commit
88fcac85d3
@ -440,7 +440,7 @@ cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float dis
|
||||
}
|
||||
|
||||
int32
|
||||
cAudioManager::CreateEntity(int32 type, CPhysical *entity)
|
||||
cAudioManager::CreateEntity(int32 type, void *entity)
|
||||
{
|
||||
if(!m_bIsInitialised) return -4;
|
||||
if(!entity) return -2;
|
||||
@ -477,8 +477,8 @@ cAudioManager::DestroyAllGameCreatedEntities()
|
||||
case AUDIOTYPE_WEATHER:
|
||||
case AUDIOTYPE_CRANE:
|
||||
case AUDIOTYPE_GARAGE:
|
||||
case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
|
||||
case AUDIOTYPE_ONE_SHOT:
|
||||
case AUDIOTYPE_FIREHYDRANT: cAudioManager::DestroyEntity(i); break;
|
||||
case AUDIOTYPE_SCRIPTOBJECT:
|
||||
entity =
|
||||
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
|
||||
if(entity) { delete entity; }
|
||||
@ -602,10 +602,10 @@ cAudioManager::PostInitialiseGameSpecificSetup()
|
||||
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
|
||||
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
|
||||
|
||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
|
||||
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
|
||||
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
|
||||
|
||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
|
||||
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
|
||||
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
|
||||
|
||||
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
|
||||
@ -4029,7 +4029,7 @@ cAudioManager::ProcessEntity(int32 id)
|
||||
cAudioManager::ProcessCrane();
|
||||
}
|
||||
break;
|
||||
case AUDIOTYPE_ONE_SHOT:
|
||||
case AUDIOTYPE_SCRIPTOBJECT:
|
||||
if(!m_bUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
cAudioManager::ProcessScriptObject(id);
|
||||
@ -4054,13 +4054,13 @@ cAudioManager::ProcessEntity(int32 id)
|
||||
case AUDIOTYPE_GARAGE:
|
||||
if(!m_bUserPause) cAudioManager::ProcessGarages();
|
||||
break;
|
||||
case AUDIOTYPE_HYDRANT:
|
||||
case AUDIOTYPE_FIREHYDRANT:
|
||||
if(!m_bUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
cAudioManager::ProcessFireHydrant();
|
||||
}
|
||||
break;
|
||||
case AUDIOTYPE_WATER_CANNON:
|
||||
case AUDIOTYPE_WATERCANNON:
|
||||
if(!m_bUserPause) {
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
cAudioManager::ProcessWaterCannon(id);
|
||||
@ -5617,6 +5617,51 @@ cAudioManager::Service()
|
||||
EAXJMP(0x57A2A0);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::PlayOneShot(int, unsigned short, float)
|
||||
{
|
||||
EAXJMP(0x57A500);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::SetEffectsFadeVol(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57A770);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::SetMusicFadeVol(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57A790);
|
||||
}
|
||||
|
||||
WRAPPER int8 cAudioManager::SetCurrent3DProvider(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57A910);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::ReportCrime(eCrimeType, CVector const &)
|
||||
{
|
||||
EAXJMP(0x5803D0);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::PlaySuspectLastSeen(float, float, float)
|
||||
{
|
||||
EAXJMP(0x580500);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float)
|
||||
{
|
||||
EAXJMP(0x568410);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::ResetTimers(unsigned int)
|
||||
{
|
||||
EAXJMP(0x57A7B0);
|
||||
}
|
||||
|
||||
WRAPPER void cAudioManager::PreloadMissionAudio(char *)
|
||||
{
|
||||
EAXJMP(0x579550);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
|
||||
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
|
||||
|
@ -59,15 +59,15 @@ enum eAudioType : int32 {
|
||||
AUDIOTYPE_FIRE = 2,
|
||||
AUDIOTYPE_WEATHER = 3,
|
||||
AUDIOTYPE_CRANE = 4,
|
||||
AUDIOTYPE_ONE_SHOT = 5,
|
||||
AUDIOTYPE_SCRIPTOBJECT = 5,
|
||||
AUDIOTYPE_BRIDGE = 6,
|
||||
AUDIOTYPE_COLLISION = 7,
|
||||
AUDIOTYPE_FRONTEND = 8,
|
||||
AUDIOTYPE_PROJECTILE = 9,
|
||||
AUDIOTYPE_GARAGE = 10,
|
||||
AUDIOTYPE_HYDRANT = 11,
|
||||
AUDIOTYPE_WATER_CANNON = 12,
|
||||
AUDIOTYPE_D = 13,
|
||||
AUDIOTYPE_FIREHYDRANT = 11,
|
||||
AUDIOTYPE_WATERCANNON = 12,
|
||||
AUDIOTYPE_POLICERADIO = 13,
|
||||
TOTAL_AUDIO_TYPES = 14,
|
||||
};
|
||||
|
||||
@ -173,10 +173,12 @@ class CPlane;
|
||||
class CVehicle;
|
||||
class CPed;
|
||||
|
||||
struct cAudioScriptObject {
|
||||
int16 m_wSound;
|
||||
CVector m_vecPos;
|
||||
int m_nAudioEntityId;
|
||||
class cAudioScriptObject {
|
||||
public:
|
||||
int16 AudioId;
|
||||
char _pad0[2];
|
||||
CVector Posn;
|
||||
int32 AudioEntity;
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void *operator new(size_t, int);
|
||||
@ -203,6 +205,19 @@ enum
|
||||
REFLECTION_UP,
|
||||
MAX_REFLECTIONS,
|
||||
};
|
||||
|
||||
enum AudioEntityHandle
|
||||
{
|
||||
AEHANDLE_NONE = -5,
|
||||
AEHANDLE_ERROR_NOAUDIOSYS = -4,
|
||||
AEHANDLE_ERROR_NOFREESLOT = -3,
|
||||
AEHANDLE_ERROR_NOENTITY = -2,
|
||||
AEHANDLE_ERROR_BADAUDIOTYPE = -1,
|
||||
};
|
||||
|
||||
#define AEHANDLE_IS_FAILED(h) ((h)<0)
|
||||
#define AEHANDLE_IS_OK(h) ((h)>=0)
|
||||
|
||||
|
||||
class cAudioManager
|
||||
{
|
||||
@ -255,8 +270,7 @@ public:
|
||||
|
||||
inline uint32 GetFrameCounter(void) { return m_FrameCounter; }
|
||||
float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; }
|
||||
int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; }
|
||||
|
||||
int32 GetRandomNumber(int32 idx) { return m_anRandomTable[idx]; }
|
||||
//
|
||||
|
||||
void AddDetailsToRequestedOrderList(uint8 sample); /// ok
|
||||
@ -276,7 +290,7 @@ public:
|
||||
float speedMultiplier); /// ok
|
||||
int32 ComputePan(float, CVector *); // todo
|
||||
uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok
|
||||
int32 CreateEntity(int32 type, CPhysical *entity); /// ok
|
||||
int32 CreateEntity(int32 type, void *entity); /// ok
|
||||
|
||||
void DestroyAllGameCreatedEntities(); /// ok
|
||||
void DestroyEntity(int32 id); /// ok
|
||||
@ -509,6 +523,17 @@ public:
|
||||
void ProcessWeather(int32 id); // todo
|
||||
// bool ProcessWetRoadNoise(void *);
|
||||
void ProcessWorkShopScriptObject(uint8 sound); /// ok
|
||||
|
||||
|
||||
void PlayOneShot(int, unsigned short, float);
|
||||
void SetEffectsFadeVol(unsigned char);
|
||||
void SetMusicFadeVol(unsigned char);
|
||||
int8 SetCurrent3DProvider(unsigned char);
|
||||
void ReportCrime(eCrimeType, CVector const &);
|
||||
void PlaySuspectLastSeen(float, float, float);
|
||||
void ReportCollision(CEntity *, CEntity *, unsigned char, unsigned char, float, float);
|
||||
void ResetTimers(unsigned int);
|
||||
void PreloadMissionAudio(char *);
|
||||
};
|
||||
|
||||
static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error");
|
||||
|
@ -1,131 +1,131 @@
|
||||
#pragma once
|
||||
|
||||
enum /*eSounds*/
|
||||
enum
|
||||
{
|
||||
SOUND_TEST_1 = 0,
|
||||
_SOUND_UNK_1 = 1,
|
||||
_SOUND_UNK_2 = 2,
|
||||
_SOUND_UNK_3 = 3,
|
||||
_SOUND_CLUB_1_S = 4,
|
||||
_SOUND_CLUB_1_L = 5,
|
||||
_SOUND_CLUB_2_S = 6,
|
||||
_SOUND_CLUB_2_L = 7,
|
||||
_SOUND_CLUB_3_S = 8,
|
||||
_SOUND_CLUB_3_L = 9,
|
||||
_SOUND_CLUB_4_S = 10,
|
||||
_SOUND_CLUB_4_L = 11,
|
||||
_SOUND_CLUB_5_S = 12,
|
||||
_SOUND_CLUB_5_L = 13,
|
||||
_SOUND_CLUB_6_S = 14,
|
||||
_SOUND_CLUB_6_L = 15,
|
||||
_SOUND_CLUB_7_S = 16,
|
||||
_SOUND_CLUB_7_L = 17,
|
||||
_SOUND_CLUB_8_S = 18,
|
||||
_SOUND_CLUB_8_L = 19,
|
||||
_SOUND_CLUB_9_S = 20,
|
||||
_SOUND_CLUB_9_L = 21,
|
||||
_SOUND_CLUB_10_S = 22,
|
||||
_SOUND_CLUB_10_L = 23,
|
||||
_SOUND_CLUB_11_S = 24,
|
||||
_SOUND_CLUB_11_L = 25,
|
||||
_SOUND_CLUB_12_S = 26,
|
||||
_SOUND_CLUB_12_L = 27,
|
||||
_SOUND_CLUB_RAGGA_S = 28,
|
||||
_SOUND_CLUB_RAGGA_L = 29,
|
||||
SOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
_SOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
_SOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
_SOUND_SFX_WORKSHOP_1 = 34,
|
||||
_SOUND_SFX_WORKSHOP_2 = 35,
|
||||
_SOUND_SAWMILL_LOOP_S = 36,
|
||||
SOUND_SAWMILL_LOOP_L = 37,
|
||||
_SOUND_DOG_FOOD_FACTORY_S = 38,
|
||||
_SOUND_DOG_FOOD_FACTORY_L = 39,
|
||||
_SOUND_LAUNDERETTE_1 = 40,
|
||||
_SOUND_LAUNDERETTE_2 = 41,
|
||||
_SOUND_RESTAURANT_CHINATOWN_S = 42,
|
||||
_SOUND_RESTAURANT_CHINATOWN_L = 43,
|
||||
_SOUND_RESTAURANT_ITALY_S = 44,
|
||||
_SOUND_RESTAURANT_ITALY_L = 45,
|
||||
_SOUND_RESTAURANT_GENERIC_1_S = 46,
|
||||
_SOUND_RESTAURANT_GENERIC_1_L = 47,
|
||||
_SOUND_RESTAURANT_GENERIC_2_S = 48,
|
||||
_SOUND_RESTAURANT_GENERIC_2_L = 49,
|
||||
_SOUND_AIRPORT_ANNOUNCEMENT_S = 50,
|
||||
_SOUND_AIRPORT_ANNOUNCEMENT_L = 51,
|
||||
_SOUND_SHOP_LOOP_1 = 52,
|
||||
_SOUND_SHOP_LOOP_2 = 53,
|
||||
_SOUND_CINEMA_S = 54,
|
||||
_SOUND_CINEMA_L = 55,
|
||||
_SOUND_DOCKS_FOGHORN_S = 56,
|
||||
_SOUND_DOCKS_FOGHORN_L = 57,
|
||||
_SOUND_HOME_S = 58,
|
||||
_SOUND_HOME_L = 59,
|
||||
_SOUND_PIANO_BAR = 60,
|
||||
_SOUND_CLUB = 61,
|
||||
SOUND_PORN_CINEMA_1_S = 62,
|
||||
_SOUND_PORN_CINEMA_1_L = 63,
|
||||
SOUND_PORN_CINEMA_2_S = 64,
|
||||
_SOUND_PORN_CINEMA_2_L = 65,
|
||||
SOUND_PORN_CINEMA_3_S = 66,
|
||||
_SOUND_PORN_CINEMA_3_L = 67,
|
||||
_SOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SOUND_BANK_ALARM_LOOP_L = 69,
|
||||
_SOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SOUND_POLICE_BALL_LOOP_L = 71,
|
||||
_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
_SOUND_UNK_74 = 74,
|
||||
_SOUND_UNK_75 = 75,
|
||||
_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SOUND_EVIDENCE_PICKUP = 82,
|
||||
SOUND_UNLOAD_GOLD = 83,
|
||||
_SOUND_RAVE_INDUSTRIAL_S = 84,
|
||||
_SOUND_RAVE_INDUSTRIAL_L = 85,
|
||||
_SOUND_RAVE_COMMERCIAL_S = 86,
|
||||
_SOUND_RAVE_COMMERCIAL_L = 87,
|
||||
_SOUND_RAVE_SUBURBAN_S = 88,
|
||||
_SOUND_RAVE_SUBURBAN_L = 89,
|
||||
_SOUND_GROAN_S = 90,
|
||||
_SOUND_GROAN_L = 91,
|
||||
SOUND_GATE_START_CLUNK = 92,
|
||||
SOUND_GATE_STOP_CLUNK = 93,
|
||||
SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||
SOUND_RACE_START_1 = 97,
|
||||
SOUND_RACE_START_2 = 98,
|
||||
SOUND_RACE_START_3 = 99,
|
||||
SOUND_RACE_START_GO = 100,
|
||||
SOUND_SWAT_PED_SHOUT = 101,
|
||||
SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
_SOUND_BULLET_WALL_1 = 106,
|
||||
_SOUND_BULLET_WALL_2 = 107,
|
||||
_SOUND_BULLET_WALL_3 = 108,
|
||||
_SOUND_UNK_109 = 109,
|
||||
_SOUND_GLASSFX2_1 = 110,
|
||||
_SOUND_GLASSFX2_2 = 111,
|
||||
_SOUND_PHONE_RING = 112,
|
||||
_SOUND_UNK_113 = 113,
|
||||
_SOUND_GLASS_SMASH_1 = 114,
|
||||
_SOUND_GLASS_SMASH_2 = 115,
|
||||
_SOUND_GLASS_CRACK = 116,
|
||||
_SOUND_GLASS_SHARD = 117,
|
||||
_SOUND_WOODEN_BOX_SMASH = 118,
|
||||
_SOUND_CARDBOARD_BOX_SMASH = 119,
|
||||
_SOUND_COL_CAR = 120,
|
||||
_SOUND_TYRE_BUMP = 121,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||
_SOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
SCRSOUND_TEST_1 = 0,
|
||||
_SCRSOUND_UNK_1 = 1,
|
||||
_SCRSOUND_UNK_2 = 2,
|
||||
_SCRSOUND_UNK_3 = 3,
|
||||
_SCRSOUND_CLUB_1_S = 4,
|
||||
_SCRSOUND_CLUB_1_L = 5,
|
||||
_SCRSOUND_CLUB_2_S = 6,
|
||||
_SCRSOUND_CLUB_2_L = 7,
|
||||
_SCRSOUND_CLUB_3_S = 8,
|
||||
_SCRSOUND_CLUB_3_L = 9,
|
||||
_SCRSOUND_CLUB_4_S = 10,
|
||||
_SCRSOUND_CLUB_4_L = 11,
|
||||
_SCRSOUND_CLUB_5_S = 12,
|
||||
_SCRSOUND_CLUB_5_L = 13,
|
||||
_SCRSOUND_CLUB_6_S = 14,
|
||||
_SCRSOUND_CLUB_6_L = 15,
|
||||
_SCRSOUND_CLUB_7_S = 16,
|
||||
_SCRSOUND_CLUB_7_L = 17,
|
||||
_SCRSOUND_CLUB_8_S = 18,
|
||||
_SCRSOUND_CLUB_8_L = 19,
|
||||
_SCRSOUND_CLUB_9_S = 20,
|
||||
_SCRSOUND_CLUB_9_L = 21,
|
||||
_SCRSOUND_CLUB_10_S = 22,
|
||||
_SCRSOUND_CLUB_10_L = 23,
|
||||
_SCRSOUND_CLUB_11_S = 24,
|
||||
_SCRSOUND_CLUB_11_L = 25,
|
||||
_SCRSOUND_CLUB_12_S = 26,
|
||||
_SCRSOUND_CLUB_12_L = 27,
|
||||
_SCRSOUND_CLUB_RAGGA_S = 28,
|
||||
_SCRSOUND_CLUB_RAGGA_L = 29,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SCRSOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
_SCRSOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
_SCRSOUND_SFX_WORKSHOP_1 = 34,
|
||||
_SCRSOUND_SFX_WORKSHOP_2 = 35,
|
||||
_SCRSOUND_SAWMILL_LOOP_S = 36,
|
||||
SCRSOUND_SAWMILL_LOOP_L = 37,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_S = 38,
|
||||
_SCRSOUND_DOG_FOOD_FACTORY_L = 39,
|
||||
_SCRSOUND_LAUNDERETTE_1 = 40,
|
||||
_SCRSOUND_LAUNDERETTE_2 = 41,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_S = 42,
|
||||
_SCRSOUND_RESTAURANT_CHINATOWN_L = 43,
|
||||
_SCRSOUND_RESTAURANT_ITALY_S = 44,
|
||||
_SCRSOUND_RESTAURANT_ITALY_L = 45,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_S = 46,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_1_L = 47,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_S = 48,
|
||||
_SCRSOUND_RESTAURANT_GENERIC_2_L = 49,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_S = 50,
|
||||
_SCRSOUND_AIRPORT_ANNOUNCEMENT_L = 51,
|
||||
_SCRSOUND_SHOP_LOOP_1 = 52,
|
||||
_SCRSOUND_SHOP_LOOP_2 = 53,
|
||||
_SCRSOUND_CINEMA_S = 54,
|
||||
_SCRSOUND_CINEMA_L = 55,
|
||||
_SCRSOUND_DOCKS_FOGHORN_S = 56,
|
||||
_SCRSOUND_DOCKS_FOGHORN_L = 57,
|
||||
_SCRSOUND_HOME_S = 58,
|
||||
_SCRSOUND_HOME_L = 59,
|
||||
_SCRSOUND_PIANO_BAR = 60,
|
||||
_SCRSOUND_CLUB = 61,
|
||||
SCRSOUND_PORN_CINEMA_1_S = 62,
|
||||
_SCRSOUND_PORN_CINEMA_1_L = 63,
|
||||
SCRSOUND_PORN_CINEMA_2_S = 64,
|
||||
_SCRSOUND_PORN_CINEMA_2_L = 65,
|
||||
SCRSOUND_PORN_CINEMA_3_S = 66,
|
||||
_SCRSOUND_PORN_CINEMA_3_L = 67,
|
||||
_SCRSOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SCRSOUND_BANK_ALARM_LOOP_L = 69,
|
||||
_SCRSOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SCRSOUND_POLICE_BALL_LOOP_L = 71,
|
||||
_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SCRSOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
_SCRSOUND_UNK_74 = 74,
|
||||
_SCRSOUND_UNK_75 = 75,
|
||||
_SCRSOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SCRSOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SCRSOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SCRSOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SCRSOUND_EVIDENCE_PICKUP = 82,
|
||||
SCRSOUND_UNLOAD_GOLD = 83,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_S = 84,
|
||||
_SCRSOUND_RAVE_INDUSTRIAL_L = 85,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_S = 86,
|
||||
_SCRSOUND_RAVE_COMMERCIAL_L = 87,
|
||||
_SCRSOUND_RAVE_SUBURBAN_S = 88,
|
||||
_SCRSOUND_RAVE_SUBURBAN_L = 89,
|
||||
_SCRSOUND_GROAN_S = 90,
|
||||
_SCRSOUND_GROAN_L = 91,
|
||||
SCRSOUND_GATE_START_CLUNK = 92,
|
||||
SCRSOUND_GATE_STOP_CLUNK = 93,
|
||||
SCRSOUND_PART_MISSION_COMPLETE = 94,
|
||||
SCRSOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT = 96,
|
||||
SCRSOUND_RACE_START_1 = 97,
|
||||
SCRSOUND_RACE_START_2 = 98,
|
||||
SCRSOUND_RACE_START_3 = 99,
|
||||
SCRSOUND_RACE_START_GO = 100,
|
||||
SCRSOUND_SWAT_PED_SHOUT = 101,
|
||||
SCRSOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SCRSOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SCRSOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SCRSOUND_AMMUNATION_CHAT_3 = 105,
|
||||
_SCRSOUND_BULLET_WALL_1 = 106,
|
||||
_SCRSOUND_BULLET_WALL_2 = 107,
|
||||
_SCRSOUND_BULLET_WALL_3 = 108,
|
||||
_SCRSOUND_UNK_109 = 109,
|
||||
_SCRSOUND_GLASSFX2_1 = 110,
|
||||
_SCRSOUND_GLASSFX2_2 = 111,
|
||||
_SCRSOUND_PHONE_RING = 112,
|
||||
_SCRSOUND_UNK_113 = 113,
|
||||
_SCRSOUND_GLASS_SMASH_1 = 114,
|
||||
_SCRSOUND_GLASS_SMASH_2 = 115,
|
||||
_SCRSOUND_GLASS_CRACK = 116,
|
||||
_SCRSOUND_GLASS_SHARD = 117,
|
||||
_SCRSOUND_WOODEN_BOX_SMASH = 118,
|
||||
_SCRSOUND_CARDBOARD_BOX_SMASH = 119,
|
||||
_SCRSOUND_COL_CAR = 120,
|
||||
_SCRSOUND_TYRE_BUMP = 121,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_1 = 122,
|
||||
_SCRSOUND_BULLET_SHELL_HIT_GROUND_2 = 123,
|
||||
};
|
||||
|
||||
extern void PlayOneShotScriptObject(uint8 id, CVector const &pos);
|
@ -1,40 +1,374 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "DMAudio.h"
|
||||
#include "MusicManager.h"
|
||||
#include "AudioManager.h"
|
||||
#include "sampman.h"
|
||||
|
||||
cDMAudio &DMAudio = *(cDMAudio*)0x95CDBE;
|
||||
|
||||
WRAPPER void cDMAudio::Terminate(void) { EAXJMP(0x57C780); }
|
||||
WRAPPER void cDMAudio::ReleaseDigitalHandle(void) { EAXJMP(0x57CA10); }
|
||||
WRAPPER void cDMAudio::ReacquireDigitalHandle(void) { EAXJMP(0x57CA30); }
|
||||
|
||||
WRAPPER void cDMAudio::Service(void) { EAXJMP(0x57C7A0); }
|
||||
WRAPPER void cDMAudio::ReportCollision(CEntity *A, CEntity *B, uint8 surfA, uint8 surfB, float impulse, float speed) { EAXJMP(0x57CBE0); }
|
||||
WRAPPER void cDMAudio::ResetTimers(uint32 timerval) { EAXJMP(0x57CCD0); }
|
||||
WRAPPER bool cDMAudio::IsAudioInitialised() { EAXJMP(0x57CAB0); }
|
||||
WRAPPER char cDMAudio::GetCDAudioDriveLetter() { EAXJMP(0x57CA90); }
|
||||
WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
void
|
||||
cDMAudio::Initialise(void)
|
||||
{
|
||||
AudioManager.Initialise();
|
||||
}
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
|
||||
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
|
||||
WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
|
||||
WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
|
||||
WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
|
||||
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
|
||||
void
|
||||
cDMAudio::Terminate(void)
|
||||
{
|
||||
AudioManager.Terminate();
|
||||
}
|
||||
|
||||
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
|
||||
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
||||
WRAPPER void cDMAudio::SetEffectsFadeVol(uint8) { EAXJMP(0x57C8F0); }
|
||||
WRAPPER void cDMAudio::SetMusicFadeVol(uint8) { EAXJMP(0x57C920); }
|
||||
WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
|
||||
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
|
||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
||||
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
|
||||
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
|
||||
WRAPPER void cDMAudio::ReportCrime(eCrimeType crime, const CVector &pos) { EAXJMP(0x57CAD0); }
|
||||
WRAPPER void cDMAudio::CreateOneShotScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB60); }
|
||||
WRAPPER int32 cDMAudio::CreateLoopingScriptObject(cAudioScriptObject*) { EAXJMP(0x57CB00); }
|
||||
WRAPPER void cDMAudio::DestroyLoopingScriptObject(int32) { EAXJMP(0x57CB40); }
|
||||
void
|
||||
cDMAudio::Service(void)
|
||||
{
|
||||
AudioManager.Service();
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||
{
|
||||
return AudioManager.CreateEntity(type, UID);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyEntity(int32 audioEntity)
|
||||
{
|
||||
AudioManager.DestroyEntity(audioEntity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEntityStatus(int32 audioEntity, uint8 status)
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, status);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayOneShot(int32 audioEntity, uint16 oneShot, float volume)
|
||||
{
|
||||
AudioManager.PlayOneShot(audioEntity, oneShot, volume);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyAllGameCreatedEntities(void)
|
||||
{
|
||||
AudioManager.DestroyAllGameCreatedEntities();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEffectsMasterVolume(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsMasterVolume(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMusicMasterVolume(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicMasterVolume(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetEffectsFadeVol(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetEffectsFadeVol(vol);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMusicFadeVol(uint8 volume)
|
||||
{
|
||||
uint8 vol = volume;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
AudioManager.SetMusicFadeVol(vol);
|
||||
}
|
||||
|
||||
uint8
|
||||
cDMAudio::GetNum3DProvidersAvailable(void)
|
||||
{
|
||||
return AudioManager.GetNum3DProvidersAvailable();
|
||||
}
|
||||
|
||||
char *
|
||||
cDMAudio::Get3DProviderName(uint8 id)
|
||||
{
|
||||
return AudioManager.Get3DProviderName(id);
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::GetCurrent3DProviderIndex(void)
|
||||
{
|
||||
return AudioManager.GetCurrent3DProviderIndex();
|
||||
}
|
||||
|
||||
int8
|
||||
cDMAudio::SetCurrent3DProvider(uint8 which)
|
||||
{
|
||||
return AudioManager.SetCurrent3DProvider(which);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetSpeakerConfig(int32 config)
|
||||
{
|
||||
AudioManager.SetSpeakerConfig(config);
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsMP3RadioChannelAvailable(void)
|
||||
{
|
||||
return AudioManager.IsMP3RadioChannelAvailable();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReleaseDigitalHandle(void)
|
||||
{
|
||||
AudioManager.ReleaseDigitalHandle();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReacquireDigitalHandle(void)
|
||||
{
|
||||
AudioManager.ReacquireDigitalHandle();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetDynamicAcousticModelingStatus(uint8 status)
|
||||
{
|
||||
AudioManager.SetDynamicAcousticModelingStatus(status);
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::CheckForAnAudioFileOnCD(void)
|
||||
{
|
||||
return AudioManager.CheckForAnAudioFileOnCD();
|
||||
}
|
||||
|
||||
char
|
||||
cDMAudio::GetCDAudioDriveLetter(void)
|
||||
{
|
||||
return AudioManager.GetCDAudioDriveLetter();
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsAudioInitialised(void)
|
||||
{
|
||||
return AudioManager.IsAudioInitialised();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCrime(eCrimeType crime, CVector const &pos)
|
||||
{
|
||||
AudioManager.ReportCrime(crime, pos);
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateLoopingScriptObject(cAudioScriptObject *scriptObject)
|
||||
{
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
|
||||
return audioEntity;
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::DestroyLoopingScriptObject(int32 audioEntity)
|
||||
{
|
||||
AudioManager.DestroyEntity(audioEntity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::CreateOneShotScriptObject(cAudioScriptObject *scriptObject)
|
||||
{
|
||||
int32 audioEntity = AudioManager.CreateEntity(AUDIOTYPE_SCRIPTOBJECT, scriptObject);
|
||||
|
||||
if ( AEHANDLE_IS_OK(audioEntity) )
|
||||
{
|
||||
AudioManager.SetEntityStatus(audioEntity, true);
|
||||
AudioManager.PlayOneShot(audioEntity, scriptObject->AudioId, 0.0f);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlaySuspectLastSeen(float x, float y, float z)
|
||||
{
|
||||
AudioManager.PlaySuspectLastSeen(x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity)
|
||||
{
|
||||
AudioManager.ReportCollision(entityA, entityB, surfaceTypeA, surfaceTypeB, collisionPower, velocity);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndSound(uint16 frontend, uint32 volume)
|
||||
{
|
||||
AudioManager.PlayOneShot(AudioManager.m_nFrontEndEntity, frontend, (float)volume);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayRadioAnnouncement(uint8 announcement)
|
||||
{
|
||||
MusicManager.PlayAnnouncement(announcement);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayFrontEndTrack(uint8 track, uint8 frontendFlag)
|
||||
{
|
||||
MusicManager.PlayFrontEndTrack(track, frontendFlag);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::StopFrontEndTrack(void)
|
||||
{
|
||||
MusicManager.StopFrontEndTrack();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ResetTimers(uint32 time)
|
||||
{
|
||||
AudioManager.ResetTimers(time);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ChangeMusicMode(uint8 mode)
|
||||
{
|
||||
MusicManager.ChangeMusicMode(mode);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadCutSceneMusic(uint8 track)
|
||||
{
|
||||
MusicManager.PreloadCutSceneMusic(track);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
MusicManager.PlayPreloadedCutSceneMusic();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::StopCutSceneMusic(void)
|
||||
{
|
||||
MusicManager.StopCutSceneMusic();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PreloadMissionAudio(char *missionAudio)
|
||||
{
|
||||
AudioManager.PreloadMissionAudio(missionAudio);
|
||||
}
|
||||
|
||||
uint8
|
||||
cDMAudio::GetMissionAudioLoadingStatus(void)
|
||||
{
|
||||
return AudioManager.GetMissionAudioLoadingStatus();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetMissionAudioLocation(float x, float y, float z)
|
||||
{
|
||||
AudioManager.SetMissionAudioLocation(x, y, z);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::PlayLoadedMissionAudio(void)
|
||||
{
|
||||
AudioManager.PlayLoadedMissionAudio();
|
||||
}
|
||||
|
||||
bool
|
||||
cDMAudio::IsMissionAudioSampleFinished(void)
|
||||
{
|
||||
return AudioManager.IsMissionAudioSampleFinished();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::ClearMissionAudio(void)
|
||||
{
|
||||
AudioManager.ClearMissionAudio();
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::GetRadioInCar(void)
|
||||
{
|
||||
return MusicManager.GetRadioInCar();
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioInCar(uint32 radio)
|
||||
{
|
||||
MusicManager.SetRadioInCar(radio);
|
||||
}
|
||||
|
||||
void
|
||||
cDMAudio::SetRadioChannel(int8 radio, int32 pos)
|
||||
{
|
||||
MusicManager.SetRadioChannelByScript(radio, pos);
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x57C760, &cDMAudio::Initialise, PATCH_JUMP);
|
||||
InjectHook(0x57C780, &cDMAudio::Terminate, PATCH_JUMP);
|
||||
InjectHook(0x57C7A0, &cDMAudio::Service, PATCH_JUMP);
|
||||
InjectHook(0x57C7C0, &cDMAudio::CreateEntity, PATCH_JUMP);
|
||||
InjectHook(0x57C7F0, &cDMAudio::DestroyEntity, PATCH_JUMP);
|
||||
InjectHook(0x57C810, &cDMAudio::SetEntityStatus, PATCH_JUMP);
|
||||
InjectHook(0x57C840, &cDMAudio::PlayOneShot, PATCH_JUMP);
|
||||
InjectHook(0x57C870, &cDMAudio::DestroyAllGameCreatedEntities, PATCH_JUMP);
|
||||
InjectHook(0x57C890, &cDMAudio::SetEffectsMasterVolume, PATCH_JUMP);
|
||||
InjectHook(0x57C8C0, &cDMAudio::SetMusicMasterVolume, PATCH_JUMP);
|
||||
InjectHook(0x57C8F0, &cDMAudio::SetEffectsFadeVol, PATCH_JUMP);
|
||||
InjectHook(0x57C920, &cDMAudio::SetMusicFadeVol, PATCH_JUMP);
|
||||
InjectHook(0x57C950, &cDMAudio::GetNum3DProvidersAvailable, PATCH_JUMP);
|
||||
InjectHook(0x57C970, &cDMAudio::Get3DProviderName, PATCH_JUMP);
|
||||
InjectHook(0x57C990, &cDMAudio::GetCurrent3DProviderIndex, PATCH_JUMP);
|
||||
InjectHook(0x57C9B0, &cDMAudio::SetCurrent3DProvider, PATCH_JUMP);
|
||||
InjectHook(0x57C9D0, &cDMAudio::SetSpeakerConfig, PATCH_JUMP);
|
||||
InjectHook(0x57C9F0, &cDMAudio::IsMP3RadioChannelAvailable, PATCH_JUMP);
|
||||
InjectHook(0x57CA10, &cDMAudio::ReleaseDigitalHandle, PATCH_JUMP);
|
||||
InjectHook(0x57CA30, &cDMAudio::ReacquireDigitalHandle, PATCH_JUMP);
|
||||
InjectHook(0x57CA50, &cDMAudio::SetDynamicAcousticModelingStatus, PATCH_JUMP);
|
||||
InjectHook(0x57CA70, &cDMAudio::CheckForAnAudioFileOnCD, PATCH_JUMP);
|
||||
InjectHook(0x57CA90, &cDMAudio::GetCDAudioDriveLetter, PATCH_JUMP);
|
||||
InjectHook(0x57CAB0, &cDMAudio::IsAudioInitialised, PATCH_JUMP);
|
||||
InjectHook(0x57CAD0, &cDMAudio::ReportCrime, PATCH_JUMP);
|
||||
InjectHook(0x57CB00, &cDMAudio::CreateLoopingScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CB40, &cDMAudio::DestroyLoopingScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CB60, &cDMAudio::CreateOneShotScriptObject, PATCH_JUMP);
|
||||
InjectHook(0x57CBB0, &cDMAudio::PlaySuspectLastSeen, PATCH_JUMP);
|
||||
InjectHook(0x57CBE0, &cDMAudio::ReportCollision, PATCH_JUMP);
|
||||
InjectHook(0x57CC20, &cDMAudio::PlayFrontEndSound, PATCH_JUMP);
|
||||
InjectHook(0x57CC60, &cDMAudio::PlayRadioAnnouncement, PATCH_JUMP);
|
||||
InjectHook(0x57CC80, &cDMAudio::PlayFrontEndTrack, PATCH_JUMP);
|
||||
InjectHook(0x57CCB0, &cDMAudio::StopFrontEndTrack, PATCH_JUMP);
|
||||
InjectHook(0x57CCD0, &cDMAudio::ResetTimers, PATCH_JUMP);
|
||||
InjectHook(0x57CCF0, &cDMAudio::ChangeMusicMode, PATCH_JUMP);
|
||||
InjectHook(0x57CD10, &cDMAudio::PreloadCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD30, &cDMAudio::PlayPreloadedCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD50, &cDMAudio::StopCutSceneMusic, PATCH_JUMP);
|
||||
InjectHook(0x57CD70, &cDMAudio::PreloadMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CD90, &cDMAudio::GetMissionAudioLoadingStatus, PATCH_JUMP);
|
||||
InjectHook(0x57CDB0, &cDMAudio::SetMissionAudioLocation, PATCH_JUMP);
|
||||
InjectHook(0x57CDE0, &cDMAudio::PlayLoadedMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CE00, &cDMAudio::IsMissionAudioSampleFinished, PATCH_JUMP);
|
||||
InjectHook(0x57CE20, &cDMAudio::ClearMissionAudio, PATCH_JUMP);
|
||||
InjectHook(0x57CE40, &cDMAudio::GetRadioInCar, PATCH_JUMP);
|
||||
InjectHook(0x57CE60, &cDMAudio::SetRadioInCar, PATCH_JUMP);
|
||||
InjectHook(0x57CE80, &cDMAudio::SetRadioChannel, PATCH_JUMP);
|
||||
|
||||
//InjectHook(0x57CEB0, `global constructor keyed to'dmaudio.cpp, PATCH_JUMP);
|
||||
//InjectHook(0x57CED0, cDMAudio::~cDMAudio, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -1,5 +1,4 @@
|
||||
#pragma once
|
||||
|
||||
enum eSound : int16
|
||||
{
|
||||
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
|
||||
@ -172,43 +171,84 @@ enum eSound : int16
|
||||
SOUND_TOTAL_PED_SOUNDS = 167,
|
||||
};
|
||||
|
||||
class cAudioScriptObject;
|
||||
class CEntity;
|
||||
enum eCrimeType;
|
||||
struct cAudioScriptObject;
|
||||
enum eAudioType;
|
||||
|
||||
class cDMAudio
|
||||
{
|
||||
public:
|
||||
~cDMAudio()
|
||||
{ }
|
||||
|
||||
void Initialise(void);
|
||||
void Terminate(void);
|
||||
void Service(void);
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
void DestroyAllGameCreatedEntities(void);
|
||||
|
||||
void SetEffectsMasterVolume(uint8 volume);
|
||||
void SetMusicMasterVolume(uint8 volume);
|
||||
void SetEffectsFadeVol(uint8 volume);
|
||||
void SetMusicFadeVol(uint8 volume);
|
||||
|
||||
uint8 GetNum3DProvidersAvailable(void);
|
||||
char *Get3DProviderName(uint8 id);
|
||||
|
||||
int8 GetCurrent3DProviderIndex(void);
|
||||
int8 SetCurrent3DProvider(uint8 which);
|
||||
|
||||
void SetSpeakerConfig(int32 config);
|
||||
|
||||
bool IsMP3RadioChannelAvailable(void);
|
||||
|
||||
void ReleaseDigitalHandle(void);
|
||||
void ReacquireDigitalHandle(void);
|
||||
void Service(void);
|
||||
void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
|
||||
void ResetTimers(uint32 timerval);
|
||||
bool IsAudioInitialised(void);
|
||||
char GetCDAudioDriveLetter(void);
|
||||
|
||||
void SetDynamicAcousticModelingStatus(uint8 status);
|
||||
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
|
||||
char GetCDAudioDriveLetter(void);
|
||||
bool IsAudioInitialised(void);
|
||||
|
||||
void ReportCrime(eCrimeType crime, CVector const &pos);
|
||||
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject *scriptObject);
|
||||
void DestroyLoopingScriptObject(int32 audioEntity);
|
||||
void CreateOneShotScriptObject(cAudioScriptObject *scriptObject);
|
||||
|
||||
void PlaySuspectLastSeen(float x, float y, float z);
|
||||
|
||||
void ReportCollision(CEntity *entityA, CEntity *entityB, uint8 surfaceTypeA, uint8 surfaceTypeB, float collisionPower, float velocity);
|
||||
|
||||
void PlayFrontEndSound(uint16 frontend, uint32 volume);
|
||||
void PlayRadioAnnouncement(uint8 announcement);
|
||||
void PlayFrontEndTrack(uint8 track, uint8 frontendFlag);
|
||||
void StopFrontEndTrack(void);
|
||||
|
||||
void ResetTimers(uint32 time);
|
||||
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
void PlayFrontEndTrack(uint32, uint32);
|
||||
void StopFrontEndTrack();
|
||||
void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
|
||||
void SetMusicMasterVolume(uint8);
|
||||
void SetEffectsMasterVolume(uint8);
|
||||
uint8 SetCurrent3DProvider(uint8);
|
||||
int32 SetSpeakerConfig(int32);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetEffectsFadeVol(uint8);
|
||||
void SetMusicFadeVol(uint8);
|
||||
int32 CreateEntity(int, void*);
|
||||
void SetEntityStatus(int32 id, uint8 enable);
|
||||
void SetRadioInCar(int32);
|
||||
uint8 IsMP3RadioChannelAvailable();
|
||||
void DestroyEntity(int32);
|
||||
|
||||
void PreloadCutSceneMusic(uint8 track);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
|
||||
void PreloadMissionAudio(char *missionAudio);
|
||||
uint8 GetMissionAudioLoadingStatus(void);
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void PlayLoadedMissionAudio(void);
|
||||
bool IsMissionAudioSampleFinished(void);
|
||||
void ClearMissionAudio(void);
|
||||
void ReportCrime(eCrimeType crime, const CVector &pos);
|
||||
void CreateOneShotScriptObject(cAudioScriptObject*);
|
||||
int32 CreateLoopingScriptObject(cAudioScriptObject*);
|
||||
void DestroyLoopingScriptObject(int32);
|
||||
|
||||
int32 GetRadioInCar(void);
|
||||
void SetRadioInCar(uint32 radio);
|
||||
void SetRadioChannel(int8 radio, int32 pos);
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
@ -202,3 +202,44 @@ cMusicManager::StopFrontEndTrack()
|
||||
{
|
||||
EAXJMP(0x57E3D0);
|
||||
}
|
||||
|
||||
|
||||
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E430);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E2E0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
|
||||
{
|
||||
EAXJMP(0x57E210);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E290);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::StopCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E2B0);
|
||||
}
|
||||
|
||||
WRAPPER int32 cMusicManager::GetRadioInCar(void)
|
||||
{
|
||||
EAXJMP(0x57D1D0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
|
||||
{
|
||||
EAXJMP(0x57D2C0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
|
||||
{
|
||||
EAXJMP(0x57D180);
|
||||
}
|
@ -286,6 +286,15 @@ public:
|
||||
char *Get3DProviderName(char);
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
|
||||
void PlayAnnouncement(unsigned char);
|
||||
void PlayFrontEndTrack(unsigned char, unsigned char);
|
||||
void PreloadCutSceneMusic(unsigned char);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetRadioInCar(unsigned int);
|
||||
void SetRadioChannelByScript(unsigned char, int);
|
||||
};
|
||||
|
||||
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
||||
|
@ -18,7 +18,7 @@
|
||||
#pragma comment( lib, "mss32.lib" )
|
||||
|
||||
cSampleManager &SampleManager = *(cSampleManager *)0x7341E0;
|
||||
int32 (&BankStartOffset)[2] = *(int32 (*)[2])*(int *)0x6FAB70;
|
||||
int32 (&BankStartOffset)[MAX_SAMPLEBANKS] = *(int32 (*)[MAX_SAMPLEBANKS])*(int *)0x6FAB70;
|
||||
|
||||
///////////////////////////////////////////////////////////////
|
||||
|
||||
@ -289,7 +289,7 @@ cSampleManager::SetSpeakerConfig(int32 which)
|
||||
}
|
||||
|
||||
uint32
|
||||
cSampleManager::GetMaximumSupportedChannels(void) //[Y]
|
||||
cSampleManager::GetMaximumSupportedChannels(void)
|
||||
{
|
||||
if ( _maxSamples > MAXCHANNELS )
|
||||
return MAXCHANNELS;
|
||||
@ -857,10 +857,10 @@ cSampleManager::Initialise(void)
|
||||
m_aSamples[i].nLoopEnd = -1;
|
||||
}
|
||||
|
||||
m_nEffectsVolume = 127;
|
||||
m_nMusicVolume = 127;
|
||||
m_nEffectsFadeVolume = 127;
|
||||
m_nMusicFadeVolume = 127;
|
||||
m_nEffectsVolume = MAX_VOLUME;
|
||||
m_nMusicVolume = MAX_VOLUME;
|
||||
m_nEffectsFadeVolume = MAX_VOLUME;
|
||||
m_nMusicFadeVolume = MAX_VOLUME;
|
||||
|
||||
m_nMonoMode = 0;
|
||||
}
|
||||
@ -946,14 +946,14 @@ cSampleManager::Initialise(void)
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[0] = (int32)AIL_mem_alloc_lock(nSampleBankSize[0]);
|
||||
if ( !nSampleBankMemoryStartAddress[0] )
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = (int32)AIL_mem_alloc_lock(nSampleBankSize[SAMPLEBANK_MAIN]);
|
||||
if ( !nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] )
|
||||
{
|
||||
Terminate();
|
||||
return false;
|
||||
}
|
||||
|
||||
nSampleBankMemoryStartAddress[1] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = (int32)AIL_mem_alloc_lock(PED_BLOCKSIZE*MAX_PEDSFX);
|
||||
|
||||
}
|
||||
|
||||
@ -1159,7 +1159,7 @@ cSampleManager::Initialise(void)
|
||||
|
||||
TRACE("bank");
|
||||
|
||||
LoadSampleBank(0);
|
||||
LoadSampleBank(SAMPLEBANK_MAIN);
|
||||
|
||||
// mp3
|
||||
TRACE("mp3");
|
||||
@ -1188,13 +1188,13 @@ cSampleManager::Initialise(void)
|
||||
bUseRandomTable = true;
|
||||
else
|
||||
{
|
||||
bUseRandomTable = 0;
|
||||
bUseRandomTable = false;
|
||||
localtm = localtime(&t);
|
||||
}
|
||||
|
||||
int32 randval;
|
||||
if ( bUseRandomTable )
|
||||
randval = AudioManager.GetRandomTabe(1);
|
||||
randval = AudioManager.GetRandomNumber(1);
|
||||
else
|
||||
randval = localtm->tm_sec * localtm->tm_min;
|
||||
|
||||
@ -1205,16 +1205,16 @@ cSampleManager::Initialise(void)
|
||||
randmp3 = randmp3->pNext;
|
||||
|
||||
if ( bUseRandomTable )
|
||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
else
|
||||
{
|
||||
if ( localtm->tm_sec > 0 )
|
||||
{
|
||||
int32 s = localtm->tm_sec;
|
||||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||
_CurMP3Pos = s*s*s*s*s*s*s*s % randmp3->nTrackLength;
|
||||
}
|
||||
else
|
||||
_CurMP3Pos = AudioManager.GetRandomTabe(0) % randmp3->nTrackLength;
|
||||
_CurMP3Pos = AudioManager.GetRandomNumber(0) % randmp3->nTrackLength;
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -1254,16 +1254,16 @@ cSampleManager::Terminate(void)
|
||||
|
||||
_DeleteMP3Entries();
|
||||
|
||||
if ( nSampleBankMemoryStartAddress[0] != 0 )
|
||||
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] != 0 )
|
||||
{
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[0]);
|
||||
nSampleBankMemoryStartAddress[0] = 0;
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN]);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_MAIN] = 0;
|
||||
}
|
||||
|
||||
if ( nSampleBankMemoryStartAddress[1] != 0 )
|
||||
if ( nSampleBankMemoryStartAddress[SAMPLEBANK_PED] != 0 )
|
||||
{
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[1]);
|
||||
nSampleBankMemoryStartAddress[1] = 0;
|
||||
AIL_mem_free_lock((void *)nSampleBankMemoryStartAddress[SAMPLEBANK_PED]);
|
||||
nSampleBankMemoryStartAddress[SAMPLEBANK_PED] = 0;
|
||||
}
|
||||
|
||||
if ( DIG )
|
||||
@ -1293,7 +1293,7 @@ cSampleManager::CheckForAnAudioFileOnCD(void)
|
||||
strcpy(filepath, m_szCDRomRootPath);
|
||||
#endif // #if defined(GTA3_1_1_PATCH)
|
||||
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomTabe(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
strcat(filepath, StreamedNameTable[AudioManager.GetRandomNumber(1) % TOTAL_STREAMED_SOUNDS]);
|
||||
|
||||
FILE *f = fopen(filepath, "rb");
|
||||
|
||||
@ -1407,7 +1407,7 @@ cSampleManager::LoadSampleBank(uint8 nBank)
|
||||
|
||||
if ( MusicManager.IsInitialised()
|
||||
&& MusicManager.GetMusicMode() == MUSICMODE_CUTSCENE
|
||||
&& nBank != 0 )
|
||||
&& nBank != SAMPLEBANK_MAIN )
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -1496,10 +1496,10 @@ cSampleManager::LoadPedComment(uint32 nComment)
|
||||
if ( fseek(fpSampleDataHandle, m_aSamples[nComment].nOffset, SEEK_SET) != 0 )
|
||||
return false;
|
||||
|
||||
if ( fread((void *)(nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
|
||||
if ( fread((void *)(nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot), 1, m_aSamples[nComment].nSize, fpSampleDataHandle) != m_aSamples[nComment].nSize )
|
||||
return false;
|
||||
|
||||
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[1] + PED_BLOCKSIZE*nCurrentPedSlot;
|
||||
nPedSlotSfxAddr[nCurrentPedSlot] = nSampleBankMemoryStartAddress[SAMPLEBANK_PED] + PED_BLOCKSIZE*nCurrentPedSlot;
|
||||
nPedSlotSfx [nCurrentPedSlot] = nComment;
|
||||
|
||||
if ( ++nCurrentPedSlot >= MAX_PEDSFX )
|
||||
@ -1706,7 +1706,7 @@ void
|
||||
cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
nChannelVolume[nChannel] = vol;
|
||||
|
||||
@ -1741,7 +1741,7 @@ void
|
||||
cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
|
||||
{
|
||||
uint32 vol = nVolume;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
switch ( nChannel )
|
||||
{
|
||||
@ -2181,8 +2181,8 @@ cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffect
|
||||
|
||||
if ( m_bInitialised )
|
||||
{
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > 127 ) vol = 127;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
if ( vol > MAX_VOLUME ) vol = MAX_VOLUME;
|
||||
|
||||
nStreamVolume[nStream] = vol;
|
||||
nStreamPan[nStream] = nPan;
|
||||
@ -2228,7 +2228,7 @@ cSampleManager::IsStreamPlaying(uint8 nStream)
|
||||
bool
|
||||
cSampleManager::InitialiseSampleBanks(void)
|
||||
{
|
||||
int32 nBank = 0;
|
||||
int32 nBank = SAMPLEBANK_MAIN;
|
||||
|
||||
fpSampleDescHandle = fopen(SampleBankDescFilename, "rb");
|
||||
if ( fpSampleDescHandle == NULL )
|
||||
@ -2261,8 +2261,8 @@ cSampleManager::InitialiseSampleBanks(void)
|
||||
}
|
||||
}
|
||||
|
||||
nSampleBankSize[0] = nSampleBankDiscStartOffset[1] - nSampleBankDiscStartOffset[0];
|
||||
nSampleBankSize[1] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[1];
|
||||
nSampleBankSize[SAMPLEBANK_MAIN] = nSampleBankDiscStartOffset[SAMPLEBANK_PED] - nSampleBankDiscStartOffset[SAMPLEBANK_MAIN];
|
||||
nSampleBankSize[SAMPLEBANK_PED] = _nSampleDataEndOffset - nSampleBankDiscStartOffset[SAMPLEBANK_PED];
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "common.h"
|
||||
#include "AudioSamples.h"
|
||||
|
||||
#define MAX_VOLUME 127
|
||||
|
||||
struct tSample {
|
||||
int32 nOffset;
|
||||
uint32 nSize;
|
||||
@ -10,30 +12,31 @@ struct tSample {
|
||||
int32 nLoopEnd;
|
||||
};
|
||||
|
||||
#define MAXPROVIDERS 64
|
||||
enum
|
||||
{
|
||||
SAMPLEBANK_MAIN,
|
||||
SAMPLEBANK_PED,
|
||||
MAX_SAMPLEBANKS,
|
||||
};
|
||||
|
||||
#define MAXCHANNELS 28
|
||||
#define MAXCHANNELS_SURROUND 24
|
||||
#define MAX2DCHANNELS 1
|
||||
#define CHANNEL2D MAXCHANNELS
|
||||
#define MAX_PEDSFX 7
|
||||
#define PED_BLOCKSIZE 79000
|
||||
|
||||
#define MAXPROVIDERS 64
|
||||
|
||||
#define MAX_MP3STREAMS 2
|
||||
#define MAXCHANNELS 28
|
||||
#define MAXCHANNELS_SURROUND 24
|
||||
#define MAX2DCHANNELS 1
|
||||
#define CHANNEL2D MAXCHANNELS
|
||||
|
||||
#define MAX_MP3STREAMS 2
|
||||
|
||||
#define MAX_SAMPLEBANKS 2
|
||||
#define MAX_PEDSFX 7
|
||||
#define PED_BLOCKSIZE 79000
|
||||
|
||||
#define DIGITALRATE 32000
|
||||
#define DIGITALBITS 16
|
||||
#define DIGITALCHANNELS 2
|
||||
|
||||
#define MAX_DIGITAL_MIXER_CHANNELS 32
|
||||
|
||||
#define DIGITALRATE 32000
|
||||
#define DIGITALBITS 16
|
||||
#define DIGITALCHANNELS 2
|
||||
|
||||
|
||||
|
||||
class cSampleManager
|
||||
{
|
||||
uint8 m_nEffectsVolume;
|
||||
@ -98,7 +101,7 @@ public:
|
||||
|
||||
int32 _GetPedCommentSlot(uint32 nComment);
|
||||
|
||||
int32 GetSampleBaseFrequency (uint32 nSample);
|
||||
int32 GetSampleBaseFrequency (uint32 nSample);
|
||||
int32 GetSampleLoopStartOffset(uint32 nSample);
|
||||
int32 GetSampleLoopEndOffset (uint32 nSample);
|
||||
uint32 GetSampleLength (uint32 nSample);
|
||||
|
@ -1166,7 +1166,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
ped->m_modelIndex = -1;
|
||||
ped->SetModelIndex(mi);
|
||||
ped->m_pVehicleAnim = 0;
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(0, ped);
|
||||
ped->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, ped);
|
||||
DMAudio.SetEntityStatus(ped->m_audioEntityId, true);
|
||||
CPopulation::UpdatePedCount(ped->m_nPedType, false);
|
||||
if (ped->m_wepModelID >= 0)
|
||||
@ -1204,7 +1204,7 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
car->SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT, true);
|
||||
car->SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT, true);
|
||||
}
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(0, vehicle);
|
||||
vehicle->m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, vehicle);
|
||||
DMAudio.SetEntityStatus(vehicle->m_audioEntityId, true);
|
||||
CCarCtrl::UpdateCarCount(vehicle, false);
|
||||
if ((mi == MI_AIRTRAIN || mi == MI_DEADDODO) && vehicle->m_rwObject){
|
||||
|
@ -3494,9 +3494,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
break;
|
||||
}
|
||||
cAudioScriptObject* obj = new cAudioScriptObject();
|
||||
obj->m_vecPos = *(CVector*)&ScriptParams[0];
|
||||
obj->m_wSound = ScriptParams[3];
|
||||
obj->m_nAudioEntityId = -5;
|
||||
obj->Posn = *(CVector*)&ScriptParams[0];
|
||||
obj->AudioId = ScriptParams[3];
|
||||
obj->AudioEntity = AEHANDLE_NONE;
|
||||
/* BUG: if audio is not initialized, this object will not be freed. */
|
||||
/* Issue needs to be addressed in CreateOneShotScriptObject. */
|
||||
DMAudio.CreateOneShotScriptObject(obj);
|
||||
@ -3506,9 +3506,9 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
{
|
||||
CollectParameters(&m_nIp, 4);
|
||||
cAudioScriptObject* obj = new cAudioScriptObject();
|
||||
obj->m_vecPos = *(CVector*)&ScriptParams[0];
|
||||
obj->m_wSound = ScriptParams[3];
|
||||
obj->m_nAudioEntityId = DMAudio.CreateLoopingScriptObject(obj);
|
||||
obj->Posn = *(CVector*)&ScriptParams[0];
|
||||
obj->AudioId = ScriptParams[3];
|
||||
obj->AudioEntity = DMAudio.CreateLoopingScriptObject(obj);
|
||||
ScriptParams[0] = CPools::GetAudioScriptObjectPool()->GetIndex(obj);
|
||||
StoreParameters(&m_nIp, 1);
|
||||
return 0;
|
||||
@ -3521,7 +3521,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
|
||||
debug("REMOVE_SOUND - Sound doesn't exist\n");
|
||||
return 0;
|
||||
}
|
||||
DMAudio.DestroyLoopingScriptObject(obj->m_nAudioEntityId);
|
||||
DMAudio.DestroyLoopingScriptObject(obj->AudioEntity);
|
||||
delete obj;
|
||||
return 0;
|
||||
}
|
||||
|
@ -118,6 +118,15 @@ public:
|
||||
|
||||
CRGBA(void) { }
|
||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||
|
||||
CRGBA &CRGBA::operator =(const CRGBA &right)
|
||||
{
|
||||
this->r = right.r;
|
||||
this->g = right.g;
|
||||
this->b = right.b;
|
||||
this->a = right.a;
|
||||
return *this;
|
||||
}
|
||||
#ifdef RWCORE_H
|
||||
operator RwRGBA &(void) {
|
||||
return rwRGBA;
|
||||
@ -130,6 +139,15 @@ public:
|
||||
operator RwRGBA (void) const {
|
||||
return rwRGBA;
|
||||
}
|
||||
|
||||
CRGBA &CRGBA::operator =(const RwRGBA &right)
|
||||
{
|
||||
this->r = right.red;
|
||||
this->g = right.green;
|
||||
this->b = right.blue;
|
||||
this->a = right.alpha;
|
||||
return *this;
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,6 +1,9 @@
|
||||
#pragma once
|
||||
|
||||
#include "Placeable.h"
|
||||
#include "AudioManager.h"
|
||||
|
||||
#define MAX_PARTICLEOBJECTS 100
|
||||
#define MAX_AUDIOHYDRANTS 8
|
||||
|
||||
enum eParticleObjectType
|
||||
{
|
||||
@ -26,13 +29,79 @@ enum eParticleObjectType
|
||||
POBJECT_CATALINAS_SHOTGUNFLASH,
|
||||
};
|
||||
|
||||
enum eParticleObjectState
|
||||
{
|
||||
POBJECTSTATE_INITIALISED = 0,
|
||||
POBJECTSTATE_UPDATE_CLOSE,
|
||||
POBJECTSTATE_UPDATE_FAR,
|
||||
POBJECTSTATE_FREE,
|
||||
};
|
||||
|
||||
enum tParticleType;
|
||||
class CParticle;
|
||||
|
||||
class CParticleObject : CPlaceable
|
||||
{
|
||||
public:
|
||||
static void AddObject(uint16 type, const CVector &pos, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, float size, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint8 remove);
|
||||
static void AddObject(uint16 type, const CVector &pos, const CVector &dir, float size, uint32, const RwRGBA &col, uint8 remove);
|
||||
static void Initialise();
|
||||
static void UpdateAll();
|
||||
CParticleObject *m_pNext;
|
||||
CParticleObject *m_pPrev;
|
||||
CParticle *m_pParticle;
|
||||
uint32 m_nRemoveTimer;
|
||||
eParticleObjectType m_Type;
|
||||
tParticleType m_ParticleType;
|
||||
uint8 m_nNumEffectCycles;
|
||||
uint8 m_nSkipFrames;
|
||||
uint16 m_nFrameCounter;
|
||||
uint16 m_nState;
|
||||
char _pad0[2];
|
||||
CVector m_vecTarget;
|
||||
float m_fRandVal;
|
||||
float m_fSize;
|
||||
CRGBA m_Color;
|
||||
uint8 m_bRemove;
|
||||
int8 m_nCreationChance;
|
||||
char _pad1[2];
|
||||
|
||||
static CParticleObject *&pCloseListHead;
|
||||
static CParticleObject *&pFarListHead;
|
||||
static CParticleObject *&pUnusedListHead;
|
||||
|
||||
CParticleObject();
|
||||
~CParticleObject();
|
||||
|
||||
static void Initialise(void);
|
||||
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint8 remove);
|
||||
static CParticleObject *AddObject(uint16 type, CVector const &pos, CVector const &target, float size, uint32 lifeTime, RwRGBA const &color, uint8 remove);
|
||||
|
||||
void RemoveObject(void);
|
||||
|
||||
static void UpdateAll(void);
|
||||
void UpdateClose(void);
|
||||
void UpdateFar(void);
|
||||
|
||||
static bool SaveParticle(uint8 *buffer, uint32 *length);
|
||||
static bool LoadParticle(uint8 *buffer, uint32 length);
|
||||
|
||||
static void RemoveAllParticleObjects(void);
|
||||
static void MoveToList(CParticleObject **from, CParticleObject **to, CParticleObject *obj);
|
||||
};
|
||||
|
||||
extern CParticleObject (&gPObjectArray)[MAX_PARTICLEOBJECTS];
|
||||
|
||||
class CAudioHydrant
|
||||
{
|
||||
public:
|
||||
int32 AudioEntity;
|
||||
CParticleObject *pParticleObject;
|
||||
|
||||
CAudioHydrant() :
|
||||
AudioEntity(AEHANDLE_NONE),
|
||||
pParticleObject(NULL)
|
||||
{ }
|
||||
|
||||
static bool Add (CParticleObject *particleobject);
|
||||
static void Remove(CParticleObject *particleobject);
|
||||
};
|
@ -471,7 +471,7 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
if ((CGeneral::GetRandomNumber() & 3) == 0)
|
||||
m_ped_flagD1 = true;
|
||||
|
||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, 1);
|
||||
m_fearFlags = CPedType::GetThreats(m_nPedType);
|
||||
m_threatEntity = nil;
|
||||
|
@ -1261,7 +1261,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1280,7 +1280,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, 0, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1410,13 +1410,11 @@ void CParticle::Update()
|
||||
|
||||
if ( particle->m_fCurrentZRadius != 0.0f )
|
||||
{
|
||||
int32 nSinCosIndex = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
int32 nRot = particle->m_nCurrentZRotation % (SIN_COS_TABLE_SIZE - 1);
|
||||
|
||||
float fX = (m_CosTable[nSinCosIndex] - m_SinTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
float fX = (Cos(nRot) - Sin(nRot)) * particle->m_fCurrentZRadius;
|
||||
|
||||
float fY = (m_SinTable[nSinCosIndex] + m_CosTable[nSinCosIndex])
|
||||
* particle->m_fCurrentZRadius;
|
||||
float fY = (Sin(nRot) + Cos(nRot)) * particle->m_fCurrentZRadius;
|
||||
|
||||
moveStep -= particle->m_vecParticleMovementOffset;
|
||||
|
||||
|
@ -60,6 +60,8 @@ public:
|
||||
static float (&m_SinTable)[SIN_COS_TABLE_SIZE];
|
||||
static float (&m_CosTable)[SIN_COS_TABLE_SIZE];
|
||||
|
||||
static float Sin(int32 value) { return m_SinTable[value]; }
|
||||
static float Cos(int32 value) { return m_CosTable[value]; }
|
||||
|
||||
static void ReloadConfig();
|
||||
static void Initialise();
|
||||
|
@ -731,10 +731,10 @@ CWaterLevel::RenderWater()
|
||||
|
||||
float fAngle = CGeneral::GetRandomNumberInRange(90.0f, 150.0f);
|
||||
|
||||
int32 nSinCosIdx = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
||||
int32 nRot = CGeneral::GetRandomNumber() % CParticle::SIN_COS_TABLE_SIZE-1;
|
||||
|
||||
float fCos = CParticle::m_CosTable[nSinCosIdx];
|
||||
float fSin = CParticle::m_SinTable[nSinCosIdx];
|
||||
float fCos = CParticle::Cos(nRot);
|
||||
float fSin = CParticle::Sin(nRot);
|
||||
|
||||
vecPos.x += (fCos - fSin) * fAngle;
|
||||
vecPos.y += (fSin + fCos) * fAngle;
|
||||
|
@ -92,7 +92,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
m_nLastWeaponDamage = -1;
|
||||
field_220 = 0.0;
|
||||
field_21C = field_220;
|
||||
m_audioEntityId = DMAudio.CreateEntity(0, this);
|
||||
m_audioEntityId = DMAudio.CreateEntity(AUDIOTYPE_PHYSICAL, this);
|
||||
if(m_audioEntityId)
|
||||
DMAudio.SetEntityStatus(m_audioEntityId, true);
|
||||
m_nRadioStation = CGeneral::GetRandomNumber() % USERTRACK;
|
||||
|
Loading…
Reference in New Issue
Block a user