more audio process
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@ -77,7 +77,7 @@ class tAudioEntity
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{
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{
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public:
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public:
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eAudioType m_nType;
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eAudioType m_nType;
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CPhysical *m_pEntity;
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void *m_pEntity;
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bool m_bIsUsed;
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bool m_bIsUsed;
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uint8 m_bStatus;
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uint8 m_bStatus;
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int16 m_awAudioEvent[4];
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int16 m_awAudioEvent[4];
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@ -166,10 +166,21 @@ public:
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uint8 field_31;
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uint8 field_31;
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};
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};
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class cVehicleParams;
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static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
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static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error");
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class cVehicleParams;
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class CPlane;
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class CVehicle;
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struct cAudioScriptObject {
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int16 m_wSound;
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char gap_2[2];
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CVector m_vecPos;
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int m_nAudioEntityId;
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};
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static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error");
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class cAudioManager
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class cAudioManager
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{
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{
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public:
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public:
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@ -219,37 +230,37 @@ public:
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uint8 field_19195;
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uint8 field_19195;
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int32 m_nTimeOfRecentCrime;
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int32 m_nTimeOfRecentCrime;
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void AddDetailsToRequestedOrderList(uint8 sample);
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 unk2, bool notLooping);
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uint8 unk2, bool notLooping); /// ok
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void AddReflectionsToRequestedQueue();
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void AddReflectionsToRequestedQueue(); /// ok (check value)
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void AddReleasingSounds(); // todo
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void AddReleasingSounds(); // todo (difficult)
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void AddSampleToRequestedQueue();
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void AddSampleToRequestedQueue(); /// ok
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void AgeCrimes(); // todo
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void AgeCrimes(); // todo
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int8 AutoDetect3DProviders();
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int8 AutoDetect3DProviders(); /// ok
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void CalculateDistance(bool *ptr, float dist);
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD();
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bool CheckForAnAudioFileOnCD(); /// ok
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void ClearMissionAudio();
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void ClearMissionAudio(); /// ok
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void ClearRequestedQueue();
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void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier);
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float speedMultiplier); /// ok
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int32 ComputePan(float, CVector *); // todo
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance);
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
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int32 CreateEntity(int32 type, CPhysical *entity);
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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void DestroyAllGameCreatedEntities(); // todo, needs cAudioScriptObject
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id);
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void DestroyEntity(int32 id); /// ok
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void DoPoliceRadioCrackle(); // todo hook
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void DoPoliceRadioCrackle(); /// ok
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void GenerateIntegerRandomNumberTable();
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void GenerateIntegerRandomNumberTable(); /// ok
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float GetDistanceSquared(CVector *v); // todo hook
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float GetDistanceSquared(CVector *v); /// ok
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void TranslateEntity(CVector *v1, CVector *v2); /// ok
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// done
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// done
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void TranslateEntity(CVector *v1, CVector *v2); // todo hook
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void Initialise();
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void Initialise();
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void PostInitialiseGameSpecificSetup();
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void PostInitialiseGameSpecificSetup();
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void InitialisePoliceRadioZones(); // todo
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void InitialisePoliceRadioZones(); // todo
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@ -322,6 +333,8 @@ public:
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void Service();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset);
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void DoJumboVolOffset();
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetPlayerTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetCopTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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uint32 GetSwatTalkSfx(int16 sound);
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@ -400,58 +413,58 @@ public:
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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uint32 GetGenericFemaleTalkSfx(int16 sound);
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void ProcessActiveQueues(); // todo
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void ProcessActiveQueues(); // todo
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bool ProcessAirBrakes(cVehicleParams *params); // todo requires CVehicle
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bool ProcessAirBrakes(cVehicleParams *params); /// ok
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void ProcessAirportScriptObject(uint8 sound); // done
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void ProcessAirportScriptObject(uint8 sound); /// ok
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bool ProcessBoatEngine(cVehicleParams *params); // todo requires CVehicle
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bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat
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bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CVehicle
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bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat
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void ProcessBridge(); // todo
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void ProcessBridge(); // todo requires CBridge
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void ProcessBridgeMotor(); // done
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void ProcessBridgeMotor(); /// ok
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void ProcessBridgeOneShots(); // todo requires CBridge
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void ProcessBridgeOneShots(); // todo requires CBridge
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void ProcessBridgeWarning(); // done
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void ProcessBridgeWarning(); /// ok
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bool ProcessCarBombTick(void *); // todo requires CVehicle
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bool ProcessCarBombTick(void *); // todo requires CVehicle
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCesna(void *); // todo requires CPlane
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void ProcessCinemaScriptObject(uint8 sound); // done
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void ProcessCinemaScriptObject(uint8 sound); /// ok
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void ProcessCrane(); // todo requires CCrane
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void ProcessCrane(); // todo requires CCrane
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void ProcessDocksScriptObject(uint8 sound); // done
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void ProcessDocksScriptObject(uint8 sound); /// ok
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// bool ProcessEngineDamage(void *); //todo requires CVehicle
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// bool ProcessEngineDamage(void *); //todo requires CVehicle
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void ProcessEntity(int32 sound); // done
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void ProcessEntity(int32 sound); /// ok
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void ProcessExplosions(int32 explosion); // todo requires CExplosion
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void ProcessExplosions(int32 explosion); // todo requires CExplosion
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void ProcessFireHydrant(); // done
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void ProcessFireHydrant(); /// ok
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void ProcessFires(int32 entity); // todo requires gFireManager
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void ProcessFires(int32 entity); // todo requires gFireManager
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void ProcessFrontEnd(); // done
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void ProcessFrontEnd(); /// ok
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void ProcessGarages(); // todo
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void ProcessGarages(); // todo requires CGarages::aGarages
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// bool ProcessHelicopter(void *); // todo requires CVehicle
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// bool ProcessHelicopter(void *); // todo requires CVehicle
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void ProcessHomeScriptObject(uint8 sound);
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void ProcessHomeScriptObject(uint8 sound); /// ok
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// void ProcessJumbo(void *);
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void ProcessJumbo(cVehicleParams *); /// ok
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// void ProcessJumboAccel(void *);
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void ProcessJumboAccel(CPlane *); // todo
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// void ProcessJumboDecel(void *);
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void ProcessJumboDecel(CPlane *); // todo
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void ProcessJumboFlying();
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void ProcessJumboFlying(); /// ok
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// void ProcessJumboLanding(void *);
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void ProcessJumboLanding(CPlane *); // todo
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// void ProcessJumboTakeOff(void *);
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void ProcessJumboTakeOff(CPlane *); // todo
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void ProcessJumboTaxi(); // done
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void ProcessJumboTaxi(); /// ok
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// void ProcessLaunderetteScriptObject(uint8 sound);
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void ProcessLaunderetteScriptObject(uint8 sound); /// ok
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// void ProcessLoopingScriptObject(uint8 sound);
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void ProcessLoopingScriptObject(uint8 sound); /// ok
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// void ProcessMissionAudio();
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// void ProcessMissionAudio();
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// void ProcessModelVehicle(void *);
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// void ProcessModelVehicle(void *);
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// void ProcessOneShotScriptObject(uint8 sound);
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// void ProcessOneShotScriptObject(uint8 sound);
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void ProcessPed(CPhysical *p); // todo
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void ProcessPed(CPhysical *p); // todo
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// void ProcessPedHeadphones(void *);
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// void ProcessPedHeadphones(void *);
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// void ProcessPedOneShots(void *);
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// void ProcessPedOneShots(void *);
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void ProcessPhysical(int32 id); // done
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void ProcessPhysical(int32 id); /// ok
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void ProcessPlane(void *); // todo
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void ProcessPlane(void *); // todo
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// void ProcessPlayersVehicleEngine(void *, void *);
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// void ProcessPlayersVehicleEngine(void *, void *);
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// void ProcessPoliceCellBeatingScriptObject(uint8 sound);
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
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// void ProcessPornCinema(uint8 sound);
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void ProcessPornCinema(uint8 sound); // todo
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void ProcessProjectiles(); // todo
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void ProcessProjectiles(); // todo
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// void ProcessRainOnVehicle(void *);
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// void ProcessRainOnVehicle(void *);
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// void ProcessReverb();
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// void ProcessReverb();
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// bool ProcessReverseGear(void *);
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// bool ProcessReverseGear(void *);
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// void ProcessSawMillScriptObject(uint8 sound);
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void ProcessSawMillScriptObject(uint8 sound); // todo
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void ProcessScriptObject(int32 id); // todo
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void ProcessScriptObject(int32 id); // todo
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// void ProcessShopScriptObject(uint8 sound);
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void ProcessShopScriptObject(uint8 sound); // todo
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// void ProcessSpecial();
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void ProcessSpecial(); /// ok
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// bool ProcessTrainNoise(void *);
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// bool ProcessTrainNoise(void *);
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void ProcessVehicle(void *); // todo
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void ProcessVehicle(CVehicle *); // todo
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// bool ProcessVehicleDoors(void *);
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// bool ProcessVehicleDoors(void *);
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// bool ProcessVehicleEngine(void *);
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// bool ProcessVehicleEngine(void *);
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// void ProcessVehicleHorn(void *);
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// void ProcessVehicleHorn(void *);
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@ -463,10 +476,9 @@ public:
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void ProcessWaterCannon(int32); // todo
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void ProcessWaterCannon(int32); // todo
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void ProcessWeather(int32 id); // todo
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void ProcessWeather(int32 id); // todo
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// bool ProcessWetRoadNoise(void *);
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// bool ProcessWetRoadNoise(void *);
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// void ProcessWorkShopScriptObject(uint8 sound);
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void ProcessWorkShopScriptObject(uint8 sound); /// ok
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};
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};
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
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extern cAudioManager &AudioManager;
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extern cAudioManager &AudioManager;
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extern cAudioManager &Players;
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@ -188,3 +188,17 @@ cMusicManager::Terminate()
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{
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{
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EAXJMP(0x57D140);
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EAXJMP(0x57D140);
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}
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}
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WRAPPER
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void
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cMusicManager::ChangeMusicMode(int32 mode)
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{
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EAXJMP(0x57D310);
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}
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WRAPPER
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void
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cMusicManager::StopFrontEndTrack()
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{
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EAXJMP(0x57E3D0);
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}
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@ -267,6 +267,9 @@ public:
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void Initialise();
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void Initialise();
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void Terminate();
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void Terminate();
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void ChangeMusicMode(int32 mode);
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void StopFrontEndTrack();
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char *Get3DProviderName(char);
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char *Get3DProviderName(char);
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bool PlayerInCar();
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bool PlayerInCar();
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void DisplayRadioStationName();
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void DisplayRadioStationName();
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@ -61,7 +61,7 @@ public:
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float m_aSuspensionLineLength[4];
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float m_aSuspensionLineLength[4];
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float m_fHeightAboveRoad;
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float m_fHeightAboveRoad;
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float m_fTraction;
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float m_fTraction;
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int32 field_514;
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float m_fVelocityChangeForAudio;
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float m_randomValues[6]; // used for what?
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float m_randomValues[6]; // used for what?
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float m_fFireBlowUpTimer;
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float m_fFireBlowUpTimer;
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
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@ -7,7 +7,17 @@ class CPlane : public CVehicle
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{
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{
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public:
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public:
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// 0x288
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// 0x288
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uint8 stuff[20];
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int16 m_wIndex;
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int16 field_650;
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int16 m_wNextPathNode;
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char field_654;
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char field_655;
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float field_656;
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int m_nFrameWhenHit;
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char m_bHasBeenHit;
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char m_bIsIncomingCesna;
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char m_bIsDropoffCesna;
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char field_667;
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CPlane(int, uint8);
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CPlane(int, uint8);
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~CPlane(void);
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~CPlane(void);
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