CGame::FinalShutdown
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@ -48,6 +48,7 @@
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#include "TimeCycle.h"
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#include "TrafficLights.h"
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#include "Train.h"
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#include "TxdStore.h"
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#include "User.h"
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#include "WaterCannon.h"
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#include "Weapon.h"
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@ -175,14 +176,26 @@ void CGame::ReloadIPLs(void)
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CTimer::Update();
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}
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#if 0
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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#else
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void
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CGame::FinalShutdown(void)
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{
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CTxdStore::Shutdown();
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CPedStats::Shutdown();
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CdStreamShutdown();
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}
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#endif
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WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
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WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
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WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
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WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
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WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
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WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
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WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
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STARTPATCHES
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InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
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InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
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InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
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ENDPATCHES
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