CGame::FinalShutdown

This commit is contained in:
Sergeanur 2019-10-21 16:47:08 +03:00
parent 4844b3a3f8
commit 8baf410669

View File

@ -48,6 +48,7 @@
#include "TimeCycle.h"
#include "TrafficLights.h"
#include "Train.h"
#include "TxdStore.h"
#include "User.h"
#include "WaterCannon.h"
#include "Weapon.h"
@ -175,9 +176,20 @@ void CGame::ReloadIPLs(void)
CTimer::Update();
}
#if 0
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
#else
void
CGame::FinalShutdown(void)
{
CTxdStore::Shutdown();
CPedStats::Shutdown();
CdStreamShutdown();
}
#endif
WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); }
WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); }
WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); }
WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); }
WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); }
WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); }
@ -185,4 +197,5 @@ WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }
STARTPATCHES
InjectHook(0x48C850, CGame::Process, PATCH_JUMP);
InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP);
ENDPATCHES