimations, aStdAnimDescs },
|
||||
{ "gang1", "ped", MI_COP, 4, aGang1Animations, aStdAnimDescs },
|
||||
{ "gang2", "ped", MI_COP, 4, aGang2Animations, aStdAnimDescs },
|
||||
{ "fatman", "ped", MI_COP, 4, aFatAnimations, aStdAnimDescs },
|
||||
{ "oldfatman", "ped", MI_COP, 4, aOldFatAnimations, aStdAnimDescs },
|
||||
{ "woman", "ped", MI_COP, 4, aStdWomanAnimations, aStdAnimDescs },
|
||||
{ "shopping", "ped", MI_COP, 4, aWomanShopAnimations, aStdAnimDescs },
|
||||
{ "busywoman", "ped", MI_COP, 4, aBusyWomanAnimations, aStdAnimDescs },
|
||||
{ "sexywoman", "ped", MI_COP, 4, aSexyWomanAnimations, aStdAnimDescs },
|
||||
{ "oldwoman", "ped", MI_COP, 4, aOldWomanAnimations, aStdAnimDescs },
|
||||
{ "fatwoman", "ped", MI_COP, 4, aFatWomanAnimations, aStdAnimDescs },
|
||||
{ "panicchunky", "ped", MI_COP, 4, aPanicChunkyAnimations, aStdAnimDescs },
|
||||
{ "playerback", "ped", MI_COP, 5, aPlayerStrafeBackAnimations, aStdAnimDescs },
|
||||
{ "playerleft", "ped", MI_COP, 5, aPlayerStrafeLeftAnimations, aStdAnimDescsSide },
|
||||
{ "playerright", "ped", MI_COP, 5, aPlayerStrafeRightAnimations, aStdAnimDescsSide },
|
||||
{ "rocketback", "ped", MI_COP, 5, aRocketStrafeBackAnimations, aStdAnimDescs },
|
||||
{ "rocketleft", "ped", MI_COP, 5, aRocketStrafeLeftAnimations, aStdAnimDescsSide },
|
||||
{ "rocketright", "ped", MI_COP, 5, aRocketStrafeRightAnimations, aStdAnimDescsSide },
|
||||
{ "man", "ped", MI_COP, awc(aStdAnimations), aStdAnimDescs },
|
||||
{ "player", "ped", MI_COP, awc(aPlayerAnimations), aStdAnimDescs },
|
||||
{ "playerrocket", "ped", MI_COP, awc(aPlayerWithRocketAnimations), aStdAnimDescs },
|
||||
{ "player1armed", "ped", MI_COP, awc(aPlayer1ArmedAnimations), aStdAnimDescs },
|
||||
{ "player2armed", "ped", MI_COP, awc(aPlayer2ArmedAnimations), aStdAnimDescs },
|
||||
{ "playerBBBat", "ped", MI_COP, awc(aPlayerBBBatAnimations), aStdAnimDescs },
|
||||
{ "shuffle", "ped", MI_COP, awc(aShuffleAnimations), aStdAnimDescs },
|
||||
{ "oldman", "ped", MI_COP, awc(aOldAnimations), aStdAnimDescs },
|
||||
{ "gang1", "ped", MI_COP, awc(aGang1Animations), aStdAnimDescs },
|
||||
{ "gang2", "ped", MI_COP, awc(aGang2Animations), aStdAnimDescs },
|
||||
{ "fatman", "ped", MI_COP, awc(aFatAnimations), aStdAnimDescs },
|
||||
{ "oldfatman", "ped", MI_COP, awc(aOldFatAnimations), aStdAnimDescs },
|
||||
{ "woman", "ped", MI_COP, awc(aStdWomanAnimations), aStdAnimDescs },
|
||||
{ "shopping", "ped", MI_COP, awc(aWomanShopAnimations), aStdAnimDescs },
|
||||
{ "busywoman", "ped", MI_COP, awc(aBusyWomanAnimations), aStdAnimDescs },
|
||||
{ "sexywoman", "ped", MI_COP, awc(aSexyWomanAnimations), aStdAnimDescs },
|
||||
{ "oldwoman", "ped", MI_COP, awc(aOldWomanAnimations), aStdAnimDescs },
|
||||
{ "fatwoman", "ped", MI_COP, awc(aFatWomanAnimations), aStdAnimDescs },
|
||||
{ "panicchunky", "ped", MI_COP, awc(aPanicChunkyAnimations), aStdAnimDescs },
|
||||
{ "playerback", "ped", MI_COP, awc(aPlayerStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "playerleft", "ped", MI_COP, awc(aPlayerStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "playerright", "ped", MI_COP, awc(aPlayerStrafeRightAnimations), aStdAnimDescsSide },
|
||||
{ "rocketback", "ped", MI_COP, awc(aRocketStrafeBackAnimations), aStdAnimDescs },
|
||||
{ "rocketleft", "ped", MI_COP, awc(aRocketStrafeLeftAnimations), aStdAnimDescsSide },
|
||||
{ "rocketright", "ped", MI_COP, awc(aRocketStrafeRightAnimations), aStdAnimDescsSide },
|
||||
};
|
||||
#undef awc
|
||||
|
||||
void
|
||||
CAnimManager::Initialise(void)
|
||||
|
@ -230,7 +230,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
pPlayerPed->m_pWanted->ClearQdCrimes();
|
||||
pPlayerPed->bIsVisible = false;
|
||||
pPlayerPed->m_fCurrentStamina = pPlayerPed->m_fMaxStamina;
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_80;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(true);
|
||||
}
|
||||
|
||||
@ -365,7 +365,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
ms_loaded = false;
|
||||
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_80;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CUTSCENE);
|
||||
CWorld::Players[CWorld::PlayerInFocus].MakePlayerSafe(false);
|
||||
|
||||
if (CGeneral::faststricmp(ms_cutsceneName, "end")) {
|
||||
|
@ -70,36 +70,36 @@ cAudioManager::GetCollisionOneShotRatio(int32 a, float b) const
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_STONE:
|
||||
case SURFACE_BOLLARD: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
case SURFACE_TRANSPARENT_STONE: result = GetCollisionRatio(b, 10.f, 60.f, 50.f); break;
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_LOOSE30: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_DIRT: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_DIRTTRACK: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_METAL6: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
|
||||
case SURFACE_CARDBOARDBOX: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_GRAVEL: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_MUD_DRY: result = GetCollisionRatio(b, 0.f, 2.f, 2.f); break;
|
||||
case SURFACE_CAR: result = GetCollisionRatio(b, 6.f, 50.f, 44.f); break;
|
||||
case SURFACE_GLASS: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
|
||||
case SURFACE_SCAFFOLD:
|
||||
case SURFACE_STEEL: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
|
||||
case SURFACE_METAL_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
|
||||
case SURFACE_BILLBOARD: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
|
||||
case SURFACE_METAL_POLE:
|
||||
case SURFACE_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
||||
case SURFACE_STREET_LIGHT: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
||||
case SURFACE_METAL14: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
|
||||
case SURFACE_METAL15: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
|
||||
case SURFACE_METAL_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
|
||||
case SURFACE_FLESH: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
|
||||
case SURFACE_TRANSPARENT_CLOTH:
|
||||
case SURFACE_THICK_METAL_PLATE: result = GetCollisionRatio(b, 30.f, 130.f, 100.f); break;
|
||||
case SURFACE_GARAGE_DOOR: result = GetCollisionRatio(b, 20.f, 100.f, 80.f); break;
|
||||
case SURFACE_CAR_PANEL: result = GetCollisionRatio(b, 0.f, 4.f, 4.f); break;
|
||||
case SURFACE_SCAFFOLD_POLE:
|
||||
case SURFACE_METAL_GATE: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
||||
case SURFACE_LAMP_POST: result = GetCollisionRatio(b, 1.f, 10.f, 9.f); break;
|
||||
case SURFACE_FIRE_HYDRANT: result = GetCollisionRatio(b, 1.f, 15.f, 14.f); break;
|
||||
case SURFACE_GIRDER: result = GetCollisionRatio(b, 8.f, 50.f, 42.f); break;
|
||||
case SURFACE_METAL_CHAIN_FENCE: result = GetCollisionRatio(b, 0.1f, 10.f, 9.9f); break;
|
||||
case SURFACE_PED: result = GetCollisionRatio(b, 0.f, 20.f, 20.f); break;
|
||||
case SURFACE_SAND: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
||||
case SURFACE_PUDDLE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
||||
case SURFACE_WOOD: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
|
||||
case SURFACE_WOOD_BOX: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
|
||||
case SURFACE_WOOD_PLANK: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
|
||||
case SURFACE_TIRE:
|
||||
case SURFACE_RUBBER29: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
||||
case SURFACE_HARD24: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
|
||||
case SURFACE_WATER: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
||||
case SURFACE_WOOD_CRATES: result = GetCollisionRatio(b, 1.f, 4.f, 3.f); break;
|
||||
case SURFACE_WOOD_BENCH: result = GetCollisionRatio(b, 0.1f, 5.f, 4.9f); break;
|
||||
case SURFACE_WOOD_SOLID: result = GetCollisionRatio(b, 0.1f, 40.f, 39.9f); break;
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_WHEELBASE: result = GetCollisionRatio(b, 0.f, 10.f, 10.f); break;
|
||||
case SURFACE_PLASTIC: result = GetCollisionRatio(b, 0.1f, 4.f, 3.9f); break;
|
||||
case SURFACE_HEDGE: result = GetCollisionRatio(b, 0.f, 0.5f, 0.5f); break;
|
||||
case SURFACE_METAL27: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
|
||||
case SURFACE_METAL28: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
|
||||
case SURFACE_CONTAINER: result = GetCollisionRatio(b, 4.f, 40.f, 36.f); break;
|
||||
case SURFACE_NEWS_VENDOR: result = GetCollisionRatio(b, 0.f, 5.f, 5.f); break;
|
||||
default: result = 0.f; break;
|
||||
}
|
||||
|
||||
@ -130,18 +130,18 @@ cAudioManager::SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollisio
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAIN;
|
||||
m_sQueueSample.m_nFrequency = 13000.f * ratio + 35000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_PUDDLE || surface2 == SURFACE_PUDDLE) {
|
||||
} else if(surface1 == SURFACE_WATER || surface2 == SURFACE_WATER) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_BOAT_WATER_LOOP;
|
||||
m_sQueueSample.m_nFrequency = 6050.f * ratio + 16000;
|
||||
vol = 30.f * ratio;
|
||||
} else if(surface1 == SURFACE_DIRT || surface2 == SURFACE_DIRT || surface1 == SURFACE_DIRTTRACK ||
|
||||
surface2 == SURFACE_DIRTTRACK || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||
} else if(surface1 == SURFACE_GRAVEL || surface2 == SURFACE_GRAVEL || surface1 == SURFACE_MUD_DRY ||
|
||||
surface2 == SURFACE_MUD_DRY || surface1 == SURFACE_SAND || surface2 == SURFACE_SAND) {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
m_sQueueSample.m_nSampleIndex = SFX_GRAVEL_SKID;
|
||||
m_sQueueSample.m_nFrequency = 6000.f * ratio + 10000;
|
||||
vol = 50.f * ratio;
|
||||
} else if(surface1 == SURFACE_FLESH || surface2 == SURFACE_FLESH) {
|
||||
} else if(surface1 == SURFACE_PED || surface2 == SURFACE_PED) {
|
||||
return 0;
|
||||
} else {
|
||||
ratio = GetCollisionRatio(audioCollision.m_fIntensity2, 0.0001f, 0.09f, 0.0899f);
|
||||
@ -240,9 +240,9 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
s2 = col.m_bSurface2;
|
||||
}
|
||||
ratio = GetCollisionOneShotRatio(s1, col.m_fIntensity1);
|
||||
if(s1 == SURFACE_METAL6 && s2 == SURFACE_FLESH) ratio /= 4.0f;
|
||||
if(s1 == SURFACE_METAL6 && ratio < 0.6f) {
|
||||
s1 = SURFACE_BILLBOARD;
|
||||
if(s1 == SURFACE_CAR && s2 == SURFACE_PED) ratio /= 4.0f;
|
||||
if(s1 == SURFACE_CAR && ratio < 0.6f) {
|
||||
s1 = SURFACE_CAR_PANEL;
|
||||
ratio = Min(1.f, 2.f * ratio);
|
||||
}
|
||||
emittingVol = 40.f * ratio;
|
||||
@ -290,13 +290,13 @@ cAudioManager::SetUpOneShotCollisionSound(const cAudioCollision &col)
|
||||
}
|
||||
switch(s1) {
|
||||
case SURFACE_GLASS: m_sQueueSample.m_nFrequency = 13500; break;
|
||||
case SURFACE_METAL15: m_sQueueSample.m_nFrequency = 8819; break;
|
||||
case SURFACE_PUDDLE:
|
||||
case SURFACE_GIRDER: m_sQueueSample.m_nFrequency = 8819; break;
|
||||
case SURFACE_WATER:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
2 * SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
break;
|
||||
case SURFACE_TIRE: m_sQueueSample.m_nFrequency = 6000; break;
|
||||
case SURFACE_HARD24: m_sQueueSample.m_nFrequency = 8000; break;
|
||||
case SURFACE_RUBBER: m_sQueueSample.m_nFrequency = 6000; break;
|
||||
case SURFACE_PLASTIC: m_sQueueSample.m_nFrequency = 8000; break;
|
||||
default:
|
||||
m_sQueueSample.m_nFrequency =
|
||||
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
|
8861
src/audio/AudioLogic.cpp
Normal file
8861
src/audio/AudioLogic.cpp
Normal file
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -75,7 +75,18 @@ public:
|
||||
uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS];
|
||||
uint8 m_nActiveBank;
|
||||
|
||||
cPedComments();
|
||||
cPedComments()
|
||||
{
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++)
|
||||
for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) {
|
||||
m_asPedComments[j][i].m_nProcess = -1;
|
||||
m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS;
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++)
|
||||
m_nCommentsInBank[i] = 0;
|
||||
m_nActiveBank = 0;
|
||||
}
|
||||
void Add(tPedComment *com);
|
||||
void Process();
|
||||
};
|
||||
@ -202,11 +213,11 @@ public:
|
||||
float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
|
||||
int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
|
||||
int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; }
|
||||
bool IsMissionAudioPlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; }
|
||||
|
||||
// "Should" be in alphabetic order, except "getXTalkSfx"
|
||||
void AddDetailsToRequestedOrderList(uint8 sample);
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
|
||||
void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank,
|
||||
uint8 counter, bool notLooping);
|
||||
void AddReflectionsToRequestedQueue();
|
||||
void AddReleasingSounds();
|
||||
@ -222,11 +233,10 @@ public:
|
||||
float speedMultiplier) const;
|
||||
int32 ComputePan(float, CVector *);
|
||||
uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const;
|
||||
int32 CreateEntity(int32 type, void *entity);
|
||||
int32 CreateEntity(eAudioType type, void *entity);
|
||||
|
||||
void DestroyAllGameCreatedEntities();
|
||||
void DestroyEntity(int32 id);
|
||||
void DoJumboVolOffset() const;
|
||||
void DoPoliceRadioCrackle();
|
||||
|
||||
// functions returning talk sfx,
|
||||
@ -318,7 +328,7 @@ public:
|
||||
float GetCollisionRatio(float a, float b, float c, float d) const;
|
||||
float GetDistanceSquared(const CVector &v) const;
|
||||
int32 GetJumboTaxiFreq() const;
|
||||
bool GetMissionAudioLoadingStatus() const;
|
||||
uint8 GetMissionAudioLoadingStatus() const;
|
||||
int8 GetMissionScriptPoliceAudioPlayingStatus() const;
|
||||
uint8 GetNum3DProvidersAvailable() const;
|
||||
int32 GetPedCommentSfx(CPed *ped, int32 sound);
|
||||
@ -348,7 +358,7 @@ public:
|
||||
void PostInitialiseGameSpecificSetup();
|
||||
void PostTerminateGameSpecificShutdown();
|
||||
void PreInitialiseGameSpecificSetup() const;
|
||||
void PreloadMissionAudio(const char *name);
|
||||
void PreloadMissionAudio(Const char *name);
|
||||
void PreTerminateGameSpecificShutdown();
|
||||
/// processX - main logic of adding new sounds
|
||||
void ProcessActiveQueues();
|
||||
@ -410,7 +420,7 @@ public:
|
||||
void ProcessVehicleOneShots(cVehicleParams *params);
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params);
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params);
|
||||
void ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
bool ProcessVehicleSirenOrAlarm(cVehicleParams *params);
|
||||
void ProcessVehicleSkidding(cVehicleParams *params);
|
||||
void ProcessWaterCannon(int32);
|
||||
void ProcessWeather(int32 id);
|
||||
@ -464,11 +474,11 @@ public:
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
|
||||
#ifdef GTA_PC
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume();
|
||||
uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
|
||||
|
||||
void DebugShit();
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef AUDIO_MSS
|
||||
|
@ -350,42 +350,52 @@ enum eSfxSample : uint32
|
||||
SFX_RADIO_CLICK,
|
||||
SFX_INFO,
|
||||
|
||||
// bank 1
|
||||
SFX_CAR_ACCEL_1,
|
||||
SFX_CAR_AFTER_ACCEL_1,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_1,
|
||||
|
||||
// bank 2
|
||||
SFX_CAR_ACCEL_2,
|
||||
SFX_CAR_AFTER_ACCEL_2,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_2,
|
||||
|
||||
// bank 3
|
||||
SFX_CAR_ACCEL_3,
|
||||
SFX_CAR_AFTER_ACCEL_3,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_3,
|
||||
|
||||
// bank 4
|
||||
SFX_CAR_ACCEL_4,
|
||||
SFX_CAR_AFTER_ACCEL_4,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_4,
|
||||
|
||||
// bank 5
|
||||
SFX_CAR_ACCEL_5,
|
||||
SFX_CAR_AFTER_ACCEL_5,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_5,
|
||||
|
||||
// bank 6
|
||||
SFX_CAR_ACCEL_6,
|
||||
SFX_CAR_AFTER_ACCEL_6,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_6,
|
||||
|
||||
// bank 7
|
||||
SFX_CAR_ACCEL_7,
|
||||
SFX_CAR_AFTER_ACCEL_7,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_7,
|
||||
|
||||
// bank 8
|
||||
SFX_CAR_ACCEL_8,
|
||||
SFX_CAR_AFTER_ACCEL_8,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_8,
|
||||
|
||||
// bank 9
|
||||
SFX_CAR_ACCEL_9,
|
||||
SFX_CAR_AFTER_ACCEL_9,
|
||||
SFX_CAR_FINGER_OFF_ACCEL_9,
|
||||
|
||||
// bank 10
|
||||
SFX_PAGE_CHANGE_AND_BACK_LEFT,
|
||||
SFX_PAGE_CHANGE_AND_BACK_RIGHT,
|
||||
SFX_HIGHLIGHT_LEFT,
|
||||
@ -402,64 +412,142 @@ enum eSfxSample : uint32
|
||||
SFX_NOISE_BURST_3,
|
||||
SFX_ERROR_LEFT,
|
||||
SFX_ERROR_RIGHT,
|
||||
|
||||
// bank 11
|
||||
SFX_TRAIN_STATION_AMBIENCE_LOOP,
|
||||
SFX_TRAIN_STATION_ANNOUNCE,
|
||||
|
||||
// bank 12
|
||||
SFX_CLUB_1,
|
||||
|
||||
// bank 13
|
||||
SFX_CLUB_2,
|
||||
|
||||
// bank 14
|
||||
SFX_CLUB_3,
|
||||
|
||||
// bank 15
|
||||
SFX_CLUB_4,
|
||||
|
||||
// bank 16
|
||||
SFX_CLUB_5,
|
||||
|
||||
// bank 17
|
||||
SFX_CLUB_6,
|
||||
|
||||
// bank 18
|
||||
SFX_CLUB_7,
|
||||
|
||||
// bank 19
|
||||
SFX_CLUB_8,
|
||||
|
||||
// bank 20
|
||||
SFX_CLUB_9,
|
||||
|
||||
// bank 21
|
||||
SFX_CLUB_10,
|
||||
|
||||
// bank 22
|
||||
SFX_CLUB_11,
|
||||
|
||||
// bank 23
|
||||
SFX_CLUB_12,
|
||||
|
||||
// bank 24
|
||||
SFX_CLUB_RAGGA,
|
||||
|
||||
// bank 25
|
||||
SFX_STRIP_CLUB_1,
|
||||
|
||||
// bank 26
|
||||
SFX_STRIP_CLUB_2,
|
||||
|
||||
// bank 27
|
||||
SFX_WORKSHOP_1,
|
||||
|
||||
// bank 28
|
||||
SFX_PIANO_BAR_1,
|
||||
|
||||
// bank 29
|
||||
SFX_SAWMILL_LOOP,
|
||||
SFX_SAWMILL_CUT_WOOD,
|
||||
|
||||
// bank 30
|
||||
SFX_DOG_FOOD_FACTORY,
|
||||
|
||||
// bank 31
|
||||
SFX_LAUNDERETTE_LOOP,
|
||||
SFX_LAUNDERETTE_SONG_LOOP,
|
||||
|
||||
// bank 32
|
||||
SFX_RESTAURANT_CHINATOWN,
|
||||
|
||||
// bank 33
|
||||
SFX_RESTAURANT_ITALY,
|
||||
|
||||
// bank 34
|
||||
SFX_RESTAURANT_GENERIC_1,
|
||||
|
||||
// bank 35
|
||||
SFX_RESTAURANT_GENERIC_2,
|
||||
|
||||
// bank 36
|
||||
SFX_AIRPORT_ANNOUNCEMENT_1,
|
||||
SFX_AIRPORT_ANNOUNCEMENT_2,
|
||||
SFX_AIRPORT_ANNOUNCEMENT_3,
|
||||
SFX_AIRPORT_ANNOUNCEMENT_4,
|
||||
|
||||
// bank 37
|
||||
SFX_SHOP_LOOP,
|
||||
SFX_SHOP_TILL_1,
|
||||
SFX_SHOP_TILL_2,
|
||||
|
||||
// bank 38
|
||||
SFX_CINEMA_BASS_1,
|
||||
SFX_CINEMA_BASS_2,
|
||||
SFX_CINEMA_BASS_3,
|
||||
|
||||
// bank 39
|
||||
SFX_DOCKS_FOGHORN,
|
||||
|
||||
// bank 40
|
||||
SFX_HOME_1,
|
||||
SFX_HOME_2,
|
||||
SFX_HOME_3,
|
||||
SFX_HOME_4,
|
||||
SFX_HOME_5,
|
||||
|
||||
// bank 41
|
||||
SFX_PORN_1_LOOP,
|
||||
SFX_PORN_1_GROAN_1,
|
||||
SFX_PORN_1_GROAN_2,
|
||||
|
||||
// bank 42
|
||||
SFX_PORN_2_LOOP,
|
||||
SFX_PORN_2_GROAN_1,
|
||||
SFX_PORN_2_GROAN_2,
|
||||
|
||||
// bank 43
|
||||
SFX_PORN_3_LOOP,
|
||||
SFX_PORN_3_GROAN_1,
|
||||
SFX_PORN_3_GROAN_2,
|
||||
|
||||
// bank 44
|
||||
SFX_POLICE_BALL_1,
|
||||
|
||||
// bank 45
|
||||
SFX_BANK_ALARM_1,
|
||||
|
||||
// bank 46
|
||||
SFX_RAVE_INDUSTRIAL,
|
||||
|
||||
// bank 47
|
||||
SFX_RAVE_COMMERCIAL,
|
||||
|
||||
// bank 48
|
||||
SFX_RAVE_SUBURBAN,
|
||||
|
||||
// bank 49
|
||||
SFX_RAVE_COMMERCIAL_2,
|
||||
|
||||
// unused banks 50-58
|
||||
@ -473,6 +561,7 @@ enum eSfxSample : uint32
|
||||
SFX_CLUB_1_8,
|
||||
SFX_CLUB_1_9,
|
||||
|
||||
// bank 59
|
||||
SFX_EXPLOSION_1,
|
||||
SFX_BRIDGE_OPEN_WARNING,
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
void
|
||||
cAudioScriptObject::Reset()
|
||||
{
|
||||
AudioId = SCRSOUND_INVALID;
|
||||
AudioId = SCRIPT_SOUND_INVALID;
|
||||
Posn = CVector(0.0f, 0.0f, 0.0f);
|
||||
AudioEntity = AEHANDLE_NONE;
|
||||
}
|
||||
|
@ -1,135 +1,5 @@
|
||||
#pragma once
|
||||
|
||||
enum
|
||||
{
|
||||
SCRSOUND_TEST_1,
|
||||
_SCRSOUND_UNK_1,
|
||||
_SCRSOUND_UNK_2,
|
||||
_SCRSOUND_UNK_3,
|
||||
_SCRSOUND_CLUB_1_S,
|
||||
_SCRSOUND_CLUB_1_L,
|
||||
_SCRSOUND_CLUB_2_S,
|
||||
_SCRSOUND_CLUB_2_L,
|
||||
_SCRSOUND_CLUB_3_S,
|
||||
_SCRSOUND_CLUB_3_L,
|
||||
_SCRSOUND_CLUB_4_S,
|
||||
_SCRSOUND_CLUB_4_L,
|
||||
_SCRSOUND_CLUB_5_S,
|
||||
_SCRSOUND_CLUB_5_L,
|
||||
_SCRSOUND_CLUB_6_S,
|
||||
_SCRSOUND_CLUB_6_L,
|
||||
_SCRSOUND_CLUB_7_S,
|
||||
_SCRSOUND_CLUB_7_L,
|
||||
_SCRSOUND_CLUB_8_S,
|
||||
_SCRSOUND_CLUB_8_L,
|
||||
_SCRSOUND_CLUB_9_S,
|
||||
_SCRSOUND_CLUB_9_L,
|
||||
_SCRSOUND_CLUB_10_S,
|
||||
_SCRSOUND_CLUB_10_L,
|
||||
_SCRSOUND_CLUB_11_S,
|
||||
_SCRSOUND_CLUB_11_L,
|
||||
_SCRSOUND_CLUB_12_S,
|
||||
_SCRSOUND_CLUB_12_L,
|
||||
_SCRSOUND_CLUB_RAGGA_S,
|
||||
_SCRSOUND_CLUB_RAGGA_L,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_1_S,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_1_L,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_2_S,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_2_L,
|
||||
_SCRSOUND_SFX_WORKSHOP_1,
|
||||
_SCRSOUND_SFX_WORKSHOP_2,
|
||||
_SCRSOUND_SAWMILL_LOOP_S,
|
||||
SCRSOUND_SAWMILL_LOOP_L,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_S,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_L,
|
||||
_SCRSOUND_LAUNDERETTE_1,
|
||||
_SCRSOUND_LAUNDERETTE_2,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_S,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_L,
|
||||
_SCRSOUND_RESTAURANT_ITALY_S,
|
||||
_SCRSOUND_RESTAURANT_ITALY_L,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_S,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_L,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_S,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_L,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_S,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_L,
|
||||
_SCRSOUND_SHOP_LOOP_1,
|
||||
_SCRSOUND_SHOP_LOOP_2,
|
||||
_SCRSOUND_CINEMA_S,
|
||||
_SCRSOUND_CINEMA_L,
|
||||
_SCRSOUND_DOCKS_FOGHORN_S,
|
||||
_SCRSOUND_DOCKS_FOGHORN_L,
|
||||
_SCRSOUND_HOME_S,
|
||||
_SCRSOUND_HOME_L,
|
||||
_SCRSOUND_PIANO_BAR,
|
||||
_SCRSOUND_CLUB,
|
||||
SCRSOUND_PORN_CINEMA_1_S,
|
||||
_SCRSOUND_PORN_CINEMA_1_L,
|
||||
SCRSOUND_PORN_CINEMA_2_S,
|
||||
_SCRSOUND_PORN_CINEMA_2_L,
|
||||
SCRSOUND_PORN_CINEMA_3_S,
|
||||
_SCRSOUND_PORN_CINEMA_3_L,
|
||||
_SCRSOUND_BANK_ALARM_LOOP_S,
|
||||
SCRSOUND_BANK_ALARM_LOOP_L,
|
||||
_SCRSOUND_POLICE_BALL_LOOP_S,
|
||||
SCRSOUND_POLICE_BALL_LOOP_L,
|
||||
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S,
|
||||
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L,
|
||||
_SCRSOUND_UNK_74,
|
||||
_SCRSOUND_UNK_75,
|
||||
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S,
|
||||
SCRSOUND_POLICE_CELL_BEATING_LOOP_L,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_S,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_L,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_S,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_L,
|
||||
SCRSOUND_EVIDENCE_PICKUP,
|
||||
SCRSOUND_UNLOAD_GOLD,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_S,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_L,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_S,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_L,
|
||||
_SCRSOUND_RAVE_SUBURBAN_S,
|
||||
_SCRSOUND_RAVE_SUBURBAN_L,
|
||||
_SCRSOUND_GROAN_S,
|
||||
_SCRSOUND_GROAN_L,
|
||||
SCRSOUND_GATE_START_CLUNK,
|
||||
SCRSOUND_GATE_STOP_CLUNK,
|
||||
SCRSOUND_PART_MISSION_COMPLETE,
|
||||
SCRSOUND_CHUNKY_RUN_SHOUT,
|
||||
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT,
|
||||
SCRSOUND_RACE_START_1,
|
||||
SCRSOUND_RACE_START_2,
|
||||
SCRSOUND_RACE_START_3,
|
||||
SCRSOUND_RACE_START_GO,
|
||||
SCRSOUND_SWAT_PED_SHOUT,
|
||||
SCRSOUND_PRETEND_FIRE_LOOP,
|
||||
SCRSOUND_AMMUNATION_CHAT_1,
|
||||
SCRSOUND_AMMUNATION_CHAT_2,
|
||||
SCRSOUND_AMMUNATION_CHAT_3,
|
||||
_SCRSOUND_BULLET_WALL_1,
|
||||
_SCRSOUND_BULLET_WALL_2,
|
||||
_SCRSOUND_BULLET_WALL_3,
|
||||
_SCRSOUND_UNK_109,
|
||||
_SCRSOUND_GLASSFX2_1,
|
||||
_SCRSOUND_GLASSFX2_2,
|
||||
_SCRSOUND_PHONE_RING,
|
||||
_SCRSOUND_UNK_113,
|
||||
_SCRSOUND_GLASS_SMASH_1,
|
||||
_SCRSOUND_GLASS_SMASH_2,
|
||||
_SCRSOUND_GLASS_CRACK,
|
||||
_SCRSOUND_GLASS_SHARD,
|
||||
_SCRSOUND_WOODEN_BOX_SMASH,
|
||||
_SCRSOUND_CARDBOARD_BOX_SMASH,
|
||||
_SCRSOUND_COL_CAR,
|
||||
_SCRSOUND_TYRE_BUMP,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2,
|
||||
TOTAL_SCRSOUNDS,
|
||||
SCRSOUND_INVALID
|
||||
};
|
||||
|
||||
class cAudioScriptObject
|
||||
{
|
||||
public:
|
||||
|
@ -29,7 +29,7 @@ cDMAudio::Service(void)
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateEntity(int32 type, void *UID)
|
||||
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||
{
|
||||
return AudioManager.CreateEntity(type, (CPhysical *)UID);
|
||||
}
|
||||
@ -88,7 +88,7 @@ cDMAudio::SetEffectsFadeVol(uint8 volume)
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsFadeVolume(vol);
|
||||
AudioManager.SetEffectsFadeVol(vol);
|
||||
}
|
||||
|
||||
void
|
||||
@ -97,7 +97,7 @@ cDMAudio::SetMusicFadeVol(uint8 volume)
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicFadeVolume(vol);
|
||||
AudioManager.SetMusicFadeVol(vol);
|
||||
}
|
||||
|
||||
uint8
|
||||
@ -296,7 +296,7 @@ cDMAudio::StopCutSceneMusic(void)
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadMissionAudio(char *missionAudio)
|
||||
cDMAudio::PreloadMissionAudio(Const char *missionAudio)
|
||||
{
|
||||
AudioManager.PreloadMissionAudio(missionAudio);
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
void Terminate(void);
|
||||
void Service(void);
|
||||
|
||||
int32 CreateEntity(int32 type, void *UID);
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
@ -77,7 +77,7 @@ public:
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
|
||||
void PreloadMissionAudio(char *missionAudio);
|
||||
void PreloadMissionAudio(Const char *missionAudio);
|
||||
uint8 GetMissionAudioLoadingStatus(void);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(void);
|
||||
|
@ -21,8 +21,6 @@ int32 gNumRetunePresses;
|
||||
int32 gRetuneCounter;
|
||||
bool bHasStarted;
|
||||
|
||||
const int maxVolume = 127;
|
||||
|
||||
cMusicManager::cMusicManager()
|
||||
{
|
||||
m_bIsInitialised = false;
|
||||
@ -303,14 +301,14 @@ cMusicManager::GetRadioInCar(void)
|
||||
CVehicle *veh = FindPlayerVehicle();
|
||||
if (veh != nil){
|
||||
if (UsesPoliceRadio(veh)) {
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
|
||||
return POLICE_RADIO;
|
||||
return m_nRadioInCar;
|
||||
} else return veh->m_nRadioStation;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || CReplay::IsPlayingBack() && AudioManager.m_nUserPause)
|
||||
if (m_nRadioInCar == NO_STREAMED_SOUND || (CReplay::IsPlayingBack() && AudioManager.m_nUserPause == 0))
|
||||
return RADIO_OFF;
|
||||
return m_nRadioInCar;
|
||||
}
|
||||
@ -375,7 +373,7 @@ cMusicManager::Service()
|
||||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@ -528,7 +526,7 @@ cMusicManager::ServiceGameMode()
|
||||
} else if (dist >= 100.0f) {
|
||||
int8 volume = ((45.0f - (Sqrt(dist) - 10.0f)) / 45.0f * 100.0f);
|
||||
int8 pan;
|
||||
if (AudioManager.IsMissionAudioPlaying())
|
||||
if (AudioManager.IsMissionAudioSamplePlaying())
|
||||
volume /= 4;
|
||||
if (volume != 0) {
|
||||
CVector trVec;
|
||||
@ -540,7 +538,7 @@ cMusicManager::ServiceGameMode()
|
||||
if (gRetuneCounter)
|
||||
volume /= 4;
|
||||
SampleManager.SetStreamedVolumeAndPan(volume, pan, 0, 0);
|
||||
} else if (AudioManager.IsMissionAudioPlaying()) {
|
||||
} else if (AudioManager.IsMissionAudioSamplePlaying()) {
|
||||
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
|
||||
} else if (gRetuneCounter) {
|
||||
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
|
||||
@ -548,7 +546,7 @@ cMusicManager::ServiceGameMode()
|
||||
SampleManager.SetStreamedVolumeAndPan(100, 63, 0, 0);
|
||||
}
|
||||
}
|
||||
} else if (AudioManager.IsMissionAudioPlaying()) {
|
||||
} else if (AudioManager.IsMissionAudioSamplePlaying()) {
|
||||
SampleManager.SetStreamedVolumeAndPan(25, 63, 0, 0);
|
||||
nFramesSinceCutsceneEnded = 0;
|
||||
} else {
|
||||
@ -676,7 +674,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
|
||||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.PreloadStreamedFile(track, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
m_nCurrentStreamedSound = track;
|
||||
}
|
||||
}
|
||||
@ -834,7 +832,7 @@ cMusicManager::ServiceAnnouncement()
|
||||
|
||||
SampleManager.SetStreamedVolumeAndPan(0, 63, 0, 0);
|
||||
if (SampleManager.StartStreamedFile(m_nAnnouncement, 0, 0)) {
|
||||
SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
|
||||
m_bAnnouncementInProgress = true;
|
||||
m_nPreviousStreamedSound = m_nCurrentStreamedSound;
|
||||
m_nCurrentStreamedSound = m_nAnnouncement;
|
||||
@ -907,7 +905,7 @@ cMusicManager::ChangeRadioChannel()
|
||||
return false;
|
||||
if (!SampleManager.StartStreamedFile(m_nCurrentStreamedSound, GetTrackStartPos(m_nCurrentStreamedSound), 0))
|
||||
return false;
|
||||
SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioPlaying() ? 25 : 100, 63, 0, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(AudioManager.IsMissionAudioSamplePlaying() ? 25 : 100, 63, 0, 0);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
@ -14,7 +14,6 @@
|
||||
#include "Zones.h"
|
||||
#include "sampman.h"
|
||||
|
||||
const int maxVolume = 127;
|
||||
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
|
||||
@ -225,7 +224,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
||||
}
|
||||
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
|
@ -238,18 +238,18 @@ enum AudioEntityHandle {
|
||||
enum eAudioType : int32
|
||||
{
|
||||
AUDIOTYPE_PHYSICAL = 0,
|
||||
AUDIOTYPE_EXPLOSION = 1,
|
||||
AUDIOTYPE_FIRE = 2,
|
||||
AUDIOTYPE_WEATHER = 3,
|
||||
AUDIOTYPE_CRANE = 4,
|
||||
AUDIOTYPE_SCRIPTOBJECT = 5,
|
||||
AUDIOTYPE_BRIDGE = 6,
|
||||
AUDIOTYPE_COLLISION = 7,
|
||||
AUDIOTYPE_FRONTEND = 8,
|
||||
AUDIOTYPE_PROJECTILE = 9,
|
||||
AUDIOTYPE_GARAGE = 10,
|
||||
AUDIOTYPE_FIREHYDRANT = 11,
|
||||
AUDIOTYPE_WATERCANNON = 12,
|
||||
AUDIOTYPE_POLICERADIO = 13,
|
||||
TOTAL_AUDIO_TYPES = 14,
|
||||
AUDIOTYPE_EXPLOSION,
|
||||
AUDIOTYPE_FIRE,
|
||||
AUDIOTYPE_WEATHER,
|
||||
AUDIOTYPE_CRANE,
|
||||
AUDIOTYPE_SCRIPTOBJECT,
|
||||
AUDIOTYPE_BRIDGE,
|
||||
AUDIOTYPE_COLLISION,
|
||||
AUDIOTYPE_FRONTEND,
|
||||
AUDIOTYPE_PROJECTILE,
|
||||
AUDIOTYPE_GARAGE,
|
||||
AUDIOTYPE_FIREHYDRANT,
|
||||
AUDIOTYPE_WATERCANNON,
|
||||
AUDIOTYPE_POLICERADIO,
|
||||
TOTAL_AUDIO_TYPES,
|
||||
};
|
||||
|
@ -35,15 +35,13 @@
|
||||
*/
|
||||
ALDeviceList::ALDeviceList()
|
||||
{
|
||||
ALDEVICEINFO ALDeviceInfo;
|
||||
char *devices;
|
||||
int index;
|
||||
const char *defaultDeviceName;
|
||||
const char *actualDeviceName;
|
||||
|
||||
// DeviceInfo vector stores, for each enumerated device, it's device name, selection status, spec version #, and extension support
|
||||
vDeviceInfo.empty();
|
||||
vDeviceInfo.reserve(10);
|
||||
nNumOfDevices = 0;
|
||||
|
||||
defaultDeviceIndex = 0;
|
||||
|
||||
@ -65,51 +63,49 @@ ALDeviceList::ALDeviceList()
|
||||
// if new actual device name isn't already in the list, then add it...
|
||||
actualDeviceName = alcGetString(device, ALC_DEVICE_SPECIFIER);
|
||||
bool bNewName = true;
|
||||
for (int i = 0; i < GetNumDevices(); i++) {
|
||||
for (unsigned int i = 0; i < GetNumDevices(); i++) {
|
||||
if (strcmp(GetDeviceName(i), actualDeviceName) == 0) {
|
||||
bNewName = false;
|
||||
}
|
||||
}
|
||||
if ((bNewName) && (actualDeviceName != NULL) && (strlen(actualDeviceName) > 0)) {
|
||||
memset(&ALDeviceInfo, 0, sizeof(ALDEVICEINFO));
|
||||
ALDEVICEINFO ALDeviceInfo;
|
||||
ALDeviceInfo.bSelected = true;
|
||||
ALDeviceInfo.strDeviceName.assign(actualDeviceName, strlen(actualDeviceName));
|
||||
ALDeviceInfo.strDeviceName = actualDeviceName;
|
||||
alcGetIntegerv(device, ALC_MAJOR_VERSION, sizeof(int), &ALDeviceInfo.iMajorVersion);
|
||||
alcGetIntegerv(device, ALC_MINOR_VERSION, sizeof(int), &ALDeviceInfo.iMinorVersion);
|
||||
|
||||
ALDeviceInfo.pvstrExtensions = new std::vector<std::string>;
|
||||
|
||||
// Check for ALC Extensions
|
||||
if (alcIsExtensionPresent(device, "ALC_EXT_CAPTURE") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_CAPTURE");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EXT_CAPTURE;
|
||||
if (alcIsExtensionPresent(device, "ALC_EXT_EFX") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("ALC_EXT_EFX");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EXT_EFX;
|
||||
|
||||
// Check for AL Extensions
|
||||
if (alIsExtensionPresent("AL_EXT_OFFSET") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_OFFSET");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EXT_OFFSET;
|
||||
|
||||
if (alIsExtensionPresent("AL_EXT_LINEAR_DISTANCE") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_LINEAR_DISTANCE");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EXT_LINEAR_DISTANCE;
|
||||
if (alIsExtensionPresent("AL_EXT_EXPONENT_DISTANCE") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("AL_EXT_EXPONENT_DISTANCE");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EXT_EXPONENT_DISTANCE;
|
||||
|
||||
if (alIsExtensionPresent("EAX2.0") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("EAX2.0");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EAX2;
|
||||
if (alIsExtensionPresent("EAX3.0") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("EAX3.0");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EAX3;
|
||||
if (alIsExtensionPresent("EAX4.0") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("EAX4.0");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EAX4;
|
||||
if (alIsExtensionPresent("EAX5.0") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("EAX5.0");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EAX5;
|
||||
|
||||
if (alIsExtensionPresent("EAX-RAM") == AL_TRUE)
|
||||
ALDeviceInfo.pvstrExtensions->push_back("EAX-RAM");
|
||||
ALDeviceInfo.Extensions |= ADEXT_EAX_RAM;
|
||||
|
||||
// Get Source Count
|
||||
ALDeviceInfo.uiSourceCount = GetMaxNumSources();
|
||||
|
||||
vDeviceInfo.push_back(ALDeviceInfo);
|
||||
aDeviceInfo[nNumOfDevices++] = ALDeviceInfo;
|
||||
}
|
||||
alcMakeContextCurrent(NULL);
|
||||
alcDestroyContext(context);
|
||||
@ -129,31 +125,23 @@ ALDeviceList::ALDeviceList()
|
||||
*/
|
||||
ALDeviceList::~ALDeviceList()
|
||||
{
|
||||
for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
|
||||
if (vDeviceInfo[i].pvstrExtensions) {
|
||||
vDeviceInfo[i].pvstrExtensions->empty();
|
||||
delete vDeviceInfo[i].pvstrExtensions;
|
||||
}
|
||||
}
|
||||
|
||||
vDeviceInfo.empty();
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the number of devices in the complete device list
|
||||
*/
|
||||
int ALDeviceList::GetNumDevices()
|
||||
unsigned int ALDeviceList::GetNumDevices()
|
||||
{
|
||||
return (int)vDeviceInfo.size();
|
||||
return nNumOfDevices;
|
||||
}
|
||||
|
||||
/*
|
||||
* Returns the device name at an index in the complete device list
|
||||
*/
|
||||
char * ALDeviceList::GetDeviceName(int index)
|
||||
const char * ALDeviceList::GetDeviceName(unsigned int index)
|
||||
{
|
||||
if (index < GetNumDevices())
|
||||
return (char *)vDeviceInfo[index].strDeviceName.c_str();
|
||||
return aDeviceInfo[index].strDeviceName;
|
||||
else
|
||||
return NULL;
|
||||
}
|
||||
@ -161,13 +149,13 @@ char * ALDeviceList::GetDeviceName(int index)
|
||||
/*
|
||||
* Returns the major and minor version numbers for a device at a specified index in the complete list
|
||||
*/
|
||||
void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor)
|
||||
void ALDeviceList::GetDeviceVersion(unsigned int index, int *major, int *minor)
|
||||
{
|
||||
if (index < GetNumDevices()) {
|
||||
if (major)
|
||||
*major = vDeviceInfo[index].iMajorVersion;
|
||||
*major = aDeviceInfo[index].iMajorVersion;
|
||||
if (minor)
|
||||
*minor = vDeviceInfo[index].iMinorVersion;
|
||||
*minor = aDeviceInfo[index].iMinorVersion;
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -175,10 +163,10 @@ void ALDeviceList::GetDeviceVersion(int index, int *major, int *minor)
|
||||
/*
|
||||
* Returns the maximum number of Sources that can be generate on the given device
|
||||
*/
|
||||
unsigned int ALDeviceList::GetMaxNumSources(int index)
|
||||
unsigned int ALDeviceList::GetMaxNumSources(unsigned int index)
|
||||
{
|
||||
if (index < GetNumDevices())
|
||||
return vDeviceInfo[index].uiSourceCount;
|
||||
return aDeviceInfo[index].uiSourceCount;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
@ -186,20 +174,9 @@ unsigned int ALDeviceList::GetMaxNumSources(int index)
|
||||
/*
|
||||
* Checks if the extension is supported on the given device
|
||||
*/
|
||||
bool ALDeviceList::IsExtensionSupported(int index, const char *szExtName)
|
||||
bool ALDeviceList::IsExtensionSupported(int index, unsigned short ext)
|
||||
{
|
||||
bool bReturn = false;
|
||||
|
||||
if (index < GetNumDevices()) {
|
||||
for (unsigned int i = 0; i < vDeviceInfo[index].pvstrExtensions->size(); i++) {
|
||||
if (!_stricmp(vDeviceInfo[index].pvstrExtensions->at(i).c_str(), szExtName)) {
|
||||
bReturn = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return bReturn;
|
||||
return !!(aDeviceInfo[index].Extensions & ext);
|
||||
}
|
||||
|
||||
/*
|
||||
@ -216,10 +193,10 @@ int ALDeviceList::GetDefaultDevice()
|
||||
void ALDeviceList::FilterDevicesMinVer(int major, int minor)
|
||||
{
|
||||
int dMajor, dMinor;
|
||||
for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
|
||||
for (unsigned int i = 0; i < nNumOfDevices; i++) {
|
||||
GetDeviceVersion(i, &dMajor, &dMinor);
|
||||
if ((dMajor < major) || ((dMajor == major) && (dMinor < minor))) {
|
||||
vDeviceInfo[i].bSelected = false;
|
||||
aDeviceInfo[i].bSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -230,10 +207,10 @@ void ALDeviceList::FilterDevicesMinVer(int major, int minor)
|
||||
void ALDeviceList::FilterDevicesMaxVer(int major, int minor)
|
||||
{
|
||||
int dMajor, dMinor;
|
||||
for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
|
||||
for (unsigned int i = 0; i < nNumOfDevices; i++) {
|
||||
GetDeviceVersion(i, &dMajor, &dMinor);
|
||||
if ((dMajor > major) || ((dMajor == major) && (dMinor > minor))) {
|
||||
vDeviceInfo[i].bSelected = false;
|
||||
aDeviceInfo[i].bSelected = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -241,20 +218,12 @@ void ALDeviceList::FilterDevicesMaxVer(int major, int minor)
|
||||
/*
|
||||
* Deselects device which don't support the given extension name
|
||||
*/
|
||||
void ALDeviceList::FilterDevicesExtension(char *szExtName)
|
||||
void
|
||||
ALDeviceList::FilterDevicesExtension(unsigned short ext)
|
||||
{
|
||||
bool bFound;
|
||||
|
||||
for (unsigned int i = 0; i < vDeviceInfo.size(); i++) {
|
||||
bFound = false;
|
||||
for (unsigned int j = 0; j < vDeviceInfo[i].pvstrExtensions->size(); j++) {
|
||||
if (!_stricmp(vDeviceInfo[i].pvstrExtensions->at(j).c_str(), szExtName)) {
|
||||
bFound = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!bFound)
|
||||
vDeviceInfo[i].bSelected = false;
|
||||
for (unsigned int i = 0; i < nNumOfDevices; i++) {
|
||||
if (!IsExtensionSupported(i, ext))
|
||||
aDeviceInfo[i].bSelected = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -263,8 +232,8 @@ void ALDeviceList::FilterDevicesExtension(char *szExtName)
|
||||
*/
|
||||
void ALDeviceList::ResetFilters()
|
||||
{
|
||||
for (int i = 0; i < GetNumDevices(); i++) {
|
||||
vDeviceInfo[i].bSelected = true;
|
||||
for (unsigned int i = 0; i < GetNumDevices(); i++) {
|
||||
aDeviceInfo[i].bSelected = true;
|
||||
}
|
||||
filterIndex = 0;
|
||||
}
|
||||
@ -274,10 +243,10 @@ void ALDeviceList::ResetFilters()
|
||||
*/
|
||||
int ALDeviceList::GetFirstFilteredDevice()
|
||||
{
|
||||
int i;
|
||||
unsigned int i;
|
||||
|
||||
for (i = 0; i < GetNumDevices(); i++) {
|
||||
if (vDeviceInfo[i].bSelected == true) {
|
||||
if (aDeviceInfo[i].bSelected == true) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -290,10 +259,10 @@ int ALDeviceList::GetFirstFilteredDevice()
|
||||
*/
|
||||
int ALDeviceList::GetNextFilteredDevice()
|
||||
{
|
||||
int i;
|
||||
unsigned int i;
|
||||
|
||||
for (i = filterIndex; i < GetNumDevices(); i++) {
|
||||
if (vDeviceInfo[i].bSelected == true) {
|
||||
if (aDeviceInfo[i].bSelected == true) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -5,38 +5,58 @@
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#pragma warning(disable: 4786) //disable warning "identifier was truncated to '255' characters in the browser information"
|
||||
#include <vector>
|
||||
#include <string>
|
||||
|
||||
typedef struct
|
||||
enum
|
||||
{
|
||||
std::string strDeviceName;
|
||||
ADEXT_EXT_CAPTURE = (1 << 0),
|
||||
ADEXT_EXT_EFX = (1 << 1),
|
||||
ADEXT_EXT_OFFSET = (1 << 2),
|
||||
ADEXT_EXT_LINEAR_DISTANCE = (1 << 3),
|
||||
ADEXT_EXT_EXPONENT_DISTANCE = (1 << 4),
|
||||
ADEXT_EAX2 = (1 << 5),
|
||||
ADEXT_EAX3 = (1 << 6),
|
||||
ADEXT_EAX4 = (1 << 7),
|
||||
ADEXT_EAX5 = (1 << 8),
|
||||
ADEXT_EAX_RAM = (1 << 9),
|
||||
};
|
||||
|
||||
struct ALDEVICEINFO {
|
||||
const char *strDeviceName;
|
||||
int iMajorVersion;
|
||||
int iMinorVersion;
|
||||
unsigned int uiSourceCount;
|
||||
std::vector<std::string> *pvstrExtensions;
|
||||
unsigned short Extensions;
|
||||
bool bSelected;
|
||||
} ALDEVICEINFO, *LPALDEVICEINFO;
|
||||
|
||||
ALDEVICEINFO() : iMajorVersion(0), iMinorVersion(0), uiSourceCount(0), bSelected(false)
|
||||
{
|
||||
strDeviceName = NULL;
|
||||
Extensions = 0;
|
||||
}
|
||||
};
|
||||
|
||||
typedef ALDEVICEINFO *LPALDEVICEINFO;
|
||||
|
||||
class ALDeviceList
|
||||
{
|
||||
private:
|
||||
std::vector<ALDEVICEINFO> vDeviceInfo;
|
||||
ALDEVICEINFO aDeviceInfo[64];
|
||||
unsigned int nNumOfDevices;
|
||||
int defaultDeviceIndex;
|
||||
int filterIndex;
|
||||
|
||||
public:
|
||||
ALDeviceList ();
|
||||
~ALDeviceList ();
|
||||
int GetNumDevices();
|
||||
char *GetDeviceName(int index);
|
||||
void GetDeviceVersion(int index, int *major, int *minor);
|
||||
unsigned int GetMaxNumSources(int index);
|
||||
bool IsExtensionSupported(int index, const char *szExtName);
|
||||
unsigned int GetNumDevices();
|
||||
const char *GetDeviceName(unsigned int index);
|
||||
void GetDeviceVersion(unsigned int index, int *major, int *minor);
|
||||
unsigned int GetMaxNumSources(unsigned int index);
|
||||
bool IsExtensionSupported(int index, unsigned short ext);
|
||||
int GetDefaultDevice();
|
||||
void FilterDevicesMinVer(int major, int minor);
|
||||
void FilterDevicesMaxVer(int major, int minor);
|
||||
void FilterDevicesExtension(char *szExtName);
|
||||
void FilterDevicesExtension(unsigned short ext);
|
||||
void ResetFilters();
|
||||
int GetFirstFilteredDevice();
|
||||
int GetNextFilteredDevice();
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include "channel.h"
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include "common.h"
|
||||
#include "channel.h"
|
||||
#include "sampman.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include "oal/oal_utils.h"
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include "common.h"
|
||||
#include "oal_utils.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include "eax.h"
|
||||
|
@ -1,11 +1,9 @@
|
||||
#include "stream.h"
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include "common.h"
|
||||
#include "stream.h"
|
||||
#include "sampman.h"
|
||||
|
||||
#include <sndfile.h>
|
||||
#include <mpg123.h>
|
||||
#ifdef _WIN32
|
||||
typedef long ssize_t;
|
||||
#pragma comment( lib, "libsndfile-1.lib" )
|
||||
@ -13,6 +11,8 @@ typedef long ssize_t;
|
||||
#else
|
||||
#include "crossplatform.h"
|
||||
#endif
|
||||
#include <sndfile.h>
|
||||
#include <mpg123.h>
|
||||
|
||||
class CSndFile : public IDecoder
|
||||
{
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef AUDIO_OAL
|
||||
#include <AL/al.h>
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include "AudioSamples.h"
|
||||
|
||||
#define MAX_VOLUME 127
|
||||
#define MAX_FREQ 22050
|
||||
#define MAX_FREQ DIGITALRATE
|
||||
|
||||
struct tSample {
|
||||
int32 nOffset;
|
||||
@ -13,9 +13,83 @@ struct tSample {
|
||||
int32 nLoopEnd;
|
||||
};
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#define PS2BANK(e) e
|
||||
#else
|
||||
#define PS2BANK(e) e = SAMPLEBANK_MAIN
|
||||
#endif // GTA_PS2
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
SAMPLEBANK_MAIN,
|
||||
|
||||
CAR_SAMPLEBANKS_OFFSET,
|
||||
SAMPLEBANK_CAR_PACARD = CAR_SAMPLEBANKS_OFFSET,
|
||||
SAMPLEBANK_CAR_PATHFINDER,
|
||||
SAMPLEBANK_CAR_PORSCHE,
|
||||
SAMPLEBANK_CAR_SPIDER,
|
||||
SAMPLEBANK_CAR_MERC,
|
||||
SAMPLEBANK_CAR_MACKTRUCK,
|
||||
SAMPLEBANK_CAR_HOTROD,
|
||||
SAMPLEBANK_CAR_COBRA,
|
||||
SAMPLEBANK_CAR_NONE,
|
||||
|
||||
PS2BANK(SAMPLEBANK_FRONTEND),
|
||||
|
||||
PS2BANK(SAMPLEBANK_TRAIN),
|
||||
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_3),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_4),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_5),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_6),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_7),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_8),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_9),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_10),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_11),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_12),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CLUB_RAGGA),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_STRIP_CLUB_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_WORKSHOP),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PIANO_BAR),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_SAWMILL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_DOG_FOOD_FACTORY),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_LAUNDERETTE),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_CHINATOWN),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_ITALY),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RESTAURANT_GENERIC_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_AIRPORT),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_SHOP),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_CINEMA),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_DOCKS),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_HOME),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_1),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_2),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_PORN_3),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_POLICE_BALL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_BANK_ALARM),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_INDUSTRIAL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_SUBURBAN),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_RAVE_COMMERCIAL_2),
|
||||
|
||||
PS2BANK(SAMPLEBANK_BUILDING_39),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_40),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_41),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_42),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_43),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_44),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_45),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_46),
|
||||
PS2BANK(SAMPLEBANK_BUILDING_47),
|
||||
|
||||
PS2BANK(SAMPLEBANK_EXTRAS),
|
||||
|
||||
SAMPLEBANK_PED,
|
||||
MAX_SAMPLEBANKS,
|
||||
SAMPLEBANK_INVALID
|
||||
|
@ -1445,7 +1445,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
|
||||
bool
|
||||
cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
{
|
||||
uint8 slot;
|
||||
int8 slot;
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(3); i++ )
|
||||
{
|
||||
@ -1464,11 +1464,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
int32
|
||||
cSampleManager::_GetPedCommentSlot(uint32 nComment)
|
||||
{
|
||||
uint8 slot;
|
||||
int8 slot;
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(3); i++ )
|
||||
{
|
||||
slot = nCurrentPedSlot - i - 1;
|
||||
#ifdef FIX_BUGS
|
||||
if (slot < 0)
|
||||
slot += ARRAY_SIZE(nPedSlotSfx);
|
||||
#endif
|
||||
if ( nComment == nPedSlotSfx[slot] )
|
||||
return slot;
|
||||
}
|
||||
|
@ -174,10 +174,10 @@ add_providers()
|
||||
}
|
||||
|
||||
if ( alGetEnumValue("AL_EFFECT_EAXREVERB") != 0
|
||||
|| pDeviceList->IsExtensionSupported(i, "EAX2.0")
|
||||
|| pDeviceList->IsExtensionSupported(i, "EAX3.0")
|
||||
|| pDeviceList->IsExtensionSupported(i, "EAX4.0")
|
||||
|| pDeviceList->IsExtensionSupported(i, "EAX5.0") )
|
||||
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX2)
|
||||
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX3)
|
||||
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX4)
|
||||
|| pDeviceList->IsExtensionSupported(i, ADEXT_EAX5) )
|
||||
{
|
||||
if ( n < MAXPROVIDERS )
|
||||
{
|
||||
@ -775,7 +775,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
{
|
||||
ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
|
||||
|
||||
uint8 slot;
|
||||
int8 slot;
|
||||
|
||||
for ( int32 i = 0; i < _TODOCONST(3); i++ )
|
||||
{
|
||||
@ -795,11 +795,15 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
|
||||
int32
|
||||
cSampleManager::_GetPedCommentSlot(uint32 nComment)
|
||||
{
|
||||
uint8 slot;
|
||||
int8 slot;
|
||||
|
||||
for (int32 i = 0; i < _TODOCONST(3); i++)
|
||||
{
|
||||
slot = nCurrentPedSlot - i - 1;
|
||||
#ifdef FIX_BUGS
|
||||
if (slot < 0)
|
||||
slot += ARRAY_SIZE(nPedSlotSfx);
|
||||
#endif
|
||||
if (nComment == nPedSlotSfx[slot])
|
||||
return slot;
|
||||
}
|
||||
|
@ -1,301 +1,303 @@
|
||||
#pragma once
|
||||
|
||||
enum eSound : int16
|
||||
enum eSound : uint16
|
||||
{
|
||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
|
||||
SOUND_CAR_DOOR_OPEN_BONNET = 6,
|
||||
SOUND_CAR_DOOR_OPEN_BUMPER = 7,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
|
||||
SOUND_CAR_WINDSHIELD_CRACK = 12,
|
||||
SOUND_CAR_JUMP = 13,
|
||||
SOUND_E = 14,
|
||||
SOUND_F = 15,
|
||||
SOUND_CAR_ENGINE_START = 16,
|
||||
SOUND_CAR_LIGHT_BREAK = 17,
|
||||
SOUND_CAR_HYDRAULIC_1 = 18,
|
||||
SOUND_CAR_HYDRAULIC_2 = 19,
|
||||
SOUND_CAR_HYDRAULIC_3 = 20,
|
||||
SOUND_CAR_JERK = 21,
|
||||
SOUND_CAR_SPLASH = 22,
|
||||
SOUND_17 = 23,
|
||||
SOUND_18 = 24,
|
||||
SOUND_19 = 25,
|
||||
SOUND_CAR_TANK_TURRET_ROTATE = 26,
|
||||
SOUND_CAR_BOMB_TICK = 27,
|
||||
SOUND_PLANE_ON_GROUND = 28,
|
||||
SOUND_STEP_START = 29,
|
||||
SOUND_STEP_END = 30,
|
||||
SOUND_FALL_LAND = 31,
|
||||
SOUND_FALL_COLLAPSE = 32,
|
||||
SOUND_FIGHT_PUNCH_33 = 33,
|
||||
SOUND_FIGHT_KICK_34 = 34,
|
||||
SOUND_FIGHT_HEADBUTT_35 = 35,
|
||||
SOUND_FIGHT_PUNCH_36 = 36,
|
||||
SOUND_FIGHT_PUNCH_37 = 37,
|
||||
SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
|
||||
SOUND_FIGHT_PUNCH_39 = 39,
|
||||
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
|
||||
SOUND_FIGHT_PUNCH_41 = 41,
|
||||
SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
|
||||
SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
|
||||
SOUND_FIGHT_KICK_44 = 44,
|
||||
SOUND_2D = 45,
|
||||
SOUND_WEAPON_BAT_ATTACK = 46,
|
||||
SOUND_WEAPON_SHOT_FIRED = 47,
|
||||
SOUND_WEAPON_RELOAD = 48,
|
||||
SOUND_WEAPON_AK47_BULLET_ECHO = 49,
|
||||
SOUND_WEAPON_UZI_BULLET_ECHO = 50,
|
||||
SOUND_WEAPON_M16_BULLET_ECHO = 51,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
|
||||
SOUND_WEAPON_HIT_PED = 55,
|
||||
SOUND_WEAPON_HIT_VEHICLE = 56,
|
||||
SOUND_GARAGE_NO_MONEY = 57,
|
||||
SOUND_GARAGE_BAD_VEHICLE = 58,
|
||||
SOUND_GARAGE_OPENING = 59,
|
||||
SOUND_GARAGE_BOMB_ALREADY_SET = 60,
|
||||
SOUND_GARAGE_BOMB1_SET = 61,
|
||||
SOUND_GARAGE_BOMB2_SET = 62,
|
||||
SOUND_GARAGE_BOMB3_SET = 63,
|
||||
SOUND_40 = 64,
|
||||
SOUND_41 = 65,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED = 66,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
|
||||
SOUND_GARAGE_DOOR_CLOSED = 68,
|
||||
SOUND_GARAGE_DOOR_OPENED = 69,
|
||||
SOUND_CRANE_PICKUP = 70,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT = 71,
|
||||
SOUND_PICKUP_WEAPON = 72,
|
||||
SOUND_PICKUP_HEALTH = 73,
|
||||
SOUND_4A = 74,
|
||||
SOUND_4B = 75,
|
||||
SOUND_PICKUP_ADRENALINE = 76,
|
||||
SOUND_PICKUP_ARMOUR = 77,
|
||||
SOUND_PICKUP_BONUS = 78,
|
||||
SOUND_PICKUP_MONEY = 79,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
|
||||
SOUND_PICKUP_PACMAN_PILL = 81,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE = 82,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE = 83,
|
||||
SOUND_BOMB_TIMED_ACTIVATED = 84,
|
||||
SOUND_55 = 85,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
|
||||
SOUND_BOMB_TICK = 87,
|
||||
SOUND_RAMPAGE_START = 88,
|
||||
SOUND_RAMPAGE_ONGOING = 89,
|
||||
SOUND_RAMPAGE_PASSED = 90,
|
||||
SOUND_RAMPAGE_FAILED = 91,
|
||||
SOUND_RAMPAGE_KILL = 92,
|
||||
SOUND_RAMPAGE_CAR_BLOWN = 93,
|
||||
SOUND_EVIDENCE_PICKUP = 94,
|
||||
SOUND_UNLOAD_GOLD = 95,
|
||||
SOUND_PAGER = 96,
|
||||
SOUND_PED_DEATH = 97, // 103 in VC
|
||||
SOUND_PED_DAMAGE = 98, // 104 in VC
|
||||
SOUND_PED_HIT = 99, // 105 in VC
|
||||
SOUND_PED_LAND = 100, // hopefully 106 in VC
|
||||
SOUND_PED_BULLET_HIT = 101,
|
||||
SOUND_PED_BOMBER = 102,
|
||||
SOUND_PED_BURNING = 103, // 108 in VC
|
||||
SOUND_PED_ARREST_FBI = 104,
|
||||
SOUND_PED_ARREST_SWAT = 105,
|
||||
SOUND_PED_ARREST_COP = 106,
|
||||
SOUND_PED_HELI_PLAYER_FOUND = 107,
|
||||
SOUND_PED_HANDS_UP = 108,
|
||||
SOUND_PED_HANDS_COWER = 109,
|
||||
SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
|
||||
SOUND_PED_CAR_JACKING = 111,
|
||||
SOUND_PED_MUGGING = 112,
|
||||
SOUND_PED_CAR_JACKED = 113,
|
||||
SOUND_PED_ROBBED = 114,
|
||||
SOUND_PED_TAXI_WAIT = 115, // 137 in VC
|
||||
SOUND_PED_ATTACK = 116,
|
||||
SOUND_PED_DEFEND = 117,
|
||||
SOUND_PED_PURSUIT_ARMY = 118,
|
||||
SOUND_PED_PURSUIT_FBI = 119,
|
||||
SOUND_PED_PURSUIT_SWAT = 120,
|
||||
SOUND_PED_PURSUIT_COP = 121,
|
||||
SOUND_PED_HEALING = 122,
|
||||
SOUND_PED_7B = 123,
|
||||
SOUND_PED_LEAVE_VEHICLE = 124,
|
||||
SOUND_PED_EVADE = 125, // 142 in VC
|
||||
SOUND_PED_FLEE_RUN = 126,
|
||||
SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
|
||||
SOUND_PED_SOLICIT = 128,
|
||||
SOUND_PED_EXTINGUISHING_FIRE = 129,
|
||||
SOUND_PED_WAIT_DOUBLEBACK = 130,
|
||||
SOUND_PED_CHAT_SEXY = 131,
|
||||
SOUND_PED_CHAT_EVENT = 132,
|
||||
SOUND_PED_CHAT = 133,
|
||||
SOUND_PED_BODYCAST_HIT = 134,
|
||||
SOUND_PED_TAXI_CALL = 135,
|
||||
SOUND_INJURED_PED_MALE_OUCH = 136,
|
||||
SOUND_INJURED_PED_FEMALE = 137,
|
||||
SOUND_INJURED_PED_MALE_PRISON = 138,
|
||||
SOUND_RACE_START_3 = 139,
|
||||
SOUND_RACE_START_2 = 140,
|
||||
SOUND_RACE_START_1 = 141,
|
||||
SOUND_RACE_START_GO = 142,
|
||||
SOUND_SPLASH = 143,
|
||||
SOUND_WATER_FALL = 144,
|
||||
SOUND_SPLATTER = 145,
|
||||
SOUND_CAR_PED_COLLISION = 146,
|
||||
SOUND_CLOCK_TICK = 147,
|
||||
SOUND_PART_MISSION_COMPLETE = 148,
|
||||
SOUND_FRONTEND_MENU_STARTING = 149,
|
||||
SOUND_FRONTEND_MENU_COMPLETED = 150,
|
||||
SOUND_FRONTEND_MENU_DENIED = 151,
|
||||
SOUND_FRONTEND_MENU_SUCCESS = 152,
|
||||
SOUND_FRONTEND_EXIT = 153,
|
||||
SOUND_FRONTEND_STEREO = 154,
|
||||
SOUND_FRONTEND_MONO = 155,
|
||||
SOUND_FRONTEND_AUDIO_TEST = 156,
|
||||
SOUND_FRONTEND_FAIL = 157,
|
||||
SOUND_FRONTEND_NO_RADIO = 158,
|
||||
SOUND_FRONTEND_RADIO_CHANGE = 159,
|
||||
SOUND_A0 = 160,
|
||||
SOUND_AMMUNATION_WELCOME_1 = 161,
|
||||
SOUND_AMMUNATION_WELCOME_2 = 162,
|
||||
SOUND_AMMUNATION_WELCOME_3 = 163,
|
||||
SOUND_LIGHTNING = 164,
|
||||
SOUND_A5 = 165,
|
||||
SOUND_TOTAL_SOUNDS = 166,
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
SOUND_CAR_DOOR_CLOSE_BUMPER,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
|
||||
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
|
||||
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
|
||||
SOUND_CAR_DOOR_OPEN_BONNET,
|
||||
SOUND_CAR_DOOR_OPEN_BUMPER,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
|
||||
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_LEFT,
|
||||
SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
|
||||
SOUND_CAR_WINDSHIELD_CRACK,
|
||||
SOUND_CAR_JUMP,
|
||||
SOUND_E,
|
||||
SOUND_F,
|
||||
SOUND_CAR_ENGINE_START,
|
||||
SOUND_CAR_LIGHT_BREAK,
|
||||
SOUND_CAR_HYDRAULIC_1,
|
||||
SOUND_CAR_HYDRAULIC_2,
|
||||
SOUND_CAR_HYDRAULIC_3,
|
||||
SOUND_CAR_JERK,
|
||||
SOUND_CAR_SPLASH,
|
||||
SOUND_BOAT_SLOWDOWN,
|
||||
SOUND_TRAIN_DOOR_CLOSE,
|
||||
SOUND_TRAIN_DOOR_OPEN,
|
||||
SOUND_CAR_TANK_TURRET_ROTATE,
|
||||
SOUND_CAR_BOMB_TICK,
|
||||
SOUND_PLANE_ON_GROUND,
|
||||
SOUND_STEP_START,
|
||||
SOUND_STEP_END,
|
||||
SOUND_FALL_LAND,
|
||||
SOUND_FALL_COLLAPSE,
|
||||
SOUND_FIGHT_PUNCH_33,
|
||||
SOUND_FIGHT_KICK_34,
|
||||
SOUND_FIGHT_HEADBUTT_35,
|
||||
SOUND_FIGHT_PUNCH_36,
|
||||
SOUND_FIGHT_PUNCH_37,
|
||||
SOUND_FIGHT_CLOSE_PUNCH_38,
|
||||
SOUND_FIGHT_PUNCH_39,
|
||||
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
|
||||
SOUND_FIGHT_PUNCH_41,
|
||||
SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
SOUND_FIGHT_KICK_44,
|
||||
SOUND_2D,
|
||||
SOUND_WEAPON_BAT_ATTACK,
|
||||
SOUND_WEAPON_SHOT_FIRED,
|
||||
SOUND_WEAPON_RELOAD,
|
||||
SOUND_WEAPON_AK47_BULLET_ECHO,
|
||||
SOUND_WEAPON_UZI_BULLET_ECHO,
|
||||
SOUND_WEAPON_M16_BULLET_ECHO,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
|
||||
SOUND_WEAPON_HIT_PED,
|
||||
SOUND_WEAPON_HIT_VEHICLE,
|
||||
SOUND_GARAGE_NO_MONEY,
|
||||
SOUND_GARAGE_BAD_VEHICLE,
|
||||
SOUND_GARAGE_OPENING,
|
||||
SOUND_GARAGE_BOMB_ALREADY_SET,
|
||||
SOUND_GARAGE_BOMB1_SET,
|
||||
SOUND_GARAGE_BOMB2_SET,
|
||||
SOUND_GARAGE_BOMB3_SET,
|
||||
SOUND_40,
|
||||
SOUND_41,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED,
|
||||
SOUND_GARAGE_DOOR_CLOSED,
|
||||
SOUND_GARAGE_DOOR_OPENED,
|
||||
SOUND_CRANE_PICKUP,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT,
|
||||
SOUND_PICKUP_WEAPON,
|
||||
SOUND_PICKUP_HEALTH,
|
||||
SOUND_PICKUP_ERROR,
|
||||
SOUND_4B,
|
||||
SOUND_PICKUP_ADRENALINE,
|
||||
SOUND_PICKUP_ARMOUR,
|
||||
SOUND_PICKUP_BONUS,
|
||||
SOUND_PICKUP_MONEY,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE,
|
||||
SOUND_PICKUP_PACMAN_PILL,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE,
|
||||
SOUND_BOMB_TIMED_ACTIVATED,
|
||||
SOUND_55,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED,
|
||||
SOUND_BOMB_TICK,
|
||||
SOUND_RAMPAGE_START,
|
||||
SOUND_RAMPAGE_ONGOING,
|
||||
SOUND_RAMPAGE_PASSED,
|
||||
SOUND_RAMPAGE_FAILED,
|
||||
SOUND_RAMPAGE_KILL,
|
||||
SOUND_RAMPAGE_CAR_BLOWN,
|
||||
SOUND_EVIDENCE_PICKUP,
|
||||
SOUND_UNLOAD_GOLD,
|
||||
SOUND_PAGER,
|
||||
SOUND_PED_DEATH,
|
||||
SOUND_PED_DAMAGE,
|
||||
SOUND_PED_HIT,
|
||||
SOUND_PED_LAND,
|
||||
SOUND_PED_BULLET_HIT,
|
||||
SOUND_PED_BOMBER,
|
||||
SOUND_PED_BURNING,
|
||||
SOUND_PED_ARREST_FBI,
|
||||
SOUND_PED_ARREST_SWAT,
|
||||
SOUND_PED_ARREST_COP,
|
||||
SOUND_PED_HELI_PLAYER_FOUND,
|
||||
SOUND_PED_HANDS_UP,
|
||||
SOUND_PED_HANDS_COWER,
|
||||
SOUND_PED_FLEE_SPRINT,
|
||||
SOUND_PED_CAR_JACKING,
|
||||
SOUND_PED_MUGGING,
|
||||
SOUND_PED_CAR_JACKED,
|
||||
SOUND_PED_ROBBED,
|
||||
SOUND_PED_TAXI_WAIT,
|
||||
SOUND_PED_ATTACK,
|
||||
SOUND_PED_DEFEND,
|
||||
SOUND_PED_PURSUIT_ARMY,
|
||||
SOUND_PED_PURSUIT_FBI,
|
||||
SOUND_PED_PURSUIT_SWAT,
|
||||
SOUND_PED_PURSUIT_COP,
|
||||
SOUND_PED_HEALING,
|
||||
SOUND_PED_7B,
|
||||
SOUND_PED_LEAVE_VEHICLE,
|
||||
SOUND_PED_EVADE,
|
||||
SOUND_PED_FLEE_RUN,
|
||||
SOUND_PED_CAR_COLLISION,
|
||||
SOUND_PED_SOLICIT,
|
||||
SOUND_PED_EXTINGUISHING_FIRE,
|
||||
SOUND_PED_WAIT_DOUBLEBACK,
|
||||
SOUND_PED_CHAT_SEXY,
|
||||
SOUND_PED_CHAT_EVENT,
|
||||
SOUND_PED_CHAT,
|
||||
SOUND_PED_BODYCAST_HIT,
|
||||
SOUND_PED_TAXI_CALL,
|
||||
SOUND_INJURED_PED_MALE_OUCH,
|
||||
SOUND_INJURED_PED_FEMALE,
|
||||
SOUND_INJURED_PED_MALE_PRISON,
|
||||
SOUND_RACE_START_3,
|
||||
SOUND_RACE_START_2,
|
||||
SOUND_RACE_START_1,
|
||||
SOUND_RACE_START_GO,
|
||||
SOUND_SPLASH,
|
||||
SOUND_WATER_FALL,
|
||||
SOUND_SPLATTER,
|
||||
SOUND_CAR_PED_COLLISION,
|
||||
SOUND_CLOCK_TICK,
|
||||
SOUND_PART_MISSION_COMPLETE,
|
||||
SOUND_FRONTEND_MENU_STARTING,
|
||||
SOUND_FRONTEND_MENU_NEW_PAGE,
|
||||
SOUND_FRONTEND_MENU_NAVIGATION,
|
||||
SOUND_FRONTEND_MENU_SETTING_CHANGE,
|
||||
SOUND_FRONTEND_MENU_BACK,
|
||||
SOUND_FRONTEND_STEREO,
|
||||
SOUND_FRONTEND_MONO,
|
||||
SOUND_FRONTEND_AUDIO_TEST,
|
||||
SOUND_FRONTEND_FAIL,
|
||||
SOUND_FRONTEND_NO_RADIO,
|
||||
SOUND_FRONTEND_RADIO_CHANGE,
|
||||
SOUND_HUD,
|
||||
SOUND_AMMUNATION_WELCOME_1,
|
||||
SOUND_AMMUNATION_WELCOME_2,
|
||||
SOUND_AMMUNATION_WELCOME_3,
|
||||
SOUND_LIGHTNING,
|
||||
SOUND_A5,
|
||||
SOUND_TOTAL_SOUNDS,
|
||||
SOUND_NO_SOUND,
|
||||
};
|
||||
|
||||
|
||||
enum eScriptSounds : int16 {
|
||||
enum eScriptSounds : uint16 {
|
||||
SCRIPT_SOUND_0 = 0,
|
||||
SCRIPT_SOUND_1 = 1,
|
||||
SCRIPT_SOUND_2 = 2,
|
||||
SCRIPT_SOUND_3 = 3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
|
||||
SCRIPT_SOUND_38 = 38,
|
||||
SCRIPT_SOUND_39 = 39,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
|
||||
SCRIPT_SOUND_46_S = 46,
|
||||
SCRIPT_SOUND_47_L = 47,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S = 48,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L = 49,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S = 52,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L = 53,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S = 54,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L = 55,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S = 56,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L = 57,
|
||||
SCRIPT_SOUND_HOME_LOOP_S = 58,
|
||||
SCRIPT_SOUND_HOME_LOOP_L = 59,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO = 60,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP = 61,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
SCRIPT_SOUND_74 = 74,
|
||||
SCRIPT_SOUND_75 = 75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD = 83,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
|
||||
SCRIPT_SOUND_MISTY_SEX_S = 90,
|
||||
SCRIPT_SOUND_MISTY_SEX_L = 91,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK = 92,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
|
||||
SCRIPT_SOUND_RACE_START_3 = 97,
|
||||
SCRIPT_SOUND_RACE_START_2 = 98,
|
||||
SCRIPT_SOUND_RACE_START_1 = 99,
|
||||
SCRIPT_SOUND_RACE_START_GO = 100,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
|
||||
SCRIPT_SOUND_110 = 110,
|
||||
SCRIPT_SOUND_111 = 111,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING = 112,
|
||||
SCRIPT_SOUND_113 = 113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L = 114,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S = 115,
|
||||
SCRIPT_SOUND_GLASS_CRACK = 116,
|
||||
SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
|
||||
SCRIPT_SOUND_METAL_COLLISION = 120,
|
||||
SCRIPT_SOUND_TIRE_COLLISION = 121,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP = 122,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
|
||||
SCRIPT_SOUND_1,
|
||||
SCRIPT_SOUND_2,
|
||||
SCRIPT_SOUND_3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L,
|
||||
SCRIPT_SOUND_38,
|
||||
SCRIPT_SOUND_39,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
|
||||
SCRIPT_SOUND_46_S,
|
||||
SCRIPT_SOUND_47_L,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L,
|
||||
SCRIPT_SOUND_HOME_LOOP_S,
|
||||
SCRIPT_SOUND_HOME_LOOP_L,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
|
||||
SCRIPT_SOUND_74,
|
||||
SCRIPT_SOUND_75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L,
|
||||
SCRIPT_SOUND_MISTY_SEX_S,
|
||||
SCRIPT_SOUND_MISTY_SEX_L,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
|
||||
SCRIPT_SOUND_RACE_START_3,
|
||||
SCRIPT_SOUND_RACE_START_2,
|
||||
SCRIPT_SOUND_RACE_START_1,
|
||||
SCRIPT_SOUND_RACE_START_GO,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_1,
|
||||
SCRIPT_SOUND_TRAIN_ANNOUNCEMENT_2,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING,
|
||||
SCRIPT_SOUND_113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S,
|
||||
SCRIPT_SOUND_GLASS_CRACK,
|
||||
SCRIPT_SOUND_GLASS_LIGHT_BREAK,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_1,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2,
|
||||
SCRIPT_SOUND_METAL_COLLISION,
|
||||
SCRIPT_SOUND_TIRE_COLLISION,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
|
||||
SCRIPT_SOUND_TOTAL,
|
||||
SCRIPT_SOUND_INVALID,
|
||||
};
|
||||
|
@ -463,10 +463,6 @@ CCarCtrl::GenerateOneRandomCar()
|
||||
directionNextLinkY = pNextLink->GetDirY() * pVehicle->AutoPilot.m_nNextDirection;
|
||||
}
|
||||
#else
|
||||
float currentPathLinkForwardX = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirX();
|
||||
float currentPathLinkForwardY = pVehicle->AutoPilot.m_nCurrentDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo].GetDirY();
|
||||
float nextPathLinkForwardX = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirX();
|
||||
float nextPathLinkForwardY = pVehicle->AutoPilot.m_nNextDirection * ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo].GetDirY();
|
||||
|
||||
CCarPathLink* pCurrentLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nCurrentPathNodeInfo];
|
||||
CCarPathLink* pNextLink = &ThePaths.m_carPathLinks[pVehicle->AutoPilot.m_nNextPathNodeInfo];
|
||||
@ -988,13 +984,15 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
|
||||
if (pVehicle->GetModelIndex() == MI_RCBANDIT){
|
||||
if (dotVelocity * GAME_SPEED_TO_METERS_PER_SECOND / 2 > distanceUntilHit)
|
||||
pPed->SetEvasiveStep(pVehicle, 0);
|
||||
}else if (dotVelocity > 0.3f){
|
||||
if (sideLength - 0.5f < sidewaysDistance)
|
||||
}
|
||||
else if (dotVelocity > 0.3f) {
|
||||
if (sideLength + 0.1f < sidewaysDistance)
|
||||
pPed->SetEvasiveStep(pVehicle, 0);
|
||||
else
|
||||
pPed->SetEvasiveDive(pVehicle, 0);
|
||||
}else{
|
||||
if (sideLength + 0.1f < sidewaysDistance)
|
||||
}
|
||||
else if (dotVelocity > 0.1f) {
|
||||
if (sideLength - 0.5f < sidewaysDistance)
|
||||
pPed->SetEvasiveStep(pVehicle, 0);
|
||||
else
|
||||
pPed->SetEvasiveDive(pVehicle, 0);
|
||||
@ -1023,7 +1021,7 @@ void CCarCtrl::SlowCarDownForPedsSectorList(CPtrList& lst, CVehicle* pVehicle, f
|
||||
CPlayerPed* pPlayerPed = (CPlayerPed*)pPed;
|
||||
if (pPlayerPed->IsPlayer() && dotDirection < frontSafe &&
|
||||
pPlayerPed->IsPedInControl() &&
|
||||
pPlayerPed->m_fMoveSpeed < 0.1f && pPlayerPed->bIsLooking &&
|
||||
pPlayerPed->m_fMoveSpeed < 1.0f && !pPlayerPed->bIsLooking &&
|
||||
CTimer::GetTimeInMilliseconds() > pPlayerPed->m_lookTimer) {
|
||||
pPlayerPed->AnnoyPlayerPed(false);
|
||||
pPlayerPed->SetLookFlag(pVehicle, true);
|
||||
@ -1647,12 +1645,18 @@ void CCarCtrl::PickNextNodeRandomly(CVehicle* pVehicle)
|
||||
if (pVehicle->AutoPilot.m_bStayInFastLane)
|
||||
pVehicle->AutoPilot.m_nNextLane = 0;
|
||||
CVector positionOnCurrentLinkIncludingLane(
|
||||
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardY,
|
||||
pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
|
||||
pCurLink->GetX() + ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH)
|
||||
#ifdef FIX_BUGS
|
||||
* currentPathLinkForwardY
|
||||
#endif
|
||||
,pCurLink->GetY() - ((pVehicle->AutoPilot.m_nCurrentLane + pCurLink->OneWayLaneOffset()) * LANE_WIDTH) * currentPathLinkForwardX,
|
||||
0.0f);
|
||||
CVector positionOnNextLinkIncludingLane(
|
||||
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardY,
|
||||
pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
|
||||
pNextLink->GetX() + ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH)
|
||||
#ifdef FIX_BUGS
|
||||
* nextPathLinkForwardY
|
||||
#endif
|
||||
,pNextLink->GetY() - ((pVehicle->AutoPilot.m_nNextLane + pNextLink->OneWayLaneOffset()) * LANE_WIDTH) * nextPathLinkForwardX,
|
||||
0.0f);
|
||||
float directionCurrentLinkX = pCurLink->GetDirX() * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
float directionCurrentLinkY = pCurLink->GetDirY() * pVehicle->AutoPilot.m_nCurrentDirection;
|
||||
|
@ -83,12 +83,20 @@ CGameLogic::Update()
|
||||
}
|
||||
break;
|
||||
case WBSTATE_WASTED:
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(200, 200, 200);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
if (pPlayerInfo.m_bGetOutOfHospitalFree) {
|
||||
pPlayerInfo.m_bGetOutOfHospitalFree = false;
|
||||
@ -131,11 +139,19 @@ CGameLogic::Update()
|
||||
}
|
||||
break;
|
||||
case WBSTATE_BUSTED:
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
int takeMoney;
|
||||
|
||||
@ -203,11 +219,19 @@ CGameLogic::Update()
|
||||
}
|
||||
break;
|
||||
case WBSTATE_FAILED_CRITICAL_MISSION:
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800 && CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800) {
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > AddExtraDeathDelay() + 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= AddExtraDeathDelay() + 0x800)) {
|
||||
#else
|
||||
if ((CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime > 0x800) && (CTimer::GetPreviousTimeInMilliseconds() - pPlayerInfo.m_nWBTime <= 0x800)) {
|
||||
#endif
|
||||
TheCamera.SetFadeColour(0, 0, 0);
|
||||
TheCamera.Fade(2.0f, FADE_OUT);
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= AddExtraDeathDelay() + 0x1000) {
|
||||
#else
|
||||
if (CTimer::GetTimeInMilliseconds() - pPlayerInfo.m_nWBTime >= 0x1000) {
|
||||
#endif
|
||||
pPlayerInfo.m_WBState = WBSTATE_PLAYING;
|
||||
if (pPlayerInfo.m_pPed->bInVehicle) {
|
||||
CVehicle *pVehicle = pPlayerInfo.m_pPed->m_pMyVehicle;
|
||||
|
@ -1853,7 +1853,14 @@ CVehicle* CStoredCar::RestoreCar()
|
||||
CStreaming::RequestModel(m_nModelIndex, STREAMFLAGS_DEPENDENCY);
|
||||
if (!CStreaming::HasModelLoaded(m_nModelIndex))
|
||||
return nil;
|
||||
#ifdef FIX_BUGS
|
||||
CVehicleModelInfo* pModelInfo = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex);
|
||||
assert(pModelInfo);
|
||||
if (pModelInfo->m_numComps != 0)
|
||||
#endif
|
||||
{
|
||||
CVehicleModelInfo::SetComponentsToUse(m_nVariationA, m_nVariationB);
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
CVehicle* pVehicle;
|
||||
if (CModelInfo::IsBoatModel(m_nModelIndex))
|
||||
|
@ -404,11 +404,10 @@ CPathFind::PreparePathData(void)
|
||||
maxX = 0.0f;
|
||||
maxY = 0.0f;
|
||||
for(j = 0; j < 12; j++){
|
||||
k = i*12 + j;
|
||||
k = m_mapObjects[i]->GetModelIndex()*12 + j;
|
||||
if(InfoForTileCars[k].type == NodeTypeExtern){
|
||||
numExtern++;
|
||||
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
|
||||
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
|
||||
numLanes = Max(numLanes, InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes);
|
||||
maxX = Max(maxX, Abs(InfoForTileCars[k].x));
|
||||
maxY = Max(maxY, Abs(InfoForTileCars[k].y));
|
||||
}else if(InfoForTileCars[k].type == NodeTypeIntern)
|
||||
@ -417,7 +416,7 @@ CPathFind::PreparePathData(void)
|
||||
|
||||
if(numIntern == 1 && numExtern == 2){
|
||||
if(numLanes < 4){
|
||||
if((i & 7) == 4){ // WHAT?
|
||||
if((i & 7) == 4){ // 1/8 probability
|
||||
m_objectFlags[i] |= UseInRoadBlock;
|
||||
if(maxX > maxY)
|
||||
m_objectFlags[i] |= ObjectEastWest;
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "soundlist.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
@ -65,7 +66,7 @@ CPhoneInfo::Update(void)
|
||||
endAssoc->flags &= ~ASSOC_DELETEFADEDOUT;
|
||||
endAssoc->SetFinishCallback(PhonePutDownCB, player);
|
||||
} else {
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
if (player->m_nPedState == PED_MAKE_CALL)
|
||||
player->m_nPedState = PED_IDLE;
|
||||
}
|
||||
@ -97,7 +98,7 @@ CPhoneInfo::Update(void)
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
@ -115,7 +116,7 @@ CPhoneInfo::Update(void)
|
||||
player->m_fRotationDest = angleToFace;
|
||||
player->SetHeading(angleToFace);
|
||||
player->m_nPedState = PED_MAKE_CALL;
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_40;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
TheCamera.SetWideScreenOn();
|
||||
playerInfo->MakePlayerSafe(true);
|
||||
CAnimBlendAssociation *phonePickAssoc = CAnimManager::BlendAnimation(player->GetClump(), ASSOCGRP_STD, ANIM_PHONE_IN, 4.0f);
|
||||
@ -136,7 +137,7 @@ CPhoneInfo::Update(void)
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
@ -339,7 +340,7 @@ PhonePutDownCB(CAnimBlendAssociation *assoc, void *arg)
|
||||
{
|
||||
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
assoc->blendDelta = -1000.0f;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_40;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PHONE);
|
||||
CPed *ped = (CPed*)arg;
|
||||
|
||||
if (assoc->blendAmount > 0.5f)
|
||||
|
@ -132,7 +132,8 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
CColModel *pVehicleColModel = CModelInfo::GetModelInfo(vehicleId)->GetColModel();
|
||||
float fModelRadius = 2.0f * pVehicleColModel->boundingSphere.radius + 0.25f;
|
||||
int16 radius = (int16)(fMapObjectRadius / fModelRadius);
|
||||
if (radius > 0 && radius < 6) {
|
||||
if (radius >= 6)
|
||||
continue;
|
||||
CVector2D vecDistanceToCamera = TheCamera.GetPosition() - mapObject->GetPosition();
|
||||
float fDotProduct = DotProduct2D(vecDistanceToCamera, mapObject->GetForward());
|
||||
float fOffset = 0.5f * fModelRadius * (float)(radius - 1);
|
||||
@ -146,9 +147,9 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
offsetMatrix.SetRotateZ(((CGeneral::GetRandomNumber() & 0xFF) - 128.0f) * 0.003f - HALFPI);
|
||||
}
|
||||
if (ThePaths.m_objectFlags[RoadBlockObjects[nRoadblockNode]] & ObjectEastWest)
|
||||
offsetMatrix.GetPosition() = CVector(0.0f, -fOffset, 0.6f);
|
||||
offsetMatrix.GetPosition() = CVector(0.0f, i * fModelRadius - fOffset, 0.6f);
|
||||
else
|
||||
offsetMatrix.GetPosition() = CVector(-fOffset, 0.0f, 0.6f);
|
||||
offsetMatrix.GetPosition() = CVector(i * fModelRadius - fOffset, 0.0f, 0.6f);
|
||||
CMatrix vehicleMatrix = mapObject->m_matrix * offsetMatrix;
|
||||
float fModelRadius = CModelInfo::GetModelInfo(vehicleId)->GetColModel()->boundingSphere.radius - 0.25f;
|
||||
int16 colliding = 0;
|
||||
@ -174,7 +175,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
pVehicle->bExtendedRange = true;
|
||||
if (pVehicle->UsesSiren(pVehicle->GetModelIndex()) && CGeneral::GetRandomNumber() & 1)
|
||||
pVehicle->m_bSirenOrAlarm = true;
|
||||
if (pVehicle->GetForward().z > 0.94f) {
|
||||
if (pVehicle->GetUp().z > 0.94f) {
|
||||
CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), 0);
|
||||
CWorld::Add(pVehicle);
|
||||
pVehicle->bCreateRoadBlockPeds = true;
|
||||
@ -188,7 +189,6 @@ CRoadBlocks::GenerateRoadBlocks(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
InOrOut[nRoadblockNode] = false;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -350,6 +350,7 @@ private:
|
||||
static bool IsPlayerStopped(CPlayerInfo*);
|
||||
static bool IsVehicleStopped(CVehicle*);
|
||||
|
||||
static void PrintListSizes();
|
||||
static void ReadObjectNamesFromScript();
|
||||
static void UpdateObjectIndices();
|
||||
static void ReadMultiScriptFileOffsetsFromScript();
|
||||
@ -372,6 +373,9 @@ private:
|
||||
friend class CRunningScript;
|
||||
friend class CHud;
|
||||
friend void CMissionCleanup::Process();
|
||||
#ifdef FIX_BUGS
|
||||
friend void RetryMission(int, int);
|
||||
#endif
|
||||
};
|
||||
|
||||
|
||||
@ -479,6 +483,15 @@ private:
|
||||
void CharInAreaCheckCommand(int32, uint32*);
|
||||
void CarInAreaCheckCommand(int32, uint32*);
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
bool CanAllowMissionReplay();
|
||||
#endif
|
||||
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
int CollectParameterForDebug(char* buf, bool& var);
|
||||
void GetStoredParameterForDebug(char* buf);
|
||||
#endif
|
||||
|
||||
float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; }
|
||||
|
||||
bool ThisIsAValidRandomPed(uint32 pedtype) {
|
||||
@ -502,3 +515,19 @@ private:
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#ifdef MISSION_REPLAY
|
||||
extern int AllowMissionReplay;
|
||||
extern uint32 WaitForMissionActivate;
|
||||
extern uint32 WaitForSave;
|
||||
extern uint32 MissionStartTime;
|
||||
extern int missionRetryScriptIndex;
|
||||
extern bool doingMissionRetry;
|
||||
|
||||
uint32 AddExtraDeathDelay();
|
||||
void RetryMission(int, int);
|
||||
#endif
|
||||
|
||||
#ifdef USE_DEBUG_SCRIPT_LOADER
|
||||
extern int scriptToLoad;
|
||||
#endif
|
@ -1157,7 +1157,38 @@ enum {
|
||||
COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
|
||||
COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER
|
||||
COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER,
|
||||
#endif
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
LAST_SCRIPT_COMMAND
|
||||
#endif
|
||||
#endif
|
||||
};
|
||||
|
||||
#ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
|
||||
enum eScriptArgument
|
||||
{
|
||||
ARGTYPE_NONE = 0,
|
||||
ARGTYPE_INT,
|
||||
ARGTYPE_FLOAT,
|
||||
ARGTYPE_STRING,
|
||||
ARGTYPE_LABEL,
|
||||
ARGTYPE_BOOL,
|
||||
ARGTYPE_PED_HANDLE,
|
||||
ARGTYPE_VEHICLE_HANDLE,
|
||||
ARGTYPE_OBJECT_HANDLE,
|
||||
ARGTYPE_ANDOR
|
||||
};
|
||||
|
||||
struct tScriptCommandData
|
||||
{
|
||||
int id;
|
||||
const char name[64];
|
||||
eScriptArgument input[18];
|
||||
eScriptArgument output[18];
|
||||
bool cond;
|
||||
int position;
|
||||
const char name_override[8];
|
||||
};
|
||||
#endif
|
@ -47,6 +47,12 @@ CAnimViewer::Render(void) {
|
||||
if (pTarget) {
|
||||
// pTarget->GetPosition() = CVector(0.0f, 0.0f, 0.0f);
|
||||
if (pTarget) {
|
||||
#ifdef FIX_BUGS
|
||||
#ifdef PED_SKIN
|
||||
if(pTarget->IsPed())
|
||||
((CPed*)pTarget)->UpdateRpHAnim();
|
||||
#endif
|
||||
#endif
|
||||
pTarget->Render();
|
||||
CRenderer::RenderOneNonRoad(pTarget);
|
||||
}
|
||||
@ -67,11 +73,7 @@ CAnimViewer::Initialise(void) {
|
||||
CReferences::Init();
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
|
||||
// I didn't get which camera og code selects.
|
||||
for (int i = 0; i < 3; i++) {
|
||||
TheCamera.Cams[i].Distance = 5.0f;
|
||||
}
|
||||
TheCamera.Cams[TheCamera.ActiveCam].Distance = 5.0f;
|
||||
|
||||
gbModelViewer = true;
|
||||
CHud::m_Wants_To_Draw_Hud = false;
|
||||
@ -146,30 +148,33 @@ int
|
||||
LastPedModelId(int modelId)
|
||||
{
|
||||
CBaseModelInfo *model;
|
||||
for (int i = modelId; i >= 0; i--) {
|
||||
model = CModelInfo::GetModelInfo(i);
|
||||
if (model->GetModelType() == MITYPE_PED)
|
||||
return i;
|
||||
for(;;){
|
||||
assert(modelId < MODELINFOSIZE);
|
||||
model = CModelInfo::GetModelInfo(modelId);
|
||||
if (model && model->GetModelType() == MITYPE_PED)
|
||||
break;
|
||||
modelId--;
|
||||
}
|
||||
return modelId;
|
||||
}
|
||||
|
||||
int
|
||||
LastVehicleModelId(int modelId)
|
||||
FirstCarModelId(int modelId)
|
||||
{
|
||||
CBaseModelInfo* model;
|
||||
for (int i = modelId; i >= 0; i--) {
|
||||
model = CModelInfo::GetModelInfo(i);
|
||||
if (model->GetModelType() == MITYPE_VEHICLE)
|
||||
return i;
|
||||
CBaseModelInfo *model;
|
||||
for(;;){
|
||||
assert(modelId < MODELINFOSIZE);
|
||||
model = CModelInfo::GetModelInfo(modelId);
|
||||
if (model && model->GetModelType() == MITYPE_VEHICLE)
|
||||
break;
|
||||
modelId++;
|
||||
}
|
||||
return modelId;
|
||||
}
|
||||
|
||||
|
||||
// It's me that named this.
|
||||
int
|
||||
FindMeAModelID(int modelId, int wantedChange)
|
||||
NextModelId(int modelId, int wantedChange)
|
||||
{
|
||||
// Max. 2 trials wasn't here, it's me that added it.
|
||||
|
||||
@ -220,7 +225,6 @@ CAnimViewer::Update(void)
|
||||
AssocGroupId animGroup = ASSOCGRP_STD;
|
||||
int nextModelId = modelId;
|
||||
CBaseModelInfo *modelInfo = CModelInfo::GetModelInfo(modelId);
|
||||
CEntity *newEntity = nil;
|
||||
|
||||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
int animGroup = ((CPedModelInfo*)modelInfo)->m_animGroup;
|
||||
@ -261,40 +265,30 @@ CAnimViewer::Update(void)
|
||||
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
|
||||
|
||||
CVehicleModelInfo* veh = (CVehicleModelInfo*)modelInfo;
|
||||
if (veh->m_vehicleType != VEHICLE_TYPE_CAR) {
|
||||
// Not ready yet
|
||||
/* if (veh->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
{
|
||||
v33 = (CBoat*)CVehicle::operator new((CVehicle*)0x488, v6);
|
||||
CBoat::CBoat(v33, modelId, 1u);
|
||||
newEntity = (int)v33;
|
||||
pTarget = (int)v33;
|
||||
}
|
||||
else
|
||||
{
|
||||
*/ newEntity = pTarget = new CObject(modelId, true);
|
||||
if (veh->m_vehicleType == VEHICLE_TYPE_CAR) {
|
||||
pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
|
||||
} else if (veh->m_vehicleType == VEHICLE_TYPE_BOAT) {
|
||||
pTarget = new CBoat(modelId, RANDOM_VEHICLE);
|
||||
} else {
|
||||
pTarget = new CObject(modelId, true);
|
||||
if (!modelInfo->GetColModel()) {
|
||||
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
|
||||
}
|
||||
// }
|
||||
} else {
|
||||
newEntity = pTarget = new CAutomobile(modelId, RANDOM_VEHICLE);
|
||||
newEntity->SetStatus(STATUS_ABANDONED);
|
||||
}
|
||||
newEntity->bIsStuck = true;
|
||||
pTarget->SetStatus(STATUS_ABANDONED);
|
||||
} else if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
pTarget = newEntity = new CPed(PEDTYPE_CIVMALE);
|
||||
newEntity->SetModelIndex(modelId);
|
||||
pTarget = new CPed(PEDTYPE_CIVMALE);
|
||||
pTarget->SetModelIndex(modelId);
|
||||
} else {
|
||||
newEntity = pTarget = new CObject(modelId, true);
|
||||
pTarget = new CObject(modelId, true);
|
||||
if (!modelInfo->GetColModel())
|
||||
{
|
||||
modelInfo->SetColModel(&CTempColModels::ms_colModelWheel1);
|
||||
}
|
||||
newEntity->bIsStuck = true;
|
||||
pTarget->SetStatus(STATUS_ABANDONED);
|
||||
}
|
||||
newEntity->SetPosition(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(newEntity);
|
||||
pTarget->SetPosition(0.0f, 0.0f, 0.0f);
|
||||
CWorld::Add(pTarget);
|
||||
TheCamera.TakeControl(pTarget, CCam::MODE_MODELVIEW, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||
}
|
||||
if (pTarget->IsVehicle() || pTarget->IsPed() || pTarget->IsObject()) {
|
||||
@ -302,43 +296,26 @@ CAnimViewer::Update(void)
|
||||
}
|
||||
pTarget->GetMatrix().GetPosition().z = 0.0f;
|
||||
|
||||
if (modelInfo->GetModelType() != MITYPE_PED) {
|
||||
|
||||
if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
|
||||
|
||||
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
|
||||
nextModelId = LastPedModelId(modelId);
|
||||
AsciiToUnicode("Switched to peds", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
} else {
|
||||
// Start in mobile
|
||||
if (pad->NewState.Square && !pad->OldState.Square) {
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
AsciiToUnicode("Carcols.dat reloaded", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (modelInfo->GetModelType() == MITYPE_PED) {
|
||||
((CPed*)pTarget)->bKindaStayInSamePlace = true;
|
||||
|
||||
// Triangle in mobile
|
||||
if (pad->NewState.Square && !pad->OldState.Square) {
|
||||
if (pad->GetSquareJustDown()) {
|
||||
reloadIFP = 1;
|
||||
AsciiToUnicode("IFP reloaded", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->NewState.Cross && !pad->OldState.Cross) {
|
||||
} else if (pad->GetCrossJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
AsciiToUnicode("Animation restarted", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->NewState.Circle && !pad->OldState.Circle) {
|
||||
} else if (pad->GetCircleJustDown()) {
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, ANIM_IDLE_STANCE);
|
||||
AsciiToUnicode("Idle animation playing", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->NewState.DPadUp && pad->OldState.DPadUp == 0) {
|
||||
} else if (pad->GetDPadUpJustDown()) {
|
||||
animId--;
|
||||
if (animId < 0) {
|
||||
animId = NUM_ANIMS - 1;
|
||||
@ -349,7 +326,7 @@ CAnimViewer::Update(void)
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->NewState.DPadDown && !pad->OldState.DPadDown) {
|
||||
} else if (pad->GetDPadDownJustDown()) {
|
||||
animId = (animId == (NUM_ANIMS - 1) ? 0 : animId + 1);
|
||||
PlayAnimation(pTarget->GetClump(), animGroup, (AnimationId)animId);
|
||||
|
||||
@ -357,17 +334,14 @@ CAnimViewer::Update(void)
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else {
|
||||
if (pad->NewState.Start && !pad->OldState.Start) {
|
||||
} else if (pad->GetStartJustDown()) {
|
||||
|
||||
} else {
|
||||
if (pad->NewState.LeftShoulder1 && !pad->OldState.LeftShoulder1) {
|
||||
nextModelId = LastVehicleModelId(modelId);
|
||||
} else if (pad->GetLeftShoulder1JustDown()) {
|
||||
nextModelId = FirstCarModelId(modelId);
|
||||
AsciiToUnicode("Switched to vehicles", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
} else {
|
||||
// Originally it was GetPad(1)->LeftShoulder2
|
||||
if (pad->NewState.Triangle) {
|
||||
} else if (pad->NewState.Triangle) {
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(pTarget->GetClump()))
|
||||
((CPedModelInfo *)CModelInfo::GetModelInfo(pTarget->GetModelIndex()))->AnimatePedColModelSkinned(pTarget->GetClump());
|
||||
@ -378,21 +352,30 @@ CAnimViewer::Update(void)
|
||||
AsciiToUnicode("Ped Col model will be animated as long as you hold the button", gUString);
|
||||
CMessages::AddMessage(gUString, 100, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (modelInfo->GetModelType() == MITYPE_VEHICLE) {
|
||||
|
||||
if (pad->GetLeftShoulder1JustDown()) {
|
||||
nextModelId = LastPedModelId(modelId);
|
||||
AsciiToUnicode("Switched to peds", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
// Start in mobile
|
||||
} else if (pad->GetSquareJustDown()) {
|
||||
CVehicleModelInfo::LoadVehicleColours();
|
||||
AsciiToUnicode("Carcols.dat reloaded", gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pad->NewState.DPadLeft && pad->OldState.DPadLeft == 0) {
|
||||
nextModelId = FindMeAModelID(modelId, -1);
|
||||
if (pad->GetDPadLeftJustDown()) {
|
||||
nextModelId = NextModelId(modelId, -1);
|
||||
|
||||
sprintf(gString, "Current model ID: %d", nextModelId);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CMessages::AddMessage(gUString, 1000, 0);
|
||||
|
||||
} else if (pad->NewState.DPadRight && pad->OldState.DPadRight == 0) {
|
||||
nextModelId = FindMeAModelID(modelId, 1);
|
||||
} else if (pad->GetDPadRightJustDown()) {
|
||||
nextModelId = NextModelId(modelId, 1);
|
||||
|
||||
sprintf(gString, "Current model ID: %d", nextModelId);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
|
451
src/core/Cam.cpp
451
src/core/Cam.cpp
@ -5,6 +5,7 @@
|
||||
#include "World.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Automobile.h"
|
||||
#include "Boat.h"
|
||||
#include "Ped.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "CopPed.h"
|
||||
@ -29,7 +30,7 @@ bool PrintDebugCode = false;
|
||||
int16 DebugCamMode;
|
||||
|
||||
#ifdef FREE_CAM
|
||||
bool CCamera::bFreeCam = true;
|
||||
bool CCamera::bFreeCam;
|
||||
int nPreviousMode = -1;
|
||||
#endif
|
||||
|
||||
@ -39,11 +40,11 @@ CCam::Init(void)
|
||||
Mode = MODE_FOLLOWPED;
|
||||
Front = CVector(0.0f, 0.0f, -1.0f);
|
||||
Up = CVector(0.0f, 0.0f, 1.0f);
|
||||
Rotating = 0;
|
||||
Rotating = false;
|
||||
m_iDoCollisionChecksOnFrameNum = 1;
|
||||
m_iDoCollisionCheckEveryNumOfFrames = 9;
|
||||
m_iFrameNumWereAt = 0;
|
||||
m_bCollisionChecksOn = 1;
|
||||
m_bCollisionChecksOn = false;
|
||||
m_fRealGroundDist = 0.0f;
|
||||
BetaSpeed = 0.0f;
|
||||
AlphaSpeed = 0.0f;
|
||||
@ -51,21 +52,21 @@ CCam::Init(void)
|
||||
f_max_role_angle = DEGTORAD(5.0f);
|
||||
Distance = 30.0f;
|
||||
DistanceSpeed = 0.0f;
|
||||
m_pLastCarEntered = 0;
|
||||
m_pLastPedLookedAt = 0;
|
||||
ResetStatics = 1;
|
||||
m_pLastCarEntered = nil;
|
||||
m_pLastPedLookedAt = nil;
|
||||
ResetStatics = true;
|
||||
Beta = 0.0f;
|
||||
m_bFixingBeta = 0;
|
||||
m_bFixingBeta = false;
|
||||
CA_MIN_DISTANCE = 0.0f;
|
||||
CA_MAX_DISTANCE = 0.0f;
|
||||
LookingBehind = 0;
|
||||
LookingLeft = 0;
|
||||
LookingRight = 0;
|
||||
LookingBehind = false;
|
||||
LookingLeft = false;
|
||||
LookingRight = false;
|
||||
m_fPlayerInFrontSyphonAngleOffSet = DEGTORAD(20.0f);
|
||||
m_fSyphonModeTargetZOffSet = 0.5f;
|
||||
m_fRadiusForDead = 1.5f;
|
||||
DirectionWasLooking = LOOKING_FORWARD;
|
||||
LookBehindCamWasInFront = 0;
|
||||
LookBehindCamWasInFront = false;
|
||||
f_Roll = 0.0f;
|
||||
f_rollSpeed = 0.0f;
|
||||
m_fCloseInPedHeightOffset = 0.0f;
|
||||
@ -110,7 +111,11 @@ CCam::Process(void)
|
||||
Fwd.x = CamTargetEntity->GetForward().x;
|
||||
Fwd.y = CamTargetEntity->GetForward().y;
|
||||
Fwd.Normalise();
|
||||
// Game normalizes again here manually. useless, so skipped
|
||||
float FwdLength = Fwd.Magnitude2D();
|
||||
if(FwdLength != 0.0f){
|
||||
Fwd.x /= FwdLength;
|
||||
Fwd.y /= FwdLength;
|
||||
}
|
||||
|
||||
float FwdSpeedX = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().x * Fwd.x;
|
||||
float FwdSpeedY = ((CVehicle*)CamTargetEntity)->GetMoveSpeed().y * Fwd.y;
|
||||
@ -162,7 +167,9 @@ CCam::Process(void)
|
||||
case MODE_MODELVIEW:
|
||||
Process_ModelView(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
// case MODE_BILL:
|
||||
case MODE_BILL:
|
||||
Process_Bill(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
case MODE_SYPHON:
|
||||
Process_Syphon(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
@ -210,10 +217,18 @@ CCam::Process(void)
|
||||
case MODE_PLAYER_FALLEN_WATER:
|
||||
Process_Player_Fallen_Water(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
// case MODE_CAM_ON_TRAIN_ROOF:
|
||||
// case MODE_CAM_RUNNING_SIDE_TRAIN:
|
||||
// case MODE_BLOOD_ON_THE_TRACKS:
|
||||
// case MODE_IM_THE_PASSENGER_WOOWOO:
|
||||
case MODE_CAM_ON_TRAIN_ROOF:
|
||||
Process_Cam_On_Train_Roof(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
case MODE_CAM_RUNNING_SIDE_TRAIN:
|
||||
Process_Cam_Running_Side_Train(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
case MODE_BLOOD_ON_THE_TRACKS:
|
||||
Process_Blood_On_The_Tracks(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
case MODE_IM_THE_PASSENGER_WOOWOO:
|
||||
Process_Im_The_Passenger_Woo_Woo(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
case MODE_SYPHON_CRIM_IN_FRONT:
|
||||
Process_Syphon_Crim_In_Front(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
break;
|
||||
@ -263,7 +278,7 @@ CCam::Process(void)
|
||||
CVector TargetToCam = Source - m_cvecTargetCoorsForFudgeInter;
|
||||
float DistOnGround = TargetToCam.Magnitude2D();
|
||||
m_fTrueBeta = CGeneral::GetATanOfXY(TargetToCam.x, TargetToCam.y);
|
||||
m_fTrueAlpha = CGeneral::GetATanOfXY(TargetToCam.z, DistOnGround);
|
||||
m_fTrueAlpha = CGeneral::GetATanOfXY(DistOnGround, TargetToCam.z);
|
||||
if(TheCamera.m_uiTransitionState == 0)
|
||||
KeepTrackOfTheSpeed(Source, m_cvecTargetCoorsForFudgeInter, Up, m_fTrueAlpha, m_fTrueBeta, FOV);
|
||||
|
||||
@ -419,11 +434,11 @@ CCam::ProcessSpecialHeightRoutines(void)
|
||||
float DistScale = (2.1f - dist)/2.1f;
|
||||
if(Mode == MODE_FOLLOWPED){
|
||||
if(TheCamera.PedZoomIndicator == CAM_ZOOM_1)
|
||||
Offset = 0.45*DistScale + PedZDist;
|
||||
Offset = 0.45f*DistScale + PedZDist;
|
||||
if(TheCamera.PedZoomIndicator == CAM_ZOOM_2)
|
||||
Offset = 0.35*DistScale + PedZDist;
|
||||
Offset = 0.35f*DistScale + PedZDist;
|
||||
if(TheCamera.PedZoomIndicator == CAM_ZOOM_3)
|
||||
Offset = 0.25*DistScale + PedZDist;
|
||||
Offset = 0.25f*DistScale + PedZDist;
|
||||
if(Abs(CGeneral::GetRadianAngleBetweenPoints(CamToPed.x, CamToPed.y, CamToTarget.x, CamToTarget.y)) > HALFPI)
|
||||
Offset += 0.3f;
|
||||
m_fPedBetweenCameraHeightOffset = Offset + 1.3f;
|
||||
@ -504,11 +519,11 @@ CCam::ProcessSpecialHeightRoutines(void)
|
||||
|
||||
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_DIRT:
|
||||
case SURFACE_DIRTTRACK:
|
||||
case SURFACE_STEEL:
|
||||
case SURFACE_TIRE:
|
||||
case SURFACE_STONE:
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_MUD_DRY:
|
||||
case SURFACE_THICK_METAL_PLATE:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
OnRoad = true;
|
||||
|
||||
if(CCullZones::PlayerNoRain())
|
||||
@ -565,9 +580,9 @@ CCam::ProcessSpecialHeightRoutines(void)
|
||||
if(PreviouslyFailedRoadHeightCheck && m_fCloseInPedHeightOffset < 0.0001f){
|
||||
if(colPoint.surfaceB != SURFACE_TARMAC &&
|
||||
colPoint.surfaceB != SURFACE_GRASS &&
|
||||
colPoint.surfaceB != SURFACE_DIRT &&
|
||||
colPoint.surfaceB != SURFACE_DIRTTRACK &&
|
||||
colPoint.surfaceB != SURFACE_STONE){
|
||||
colPoint.surfaceB != SURFACE_GRAVEL &&
|
||||
colPoint.surfaceB != SURFACE_MUD_DRY &&
|
||||
colPoint.surfaceB != SURFACE_STEEP_CLIFF){
|
||||
if(m_fRoadOffSet > 1.4f)
|
||||
m_fRoadOffSet = 1.4f;
|
||||
}else{
|
||||
@ -795,7 +810,7 @@ CCam::ClipIfPedInFrontOfPlayer(void)
|
||||
while(DeltaAngle >= PI) DeltaAngle -= 2*PI;
|
||||
while(DeltaAngle < -PI) DeltaAngle += 2*PI;
|
||||
if(Abs(DeltaAngle) < HALFPI){
|
||||
fDist = Sqrt(SQR(vDist.x) + SQR(vDist.y));
|
||||
fDist = vDist.Magnitude2D();
|
||||
if(fDist < 1.25f){
|
||||
Near = DEFAULT_NEAR - (1.25f - fDist);
|
||||
if(Near < 0.05f)
|
||||
@ -822,9 +837,9 @@ CCam::KeepTrackOfTheSpeed(const CVector &source, const CVector &target, const CV
|
||||
PreviousUp = up;
|
||||
}
|
||||
|
||||
m_cvecSourceSpeedOverOneFrame = PreviousSource - source;
|
||||
m_cvecTargetSpeedOverOneFrame = PreviousTarget - target;
|
||||
m_cvecUpOverOneFrame = PreviousUp - up;
|
||||
m_cvecSourceSpeedOverOneFrame = source - PreviousSource;
|
||||
m_cvecTargetSpeedOverOneFrame = target - PreviousTarget;
|
||||
m_cvecUpOverOneFrame = up - PreviousUp;
|
||||
m_fFovSpeedOverOneFrame = fov - PreviousFov;
|
||||
m_fBetaSpeedOverOneFrame = beta - PreviousBeta;
|
||||
MakeAngleLessThan180(m_fBetaSpeedOverOneFrame);
|
||||
@ -846,17 +861,13 @@ CCam::Using3rdPersonMouseCam(void)
|
||||
(Mode == MODE_FOLLOWPED ||
|
||||
TheCamera.m_bPlayerIsInGarage &&
|
||||
FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
|
||||
Mode != MODE_TOPDOWN && this->CamTargetEntity == FindPlayerPed());
|
||||
Mode != MODE_TOPDOWN && CamTargetEntity == FindPlayerPed());
|
||||
}
|
||||
|
||||
bool
|
||||
CCam::GetWeaponFirstPersonOn(void)
|
||||
{
|
||||
CEntity *target = this->CamTargetEntity;
|
||||
if (target && target->IsPed())
|
||||
return ((CPed*)target)->GetWeapon()->m_bAddRotOffset;
|
||||
|
||||
return false;
|
||||
return CamTargetEntity && CamTargetEntity->IsPed() && ((CPed*)CamTargetEntity)->GetWeapon()->m_bAddRotOffset;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -992,12 +1003,15 @@ CCam::GetPedBetaAngleForClearView(const CVector &Target, float Dist, float BetaO
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
static float DefaultAcceleration = 0.045f;
|
||||
static float DefaultMaxStep = 0.15f;
|
||||
float DefaultAcceleration = 0.045f;
|
||||
float DefaultMaxStep = 0.15f;
|
||||
|
||||
void
|
||||
CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
if(!CamTargetEntity->IsPed())
|
||||
return;
|
||||
|
||||
const float GroundDist = 1.85f;
|
||||
|
||||
CVector TargetCoors, Dist, IdealSource;
|
||||
@ -1014,7 +1028,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
bool GoingBehind = false;
|
||||
bool Obscured = false;
|
||||
bool BuildingCheckObscured = false;
|
||||
bool HackPlayerOnStoppingTrain = false;
|
||||
bool StandingInTrain = false;
|
||||
static int TimeIndicatedWantedToGoDown = 0;
|
||||
static bool StartedCountingForGoDown = false;
|
||||
float DeltaBeta;
|
||||
@ -1023,12 +1037,6 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
bBelowMinDist = false;
|
||||
bBehindPlayerDesired = false;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(!CamTargetEntity->IsPed())
|
||||
return;
|
||||
#endif
|
||||
assert(CamTargetEntity->IsPed());
|
||||
|
||||
// CenterDist should be > LateralDist because we don't have an angle for safety in this case
|
||||
float CenterDist, LateralDist;
|
||||
float AngleToGoToSpeed;
|
||||
@ -1094,7 +1102,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
|
||||
if(FindPlayerVehicle())
|
||||
if(FindPlayerVehicle()->m_vehType == VEHICLE_TYPE_TRAIN)
|
||||
HackPlayerOnStoppingTrain = true;
|
||||
StandingInTrain = true;
|
||||
|
||||
if(TheCamera.m_bCamDirectlyInFront){
|
||||
m_bCollisionChecksOn = true;
|
||||
@ -1347,7 +1355,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
|
||||
|
||||
if(TheCamera.m_bCamDirectlyBehind || TheCamera.m_bCamDirectlyInFront ||
|
||||
HackPlayerOnStoppingTrain || Rotating){
|
||||
StandingInTrain || Rotating){
|
||||
if(TheCamera.m_bCamDirectlyBehind){
|
||||
Beta = TargetOrientation + PI;
|
||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||
@ -1358,7 +1366,7 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
||||
}
|
||||
if(HackPlayerOnStoppingTrain){
|
||||
if(StandingInTrain){
|
||||
Beta = TargetOrientation + PI;
|
||||
Source.x = TargetCoors.x + RotDistance * Cos(Beta);
|
||||
Source.y = TargetCoors.y + RotDistance * Sin(Beta);
|
||||
@ -1408,11 +1416,11 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
bool foo = false;
|
||||
switch(((CPhysical*)CamTargetEntity)->m_nSurfaceTouched)
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_DIRT:
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_STEEL:
|
||||
case SURFACE_TIRE:
|
||||
case SURFACE_STONE:
|
||||
case SURFACE_THICK_METAL_PLATE:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
foo = true;
|
||||
if(foo)
|
||||
WellBufferMe(TargetHeight, &m_fCamBufferedHeight, &m_fCamBufferedHeightSpeed, 0.4f, 0.05f, false);
|
||||
@ -1467,14 +1475,14 @@ CCam::Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
static float fBaseDist = 1.7f;
|
||||
static float fAngleDist = 2.0f;
|
||||
static float fFalloff = 3.0f;
|
||||
static float fStickSens = 0.01f;
|
||||
static float fTweakFOV = 1.05f;
|
||||
static float fTranslateCamUp = 0.8f;
|
||||
static int16 nFadeControlThreshhold = 45;
|
||||
static float fDefaultAlphaOrient = -0.22f;
|
||||
float fBaseDist = 1.7f;
|
||||
float fAngleDist = 2.0f;
|
||||
float fFalloff = 3.0f;
|
||||
float fStickSens = 0.01f;
|
||||
float fTweakFOV = 1.05f;
|
||||
float fTranslateCamUp = 0.8f;
|
||||
int16 nFadeControlThreshhold = 45;
|
||||
float fDefaultAlphaOrient = -0.22f;
|
||||
|
||||
void
|
||||
CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
@ -1516,8 +1524,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
|
||||
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
|
||||
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
|
||||
}else{
|
||||
BetaOffset = LookLeftRight * fStickSens * (0.5f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.3f/7.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
BetaOffset = LookLeftRight * fStickSens * (1.0f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.6f/14.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
if(TheCamera.GetFading() && TheCamera.GetFadingDirection() == FADE_IN && nFadeControlThreshhold < CDraw::FadeValue ||
|
||||
@ -1539,7 +1547,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
TargetCoors = CameraTarget;
|
||||
TargetCoors.z += fTranslateCamUp;
|
||||
@ -1577,7 +1585,7 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
|
||||
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
float ColCamDist = CamDist - PedColDist;
|
||||
if(entity->IsPed() && ColCamDist > 1.0f){
|
||||
if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
|
||||
// Ped in the way but not clipping through
|
||||
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
@ -1615,9 +1623,12 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
|
||||
if(dist == 0.1f)
|
||||
Source += (TargetCoors - Source)*0.3f;
|
||||
|
||||
Near = RwCameraGetNearClipPlane(Scene.camera);
|
||||
#ifndef FIX_BUGS
|
||||
// this is totally wrong...
|
||||
radius = Tan(FOV / 2.0f) * Near;
|
||||
#else
|
||||
radius = ViewPlaneWidth*Near;
|
||||
#endif
|
||||
// Keep testing
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
@ -1656,6 +1667,8 @@ CCam::Process_FollowPedWithMouse(const CVector &CameraTarget, float TargetOrient
|
||||
}
|
||||
}
|
||||
|
||||
float fBillsBetaOffset; // made up name, actually in CCam
|
||||
|
||||
void
|
||||
CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
@ -1675,6 +1688,15 @@ CCam::Process_BehindCar(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
if(Length < 0.002f)
|
||||
Length = 0.002f;
|
||||
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
// This is completely made up but Bill's cam manipulates an angle before calling this
|
||||
// and otherwise calculating Beta doesn't make much sense.
|
||||
Beta += fBillsBetaOffset;
|
||||
fBillsBetaOffset = 0.0f;
|
||||
Dist.x = -Length*Cos(Beta);
|
||||
Dist.y = -Length*Sin(Beta);
|
||||
Source = TargetCoors + Dist;
|
||||
#endif
|
||||
if(Length > CA_MAX_DISTANCE){
|
||||
Source.x = TargetCoors.x + Dist.x/Length * CA_MAX_DISTANCE;
|
||||
Source.y = TargetCoors.y + Dist.y/Length * CA_MAX_DISTANCE;
|
||||
@ -1764,8 +1786,13 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
|
||||
else
|
||||
WellBufferMe(TargetZOffSet, &RoadHeightFix, &RoadHeightFixSpeed, 0.27f, 0.1f, false);
|
||||
|
||||
if((colpoint.surfaceB == SURFACE_DEFAULT || colpoint.surfaceB >= SURFACE_METAL6) &&
|
||||
colpoint.surfaceB != SURFACE_STEEL && colpoint.surfaceB != SURFACE_STONE &&
|
||||
if(colpoint.surfaceB != SURFACE_TARMAC &&
|
||||
colpoint.surfaceB != SURFACE_GRASS &&
|
||||
colpoint.surfaceB != SURFACE_GRAVEL &&
|
||||
colpoint.surfaceB != SURFACE_MUD_DRY &&
|
||||
colpoint.surfaceB != SURFACE_PAVEMENT &&
|
||||
colpoint.surfaceB != SURFACE_THICK_METAL_PLATE &&
|
||||
colpoint.surfaceB != SURFACE_STEEP_CLIFF &&
|
||||
RoadHeightFix > 1.4f)
|
||||
RoadHeightFix = 1.4f;
|
||||
|
||||
@ -1775,14 +1802,14 @@ CCam::WorkOutCamHeightWeeCar(CVector &TargetCoors, float TargetOrientation)
|
||||
void
|
||||
CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, float TargetHeight)
|
||||
{
|
||||
float AlphaOffset = 0.0f;
|
||||
bool CamClear = true;
|
||||
|
||||
static float LastTargetAlphaWithCollisionOn = 0.0f;
|
||||
static float LastTopAlphaSpeed = 0.0f;
|
||||
static float LastAlphaSpeedStep = 0.0f;
|
||||
static bool PreviousNearCheckNearClipSmall = false;
|
||||
|
||||
bool CamClear = true;
|
||||
float ModeAlpha = 0.0f;
|
||||
|
||||
if(ResetStatics){
|
||||
LastTargetAlphaWithCollisionOn = 0.0f;
|
||||
LastTopAlphaSpeed = 0.0f;
|
||||
@ -1797,17 +1824,16 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
if(zoomvalue < 0.1f)
|
||||
zoomvalue = 0.1f;
|
||||
if(TheCamera.CarZoomIndicator == CAM_ZOOM_1)
|
||||
ModeAlpha = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
|
||||
AlphaOffset = CGeneral::GetATanOfXY(23.0f, zoomvalue); // near
|
||||
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_2)
|
||||
ModeAlpha = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
|
||||
AlphaOffset = CGeneral::GetATanOfXY(10.8f, zoomvalue); // mid
|
||||
else if(TheCamera.CarZoomIndicator == CAM_ZOOM_3)
|
||||
ModeAlpha = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
|
||||
AlphaOffset = CGeneral::GetATanOfXY(7.0f, zoomvalue); // far
|
||||
|
||||
|
||||
float Length = (Source - TargetCoors).Magnitude2D();
|
||||
if(m_bCollisionChecksOn){ // there's another variable (on PC) but it's uninitialised
|
||||
CVector Forward = CamTargetEntity->GetForward();
|
||||
float CarAlpha = CGeneral::GetATanOfXY(Forward.Magnitude2D(), Forward.z);
|
||||
float CarAlpha = CGeneral::GetATanOfXY(CamTargetEntity->GetForward().Magnitude2D(), CamTargetEntity->GetForward().z);
|
||||
// this shouldn't be necessary....
|
||||
while(CarAlpha >= PI) CarAlpha -= 2*PI;
|
||||
while(CarAlpha < -PI) CarAlpha += 2*PI;
|
||||
@ -1815,11 +1841,11 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
|
||||
float deltaBeta = Beta - TargetOrientation;
|
||||
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
||||
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
||||
float DeltaBeta = Beta - TargetOrientation;
|
||||
while(DeltaBeta >= PI) DeltaBeta -= 2*PI;
|
||||
while(DeltaBeta < -PI) DeltaBeta += 2*PI;
|
||||
|
||||
float BehindCarNess = Cos(deltaBeta); // 1 if behind car, 0 if side, -1 if in front
|
||||
float BehindCarNess = Cos(DeltaBeta); // 1 if behind car, 0 if side, -1 if in front
|
||||
CarAlpha = -CarAlpha * BehindCarNess;
|
||||
if(CarAlpha < -0.01f)
|
||||
CarAlpha = -0.01f;
|
||||
@ -1829,10 +1855,10 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
|
||||
// What's this?? wouldn't it make more sense to clamp?
|
||||
float AngleLimit = DEGTORAD(1.8f);
|
||||
if(DeltaAlpha < -AngleLimit)
|
||||
DeltaAlpha += AngleLimit;
|
||||
else if(DeltaAlpha > AngleLimit)
|
||||
if(DeltaAlpha > AngleLimit)
|
||||
DeltaAlpha -= AngleLimit;
|
||||
else if(DeltaAlpha < -AngleLimit)
|
||||
DeltaAlpha += AngleLimit;
|
||||
else
|
||||
DeltaAlpha = 0.0f;
|
||||
|
||||
@ -1851,7 +1877,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
float CarRoof = CWorld::FindRoofZFor3DCoord(TargetCoors.x, TargetCoors.y, CarBottom, &FoundRoofCenter);
|
||||
|
||||
// Check sides of the car
|
||||
Forward = CamTargetEntity->GetForward(); // we actually still have that...
|
||||
CVector Forward = CamTargetEntity->GetForward();
|
||||
Forward.Normalise(); // shouldn't be necessary
|
||||
float CarSideAngle = CGeneral::GetATanOfXY(Forward.x, Forward.y) + PI/2.0f;
|
||||
float SideX = 2.5f * Cos(CarSideAngle);
|
||||
@ -1860,7 +1886,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
CWorld::FindRoofZFor3DCoord(TargetCoors.x - SideX, TargetCoors.y - SideY, CarBottom, &FoundRoofSide2);
|
||||
|
||||
// Now find out at what height we'd like to place the camera
|
||||
float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + ModeAlpha) + m_fCloseInCarHeightOffset, &FoundCamGround);
|
||||
float CamGround = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, TargetCoors.z + Length*Sin(Alpha + AlphaOffset) + m_fCloseInCarHeightOffset, &FoundCamGround);
|
||||
float CamTargetZ = 0.0f;
|
||||
if(FoundCamGround){
|
||||
// This is the normal case
|
||||
@ -1890,15 +1916,15 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
TargetAlpha = DEGTORAD(-7.0f);
|
||||
|
||||
// huh?
|
||||
if(TargetAlpha > ModeAlpha)
|
||||
if(TargetAlpha > AlphaOffset)
|
||||
CamClear = true;
|
||||
// Camera is contrained by collision in some way
|
||||
// Camera is constrained by collision in some way
|
||||
PreviousNearCheckNearClipSmall = false;
|
||||
if(!CamClear){
|
||||
PreviousNearCheckNearClipSmall = true;
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
|
||||
DeltaAlpha = TargetAlpha - (Alpha + ModeAlpha);
|
||||
DeltaAlpha = TargetAlpha - (Alpha + AlphaOffset);
|
||||
while(DeltaAlpha >= PI) DeltaAlpha -= 2*PI;
|
||||
while(DeltaAlpha < -PI) DeltaAlpha += 2*PI;
|
||||
|
||||
@ -1907,26 +1933,25 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
}
|
||||
|
||||
// Now do things if CamClear...but what is that anyway?
|
||||
float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + ModeAlpha) + m_fCloseInCarHeightOffset;
|
||||
float CamZ = TargetCoors.z + Length*Sin(Alpha + DeltaAlpha + AlphaOffset) + m_fCloseInCarHeightOffset;
|
||||
bool FoundGround, FoundRoof;
|
||||
float CamGround2 = CWorld::FindGroundZFor3DCoord(Source.x, Source.y, CamZ, &FoundGround);
|
||||
if(FoundGround){
|
||||
if(CamClear)
|
||||
if(FoundGround && CamClear){
|
||||
if(CamZ - CamGround2 < 1.5f){
|
||||
PreviousNearCheckNearClipSmall = true;
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
|
||||
float dz = CamGround2 + 1.5f - TargetCoors.z;
|
||||
float a;
|
||||
if(Length == 0.0f || CamGround2 + 1.5f - TargetCoors.z == 0.0f)
|
||||
if(Length == 0.0f || dz == 0.0f)
|
||||
a = Alpha;
|
||||
else
|
||||
a = CGeneral::GetATanOfXY(Length, CamGround2 + 1.5f - TargetCoors.z);
|
||||
a = CGeneral::GetATanOfXY(Length, dz);
|
||||
while(a > PI) a -= 2*PI;
|
||||
while(a < -PI) a += 2*PI;
|
||||
DeltaAlpha = a - Alpha;
|
||||
}
|
||||
}else{
|
||||
if(CamClear){
|
||||
}else if(CamClear){
|
||||
float CamRoof2 = CWorld::FindRoofZFor3DCoord(Source.x, Source.y, CamZ, &FoundRoof);
|
||||
if(FoundRoof && CamZ - CamRoof2 < 1.5f){
|
||||
PreviousNearCheckNearClipSmall = true;
|
||||
@ -1935,17 +1960,17 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
if(CamRoof2 > TargetCoors.z + 3.5f)
|
||||
CamRoof2 = TargetCoors.z + 3.5f;
|
||||
|
||||
float dz = CamRoof2 + 1.5f - TargetCoors.z;
|
||||
float a;
|
||||
if(Length == 0.0f || CamRoof2 + 1.5f - TargetCoors.z == 0.0f)
|
||||
if(Length == 0.0f || dz == 0.0f)
|
||||
a = Alpha;
|
||||
else
|
||||
a = CGeneral::GetATanOfXY(Length, CamRoof2 + 1.5f - TargetCoors.z);
|
||||
a = CGeneral::GetATanOfXY(Length, dz);
|
||||
while(a > PI) a -= 2*PI;
|
||||
while(a < -PI) a += 2*PI;
|
||||
DeltaAlpha = a - Alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
LastTargetAlphaWithCollisionOn = DeltaAlpha + Alpha;
|
||||
LastTopAlphaSpeed = TopAlphaSpeed;
|
||||
@ -1957,7 +1982,7 @@ CCam::WorkOutCamHeight(const CVector &TargetCoors, float TargetOrientation, floa
|
||||
|
||||
WellBufferMe(LastTargetAlphaWithCollisionOn, &Alpha, &AlphaSpeed, LastTopAlphaSpeed, LastAlphaSpeedStep, true);
|
||||
|
||||
Source.z = TargetCoors.z + Sin(Alpha + ModeAlpha)*Length + m_fCloseInCarHeightOffset;
|
||||
Source.z = TargetCoors.z + Sin(Alpha + AlphaOffset)*Length + m_fCloseInCarHeightOffset;
|
||||
}
|
||||
|
||||
// Rotate cam behind the car when the car is moving forward
|
||||
@ -2107,9 +2132,9 @@ CCam::Process_Cam_On_A_String(const CVector &CameraTarget, float TargetOrientati
|
||||
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
|
||||
CVector Dimensions = mi->GetColModel()->boundingBox.max - mi->GetColModel()->boundingBox.min;
|
||||
CVector TargetCoors = CameraTarget;
|
||||
float BaseDist = Dimensions.Magnitude2D();
|
||||
|
||||
CVector TargetCoors = CameraTarget;
|
||||
TargetCoors.z += Dimensions.z - 0.1f; // final
|
||||
Beta = CGeneral::GetATanOfXY(TargetCoors.x - Source.x, TargetCoors.y - Source.y);
|
||||
while(Alpha >= PI) Alpha -= 2*PI;
|
||||
@ -2144,6 +2169,8 @@ CCam::Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist)
|
||||
if(ResetStatics)
|
||||
Source = TargetCoors + Dist*(CA_MAX_DISTANCE + 1.0f);
|
||||
|
||||
Dist = Source - TargetCoors;
|
||||
|
||||
float Length = Dist.Magnitude2D();
|
||||
if(Length < 0.001f){
|
||||
// This probably shouldn't happen. reset view
|
||||
@ -2171,7 +2198,7 @@ CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
|
||||
static float HeightFixerCarsObscuring = 0.0f;
|
||||
static float HeightFixerCarsObscuringSpeed = 0.0f;
|
||||
CColPoint colPoint;
|
||||
CEntity *entity;
|
||||
CEntity *entity = nil;
|
||||
|
||||
float HeightTarget = 0.0f;
|
||||
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, false, true, false, false, false, false, false)){
|
||||
@ -2468,8 +2495,8 @@ CCam::Process_Rocket(const CVector &CameraTarget, float, float, float)
|
||||
}else{
|
||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
@ -2570,13 +2597,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
|
||||
}else{
|
||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
HeadPos.x = 0.0f;
|
||||
@ -2682,12 +2709,12 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
LookUpDown = CPad::GetPad(0)->LookAroundUpDown();
|
||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
|
||||
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
|
||||
@ -2732,9 +2759,9 @@ CCam::Process_1stPerson(const CVector &CameraTarget, float TargetOrientation, fl
|
||||
}else{
|
||||
assert(CamTargetEntity->IsVehicle());
|
||||
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(CamTargetEntity->GetModelIndex());
|
||||
CVector CamPos = mi->m_vehicleType == VEHICLE_TYPE_BOAT ? mi->m_positions[BOAT_POS_FRONTSEAT] : mi->m_positions[CAR_POS_FRONTSEAT];
|
||||
CVector CamPos = mi->GetFrontSeatPosn();
|
||||
CamPos.x = 0.0f;
|
||||
CamPos.y += -0.08f;
|
||||
CamPos.y += 0.08f;
|
||||
CamPos.z += 0.62f;
|
||||
FOV = 60.0f;
|
||||
Source = Multiply3x3(CamTargetEntity->GetMatrix(), CamPos);
|
||||
@ -2833,7 +2860,7 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
||||
CVector Fwd = CamTargetEntity->GetForward();
|
||||
Fwd.z = 0.0f;
|
||||
Fwd.Normalise();
|
||||
HeadPos = (HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition());
|
||||
HeadPos = HeadDelta*1.23f*Fwd + CamTargetEntity->GetPosition();
|
||||
HeadPos.z += 0.59f;
|
||||
}
|
||||
Source = HeadPos;
|
||||
@ -2861,13 +2888,13 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
||||
}else{
|
||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
|
||||
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
|
||||
@ -2911,13 +2938,8 @@ CCam::Process_1rstPersonPedOnPC(const CVector&, float TargetOrientation, float,
|
||||
void
|
||||
CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
if(CamTargetEntity->m_rwObject == nil)
|
||||
return;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(!CamTargetEntity->IsPed())
|
||||
return;
|
||||
#endif
|
||||
|
||||
static bool FailedTestTwelveFramesAgo = false;
|
||||
RwV3d HeadPos;
|
||||
@ -2927,9 +2949,9 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
|
||||
static float TargetFOV = 0.0f;
|
||||
|
||||
if(ResetStatics){
|
||||
Beta = TargetOrientation;
|
||||
Beta = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
|
||||
Alpha = 0.0f;
|
||||
m_fInitialPlayerOrientation = TargetOrientation;
|
||||
m_fInitialPlayerOrientation = ((CPed*)CamTargetEntity)->m_fRotationCur + HALFPI;
|
||||
FailedTestTwelveFramesAgo = false;
|
||||
// static DPadVertical unused
|
||||
// static DPadHorizontal unused
|
||||
@ -2964,13 +2986,13 @@ CCam::Process_Sniper(const CVector &CameraTarget, float TargetOrientation, float
|
||||
}else{
|
||||
float xdir = LookLeftRight < 0.0f ? -1.0f : 1.0f;
|
||||
float ydir = LookUpDown < 0.0f ? -1.0f : 1.0f;
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir/17.5 * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Beta += SQR(LookLeftRight/100.0f)*xdir*0.8f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
Alpha += SQR(LookUpDown/150.0f)*ydir*1.0f/14.0f * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
while(Beta >= PI) Beta -= 2*PI;
|
||||
while(Beta < -PI) Beta += 2*PI;
|
||||
if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
|
||||
TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
|
||||
@ -3175,6 +3197,12 @@ CCam::Process_Syphon_Crim_In_Front(const CVector &CameraTarget, float, float, fl
|
||||
while(AimingAngle >= PI) AimingAngle -= 2*PI;
|
||||
while(AimingAngle < -PI) AimingAngle += 2*PI;
|
||||
|
||||
if(ResetStatics){
|
||||
if(AimingAngle > 0.0f)
|
||||
m_fPlayerInFrontSyphonAngleOffSet = -m_fPlayerInFrontSyphonAngleOffSet;
|
||||
ResetStatics = false;
|
||||
}
|
||||
|
||||
if(TheCamera.PlayerWeaponMode.Mode == MODE_SYPHON)
|
||||
Beta = AimingAngle + m_fPlayerInFrontSyphonAngleOffSet;
|
||||
|
||||
@ -3569,8 +3597,7 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
||||
CVector Left = CrossProduct(Up, Front);
|
||||
Up = CrossProduct(Front, Left);
|
||||
Up.Normalise();
|
||||
FOV = PsuedoFOV;
|
||||
}else{
|
||||
}else if(uiTime >= uiFinishTime){
|
||||
// end
|
||||
ArrayMarkerSource = (TheCamera.m_arrPathArray[2].m_arr_PathData[0] - 1)*10 + 1;
|
||||
ArrayMarkerFront = (TheCamera.m_arrPathArray[3].m_arr_PathData[0] - 1)*10 + 1;
|
||||
@ -3597,8 +3624,8 @@ CCam::Process_FlyBy(const CVector&, float, float, float)
|
||||
CVector Left = CrossProduct(Up, Front);
|
||||
Up = CrossProduct(Front, Left);
|
||||
Up.Normalise();
|
||||
FOV = PsuedoFOV;
|
||||
}
|
||||
FOV = PsuedoFOV;
|
||||
}
|
||||
|
||||
void
|
||||
@ -3618,12 +3645,13 @@ CCam::Process_WheelCam(const CVector&, float, float, float)
|
||||
}
|
||||
|
||||
CVector NewUp(0.0f, 0.0f, 1.0f);
|
||||
CVector Left = CrossProduct(Front, NewUp);
|
||||
Left.Normalise();
|
||||
NewUp = CrossProduct(Left, Front);
|
||||
CVector Right = CrossProduct(Front, NewUp);
|
||||
Right.Normalise();
|
||||
NewUp = CrossProduct(Right, Front);
|
||||
NewUp.Normalise();
|
||||
|
||||
float Roll = Cos((CTimer::GetTimeInMilliseconds()&0x1FFFF)/(float)0x1FFFF * TWOPI);
|
||||
Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Left;
|
||||
Up = Cos(Roll*0.4f)*NewUp + Sin(Roll*0.4f)*Right;
|
||||
}
|
||||
|
||||
void
|
||||
@ -3733,18 +3761,18 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
if(CPad::GetPad(0)->GetLeftMouse()){
|
||||
Alpha += DEGTORAD(CPad::GetPad(0)->GetMouseY()/2.0f);
|
||||
Beta -= DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
|
||||
Beta += DEGTORAD(CPad::GetPad(0)->GetMouseX()/2.0f);
|
||||
}
|
||||
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
|
||||
|
||||
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
|
||||
if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
|
||||
if(CPad::GetPad(1)->GetSquare() || KEYDOWN('W'))
|
||||
Speed += 0.1f;
|
||||
@ -3806,7 +3834,11 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
Source.y += 1.0f;
|
||||
GetVectorsReadyForRW();
|
||||
|
||||
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_DISABLED_1;
|
||||
#ifdef FIX_BUGS
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
|
||||
#else
|
||||
CPad::GetPad(0)->DisablePlayerControls = PLAYERCONTROL_CAMERA;
|
||||
#endif
|
||||
|
||||
if(CPad::GetPad(1)->GetLeftShockJustDown() && gbBigWhiteDebugLightSwitchedOn)
|
||||
CShadows::StoreShadowToBeRendered(SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &Source,
|
||||
@ -3830,14 +3862,14 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 3.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 3.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 3.0f;
|
||||
|
||||
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
|
||||
if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
|
||||
if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse())
|
||||
Speed += 0.1f;
|
||||
@ -3859,8 +3891,7 @@ CCam::Process_Debug(const CVector&, float, float, float)
|
||||
if(FindPlayerVehicle())
|
||||
FindPlayerVehicle()->Teleport(Source);
|
||||
else
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->GetPosition() = Source;
|
||||
|
||||
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetPosition(Source);
|
||||
}
|
||||
|
||||
// stay inside sectors
|
||||
@ -3903,13 +3934,13 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
RwCameraSetNearClipPlane(Scene.camera, DEFAULT_NEAR);
|
||||
FOV = DefaultFOV;
|
||||
Alpha += DEGTORAD(CPad::GetPad(1)->GetLeftStickY()) / 50.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX())*1.5f / 19.0f;
|
||||
Beta += DEGTORAD(CPad::GetPad(1)->GetLeftStickX()*1.5f) / 19.0f;
|
||||
|
||||
if(CamTargetEntity && CSceneEdit::m_bCameraFollowActor){
|
||||
TargetCoors = CamTargetEntity->GetPosition();
|
||||
}else if(CSceneEdit::m_bRecording){
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.x = Source.x + Cos(Alpha) * Sin(Beta) * 7.0f;
|
||||
TargetCoors.y = Source.y + Cos(Alpha) * Cos(Beta) * 7.0f;
|
||||
TargetCoors.z = Source.z + Sin(Alpha) * 7.0f;
|
||||
}else
|
||||
TargetCoors = CSceneEdit::m_vecCamHeading + Source;
|
||||
@ -3917,7 +3948,7 @@ CCam::Process_Editor(const CVector&, float, float, float)
|
||||
CSceneEdit::m_vecCamHeading = TargetCoors - Source;
|
||||
|
||||
if(Alpha > DEGTORAD(89.5f)) Alpha = DEGTORAD(89.5f);
|
||||
if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
else if(Alpha < DEGTORAD(-89.5f)) Alpha = DEGTORAD(-89.5f);
|
||||
|
||||
if(CPad::GetPad(1)->GetSquare() || CPad::GetPad(1)->GetLeftMouse())
|
||||
Speed += 0.1f;
|
||||
@ -4048,11 +4079,11 @@ bool
|
||||
CCam::ProcessArrestCamOne(void)
|
||||
{
|
||||
FOV = 45.0f;
|
||||
if(ResetStatics)
|
||||
if(!ResetStatics)
|
||||
return true;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if(!CamTargetEntity->IsPed())
|
||||
if(!CamTargetEntity->IsPed() || ((CPlayerPed*)TheCamera.pTargetEntity)->m_pArrestingCop == nil)
|
||||
return true;
|
||||
#endif
|
||||
|
||||
@ -4107,18 +4138,18 @@ CCam::ProcessArrestCamTwo(void)
|
||||
CVector TargetCoors, ToCamera;
|
||||
float BetaOffset;
|
||||
float SourceX, SourceY;
|
||||
CCam *ActiveCam = &TheCamera.Cams[TheCamera.ActiveCam];
|
||||
if(&ActiveCam[1] == this){
|
||||
if(&TheCamera.Cams[TheCamera.ActiveCam] == this){
|
||||
SourceX = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.x;
|
||||
SourceY = TheCamera.Cams[(TheCamera.ActiveCam + 1) % 2].Source.y;
|
||||
}else{
|
||||
SourceX = ActiveCam[1].Source.x;
|
||||
SourceY = ActiveCam[1].Source.y;
|
||||
SourceX = TheCamera.Cams[TheCamera.ActiveCam].Source.x;
|
||||
SourceY = TheCamera.Cams[TheCamera.ActiveCam].Source.y;
|
||||
}
|
||||
|
||||
for(int i = 0; i <= 1; i++){
|
||||
int Dir = i == 0 ? 1 : -1;
|
||||
|
||||
FOV = 60.0f;
|
||||
TargetCoors = player->GetPosition();
|
||||
Beta = CGeneral::GetATanOfXY(TargetCoors.x-SourceX, TargetCoors.y-SourceY);
|
||||
BetaOffset = DEGTORAD(Dir*80);
|
||||
@ -4412,6 +4443,106 @@ CCam::Process_FollowPed_WithBinding(const CVector &CameraTarget, float TargetOri
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
void
|
||||
CCam::Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
fBillsBetaOffset += CPad::GetPad(0)->GetRightStickX()/1000.0f;
|
||||
#else
|
||||
// just wtf is this? this code must be ancient
|
||||
if(CPad::GetPad(0)->GetStart())
|
||||
fBillsBetaOffset += CPad::GetPad(0)->GetLeftStickX()/1000.0f;
|
||||
#endif
|
||||
while(fBillsBetaOffset > TWOPI) fBillsBetaOffset -= TWOPI;
|
||||
while(fBillsBetaOffset < 0.0f) fBillsBetaOffset += TWOPI;
|
||||
TargetOrientation += fBillsBetaOffset;
|
||||
while(TargetOrientation > TWOPI) TargetOrientation -= TWOPI;
|
||||
while(TargetOrientation < 0.0f) TargetOrientation += TWOPI;
|
||||
Process_BehindCar(CameraTarget, TargetOrientation, SpeedVar, TargetSpeedVar);
|
||||
}
|
||||
|
||||
void
|
||||
CCam::Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
FOV = 50.0f;
|
||||
|
||||
Source = CamTargetEntity->GetPosition();
|
||||
Source.z += 2.5f;
|
||||
Front = CamTargetEntity->GetForward();
|
||||
Front.Normalise();
|
||||
Source += 1.35f*Front;
|
||||
float heading = CGeneral::GetATanOfXY(Front.x, Front.y) + DEGTORAD(45.0f);
|
||||
Front.x = Cos(heading);
|
||||
Front.y = Sin(heading);
|
||||
Up = CamTargetEntity->GetUp();
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
void
|
||||
CCam::Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
FOV = 50.0f;
|
||||
|
||||
Source = CamTargetEntity->GetPosition();
|
||||
Source.z += 5.45f;
|
||||
|
||||
static CVector Test = -CamTargetEntity->GetForward();
|
||||
#ifdef FIX_BUGS
|
||||
if(ResetStatics){
|
||||
Test = -CamTargetEntity->GetForward();
|
||||
ResetStatics = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
Source.x += 19.45*Test.x;
|
||||
Source.y += 19.45*Test.y;
|
||||
Front = Test;
|
||||
Front.Normalise();
|
||||
Up = CamTargetEntity->GetUp();
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
void
|
||||
CCam::Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
FOV = 60.0f;
|
||||
|
||||
Source = CamTargetEntity->GetPosition();
|
||||
Source.z += 4.0f;
|
||||
CVector fwd = CamTargetEntity->GetForward();
|
||||
float heading = CGeneral::GetATanOfXY(fwd.x, fwd.y) - DEGTORAD(15.0f);
|
||||
Source.x -= Cos(heading)*10.0f;
|
||||
Source.y -= Sin(heading)*10.0f;
|
||||
heading -= DEGTORAD(5.0f);
|
||||
Front = fwd;
|
||||
Front.x += Cos(heading);
|
||||
Front.y += Sin(heading);
|
||||
Front.z -= 0.056f;
|
||||
Front.Normalise();
|
||||
Up = CamTargetEntity->GetUp();
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
void
|
||||
CCam::Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
{
|
||||
static float RoofMultiplier = 1.5f;
|
||||
|
||||
Source = CamTargetEntity->GetPosition();
|
||||
Source.z += 4.8f;
|
||||
Front = CamTargetEntity->GetForward();
|
||||
Front.Normalise();
|
||||
Source += Front*RoofMultiplier;
|
||||
Up = CamTargetEntity->GetUp();
|
||||
Up.Normalise();
|
||||
|
||||
GetVectorsReadyForRW();
|
||||
}
|
||||
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void
|
||||
CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float)
|
||||
@ -4494,8 +4625,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
BetaOffset = LookLeftRight * TheCamera.m_fMouseAccelHorzntl * FOV/80.0f;
|
||||
AlphaOffset = LookUpDown * TheCamera.m_fMouseAccelVertical * FOV/80.0f;
|
||||
}else{
|
||||
BetaOffset = LookLeftRight * fStickSens * (0.5f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.3f/10.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
BetaOffset = LookLeftRight * fStickSens * (1.0f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
AlphaOffset = LookUpDown * fStickSens * (0.6f/20.0f) * FOV/80.0f * CTimer::GetTimeStep();
|
||||
}
|
||||
|
||||
// Stop centering once stick has been touched
|
||||
@ -4507,7 +4638,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
while(Beta >= PI) Beta -= 2.0f*PI;
|
||||
while(Beta < -PI) Beta += 2.0f*PI;
|
||||
if(Alpha > DEGTORAD(45.0f)) Alpha = DEGTORAD(45.0f);
|
||||
if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
else if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
|
||||
|
||||
|
||||
float BetaDiff = TargetOrientation+PI - Beta;
|
||||
@ -4567,7 +4698,7 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
if(CWorld::ProcessLineOfSight(TargetCoors, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
float PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
float ColCamDist = CamDist - PedColDist;
|
||||
if(entity->IsPed() && ColCamDist > 1.0f){
|
||||
if(entity->IsPed() && ColCamDist > DEFAULT_NEAR + 0.1f){
|
||||
// Ped in the way but not clipping through
|
||||
if(CWorld::ProcessLineOfSight(colPoint.point, Source, colPoint, entity, true, true, true, true, false, false, true)){
|
||||
PedColDist = (TargetCoors - colPoint.point).Magnitude();
|
||||
@ -4606,6 +4737,8 @@ CCam::Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrient
|
||||
Source += (TargetCoors - Source)*0.3f;
|
||||
|
||||
// Keep testing
|
||||
Near = RwCameraGetNearClipPlane(Scene.camera);
|
||||
radius = ViewPlaneWidth*Near;
|
||||
entity = CWorld::TestSphereAgainstWorld(Source + Front*Near, radius, nil, true, true, false, true, false, false);
|
||||
|
||||
i++;
|
||||
|
@ -123,7 +123,7 @@ CCamera::Init(void)
|
||||
Cams[0].Mode = CCam::MODE_FOLLOWPED;
|
||||
Cams[1].Mode = CCam::MODE_FOLLOWPED;
|
||||
unknown = 0;
|
||||
m_bJustJumpedOutOf1stPersonBecauseOfTarget = 0;
|
||||
m_bJustJumpedOutOf1stPersonBecauseOfTarget = false;
|
||||
ClearPlayerWeaponMode();
|
||||
m_bInATunnelAndABigVehicle = false;
|
||||
m_iModeObbeCamIsInForCar = OBBE_INVALID;
|
||||
@ -141,8 +141,8 @@ CCamera::Init(void)
|
||||
Cams[1].m_fPlayerVelocity = 0.0f;
|
||||
Cams[2].m_fPlayerVelocity = 0.0f;
|
||||
m_bHeadBob = false;
|
||||
m_fFractionInterToStopMovingTarget = 0.25f;
|
||||
m_fFractionInterToStopCatchUpTarget = 0.75f;
|
||||
m_fFractionInterToStopMoving = 0.25f;
|
||||
m_fFractionInterToStopCatchUp = 0.75f;
|
||||
m_fGaitSwayBuffer = 0.85f;
|
||||
m_bScriptParametersSetForInterPol = false;
|
||||
m_uiCamShakeStart = 0;
|
||||
@ -249,13 +249,14 @@ void
|
||||
CCamera::Process(void)
|
||||
{
|
||||
// static bool InterpolatorNotInitialised = true; // unused
|
||||
static CVector PreviousFudgedTargetCoors; // only PS2
|
||||
static float PlayerMinDist = 1.6f; // not on PS2
|
||||
static bool WasPreviouslyInterSyhonFollowPed = false; // only written
|
||||
static bool WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
|
||||
float FOV = 0.0f;
|
||||
float oldBeta, newBeta;
|
||||
float deltaBeta = 0.0f;
|
||||
bool lookLRBVehicle = false;
|
||||
CVector CamFront, CamUp, CamSource, Target;
|
||||
CVector CamFront, CamUp, CamRight, CamSource, Target;
|
||||
|
||||
m_bJust_Switched = false;
|
||||
m_RealPreviousCameraPosition = GetPosition();
|
||||
@ -308,19 +309,19 @@ CCamera::Process(void)
|
||||
|
||||
// Stop transition when it's done
|
||||
if(m_uiTransitionState != 0){
|
||||
/*
|
||||
// PS2:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
if(!m_bWaitForInterpolToFinish){
|
||||
Cams[(ActiveCam+1)%2].Process();
|
||||
Cams[(ActiveCam+1)%2].ProcessSpecialHeightRoutines();
|
||||
}
|
||||
*/
|
||||
// not PS2 (done in CamControl there it seems)
|
||||
#else
|
||||
// done in CamControl on PS2 it seems
|
||||
if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
|
||||
m_uiTransitionState = 0;
|
||||
m_vecDoingSpecialInterPolation = false;
|
||||
m_bWaitForInterpolToFinish = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
if(m_bUseNearClipScript)
|
||||
@ -343,19 +344,165 @@ CCamera::Process(void)
|
||||
|
||||
if(m_uiTransitionState != 0 && !lookLRBVehicle){
|
||||
// Process transition
|
||||
// different on PS2
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
bool lookingAtPlayerNow = false;
|
||||
bool wasLookingAtPlayer = false;
|
||||
bool transitionPedMode = false;
|
||||
bool setWait = false;
|
||||
if(Cams[ActiveCam].CamTargetEntity == Cams[(ActiveCam+1)%2].CamTargetEntity){
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON ||
|
||||
Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
|
||||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
|
||||
Cams[ActiveCam].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON)
|
||||
lookingAtPlayerNow = true;
|
||||
if(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON ||
|
||||
Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
|
||||
Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED ||
|
||||
Cams[(ActiveCam+1)%2].Mode == CCam::MODE_SPECIAL_FIXED_FOR_SYPHON) // checked twice for some reason
|
||||
wasLookingAtPlayer = true;
|
||||
|
||||
if(!m_vecDoingSpecialInterPolation &&
|
||||
(Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED || Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM) &&
|
||||
(Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FOLLOWPED || Cams[(ActiveCam+1)%2].Mode == CCam::MODE_FIGHT_CAM))
|
||||
transitionPedMode = true;
|
||||
}
|
||||
|
||||
if(lookingAtPlayerNow && wasLookingAtPlayer){
|
||||
CVector playerDist;
|
||||
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
|
||||
playerDist.y = FindPlayerPed()->GetPosition().y - GetPosition().y;
|
||||
playerDist.z = FindPlayerPed()->GetPosition().z - GetPosition().z;
|
||||
if(playerDist.Magnitude() > 17.5f &&
|
||||
(Cams[ActiveCam].Mode == CCam::MODE_SYPHON || Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT))
|
||||
setWait = true;
|
||||
}
|
||||
if(setWait)
|
||||
m_bWaitForInterpolToFinish = true;
|
||||
|
||||
|
||||
uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
|
||||
if(currentTime >= m_uiTransitionDuration)
|
||||
currentTime = m_uiTransitionDuration;
|
||||
float inter = (float) currentTime / m_uiTransitionDuration;
|
||||
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
|
||||
|
||||
if(m_vecDoingSpecialInterPolation){
|
||||
Cams[(ActiveCam+1)%2].Source = m_vecOldSourceForInter;
|
||||
Cams[(ActiveCam+1)%2].Front = m_vecOldFrontForInter;
|
||||
Cams[(ActiveCam+1)%2].Up = m_vecOldUpForInter;
|
||||
Cams[(ActiveCam+1)%2].FOV = m_vecOldFOVForInter;
|
||||
if(WasPreviouslyInterSyhonFollowPed)
|
||||
Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter.z = PreviousFudgedTargetCoors.z;
|
||||
}
|
||||
|
||||
CamSource = inter*Cams[ActiveCam].Source + (1.0f-inter)*Cams[(ActiveCam+1)%2].Source;
|
||||
FOV = inter*Cams[ActiveCam].FOV + (1.0f-inter)*Cams[(ActiveCam+1)%2].FOV;
|
||||
|
||||
CVector tmpFront = Cams[(ActiveCam+1)%2].Front;
|
||||
float Alpha_other = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
|
||||
if(Alpha_other > PI) Alpha_other -= TWOPI;
|
||||
float Beta_other = 0.0f;
|
||||
if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
|
||||
Beta_other = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
|
||||
tmpFront = Cams[ActiveCam].Front;
|
||||
float Alpha_active = CGeneral::GetATanOfXY(tmpFront.Magnitude2D(), tmpFront.z);
|
||||
if(Alpha_active > PI) Alpha_active -= TWOPI;
|
||||
float Beta_active = 0.0f;
|
||||
if(tmpFront.x != 0.0f || tmpFront.y != 0.0f)
|
||||
Beta_active = CGeneral::GetATanOfXY(-tmpFront.y, tmpFront.x);
|
||||
|
||||
float DeltaBeta = Beta_active - Beta_other;
|
||||
float Alpha = inter*Alpha_active + (1.0f-inter)*Alpha_other;
|
||||
|
||||
if(m_uiTransitionJUSTStarted){
|
||||
while(DeltaBeta > PI) DeltaBeta -= TWOPI;
|
||||
while(DeltaBeta <= -PI) DeltaBeta += TWOPI;
|
||||
m_uiTransitionJUSTStarted = false;
|
||||
}else{
|
||||
if(DeltaBeta < m_fOldBetaDiff)
|
||||
while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta += TWOPI;
|
||||
else
|
||||
while(Abs(DeltaBeta - m_fOldBetaDiff) > PI) DeltaBeta -= TWOPI;
|
||||
}
|
||||
m_fOldBetaDiff = DeltaBeta;
|
||||
float Beta = inter*DeltaBeta + Beta_other;
|
||||
|
||||
CVector FudgedTargetCoors;
|
||||
if(lookingAtPlayerNow && wasLookingAtPlayer){
|
||||
// BUG? how is this interpolation ever used when values are overwritten below?
|
||||
float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
|
||||
float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
|
||||
if(PlayerDist < MinDist){
|
||||
CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(Beta - HALFPI);
|
||||
CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(Beta - HALFPI);
|
||||
}else{
|
||||
CamSource.x = pTargetEntity->GetPosition().x - PlayerDist*Cos(Beta - HALFPI);
|
||||
CamSource.y = pTargetEntity->GetPosition().y - PlayerDist*Sin(Beta - HALFPI);
|
||||
}
|
||||
|
||||
CColPoint colpoint;
|
||||
CEntity *entity = nil;
|
||||
if(CWorld::ProcessLineOfSight(pTargetEntity->GetPosition(), CamSource, colpoint, entity, true, false, false, true, false, true, true)){
|
||||
CamSource = colpoint.point;
|
||||
RwCameraSetNearClipPlane(Scene.camera, 0.05f);
|
||||
}
|
||||
|
||||
CamFront = pTargetEntity->GetPosition() - CamSource;
|
||||
FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
|
||||
PreviousFudgedTargetCoors = FudgedTargetCoors;
|
||||
CamFront.Normalise();
|
||||
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
CamRight = CrossProduct(CamFront, CamUp);
|
||||
CamRight.Normalise();
|
||||
CamUp = CrossProduct(CamRight, CamFront);
|
||||
|
||||
WasPreviouslyInterSyhonFollowPed = true;
|
||||
}else
|
||||
WasPreviouslyInterSyhonFollowPed = false;
|
||||
|
||||
if(transitionPedMode){
|
||||
FudgedTargetCoors = inter*Cams[ActiveCam].m_cvecTargetCoorsForFudgeInter + (1.0f-inter)*Cams[(ActiveCam+1)%2].m_cvecTargetCoorsForFudgeInter;
|
||||
PreviousFudgedTargetCoors = FudgedTargetCoors;
|
||||
CVector CamToTarget = pTargetEntity->GetPosition() - CamSource;
|
||||
float tmpBeta = CGeneral::GetATanOfXY(CamToTarget.x, CamToTarget.y);
|
||||
float PlayerDist = (pTargetEntity->GetPosition() - CamSource).Magnitude2D();
|
||||
float MinDist = Min(Cams[(ActiveCam+1)%2].m_fMinDistAwayFromCamWhenInterPolating, Cams[ActiveCam].m_fMinDistAwayFromCamWhenInterPolating);
|
||||
if(PlayerDist < MinDist){
|
||||
CamSource.x = pTargetEntity->GetPosition().x - MinDist*Cos(tmpBeta - HALFPI);
|
||||
CamSource.y = pTargetEntity->GetPosition().y - MinDist*Sin(tmpBeta - HALFPI);
|
||||
}
|
||||
CamFront = FudgedTargetCoors - CamSource;
|
||||
CamFront.Normalise();
|
||||
CamUp = CVector(0.0f, 0.0f, 1.0f);
|
||||
CamUp.Normalise();
|
||||
CamRight = CrossProduct(CamFront, CamUp);
|
||||
CamRight.Normalise();
|
||||
CamUp = CrossProduct(CamRight, CamFront);
|
||||
CamUp.Normalise();
|
||||
}else{
|
||||
CamFront.x = Cos(Alpha) * Sin(Beta);
|
||||
CamFront.y = Cos(Alpha) * -Cos(Beta);
|
||||
CamFront.z = Sin(Alpha);
|
||||
CamFront.Normalise();
|
||||
CamUp = inter*Cams[ActiveCam].Up + (1.0f-inter)*Cams[(ActiveCam+1)%2].Up;
|
||||
CamUp.Normalise();
|
||||
CamRight = CrossProduct(CamFront, CamUp);
|
||||
CamRight.Normalise();
|
||||
CamUp = CrossProduct(CamRight, CamFront);
|
||||
CamUp.Normalise();
|
||||
}
|
||||
#else
|
||||
uint32 currentTime = CTimer::GetTimeInMilliseconds() - m_uiTimeTransitionStart;
|
||||
if(currentTime >= m_uiTransitionDuration)
|
||||
currentTime = m_uiTransitionDuration;
|
||||
float fractionInter = (float) currentTime / m_uiTransitionDuration;
|
||||
|
||||
if(fractionInter <= m_fFractionInterToStopMovingTarget){
|
||||
if(fractionInter <= m_fFractionInterToStopMoving){
|
||||
float inter;
|
||||
if(m_fFractionInterToStopMovingTarget == 0.0f)
|
||||
if(m_fFractionInterToStopMoving == 0.0f)
|
||||
inter = 0.0f;
|
||||
else
|
||||
inter = (m_fFractionInterToStopMovingTarget - fractionInter)/m_fFractionInterToStopMovingTarget;
|
||||
inter = (m_fFractionInterToStopMoving - fractionInter)/m_fFractionInterToStopMoving;
|
||||
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
|
||||
|
||||
m_vecSourceWhenInterPol = m_cvecStartingSourceForInterPol + inter*m_cvecSourceSpeedAtStartInter;
|
||||
@ -399,22 +546,24 @@ CCamera::Process(void)
|
||||
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||
CamFront.Normalise();
|
||||
CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f));
|
||||
CamRight = CVector(-1.0f, 0.0f, 0.0f);
|
||||
CamUp = CrossProduct(CamFront, CamRight);
|
||||
CamUp.Normalise();
|
||||
}else{
|
||||
CamFront.Normalise();
|
||||
CamUp.Normalise();
|
||||
CVector right = CrossProduct(CamFront, CamUp);
|
||||
right.Normalise();
|
||||
CamUp = CrossProduct(right, CamFront);
|
||||
}
|
||||
CamRight = CrossProduct(CamFront, CamUp);
|
||||
CamRight.Normalise();
|
||||
CamUp = CrossProduct(CamRight, CamFront);
|
||||
CamUp.Normalise();
|
||||
}
|
||||
FOV = m_fFOVWhenInterPol;
|
||||
}else if(fractionInter > m_fFractionInterToStopMovingTarget && fractionInter <= 1.0f){
|
||||
}else if(fractionInter > m_fFractionInterToStopMoving && fractionInter <= 1.0f){
|
||||
float inter;
|
||||
if(m_fFractionInterToStopCatchUpTarget == 0.0f)
|
||||
if(m_fFractionInterToStopCatchUp == 0.0f)
|
||||
inter = 0.0f;
|
||||
else
|
||||
inter = (fractionInter - m_fFractionInterToStopMovingTarget)/m_fFractionInterToStopCatchUpTarget;
|
||||
inter = (fractionInter - m_fFractionInterToStopMoving)/m_fFractionInterToStopCatchUp;
|
||||
inter = 0.5f - 0.5*Cos(inter*PI); // smooth it
|
||||
|
||||
CamSource = m_vecSourceWhenInterPol + inter*(Cams[ActiveCam].Source - m_vecSourceWhenInterPol);
|
||||
@ -454,15 +603,17 @@ CCamera::Process(void)
|
||||
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_TOPDOWN || Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||
CamFront.Normalise();
|
||||
CamUp = CrossProduct(CamFront, CVector(-1.0f, 0.0f, 0.0f));
|
||||
CamRight = CVector(-1.0f, 0.0f, 0.0f);
|
||||
CamUp = CrossProduct(CamFront, CamRight);
|
||||
CamUp.Normalise();
|
||||
}else{
|
||||
CamFront.Normalise();
|
||||
CamUp.Normalise();
|
||||
CVector right = CrossProduct(CamFront, CamUp);
|
||||
right.Normalise();
|
||||
CamUp = CrossProduct(right, CamFront);
|
||||
}
|
||||
CamRight = CrossProduct(CamFront, CamUp);
|
||||
CamRight.Normalise();
|
||||
CamUp = CrossProduct(CamRight, CamFront);
|
||||
CamUp.Normalise();
|
||||
}
|
||||
#ifndef FIX_BUGS
|
||||
// BUG: FOV was already interpolated but m_fFOVWhenInterPol was not
|
||||
FOV = m_fFOVWhenInterPol;
|
||||
@ -474,6 +625,7 @@ CCamera::Process(void)
|
||||
float Alpha = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
|
||||
float Beta = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
||||
Cams[ActiveCam].KeepTrackOfTheSpeed(CamSource, Target, CamUp, Alpha, Beta, FOV);
|
||||
#endif
|
||||
}else{
|
||||
// No transition, take Cam values directly
|
||||
if(WorldViewerBeingUsed){
|
||||
@ -487,7 +639,7 @@ CCamera::Process(void)
|
||||
CamUp = Cams[ActiveCam].Up;
|
||||
FOV = Cams[ActiveCam].FOV;
|
||||
}
|
||||
WasPreviouslyInterSyhonFollowPed = false; // unused
|
||||
WasPreviouslyInterSyhonFollowPed = false; // only used on PS2
|
||||
}
|
||||
|
||||
if(m_uiTransitionState != 0)
|
||||
@ -567,8 +719,10 @@ CCamera::Process(void)
|
||||
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
|
||||
else
|
||||
LODDistMultiplier = 1.0f;
|
||||
// missing on PS2
|
||||
GenerationDistMultiplier = LODDistMultiplier;
|
||||
LODDistMultiplier *= CRenderer::ms_lodDistScale;
|
||||
//
|
||||
|
||||
// Keep track of speed
|
||||
if(m_bJustInitalised || m_bJust_Switched){
|
||||
@ -584,7 +738,7 @@ CCamera::Process(void)
|
||||
}
|
||||
m_PreviousCameraPosition = GetPosition();
|
||||
|
||||
// PS2: something doing on with forward vector here
|
||||
// PS2 normalizes a CVector2D GetForward() here. is it used anywhere?
|
||||
|
||||
if(Cams[ActiveCam].DirectionWasLooking != LOOKING_FORWARD && Cams[ActiveCam].Mode != CCam::MODE_TOP_DOWN_PED){
|
||||
Cams[ActiveCam].Source = Cams[ActiveCam].SourceBeforeLookBehind;
|
||||
@ -630,6 +784,16 @@ CCamera::CamControl(void)
|
||||
if(Cams[ActiveCam].CamTargetEntity == nil && pTargetEntity == nil)
|
||||
pTargetEntity = PLAYER;
|
||||
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
// Stop transition when it's done
|
||||
if(m_uiTransitionState != 0)
|
||||
if(CTimer::GetTimeInMilliseconds() > m_uiTransitionDuration+m_uiTimeTransitionStart){
|
||||
m_uiTransitionState = 0;
|
||||
m_vecDoingSpecialInterPolation = false;
|
||||
m_bWaitForInterpolToFinish = false;
|
||||
}
|
||||
#endif
|
||||
|
||||
m_iZoneCullFrameNumWereAt++;
|
||||
if(m_iZoneCullFrameNumWereAt > m_iCheckCullZoneThisNumFrames)
|
||||
m_iZoneCullFrameNumWereAt = 1;
|
||||
@ -638,7 +802,7 @@ CCamera::CamControl(void)
|
||||
m_bFailedCullZoneTestPreviously = CCullZones::CamCloseInForPlayer();
|
||||
|
||||
if(m_bLookingAtPlayer){
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_1;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_CAMERA);
|
||||
FindPlayerPed()->bIsVisible = true;
|
||||
}
|
||||
|
||||
@ -906,7 +1070,7 @@ CCamera::CamControl(void)
|
||||
m_bFirstPersonBeingUsed = false;
|
||||
if(m_bFirstPersonBeingUsed){
|
||||
ReqMode = CCam::MODE_1STPERSON;
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_1;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_CAMERA);
|
||||
}
|
||||
|
||||
// Zoom value
|
||||
@ -1015,7 +1179,7 @@ CCamera::CamControl(void)
|
||||
garageCenter.y = (az->miny + az->maxy)/2.0f;
|
||||
garageCenter.z = 0.0f;
|
||||
}else
|
||||
garageCenter = pTargetEntity->GetPosition();
|
||||
garageCenter = CVector(pTargetEntity->GetPosition().x, pTargetEntity->GetPosition().y, 0.0f);
|
||||
}
|
||||
if(whichDoor == 1)
|
||||
garageCenterToDoor = garageDoorPos1 - garageCenter;
|
||||
@ -1223,6 +1387,7 @@ CCamera::CamControl(void)
|
||||
|
||||
// Restore with a jump cut
|
||||
if(m_bRestoreByJumpCut){
|
||||
// PS2 just sets m_bCamDirectlyBehind here
|
||||
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
||||
ReqMode != CCam::MODE_M16_1STPERSON &&
|
||||
ReqMode != CCam::MODE_SNIPER &&
|
||||
@ -1238,6 +1403,7 @@ CCamera::CamControl(void)
|
||||
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
||||
Cams[ActiveCam].m_cvecCamFixedModeSource = m_vecFixedModeSource;
|
||||
Cams[ActiveCam].m_cvecCamFixedModeUpOffSet = m_vecFixedModeUpOffSet;
|
||||
// PS2 sets this to m_bLookingAtVector
|
||||
Cams[ActiveCam].m_bCamLookingAtVector = false;
|
||||
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
||||
m_bRestoreByJumpCut = false;
|
||||
@ -1376,7 +1542,7 @@ CCamera::CamControl(void)
|
||||
switchByJumpCut = true;
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_TOP_DOWN_PED){
|
||||
CVector front = Cams[ActiveCam].Source - FindPlayerPed()->GetPosition();
|
||||
front.z = 0.0f;
|
||||
front.z = 0.0f; // missing on PS2
|
||||
front.Normalise();
|
||||
#ifdef FIX_BUGS
|
||||
// this is almost as bad as the bugged code
|
||||
@ -1413,6 +1579,7 @@ CCamera::CamControl(void)
|
||||
|
||||
if((m_uiTransitionState == 0 || switchByJumpCut) && ReqMode != Cams[ActiveCam].Mode){
|
||||
if(switchByJumpCut){
|
||||
// PS2 just sets m_bCamDirectlyBehind here
|
||||
if(!m_bPlayerIsInGarage || m_bJustCameOutOfGarage){
|
||||
if(ReqMode != CCam::MODE_FOLLOWPED &&
|
||||
ReqMode != CCam::MODE_M16_1STPERSON &&
|
||||
@ -1451,6 +1618,8 @@ CCamera::CamControl(void)
|
||||
if(ReqMode == CCam::MODE_FOLLOWPED && Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM)
|
||||
startTransition = false;
|
||||
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
// done in Process on PS2
|
||||
if(!m_bWaitForInterpolToFinish && m_bLookingAtPlayer && m_uiTransitionState != 0){
|
||||
CVector playerDist;
|
||||
playerDist.x = FindPlayerPed()->GetPosition().x - GetPosition().x;
|
||||
@ -1463,6 +1632,7 @@ CCamera::CamControl(void)
|
||||
m_bWaitForInterpolToFinish = true;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if(m_bWaitForInterpolToFinish)
|
||||
startTransition = false;
|
||||
|
||||
@ -1472,10 +1642,14 @@ CCamera::CamControl(void)
|
||||
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
||||
}
|
||||
}else if(ReqMode == CCam::MODE_FIXED && pTargetEntity != Cams[ActiveCam].CamTargetEntity && m_bPlayerIsInGarage){
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
StartTransitionWhenNotFinishedInter(ReqMode);
|
||||
#else
|
||||
if(m_uiTransitionState != 0)
|
||||
StartTransitionWhenNotFinishedInter(ReqMode);
|
||||
else
|
||||
StartTransition(ReqMode);
|
||||
#endif
|
||||
pTargetEntity->RegisterReference(&pTargetEntity);
|
||||
Cams[ActiveCam].CamTargetEntity->RegisterReference(&Cams[ActiveCam].CamTargetEntity);
|
||||
}
|
||||
@ -1599,7 +1773,7 @@ CCamera::UpdateTargetEntity(void)
|
||||
pTargetEntity = FindPlayerPed();
|
||||
if(PLAYER->GetPedState() == PED_DRAG_FROM_CAR)
|
||||
pTargetEntity = FindPlayerPed();
|
||||
if(pTargetEntity->IsVehicle() && CarZoomIndicator != CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
|
||||
if(pTargetEntity->IsVehicle() && CarZoomIndicator == CAM_ZOOM_1STPRS && FindPlayerPed()->GetPedState() == PED_ARRESTED)
|
||||
pTargetEntity = FindPlayerPed();
|
||||
}
|
||||
}
|
||||
@ -1861,26 +2035,25 @@ CCamera::SetCamPositionForFixedMode(const CVector &Source, const CVector &UpOffS
|
||||
|
||||
|
||||
/*
|
||||
* On PS2 the transition happens between Cams[1] and Cams[2].
|
||||
* On PS2 the transition happens between Cams[0] and Cams[1].
|
||||
* On PC the whole system has been changed.
|
||||
*/
|
||||
void
|
||||
CCamera::StartTransition(int16 newMode)
|
||||
{
|
||||
bool foo = false;
|
||||
bool switchSyphonMode = false;
|
||||
bool switchPedToCar = false;
|
||||
bool switchPedMode = false;
|
||||
bool switchFromFight = false;
|
||||
bool switchFromFixed = false;
|
||||
bool switch1stPersonToVehicle = false;
|
||||
float betaOffset, targetBeta, camBeta, deltaBeta;
|
||||
int door;
|
||||
bool vehicleVertical;
|
||||
|
||||
// missing on PS2
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
m_bItsOkToLookJustAtThePlayer = false;
|
||||
m_fFractionInterToStopMovingTarget = 0.25f;
|
||||
m_fFractionInterToStopCatchUpTarget = 0.75f;
|
||||
m_fFractionInterToStopMoving = 0.25f;
|
||||
m_fFractionInterToStopCatchUp = 0.75f;
|
||||
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT ||
|
||||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED ||
|
||||
@ -1894,14 +2067,16 @@ CCamera::StartTransition(int16 newMode)
|
||||
if(newMode == CCam::MODE_CAM_ON_A_STRING)
|
||||
switchPedToCar = true;
|
||||
}
|
||||
//
|
||||
#endif
|
||||
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_SYPHON_CRIM_IN_FRONT && newMode == CCam::MODE_SYPHON)
|
||||
switchSyphonMode = true;
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_FIGHT_CAM && newMode == CCam::MODE_FOLLOWPED)
|
||||
switchPedMode = true;
|
||||
switchFromFight = true;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
if(Cams[ActiveCam].Mode == CCam::MODE_FIXED)
|
||||
switchFromFixed = true;
|
||||
#endif
|
||||
|
||||
m_bUseTransitionBeta = false;
|
||||
|
||||
@ -1920,11 +2095,11 @@ CCamera::StartTransition(int16 newMode)
|
||||
((CPed*)pTargetEntity)->m_fRotationDest = angle;
|
||||
}
|
||||
|
||||
/* // PS2
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
ActiveCam = (ActiveCam+1)%2;
|
||||
Cams[ActiveCam].Init();
|
||||
Cams[ActiveCam].Mode = newMode;
|
||||
*/
|
||||
#endif
|
||||
|
||||
Cams[ActiveCam].m_cvecCamFixedModeVector = m_vecFixedModeVector;
|
||||
Cams[ActiveCam].CamTargetEntity = pTargetEntity;
|
||||
@ -1955,12 +2130,27 @@ CCamera::StartTransition(int16 newMode)
|
||||
|
||||
switch(newMode){
|
||||
case CCam::MODE_BEHINDCAR:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||
#endif
|
||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||
break;
|
||||
|
||||
case CCam::MODE_BEHINDBOAT:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||
#endif
|
||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||
break;
|
||||
|
||||
case CCam::MODE_FOLLOWPED:
|
||||
// Getting out of vehicle normally
|
||||
betaOffset = DEGTORAD(55.0f);
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
#endif
|
||||
if(m_bJustCameOutOfGarage){
|
||||
m_bUseTransitionBeta = true;
|
||||
/*
|
||||
@ -1974,13 +2164,21 @@ CCamera::StartTransition(int16 newMode)
|
||||
*/
|
||||
// this is better:
|
||||
if(Cams[ActiveCam].Front.x != 0.0f || Cams[ActiveCam].Front.y != 0.0f)
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y) + PI;
|
||||
#else
|
||||
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y) + PI;
|
||||
#endif
|
||||
else
|
||||
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
||||
}
|
||||
if(m_bTargetJustCameOffTrain)
|
||||
m_bCamDirectlyInFront = true;
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
if(Cams[(ActiveCam+1)%2].Mode != CCam::MODE_CAM_ON_A_STRING)
|
||||
#else
|
||||
if(Cams[ActiveCam].Mode != CCam::MODE_CAM_ON_A_STRING)
|
||||
#endif
|
||||
break;
|
||||
m_bUseTransitionBeta = true;
|
||||
vehicleVertical = false;
|
||||
@ -1992,7 +2190,11 @@ CCamera::StartTransition(int16 newMode)
|
||||
Cams[ActiveCam].m_fTransitionBeta = 0.0f;
|
||||
break;
|
||||
}
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
||||
#else
|
||||
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||
#endif
|
||||
if(((CPed*)pTargetEntity)->m_carInObjective)
|
||||
targetBeta = CGeneral::GetATanOfXY(((CPed*)pTargetEntity)->m_carInObjective->GetForward().x, ((CPed*)pTargetEntity)->m_carInObjective->GetForward().y);
|
||||
else
|
||||
@ -2048,6 +2250,10 @@ CCamera::StartTransition(int16 newMode)
|
||||
break;
|
||||
|
||||
case CCam::MODE_SYPHON:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Beta = Cams[(ActiveCam+1)%2].Beta;
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
#endif
|
||||
Cams[ActiveCam].Alpha = 0.0f;
|
||||
Cams[ActiveCam].AlphaSpeed = 0.0f;
|
||||
break;
|
||||
@ -2055,20 +2261,29 @@ CCamera::StartTransition(int16 newMode)
|
||||
case CCam::MODE_CAM_ON_A_STRING:
|
||||
// Get into vehicle
|
||||
betaOffset = DEGTORAD(57.0f);
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
#endif
|
||||
if(!m_bLookingAtPlayer || m_bJustCameOutOfGarage)
|
||||
break;
|
||||
m_bUseTransitionBeta = true;
|
||||
targetBeta = CGeneral::GetATanOfXY(pTargetEntity->GetForward().x, pTargetEntity->GetForward().y);
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
camBeta = CGeneral::GetATanOfXY(Cams[(ActiveCam+1)%2].Front.x, Cams[(ActiveCam+1)%2].Front.y);
|
||||
#else
|
||||
camBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||
#endif
|
||||
deltaBeta = targetBeta - camBeta;
|
||||
while(deltaBeta >= PI) deltaBeta -= 2*PI;
|
||||
while(deltaBeta < -PI) deltaBeta += 2*PI;
|
||||
deltaBeta = Abs(deltaBeta);
|
||||
// switchFromFixed logic again here, skipped
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
switchFromFixed = Cams[ActiveCam].Mode == CCam::MODE_FIXED;
|
||||
if(switchFromFixed){
|
||||
Cams[ActiveCam].m_fTransitionBeta = CGeneral::GetATanOfXY(Cams[ActiveCam].Front.x, Cams[ActiveCam].Front.y);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
door = FindPlayerPed()->m_vehEnterType;
|
||||
if(deltaBeta > HALFPI){
|
||||
@ -2096,15 +2311,23 @@ CCamera::StartTransition(int16 newMode)
|
||||
}
|
||||
break;
|
||||
|
||||
case CCam::MODE_BEHINDBOAT:
|
||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||
break;
|
||||
|
||||
case CCam::MODE_PED_DEAD_BABY:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
#endif
|
||||
Cams[ActiveCam].Alpha = DEGTORAD(15.0f);
|
||||
break;
|
||||
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
case CCam::MODE_PLAYER_FALLEN_WATER:
|
||||
Cams[ActiveCam].m_vecLastAboveWaterCamPosition = Cams[(ActiveCam+1)%2].m_vecLastAboveWaterCamPosition;
|
||||
break;
|
||||
#endif
|
||||
|
||||
case CCam::MODE_FIGHT_CAM:
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Source = Cams[(ActiveCam+1)%2].Source;
|
||||
#endif
|
||||
Cams[ActiveCam].Beta = 0.0f;
|
||||
Cams[ActiveCam].BetaSpeed = 0.0f;
|
||||
Cams[ActiveCam].Alpha = 0.0f;
|
||||
@ -2112,33 +2335,40 @@ CCamera::StartTransition(int16 newMode)
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
Cams[ActiveCam].Init();
|
||||
Cams[ActiveCam].Mode = newMode;
|
||||
|
||||
m_uiTransitionDuration = 1350;
|
||||
if(switchSyphonMode)
|
||||
m_uiTransitionDuration = 1800;
|
||||
else if(switchPedMode)
|
||||
else if(switchFromFight)
|
||||
m_uiTransitionDuration = 750;
|
||||
// not on PS2
|
||||
else if(switchPedToCar){
|
||||
m_fFractionInterToStopMovingTarget = 0.2f;
|
||||
m_fFractionInterToStopCatchUpTarget = 0.8f;
|
||||
m_fFractionInterToStopMoving = 0.2f;
|
||||
m_fFractionInterToStopCatchUp = 0.8f;
|
||||
m_uiTransitionDuration = 950;
|
||||
}else if(switchFromFixed){
|
||||
m_fFractionInterToStopMovingTarget = 0.05f;
|
||||
m_fFractionInterToStopCatchUpTarget = 0.95f;
|
||||
m_fFractionInterToStopMoving = 0.05f;
|
||||
m_fFractionInterToStopCatchUp = 0.95f;
|
||||
}else if(switch1stPersonToVehicle){
|
||||
m_fFractionInterToStopMovingTarget = 0.0f;
|
||||
m_fFractionInterToStopCatchUpTarget = 1.0f;
|
||||
m_fFractionInterToStopMoving = 0.0f;
|
||||
m_fFractionInterToStopCatchUp = 1.0f;
|
||||
m_uiTransitionDuration = 1;
|
||||
}else
|
||||
m_uiTransitionDuration = 1350; // already set above
|
||||
//
|
||||
#else
|
||||
if(switchSyphonMode)
|
||||
m_uiTransitionDuration = 1800;
|
||||
else if(switchFromFight)
|
||||
m_uiTransitionDuration = 750;
|
||||
else
|
||||
m_uiTransitionDuration = 1350;
|
||||
#endif
|
||||
m_uiTransitionState = 1;
|
||||
m_uiTimeTransitionStart = CTimer::GetTimeInMilliseconds();
|
||||
m_uiTransitionJUSTStarted = 1;
|
||||
// PS2 returns here
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
if(m_vecDoingSpecialInterPolation){
|
||||
m_cvecStartingSourceForInterPol = SourceDuringInter;
|
||||
m_cvecStartingTargetForInterPol = TargetDuringInter;
|
||||
@ -2170,19 +2400,27 @@ CCamera::StartTransition(int16 newMode)
|
||||
m_fFOVSpeedAtStartInter = Cams[ActiveCam].m_fFovSpeedOverOneFrame;
|
||||
Cams[ActiveCam].ResetStatics = true;
|
||||
if(!m_bLookingAtPlayer && m_bScriptParametersSetForInterPol){
|
||||
m_fFractionInterToStopMovingTarget = m_fScriptPercentageInterToStopMoving;
|
||||
m_fFractionInterToStopCatchUpTarget = m_fScriptPercentageInterToCatchUp;
|
||||
m_fFractionInterToStopMoving = m_fScriptPercentageInterToStopMoving;
|
||||
m_fFractionInterToStopCatchUp = m_fScriptPercentageInterToCatchUp;
|
||||
m_uiTransitionDuration = m_fScriptTimeForInterPolation;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
CCamera::StartTransitionWhenNotFinishedInter(int16 mode)
|
||||
{
|
||||
#ifdef PS2_CAM_TRANSITION
|
||||
m_vecOldSourceForInter = GetPosition();
|
||||
m_vecOldFrontForInter = GetForward();
|
||||
m_vecOldUpForInter = GetUp();
|
||||
m_vecOldFOVForInter = CDraw::GetFOV();
|
||||
#endif
|
||||
m_vecDoingSpecialInterPolation = true;
|
||||
StartTransition(mode);
|
||||
}
|
||||
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
void
|
||||
CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up, float &FOV)
|
||||
{
|
||||
@ -2195,7 +2433,7 @@ CCamera::StoreValuesDuringInterPol(CVector &source, CVector &target, CVector &up
|
||||
m_fBetaDuringInterPol = CGeneral::GetATanOfXY(Dist.x, Dist.y);
|
||||
m_fAlphaDuringInterPol = CGeneral::GetATanOfXY(DistOnGround, Dist.z);
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
@ -2265,25 +2503,22 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
switch(obbeMode){
|
||||
case OBBE_WHEEL:
|
||||
veh = FindPlayerVehicle();
|
||||
if(veh == nil){
|
||||
if(CTimer::GetTimeInMilliseconds() > t+5000)
|
||||
return true;
|
||||
SetNearClipScript(0.6f);
|
||||
return false;
|
||||
}
|
||||
if(veh){
|
||||
if(veh->IsBoat() || veh->GetModelIndex() == MI_RHINO)
|
||||
return true;
|
||||
if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
}
|
||||
if(CTimer::GetTimeInMilliseconds() > t+5000)
|
||||
return true;
|
||||
SetNearClipScript(0.6f);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_1:
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
||||
return true;
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2294,12 +2529,12 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() < 1.6f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_2:
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
||||
return true;
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2313,10 +2548,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() < 1.6f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_3:
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2324,14 +2559,14 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_1STPERSON:
|
||||
return CTimer::GetTimeInMilliseconds() > t+3000;
|
||||
case OBBE_5:
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
||||
return true;
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2339,8 +2574,6 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 28.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_ONSTRING:
|
||||
return CTimer::GetTimeInMilliseconds() > t+3000;
|
||||
case OBBE_COPCAR:
|
||||
@ -2348,17 +2581,18 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
case OBBE_COPCAR_WHEEL:
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle()->IsBoat())
|
||||
return true;
|
||||
if(CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(pTargetEntity->GetPosition(), Cams[ActiveCam].Source, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
if(CTimer::GetTimeInMilliseconds() > t+1000)
|
||||
return true;
|
||||
SetNearClipScript(0.6f);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
// Ped modes
|
||||
case OBBE_9:
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2366,10 +2600,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 20.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_10:
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2377,10 +2611,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_11:
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2388,10 +2622,10 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 25.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_12:
|
||||
if(CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false)){
|
||||
if(!CWorld::GetIsLineOfSightClear(FindPlayerCoors(), m_vecFixedModeSource, true, false, false, false, false, false, false))
|
||||
return true;
|
||||
|
||||
fwd = FindPlayerCoors() - m_vecFixedModeSource;
|
||||
fwd.z = 0.0f;
|
||||
|
||||
@ -2399,8 +2633,6 @@ CCamera::IsItTimeForNewcam(int32 obbeMode, int32 time)
|
||||
if(fwd.Magnitude() > 8.0f && DotProduct(FindPlayerSpeed(), fwd) > 0.0f)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
case OBBE_13:
|
||||
return CTimer::GetTimeInMilliseconds() > t+5000;
|
||||
default:
|
||||
@ -2675,7 +2907,7 @@ CCamera::TryToStartNewCamMode(int obbeMode)
|
||||
}
|
||||
}
|
||||
|
||||
static int32 SequenceOfCams[16] = {
|
||||
int32 SequenceOfCams[16] = {
|
||||
OBBE_WHEEL, OBBE_COPCAR, OBBE_3, OBBE_1, OBBE_3, OBBE_COPCAR_WHEEL,
|
||||
OBBE_2, OBBE_3, OBBE_COPCAR_WHEEL, OBBE_COPCAR, OBBE_2, OBBE_3,
|
||||
OBBE_5, OBBE_3,
|
||||
@ -2711,7 +2943,7 @@ CCamera::ProcessObbeCinemaCameraCar(void)
|
||||
bDidWeProcessAnyCinemaCam = true;
|
||||
}
|
||||
|
||||
static int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
|
||||
int32 SequenceOfPedCams[5] = { OBBE_9, OBBE_10, OBBE_11, OBBE_12, OBBE_13 };
|
||||
|
||||
void
|
||||
CCamera::ProcessObbeCinemaCameraPed(void)
|
||||
@ -2890,6 +3122,13 @@ CCamera::Process_Train_Camera_Control(void)
|
||||
if(node >= m_uiNumberOfTrainCamNodes)
|
||||
node = 0;
|
||||
}
|
||||
#ifdef FIX_BUGS
|
||||
// Not really a bug but be nice and respect the debug mode
|
||||
if(DebugCamMode){
|
||||
TakeControl(target, DebugCamMode, JUMP_CUT, CAMCONTROL_SCRIPT);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(found){
|
||||
SetWideScreenOn();
|
||||
@ -3243,7 +3482,7 @@ CCamera::GetLookDirection(void)
|
||||
Cams[ActiveCam].Mode == CCam::MODE_BEHINDBOAT ||
|
||||
Cams[ActiveCam].Mode == CCam::MODE_FOLLOWPED)
|
||||
return Cams[ActiveCam].DirectionWasLooking;
|
||||
return LOOKING_FORWARD;;
|
||||
return LOOKING_FORWARD;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -3301,12 +3540,13 @@ CCamera::UpdateAimingCoors(CVector const &coors)
|
||||
m_cvecAimingTargetCoors = coors;
|
||||
}
|
||||
|
||||
void
|
||||
bool
|
||||
CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target)
|
||||
{
|
||||
if(CPad::GetPad(0)->GetLookBehindForPed()){
|
||||
source = pos;
|
||||
target = dist*Cams[ActiveCam].CamTargetEntity->GetForward() + source;
|
||||
return false;
|
||||
}else{
|
||||
float angleX = DEGTORAD((m_f3rdPersonCHairMultX-0.5f) * 1.8f * 0.5f * Cams[ActiveCam].FOV * CDraw::GetAspectRatio());
|
||||
float angleY = DEGTORAD((0.5f-m_f3rdPersonCHairMultY) * 1.8f * 0.5f * Cams[ActiveCam].FOV);
|
||||
@ -3315,9 +3555,9 @@ CCamera::Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source,
|
||||
target += Cams[ActiveCam].Up * Tan(angleY);
|
||||
target += CrossProduct(Cams[ActiveCam].Front, Cams[ActiveCam].Up) * Tan(angleX);
|
||||
target.Normalise();
|
||||
float dot = DotProduct(pos - source, target);
|
||||
source += dot*target;
|
||||
source += DotProduct(pos - source, target)*target;
|
||||
target = dist*target + source;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@ -3346,7 +3586,7 @@ CCamera::CalculateDerivedValues(void)
|
||||
{
|
||||
m_cameraMatrix = Invert(m_matrix);
|
||||
|
||||
float hfov = DEGTORAD(CDraw::GetFOV()/2.0f);
|
||||
float hfov = DEGTORAD(CDraw::GetScaledFOV()/2.0f);
|
||||
float c = cos(hfov);
|
||||
float s = sin(hfov);
|
||||
|
||||
|
@ -188,7 +188,6 @@ public:
|
||||
CPed *m_pLastPedLookedAt;// So interpolation works
|
||||
bool m_bFirstPersonRunAboutActive;
|
||||
|
||||
|
||||
CCam(void) { Init(); }
|
||||
void Init(void);
|
||||
void Process(void);
|
||||
@ -250,11 +249,11 @@ public:
|
||||
// CCam::Process_Look_At_Cars
|
||||
// CCam::Process_CheesyZoom
|
||||
// CCam::Process_Aiming
|
||||
// CCam::Process_Bill // same as BehindCar due to unused variables
|
||||
// CCam::Process_Im_The_Passenger_Woo_Woo
|
||||
// CCam::Process_Blood_On_The_Tracks
|
||||
// CCam::Process_Cam_Running_Side_Train
|
||||
// CCam::Process_Cam_On_Train_Roof
|
||||
void Process_Bill(const CVector &CameraTarget, float TargetOrientation, float SpeedVar, float TargetSpeedVar);
|
||||
void Process_Im_The_Passenger_Woo_Woo(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Blood_On_The_Tracks(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Cam_Running_Side_Train(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
void Process_Cam_On_Train_Roof(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
|
||||
// custom stuff
|
||||
void Process_FollowPed_Rotation(const CVector &CameraTarget, float TargetOrientation, float, float);
|
||||
@ -426,9 +425,12 @@ public:
|
||||
float CarZoomValueSmooth;
|
||||
|
||||
float DistanceToWater;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
float FOVDuringInter;
|
||||
#endif
|
||||
float LODDistMultiplier;
|
||||
float GenerationDistMultiplier;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
float m_fAlphaSpeedAtStartInter;
|
||||
float m_fAlphaWhenInterPol;
|
||||
float m_fAlphaDuringInterPol;
|
||||
@ -439,6 +441,7 @@ public:
|
||||
float m_fFOVSpeedAtStartInter;
|
||||
float m_fStartingBetaForInterPol;
|
||||
float m_fStartingAlphaForInterPol;
|
||||
#endif
|
||||
float m_PedOrientForBehindOrInFront;
|
||||
float m_CameraAverageSpeed;
|
||||
float m_CameraSpeedSoFar;
|
||||
@ -488,7 +491,7 @@ public:
|
||||
CVector m_vecFixedModeSource;
|
||||
CVector m_vecFixedModeUpOffSet;
|
||||
CVector m_vecCutSceneOffset;
|
||||
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
CVector m_cvecStartingSourceForInterPol;
|
||||
CVector m_cvecStartingTargetForInterPol;
|
||||
CVector m_cvecStartingUpForInterPol;
|
||||
@ -498,11 +501,13 @@ public:
|
||||
CVector m_vecSourceWhenInterPol;
|
||||
CVector m_vecTargetWhenInterPol;
|
||||
CVector m_vecUpWhenInterPol;
|
||||
|
||||
#endif
|
||||
CVector m_vecGameCamPos;
|
||||
#ifndef PS2_CAM_TRANSITION
|
||||
CVector SourceDuringInter;
|
||||
CVector TargetDuringInter;
|
||||
CVector UpDuringInter;
|
||||
#endif
|
||||
RwCamera *m_pRwCamera;
|
||||
CEntity *pTargetEntity;
|
||||
CCamPathSplines m_arrPathArray[MAX_NUM_OF_SPLINETYPES];
|
||||
@ -518,14 +523,13 @@ public:
|
||||
CVector m_vecOldSourceForInter;
|
||||
CVector m_vecOldFrontForInter;
|
||||
CVector m_vecOldUpForInter;
|
||||
|
||||
float m_vecOldFOVForInter;
|
||||
float m_fFLOATingFade;
|
||||
float m_fFLOATingFadeMusic;
|
||||
float m_fTimeToFadeOut;
|
||||
float m_fTimeToFadeMusic;
|
||||
float m_fFractionInterToStopMovingTarget;
|
||||
float m_fFractionInterToStopCatchUpTarget;
|
||||
float m_fFractionInterToStopMoving;
|
||||
float m_fFractionInterToStopCatchUp;
|
||||
float m_fGaitSwayBuffer;
|
||||
float m_fScriptPercentageInterToStopMoving;
|
||||
float m_fScriptPercentageInterToCatchUp;
|
||||
@ -624,7 +628,7 @@ public:
|
||||
void SetNewPlayerWeaponMode(int16 mode, int16 minZoom, int16 maxZoom);
|
||||
void ClearPlayerWeaponMode(void);
|
||||
void UpdateAimingCoors(CVector const &coors);
|
||||
void Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||
bool Find3rdPersonCamTargetVector(float dist, CVector pos, CVector &source, CVector &target);
|
||||
float Find3rdPersonQuickAimPitch(void);
|
||||
|
||||
// Physical camera
|
||||
|
@ -548,18 +548,18 @@ CCollision::TestLineOfSight(const CColLine &line, const CMatrix &matrix, CColMod
|
||||
return false;
|
||||
|
||||
for(i = 0; i < model.numSpheres; i++)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
if(TestLineSphere(newline, model.spheres[i]))
|
||||
return true;
|
||||
|
||||
for(i = 0; i < model.numBoxes; i++)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
if(TestLineBox(newline, model.boxes[i]))
|
||||
return true;
|
||||
|
||||
CalculateTrianglePlanes(&model);
|
||||
for(i = 0; i < model.numTriangles; i++)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
if(TestLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i]))
|
||||
return true;
|
||||
|
||||
@ -1179,16 +1179,16 @@ CCollision::ProcessLineOfSight(const CColLine &line,
|
||||
|
||||
float coldist = mindist;
|
||||
for(i = 0; i < model.numSpheres; i++)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessLineSphere(newline, model.spheres[i], point, coldist);
|
||||
|
||||
for(i = 0; i < model.numBoxes; i++)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessLineBox(newline, model.boxes[i], point, coldist);
|
||||
|
||||
CalculateTrianglePlanes(&model);
|
||||
for(i = 0; i < model.numTriangles; i++)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist);
|
||||
|
||||
if(coldist < mindist){
|
||||
@ -1219,17 +1219,17 @@ CCollision::ProcessVerticalLine(const CColLine &line,
|
||||
|
||||
float coldist = mindist;
|
||||
for(i = 0; i < model.numSpheres; i++)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.spheres[i].surface != SURFACE_GLASS && model.spheres[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessLineSphere(newline, model.spheres[i], point, coldist);
|
||||
|
||||
for(i = 0; i < model.numBoxes; i++)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.boxes[i].surface != SURFACE_GLASS && model.boxes[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessLineBox(newline, model.boxes[i], point, coldist);
|
||||
|
||||
CalculateTrianglePlanes(&model);
|
||||
TempStoredPoly.valid = false;
|
||||
for(i = 0; i < model.numTriangles; i++)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_SCAFFOLD)
|
||||
if(!ignoreSeeThrough || model.triangles[i].surface != SURFACE_GLASS && model.triangles[i].surface != SURFACE_TRANSPARENT_CLOTH)
|
||||
ProcessVerticalLineTriangle(newline, model.vertices, model.triangles[i], model.trianglePlanes[i], point, coldist, &TempStoredPoly);
|
||||
|
||||
if(coldist < mindist){
|
||||
@ -1758,15 +1758,15 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
|
||||
b *= f;
|
||||
}
|
||||
|
||||
if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
|
||||
s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
|
||||
if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
|
||||
s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
|
||||
if(CTimer::GetFrameCounter() & 1){
|
||||
r = 0;
|
||||
g = 0;
|
||||
b = 0;
|
||||
}
|
||||
|
||||
if(s > SURFACE_GATE){
|
||||
if(s > SURFACE_METAL_GATE){
|
||||
r = CGeneral::GetRandomNumber();
|
||||
g = CGeneral::GetRandomNumber();
|
||||
b = CGeneral::GetRandomNumber();
|
||||
@ -1839,8 +1839,8 @@ CCollision::DrawColModel_Coloured(const CMatrix &mat, const CColModel &colModel,
|
||||
b *= f;
|
||||
}
|
||||
|
||||
if(s == SURFACE_SCAFFOLD || s == SURFACE_METAL_FENCE ||
|
||||
s == SURFACE_BOLLARD || s == SURFACE_METAL_POLE)
|
||||
if(s == SURFACE_TRANSPARENT_CLOTH || s == SURFACE_METAL_CHAIN_FENCE ||
|
||||
s == SURFACE_TRANSPARENT_STONE || s == SURFACE_SCAFFOLD_POLE)
|
||||
if(CTimer::GetFrameCounter() & 1){
|
||||
r = 0;
|
||||
g = 0;
|
||||
|
@ -945,7 +945,7 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
&effect->light.dist,
|
||||
&effect->light.range,
|
||||
&effect->light.size,
|
||||
&effect->light.shadowRange,
|
||||
&effect->light.shadowSize,
|
||||
&shadowIntens, &lightType, &roadReflection, &flare, &flags);
|
||||
effect->light.corona = RwTextureRead(corona, nil);
|
||||
effect->light.shadow = RwTextureRead(shadow, nil);
|
||||
@ -977,7 +977,7 @@ CFileLoader::Load2dEffect(const char *line)
|
||||
&effect->attractor.dir.y,
|
||||
&effect->attractor.dir.z,
|
||||
&probability);
|
||||
effect->attractor.flags = flags;
|
||||
effect->attractor.type = flags;
|
||||
effect->attractor.probability = probability;
|
||||
break;
|
||||
}
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -234,7 +234,7 @@ enum eMenuScreen
|
||||
MENUPAGE_SKIN_SELECT = 54,
|
||||
MENUPAGE_KEYBOARD_CONTROLS = 55,
|
||||
MENUPAGE_MOUSE_CONTROLS = 56,
|
||||
MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
|
||||
MENUPAGE_MISSION_RETRY = 57,
|
||||
MENUPAGE_58 = 58,
|
||||
#ifdef MENU_MAP
|
||||
MENUPAGE_MAP = 59,
|
||||
@ -316,7 +316,7 @@ enum eMenuAction
|
||||
MENUACTION_UNK69,
|
||||
MENUACTION_UNK70,
|
||||
MENUACTION_FINDMP,
|
||||
MENUACTION_REDEFCTRL,
|
||||
MENUACTION_KEYBOARDCTRLS,
|
||||
MENUACTION_UNK73,
|
||||
MENUACTION_INITMP,
|
||||
MENUACTION_MP_PLAYERCOLOR,
|
||||
@ -355,13 +355,12 @@ enum eMenuAction
|
||||
MENUACTION_UNK108,
|
||||
MENUACTION_UNK109,
|
||||
MENUACTION_UNK110,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_LANG_PL,
|
||||
MENUACTION_LANG_RUS,
|
||||
MENUACTION_LANG_JAP,
|
||||
#endif
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENMODE
|
||||
MENUACTION_UNK111,
|
||||
MENUACTION_UNK112,
|
||||
MENUACTION_REJECT_RETRY,
|
||||
MENUACTION_UNK114,
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
MENUACTION_TRIGGERFUNC
|
||||
#endif
|
||||
};
|
||||
|
||||
@ -457,7 +456,7 @@ struct CMenuScreen
|
||||
int32 m_Action; // eMenuAction
|
||||
char m_EntryName[8];
|
||||
int32 m_SaveSlot; // eSaveSlot
|
||||
int32 m_TargetMenu; // eMenuScreen
|
||||
int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
|
||||
} m_aEntries[NUM_MENUROWS];
|
||||
};
|
||||
|
||||
@ -649,12 +648,14 @@ public:
|
||||
int GetNumOptionsCntrlConfigScreens();
|
||||
int ConstructStatLine(int);
|
||||
|
||||
// New (not in function or inlined in the game)
|
||||
void ThingsToDoBeforeLeavingPage();
|
||||
// Those are either inlined in game, not in function yet, or I can't believe that they're not inlined.
|
||||
// Names were made up by me.
|
||||
void ThingsToDoBeforeGoingBack();
|
||||
void ScrollUpListByOne();
|
||||
void ScrollDownListByOne();
|
||||
void PageUpList(bool);
|
||||
void PageDownList(bool);
|
||||
int8 GetPreviousPageOption();
|
||||
|
||||
// uint8 GetNumberOfMenuOptions();
|
||||
};
|
||||
@ -664,4 +665,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
|
||||
#endif
|
||||
|
||||
extern CMenuManager FrontEndMenuManager;
|
||||
extern CMenuScreen aScreens[];
|
||||
|
||||
#endif
|
@ -86,8 +86,7 @@
|
||||
#include "ZoneCull.h"
|
||||
#include "Zones.h"
|
||||
#include "debugmenu.h"
|
||||
|
||||
|
||||
#include "frontendoption.h"
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -272,6 +271,9 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
DMAudio.SetMusicFadeVol(127);
|
||||
CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
CustomFrontendOptionsPopulate();
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1,17 +1,14 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
// TODO: There are some missing/wrong entries in here.
|
||||
// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
|
||||
|
||||
const CMenuScreen aScreens[] = {
|
||||
CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_NONE = 0
|
||||
{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
|
||||
|
||||
// MENUPAGE_STATS = 1
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
|
||||
#else
|
||||
{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
@ -24,11 +21,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_BRIEFS = 3
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
|
||||
#else
|
||||
{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
@ -62,52 +55,44 @@ const CMenuScreen aScreens[] = {
|
||||
MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
MENUACTION_SCREENMODE, "SCRFOR", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
#endif
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_LANGUAGE_SETTINGS = 7
|
||||
{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
#ifdef MORE_LANGUAGES
|
||||
MENUACTION_LANG_PL, "FEL_POL", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_RUS, "FEL_RUS", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_LANG_JAP, "FEL_JAP", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
#endif
|
||||
MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_LOAD_SLOT = 8
|
||||
{ "FET_LG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 1, 1,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL0", SAVESLOT_1, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_2, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_3, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_4, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_5, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_6, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_7, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_8, MENUPAGE_LOAD_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_CHOOSE_DELETE_SLOT = 9
|
||||
{ "FET_DG", 1, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, 2, 2,
|
||||
MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL0", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
|
||||
},
|
||||
|
||||
// MENUPAGE_NEW_GAME_RELOAD = 10
|
||||
@ -284,7 +269,7 @@ const CMenuScreen aScreens[] = {
|
||||
// MENUPAGE_CONTROLLER_PC = 35
|
||||
{ "FET_CTL", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 0, 0,
|
||||
MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
||||
MENUACTION_KEYBOARDCTRLS,"FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
@ -333,11 +318,7 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_OPTIONS = 41
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
|
||||
#else
|
||||
{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
|
||||
MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
|
||||
@ -347,13 +328,9 @@ const CMenuScreen aScreens[] = {
|
||||
},
|
||||
|
||||
// MENUPAGE_EXIT = 42
|
||||
#ifdef MENU_MAP
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
|
||||
#else
|
||||
{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
|
||||
#endif
|
||||
MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
@ -412,9 +389,6 @@ const CMenuScreen aScreens[] = {
|
||||
{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
|
||||
#ifdef MENU_MAP
|
||||
MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
|
||||
#endif
|
||||
MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
|
||||
MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
|
||||
MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
|
||||
@ -445,11 +419,19 @@ const CMenuScreen aScreens[] = {
|
||||
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
// MENUPAGE_MISSION_RETRY = 57
|
||||
#ifdef MISSION_REPLAY
|
||||
|
||||
// MENUPAGE_57 = 57
|
||||
{ "M_FAIL", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
|
||||
MENUACTION_LABEL, "FESZ_RM", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
MENUACTION_CHANGEMENU, "FEM_YES", SAVESLOT_NONE, MENUPAGE_LOADING_IN_PROGRESS,
|
||||
MENUACTION_REJECT_RETRY, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE
|
||||
},
|
||||
#else
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
||||
// mission failed, wanna restart page in mobile
|
||||
},
|
||||
#endif
|
||||
|
||||
// MENUPAGE_58 = 58
|
||||
{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
|
@ -1068,8 +1068,8 @@ void CPad::UpdatePads(void)
|
||||
|
||||
GetPad(0)->UpdateMouse();
|
||||
#ifdef XINPUT
|
||||
GetPad(0)->AffectFromXinput(0);
|
||||
GetPad(1)->AffectFromXinput(1);
|
||||
GetPad(0)->AffectFromXinput(m_bMapPadOneToPadTwo ? 1 : 0);
|
||||
GetPad(1)->AffectFromXinput(m_bMapPadOneToPadTwo ? 0 : 1);
|
||||
#else
|
||||
CapturePad(0);
|
||||
#endif
|
||||
|
@ -2,14 +2,14 @@
|
||||
|
||||
enum {
|
||||
PLAYERCONTROL_ENABLED = 0,
|
||||
PLAYERCONTROL_DISABLED_1 = 1, // used by first person camera
|
||||
PLAYERCONTROL_DISABLED_2 = 2,
|
||||
PLAYERCONTROL_CAMERA = 1,
|
||||
PLAYERCONTROL_UNK2 = 2,
|
||||
PLAYERCONTROL_GARAGE = 4,
|
||||
PLAYERCONTROL_DISABLED_8 = 8,
|
||||
PLAYERCONTROL_DISABLED_10 = 16,
|
||||
PLAYERCONTROL_DISABLED_20 = 32, // used on CPlayerInfo::MakePlayerSafe
|
||||
PLAYERCONTROL_DISABLED_40 = 64, // used on phone calls
|
||||
PLAYERCONTROL_DISABLED_80 = 128,// used on cutscenes
|
||||
PLAYERCONTROL_UNK8 = 8,
|
||||
PLAYERCONTROL_UNK10 = 16,
|
||||
PLAYERCONTROL_PLAYERINFO = 32,
|
||||
PLAYERCONTROL_PHONE = 64,
|
||||
PLAYERCONTROL_CUTSCENE = 128,
|
||||
};
|
||||
|
||||
class CControllerState
|
||||
@ -442,6 +442,7 @@ public:
|
||||
bool GetLeftShoulder2(void) { return !!NewState.LeftShoulder2; }
|
||||
bool GetRightShoulder1(void) { return !!NewState.RightShoulder1; }
|
||||
bool GetRightShoulder2(void) { return !!NewState.RightShoulder2; }
|
||||
bool GetStart() { return !!NewState.Start; }
|
||||
int16 GetLeftStickX(void) { return NewState.LeftStickX; }
|
||||
int16 GetLeftStickY(void) { return NewState.LeftStickY; }
|
||||
int16 GetRightStickX(void) { return NewState.RightStickX; }
|
||||
|
@ -174,7 +174,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
CTheScripts::ResetCountdownToMakePlayerUnsafe();
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = true;
|
||||
CWorld::StopAllLawEnforcersInTheirTracks();
|
||||
CPad::GetPad(0)->DisablePlayerControls |= PLAYERCONTROL_DISABLED_20;
|
||||
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_PLAYERINFO);
|
||||
CPad::StopPadsShaking();
|
||||
m_pPed->bBulletProof = true;
|
||||
m_pPed->bFireProof = true;
|
||||
@ -194,7 +194,7 @@ CPlayerInfo::MakePlayerSafe(bool toggle)
|
||||
|
||||
} else if (!CGame::playingIntro && !CTheScripts::IsCountdownToMakePlayerUnsafeOn()) {
|
||||
m_pPed->m_pWanted->m_bIgnoredByEveryone = false;
|
||||
CPad::GetPad(0)->DisablePlayerControls &= ~PLAYERCONTROL_DISABLED_20;
|
||||
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_PLAYERINFO);
|
||||
m_pPed->bBulletProof = false;
|
||||
m_pPed->bFireProof = false;
|
||||
m_pPed->bCollisionProof = false;
|
||||
@ -397,7 +397,7 @@ CPlayerInfo::Process(void)
|
||||
else
|
||||
enterOrExitVeh = CPad::GetPad(0)->GetExitVehicle();
|
||||
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_ODE) {
|
||||
if (enterOrExitVeh && m_pPed->m_nPedState != PED_SNIPER_MODE && m_pPed->m_nPedState != PED_ROCKET_MODE) {
|
||||
if (m_pPed->bInVehicle) {
|
||||
if (!m_pRemoteVehicle) {
|
||||
CEntity *surfaceBelowVeh = m_pPed->m_pMyVehicle->m_pCurGroundEntity;
|
||||
|
@ -4,6 +4,9 @@
|
||||
|
||||
#include "Boat.h"
|
||||
#include "CarCtrl.h"
|
||||
#ifdef MISSION_REPLAY
|
||||
#include "GenericGameStorage.h"
|
||||
#endif
|
||||
#include "Population.h"
|
||||
#include "ProjectileInfo.h"
|
||||
#include "Streaming.h"
|
||||
@ -206,11 +209,24 @@ INITSAVEBUF
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
|
||||
#ifdef FIX_BUGS
|
||||
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
#endif
|
||||
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving))
|
||||
++nNumBoats;
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumCars;
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE)
|
||||
++nNumBoats;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
*size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) +
|
||||
@ -226,23 +242,42 @@ INITSAVEBUF
|
||||
if (pVehicle->pPassengers[j])
|
||||
bHasPassenger = true;
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave;
|
||||
#endif
|
||||
#if defined FIX_BUGS && defined MISSION_REPLAY
|
||||
if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) {
|
||||
#else
|
||||
if (!pVehicle->pDriver && !bHasPassenger) {
|
||||
#endif
|
||||
#ifdef COMPATIBLE_SAVES
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf<uint32>(buf, pVehicle->m_vehType);
|
||||
WriteSaveBuf<int16>(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf<int32>(buf, GetVehicleRef(pVehicle));
|
||||
pVehicle->Save(buf);
|
||||
}
|
||||
#else
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
memcpy(buf, pVehicle, sizeof(CAutomobile));
|
||||
SkipSaveBuf(buf, sizeof(CAutomobile));
|
||||
}
|
||||
#ifdef MISSION_REPLAY
|
||||
if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) {
|
||||
#else
|
||||
if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) {
|
||||
#endif
|
||||
WriteSaveBuf(buf, (uint32)pVehicle->m_vehType);
|
||||
WriteSaveBuf(buf, pVehicle->GetModelIndex());
|
||||
WriteSaveBuf(buf, GetVehicleRef(pVehicle));
|
||||
@ -400,7 +435,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1)
|
||||
#endif
|
||||
nNumPeds++;
|
||||
}
|
||||
*size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize +
|
||||
@ -410,7 +449,11 @@ INITSAVEBUF
|
||||
CPed* pPed = GetPedPool()->GetSlot(i);
|
||||
if (!pPed)
|
||||
continue;
|
||||
#ifdef MISSION_REPLAY
|
||||
if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#else
|
||||
if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) {
|
||||
#endif
|
||||
CopyToBuf(buf, pPed->m_nPedType);
|
||||
CopyToBuf(buf, pPed->m_modelIndex);
|
||||
int32 ref = GetPedRef(pPed);
|
||||
|
@ -26,27 +26,27 @@ enum eRadarSprite
|
||||
RADAR_SPRITE_COORD_BLIP = -1,
|
||||
#endif
|
||||
RADAR_SPRITE_NONE = 0,
|
||||
RADAR_SPRITE_ASUKA = 1,
|
||||
RADAR_SPRITE_BOMB = 2,
|
||||
RADAR_SPRITE_CAT = 3,
|
||||
RADAR_SPRITE_CENTRE = 4,
|
||||
RADAR_SPRITE_COPCAR = 5,
|
||||
RADAR_SPRITE_DON = 6,
|
||||
RADAR_SPRITE_EIGHT = 7,
|
||||
RADAR_SPRITE_EL = 8,
|
||||
RADAR_SPRITE_ICE = 9,
|
||||
RADAR_SPRITE_JOEY = 10,
|
||||
RADAR_SPRITE_KENJI = 11,
|
||||
RADAR_SPRITE_LIZ = 12,
|
||||
RADAR_SPRITE_LUIGI = 13,
|
||||
RADAR_SPRITE_NORTH = 14,
|
||||
RADAR_SPRITE_RAY = 15,
|
||||
RADAR_SPRITE_SAL = 16,
|
||||
RADAR_SPRITE_SAVE = 17,
|
||||
RADAR_SPRITE_SPRAY = 18,
|
||||
RADAR_SPRITE_TONY = 19,
|
||||
RADAR_SPRITE_WEAPON = 20,
|
||||
RADAR_SPRITE_COUNT = 21,
|
||||
RADAR_SPRITE_ASUKA,
|
||||
RADAR_SPRITE_BOMB,
|
||||
RADAR_SPRITE_CAT,
|
||||
RADAR_SPRITE_CENTRE,
|
||||
RADAR_SPRITE_COPCAR,
|
||||
RADAR_SPRITE_DON,
|
||||
RADAR_SPRITE_EIGHT,
|
||||
RADAR_SPRITE_EL,
|
||||
RADAR_SPRITE_ICE,
|
||||
RADAR_SPRITE_JOEY,
|
||||
RADAR_SPRITE_KENJI,
|
||||
RADAR_SPRITE_LIZ,
|
||||
RADAR_SPRITE_LUIGI,
|
||||
RADAR_SPRITE_NORTH,
|
||||
RADAR_SPRITE_RAY,
|
||||
RADAR_SPRITE_SAL,
|
||||
RADAR_SPRITE_SAVE,
|
||||
RADAR_SPRITE_SPRAY,
|
||||
RADAR_SPRITE_TONY,
|
||||
RADAR_SPRITE_WEAPON,
|
||||
RADAR_SPRITE_COUNT
|
||||
};
|
||||
|
||||
enum
|
||||
@ -104,7 +104,7 @@ public:
|
||||
static CSprite2d SpraySprite;
|
||||
static CSprite2d TonySprite;
|
||||
static CSprite2d WeaponSprite;
|
||||
static CSprite2d *RadarSprites[21];
|
||||
static CSprite2d *RadarSprites[RADAR_SPRITE_COUNT];
|
||||
static float cachedCos;
|
||||
static float cachedSin;
|
||||
#ifdef MENU_MAP
|
||||
|
28
src/core/Range2D.cpp
Normal file
28
src/core/Range2D.cpp
Normal file
@ -0,0 +1,28 @@
|
||||
#include "common.h"
|
||||
#include "Range2D.h"
|
||||
#include "General.h"
|
||||
|
||||
CRange2D::CRange2D(CVector2D _min, CVector2D _max) : min(_min), max(_max) {}
|
||||
|
||||
bool
|
||||
CRange2D::IsInRange(CVector2D vec)
|
||||
{
|
||||
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y;
|
||||
}
|
||||
|
||||
void
|
||||
CRange2D::DebugShowRange(float, int)
|
||||
{
|
||||
}
|
||||
|
||||
CVector2D
|
||||
CRange2D::GetRandomPointInRange()
|
||||
{
|
||||
int distX = Abs(max.x - min.x);
|
||||
int distY = Abs(max.y - min.y);
|
||||
|
||||
float outX = CGeneral::GetRandomNumber() % distX + min.x;
|
||||
float outY = CGeneral::GetRandomNumber() % distY + min.y;
|
||||
|
||||
return CVector2D(outX, outY);
|
||||
}
|
11
src/core/Range2D.h
Normal file
11
src/core/Range2D.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
class CRange2D
|
||||
{
|
||||
CVector2D min, max;
|
||||
public:
|
||||
CRange2D(CVector2D _min, CVector2D _max);
|
||||
bool IsInRange(CVector2D vec);
|
||||
void DebugShowRange(float, int);
|
||||
CVector2D GetRandomPointInRange();
|
||||
};
|
30
src/core/Range3D.cpp
Normal file
30
src/core/Range3D.cpp
Normal file
@ -0,0 +1,30 @@
|
||||
#include "common.h"
|
||||
#include "Range3D.h"
|
||||
#include "General.h"
|
||||
|
||||
CRange3D::CRange3D(CVector _min, CVector _max) : min(_min), max(_max) {}
|
||||
|
||||
bool
|
||||
CRange3D::IsInRange(CVector vec)
|
||||
{
|
||||
return min.x < vec.x && max.x > vec.x && min.y < vec.y && max.y > vec.y && min.z < vec.z && max.z > vec.z;
|
||||
}
|
||||
|
||||
void
|
||||
CRange3D::DebugShowRange(float, int)
|
||||
{
|
||||
}
|
||||
|
||||
CVector
|
||||
CRange3D::GetRandomPointInRange()
|
||||
{
|
||||
int distX = Abs(max.x - min.x);
|
||||
int distY = Abs(max.y - min.y);
|
||||
int distZ = Abs(max.z - min.z);
|
||||
|
||||
float outX = CGeneral::GetRandomNumber() % distX + min.x;
|
||||
float outY = CGeneral::GetRandomNumber() % distY + min.y;
|
||||
float outZ = CGeneral::GetRandomNumber() % distZ + min.z;
|
||||
|
||||
return CVector(outX, outY, outZ);
|
||||
}
|
11
src/core/Range3D.h
Normal file
11
src/core/Range3D.h
Normal file
@ -0,0 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
class CRange3D
|
||||
{
|
||||
CVector min, max;
|
||||
public:
|
||||
CRange3D(CVector _min, CVector _max);
|
||||
bool IsInRange(CVector vec);
|
||||
void DebugShowRange(float, int);
|
||||
CVector GetRandomPointInRange();
|
||||
};
|
@ -56,39 +56,39 @@ int
|
||||
CSurfaceTable::GetAdhesionGroup(uint8 surfaceType)
|
||||
{
|
||||
switch(surfaceType){
|
||||
case SURFACE_0: return ADHESIVE_ROAD;
|
||||
case SURFACE_1: return ADHESIVE_ROAD;
|
||||
case SURFACE_2: return ADHESIVE_LOOSE;
|
||||
case SURFACE_3: return ADHESIVE_LOOSE;
|
||||
case SURFACE_4: return ADHESIVE_HARD;
|
||||
case SURFACE_5: return ADHESIVE_ROAD;
|
||||
case SURFACE_6: return ADHESIVE_HARD;
|
||||
case SURFACE_7: return ADHESIVE_HARD;
|
||||
case SURFACE_8: return ADHESIVE_HARD;
|
||||
case SURFACE_9: return ADHESIVE_HARD;
|
||||
case SURFACE_10: return ADHESIVE_HARD;
|
||||
case SURFACE_11: return ADHESIVE_HARD;
|
||||
case SURFACE_12: return ADHESIVE_HARD;
|
||||
case SURFACE_13: return ADHESIVE_HARD;
|
||||
case SURFACE_14: return ADHESIVE_HARD;
|
||||
case SURFACE_15: return ADHESIVE_HARD;
|
||||
case SURFACE_16: return ADHESIVE_HARD;
|
||||
case SURFACE_17: return ADHESIVE_RUBBER;
|
||||
case SURFACE_18: return ADHESIVE_LOOSE;
|
||||
case SURFACE_19: return ADHESIVE_WET;
|
||||
case SURFACE_20: return ADHESIVE_ROAD;
|
||||
case SURFACE_21: return ADHESIVE_ROAD;
|
||||
case SURFACE_22: return ADHESIVE_ROAD;
|
||||
case SURFACE_23: return ADHESIVE_RUBBER;
|
||||
case SURFACE_24: return ADHESIVE_HARD;
|
||||
case SURFACE_25: return ADHESIVE_LOOSE;
|
||||
case SURFACE_26: return ADHESIVE_LOOSE;
|
||||
case SURFACE_27: return ADHESIVE_HARD;
|
||||
case SURFACE_28: return ADHESIVE_HARD;
|
||||
case SURFACE_29: return ADHESIVE_RUBBER;
|
||||
case SURFACE_30: return ADHESIVE_LOOSE;
|
||||
case SURFACE_31: return ADHESIVE_HARD;
|
||||
case SURFACE_32: return ADHESIVE_HARD;
|
||||
case SURFACE_DEFAULT: return ADHESIVE_ROAD;
|
||||
case SURFACE_TARMAC: return ADHESIVE_ROAD;
|
||||
case SURFACE_GRASS: return ADHESIVE_LOOSE;
|
||||
case SURFACE_GRAVEL: return ADHESIVE_LOOSE;
|
||||
case SURFACE_MUD_DRY: return ADHESIVE_HARD;
|
||||
case SURFACE_PAVEMENT: return ADHESIVE_ROAD;
|
||||
case SURFACE_CAR: return ADHESIVE_HARD;
|
||||
case SURFACE_GLASS: return ADHESIVE_HARD;
|
||||
case SURFACE_TRANSPARENT_CLOTH: return ADHESIVE_HARD;
|
||||
case SURFACE_GARAGE_DOOR: return ADHESIVE_HARD;
|
||||
case SURFACE_CAR_PANEL: return ADHESIVE_HARD;
|
||||
case SURFACE_THICK_METAL_PLATE: return ADHESIVE_HARD;
|
||||
case SURFACE_SCAFFOLD_POLE: return ADHESIVE_HARD;
|
||||
case SURFACE_LAMP_POST: return ADHESIVE_HARD;
|
||||
case SURFACE_FIRE_HYDRANT: return ADHESIVE_HARD;
|
||||
case SURFACE_GIRDER: return ADHESIVE_HARD;
|
||||
case SURFACE_METAL_CHAIN_FENCE: return ADHESIVE_HARD;
|
||||
case SURFACE_PED: return ADHESIVE_RUBBER;
|
||||
case SURFACE_SAND: return ADHESIVE_LOOSE;
|
||||
case SURFACE_WATER: return ADHESIVE_WET;
|
||||
case SURFACE_WOOD_CRATES: return ADHESIVE_ROAD;
|
||||
case SURFACE_WOOD_BENCH: return ADHESIVE_ROAD;
|
||||
case SURFACE_WOOD_SOLID: return ADHESIVE_ROAD;
|
||||
case SURFACE_RUBBER: return ADHESIVE_RUBBER;
|
||||
case SURFACE_PLASTIC: return ADHESIVE_HARD;
|
||||
case SURFACE_HEDGE: return ADHESIVE_LOOSE;
|
||||
case SURFACE_STEEP_CLIFF: return ADHESIVE_LOOSE;
|
||||
case SURFACE_CONTAINER: return ADHESIVE_HARD;
|
||||
case SURFACE_NEWS_VENDOR: return ADHESIVE_HARD;
|
||||
case SURFACE_WHEELBASE: return ADHESIVE_RUBBER;
|
||||
case SURFACE_CARDBOARDBOX: return ADHESIVE_LOOSE;
|
||||
case SURFACE_TRANSPARENT_STONE: return ADHESIVE_HARD;
|
||||
case SURFACE_METAL_GATE: return ADHESIVE_HARD;
|
||||
default: return ADHESIVE_ROAD;
|
||||
}
|
||||
}
|
||||
@ -97,38 +97,38 @@ float
|
||||
CSurfaceTable::GetWetMultiplier(uint8 surfaceType)
|
||||
{
|
||||
switch(surfaceType){
|
||||
case SURFACE_0:
|
||||
case SURFACE_1:
|
||||
case SURFACE_4:
|
||||
case SURFACE_5:
|
||||
case SURFACE_8:
|
||||
case SURFACE_20:
|
||||
case SURFACE_21:
|
||||
case SURFACE_22:
|
||||
case SURFACE_25:
|
||||
case SURFACE_30:
|
||||
case SURFACE_31:
|
||||
case SURFACE_DEFAULT:
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_MUD_DRY:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_TRANSPARENT_CLOTH:
|
||||
case SURFACE_WOOD_CRATES:
|
||||
case SURFACE_WOOD_BENCH:
|
||||
case SURFACE_WOOD_SOLID:
|
||||
case SURFACE_HEDGE:
|
||||
case SURFACE_CARDBOARDBOX:
|
||||
case SURFACE_TRANSPARENT_STONE:
|
||||
return 1.0f - CWeather::WetRoads*0.25f;
|
||||
|
||||
case SURFACE_2:
|
||||
case SURFACE_6:
|
||||
case SURFACE_7:
|
||||
case SURFACE_9:
|
||||
case SURFACE_10:
|
||||
case SURFACE_11:
|
||||
case SURFACE_12:
|
||||
case SURFACE_13:
|
||||
case SURFACE_14:
|
||||
case SURFACE_15:
|
||||
case SURFACE_16:
|
||||
case SURFACE_17:
|
||||
case SURFACE_23:
|
||||
case SURFACE_24:
|
||||
case SURFACE_26:
|
||||
case SURFACE_27:
|
||||
case SURFACE_28:
|
||||
case SURFACE_29:
|
||||
case SURFACE_32:
|
||||
case SURFACE_GRASS:
|
||||
case SURFACE_CAR:
|
||||
case SURFACE_GLASS:
|
||||
case SURFACE_GARAGE_DOOR:
|
||||
case SURFACE_CAR_PANEL:
|
||||
case SURFACE_THICK_METAL_PLATE:
|
||||
case SURFACE_SCAFFOLD_POLE:
|
||||
case SURFACE_LAMP_POST:
|
||||
case SURFACE_FIRE_HYDRANT:
|
||||
case SURFACE_GIRDER:
|
||||
case SURFACE_METAL_CHAIN_FENCE:
|
||||
case SURFACE_PED:
|
||||
case SURFACE_RUBBER:
|
||||
case SURFACE_PLASTIC:
|
||||
case SURFACE_STEEP_CLIFF:
|
||||
case SURFACE_CONTAINER:
|
||||
case SURFACE_NEWS_VENDOR:
|
||||
case SURFACE_WHEELBASE:
|
||||
case SURFACE_METAL_GATE:
|
||||
return 1.0f - CWeather::WetRoads*0.4f;
|
||||
|
||||
default:
|
||||
|
@ -1,86 +1,44 @@
|
||||
#pragma once
|
||||
|
||||
|
||||
enum
|
||||
{
|
||||
SURFACE_0,
|
||||
SURFACE_1,
|
||||
SURFACE_2,
|
||||
SURFACE_3,
|
||||
SURFACE_4,
|
||||
SURFACE_5,
|
||||
SURFACE_6,
|
||||
SURFACE_7,
|
||||
SURFACE_8,
|
||||
SURFACE_9,
|
||||
SURFACE_10,
|
||||
SURFACE_11,
|
||||
SURFACE_12,
|
||||
SURFACE_13,
|
||||
SURFACE_14,
|
||||
SURFACE_15,
|
||||
SURFACE_16,
|
||||
SURFACE_17,
|
||||
SURFACE_18,
|
||||
SURFACE_19,
|
||||
SURFACE_20,
|
||||
SURFACE_21,
|
||||
SURFACE_22,
|
||||
SURFACE_23,
|
||||
SURFACE_24,
|
||||
SURFACE_25,
|
||||
SURFACE_26,
|
||||
SURFACE_27,
|
||||
SURFACE_28,
|
||||
SURFACE_29,
|
||||
SURFACE_30,
|
||||
SURFACE_31,
|
||||
SURFACE_32,
|
||||
|
||||
NUMSURFACETYPES
|
||||
};
|
||||
|
||||
// From nick
|
||||
// TODO: check and use this
|
||||
enum eSurfaceType
|
||||
{
|
||||
SURFACE_DEFAULT,
|
||||
SURFACE_TARMAC,
|
||||
SURFACE_GRASS,
|
||||
SURFACE_DIRT,
|
||||
SURFACE_DIRTTRACK,
|
||||
SURFACE_GRAVEL,
|
||||
SURFACE_MUD_DRY,
|
||||
SURFACE_PAVEMENT,
|
||||
SURFACE_METAL6,
|
||||
SURFACE_CAR,
|
||||
SURFACE_GLASS,
|
||||
SURFACE_SCAFFOLD,
|
||||
SURFACE_METAL_DOOR, // garage door
|
||||
SURFACE_BILLBOARD,
|
||||
SURFACE_STEEL, //?
|
||||
SURFACE_METAL_POLE, // ?
|
||||
SURFACE_STREET_LIGHT,
|
||||
SURFACE_METAL14,
|
||||
SURFACE_METAL15,
|
||||
SURFACE_METAL_FENCE,
|
||||
SURFACE_FLESH,
|
||||
SURFACE_TRANSPARENT_CLOTH,
|
||||
SURFACE_GARAGE_DOOR,
|
||||
SURFACE_CAR_PANEL,
|
||||
SURFACE_THICK_METAL_PLATE,
|
||||
SURFACE_SCAFFOLD_POLE,
|
||||
SURFACE_LAMP_POST,
|
||||
SURFACE_FIRE_HYDRANT,
|
||||
SURFACE_GIRDER,
|
||||
SURFACE_METAL_CHAIN_FENCE,
|
||||
SURFACE_PED,
|
||||
SURFACE_SAND,
|
||||
SURFACE_PUDDLE,
|
||||
SURFACE_WOOD,
|
||||
SURFACE_WOOD_BOX,
|
||||
SURFACE_WOOD_PLANK,
|
||||
SURFACE_TIRE,
|
||||
SURFACE_HARD24,
|
||||
SURFACE_WATER,
|
||||
SURFACE_WOOD_CRATES,
|
||||
SURFACE_WOOD_BENCH,
|
||||
SURFACE_WOOD_SOLID,
|
||||
SURFACE_RUBBER,
|
||||
SURFACE_PLASTIC,
|
||||
SURFACE_HEDGE,
|
||||
SURFACE_STONE,
|
||||
SURFACE_METAL27,
|
||||
SURFACE_METAL28,
|
||||
SURFACE_RUBBER29,
|
||||
SURFACE_LOOSE30,
|
||||
SURFACE_BOLLARD,
|
||||
SURFACE_GATE,
|
||||
SURFACE_STEEP_CLIFF,
|
||||
SURFACE_CONTAINER,
|
||||
SURFACE_NEWS_VENDOR,
|
||||
SURFACE_WHEELBASE,
|
||||
SURFACE_CARDBOARDBOX,
|
||||
SURFACE_TRANSPARENT_STONE,
|
||||
SURFACE_METAL_GATE,
|
||||
|
||||
// These are illegal
|
||||
SURFACE_SAND33,
|
||||
SURFACE_ROAD34,
|
||||
SURFACE_SAND_BEACH,
|
||||
SURFACE_CONCRETE_BEACH,
|
||||
};
|
||||
|
||||
enum
|
||||
|
@ -65,7 +65,7 @@ CTempColModels::Initialise(void)
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPedGSpheres); i++) {
|
||||
#endif
|
||||
s_aPedSpheres[i].surface = SURFACE_FLESH;
|
||||
s_aPedSpheres[i].surface = SURFACE_PED;
|
||||
s_aPedSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -84,7 +84,7 @@ CTempColModels::Initialise(void)
|
||||
s_aPed2Spheres[2].center = CVector(0.0f, -0.35f, -0.9f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPed2Spheres); i++) {
|
||||
s_aPed2Spheres[i].surface = SURFACE_FLESH;
|
||||
s_aPed2Spheres[i].surface = SURFACE_PED;
|
||||
s_aPed2Spheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -105,10 +105,10 @@ CTempColModels::Initialise(void)
|
||||
s_aPedGSpheres[2].center = CVector(0.0f, 0.25f, -0.9f);
|
||||
s_aPedGSpheres[3].center = CVector(0.0f, 0.65f, -0.9f);
|
||||
|
||||
s_aPedGSpheres[0].surface = SURFACE_FLESH;
|
||||
s_aPedGSpheres[1].surface = SURFACE_FLESH;
|
||||
s_aPedGSpheres[2].surface = SURFACE_FLESH;
|
||||
s_aPedGSpheres[3].surface = SURFACE_FLESH;
|
||||
s_aPedGSpheres[0].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[1].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[2].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[3].surface = SURFACE_PED;
|
||||
s_aPedGSpheres[0].piece = 4;
|
||||
s_aPedGSpheres[1].piece = 1;
|
||||
s_aPedGSpheres[2].piece = 0;
|
||||
@ -130,7 +130,7 @@ CTempColModels::Initialise(void)
|
||||
s_aDoorSpheres[2].center = CVector(0.0f, -0.6f, 0.25f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aDoorSpheres); i++) {
|
||||
s_aDoorSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aDoorSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aDoorSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -150,12 +150,12 @@ CTempColModels::Initialise(void)
|
||||
s_aBumperSpheres[3].center = CVector(-0.85f, -0.05f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBumperSpheres); i++) {
|
||||
s_aBumperSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBumperSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBumperSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0);
|
||||
ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, 0.2f), SURFACE_DEFAULT, 0);
|
||||
|
||||
SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
|
||||
|
||||
@ -170,7 +170,7 @@ CTempColModels::Initialise(void)
|
||||
s_aPanelSpheres[3].center = CVector(-0.15f, 0.45f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aPanelSpheres); i++) {
|
||||
s_aPanelSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aPanelSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aPanelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -190,7 +190,7 @@ CTempColModels::Initialise(void)
|
||||
s_aBonnetSpheres[3].center = CVector(0.4f, 0.9f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBonnetSpheres); i++) {
|
||||
s_aBonnetSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBonnetSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBonnetSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -210,7 +210,7 @@ CTempColModels::Initialise(void)
|
||||
s_aBootSpheres[3].center = CVector(0.4f, -0.6f, 0.0f);
|
||||
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
s_aBootSpheres[i].surface = SURFACE_BILLBOARD;
|
||||
s_aBootSpheres[i].surface = SURFACE_CAR_PANEL;
|
||||
s_aBootSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -232,7 +232,7 @@ CTempColModels::Initialise(void)
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aWheelSpheres[i].surface = SURFACE_RUBBER29;
|
||||
s_aWheelSpheres[i].surface = SURFACE_WHEELBASE;
|
||||
s_aWheelSpheres[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -254,7 +254,7 @@ CTempColModels::Initialise(void)
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_FLESH;
|
||||
s_aBodyPartSpheres1[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres1[i].piece = 0;
|
||||
}
|
||||
|
||||
@ -276,7 +276,7 @@ CTempColModels::Initialise(void)
|
||||
#else
|
||||
for (i = 0; i < ARRAY_SIZE(s_aBootSpheres); i++) {
|
||||
#endif
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_FLESH;
|
||||
s_aBodyPartSpheres2[i].surface = SURFACE_PED;
|
||||
s_aBodyPartSpheres2[i].piece = 0;
|
||||
}
|
||||
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
static const float &GetTimeStep(void) { return ms_fTimeStep; }
|
||||
static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
|
||||
static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
|
||||
static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
|
||||
static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
|
||||
static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
|
||||
static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
|
||||
@ -59,7 +59,7 @@ public:
|
||||
friend class CMemoryCard;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
static float GetDefaultTimeStep(void) { return 5.0f / 3.0f; }
|
||||
static float GetDefaultTimeStep(void) { return 50.0f / 30.0f; }
|
||||
static float GetTimeStepFix(void) { return GetTimeStep() / GetDefaultTimeStep(); }
|
||||
#endif
|
||||
};
|
||||
|
@ -33,22 +33,22 @@
|
||||
|
||||
CColPoint gaTempSphereColPoints[MAX_COLLISION_POINTS];
|
||||
|
||||
CPtrList CWorld::ms_bigBuildingsList[4];// = (CPtrList*)0x6FAB60;
|
||||
CPtrList CWorld::ms_listMovingEntityPtrs;// = *(CPtrList*)0x8F433C;
|
||||
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];// = (CSector (*)[NUMSECTORS_Y])0x665608;
|
||||
uint16 CWorld::ms_nCurrentScanCode;// = *(uint16*)0x95CC64;
|
||||
CPtrList CWorld::ms_bigBuildingsList[4];
|
||||
CPtrList CWorld::ms_listMovingEntityPtrs;
|
||||
CSector CWorld::ms_aSectors[NUMSECTORS_Y][NUMSECTORS_X];
|
||||
uint16 CWorld::ms_nCurrentScanCode;
|
||||
|
||||
uint8 CWorld::PlayerInFocus;// = *(uint8 *)0x95CD61;
|
||||
uint8 CWorld::PlayerInFocus;
|
||||
CPlayerInfo CWorld::Players[NUMPLAYERS];
|
||||
bool CWorld::bNoMoreCollisionTorque;// = *(bool*)0x95CDCC;
|
||||
CEntity *CWorld::pIgnoreEntity;// = *(CEntity**)0x8F6494;
|
||||
bool CWorld::bIncludeDeadPeds;// = *(bool*)0x95CD8F;
|
||||
bool CWorld::bSecondShift;// = *(bool*)0x95CD54;
|
||||
bool CWorld::bForceProcessControl;// = *(bool*)0x95CD6C;
|
||||
bool CWorld::bProcessCutsceneOnly;// = *(bool*)0x95CD8B;
|
||||
bool CWorld::bNoMoreCollisionTorque;
|
||||
CEntity *CWorld::pIgnoreEntity;
|
||||
bool CWorld::bIncludeDeadPeds;
|
||||
bool CWorld::bSecondShift;
|
||||
bool CWorld::bForceProcessControl;
|
||||
bool CWorld::bProcessCutsceneOnly;
|
||||
|
||||
bool CWorld::bDoingCarCollisions;// = *(bool*)0x95CD8C;
|
||||
bool CWorld::bIncludeCarTyres;// = *(bool*)0x95CDAA;
|
||||
bool CWorld::bDoingCarCollisions;
|
||||
bool CWorld::bIncludeCarTyres;
|
||||
|
||||
void
|
||||
CWorld::Initialise()
|
||||
@ -120,14 +120,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
|
||||
for(int32 i = 0; i < pedPool->GetSize(); i++) {
|
||||
CPed *pPed = pedPool->GetSlot(i);
|
||||
if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
|
||||
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
|
||||
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) {
|
||||
CPopulation::RemovePed(pPed);
|
||||
}
|
||||
}
|
||||
CVehiclePool *VehiclePool = CPools::GetVehiclePool();
|
||||
for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
|
||||
CVehicle *pVehicle = VehiclePool->GetSlot(i);
|
||||
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
|
||||
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) &&
|
||||
!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
|
||||
if(pVehicle->pDriver) {
|
||||
CPopulation::RemovePed(pVehicle->pDriver);
|
||||
@ -659,8 +659,8 @@ CWorld::GetIsLineOfSightSectorListClear(CPtrList &list, const CColLine &line, bo
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, short *nextObject,
|
||||
short lastObject, CEntity **objects)
|
||||
CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects,
|
||||
int16 lastObject, CEntity **objects)
|
||||
{
|
||||
float radiusSqr = radius * radius;
|
||||
float objDistSqr;
|
||||
@ -676,16 +676,16 @@ CWorld::FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, floa
|
||||
else
|
||||
objDistSqr = diff.MagnitudeSqr();
|
||||
|
||||
if(objDistSqr < radiusSqr && *nextObject < lastObject) {
|
||||
if(objects) { objects[*nextObject] = object; }
|
||||
(*nextObject)++;
|
||||
if(objDistSqr < radiusSqr && *numObjects < lastObject) {
|
||||
if(objects) { objects[*numObjects] = object; }
|
||||
(*numObjects)++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, short *nextObject, short lastObject,
|
||||
CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject,
|
||||
CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds,
|
||||
bool checkObjects, bool checkDummies)
|
||||
{
|
||||
@ -711,39 +711,39 @@ CWorld::FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, sh
|
||||
|
||||
AdvanceCurrentScanCode();
|
||||
|
||||
*nextObject = 0;
|
||||
*numObjects = 0;
|
||||
for(int curY = minY; curY <= maxY; curY++) {
|
||||
for(int curX = minX; curX <= maxX; curX++) {
|
||||
CSector *sector = GetSector(curX, curY);
|
||||
if(checkBuildings) {
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS], centre, radius,
|
||||
ignoreZ, nextObject, lastObject, objects);
|
||||
ignoreZ, numObjects, lastObject, objects);
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_BUILDINGS_OVERLAP], centre,
|
||||
radius, ignoreZ, nextObject, lastObject, objects);
|
||||
radius, ignoreZ, numObjects, lastObject, objects);
|
||||
}
|
||||
if(checkVehicles) {
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES], centre, radius,
|
||||
ignoreZ, nextObject, lastObject, objects);
|
||||
ignoreZ, numObjects, lastObject, objects);
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP], centre,
|
||||
radius, ignoreZ, nextObject, lastObject, objects);
|
||||
radius, ignoreZ, numObjects, lastObject, objects);
|
||||
}
|
||||
if(checkPeds) {
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS], centre, radius, ignoreZ,
|
||||
nextObject, lastObject, objects);
|
||||
numObjects, lastObject, objects);
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_PEDS_OVERLAP], centre, radius,
|
||||
ignoreZ, nextObject, lastObject, objects);
|
||||
ignoreZ, numObjects, lastObject, objects);
|
||||
}
|
||||
if(checkObjects) {
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS], centre, radius,
|
||||
ignoreZ, nextObject, lastObject, objects);
|
||||
ignoreZ, numObjects, lastObject, objects);
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_OBJECTS_OVERLAP], centre,
|
||||
radius, ignoreZ, nextObject, lastObject, objects);
|
||||
radius, ignoreZ, numObjects, lastObject, objects);
|
||||
}
|
||||
if(checkDummies) {
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES], centre, radius,
|
||||
ignoreZ, nextObject, lastObject, objects);
|
||||
ignoreZ, numObjects, lastObject, objects);
|
||||
FindObjectsInRangeSectorList(sector->m_lists[ENTITYLIST_DUMMIES_OVERLAP], centre,
|
||||
radius, ignoreZ, nextObject, lastObject, objects);
|
||||
radius, ignoreZ, numObjects, lastObject, objects);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -949,7 +949,11 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
|
||||
|
||||
if(e != entityToIgnore && e->bUsesCollision &&
|
||||
!(ignoreSomeObjects && CameraToIgnoreThisObject(e))) {
|
||||
#ifdef FIX_BUGS
|
||||
CVector diff = spherePos - e->GetBoundCentre();
|
||||
#else
|
||||
CVector diff = spherePos - e->GetPosition();
|
||||
#endif
|
||||
float distance = diff.Magnitude();
|
||||
|
||||
if(e->GetBoundRadius() + radius > distance) {
|
||||
@ -1823,7 +1827,7 @@ void
|
||||
CWorld::RepositionOneObject(CEntity *pEntity)
|
||||
{
|
||||
int16 modelId = pEntity->GetModelIndex();
|
||||
if (IsTrafficLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
|
||||
if (IsStreetLight(modelId) || IsTreeModel(modelId) || modelId == MI_PARKINGMETER ||
|
||||
modelId == MI_PHONEBOOTH1 || modelId == MI_WASTEBIN || modelId == MI_BIN || modelId == MI_POSTBOX1 ||
|
||||
modelId == MI_NEWSSTAND || modelId == MI_TRAFFICCONE || modelId == MI_DUMP1 ||
|
||||
modelId == MI_ROADWORKBARRIER1 || modelId == MI_BUSSIGN1 || modelId == MI_NOPARKINGSIGN1 ||
|
||||
|
@ -102,8 +102,8 @@ public:
|
||||
|
||||
static CEntity *TestSphereAgainstWorld(CVector centre, float radius, CEntity *entityToIgnore, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies, bool ignoreSomeObjects);
|
||||
static CEntity *TestSphereAgainstSectorList(CPtrList&, CVector, float, CEntity*, bool);
|
||||
static void FindObjectsInRangeSectorList(CPtrList&, Const CVector&, float, bool, short*, short, CEntity**);
|
||||
static void FindObjectsInRange(Const CVector&, float, bool, short*, short, CEntity**, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsInRangeSectorList(CPtrList &list, Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects);
|
||||
static void FindObjectsInRange(Const CVector ¢re, float radius, bool ignoreZ, int16 *numObjects, int16 lastObject, CEntity **objects, bool checkBuildings, bool checkVehicles, bool checkPeds, bool checkObjects, bool checkDummies);
|
||||
static void FindObjectsOfTypeInRangeSectorList(uint32 modelId, CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
|
||||
static void FindObjectsOfTypeInRange(uint32 modelId, const CVector& position, float radius, bool bCheck2DOnly, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
|
||||
static float FindGroundZForCoord(float x, float y);
|
||||
|
@ -29,14 +29,14 @@
|
||||
#define STREAMFILE(str) (((rw::StreamFile*)(str))->file)
|
||||
#define HIERNODEINFO(hier) ((hier)->nodeInfo)
|
||||
#define HIERNODEID(hier, i) ((hier)->nodeInfo[i].id)
|
||||
#define HANIMFRAMES(anim) ((anim)->keyframes)
|
||||
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->keyframes + (i)*(anim)->interpInfo->animKeyFrameSize)
|
||||
#else
|
||||
#define RWHALFPIXEL // always d3d
|
||||
#define STREAMPOS(str) ((str)->Type.memory.position)
|
||||
#define STREAMFILE(str) ((str)->Type.file.fpFile)
|
||||
#define HIERNODEINFO(hier) ((hier)->pNodeInfo)
|
||||
#define HIERNODEID(hier, i) ((hier)->pNodeInfo[i].nodeID)
|
||||
#define HANIMFRAMES(anim) ((anim)->pFrames)
|
||||
#define HANIMFRAME(anim, i) ((RwUInt8*)(anim)->pFrames + (i)*(anim)->interpInfo->keyFrameSize)
|
||||
#endif
|
||||
|
||||
#ifdef RWHALFPIXEL
|
||||
@ -113,7 +113,7 @@ inline uint32 ldb(uint32 p, uint32 s, uint32 w)
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
#define SCREEN_VIEWWINDOW (Tan(DEGTORAD(CDraw::GetScaledFOV() * 0.5f)))
|
||||
|
||||
// This scales from PS2 pixel coordinates to the real resolution
|
||||
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
|
||||
@ -416,7 +416,7 @@ inline T *WriteSaveBuf(uint8 *&buf, const T &value)
|
||||
WriteSaveBuf(buf, b);\
|
||||
WriteSaveBuf(buf, c);\
|
||||
WriteSaveBuf(buf, d);\
|
||||
WriteSaveBuf(buf, size);
|
||||
WriteSaveBuf<uint32>(buf, size);
|
||||
|
||||
#define CheckSaveHeader(buf,a,b,c,d,size)\
|
||||
assert(ReadSaveBuf<char>(buf) == a);\
|
||||
|
@ -65,8 +65,6 @@ enum Config {
|
||||
NUMATTRIBZONES = 288,
|
||||
NUMZONEINDICES = 55000,
|
||||
|
||||
NUMHANDLINGS = 57,
|
||||
|
||||
PATHNODESIZE = 4500,
|
||||
|
||||
NUMWEATHERS = 4,
|
||||
@ -188,21 +186,20 @@ enum Config {
|
||||
# define NO_CDCHECK
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
# define DEBUGMENU
|
||||
//# define TIMEBARS // print debug timers
|
||||
# define TIMEBARS // print debug timers
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
|
||||
#define TOGGLEABLE_BETA_FEATURES // toggleable from debug menu. not too many things
|
||||
#define MORE_LANGUAGES // Add more translations to the game
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
|
||||
// Rendering/display
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define DEFAULT_NATIVE_RESOLUTION // Set default video mode to your native resolution (fixes Windows 10 launch)
|
||||
#define USE_TXD_CDIMAGE // generate and load textures from txd.img
|
||||
#define IMPROVED_VIDEOMODE // save and load videomode parameters instead of a magic number
|
||||
//#define USE_TEXTURE_POOL
|
||||
#ifdef _WIN32
|
||||
#define AUDIO_MSS
|
||||
#else
|
||||
#define AUDIO_OAL
|
||||
#endif
|
||||
|
||||
// Particle
|
||||
//#define PC_PARTICLE
|
||||
@ -219,7 +216,6 @@ enum Config {
|
||||
#define REGISTER_START_BUTTON
|
||||
|
||||
// Hud, frontend and radar
|
||||
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
||||
#define TRIANGULAR_BLIPS // height indicating triangular radar blips, as in VC
|
||||
#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
|
||||
// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
|
||||
@ -229,13 +225,20 @@ enum Config {
|
||||
// #define CIRCLE_BACK_BUTTON
|
||||
#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
|
||||
#define BETA_SLIDING_TEXT
|
||||
#define CUSTOM_FRONTEND_OPTIONS
|
||||
|
||||
// Script
|
||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||
#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
|
||||
#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
|
||||
#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
|
||||
#define MISSION_REPLAY // mobile feature
|
||||
//#define SIMPLIER_MISSIONS // apply simplifications from mobile
|
||||
#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define SCRIPT_LOG_FILE_LEVEL 1 // 0 == no log, 1 == overwrite every frame, 2 == full log
|
||||
|
||||
#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
|
||||
#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
|
||||
#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
|
||||
#endif
|
||||
|
||||
// Replay
|
||||
//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
|
||||
@ -257,5 +260,6 @@ enum Config {
|
||||
#define CANCELLABLE_CAR_ENTER
|
||||
|
||||
// Camera
|
||||
//#define PS2_CAM_TRANSITION // old way of transitioning between cam modes
|
||||
#define IMPROVED_CAMERA // Better Debug cam, and maybe more in the future
|
||||
#define FREE_CAM // Rotating cam
|
||||
|
@ -74,6 +74,9 @@ float FramesPerSecond = 30.0f;
|
||||
|
||||
bool gbPrintShite = false;
|
||||
bool gbModelViewer;
|
||||
#ifdef TIMEBARS
|
||||
bool gbShowTimebars;
|
||||
#endif
|
||||
|
||||
int32 frameCount;
|
||||
|
||||
@ -96,7 +99,6 @@ void TheGame(void);
|
||||
void DebugMenuPopulate(void);
|
||||
#endif
|
||||
|
||||
|
||||
void
|
||||
ValidateVersion()
|
||||
{
|
||||
@ -138,9 +140,13 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
|
||||
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f / 9.f : 4.f / 3.f));
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
|
||||
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
@ -156,7 +162,11 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
bool
|
||||
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
||||
{
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, (CMenuManager::m_PrefsUseWideScreen ? 16.f/9.f : 4.f/3.f));
|
||||
#else
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
@ -342,7 +352,7 @@ PluginAttach(void)
|
||||
static RwBool
|
||||
Initialise3D(void *param)
|
||||
{
|
||||
if (RsRwInitialise(param))
|
||||
if (RsRwInitialize(param))
|
||||
{
|
||||
#ifdef DEBUGMENU
|
||||
DebugMenuInit();
|
||||
@ -1118,7 +1128,9 @@ Idle(void *arg)
|
||||
#endif
|
||||
CCredits::Render();
|
||||
|
||||
|
||||
#ifdef TIMEBARS
|
||||
if (gbShowTimebars)
|
||||
tbDisplay();
|
||||
#endif
|
||||
|
||||
@ -1175,10 +1187,10 @@ AppEventHandler(RsEvent event, void *param)
|
||||
{
|
||||
switch( event )
|
||||
{
|
||||
case rsINITIALISE:
|
||||
case rsINITIALIZE:
|
||||
{
|
||||
CGame::InitialiseOnceBeforeRW();
|
||||
return RsInitialise() ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
return RsInitialize() ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
}
|
||||
|
||||
case rsCAMERASIZE:
|
||||
@ -1190,7 +1202,7 @@ AppEventHandler(RsEvent event, void *param)
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
||||
case rsRWINITIALISE:
|
||||
case rsRWINITIALIZE:
|
||||
{
|
||||
return Initialise3D(param) ? rsEVENTPROCESSED : rsEVENTERROR;
|
||||
}
|
||||
|
@ -14,6 +14,9 @@ extern wchar gUString[256];
|
||||
extern wchar gUString2[256];
|
||||
extern bool gbPrintShite;
|
||||
extern bool gbModelViewer;
|
||||
#ifdef TIMEBARS
|
||||
extern bool gbShowTimebars;
|
||||
#endif
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
|
115
src/core/re3.cpp
115
src/core/re3.cpp
@ -27,6 +27,9 @@
|
||||
#include "Radar.h"
|
||||
#include "debugmenu.h"
|
||||
#include "Frontend.h"
|
||||
#include "Text.h"
|
||||
#include "WaterLevel.h"
|
||||
#include "main.h"
|
||||
|
||||
#ifndef _WIN32
|
||||
#include "assert.h"
|
||||
@ -66,6 +69,100 @@ mysrand(unsigned int seed)
|
||||
myrand_seed = seed;
|
||||
}
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "platform.h"
|
||||
|
||||
void ReloadFrontendOptions(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions();
|
||||
CustomFrontendOptionsPopulate();
|
||||
}
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void ToggleFreeCam(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
TheCamera.bFreeCam = !TheCamera.bFreeCam;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8);
|
||||
FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static const wchar *text = (wchar*)L"TOGGLE FREE CAM";
|
||||
FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1);
|
||||
FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil);
|
||||
#endif
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
@ -160,6 +257,13 @@ TeleportToWaypoint(void)
|
||||
}
|
||||
#endif
|
||||
|
||||
static void
|
||||
SwitchCarCollision(void)
|
||||
{
|
||||
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
|
||||
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
|
||||
}
|
||||
|
||||
static int engineStatus;
|
||||
static void
|
||||
SetEngineStatus(void)
|
||||
@ -357,11 +461,14 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddVarBool8("Render", "Don't render Peds", &gbDontRenderPeds, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Vehicles", &gbDontRenderVehicles, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't render Objects", &gbDontRenderObjects, nil);
|
||||
DebugMenuAddVarBool8("Render", "Don't Render Water", &gbDontRenderWater, nil);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "pad 1 -> pad 2", &CPad::m_bMapPadOneToPadTwo, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Edit on", &CSceneEdit::m_bEditOn, nil);
|
||||
#ifdef MENU_MAP
|
||||
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
|
||||
#endif
|
||||
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
|
||||
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
|
||||
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
|
||||
DebugMenuAddCmd("Debug", "Fix Car", FixCar);
|
||||
@ -374,6 +481,9 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle peds running to phones to report crimes", &CPed::bMakePedsRunToPhonesToReportCrimes, nil);
|
||||
@ -382,6 +492,11 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
||||
DebugMenuAddVarBool8("Debug", "Show DebugStuffInRelease", &gbDebugStuffInRelease, nil);
|
||||
#ifdef TIMEBARS
|
||||
DebugMenuAddVarBool8("Debug", "Show Timebars", &gbShowTimebars, nil);
|
||||
#endif
|
||||
|
||||
extern bool PrintDebugCode;
|
||||
extern int16 DebugCamMode;
|
||||
DebugMenuAddVarBool8("Cam", "Use mouse Cam", &CCamera::m_bUseMouse3rdPerson, nil);
|
||||
|
@ -683,7 +683,7 @@ CEntity::ProcessLightsForEntity(void)
|
||||
lightOn = true;
|
||||
break;
|
||||
case LIGHT_FLICKER_NIGHT:
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7){
|
||||
if(CClock::GetHours() > 18 || CClock::GetHours() < 7 || CWeather::WetRoads > 0.5f){
|
||||
if((CTimer::GetTimeInMilliseconds() ^ m_randomSeed) & 0x60)
|
||||
lightOn = true;
|
||||
else
|
||||
@ -803,12 +803,12 @@ CEntity::ProcessLightsForEntity(void)
|
||||
}
|
||||
|
||||
// Light shadow
|
||||
if(effect->light.shadowRange != 0.0f){
|
||||
if(effect->light.shadowSize != 0.0f){
|
||||
if(lightOn){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
128,
|
||||
effect->col.r*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
effect->col.g*CTimeCycle::GetSpriteBrightness()*effect->light.shadowIntensity/255.0f,
|
||||
@ -817,8 +817,8 @@ CEntity::ProcessLightsForEntity(void)
|
||||
}else if(lightFlickering){
|
||||
CShadows::StoreStaticShadow((uintptr)this + i, SHADOWTYPE_ADDITIVE,
|
||||
effect->light.shadow, &pos,
|
||||
effect->light.shadowRange, 0.0f,
|
||||
0.0f, -effect->light.shadowRange,
|
||||
effect->light.shadowSize, 0.0f,
|
||||
0.0f, -effect->light.shadowSize,
|
||||
0, 0.0f, 0.0f, 0.0f,
|
||||
15.0f, 1.0f, 40.0f, false, 0.0f);
|
||||
}
|
||||
|
@ -21,6 +21,10 @@ CPhysical::CPhysical(void)
|
||||
{
|
||||
int i;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
m_nLastTimeCollided = 0;
|
||||
#endif
|
||||
|
||||
m_fForceMultiplier = 1.0f;
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
@ -45,9 +49,9 @@ CPhysical::CPhysical(void)
|
||||
|
||||
bUsesCollision = true;
|
||||
m_audioEntityId = -5;
|
||||
unk1 = 100.0f;
|
||||
m_phys_unused1 = 100.0f;
|
||||
m_vecCentreOfMass = CVector(0.0f, 0.0f, 0.0f);
|
||||
field_EC = 0;
|
||||
m_phys_unused2 = 0;
|
||||
|
||||
bIsHeavy = false;
|
||||
bAffectedByGravity = true;
|
||||
@ -63,6 +67,9 @@ CPhysical::CPhysical(void)
|
||||
m_phy_flagA10 = false;
|
||||
m_phy_flagA20 = false;
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
m_nSurfaceTouched = SURFACE_DEFAULT;
|
||||
#endif
|
||||
m_nZoneLevel = LEVEL_NONE;
|
||||
}
|
||||
|
||||
@ -527,26 +534,26 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
bool ispedcontactA = false;
|
||||
bool ispedcontactB = false;
|
||||
|
||||
float timestepA;
|
||||
float massFactorA;
|
||||
if(B->bPedPhysics){
|
||||
timestepA = 10.0f;
|
||||
massFactorA = 10.0f;
|
||||
if(B->IsPed() && ((CPed*)B)->m_pCurrentPhysSurface == A)
|
||||
ispedcontactA = true;
|
||||
}else
|
||||
timestepA = A->bIsHeavy ? 2.0f : 1.0f;
|
||||
massFactorA = A->bIsHeavy ? 2.0f : 1.0f;
|
||||
|
||||
float timestepB;
|
||||
float massFactorB;
|
||||
if(A->bPedPhysics){
|
||||
if(A->IsPed() && ((CPed*)A)->IsPlayer() && B->IsVehicle() &&
|
||||
(B->GetStatus() == STATUS_ABANDONED || B->GetStatus() == STATUS_WRECKED || A->bHasHitWall))
|
||||
timestepB = 2200.0f / B->m_fMass;
|
||||
massFactorB = 2200.0f / B->m_fMass;
|
||||
else
|
||||
timestepB = 10.0f;
|
||||
massFactorB = 10.0f;
|
||||
|
||||
if(A->IsPed() && ((CPed*)A)->m_pCurrentPhysSurface == B)
|
||||
ispedcontactB = true;
|
||||
}else
|
||||
timestepB = B->bIsHeavy ? 2.0f : 1.0f;
|
||||
massFactorB = B->bIsHeavy ? 2.0f : 1.0f;
|
||||
|
||||
float speedA, speedB;
|
||||
if(B->IsStatic()){
|
||||
@ -646,14 +653,17 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
// positive if B is moving towards A
|
||||
// not interested in how much B moves into A apparently?
|
||||
// only interested in cases where A collided into B
|
||||
speedB = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
|
||||
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
|
||||
float speedSum = Max(0.0f, DotProduct(B->m_vecMoveSpeed, colpoint.normal));
|
||||
// A has moved into B
|
||||
if(speedA < speedB){
|
||||
if(!A->bHasHitWall)
|
||||
speedB -= (speedA - speedB) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
|
||||
impulseA = (speedB-speedA) * A->m_fMass * timestepA;
|
||||
if(speedA < speedSum){
|
||||
if(A->bHasHitWall)
|
||||
eA = speedSum;
|
||||
else
|
||||
eA = speedSum - (speedA - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
|
||||
impulseA = (eA-speedA) * A->m_fMass * massFactorA;
|
||||
if(!A->bInfiniteMass)
|
||||
A->ApplyMoveForce(colpoint.normal*(impulseA/timestepA));
|
||||
A->ApplyMoveForce(colpoint.normal*(impulseA/massFactorA));
|
||||
return true;
|
||||
}
|
||||
}else if(A->bPedPhysics){
|
||||
@ -661,9 +671,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
|
||||
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
|
||||
|
||||
float a = A->m_fMass*timestepA;
|
||||
float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
|
||||
float speedSum = (b*speedB + a*speedA)/(a + b);
|
||||
float mA = A->m_fMass*massFactorA;
|
||||
float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
|
||||
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
|
||||
if(speedA < speedSum){
|
||||
if(A->bHasHitWall)
|
||||
eA = speedSum;
|
||||
@ -673,10 +683,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
eB = speedSum;
|
||||
else
|
||||
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
|
||||
impulseA = (eA - speedA) * a;
|
||||
impulseB = -(eB - speedB) * b;
|
||||
CVector fA = colpoint.normal*(impulseA/timestepA);
|
||||
CVector fB = colpoint.normal*(-impulseB/timestepB);
|
||||
impulseA = (eA - speedA) * mA;
|
||||
impulseB = -(eB - speedB) * mB;
|
||||
CVector fA = colpoint.normal*(impulseA/massFactorA);
|
||||
CVector fB = colpoint.normal*(-impulseB/massFactorB);
|
||||
if(!A->bInfiniteMass){
|
||||
if(fA.z < 0.0f) fA.z = 0.0f;
|
||||
if(ispedcontactB){
|
||||
@ -696,9 +706,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
|
||||
speedB = DotProduct(B->m_vecMoveSpeed, colpoint.normal);
|
||||
|
||||
float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
|
||||
float b = B->m_fMass*timestepB;
|
||||
float speedSum = (b*speedB + a*speedA)/(a + b);
|
||||
float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
|
||||
float mB = B->m_fMass*massFactorB;
|
||||
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
|
||||
if(speedA < speedSum){
|
||||
if(A->bHasHitWall)
|
||||
eA = speedSum;
|
||||
@ -708,10 +718,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
eB = speedSum;
|
||||
else
|
||||
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
|
||||
impulseA = (eA - speedA) * a;
|
||||
impulseB = -(eB - speedB) * b;
|
||||
CVector fA = colpoint.normal*(impulseA/timestepA);
|
||||
CVector fB = colpoint.normal*(-impulseB/timestepB);
|
||||
impulseA = (eA - speedA) * mA;
|
||||
impulseB = -(eB - speedB) * mB;
|
||||
CVector fA = colpoint.normal*(impulseA/massFactorA);
|
||||
CVector fB = colpoint.normal*(-impulseB/massFactorB);
|
||||
if(!A->bInfiniteMass && !ispedcontactA){
|
||||
if(fA.z < 0.0f) fA.z = 0.0f;
|
||||
A->ApplyMoveForce(fA);
|
||||
@ -736,9 +746,9 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
CVector pointposB = colpoint.point - B->GetPosition();
|
||||
speedA = DotProduct(A->GetSpeed(pointposA), colpoint.normal);
|
||||
speedB = DotProduct(B->GetSpeed(pointposB), colpoint.normal);
|
||||
float a = A->GetMassTime(pointposA, colpoint.normal, timestepA);
|
||||
float b = B->GetMassTime(pointposB, colpoint.normal, timestepB);
|
||||
float speedSum = (b*speedB + a*speedA)/(a + b);
|
||||
float mA = A->GetMassTweak(pointposA, colpoint.normal, massFactorA);
|
||||
float mB = B->GetMassTweak(pointposB, colpoint.normal, massFactorB);
|
||||
float speedSum = (mB*speedB + mA*speedA)/(mA + mB);
|
||||
if(speedA < speedSum){
|
||||
if(A->bHasHitWall)
|
||||
eA = speedSum;
|
||||
@ -748,10 +758,10 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
eB = speedSum;
|
||||
else
|
||||
eB = speedSum - (speedB - speedSum) * (A->m_fElasticity+B->m_fElasticity)/2.0f;
|
||||
impulseA = (eA - speedA) * a;
|
||||
impulseB = -(eB - speedB) * b;
|
||||
CVector fA = colpoint.normal*(impulseA/timestepA);
|
||||
CVector fB = colpoint.normal*(-impulseB/timestepB);
|
||||
impulseA = (eA - speedA) * mA;
|
||||
impulseB = -(eB - speedB) * mB;
|
||||
CVector fA = colpoint.normal*(impulseA/massFactorA);
|
||||
CVector fB = colpoint.normal*(-impulseB/massFactorB);
|
||||
if(A->IsVehicle() && !A->bHasHitWall){
|
||||
fA.x *= 1.4f;
|
||||
fA.y *= 1.4f;
|
||||
@ -767,7 +777,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
|
||||
if(B->IsVehicle() && !B->bHasHitWall){
|
||||
fB.x *= 1.4f;
|
||||
fB.y *= 1.4f;
|
||||
if(colpoint.normal.z < 0.7f)
|
||||
if(-colpoint.normal.z < 0.7f)
|
||||
fB.z *= 0.3f;
|
||||
if(B->GetStatus() == STATUS_PLAYER)
|
||||
pointposB *= 0.8f;
|
||||
@ -813,7 +823,7 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
|
||||
speed = GetSpeed(pointpos);
|
||||
normalSpeed = DotProduct(speed, colpoint.normal);
|
||||
if(normalSpeed < 0.0f){
|
||||
float minspeed = 0.0104f * CTimer::GetTimeStep();
|
||||
float minspeed = 1.3f*GRAVITY * CTimer::GetTimeStep();
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (GetStatus() == STATUS_ABANDONED || GetStatus() == STATUS_WRECKED))) &&
|
||||
#else
|
||||
@ -1015,7 +1025,7 @@ CPhysical::ApplyFriction(float adhesiveLimit, CColPoint &colpoint)
|
||||
ApplyFrictionTurnForce(frictionDir*fImpulse, pointpos);
|
||||
|
||||
if(fOtherSpeed > 0.1f &&
|
||||
colpoint.surfaceB != SURFACE_2 && colpoint.surfaceB != SURFACE_4 &&
|
||||
colpoint.surfaceB != SURFACE_GRASS && colpoint.surfaceB != SURFACE_MUD_DRY &&
|
||||
CSurfaceTable::GetAdhesionGroup(colpoint.surfaceA) == ADHESIVE_HARD){
|
||||
CVector v = frictionDir * fOtherSpeed * 0.25f;
|
||||
for(int i = 0; i < 4; i++)
|
||||
@ -1064,7 +1074,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
canshift = true;
|
||||
else
|
||||
canshift = A->IsPed() &&
|
||||
B->IsObject() && B->bInfiniteMass && !Bobj->bHasBeenDamaged;
|
||||
B->IsObject() && B->bIsStatic && !Bobj->bHasBeenDamaged;
|
||||
if(B == A ||
|
||||
B->m_scanCode == CWorld::GetCurrentScanCode() ||
|
||||
!B->bUsesCollision ||
|
||||
@ -1076,15 +1086,14 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
|
||||
|
||||
if(B->IsBuilding())
|
||||
skipShift = false;
|
||||
else if(IsTrafficLight(A->GetModelIndex()) &&
|
||||
else if(IsStreetLight(A->GetModelIndex()) &&
|
||||
(B->IsVehicle() || B->IsPed()) &&
|
||||
A->GetUp().z < 0.66f)
|
||||
skipShift = true;
|
||||
else if((A->IsVehicle() || A->IsPed()) &&
|
||||
B->GetUp().z < 0.66f &&
|
||||
IsTrafficLight(B->GetModelIndex()))
|
||||
IsStreetLight(B->GetModelIndex()))
|
||||
skipShift = true;
|
||||
// TODO: maybe flip some ifs here
|
||||
else if(A->IsObject() && B->IsVehicle()){
|
||||
CObject *Aobj = (CObject*)A;
|
||||
if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
|
||||
@ -1407,7 +1416,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
|
||||
if(B->IsBuilding())
|
||||
skipCollision = false;
|
||||
else if(IsTrafficLight(A->GetModelIndex()) &&
|
||||
else if(IsStreetLight(A->GetModelIndex()) &&
|
||||
(B->IsVehicle() || B->IsPed()) &&
|
||||
A->GetUp().z < 0.66f){
|
||||
skipCollision = true;
|
||||
@ -1415,7 +1424,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
Aobj->m_pCollidingEntity = B;
|
||||
}else if((A->IsVehicle() || A->IsPed()) &&
|
||||
B->GetUp().z < 0.66f &&
|
||||
IsTrafficLight(B->GetModelIndex())){
|
||||
IsStreetLight(B->GetModelIndex())){
|
||||
skipCollision = true;
|
||||
A->bSkipLineCol = true;
|
||||
Bobj->m_pCollidingEntity = A;
|
||||
@ -1699,16 +1708,16 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
}
|
||||
|
||||
if(B->IsPed() && A->IsVehicle() &&
|
||||
(!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > 0.0025f))
|
||||
(!Bped->IsPlayer() || B->bHasHitWall && A->m_vecMoveSpeed.MagnitudeSqr() > SQR(0.05f)))
|
||||
Bped->KillPedWithCar((CVehicle*)A, maxImpulseB);
|
||||
else if(B->GetModelIndex() == MI_TRAIN && A->IsPed() &&
|
||||
(!Aped->IsPlayer() || A->bHasHitWall))
|
||||
Aped->KillPedWithCar((CVehicle*)B, maxImpulseA*2.0f);
|
||||
else if(B->IsObject() && B->bUsesCollision && A->IsVehicle()){
|
||||
// BUG? not impulseA?
|
||||
if(Bobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
|
||||
Bobj->ObjectDamage(maxImpulseB);
|
||||
}else if(A->IsObject() && A->bUsesCollision && B->IsVehicle()){
|
||||
// BUG? not impulseA?
|
||||
if(Aobj->m_nCollisionDamageEffect && maxImpulseB > 20.0f)
|
||||
Aobj->ObjectDamage(maxImpulseB);
|
||||
}
|
||||
@ -1774,7 +1783,7 @@ CPhysical::ProcessShift(void)
|
||||
m_bIsVehicleBeingShifted = true;
|
||||
|
||||
CEntryInfoNode *node;
|
||||
bool hasshifted = false; // whatever that means...
|
||||
bool hasshifted = false;
|
||||
for(node = m_entryInfoList.first; node; node = node->next)
|
||||
hasshifted |= ProcessShiftSectorList(node->sector->m_lists);
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
@ -1831,7 +1840,7 @@ CPhysical::ProcessCollision(void)
|
||||
|
||||
int8 n = 1; // The number of steps we divide the time step into
|
||||
float step = 0.0f; // divided time step
|
||||
float distSq = GetDistanceSq();
|
||||
float distSq = m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep());
|
||||
|
||||
if(IsPed() && (distSq >= sq(0.2f) || ped->IsPlayer())){
|
||||
if(ped->IsPlayer())
|
||||
@ -1920,8 +1929,11 @@ CPhysical::ProcessCollision(void)
|
||||
bSkipLineCol = false;
|
||||
if(!m_vecMoveSpeed.IsZero() ||
|
||||
!m_vecTurnSpeed.IsZero() ||
|
||||
#ifdef GTA_TRAIN
|
||||
bHitByTrain ||
|
||||
GetStatus() == STATUS_PLAYER || IsPed() && ped->IsPlayer()){
|
||||
#endif
|
||||
GetStatus() == STATUS_PLAYER ||
|
||||
IsPed() && ped->IsPlayer()){
|
||||
if(IsVehicle())
|
||||
((CVehicle*)this)->bVehicleColProcessed = true;
|
||||
if(CheckCollision()){
|
||||
|
@ -18,7 +18,7 @@ public:
|
||||
// The not properly indented fields haven't been checked properly yet
|
||||
|
||||
int32 m_audioEntityId;
|
||||
float unk1;
|
||||
float m_phys_unused1;
|
||||
CTreadable *m_treadable[2]; // car and ped
|
||||
uint32 m_nLastTimeCollided;
|
||||
CVector m_vecMoveSpeed; // velocity
|
||||
@ -37,7 +37,7 @@ public:
|
||||
CEntryInfoList m_entryInfoList;
|
||||
CPtrNode *m_movingListNode;
|
||||
|
||||
char field_EC;
|
||||
int8 m_phys_unused2;
|
||||
uint8 m_nStaticFrames;
|
||||
uint8 m_nCollisionRecords;
|
||||
bool m_bIsVehicleBeingShifted;
|
||||
@ -86,7 +86,6 @@ public:
|
||||
void RemoveRefsToEntity(CEntity *ent);
|
||||
static void PlacePhysicalRelativeToOtherPhysical(CPhysical *other, CPhysical *phys, CVector localPos);
|
||||
|
||||
float GetDistanceSq(void) { return m_vecMoveSpeed.MagnitudeSqr() * sq(CTimer::GetTimeStep()); }
|
||||
// get speed of point p relative to entity center
|
||||
CVector GetSpeed(const CVector &r);
|
||||
CVector GetSpeed(void) { return GetSpeed(CVector(0.0f, 0.0f, 0.0f)); }
|
||||
@ -94,7 +93,7 @@ public:
|
||||
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/m_fTurnMass +
|
||||
1.0f/m_fMass);
|
||||
}
|
||||
float GetMassTime(const CVector &pos, const CVector &dir, float t) {
|
||||
float GetMassTweak(const CVector &pos, const CVector &dir, float t) {
|
||||
return 1.0f / (CrossProduct(pos, dir).MagnitudeSqr()/(m_fTurnMass*t) +
|
||||
1.0f/(m_fMass*t));
|
||||
}
|
||||
|
@ -1028,12 +1028,6 @@ DebugMenuProcess(void)
|
||||
|
||||
}
|
||||
|
||||
#ifdef LIBRW
|
||||
#define CURRENTCAM (rw::engine->currentCamera)
|
||||
#else
|
||||
#define CURRENTCAM ((RwCamera*)RWSRCGLOBAL(curCamera))
|
||||
#endif
|
||||
|
||||
void
|
||||
DebugMenuRender(void)
|
||||
{
|
||||
@ -1048,7 +1042,7 @@ DebugMenuRender(void)
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, 0);
|
||||
RwRenderStateSet(rwRENDERSTATECULLMODE, (void*)rwCULLMODECULLNONE);
|
||||
|
||||
RwCamera *cam = CURRENTCAM;
|
||||
RwCamera *cam = RwCameraGetCurrentCamera();
|
||||
screenWidth = RwRasterGetWidth(RwCameraGetRaster(cam));
|
||||
screenHeight = RwRasterGetHeight(RwCameraGetRaster(cam));
|
||||
|
||||
@ -1080,7 +1074,7 @@ drawArrow(RwRect r, int direction, int style)
|
||||
static RwImVertexIndex indices[] = { 0, 1, 2, 2, 1, 3 };
|
||||
static RwIm2DVertex arrowVerts[4];
|
||||
|
||||
RwCamera *cam = CURRENTCAM;
|
||||
RwCamera *cam = RwCameraGetCurrentCamera();
|
||||
float recipz = 1.0f/RwCameraGetNearClipPlane(cam);
|
||||
|
||||
int width = RwRasterGetWidth(arrow);
|
||||
@ -1183,7 +1177,7 @@ drawMouse(void)
|
||||
static RwIm2DVertex vertices[4];
|
||||
RwIm2DVertex *vert;
|
||||
RwCamera *cam;
|
||||
cam = CURRENTCAM;
|
||||
cam = RwCameraGetCurrentCamera();
|
||||
float x = mouseX;
|
||||
float y = mouseY;
|
||||
float w = RwRasterGetWidth(cursor);
|
||||
|
168
src/extras/frontendoption.cpp
Normal file
168
src/extras/frontendoption.cpp
Normal file
@ -0,0 +1,168 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int optionCursor = -1;
|
||||
eMenuScreen currentMenu;
|
||||
|
||||
void ChangeScreen(eMenuScreen screen, int option, bool fadeIn)
|
||||
{
|
||||
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
||||
FrontEndMenuManager.m_nCurrScreen = screen;
|
||||
FrontEndMenuManager.m_nCurrOption = option;
|
||||
if (fadeIn)
|
||||
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
|
||||
}
|
||||
|
||||
void GoBack(bool fadeIn)
|
||||
{
|
||||
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
||||
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
ChangeScreen((eMenuScreen)screen, option, fadeIn);
|
||||
}
|
||||
|
||||
uint8
|
||||
GetNumberOfMenuOptions(int screen)
|
||||
{
|
||||
uint8 Rows = 0;
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
++Rows;
|
||||
}
|
||||
return Rows;
|
||||
}
|
||||
|
||||
// Used before reloading in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS-1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption(int screen)
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
customFrontendOptions = (FrontendOption*)malloc(numCustomFrontendOptions * sizeof(FrontendOption));
|
||||
else
|
||||
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, numCustomFrontendOptions * sizeof(FrontendOption));
|
||||
|
||||
uint8 nth = GetNumberOfMenuOptions(screen);
|
||||
if (optionCursor < 0) {
|
||||
if (optionCursor == -1) {
|
||||
if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) {
|
||||
// Move back button one below
|
||||
memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
nth--;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = nth - 1; i >= optionCursor; i--) {
|
||||
memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
nth = optionCursor;
|
||||
optionCursor++;
|
||||
}
|
||||
|
||||
aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it
|
||||
return nth;
|
||||
}
|
||||
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option)
|
||||
{
|
||||
currentMenu = screen;
|
||||
optionCursor = option;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_SELECT;
|
||||
option.leftText = leftText;
|
||||
option.rightTexts = rightTexts;
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
option.leftText = leftText;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption(currentMenu);
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.screen = currentMenu;
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
option.leftText = text;
|
||||
option.onlyApplyOnEnter = false;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
}
|
||||
#endif
|
87
src/extras/frontendoption.h
Normal file
87
src/extras/frontendoption.h
Normal file
@ -0,0 +1,87 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once.
|
||||
|
||||
|
||||
// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function,
|
||||
// then you can handle ChangeFunc and ReturnPrevPageFunc if needed.
|
||||
//
|
||||
// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc.
|
||||
// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
#define FEOPTION_ACTION_RIGHT 1
|
||||
#define FEOPTION_ACTION_SELECT 2
|
||||
#define FEOPTION_ACTION_FOCUSLOSS 3
|
||||
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
// for static and dynamic options
|
||||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value
|
||||
|
||||
// for dynamic options
|
||||
typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
eMenuScreen screen;
|
||||
const wchar* leftText;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
|
||||
union {
|
||||
// Only for dynamic
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
};
|
||||
|
||||
// Only for static/select
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
int8 *value;
|
||||
int8 displayedValue; // if onlyApplyOnEnter enabled
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
eMenuScreen to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
// To be used in ButtonPressFunc / ChangeFunc(but that would be weird):
|
||||
void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page
|
||||
void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1);
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
#endif
|
@ -152,7 +152,7 @@ RwReal RwCameraGetNearClipPlane(const RwCamera *camera) { return camera->n
|
||||
RwReal RwCameraGetFarClipPlane(const RwCamera *camera) { return camera->farPlane; }
|
||||
RwCamera *RwCameraSetFogDistance(RwCamera *camera, RwReal fogDistance) { camera->fogPlane = fogDistance; return camera; }
|
||||
RwReal RwCameraGetFogDistance(const RwCamera *camera) { return camera->fogPlane; }
|
||||
RwCamera *RwCameraGetCurrentCamera(void);
|
||||
RwCamera *RwCameraGetCurrentCamera(void) { return rw::engine->currentCamera; }
|
||||
RwCameraProjection RwCameraGetProjection(const RwCamera *camera);
|
||||
const RwV2d *RwCameraGetViewWindow(const RwCamera *camera) { return &camera->viewWindow; }
|
||||
RwMatrix *RwCameraGetViewMatrix(RwCamera *camera) { return &camera->viewMatrix; }
|
||||
@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
|
||||
uint32 uival = (uintptr)value;
|
||||
uint32 fog;
|
||||
switch(state){
|
||||
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
|
||||
case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
|
||||
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;
|
||||
@ -615,8 +615,8 @@ RpGeometry *RpGeometryCreateSpace(RwReal radius);
|
||||
RpMorphTarget *RpMorphTargetSetBoundingSphere(RpMorphTarget *morphTarget, const RwSphere *boundingSphere) { morphTarget->boundingSphere = *boundingSphere; return morphTarget; }
|
||||
RwSphere *RpMorphTargetGetBoundingSphere(RpMorphTarget *morphTarget) { return &morphTarget->boundingSphere; }
|
||||
const RpMorphTarget *RpMorphTargetCalcBoundingSphere(const RpMorphTarget *morphTarget, RwSphere *boundingSphere) { *boundingSphere = morphTarget->calculateBoundingSphere(); return morphTarget; }
|
||||
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount);
|
||||
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry);
|
||||
RwInt32 RpGeometryAddMorphTargets(RpGeometry *geometry, RwInt32 mtcount) { RwInt32 n = geometry->numMorphTargets; geometry->addMorphTargets(mtcount); return n; }
|
||||
RwInt32 RpGeometryAddMorphTarget(RpGeometry *geometry) { return RpGeometryAddMorphTargets(geometry, 1); }
|
||||
RpGeometry *RpGeometryRemoveMorphTarget(RpGeometry *geometry, RwInt32 morphTarget);
|
||||
RwInt32 RpGeometryGetNumMorphTargets(const RpGeometry *geometry);
|
||||
RpMorphTarget *RpGeometryGetMorphTarget(const RpGeometry *geometry, RwInt32 morphTarget) { return &geometry->morphTargets[morphTarget]; }
|
||||
@ -790,6 +790,12 @@ RpMaterial *RpMatFXMaterialSetEnvMapFrame( RpMaterial *material, RwFrame *frame
|
||||
mfx->setEnvFrame(frame);
|
||||
return material;
|
||||
}
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapFrameBufferAlpha( RpMaterial *material, RwBool useFrameBufferAlpha )
|
||||
{
|
||||
MatFX *mfx = MatFX::get(material);
|
||||
mfx->setEnvFBAlpha(useFrameBufferAlpha);
|
||||
return material;
|
||||
}
|
||||
RpMaterial *RpMatFXMaterialSetEnvMapCoefficient( RpMaterial *material, RwReal coef )
|
||||
{
|
||||
MatFX *mfx = MatFX::get(material);
|
||||
|
@ -30,7 +30,11 @@ public:
|
||||
RwMatrixDestroy(m_attachment);
|
||||
}
|
||||
void Attach(RwMatrix *matrix, bool owner = false){
|
||||
#ifdef FIX_BUGS
|
||||
if(m_attachment && m_hasRwMatrix)
|
||||
#else
|
||||
if(m_hasRwMatrix && m_attachment)
|
||||
#endif
|
||||
RwMatrixDestroy(m_attachment);
|
||||
m_attachment = matrix;
|
||||
m_hasRwMatrix = owner;
|
||||
@ -223,6 +227,7 @@ public:
|
||||
void SetRotate(float xAngle, float yAngle, float zAngle);
|
||||
void Rotate(float x, float y, float z);
|
||||
void RotateX(float x);
|
||||
void RotateY(float y);
|
||||
void RotateZ(float z);
|
||||
|
||||
void Reorthogonalise(void);
|
||||
|
@ -60,6 +60,7 @@ public:
|
||||
}
|
||||
|
||||
void Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, float invSin, float t);
|
||||
void Set(RwV3d *axis, float angle);
|
||||
void Get(RwMatrix *matrix);
|
||||
};
|
||||
|
||||
|
@ -59,6 +59,12 @@ CMatrix::RotateX(float x)
|
||||
Rotate(x, 0.0f, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::RotateY(float y)
|
||||
{
|
||||
Rotate(0.0f, y, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CMatrix::RotateZ(float z)
|
||||
{
|
||||
@ -177,6 +183,17 @@ CQuaternion::Slerp(const CQuaternion &q1, const CQuaternion &q2, float theta, fl
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CQuaternion::Set(RwV3d *axis, float angle)
|
||||
{
|
||||
float halfCos = Cos(angle*0.5f);
|
||||
float halfSin = Sin(angle*0.5f);
|
||||
x = axis->x*halfSin;
|
||||
y = axis->y*halfSin;
|
||||
z = axis->z*halfSin;
|
||||
w = halfCos;
|
||||
}
|
||||
|
||||
void
|
||||
CQuaternion::Get(RwMatrix *matrix)
|
||||
{
|
||||
|
@ -3,14 +3,14 @@
|
||||
#include "General.h"
|
||||
#include "ModelIndices.h"
|
||||
|
||||
#define X(name, var, addr) int16 var;
|
||||
#define X(name, var) int16 var;
|
||||
MODELINDICES
|
||||
#undef X
|
||||
|
||||
void
|
||||
InitModelIndices(void)
|
||||
{
|
||||
#define X(name, var, addr) var = -1;
|
||||
#define X(name, var) var = -1;
|
||||
MODELINDICES
|
||||
#undef X
|
||||
}
|
||||
@ -18,7 +18,7 @@ InitModelIndices(void)
|
||||
void
|
||||
MatchModelString(const char *modelname, int16 id)
|
||||
{
|
||||
#define X(name, var, addr) \
|
||||
#define X(name, var) \
|
||||
if(!CGeneral::faststrcmp(name, modelname)){ \
|
||||
var = id; \
|
||||
return; \
|
||||
|
@ -1,164 +1,164 @@
|
||||
#pragma once
|
||||
|
||||
#define MODELINDICES \
|
||||
X("fire_hydrant", MI_FIRE_HYDRANT, 0x5F5A00) \
|
||||
X("bagelstnd02", MI_BAGELSTAND2, 0x5F59FC) \
|
||||
X("fish01", MI_FISHSTALL01, 0x5F59EC) \
|
||||
X("fishstall02", MI_FISHSTALL02, 0x5F59F0) \
|
||||
X("fishstall03", MI_FISHSTALL03, 0x5F59F4) \
|
||||
X("fishstall04", MI_FISHSTALL04, 0x5F59F8) \
|
||||
X("taxisign", MI_TAXISIGN, 0x5F59E8) \
|
||||
X("phonesign", MI_PHONESIGN, 0x5F59E4) \
|
||||
X("noparkingsign1", MI_NOPARKINGSIGN1, 0x5F59E0) \
|
||||
X("bussign1", MI_BUSSIGN1, 0x5F59DC) \
|
||||
X("roadworkbarrier1", MI_ROADWORKBARRIER1, 0x5F59D8) \
|
||||
X("dump1", MI_DUMP1, 0x5F59D4) \
|
||||
X("trafficcone", MI_TRAFFICCONE, 0x5F59D0) \
|
||||
X("newsstand1", MI_NEWSSTAND, 0x5F59CC) \
|
||||
X("postbox1", MI_POSTBOX1, 0x5F59C8) \
|
||||
X("bin1", MI_BIN, 0x5F59C4) \
|
||||
X("wastebin", MI_WASTEBIN, 0x5F59C0) \
|
||||
X("phonebooth1", MI_PHONEBOOTH1, 0x5F59BC) \
|
||||
X("parkingmeter", MI_PARKINGMETER, 0x5F59B8) \
|
||||
X("trafficlight1", MI_TRAFFICLIGHTS, 0x5F5958) \
|
||||
X("lamppost1", MI_SINGLESTREETLIGHTS1, 0x5F595C) \
|
||||
X("lamppost2", MI_SINGLESTREETLIGHTS2, 0x5F5960) \
|
||||
X("lamppost3", MI_SINGLESTREETLIGHTS3, 0x5F5964) \
|
||||
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS, 0x5F5968) \
|
||||
X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART, 0x5F596C) \
|
||||
X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND, 0x5F5970) \
|
||||
X("veg_tree1", MI_TREE1, 0x5F5974) \
|
||||
X("veg_tree3", MI_TREE2, 0x5F5978) \
|
||||
X("veg_treea1", MI_TREE3, 0x5F597C) \
|
||||
X("veg_treenew01", MI_TREE4, 0x5F5980) \
|
||||
X("veg_treenew05", MI_TREE5, 0x5F5984) \
|
||||
X("veg_treeb1", MI_TREE6, 0x5F5988) \
|
||||
X("veg_treenew10", MI_TREE7, 0x5F598C) \
|
||||
X("veg_treea3", MI_TREE8, 0x5F5990) \
|
||||
X("veg_treenew09", MI_TREE9, 0x5F5994) \
|
||||
X("veg_treenew08", MI_TREE10, 0x5F5998) \
|
||||
X("veg_treenew03", MI_TREE11, 0x5F599C) \
|
||||
X("veg_treenew16", MI_TREE12, 0x5F59A0) \
|
||||
X("veg_treenew17", MI_TREE13, 0x5F59A4) \
|
||||
X("veg_treenew06", MI_TREE14, 0x5F59A8) \
|
||||
X("doc_crane_cab", MODELID_CRANE_1, 0x5F59AC) \
|
||||
X("cranetopb", MODELID_CRANE_2, 0x5F59B0) \
|
||||
X("cranetopa", MODELID_CRANE_3, 0x5F59B4) \
|
||||
X("package1", MI_COLLECTABLE1, 0x5F5A04) \
|
||||
X("Money", MI_MONEY, 0x5F5A08) \
|
||||
X("barrel1", MI_CARMINE, 0x5F5A0C) \
|
||||
X("oddjgaragdoor", MI_GARAGEDOOR1, 0x5F5A10) \
|
||||
X("bombdoor", MI_GARAGEDOOR2, 0x5F5A14) \
|
||||
X("door_bombshop", MI_GARAGEDOOR3, 0x5F5A18) \
|
||||
X("vheistlocdoor", MI_GARAGEDOOR4, 0x5F5A1C) \
|
||||
X("door2_garage", MI_GARAGEDOOR5, 0x5F5A20) \
|
||||
X("ind_slidedoor", MI_GARAGEDOOR6, 0x5F5A24) \
|
||||
X("bankjobdoor", MI_GARAGEDOOR7, 0x5F5A28) \
|
||||
X("door_jmsgrage", MI_GARAGEDOOR9, 0x5F5A2C) \
|
||||
X("jamesgrge_kb", MI_GARAGEDOOR10, 0x5F5A30) \
|
||||
X("door_sfehousegrge", MI_GARAGEDOOR11, 0x5F5A34) \
|
||||
X("shedgaragedoor", MI_GARAGEDOOR12, 0x5F5A38) \
|
||||
X("door4_garage", MI_GARAGEDOOR13, 0x5F5A3C) \
|
||||
X("door_col_compnd_01", MI_GARAGEDOOR14, 0x5F5A40) \
|
||||
X("door_col_compnd_02", MI_GARAGEDOOR15, 0x5F5A44) \
|
||||
X("door_col_compnd_03", MI_GARAGEDOOR16, 0x5F5A48) \
|
||||
X("door_col_compnd_04", MI_GARAGEDOOR17, 0x5F5A4C) \
|
||||
X("door_col_compnd_05", MI_GARAGEDOOR18, 0x5F5A50) \
|
||||
X("impex_door", MI_GARAGEDOOR19, 0x5F5A54) \
|
||||
X("SalvGarage", MI_GARAGEDOOR20, 0x5F5A58) \
|
||||
X("door3_garage", MI_GARAGEDOOR21, 0x5F5A5C) \
|
||||
X("leveldoor2", MI_GARAGEDOOR22, 0x5F5A60) \
|
||||
X("double_garage_dr", MI_GARAGEDOOR23, 0x5F5A64) \
|
||||
X("amcogaragedoor", MI_GARAGEDOOR24, 0x5F5A68) \
|
||||
X("towergaragedoor1", MI_GARAGEDOOR25, 0x5F5A6C) \
|
||||
X("towergaragedoor2", MI_GARAGEDOOR26, 0x5F5A70) \
|
||||
X("towergaragedoor3", MI_GARAGEDOOR27, 0x5F5A74) \
|
||||
X("plysve_gragedoor", MI_GARAGEDOOR28, 0x5F5A78) \
|
||||
X("impexpsubgrgdoor", MI_GARAGEDOOR29, 0x5F5A7C) \
|
||||
X("Sub_sprayshopdoor", MI_GARAGEDOOR30, 0x5F5A80) \
|
||||
X("ind_plyrwoor", MI_GARAGEDOOR31, 0x5F5A84) \
|
||||
X("8ballsuburbandoor", MI_GARAGEDOOR32, 0x5F5A88) \
|
||||
X("barrel2", MI_NAUTICALMINE, 0x5F5A8C) \
|
||||
X("crushercrush", MI_CRUSHERBODY, 0x5F5A90) \
|
||||
X("crushertop", MI_CRUSHERLID, 0x5F5A94) \
|
||||
X("donkeymag", MI_DONKEYMAG, 0x5F5A98) \
|
||||
X("bullion", MI_BULLION, 0x5F5A9C) \
|
||||
X("floatpackge1", MI_FLOATPACKAGE1, 0x5F5AA0) \
|
||||
X("briefcase", MI_BRIEFCASE, 0x5F5AA4) \
|
||||
X("chinabanner1", MI_CHINABANNER1, 0x5F5AA8) \
|
||||
X("chinabanner2", MI_CHINABANNER2, 0x5F5AAC) \
|
||||
X("chinabanner3", MI_CHINABANNER3, 0x5F5AB0) \
|
||||
X("chinabanner4", MI_CHINABANNER4, 0x5F5AB4) \
|
||||
X("iten_chinatown5", MI_CHINABANNER5, 0x5F5AB8) \
|
||||
X("iten_chinatown7", MI_CHINABANNER6, 0x5F5ABC) \
|
||||
X("iten_chinatown3", MI_CHINABANNER7, 0x5F5AC0) \
|
||||
X("iten_chinatown2", MI_CHINABANNER8, 0x5F5AC4) \
|
||||
X("iten_chinatown4", MI_CHINABANNER9, 0x5F5AC8) \
|
||||
X("iten_washline01", MI_CHINABANNER10, 0x5F5ACC) \
|
||||
X("iten_washline02", MI_CHINABANNER11, 0x5F5AD0) \
|
||||
X("iten_washline03", MI_CHINABANNER12, 0x5F5AD4) \
|
||||
X("chinalanterns", MI_CHINALANTERN, 0x5F5AD8) \
|
||||
X("glassfx1", MI_GLASS1, 0x5F5ADC) \
|
||||
X("glassfx2", MI_GLASS2, 0x5F5AE0) \
|
||||
X("glassfx3", MI_GLASS3, 0x5F5AE4) \
|
||||
X("glassfx4", MI_GLASS4, 0x5F5AE8) \
|
||||
X("glassfx55", MI_GLASS5, 0x5F5AEC) \
|
||||
X("glassfxsub1", MI_GLASS6, 0x5F5AF0) \
|
||||
X("glassfxsub2", MI_GLASS7, 0x5F5AF4) \
|
||||
X("glassfx_composh", MI_GLASS8, 0x5F5AF8) \
|
||||
X("bridge_liftsec", MI_BRIDGELIFT, 0x5F5AFC) \
|
||||
X("bridge_liftweight", MI_BRIDGEWEIGHT, 0x5F5B00) \
|
||||
X("subbridge_lift", MI_BRIDGEROADSEGMENT, 0x5F5B04) \
|
||||
X("barrel4", MI_EXPLODINGBARREL, 0x5F5B08) \
|
||||
X("flagsitaly", MI_ITALYBANNER1, 0x5F5B0C) \
|
||||
X("adrenaline", MI_PICKUP_ADRENALINE, 0x5F5B10) \
|
||||
X("bodyarmour", MI_PICKUP_BODYARMOUR, 0x5F5B14) \
|
||||
X("info", MI_PICKUP_INFO, 0x5F5B18) \
|
||||
X("health", MI_PICKUP_HEALTH, 0x5F5B1C) \
|
||||
X("bonus", MI_PICKUP_BONUS, 0x5F5B20) \
|
||||
X("bribe", MI_PICKUP_BRIBE, 0x5F5B24) \
|
||||
X("killfrenzy", MI_PICKUP_KILLFRENZY, 0x5F5B28) \
|
||||
X("camerapickup", MI_PICKUP_CAMERA, 0x5F5B2C) \
|
||||
X("bollardlight", MI_BOLLARDLIGHT, 0x5F5B30) \
|
||||
X("magnet", MI_MAGNET, 0x5F5B34) \
|
||||
X("streetlamp1", MI_STREETLAMP1, 0x5F5B38) \
|
||||
X("streetlamp2", MI_STREETLAMP2, 0x5F5B3C) \
|
||||
X("railtrax_lo4b", MI_RAILTRACKS, 0x5F5B40) \
|
||||
X("bar_barrier10", MI_FENCE, 0x5F5B44) \
|
||||
X("bar_barrier12", MI_FENCE2, 0x5F5B48) \
|
||||
X("petrolpump", MI_PETROLPUMP, 0x5F5B4C) \
|
||||
X("bodycast", MI_BODYCAST, 0x5F5B50) \
|
||||
X("backdoor", MI_BACKDOOR, 0x5F5B54) \
|
||||
X("coffee", MI_COFFEE, 0x5F5B58) \
|
||||
X("bouy", MI_BUOY, 0x5F5B5C) \
|
||||
X("parktable1", MI_PARKTABLE, 0x5F5B60) \
|
||||
X("sbwy_tunl_start", MI_SUBWAY1, 0x5F5B64) \
|
||||
X("sbwy_tunl_bit", MI_SUBWAY2, 0x5F5B68) \
|
||||
X("sbwy_tunl_bend", MI_SUBWAY3, 0x5F5B6C) \
|
||||
X("sbwy_tunl_cstm6", MI_SUBWAY4, 0x5F5B70) \
|
||||
X("sbwy_tunl_cstm7", MI_SUBWAY5, 0x5F5B74) \
|
||||
X("sbwy_tunl_cstm8", MI_SUBWAY6, 0x5F5B78) \
|
||||
X("sbwy_tunl_cstm10", MI_SUBWAY7, 0x5F5B7C) \
|
||||
X("sbwy_tunl_cstm9", MI_SUBWAY8, 0x5F5B80) \
|
||||
X("sbwy_tunl_cstm11", MI_SUBWAY9, 0x5F5B84) \
|
||||
X("sbwy_tunl_cstm1", MI_SUBWAY10, 0x5F5B88) \
|
||||
X("sbwy_tunl_cstm2", MI_SUBWAY11, 0x5F5B8C) \
|
||||
X("sbwy_tunl_cstm4", MI_SUBWAY12, 0x5F5B90) \
|
||||
X("sbwy_tunl_cstm3", MI_SUBWAY13, 0x5F5B94) \
|
||||
X("sbwy_tunl_cstm5", MI_SUBWAY14, 0x5F5B98) \
|
||||
X("subplatform_n2", MI_SUBWAY15, 0x5F5B9C) \
|
||||
X("suby_tunl_start", MI_SUBWAY16, 0x5F5BA0) \
|
||||
X("sbwy_tunl_start2", MI_SUBWAY17, 0x5F5BA4) \
|
||||
X("indy_tunl_start", MI_SUBWAY18, 0x5F5BA8) \
|
||||
X("indsubway03", MI_SUBPLATFORM_IND, 0x5F5BAC) \
|
||||
X("comerside_subway", MI_SUBPLATFORM_COMS, 0x5F5BB0) \
|
||||
X("subplatform", MI_SUBPLATFORM_COMS2, 0x5F5BB4) \
|
||||
X("subplatform_n", MI_SUBPLATFORM_COMN, 0x5F5BB8) \
|
||||
X("Otherside_subway", MI_SUBPLATFORM_SUB, 0x5F5BBC) \
|
||||
X("subplatform_sub", MI_SUBPLATFORM_SUB2, 0x5F5BC0) \
|
||||
X("files", MI_FILES, 0x5F5BC4)
|
||||
X("fire_hydrant", MI_FIRE_HYDRANT) \
|
||||
X("bagelstnd02", MI_BAGELSTAND2) \
|
||||
X("fish01", MI_FISHSTALL01) \
|
||||
X("fishstall02", MI_FISHSTALL02) \
|
||||
X("fishstall03", MI_FISHSTALL03) \
|
||||
X("fishstall04", MI_FISHSTALL04) \
|
||||
X("taxisign", MI_TAXISIGN) \
|
||||
X("phonesign", MI_PHONESIGN) \
|
||||
X("noparkingsign1", MI_NOPARKINGSIGN1) \
|
||||
X("bussign1", MI_BUSSIGN1) \
|
||||
X("roadworkbarrier1", MI_ROADWORKBARRIER1) \
|
||||
X("dump1", MI_DUMP1) \
|
||||
X("trafficcone", MI_TRAFFICCONE) \
|
||||
X("newsstand1", MI_NEWSSTAND) \
|
||||
X("postbox1", MI_POSTBOX1) \
|
||||
X("bin1", MI_BIN) \
|
||||
X("wastebin", MI_WASTEBIN) \
|
||||
X("phonebooth1", MI_PHONEBOOTH1) \
|
||||
X("parkingmeter", MI_PARKINGMETER) \
|
||||
X("trafficlight1", MI_TRAFFICLIGHTS) \
|
||||
X("lamppost1", MI_SINGLESTREETLIGHTS1) \
|
||||
X("lamppost2", MI_SINGLESTREETLIGHTS2) \
|
||||
X("lamppost3", MI_SINGLESTREETLIGHTS3) \
|
||||
X("doublestreetlght1", MI_DOUBLESTREETLIGHTS) \
|
||||
X("rd_Road2A10", MI_ROADSFORROADBLOCKSSTART) \
|
||||
X("rd_Road1A30", MI_ROADSFORROADBLOCKSEND) \
|
||||
X("veg_tree1", MI_TREE1) \
|
||||
X("veg_tree3", MI_TREE2) \
|
||||
X("veg_treea1", MI_TREE3) \
|
||||
X("veg_treenew01", MI_TREE4) \
|
||||
X("veg_treenew05", MI_TREE5) \
|
||||
X("veg_treeb1", MI_TREE6) \
|
||||
X("veg_treenew10", MI_TREE7) \
|
||||
X("veg_treea3", MI_TREE8) \
|
||||
X("veg_treenew09", MI_TREE9) \
|
||||
X("veg_treenew08", MI_TREE10) \
|
||||
X("veg_treenew03", MI_TREE11) \
|
||||
X("veg_treenew16", MI_TREE12) \
|
||||
X("veg_treenew17", MI_TREE13) \
|
||||
X("veg_treenew06", MI_TREE14) \
|
||||
X("doc_crane_cab", MODELID_CRANE_1) \
|
||||
X("cranetopb", MODELID_CRANE_2) \
|
||||
X("cranetopa", MODELID_CRANE_3) \
|
||||
X("package1", MI_COLLECTABLE1) \
|
||||
X("Money", MI_MONEY) \
|
||||
X("barrel1", MI_CARMINE) \
|
||||
X("oddjgaragdoor", MI_GARAGEDOOR1) \
|
||||
X("bombdoor", MI_GARAGEDOOR2) \
|
||||
X("door_bombshop", MI_GARAGEDOOR3) \
|
||||
X("vheistlocdoor", MI_GARAGEDOOR4) \
|
||||
X("door2_garage", MI_GARAGEDOOR5) \
|
||||
X("ind_slidedoor", MI_GARAGEDOOR6) \
|
||||
X("bankjobdoor", MI_GARAGEDOOR7) \
|
||||
X("door_jmsgrage", MI_GARAGEDOOR9) \
|
||||
X("jamesgrge_kb", MI_GARAGEDOOR10) \
|
||||
X("door_sfehousegrge", MI_GARAGEDOOR11) \
|
||||
X("shedgaragedoor", MI_GARAGEDOOR12) \
|
||||
X("door4_garage", MI_GARAGEDOOR13) \
|
||||
X("door_col_compnd_01", MI_GARAGEDOOR14) \
|
||||
X("door_col_compnd_02", MI_GARAGEDOOR15) \
|
||||
X("door_col_compnd_03", MI_GARAGEDOOR16) \
|
||||
X("door_col_compnd_04", MI_GARAGEDOOR17) \
|
||||
X("door_col_compnd_05", MI_GARAGEDOOR18) \
|
||||
X("impex_door", MI_GARAGEDOOR19) \
|
||||
X("SalvGarage", MI_GARAGEDOOR20) \
|
||||
X("door3_garage", MI_GARAGEDOOR21) \
|
||||
X("leveldoor2", MI_GARAGEDOOR22) \
|
||||
X("double_garage_dr", MI_GARAGEDOOR23) \
|
||||
X("amcogaragedoor", MI_GARAGEDOOR24) \
|
||||
X("towergaragedoor1", MI_GARAGEDOOR25) \
|
||||
X("towergaragedoor2", MI_GARAGEDOOR26) \
|
||||
X("towergaragedoor3", MI_GARAGEDOOR27) \
|
||||
X("plysve_gragedoor", MI_GARAGEDOOR28) \
|
||||
X("impexpsubgrgdoor", MI_GARAGEDOOR29) \
|
||||
X("Sub_sprayshopdoor", MI_GARAGEDOOR30) \
|
||||
X("ind_plyrwoor", MI_GARAGEDOOR31) \
|
||||
X("8ballsuburbandoor", MI_GARAGEDOOR32) \
|
||||
X("barrel2", MI_NAUTICALMINE) \
|
||||
X("crushercrush", MI_CRUSHERBODY) \
|
||||
X("crushertop", MI_CRUSHERLID) \
|
||||
X("donkeymag", MI_DONKEYMAG) \
|
||||
X("bullion", MI_BULLION) \
|
||||
X("floatpackge1", MI_FLOATPACKAGE1) \
|
||||
X("briefcase", MI_BRIEFCASE) \
|
||||
X("chinabanner1", MI_CHINABANNER1) \
|
||||
X("chinabanner2", MI_CHINABANNER2) \
|
||||
X("chinabanner3", MI_CHINABANNER3) \
|
||||
X("chinabanner4", MI_CHINABANNER4) \
|
||||
X("iten_chinatown5", MI_CHINABANNER5) \
|
||||
X("iten_chinatown7", MI_CHINABANNER6) \
|
||||
X("iten_chinatown3", MI_CHINABANNER7) \
|
||||
X("iten_chinatown2", MI_CHINABANNER8) \
|
||||
X("iten_chinatown4", MI_CHINABANNER9) \
|
||||
X("iten_washline01", MI_CHINABANNER10) \
|
||||
X("iten_washline02", MI_CHINABANNER11) \
|
||||
X("iten_washline03", MI_CHINABANNER12) \
|
||||
X("chinalanterns", MI_CHINALANTERN) \
|
||||
X("glassfx1", MI_GLASS1) \
|
||||
X("glassfx2", MI_GLASS2) \
|
||||
X("glassfx3", MI_GLASS3) \
|
||||
X("glassfx4", MI_GLASS4) \
|
||||
X("glassfx55", MI_GLASS5) \
|
||||
X("glassfxsub1", MI_GLASS6) \
|
||||
X("glassfxsub2", MI_GLASS7) \
|
||||
X("glassfx_composh", MI_GLASS8) \
|
||||
X("bridge_liftsec", MI_BRIDGELIFT) \
|
||||
X("bridge_liftweight", MI_BRIDGEWEIGHT) \
|
||||
X("subbridge_lift", MI_BRIDGEROADSEGMENT) \
|
||||
X("barrel4", MI_EXPLODINGBARREL) \
|
||||
X("flagsitaly", MI_ITALYBANNER1) \
|
||||
X("adrenaline", MI_PICKUP_ADRENALINE) \
|
||||
X("bodyarmour", MI_PICKUP_BODYARMOUR) \
|
||||
X("info", MI_PICKUP_INFO) \
|
||||
X("health", MI_PICKUP_HEALTH) \
|
||||
X("bonus", MI_PICKUP_BONUS) \
|
||||
X("bribe", MI_PICKUP_BRIBE) \
|
||||
X("killfrenzy", MI_PICKUP_KILLFRENZY) \
|
||||
X("camerapickup", MI_PICKUP_CAMERA) \
|
||||
X("bollardlight", MI_BOLLARDLIGHT) \
|
||||
X("magnet", MI_MAGNET) \
|
||||
X("streetlamp1", MI_STREETLAMP1) \
|
||||
X("streetlamp2", MI_STREETLAMP2) \
|
||||
X("railtrax_lo4b", MI_RAILTRACKS) \
|
||||
X("bar_barrier10", MI_FENCE) \
|
||||
X("bar_barrier12", MI_FENCE2) \
|
||||
X("petrolpump", MI_PETROLPUMP) \
|
||||
X("bodycast", MI_BODYCAST) \
|
||||
X("backdoor", MI_BACKDOOR) \
|
||||
X("coffee", MI_COFFEE) \
|
||||
X("bouy", MI_BUOY) \
|
||||
X("parktable1", MI_PARKTABLE) \
|
||||
X("sbwy_tunl_start", MI_SUBWAY1) \
|
||||
X("sbwy_tunl_bit", MI_SUBWAY2) \
|
||||
X("sbwy_tunl_bend", MI_SUBWAY3) \
|
||||
X("sbwy_tunl_cstm6", MI_SUBWAY4) \
|
||||
X("sbwy_tunl_cstm7", MI_SUBWAY5) \
|
||||
X("sbwy_tunl_cstm8", MI_SUBWAY6) \
|
||||
X("sbwy_tunl_cstm10", MI_SUBWAY7) \
|
||||
X("sbwy_tunl_cstm9", MI_SUBWAY8) \
|
||||
X("sbwy_tunl_cstm11", MI_SUBWAY9) \
|
||||
X("sbwy_tunl_cstm1", MI_SUBWAY10) \
|
||||
X("sbwy_tunl_cstm2", MI_SUBWAY11) \
|
||||
X("sbwy_tunl_cstm4", MI_SUBWAY12) \
|
||||
X("sbwy_tunl_cstm3", MI_SUBWAY13) \
|
||||
X("sbwy_tunl_cstm5", MI_SUBWAY14) \
|
||||
X("subplatform_n2", MI_SUBWAY15) \
|
||||
X("suby_tunl_start", MI_SUBWAY16) \
|
||||
X("sbwy_tunl_start2", MI_SUBWAY17) \
|
||||
X("indy_tunl_start", MI_SUBWAY18) \
|
||||
X("indsubway03", MI_SUBPLATFORM_IND) \
|
||||
X("comerside_subway", MI_SUBPLATFORM_COMS) \
|
||||
X("subplatform", MI_SUBPLATFORM_COMS2) \
|
||||
X("subplatform_n", MI_SUBPLATFORM_COMN) \
|
||||
X("Otherside_subway", MI_SUBPLATFORM_SUB) \
|
||||
X("subplatform_sub", MI_SUBPLATFORM_SUB2) \
|
||||
X("files", MI_FILES)
|
||||
|
||||
#define X(name, var, addr) extern int16 var;
|
||||
#define X(name, var) extern int16 var;
|
||||
MODELINDICES
|
||||
#undef X
|
||||
|
||||
@ -255,7 +255,9 @@ enum
|
||||
MI_BUSKER4,
|
||||
// three more peds possible
|
||||
|
||||
MI_FIRST_VEHICLE = 90,
|
||||
MI_LAST_PED = 89,
|
||||
MI_FIRST_VEHICLE,
|
||||
|
||||
MI_LANDSTAL = MI_FIRST_VEHICLE,
|
||||
MI_IDAHO,
|
||||
MI_STINGER,
|
||||
@ -382,7 +384,7 @@ IsGlass(int16 id)
|
||||
}
|
||||
|
||||
inline bool
|
||||
IsTrafficLight(int16 id)
|
||||
IsStreetLight(int16 id)
|
||||
{
|
||||
return id == MI_TRAFFICLIGHTS ||
|
||||
id == MI_SINGLESTREETLIGHTS1 ||
|
||||
@ -410,7 +412,7 @@ IsBoatModel(int16 id)
|
||||
inline bool
|
||||
IsPedModel(int16 id)
|
||||
{
|
||||
return id >= 0 && id <= 89;
|
||||
return id >= MI_PLAYER && id <= MI_LAST_PED;
|
||||
}
|
||||
|
||||
inline bool
|
||||
|
@ -21,16 +21,19 @@ CPedModelInfo::DeleteRwObject(void)
|
||||
frame = RpAtomicGetFrame(m_head);
|
||||
RpAtomicDestroy(m_head);
|
||||
RwFrameDestroy(frame);
|
||||
m_head = nil;
|
||||
}
|
||||
if(m_lhand){
|
||||
frame = RpAtomicGetFrame(m_lhand);
|
||||
RpAtomicDestroy(m_lhand);
|
||||
RwFrameDestroy(frame);
|
||||
m_lhand = nil;
|
||||
}
|
||||
if(m_rhand){
|
||||
frame = RpAtomicGetFrame(m_rhand);
|
||||
RpAtomicDestroy(m_rhand);
|
||||
RwFrameDestroy(frame);
|
||||
m_rhand = nil;
|
||||
}
|
||||
#endif
|
||||
CClumpModelInfo::DeleteRwObject(); // PC calls this first
|
||||
@ -248,7 +251,7 @@ CPedModelInfo::CreateHitColModel(void)
|
||||
center.x = mat->pos.x + m_pColNodeInfos[i].x;
|
||||
center.y = mat->pos.y + 0.0f;
|
||||
center.z = mat->pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].Set(radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
|
||||
spheres[i].Set(radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
|
||||
}
|
||||
}
|
||||
RwMatrixDestroy(mat);
|
||||
@ -332,7 +335,7 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
||||
center.x = pos.x + m_pColNodeInfos[i].x;
|
||||
center.y = pos.y + 0.0f;
|
||||
center.z = pos.z + m_pColNodeInfos[i].z;
|
||||
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_FLESH, m_pColNodeInfos[i].pieceType);
|
||||
spheres[i].Set(m_pColNodeInfos[i].radius, center, SURFACE_PED, m_pColNodeInfos[i].pieceType);
|
||||
}
|
||||
RwMatrixDestroy(invmat);
|
||||
RwMatrixDestroy(mat);
|
||||
|
@ -36,7 +36,14 @@ public:
|
||||
|
||||
static RwObjectNameIdAssocation m_pPedIds[PED_NODE_MAX];
|
||||
|
||||
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) { m_hitColModel = nil; }
|
||||
CPedModelInfo(void) : CClumpModelInfo(MITYPE_PED) {
|
||||
m_hitColModel = nil;
|
||||
#ifdef PED_SKIN
|
||||
m_head = nil;
|
||||
m_lhand = nil;
|
||||
m_rhand = nil;
|
||||
#endif
|
||||
}
|
||||
~CPedModelInfo(void) { delete m_hitColModel; }
|
||||
void DeleteRwObject(void);
|
||||
void SetClump(RpClump *);
|
||||
|
@ -157,6 +157,13 @@ CSimpleModelInfo::SetupBigBuilding(void)
|
||||
if(related)
|
||||
m_lodDistances[2] = related->GetLargestLodDistance()/TheCamera.LODDistMultiplier;
|
||||
else
|
||||
#ifdef FIX_BUGS
|
||||
if(toupper(m_name[0]) == 'L' && toupper(m_name[1]) == 'O' && toupper(m_name[2]) == 'D')
|
||||
m_lodDistances[2] = 100.0f;
|
||||
else
|
||||
m_lodDistances[2] = 0.0f;
|
||||
#else
|
||||
m_lodDistances[2] = 100.0f;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
@ -16,6 +16,7 @@
|
||||
#include "Train.h"
|
||||
#include "Plane.h"
|
||||
#include "Heli.h"
|
||||
#include "Bike.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "ModelInfo.h"
|
||||
|
||||
@ -120,16 +121,16 @@ RwObjectNameIdAssocation planeIds[] = {
|
||||
};
|
||||
|
||||
RwObjectNameIdAssocation bikeIds[] = {
|
||||
{ "chassis_dummy", 1, 0 },
|
||||
{ "forks_front", 2, 0 },
|
||||
{ "forks_rear", 3, 0 },
|
||||
{ "wheel_front", 4, 0 },
|
||||
{ "wheel_rear", 5, 0 },
|
||||
{ "mudguard", 6, 0 },
|
||||
{ "ped_frontseat", 2, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "headlights", 0, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "taillights", 1, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "exhaust", 9, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "chassis_dummy", BIKE_CHASSIS, 0 },
|
||||
{ "forks_front", BIKE_FORKS_FRONT, 0 },
|
||||
{ "forks_rear", BIKE_FORKS_REAR, 0 },
|
||||
{ "wheel_front", BIKE_WHEEL_FRONT, 0 },
|
||||
{ "wheel_rear", BIKE_WHEEL_REAR, 0 },
|
||||
{ "mudguard", BIKE_MUDGUARD, 0 },
|
||||
{ "ped_frontseat", CAR_POS_FRONTSEAT, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "headlights", CAR_POS_HEADLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "taillights", CAR_POS_TAILLIGHTS, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "exhaust", CAR_POS_EXHAUST, VEHICLE_FLAG_POS | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra1", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra2", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
{ "extra3", 0, VEHICLE_FLAG_DRAWLAST | VEHICLE_FLAG_COMP | CLUMP_FLAG_NO_HIERID },
|
||||
|
@ -35,6 +35,43 @@ enum eVehicleType {
|
||||
NUM_VEHICLE_TYPES
|
||||
};
|
||||
|
||||
enum eCarPositions
|
||||
{
|
||||
CAR_POS_HEADLIGHTS,
|
||||
CAR_POS_TAILLIGHTS,
|
||||
CAR_POS_FRONTSEAT,
|
||||
CAR_POS_BACKSEAT,
|
||||
// these are unused so we don't know the actual values
|
||||
CAR_POS_REVERSELIGHTS,
|
||||
CAR_POS_BRAKELIGHTS,
|
||||
CAR_POS_INDICATORS_FRONT,
|
||||
CAR_POS_INDICATORS_BACK,
|
||||
CAR_POS_STEERWHEEL,
|
||||
//
|
||||
CAR_POS_EXHAUST
|
||||
};
|
||||
|
||||
enum eBoatPositions
|
||||
{
|
||||
BOAT_POS_FRONTSEAT
|
||||
};
|
||||
|
||||
enum eTrainPositions
|
||||
{
|
||||
TRAIN_POS_LIGHT_FRONT,
|
||||
TRAIN_POS_LIGHT_REAR,
|
||||
TRAIN_POS_LEFT_ENTRY,
|
||||
TRAIN_POS_MID_ENTRY,
|
||||
TRAIN_POS_RIGHT_ENTRY
|
||||
};
|
||||
|
||||
enum ePlanePositions
|
||||
{
|
||||
PLANE_POS_LIGHT_LEFT,
|
||||
PLANE_POS_LIGHT_RIGHT,
|
||||
PLANE_POS_LIGHT_TAIL,
|
||||
};
|
||||
|
||||
enum {
|
||||
NUM_VEHICLE_POSITIONS = 10
|
||||
};
|
||||
@ -100,6 +137,7 @@ public:
|
||||
void SetVehicleComponentFlags(RwFrame *frame, uint32 flags);
|
||||
void PreprocessHierarchy(void);
|
||||
void GetWheelPosn(int32 n, CVector &pos);
|
||||
CVector &GetFrontSeatPosn(void) { return m_positions[m_vehicleType == VEHICLE_TYPE_BOAT ? BOAT_POS_FRONTSEAT : CAR_POS_FRONTSEAT]; };
|
||||
|
||||
int32 ChooseComponent(void);
|
||||
int32 ChooseSecondComponent(void);
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "ObjectData.h"
|
||||
#include "World.h"
|
||||
#include "Floater.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
int16 CObject::nNoTempObjects;
|
||||
int16 CObject::nBodyCastHealth = 1000;
|
||||
@ -219,7 +220,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||
@ -242,7 +243,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
||||
@ -267,7 +268,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
@ -292,7 +293,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -55,14 +55,7 @@ public:
|
||||
uint8 m_nCollisionDamageEffect;
|
||||
uint8 m_nSpecialCollisionResponseCases;
|
||||
bool m_bCameraToAvoidThisObject;
|
||||
|
||||
// this batch is unused
|
||||
int8 field_17B;
|
||||
int8 field_17C;
|
||||
int8 field_17D;
|
||||
int8 field_17E;
|
||||
int8 field_17F;
|
||||
|
||||
uint32 m_obj_unused1;
|
||||
uint32 m_nEndOfLifeTime;
|
||||
int16 m_nRefModelIndex;
|
||||
CEntity *m_pCurSurface;
|
||||
|
537
src/peds/Ped.cpp
537
src/peds/Ped.cpp
@ -57,56 +57,15 @@
|
||||
#include "Timecycle.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "Floater.h"
|
||||
#include "Range2D.h"
|
||||
|
||||
#define CAN_SEE_ENTITY_ANGLE_THRESHOLD DEGTORAD(60.0f)
|
||||
|
||||
CPed *gapTempPedList[50];
|
||||
uint16 gnNumTempPedList;
|
||||
|
||||
CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
|
||||
static CColPoint aTempPedColPts[MAX_COLLISION_POINTS];
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{100, 2, 100, 2},
|
||||
{700, 500, 1000, 500},
|
||||
{700, 500, 1000, 500},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{6000, 6000, 6000, 6000},
|
||||
{1000, 1000, 2000, 2000},
|
||||
{1000, 500, 2000, 1500},
|
||||
{1000, 500, 2000, 1500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 400, 2000, 1000},
|
||||
{800, 400, 2000, 1000},
|
||||
{400, 300, 2000, 1000},
|
||||
{2000, 1000, 2500, 1500},
|
||||
{200, 200, 200, 200},
|
||||
{6000, 3000, 5000, 6000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{1000, 500, 3000, 1000},
|
||||
{1000, 500, 1000, 1000},
|
||||
{3000, 2000, 3000, 2000},
|
||||
{1000, 500, 3000, 6000},
|
||||
{1000, 500, 2000, 4000},
|
||||
{1000, 500, 2000, 5000},
|
||||
{1000, 500, 3000, 2000},
|
||||
{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
uint16 nPlayerInComboMove;
|
||||
|
||||
RpClump *flyingClumpTemp;
|
||||
@ -159,228 +118,11 @@ void *CPed::operator new(size_t sz, int handle) { return CPools::GetPedPool()->N
|
||||
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
void CPed::operator delete(void *p, int handle) { CPools::GetPedPool()->Delete((CPed*)p); }
|
||||
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
"Wait in Car",
|
||||
"Wait in Car then Getout",
|
||||
"Kill Char on Foot",
|
||||
"Kill Char Any Means",
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
"Enter Car as Driver",
|
||||
"Follow Car in Car",
|
||||
"Fire at Obj from Vehicle",
|
||||
"Destroy Obj",
|
||||
"Destroy Car",
|
||||
"GoTo Area Any Means",
|
||||
"GoTo Area on Foot",
|
||||
"Run to Area",
|
||||
"GoTo Area in Car",
|
||||
"Follow Car on Foot Woffset",
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Mug Char",
|
||||
#ifdef VC_PED_PORTS
|
||||
"Leave Car and Die"
|
||||
#endif
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
"None",
|
||||
"Idle",
|
||||
"Look Entity",
|
||||
"Look Heading",
|
||||
"Wander Range",
|
||||
"Wander Path",
|
||||
"Seek Pos",
|
||||
"Seek Entity",
|
||||
"Flee Pos",
|
||||
"Flee Entity",
|
||||
"Pursue",
|
||||
"Follow Path",
|
||||
"Sniper Mode",
|
||||
"Rocket Mode",
|
||||
"Dummy",
|
||||
"Pause",
|
||||
"Attack",
|
||||
"Fight",
|
||||
"Face Phone",
|
||||
"Make Call",
|
||||
"Chat",
|
||||
"Mug",
|
||||
"AimGun",
|
||||
"AI Control",
|
||||
"Seek Car",
|
||||
"Seek InBoat",
|
||||
"Follow Route",
|
||||
"C.P.R.",
|
||||
"Solicit",
|
||||
"Buy IceCream",
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Unknown",
|
||||
"STATES_NO_AI",
|
||||
"Jump",
|
||||
"Fall",
|
||||
"GetUp",
|
||||
"Stagger",
|
||||
"Dive away",
|
||||
"STATES_NO_ST",
|
||||
"Enter Train",
|
||||
"Exit Train",
|
||||
"Arrest Plyr",
|
||||
"Driving",
|
||||
"Passenger",
|
||||
"Taxi Passngr",
|
||||
"Open Door",
|
||||
"Die",
|
||||
"Dead",
|
||||
"CarJack",
|
||||
"Drag fm Car",
|
||||
"Enter Car",
|
||||
"Steal Car",
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
"Player",
|
||||
"Cop",
|
||||
"Medic",
|
||||
"Fireman",
|
||||
"Gang 1",
|
||||
"Gang 2",
|
||||
"Gang 3",
|
||||
"Gang 4",
|
||||
"Gang 5",
|
||||
"Gang 6",
|
||||
"Gang 7",
|
||||
"Street Guy",
|
||||
"Suit Guy",
|
||||
"Sensible Guy",
|
||||
"Geek Guy",
|
||||
"Old Guy",
|
||||
"Tough Guy",
|
||||
"Street Girl",
|
||||
"Suit Girl",
|
||||
"Sensible Girl",
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
"Busker",
|
||||
"Taxi Driver",
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
"No Wait",
|
||||
"Traffic Lights",
|
||||
"Pause CrossRoad",
|
||||
"Look CrossRoad",
|
||||
"Look Ped",
|
||||
"Look Shop",
|
||||
"Look Accident",
|
||||
"FaceOff Gang",
|
||||
"Double Back",
|
||||
"Hit Wall",
|
||||
"Turn 180deg",
|
||||
"Surprised",
|
||||
"Ped Stuck",
|
||||
"Look About",
|
||||
"Play Duck",
|
||||
"Play Cower",
|
||||
"Play Taxi",
|
||||
"Play HandsUp",
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
#ifdef TOGGLEABLE_BETA_FEATURES
|
||||
bool CPed::bPopHeadsOnHeadshot = false;
|
||||
bool CPed::bMakePedsRunToPhonesToReportCrimes = false;
|
||||
#endif
|
||||
|
||||
#ifndef MASTER
|
||||
int nDisplayDebugInfo = 0;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
nDisplayDebugInfo = !nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(Min(height/100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = Min(width / 240.0f, 0.7f);
|
||||
float yScale = Min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
|
||||
sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
|
||||
}
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
CPed::~CPed(void)
|
||||
{
|
||||
CWorld::Remove(this);
|
||||
@ -441,10 +183,13 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
m_nPedType = pedType;
|
||||
m_lastSoundStart = 0;
|
||||
m_soundStart = 0;
|
||||
m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_lastQueuedSound = SOUND_NO_SOUND;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
#ifdef FIX_BUGS
|
||||
m_objectiveTimer = 0;
|
||||
#endif
|
||||
CharCreatedBy = RANDOM_CHAR;
|
||||
m_leader = nil;
|
||||
m_pedInObjective = nil;
|
||||
@ -498,6 +243,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
m_nPedState = PED_IDLE;
|
||||
m_nLastPedState = PED_NONE;
|
||||
m_nMoveState = PEDMOVE_STILL;
|
||||
#ifdef FIX_BUGS
|
||||
m_nPrevMoveState = PEDMOVE_NONE;
|
||||
#endif
|
||||
m_nStoredMoveState = PEDMOVE_NONE;
|
||||
m_pFire = nil;
|
||||
m_pPointGunAt = nil;
|
||||
@ -1087,6 +835,9 @@ CPed::ClearAimFlag(void)
|
||||
bIsAimingGun = false;
|
||||
bIsRestoringGun = true;
|
||||
m_pedIK.m_flags &= ~CPedIK::AIMS_WITH_ARM;
|
||||
#ifdef VC_PED_PORTS
|
||||
m_lookTimer = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
if (IsPlayer())
|
||||
@ -1682,11 +1433,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
||||
|
||||
switch (component) {
|
||||
case CAR_DOOR_RF:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
vehDoorPos = vehModel->GetFrontSeatPosn();
|
||||
vehDoorPos.x += seatOffset;
|
||||
vehDoorOffset.x = -vehDoorOffset.x;
|
||||
break;
|
||||
@ -1698,11 +1445,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
||||
break;
|
||||
|
||||
case CAR_DOOR_LF:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
vehDoorPos = vehModel->GetFrontSeatPosn();
|
||||
vehDoorPos.x = -(vehDoorPos.x + seatOffset);
|
||||
break;
|
||||
|
||||
@ -1712,11 +1455,7 @@ CPed::GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float seatP
|
||||
break;
|
||||
|
||||
default:
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
vehDoorPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
vehDoorPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
vehDoorPos = vehModel->GetFrontSeatPosn();
|
||||
vehDoorOffset = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
return vehDoorPos - vehDoorOffset;
|
||||
@ -2037,7 +1776,7 @@ particleProduceFootDust(CPed *ped, CVector const &pos, float size, int times)
|
||||
switch (ped->m_nSurfaceTouched)
|
||||
{
|
||||
case SURFACE_TARMAC:
|
||||
case SURFACE_DIRT:
|
||||
case SURFACE_GRAVEL:
|
||||
case SURFACE_PAVEMENT:
|
||||
case SURFACE_SAND:
|
||||
for (int i = 0; i < times; ++i) {
|
||||
@ -2190,7 +1929,7 @@ CPed::PlayFootSteps(void)
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nSurfaceTouched == SURFACE_PUDDLE) {
|
||||
if (m_nSurfaceTouched == SURFACE_WATER) {
|
||||
float pedSpeed = CVector2D(m_vecMoveSpeed).Magnitude();
|
||||
if (pedSpeed > 0.03f && CTimer::GetFrameCounter() % 2 == 0 && pedSpeed > 0.13f) {
|
||||
#ifdef PC_PARTICLE
|
||||
@ -2380,7 +2119,7 @@ CPed::SetupLighting(void)
|
||||
|
||||
#ifndef MASTER
|
||||
// Originally this was being called through iteration of Sectors, but putting it here is better.
|
||||
if (nDisplayDebugInfo && !IsPlayer())
|
||||
if (GetDebugDisplay() != 0 && !IsPlayer())
|
||||
DebugRenderOnePedText();
|
||||
#endif
|
||||
|
||||
@ -2514,37 +2253,37 @@ CPed::CalculateNewVelocity(void)
|
||||
if ((!idleAssoc || idleAssoc->blendAmount < 0.5f) && !fightAssoc) {
|
||||
#endif
|
||||
LimbOrientation newUpperLegs;
|
||||
newUpperLegs.phi = localWalkAngle;
|
||||
newUpperLegs.yaw = localWalkAngle;
|
||||
|
||||
if (newUpperLegs.phi < -DEGTORAD(100.0f)) {
|
||||
newUpperLegs.phi += PI;
|
||||
} else if (newUpperLegs.phi > DEGTORAD(100.0f)) {
|
||||
newUpperLegs.phi -= PI;
|
||||
if (newUpperLegs.yaw < -DEGTORAD(100.0f)) {
|
||||
newUpperLegs.yaw += PI;
|
||||
} else if (newUpperLegs.yaw > DEGTORAD(100.0f)) {
|
||||
newUpperLegs.yaw -= PI;
|
||||
}
|
||||
|
||||
if (newUpperLegs.phi > -DEGTORAD(50.0f) && newUpperLegs.phi < DEGTORAD(50.0f)) {
|
||||
if (newUpperLegs.yaw > -DEGTORAD(50.0f) && newUpperLegs.yaw < DEGTORAD(50.0f)) {
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(GetClump())){
|
||||
/*
|
||||
// this looks shit
|
||||
newUpperLegs.theta = 0.0f;
|
||||
newUpperLegs.pitch = 0.0f;
|
||||
RwV3d axis = { -1.0f, 0.0f, 0.0f };
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.phi), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.phi), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &axis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPRECONCAT);
|
||||
*/
|
||||
newUpperLegs.theta = 0.1f;
|
||||
newUpperLegs.pitch = 0.1f;
|
||||
RwV3d Xaxis = { 1.0f, 0.0f, 0.0f };
|
||||
RwV3d Zaxis = { 0.0f, 0.0f, 1.0f };
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.theta), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.phi), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.theta), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.phi), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGL]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Zaxis, RADTODEG(newUpperLegs.pitch), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(&m_pFrames[PED_UPPERLEGR]->hanimFrame->q, &Xaxis, RADTODEG(newUpperLegs.yaw), rwCOMBINEPOSTCONCAT);
|
||||
|
||||
bDontAcceptIKLookAts = true;
|
||||
}else
|
||||
#endif
|
||||
{
|
||||
newUpperLegs.theta = 0.0f;
|
||||
newUpperLegs.pitch = 0.0f;
|
||||
m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGL], &newUpperLegs, false);
|
||||
m_pedIK.RotateTorso(m_pFrames[PED_UPPERLEGR], &newUpperLegs, false);
|
||||
}
|
||||
@ -2588,7 +2327,7 @@ CPed::CanPedDriveOff(void)
|
||||
bool
|
||||
CPed::CanPedJumpThis(CEntity *unused, CVector *damageNormal = nil)
|
||||
{
|
||||
if (m_nSurfaceTouched == SURFACE_PUDDLE)
|
||||
if (m_nSurfaceTouched == SURFACE_WATER)
|
||||
return true;
|
||||
|
||||
CVector pos = GetPosition();
|
||||
@ -3648,9 +3387,14 @@ CPed::SetStoredState(void)
|
||||
if (m_nMoveState == PEDMOVE_NONE || m_nMoveState == PEDMOVE_STILL)
|
||||
m_nMoveState = PEDMOVE_WALK;
|
||||
}
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_nPedState != PED_IDLE)
|
||||
#endif
|
||||
{
|
||||
m_nLastPedState = m_nPedState;
|
||||
if (m_nMoveState >= m_nPrevMoveState)
|
||||
m_nPrevMoveState = m_nMoveState;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
@ -5419,7 +5163,10 @@ CPed::SetWaitState(eWaitState state, void *time)
|
||||
case WAITSTATE_DOUBLEBACK:
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 3500;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
||||
#ifdef FIX_BUGS
|
||||
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
||||
#endif
|
||||
break;
|
||||
case WAITSTATE_HITWALL:
|
||||
m_headingRate = 2.0f;
|
||||
@ -5453,7 +5200,10 @@ CPed::SetWaitState(eWaitState state, void *time)
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
#ifdef FIX_BUGS
|
||||
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
||||
#endif
|
||||
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER && CharCreatedBy == RANDOM_CHAR && m_nPedState == PED_SEEK_CAR) {
|
||||
ClearObjective();
|
||||
@ -5466,7 +5216,11 @@ CPed::SetWaitState(eWaitState state, void *time)
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_HBHB, 4.0f);
|
||||
#ifdef FIX_BUGS
|
||||
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
||||
#endif
|
||||
|
||||
break;
|
||||
case WAITSTATE_PLAYANIM_COWER:
|
||||
waitAnim = ANIM_HANDSCOWER;
|
||||
@ -5508,7 +5262,10 @@ CPed::SetWaitState(eWaitState state, void *time)
|
||||
SetMoveAnim();
|
||||
m_headingRate = 0.0f;
|
||||
m_nWaitTimer = CTimer::GetTimeInMilliseconds() + 2500;
|
||||
CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_IDLE_TIRED, 4.0f);
|
||||
#ifdef FIX_BUGS
|
||||
animAssoc->SetFinishCallback(RestoreHeadingRateCB, this);
|
||||
#endif
|
||||
break;
|
||||
default:
|
||||
m_nWaitState = WAITSTATE_FALSE;
|
||||
@ -5537,7 +5294,7 @@ CPed::PlayHitSound(CPed *hitTo)
|
||||
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
S44 = SOUND_FIGHT_KICK_44,
|
||||
NO_SND = SOUND_TOTAL_PED_SOUNDS
|
||||
NO_SND = SOUND_NO_SOUND
|
||||
};
|
||||
uint16 hitSoundsByFightMoves[12][10] = {
|
||||
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
|
||||
@ -5576,78 +5333,6 @@ CPed::PlayHitSound(CPed *hitTo)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, soundId, 0.0f);
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (IsPlayer()) {
|
||||
|
||||
// Ofc this part isn't in VC.
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
audioToPlay = SOUND_PED_DAMAGE;
|
||||
break;
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
break;
|
||||
case SOUND_PED_BULLET_HIT:
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
case SOUND_PED_DEFEND:
|
||||
audioToPlay = SOUND_PED_HIT;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (3.0f + TheCamera.GetPosition().z < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
|
||||
#endif
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH &&
|
||||
#ifdef VC_PED_PORTS
|
||||
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
|
||||
#endif
|
||||
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
#ifdef VC_PED_PORTS
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
#endif
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ m_lastSoundStart
|
||||
+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::CollideWithPed(CPed *collideWith)
|
||||
{
|
||||
@ -6072,6 +5757,9 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
||||
|
||||
m_nPedState = PED_CHAT;
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
#ifdef VC_PED_PORTS
|
||||
m_lookTimer = 0;
|
||||
#endif
|
||||
SetLookFlag(chatWith, true);
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
@ -6080,9 +5768,6 @@ CPed::SetChat(CEntity *chatWith, uint32 time)
|
||||
void
|
||||
CPed::SetDead(void)
|
||||
{
|
||||
#ifdef VC_PED_PORTS
|
||||
if (!RpAnimBlendClumpGetAssociation(GetClump(), ANIM_DROWN))
|
||||
#endif
|
||||
bUsesCollision = false;
|
||||
|
||||
m_fHealth = 0.0f;
|
||||
@ -6187,6 +5872,9 @@ CPed::Die(void)
|
||||
uint8
|
||||
CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
return 1;
|
||||
#else
|
||||
uint8 retVal = 2;
|
||||
|
||||
float headZ = GetNodePosition(PED_HEAD).z;
|
||||
@ -6202,6 +5890,7 @@ CPed::DoesLOSBulletHitPed(CColPoint &colPoint)
|
||||
retVal = 0;
|
||||
|
||||
return retVal;
|
||||
#endif
|
||||
}
|
||||
|
||||
bool
|
||||
@ -8955,11 +8644,11 @@ CPed::LookForInterestingNodes(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (effect->attractor.flags) {
|
||||
case ATTRACTORFLAG_ICECREAM:
|
||||
switch (effect->attractor.type) {
|
||||
case ATTRACTORTYPE_ICECREAM:
|
||||
SetInvestigateEvent(EVENT_ICECREAM, CVector2D(effectPos), 0.1f, 15000, angleToFace);
|
||||
break;
|
||||
case ATTRACTORFLAG_STARE:
|
||||
case ATTRACTORTYPE_STARE:
|
||||
SetInvestigateEvent(EVENT_SHOPSTALL, CVector2D(effectPos), 1.0f,
|
||||
CGeneral::GetRandomNumberInRange(8000, 10 * effect->attractor.probability + 8500),
|
||||
angleToFace);
|
||||
@ -9578,17 +9267,6 @@ CPed::ProcessControl(void)
|
||||
|
||||
float oldDestRot = CGeneral::LimitRadianAngle(m_fRotationDest);
|
||||
|
||||
#ifdef VC_PED_PORTS
|
||||
if (m_nPedState == PED_FOLLOW_PATH) {
|
||||
if (DotProduct(m_vecDamageNormal, GetForward()) < -0.866f && CanPedJumpThis(collidingEnt, &m_vecDamageNormal)) {
|
||||
SetJump();
|
||||
|
||||
// Moved break into here, for compatibility with III
|
||||
break;
|
||||
}
|
||||
// break;
|
||||
}
|
||||
#endif
|
||||
if (m_pedInObjective &&
|
||||
(m_objective == OBJECTIVE_GOTO_CHAR_ON_FOOT || m_objective == OBJECTIVE_KILL_CHAR_ON_FOOT)) {
|
||||
|
||||
@ -10414,7 +10092,7 @@ CPed::ProcessControl(void)
|
||||
case PED_SEEK_ENTITY:
|
||||
case PED_PURSUE:
|
||||
case PED_SNIPER_MODE:
|
||||
case PED_ROCKET_ODE:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_FACE_PHONE:
|
||||
case PED_MAKE_CALL:
|
||||
@ -11055,7 +10733,7 @@ CPed::SetJump(void)
|
||||
#ifdef VC_PED_PORTS
|
||||
m_nPedState != PED_JUMP && !RpAnimBlendClumpGetAssociation(GetClump(), ANIM_JUMP_LAUNCH) &&
|
||||
#endif
|
||||
(m_nSurfaceTouched != SURFACE_STONE || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
||||
(m_nSurfaceTouched != SURFACE_STEEP_CLIFF || DotProduct(GetForward(), m_vecDamageNormal) >= 0.0f)) {
|
||||
SetStoredState();
|
||||
m_nPedState = PED_JUMP;
|
||||
CAnimBlendAssociation *jumpAssoc = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_JUMP_LAUNCH, 8.0f);
|
||||
@ -11064,12 +10742,6 @@ CPed::SetJump(void)
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::ServiceTalkingWhenDead(void)
|
||||
{
|
||||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::RemoveInCarAnims(void)
|
||||
{
|
||||
@ -14781,7 +14453,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
GetMatrix().GetPosition().z = FEET_OFFSET + intersectionPoint.point.z;
|
||||
#endif
|
||||
m_nSurfaceTouched = intersectionPoint.surfaceB;
|
||||
if (m_nSurfaceTouched == SURFACE_STONE) {
|
||||
if (m_nSurfaceTouched == SURFACE_STEEP_CLIFF) {
|
||||
bHitSteepSlope = true;
|
||||
m_vecDamageNormal = intersectionPoint.normal;
|
||||
}
|
||||
@ -14889,7 +14561,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
#endif
|
||||
sphereNormal.Normalise();
|
||||
collidingPoints[sphere].normal = sphereNormal;
|
||||
if (collidingPoints[sphere].surfaceB == SURFACE_STONE)
|
||||
if (collidingPoints[sphere].surfaceB == SURFACE_STEEP_CLIFF)
|
||||
bHitSteepSlope = true;
|
||||
}
|
||||
}
|
||||
@ -14939,17 +14611,9 @@ CPed::WanderRange(void)
|
||||
bool arrived = Seek();
|
||||
if (arrived) {
|
||||
Idle();
|
||||
if (((m_randomSeed % 256) + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
|
||||
|
||||
int xDiff = Abs(m_wanderRangeBounds[1].x - m_wanderRangeBounds[0].x);
|
||||
int yDiff = Abs(m_wanderRangeBounds[1].y - m_wanderRangeBounds[0].y);
|
||||
|
||||
CVector newCoords(
|
||||
(CGeneral::GetRandomNumber() % xDiff) + m_wanderRangeBounds[0].x,
|
||||
(CGeneral::GetRandomNumber() % yDiff) + m_wanderRangeBounds[0].y,
|
||||
GetPosition().z);
|
||||
|
||||
SetSeek(newCoords, 2.5f);
|
||||
if ((m_randomSeed + 3 * CTimer::GetFrameCounter()) % 1000 > 997) {
|
||||
CVector2D newCoords2D = m_wanderRangeBounds->GetRandomPointInRange();
|
||||
SetSeek(CVector(newCoords2D.x, newCoords2D.y, GetPosition().z), 2.5f);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -15031,11 +14695,7 @@ CPed::SeekBoatPosition(void)
|
||||
CVehicleModelInfo *boatModel = m_carInObjective->GetModelInfo();
|
||||
|
||||
CVector enterOffset;
|
||||
if (boatModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
enterOffset = boatModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
enterOffset = boatModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
enterOffset = boatModel->GetFrontSeatPosn();
|
||||
enterOffset.x = 0.0f;
|
||||
CMatrix boatMat(m_carInObjective->GetMatrix());
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
@ -16273,34 +15933,6 @@ CPed::SeekCar(void)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber")) {
|
||||
if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
} else {
|
||||
m_queuedSound = SOUND_PED_BOMBER;
|
||||
}
|
||||
if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
|
||||
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
|
||||
m_soundStart =
|
||||
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::StartFightDefend(uint8 direction, uint8 hitLevel, uint8 unk)
|
||||
{
|
||||
@ -16749,7 +16381,7 @@ CPed::UpdatePosition(void)
|
||||
velocityChange = m_moved + velocityOfSurface - m_vecMoveSpeed;
|
||||
m_fRotationCur += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
m_fRotationDest += curSurface->m_vecTurnSpeed.z * CTimer::GetTimeStep();
|
||||
} else if (m_nSurfaceTouched != SURFACE_STONE || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
|
||||
} else if (m_nSurfaceTouched != SURFACE_STEEP_CLIFF || m_vecDamageNormal.x == 0.0f && m_vecDamageNormal.y == 0.0f) {
|
||||
velocityChange = m_moved - m_vecMoveSpeed;
|
||||
} else {
|
||||
// Ped got damaged by steep slope
|
||||
@ -16817,29 +16449,20 @@ CPed::SetPedPositionInCar(void)
|
||||
CMatrix newMat(m_pMyVehicle->GetMatrix());
|
||||
CVector seatPos;
|
||||
if (m_pMyVehicle->pDriver == this) {
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
if (!m_pMyVehicle->IsBoat() && m_pMyVehicle->m_vehType != VEHICLE_TYPE_BIKE)
|
||||
seatPos.x = -seatPos.x;
|
||||
|
||||
} else if (m_pMyVehicle->pPassengers[0] == this) {
|
||||
if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT)
|
||||
seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
else
|
||||
seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
} else if (m_pMyVehicle->pPassengers[1] == this) {
|
||||
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
||||
seatPos.x = -seatPos.x;
|
||||
} else {
|
||||
if (m_pMyVehicle->pPassengers[2] == this) {
|
||||
seatPos = vehModel->m_positions[CAR_POS_BACKSEAT];
|
||||
} else if (vehModel->m_vehicleType == VEHICLE_TYPE_BOAT) {
|
||||
seatPos = vehModel->m_positions[BOAT_POS_FRONTSEAT];
|
||||
} else {
|
||||
seatPos = vehModel->m_positions[CAR_POS_FRONTSEAT];
|
||||
seatPos = vehModel->GetFrontSeatPosn();
|
||||
}
|
||||
}
|
||||
newMat.GetPosition() += Multiply3x3(newMat, seatPos);
|
||||
|
@ -231,7 +231,7 @@ enum PedState
|
||||
PED_PURSUE,
|
||||
PED_FOLLOW_PATH,
|
||||
PED_SNIPER_MODE,
|
||||
PED_ROCKET_ODE,
|
||||
PED_ROCKET_MODE,
|
||||
PED_DUMMY,
|
||||
PED_PAUSE,
|
||||
PED_ATTACK,
|
||||
@ -468,7 +468,7 @@ public:
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 m_stateUnused;
|
||||
uint32 m_timerUnused;
|
||||
CVector2D *m_wanderRangeBounds; // array with 2 CVector2D (actually unused CRange2D class) - unused
|
||||
class CRange2D *m_wanderRangeBounds;
|
||||
CWeapon m_weapons[WEAPONTYPE_TOTAL_INVENTORY_WEAPONS];
|
||||
eWeaponType m_storedWeapon;
|
||||
uint8 m_currentWeapon; // eWeaponType
|
||||
@ -879,8 +879,21 @@ public:
|
||||
|
||||
#ifndef MASTER
|
||||
// Mobile things
|
||||
void DebugDrawPedDestination(CPed *, int, int);
|
||||
void DebugDrawPedDesiredHeading(CPed *, int, int);
|
||||
void DebugDrawCollisionRadius(float, float, float, float, int);
|
||||
void DebugDrawVisionRange(CVector, float);
|
||||
void DebugDrawVisionSimple(CVector, float);
|
||||
void DebugDrawLook();
|
||||
void DebugDrawPedPsyche();
|
||||
void DebugDrawDebugLines();
|
||||
|
||||
static void SwitchDebugDisplay(void);
|
||||
static int GetDebugDisplay(void);
|
||||
|
||||
void DebugDrawLookAtPoints();
|
||||
void DebugRenderOnePedText(void);
|
||||
void DebugRenderClosePedText();
|
||||
#endif
|
||||
|
||||
#ifdef PED_SKIN
|
||||
|
153
src/peds/PedChat.cpp
Normal file
153
src/peds/PedChat.cpp
Normal file
@ -0,0 +1,153 @@
|
||||
#include "common.h"
|
||||
#include "Camera.h"
|
||||
#include "DMAudio.h"
|
||||
#include "General.h"
|
||||
#include "Ped.h"
|
||||
|
||||
// Corresponds to ped sounds (from SOUND_PED_DEATH to SOUND_PED_TAXI_CALL)
|
||||
PedAudioData CommentWaitTime[39] = {
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{500, 800, 500, 2},
|
||||
{100, 2, 100, 2},
|
||||
{700, 500, 1000, 500},
|
||||
{700, 500, 1000, 500},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{5000, 2000, 15000, 3000},
|
||||
{6000, 6000, 6000, 6000},
|
||||
{1000, 1000, 2000, 2000},
|
||||
{1000, 500, 2000, 1500},
|
||||
{1000, 500, 2000, 1500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 200, 1000, 500},
|
||||
{800, 400, 2000, 1000},
|
||||
{800, 400, 2000, 1000},
|
||||
{400, 300, 2000, 1000},
|
||||
{2000, 1000, 2500, 1500},
|
||||
{200, 200, 200, 200},
|
||||
{6000, 3000, 5000, 6000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{6000, 3000, 9000, 5000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{400, 300, 4000, 1000},
|
||||
{1000, 500, 3000, 1000},
|
||||
{1000, 500, 1000, 1000},
|
||||
{3000, 2000, 3000, 2000},
|
||||
{1000, 500, 3000, 6000},
|
||||
{1000, 500, 2000, 4000},
|
||||
{1000, 500, 2000, 5000},
|
||||
{1000, 500, 3000, 2000},
|
||||
{1600, 1000, 2000, 2000},
|
||||
{3000, 2000, 5000, 3000},
|
||||
{1000, 1000, 1000, 1000},
|
||||
{1000, 1000, 5000, 5000},
|
||||
};
|
||||
|
||||
bool
|
||||
CPed::ServiceTalkingWhenDead(void)
|
||||
{
|
||||
return m_queuedSound == SOUND_PED_DEATH;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ServiceTalking(void)
|
||||
{
|
||||
if (!bBodyPartJustCameOff || m_bodyPartBleeding != PED_HEAD) {
|
||||
if (!CGeneral::faststricmp(CModelInfo::GetModelInfo(GetModelIndex())->GetName(), "bomber"))
|
||||
m_queuedSound = SOUND_PED_BOMBER;
|
||||
else if (m_nPedState == PED_ON_FIRE)
|
||||
m_queuedSound = SOUND_PED_BURNING;
|
||||
|
||||
if (m_queuedSound != SOUND_NO_SOUND) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
if (CTimer::GetTimeInMilliseconds() > m_soundStart) {
|
||||
DMAudio.PlayOneShot(m_audioEntityId, m_queuedSound, 1.0f);
|
||||
m_lastSoundStart = CTimer::GetTimeInMilliseconds();
|
||||
m_soundStart =
|
||||
CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nFixedDelayTime
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::Say(uint16 audio)
|
||||
{
|
||||
uint16 audioToPlay = audio;
|
||||
|
||||
if (IsPlayer()) {
|
||||
|
||||
// Ofc this part isn't in VC.
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
audioToPlay = SOUND_PED_DAMAGE;
|
||||
break;
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
break;
|
||||
case SOUND_PED_BULLET_HIT:
|
||||
case SOUND_PED_CAR_JACKED:
|
||||
case SOUND_PED_DEFEND:
|
||||
audioToPlay = SOUND_PED_HIT;
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (TheCamera.GetPosition().z + 3.0f < GetPosition().z)
|
||||
return;
|
||||
|
||||
if (TheCamera.m_CameraAverageSpeed > 1.65f) {
|
||||
#ifdef VC_PED_PORTS
|
||||
if (audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND)
|
||||
#endif
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 1.25f) {
|
||||
if (audio != SOUND_PED_DEATH &&
|
||||
#ifdef VC_PED_PORTS
|
||||
audio != SOUND_PED_DAMAGE && audio != SOUND_PED_HIT && audio != SOUND_PED_LAND &&
|
||||
#endif
|
||||
audio != SOUND_PED_TAXI_WAIT && audio != SOUND_PED_EVADE)
|
||||
return;
|
||||
|
||||
} else if (TheCamera.m_CameraAverageSpeed > 0.9f) {
|
||||
switch (audio) {
|
||||
case SOUND_PED_DEATH:
|
||||
#ifdef VC_PED_PORTS
|
||||
case SOUND_PED_DAMAGE:
|
||||
case SOUND_PED_HIT:
|
||||
case SOUND_PED_LAND:
|
||||
#endif
|
||||
case SOUND_PED_BURNING:
|
||||
case SOUND_PED_FLEE_SPRINT:
|
||||
case SOUND_PED_TAXI_WAIT:
|
||||
case SOUND_PED_EVADE:
|
||||
case SOUND_PED_CAR_COLLISION:
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (audioToPlay < m_queuedSound) {
|
||||
if (audioToPlay != m_lastQueuedSound || audioToPlay == SOUND_PED_DEATH
|
||||
|| CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nOverrideMaxRandomDelayTime
|
||||
+ m_lastSoundStart
|
||||
+ (uint32) CGeneral::GetRandomNumberInRange(0, CommentWaitTime[audioToPlay - SOUND_PED_DEATH].m_nMaxRandomDelayTime) <= CTimer::GetTimeInMilliseconds()) {
|
||||
m_queuedSound = audioToPlay;
|
||||
}
|
||||
}
|
||||
}
|
310
src/peds/PedDebug.cpp
Normal file
310
src/peds/PedDebug.cpp
Normal file
@ -0,0 +1,310 @@
|
||||
#include "common.h"
|
||||
#ifndef MASTER
|
||||
#include "main.h"
|
||||
#include "Camera.h"
|
||||
#include "Font.h"
|
||||
#include "Ped.h"
|
||||
#include "Sprite.h"
|
||||
#include "Text.h"
|
||||
|
||||
|
||||
static char ObjectiveText[][28] = {
|
||||
"No Obj",
|
||||
"Wait on Foot",
|
||||
"Flee on Foot Till Safe",
|
||||
"Guard Spot",
|
||||
"Guard Area",
|
||||
"Wait in Car",
|
||||
"Wait in Car then Getout",
|
||||
"Kill Char on Foot",
|
||||
"Kill Char Any Means",
|
||||
"Flee Char on Foot Till Safe",
|
||||
"Flee Char on Foot Always",
|
||||
"GoTo Char on Foot",
|
||||
"Follow Char in Formation",
|
||||
"Leave Car",
|
||||
"Enter Car as Passenger",
|
||||
"Enter Car as Driver",
|
||||
"Follow Car in Car",
|
||||
"Fire at Obj from Vehicle",
|
||||
"Destroy Obj",
|
||||
"Destroy Car",
|
||||
"GoTo Area Any Means",
|
||||
"GoTo Area on Foot",
|
||||
"Run to Area",
|
||||
"GoTo Area in Car",
|
||||
"Follow Car on Foot Woffset",
|
||||
"Guard Attack",
|
||||
"Set Leader",
|
||||
"Follow Route",
|
||||
"Solicit",
|
||||
"Take Taxi",
|
||||
"Catch Train",
|
||||
"Buy IceCream",
|
||||
"Steal Any Car",
|
||||
"Mug Char",
|
||||
#ifdef VC_PED_PORTS
|
||||
"Leave Car and Die"
|
||||
#endif
|
||||
};
|
||||
|
||||
static char StateText[][18] = {
|
||||
"None",
|
||||
"Idle",
|
||||
"Look Entity",
|
||||
"Look Heading",
|
||||
"Wander Range",
|
||||
"Wander Path",
|
||||
"Seek Pos",
|
||||
"Seek Entity",
|
||||
"Flee Pos",
|
||||
"Flee Entity",
|
||||
"Pursue",
|
||||
"Follow Path",
|
||||
"Sniper Mode",
|
||||
"Rocket Mode",
|
||||
"Dummy",
|
||||
"Pause",
|
||||
"Attack",
|
||||
"Fight",
|
||||
"Face Phone",
|
||||
"Make Call",
|
||||
"Chat",
|
||||
"Mug",
|
||||
"AimGun",
|
||||
"AI Control",
|
||||
"Seek Car",
|
||||
"Seek InBoat",
|
||||
"Follow Route",
|
||||
"C.P.R.",
|
||||
"Solicit",
|
||||
"Buy IceCream",
|
||||
"Investigate",
|
||||
"Step away",
|
||||
"On Fire",
|
||||
"Unknown",
|
||||
"STATES_NO_AI",
|
||||
"Jump",
|
||||
"Fall",
|
||||
"GetUp",
|
||||
"Stagger",
|
||||
"Dive away",
|
||||
"STATES_NO_ST",
|
||||
"Enter Train",
|
||||
"Exit Train",
|
||||
"Arrest Plyr",
|
||||
"Driving",
|
||||
"Passenger",
|
||||
"Taxi Passngr",
|
||||
"Open Door",
|
||||
"Die",
|
||||
"Dead",
|
||||
"CarJack",
|
||||
"Drag fm Car",
|
||||
"Enter Car",
|
||||
"Steal Car",
|
||||
"Exit Car",
|
||||
"Hands Up",
|
||||
"Arrested",
|
||||
};
|
||||
|
||||
static char PersonalityTypeText[][18] = {
|
||||
"Player",
|
||||
"Cop",
|
||||
"Medic",
|
||||
"Fireman",
|
||||
"Gang 1",
|
||||
"Gang 2",
|
||||
"Gang 3",
|
||||
"Gang 4",
|
||||
"Gang 5",
|
||||
"Gang 6",
|
||||
"Gang 7",
|
||||
"Street Guy",
|
||||
"Suit Guy",
|
||||
"Sensible Guy",
|
||||
"Geek Guy",
|
||||
"Old Guy",
|
||||
"Tough Guy",
|
||||
"Street Girl",
|
||||
"Suit Girl",
|
||||
"Sensible Girl",
|
||||
"Geek Girl",
|
||||
"Old Girl",
|
||||
"Tough Girl",
|
||||
"Tramp Male",
|
||||
"Tramp Female",
|
||||
"Tourist",
|
||||
"Prostitute",
|
||||
"Criminal",
|
||||
"Busker",
|
||||
"Taxi Driver",
|
||||
"Psycho",
|
||||
"Steward",
|
||||
"Sports Fan",
|
||||
"Shopper",
|
||||
"Old Shopper"
|
||||
};
|
||||
|
||||
static char WaitStateText[][16] = {
|
||||
"No Wait",
|
||||
"Traffic Lights",
|
||||
"Pause CrossRoad",
|
||||
"Look CrossRoad",
|
||||
"Look Ped",
|
||||
"Look Shop",
|
||||
"Look Accident",
|
||||
"FaceOff Gang",
|
||||
"Double Back",
|
||||
"Hit Wall",
|
||||
"Turn 180deg",
|
||||
"Surprised",
|
||||
"Ped Stuck",
|
||||
"Look About",
|
||||
"Play Duck",
|
||||
"Play Cower",
|
||||
"Play Taxi",
|
||||
"Play HandsUp",
|
||||
"Play HandsCower",
|
||||
"Play Chat",
|
||||
"Finish Flee",
|
||||
};
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDestination(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedDesiredHeading(CPed *, int, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawCollisionRadius(float, float, float, float, int)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionRange(CVector a1, float)
|
||||
{
|
||||
for (int i = a1.x - 90; i < a1.x + 89; i += 30) {
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawVisionSimple(CVector, float)
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLook()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawPedPsyche()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawDebugLines()
|
||||
{
|
||||
#ifndef FINAL
|
||||
// TODO: something was here
|
||||
#endif // !FINAL
|
||||
}
|
||||
|
||||
int nDisplayDebugInfo = 0;
|
||||
|
||||
void
|
||||
CPed::SwitchDebugDisplay(void)
|
||||
{
|
||||
if (++nDisplayDebugInfo > 2)
|
||||
nDisplayDebugInfo = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPed::GetDebugDisplay(void)
|
||||
{
|
||||
return nDisplayDebugInfo;
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugDrawLookAtPoints()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderOnePedText(void)
|
||||
{
|
||||
if ((GetPosition() - TheCamera.GetPosition()).MagnitudeSqr() < sq(30.0f)) {
|
||||
float width, height;
|
||||
RwV3d screenCoords;
|
||||
CVector bitAbove = GetPosition();
|
||||
bitAbove.z += 2.0f;
|
||||
if (CSprite::CalcScreenCoors(bitAbove, &screenCoords, &width, &height, true)) {
|
||||
|
||||
float lineHeight = SCREEN_SCALE_Y(Min(height / 100.0f, 0.7f) * 22.0f);
|
||||
|
||||
DefinedState();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOn();
|
||||
|
||||
// Originally both of them were being divided by 60.0f.
|
||||
float xScale = Min(width / 240.0f, 0.7f);
|
||||
float yScale = Min(height / 80.0f, 0.7f);
|
||||
|
||||
CFont::SetScale(SCREEN_SCALE_X(xScale), SCREEN_SCALE_Y(yScale));
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetCentreSize(SCREEN_WIDTH);
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetColor(CRGBA(255, 255, 0, 255));
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetFontStyle(0);
|
||||
AsciiToUnicode(StateText[m_nPedState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y, gUString);
|
||||
AsciiToUnicode(ObjectiveText[m_objective], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + lineHeight, gUString);
|
||||
AsciiToUnicode(PersonalityTypeText[m_pedStats->m_type], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 2 * lineHeight, gUString);
|
||||
AsciiToUnicode(WaitStateText[m_nWaitState], gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 3 * lineHeight, gUString);
|
||||
if (m_nPedState == PED_SEEK_POS || m_nPedState == PED_SEEK_ENTITY) {
|
||||
sprintf(gString, "Safe distance to target: %.2f", m_distanceToCountSeekDone);
|
||||
AsciiToUnicode(gString, gUString);
|
||||
CFont::PrintString(screenCoords.x, screenCoords.y + 4 * lineHeight, gUString);
|
||||
}
|
||||
DefinedState();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::DebugRenderClosePedText()
|
||||
{
|
||||
// TODO: mobile code
|
||||
}
|
||||
#endif
|
@ -21,14 +21,14 @@ CPedIK::CPedIK(CPed *ped)
|
||||
{
|
||||
m_ped = ped;
|
||||
m_flags = 0;
|
||||
m_headOrient.phi = 0.0f;
|
||||
m_headOrient.theta = 0.0f;
|
||||
m_torsoOrient.phi = 0.0f;
|
||||
m_torsoOrient.theta = 0.0f;
|
||||
m_upperArmOrient.phi = 0.0f;
|
||||
m_upperArmOrient.theta = 0.0f;
|
||||
m_lowerArmOrient.phi = 0.0f;
|
||||
m_lowerArmOrient.theta = 0.0f;
|
||||
m_headOrient.yaw = 0.0f;
|
||||
m_headOrient.pitch = 0.0f;
|
||||
m_torsoOrient.yaw = 0.0f;
|
||||
m_torsoOrient.pitch = 0.0f;
|
||||
m_upperArmOrient.yaw = 0.0f;
|
||||
m_upperArmOrient.pitch = 0.0f;
|
||||
m_lowerArmOrient.yaw = 0.0f;
|
||||
m_lowerArmOrient.pitch = 0.0f;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
@ -55,8 +55,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
|
||||
RtQuat *q = &node->hanimFrame->q;
|
||||
#ifndef FIX_BUGS
|
||||
// this is what the game does (also VC), but it does not look great
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(limb->phi), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->theta), rwCOMBINEPRECONCAT); // pitch
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT); // pitch
|
||||
#else
|
||||
// copied the code from the non-skinned case
|
||||
// this seems to work ok
|
||||
@ -78,8 +78,8 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
|
||||
vec2.z = -(c*mat->at.x + s*mat->at.y);
|
||||
|
||||
// Not sure what exactly to do here
|
||||
RtQuatRotate(q, &vec1, RADTODEG(limb->phi), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(q, &vec2, RADTODEG(limb->theta), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(q, &vec1, RADTODEG(limb->yaw), rwCOMBINEPRECONCAT);
|
||||
RtQuatRotate(q, &vec2, RADTODEG(limb->pitch), rwCOMBINEPRECONCAT);
|
||||
#endif
|
||||
m_ped->bDontAcceptIKLookAts = true;
|
||||
}else
|
||||
@ -122,14 +122,14 @@ CPedIK::RotateTorso(AnimBlendFrameData *node, LimbOrientation *limb, bool change
|
||||
|
||||
float curYaw, curPitch;
|
||||
ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
|
||||
}else{
|
||||
// pitch
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->pitch), rwCOMBINEPOSTCONCAT);
|
||||
// yaw
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->yaw), rwCOMBINEPOSTCONCAT);
|
||||
}
|
||||
RwFrameGetMatrix(f)->pos = pos;
|
||||
RwMatrixDestroy(mat);
|
||||
@ -176,43 +176,43 @@ CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
|
||||
}
|
||||
|
||||
LimbMoveStatus
|
||||
CPedIK::MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo)
|
||||
CPedIK::MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo)
|
||||
{
|
||||
LimbMoveStatus result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
|
||||
|
||||
// phi
|
||||
// yaw
|
||||
|
||||
if (limb.phi > approxPhi) {
|
||||
limb.phi -= moveInfo.yawD;
|
||||
} else if (limb.phi < approxPhi) {
|
||||
limb.phi += moveInfo.yawD;
|
||||
if (limb.yaw > targetYaw) {
|
||||
limb.yaw -= moveInfo.yawD;
|
||||
} else if (limb.yaw < targetYaw) {
|
||||
limb.yaw += moveInfo.yawD;
|
||||
}
|
||||
|
||||
if (Abs(limb.phi - approxPhi) < moveInfo.yawD) {
|
||||
limb.phi = approxPhi;
|
||||
if (Abs(limb.yaw - targetYaw) < moveInfo.yawD) {
|
||||
limb.yaw = targetYaw;
|
||||
result = ANGLES_SET_EXACTLY;
|
||||
}
|
||||
|
||||
if (limb.phi > moveInfo.maxYaw || limb.phi < moveInfo.minYaw) {
|
||||
limb.phi = clamp(limb.phi, moveInfo.minYaw, moveInfo.maxYaw);
|
||||
if (limb.yaw > moveInfo.maxYaw || limb.yaw < moveInfo.minYaw) {
|
||||
limb.yaw = clamp(limb.yaw, moveInfo.minYaw, moveInfo.maxYaw);
|
||||
result = ANGLES_SET_TO_MAX;
|
||||
}
|
||||
|
||||
// theta
|
||||
// pitch
|
||||
|
||||
if (limb.theta > approxTheta) {
|
||||
limb.theta -= moveInfo.pitchD;
|
||||
} else if (limb.theta < approxTheta) {
|
||||
limb.theta += moveInfo.pitchD;
|
||||
if (limb.pitch > targetPitch) {
|
||||
limb.pitch -= moveInfo.pitchD;
|
||||
} else if (limb.pitch < targetPitch) {
|
||||
limb.pitch += moveInfo.pitchD;
|
||||
}
|
||||
|
||||
if (Abs(limb.theta - approxTheta) < moveInfo.pitchD)
|
||||
limb.theta = approxTheta;
|
||||
if (Abs(limb.pitch - targetPitch) < moveInfo.pitchD)
|
||||
limb.pitch = targetPitch;
|
||||
else
|
||||
result = ONE_ANGLE_COULDNT_BE_SET_EXACTLY;
|
||||
|
||||
if (limb.theta > moveInfo.maxPitch || limb.theta < moveInfo.minPitch) {
|
||||
limb.theta = clamp(limb.theta, moveInfo.minPitch, moveInfo.maxPitch);
|
||||
if (limb.pitch > moveInfo.maxPitch || limb.pitch < moveInfo.minPitch) {
|
||||
limb.pitch = clamp(limb.pitch, moveInfo.minPitch, moveInfo.maxPitch);
|
||||
result = ANGLES_SET_TO_MAX;
|
||||
}
|
||||
return result;
|
||||
@ -231,14 +231,14 @@ void
|
||||
CPedIK::RotateHead(void)
|
||||
{
|
||||
RtQuat *q = &m_ped->m_pFrames[PED_HEAD]->hanimFrame->q;
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.phi), rwCOMBINEREPLACE);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(m_headOrient.yaw), rwCOMBINEREPLACE);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(m_headOrient.pitch), rwCOMBINEPOSTCONCAT);
|
||||
m_ped->bDontAcceptIKLookAts = true;
|
||||
}
|
||||
#endif
|
||||
|
||||
bool
|
||||
CPedIK::LookInDirection(float phi, float theta)
|
||||
CPedIK::LookInDirection(float targetYaw, float targetPitch)
|
||||
{
|
||||
bool success = true;
|
||||
float yaw, pitch;
|
||||
@ -246,21 +246,21 @@ CPedIK::LookInDirection(float phi, float theta)
|
||||
if(IsClumpSkinned(m_ped->GetClump())){
|
||||
if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
|
||||
m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
|
||||
ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.phi, &m_headOrient.theta);
|
||||
ExtractYawAndPitchLocalSkinned(m_ped->m_pFrames[PED_HEAD], &m_headOrient.yaw, &m_headOrient.pitch);
|
||||
}
|
||||
|
||||
// parent of head is torso
|
||||
RwMatrix worldMat = *GetBoneMatrix(m_ped, BONE_torso);
|
||||
ExtractYawAndPitchWorld(&worldMat, &yaw, &pitch);
|
||||
|
||||
LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(phi - yaw),
|
||||
LimbMoveStatus headStatus = MoveLimb(m_headOrient, CGeneral::LimitRadianAngle(targetYaw - yaw),
|
||||
CGeneral::LimitRadianAngle(DEGTORAD(10.0f)), ms_headInfo);
|
||||
if (headStatus == ANGLES_SET_TO_MAX)
|
||||
success = false;
|
||||
|
||||
if (headStatus != ANGLES_SET_EXACTLY){
|
||||
if (!(m_flags & LOOKAROUND_HEAD_ONLY)){
|
||||
if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(phi), theta, ms_torsoInfo))
|
||||
if (MoveLimb(m_torsoOrient, CGeneral::LimitRadianAngle(targetYaw), targetPitch, ms_torsoInfo))
|
||||
success = true;
|
||||
}else{
|
||||
RotateHead();
|
||||
@ -279,7 +279,7 @@ CPedIK::LookInDirection(float phi, float theta)
|
||||
|
||||
if (!(m_ped->m_pFrames[PED_HEAD]->flag & AnimBlendFrameData::IGNORE_ROTATION)) {
|
||||
m_ped->m_pFrames[PED_HEAD]->flag |= AnimBlendFrameData::IGNORE_ROTATION;
|
||||
ExtractYawAndPitchLocal(frameMat, &m_headOrient.phi, &m_headOrient.theta);
|
||||
ExtractYawAndPitchLocal(frameMat, &m_headOrient.yaw, &m_headOrient.pitch);
|
||||
}
|
||||
|
||||
RwMatrix *worldMat = RwMatrixCreate();
|
||||
@ -288,25 +288,25 @@ CPedIK::LookInDirection(float phi, float theta)
|
||||
ExtractYawAndPitchWorld(worldMat, &yaw, &pitch);
|
||||
RwMatrixDestroy(worldMat);
|
||||
|
||||
yaw += m_torsoOrient.phi;
|
||||
float neededPhiTurn = CGeneral::LimitRadianAngle(phi - yaw);
|
||||
pitch *= Cos(neededPhiTurn);
|
||||
yaw += m_torsoOrient.yaw;
|
||||
float neededYawTurn = CGeneral::LimitRadianAngle(targetYaw - yaw);
|
||||
pitch *= Cos(neededYawTurn);
|
||||
|
||||
float neededThetaTurn = CGeneral::LimitRadianAngle(theta - pitch);
|
||||
LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededPhiTurn, neededThetaTurn, ms_headInfo);
|
||||
float neededPitchTurn = CGeneral::LimitRadianAngle(targetPitch - pitch);
|
||||
LimbMoveStatus headStatus = MoveLimb(m_headOrient, neededYawTurn, neededPitchTurn, ms_headInfo);
|
||||
if (headStatus == ANGLES_SET_TO_MAX)
|
||||
success = false;
|
||||
|
||||
if (headStatus != ANGLES_SET_EXACTLY && !(m_flags & LOOKAROUND_HEAD_ONLY)) {
|
||||
float remainingTurn = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
|
||||
if (MoveLimb(m_torsoOrient, remainingTurn, theta, ms_torsoInfo))
|
||||
float remainingTurn = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur);
|
||||
if (MoveLimb(m_torsoOrient, remainingTurn, targetPitch, ms_torsoInfo))
|
||||
success = true;
|
||||
}
|
||||
CMatrix nextFrame = CMatrix(frameMat);
|
||||
CVector framePos = nextFrame.GetPosition();
|
||||
|
||||
nextFrame.SetRotateZ(m_headOrient.theta);
|
||||
nextFrame.RotateX(m_headOrient.phi);
|
||||
nextFrame.SetRotateZ(m_headOrient.pitch);
|
||||
nextFrame.RotateX(m_headOrient.yaw);
|
||||
nextFrame.GetPosition() += framePos;
|
||||
nextFrame.UpdateRW();
|
||||
|
||||
@ -320,32 +320,32 @@ CPedIK::LookInDirection(float phi, float theta)
|
||||
bool
|
||||
CPedIK::LookAtPosition(CVector const &pos)
|
||||
{
|
||||
float phiToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
float yawToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
pos.x, pos.y,
|
||||
m_ped->GetPosition().x, m_ped->GetPosition().y);
|
||||
|
||||
float thetaToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
float pitchToFace = CGeneral::GetRadianAngleBetweenPoints(
|
||||
pos.z, (m_ped->GetPosition() - pos).Magnitude2D(),
|
||||
m_ped->GetPosition().z, 0.0f);
|
||||
|
||||
return LookInDirection(phiToFace, thetaToFace);
|
||||
return LookInDirection(yawToFace, pitchToFace);
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::PointGunInDirection(float phi, float theta)
|
||||
CPedIK::PointGunInDirection(float targetYaw, float targetPitch)
|
||||
{
|
||||
bool result = true;
|
||||
bool armPointedToGun = false;
|
||||
float angle = CGeneral::LimitRadianAngle(phi - m_ped->m_fRotationCur);
|
||||
float angle = CGeneral::LimitRadianAngle(targetYaw - m_ped->m_fRotationCur);
|
||||
m_flags &= (~GUN_POINTED_SUCCESSFULLY);
|
||||
m_flags |= LOOKAROUND_HEAD_ONLY;
|
||||
if (m_flags & AIMS_WITH_ARM) {
|
||||
armPointedToGun = PointGunInDirectionUsingArm(angle, theta);
|
||||
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.phi);
|
||||
armPointedToGun = PointGunInDirectionUsingArm(angle, targetPitch);
|
||||
angle = CGeneral::LimitRadianAngle(angle - m_upperArmOrient.yaw);
|
||||
}
|
||||
if (armPointedToGun) {
|
||||
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.phi * m_upperArmOrient.phi < 0.0f)
|
||||
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.theta, ms_torsoInfo);
|
||||
if (m_flags & AIMS_WITH_ARM && m_torsoOrient.yaw * m_upperArmOrient.yaw < 0.0f)
|
||||
MoveLimb(m_torsoOrient, 0.0f, m_torsoOrient.pitch, ms_torsoInfo);
|
||||
} else {
|
||||
// Unused code
|
||||
RwMatrix *matrix;
|
||||
@ -365,7 +365,7 @@ CPedIK::PointGunInDirection(float phi, float theta)
|
||||
}
|
||||
//
|
||||
|
||||
LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, theta, ms_torsoInfo);
|
||||
LimbMoveStatus status = MoveLimb(m_torsoOrient, angle, targetPitch, ms_torsoInfo);
|
||||
if (status == ANGLES_SET_TO_MAX)
|
||||
result = false;
|
||||
else if (status == ANGLES_SET_EXACTLY)
|
||||
@ -379,7 +379,7 @@ CPedIK::PointGunInDirection(float phi, float theta)
|
||||
}
|
||||
|
||||
bool
|
||||
CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
CPedIK::PointGunInDirectionUsingArm(float targetYaw, float targetPitch)
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@ -410,18 +410,18 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
RwV3d rightVector = { 0.0f, 0.0f, 1.0f };
|
||||
RwV3d forwardVector = { 1.0f, 0.0f, 0.0f };
|
||||
|
||||
float uaPhi, uaTheta;
|
||||
float uaYaw, uaPitch;
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(m_ped->GetClump())){
|
||||
uaPhi = phi;
|
||||
uaTheta = theta + DEGTORAD(10.0f);
|
||||
uaYaw = targetYaw;
|
||||
uaPitch = targetPitch + DEGTORAD(10.0f);
|
||||
}else
|
||||
#endif
|
||||
{
|
||||
uaPhi = phi - m_torsoOrient.phi - DEGTORAD(15.0f);
|
||||
uaTheta = CGeneral::LimitRadianAngle(theta - pitch);
|
||||
uaYaw = targetYaw - m_torsoOrient.yaw - DEGTORAD(15.0f);
|
||||
uaPitch = CGeneral::LimitRadianAngle(targetPitch - pitch);
|
||||
}
|
||||
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaPhi, uaTheta, ms_upperArmInfo);
|
||||
LimbMoveStatus uaStatus = MoveLimb(m_upperArmOrient, uaYaw, uaPitch, ms_upperArmInfo);
|
||||
if (uaStatus == ANGLES_SET_EXACTLY) {
|
||||
m_flags |= GUN_POINTED_SUCCESSFULLY;
|
||||
result = true;
|
||||
@ -433,13 +433,13 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
if(!IsClumpSkinned(m_ped->GetClump()))
|
||||
#endif
|
||||
if (uaStatus == ANGLES_SET_TO_MAX) {
|
||||
float laPhi = uaPhi - m_upperArmOrient.phi;
|
||||
float laYaw = uaYaw - m_upperArmOrient.yaw;
|
||||
|
||||
LimbMoveStatus laStatus;
|
||||
if (laPhi > 0.0f)
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laPhi, -DEGTORAD(45.0f), ms_lowerArmInfo);
|
||||
if (laYaw > 0.0f)
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laYaw, -DEGTORAD(45.0f), ms_lowerArmInfo);
|
||||
else
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laPhi, 0.0f, ms_lowerArmInfo);
|
||||
laStatus = MoveLimb(m_lowerArmOrient, laYaw, 0.0f, ms_lowerArmInfo);
|
||||
|
||||
if (laStatus == ANGLES_SET_EXACTLY) {
|
||||
m_flags |= GUN_POINTED_SUCCESSFULLY;
|
||||
@ -447,16 +447,16 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
}
|
||||
RwFrame *child = GetFirstChild(m_ped->m_pFrames[PED_UPPERARMR]->frame);
|
||||
RwV3d pos = RwFrameGetMatrix(child)->pos;
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &forwardVector, RADTODEG(m_lowerArmOrient.pitch), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(child), &rightVector, RADTODEG(-m_lowerArmOrient.yaw), rwCOMBINEPOSTCONCAT);
|
||||
RwFrameGetMatrix(child)->pos = pos;
|
||||
}
|
||||
|
||||
#ifdef PED_SKIN
|
||||
if(IsClumpSkinned(m_ped->GetClump())){
|
||||
RtQuat *q = &m_ped->m_pFrames[PED_UPPERARMR]->hanimFrame->q;
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(q, &XaxisIK, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT);
|
||||
RtQuatRotate(q, &ZaxisIK, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT);
|
||||
m_ped->bDontAcceptIKLookAts = true;
|
||||
}else
|
||||
#endif
|
||||
@ -464,8 +464,8 @@ CPedIK::PointGunInDirectionUsingArm(float phi, float theta)
|
||||
RwFrame *frame = m_ped->m_pFrames[PED_UPPERARMR]->frame;
|
||||
// with PED_SKIN we're also getting upVector here
|
||||
RwV3d pos = RwFrameGetMatrix(frame)->pos;
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.theta), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.phi), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &rightVector, RADTODEG(m_upperArmOrient.pitch), rwCOMBINEPOSTCONCAT);
|
||||
RwMatrixRotate(RwFrameGetMatrix(frame), &upVector, RADTODEG(m_upperArmOrient.yaw), rwCOMBINEPOSTCONCAT);
|
||||
RwFrameGetMatrix(frame)->pos = pos;
|
||||
}
|
||||
return result;
|
||||
@ -511,8 +511,8 @@ CPedIK::RestoreLookAt(void)
|
||||
|
||||
CMatrix matrix(mat);
|
||||
CVector pos = matrix.GetPosition();
|
||||
matrix.SetRotateZ(m_headOrient.theta);
|
||||
matrix.RotateX(m_headOrient.phi);
|
||||
matrix.SetRotateZ(m_headOrient.pitch);
|
||||
matrix.RotateX(m_headOrient.yaw);
|
||||
matrix.Translate(pos);
|
||||
matrix.UpdateRW();
|
||||
}
|
||||
|
@ -4,8 +4,8 @@
|
||||
|
||||
struct LimbOrientation
|
||||
{
|
||||
float phi;
|
||||
float theta;
|
||||
float yaw;
|
||||
float pitch;
|
||||
};
|
||||
|
||||
struct LimbMovementInfo {
|
||||
@ -48,8 +48,8 @@ public:
|
||||
static LimbMovementInfo ms_lowerArmInfo;
|
||||
|
||||
CPedIK(CPed *ped);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
bool PointGunInDirectionUsingArm(float phi, float theta);
|
||||
bool PointGunInDirection(float targetYaw, float targetPitch);
|
||||
bool PointGunInDirectionUsingArm(float targetYaw, float targetPitch);
|
||||
bool PointGunAtPosition(CVector const& position);
|
||||
void GetComponentPosition(RwV3d *pos, uint32 node);
|
||||
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
|
||||
@ -57,10 +57,10 @@ public:
|
||||
void ExtractYawAndPitchLocal(RwMatrix *mat, float *yaw, float *pitch);
|
||||
void ExtractYawAndPitchLocalSkinned(AnimBlendFrameData *node, float *yaw, float *pitch);
|
||||
void ExtractYawAndPitchWorld(RwMatrix *mat, float *yaw, float *pitch);
|
||||
LimbMoveStatus MoveLimb(LimbOrientation &limb, float approxPhi, float approxTheta, LimbMovementInfo &moveInfo);
|
||||
LimbMoveStatus MoveLimb(LimbOrientation &limb, float targetYaw, float targetPitch, LimbMovementInfo &moveInfo);
|
||||
bool RestoreGunPosn(void);
|
||||
void RotateHead(void);
|
||||
bool LookInDirection(float phi, float theta);
|
||||
bool LookInDirection(float targetYaw, float targetPitch);
|
||||
bool LookAtPosition(CVector const& pos);
|
||||
bool RestoreLookAt(void);
|
||||
};
|
||||
|
@ -35,6 +35,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
{
|
||||
m_fMoveSpeed = 0.0f;
|
||||
SetModelIndex(MI_PLAYER);
|
||||
#ifdef FIX_BUGS
|
||||
m_fCurrentStamina = m_fMaxStamina = 150.0f;
|
||||
#endif
|
||||
SetInitialState();
|
||||
|
||||
m_pWanted = new CWanted();
|
||||
@ -46,8 +49,9 @@ CPlayerPed::CPlayerPed(void) : CPed(PEDTYPE_PLAYER1)
|
||||
m_bSpeedTimerFlag = false;
|
||||
m_pPointGunAt = nil;
|
||||
m_nPedState = PED_IDLE;
|
||||
m_fMaxStamina = 150.0f;
|
||||
m_fCurrentStamina = m_fMaxStamina;
|
||||
#ifndef FIX_BUGS
|
||||
m_fCurrentStamina = m_fMaxStamina = 150.0f;
|
||||
#endif
|
||||
m_fStaminaProgress = 0.0f;
|
||||
m_nEvadeAmount = 0;
|
||||
field_1367 = 0;
|
||||
@ -227,7 +231,7 @@ CPlayerPed::SetInitialState(void)
|
||||
{
|
||||
m_bAdrenalineActive = false;
|
||||
m_nAdrenalineTime = 0;
|
||||
CTimer::SetTimeStep(1.0f);
|
||||
CTimer::SetTimeScale(1.0f);
|
||||
m_pSeekTarget = nil;
|
||||
m_vecSeekPos = { 0.0f, 0.0f, 0.0f };
|
||||
m_fleeFromPosX = 0.0f;
|
||||
@ -1058,6 +1062,9 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
}
|
||||
|
||||
#ifdef FREE_CAM
|
||||
static int8 changedHeadingRate = 0;
|
||||
if (changedHeadingRate == 2) changedHeadingRate = 1;
|
||||
|
||||
// Rotate player/arm when shooting. We don't have auto-rotation anymore
|
||||
if (CCamera::m_bUseMouse3rdPerson && CCamera::bFreeCam &&
|
||||
m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
@ -1081,6 +1088,7 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
#endif
|
||||
} else {
|
||||
m_fRotationDest = limitedCam;
|
||||
changedHeadingRate = 2;
|
||||
m_headingRate = 50.0f;
|
||||
|
||||
// Anim. fix for shotgun, ak47 and m16 (we must finish rot. it quickly)
|
||||
@ -1099,10 +1107,12 @@ CPlayerPed::ProcessPlayerWeapon(CPad *padUsed)
|
||||
}
|
||||
} else if (weaponInfo->m_bCanAimWithArm)
|
||||
ClearPointGunAt();
|
||||
else
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
}
|
||||
if (changedHeadingRate == 1) {
|
||||
changedHeadingRate = 0;
|
||||
RestoreHeadingRate();
|
||||
}
|
||||
#endif
|
||||
|
||||
if (padUsed->GetTarget() && m_nSelectedWepSlot == m_currentWeapon && m_nMoveState != PEDMOVE_SPRINT) {
|
||||
@ -1347,7 +1357,7 @@ CPlayerPed::ProcessControl(void)
|
||||
case PED_WANDER_PATH:
|
||||
case PED_PURSUE:
|
||||
case PED_FOLLOW_PATH:
|
||||
case PED_ROCKET_ODE:
|
||||
case PED_ROCKET_MODE:
|
||||
case PED_DUMMY:
|
||||
case PED_PAUSE:
|
||||
case PED_FACE_PHONE:
|
||||
|
@ -966,18 +966,11 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
|
||||
if (!obj)
|
||||
return;
|
||||
|
||||
bool makeInvisible;
|
||||
CWorld::Remove(dummy);
|
||||
delete dummy;
|
||||
CWorld::Add(obj);
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
else
|
||||
makeInvisible = false;
|
||||
|
||||
if (makeInvisible) {
|
||||
if (IsGlass(obj->GetModelIndex())) {
|
||||
obj->bIsVisible = false;
|
||||
} else if (obj->GetModelIndex() == MI_BUOY) {
|
||||
obj->bIsStatic = false;
|
||||
@ -996,17 +989,8 @@ CPopulation::ConvertToDummyObject(CObject *obj)
|
||||
dummy->GetMatrix().UpdateRW();
|
||||
dummy->UpdateRwFrame();
|
||||
|
||||
bool makeInvisible;
|
||||
int16 mi = obj->GetModelIndex();
|
||||
if (mi == MI_GLASS1 || mi == MI_GLASS2 || mi == MI_GLASS3 || mi == MI_GLASS4 ||
|
||||
mi == MI_GLASS5 || mi == MI_GLASS6 || mi == MI_GLASS7 || mi == MI_GLASS8)
|
||||
makeInvisible = true;
|
||||
else
|
||||
makeInvisible = false;
|
||||
|
||||
if (makeInvisible) {
|
||||
if (IsGlass(obj->GetModelIndex()))
|
||||
dummy->bIsVisible = false;
|
||||
}
|
||||
|
||||
CWorld::Remove(obj);
|
||||
delete obj;
|
||||
|
@ -25,8 +25,8 @@ enum {
|
||||
};
|
||||
|
||||
enum {
|
||||
ATTRACTORFLAG_ICECREAM,
|
||||
ATTRACTORFLAG_STARE
|
||||
ATTRACTORTYPE_ICECREAM,
|
||||
ATTRACTORTYPE_STARE
|
||||
};
|
||||
|
||||
enum {
|
||||
@ -44,7 +44,7 @@ public:
|
||||
float dist;
|
||||
float range; // of pointlight
|
||||
float size;
|
||||
float shadowRange;
|
||||
float shadowSize;
|
||||
uint8 lightType; // LIGHT_
|
||||
uint8 roadReflection;
|
||||
uint8 flareType;
|
||||
@ -60,7 +60,7 @@ public:
|
||||
};
|
||||
struct Attractor {
|
||||
CVector dir;
|
||||
uint8 flags;
|
||||
int8 type;
|
||||
uint8 probability;
|
||||
};
|
||||
|
||||
|
@ -69,8 +69,13 @@ void
|
||||
CClouds::Update(void)
|
||||
{
|
||||
float s = Sin(TheCamera.Orientation - 0.85f);
|
||||
#ifdef FIX_BUGS
|
||||
CloudRotation += CWeather::Wind*s*0.0025f*CTimer::GetTimeStepFix();
|
||||
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f*CTimer::GetTimeStepFix()) * 60.0f;
|
||||
#else
|
||||
CloudRotation += CWeather::Wind*s*0.0025f;
|
||||
IndividualRotation += (CWeather::Wind*CTimer::GetTimeStep() + 0.3f) * 60.0f;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -506,18 +506,18 @@ CCoronas::DoSunAndMoon(void)
|
||||
{
|
||||
// yeah, moon is done somewhere else....
|
||||
|
||||
CVector sunCoors = CTimeCycle::GetSunPosition();
|
||||
CVector sunCoors = CTimeCycle::GetSunDirection();
|
||||
sunCoors *= 150.0f;
|
||||
sunCoors += TheCamera.GetPosition();
|
||||
|
||||
if(CTimeCycle::GetSunPosition().z > -0.2f){
|
||||
if(CTimeCycle::GetSunDirection().z > -0.2f){
|
||||
float size = ((CGeneral::GetRandomNumber()&0xFF) * 0.005f + 10.0f) * CTimeCycle::GetSunSize();
|
||||
RegisterCorona(SUN_CORE,
|
||||
CTimeCycle::GetSunCoreRed(), CTimeCycle::GetSunCoreGreen(), CTimeCycle::GetSunCoreBlue(),
|
||||
255, sunCoors, size,
|
||||
999999.88f, TYPE_STAR, FLARE_NONE, REFLECTION_OFF, LOSCHECK_OFF, STREAK_OFF, 0.0f);
|
||||
|
||||
if(CTimeCycle::GetSunPosition().z > 0.0f)
|
||||
if(CTimeCycle::GetSunDirection().z > 0.0f)
|
||||
RegisterCorona(SUN_CORONA,
|
||||
CTimeCycle::GetSunCoronaRed(), CTimeCycle::GetSunCoronaGreen(), CTimeCycle::GetSunCoronaBlue(),
|
||||
255, sunCoors, 25.0f * CTimeCycle::GetSunSize(),
|
||||
|
@ -6,6 +6,7 @@
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
||||
float CDraw::ms_fScaledFOV = 45.0f;
|
||||
#endif
|
||||
|
||||
float CDraw::ms_fNearClipZ;
|
||||
@ -61,8 +62,7 @@ void
|
||||
CDraw::SetFOV(float fov)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
ms_fFOV = ConvertFOV(fov);
|
||||
#else
|
||||
ms_fFOV = fov;
|
||||
ms_fScaledFOV = ConvertFOV(fov);
|
||||
#endif
|
||||
ms_fFOV = fov;
|
||||
}
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user