commit
8ec8c0c5db
15
src/common.h
15
src/common.h
@ -10,7 +10,7 @@
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#include <stdint.h>
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#include <math.h>
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#include <assert.h>
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//#include <assert.h>
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#include <new>
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#ifdef WITHD3D
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@ -125,7 +125,7 @@ inline float sq(float x) { return x*x; }
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#define DEGTORAD(x) ((x) * PI / 180.0f)
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#define RADTODEG(x) ((x) * 180.0f / PI)
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#if USE_PS2_RAND == TRUE
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#ifdef USE_PS2_RAND
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#define MYRAND_MAX 65535
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#else
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#define MYRAND_MAX 32767
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@ -134,8 +134,15 @@ inline float sq(float x) { return x*x; }
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int myrand(void);
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void mysrand(unsigned int seed);
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#define debug(f, ...) printf("[DBG]: " f "\n", __VA_ARGS__)
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#define DEV(f, ...) printf("[DEV]: " f "", __VA_ARGS__)
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void re3_debug(char *format, ...);
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...);
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func);
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#define debug(f, ...) re3_debug("[DBG]: " f, __VA_ARGS__)
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#define DEV(f, ...) re3_debug("[DEV]: " f, __VA_ARGS__)
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#define TRACE(f, ...) re3_trace(__FILE__, __LINE__, __FUNCTION__, f, __VA_ARGS__)
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#define assert(_Expression) (void)( (!!(_Expression)) || (re3_assert(#_Expression, __FILE__, __LINE__, __FUNCTION__), 0) )
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#define ASSERT assert
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#define _TODO(x)
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@ -57,7 +57,10 @@ enum Config {
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NUMPOINTLIGHTS = 32
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};
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#define GTA3_1_1_PATCH FALSE
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#define USE_PS2_RAND FALSE
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#define GTA3_1_1_PATCH
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#define USE_PS2_RAND
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#define RANDOMSPLASH
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#define CHATTYSPLASH
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//#define FIX_BUGS
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//#define NO_CDCHECK
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#define NO_MOVIES
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78
src/re3.cpp
78
src/re3.cpp
@ -1,4 +1,5 @@
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#include <direct.h>
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#include <csignal>
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#include <Windows.h>
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#include "common.h"
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#include "patcher.h"
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@ -20,7 +21,7 @@ WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
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void *operator new(size_t sz) { return gtanew(sz); }
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void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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#if USE_PS2_RAND == TRUE
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#ifdef USE_PS2_RAND
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unsigned __int64 myrand_seed = 1;
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#else
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unsigned long int myrand_seed = 1;
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@ -29,7 +30,7 @@ unsigned long int myrand_seed = 1;
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int
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myrand(void)
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{
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#if USE_PS2_RAND == TRUE
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#ifdef USE_PS2_RAND
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// Use our own implementation of rand, stolen from PS2
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myrand_seed = 0x5851F42D4C957F2D * myrand_seed + 1;
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return ((myrand_seed >> 32) & 0x7FFFFFFF);
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@ -136,6 +137,79 @@ HeadlightsFix_DontLimit:
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}
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}
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const int re3_buffsize = 1024;
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static char re3_buff[re3_buffsize];
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void re3_assert(const char *expr, const char *filename, unsigned int lineno, const char *func)
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{
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int nCode;
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strcpy_s(re3_buff, re3_buffsize, "Assertion failed!" );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "File: ");
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strcat_s(re3_buff, re3_buffsize, filename );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Line: " );
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_itoa_s( lineno, re3_buff + strlen(re3_buff), re3_buffsize - strlen(re3_buff), 10 );
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "Function: ");
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strcat_s(re3_buff, re3_buffsize, func );
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "Expression: ");
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strcat_s(re3_buff, re3_buffsize, expr);
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strcat_s(re3_buff, re3_buffsize, "\n");
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strcat_s(re3_buff, re3_buffsize, "\n" );
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strcat_s(re3_buff, re3_buffsize, "(Press Retry to debug the application)");
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nCode = ::MessageBoxA(NULL, re3_buff, "RE3 Assertion Failed!",
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MB_ABORTRETRYIGNORE|MB_ICONHAND|MB_SETFOREGROUND|MB_TASKMODAL);
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if (nCode == IDABORT)
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{
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raise(SIGABRT);
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_exit(3);
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}
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if (nCode == IDRETRY)
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{
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__debugbreak();
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return;
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}
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if (nCode == IDIGNORE)
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return;
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abort();
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}
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void re3_debug(char *format, ...)
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{
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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printf("%s\n", re3_buff);
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}
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void re3_trace(const char *filename, unsigned int lineno, const char *func, char *format, ...)
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{
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char buff[re3_buffsize *2];
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va_list va;
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va_start(va, format);
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vsprintf_s(re3_buff, re3_buffsize, format, va);
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va_end(va);
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sprintf_s(buff, re3_buffsize * 2, "[%s.%s:%d]: %s", filename, func, lineno, re3_buff);
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OutputDebugStringA(buff);
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}
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void
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patch()
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@ -587,7 +587,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_SMOKE_FILES; i++ )
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{
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RwTextureDestroy(gpSmokeTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpSmokeTex[i] = NULL;
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#endif
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}
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@ -595,7 +595,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_SMOKE2_FILES; i++ )
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{
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RwTextureDestroy(gpSmoke2Tex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpSmoke2Tex[i] = NULL;
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#endif
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}
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@ -603,7 +603,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RUBBER_FILES; i++ )
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{
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RwTextureDestroy(gpRubberTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRubberTex[i] = NULL;
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#endif
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}
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@ -611,7 +611,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINSPLASH_FILES; i++ )
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{
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RwTextureDestroy(gpRainSplashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainSplashTex[i] = NULL;
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#endif
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}
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@ -619,7 +619,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_WATERSPRAY_FILES; i++ )
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{
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RwTextureDestroy(gpWatersprayTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpWatersprayTex[i] = NULL;
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#endif
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}
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@ -627,7 +627,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_EXPLOSIONMEDIUM_FILES; i++ )
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{
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RwTextureDestroy(gpExplosionMediumTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpExplosionMediumTex[i] = NULL;
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#endif
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}
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@ -635,7 +635,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_GUNFLASH_FILES; i++ )
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{
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RwTextureDestroy(gpGunFlashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGunFlashTex[i] = NULL;
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#endif
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}
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@ -643,7 +643,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINDROP_FILES; i++ )
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{
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RwTextureDestroy(gpRainDropTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainDropTex[i] = NULL;
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#endif
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}
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@ -651,7 +651,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_RAINSPLASHUP_FILES; i++ )
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{
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RwTextureDestroy(gpRainSplashupTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainSplashupTex[i] = NULL;
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#endif
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}
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@ -659,7 +659,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_BIRDFRONT_FILES; i++ )
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{
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RwTextureDestroy(gpBirdfrontTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBirdfrontTex[i] = NULL;
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#endif
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}
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@ -667,7 +667,7 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_CARDEBRIS_FILES; i++ )
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{
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RwTextureDestroy(gpCarDebrisTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCarDebrisTex[i] = NULL;
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#endif
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}
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@ -675,78 +675,78 @@ void CParticle::Shutdown()
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for ( Int32 i = 0; i < MAX_CARSPLASH_FILES; i++ )
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{
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RwTextureDestroy(gpCarSplashTex[i]);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCarSplashTex[i] = NULL;
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#endif
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}
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RwTextureDestroy(gpFlame1Tex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpFlame1Tex = NULL;
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#endif
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RwTextureDestroy(gpFlame5Tex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpFlame5Tex = NULL;
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#endif
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RwTextureDestroy(gpRainDropSmallTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpRainDropSmallTex = NULL;
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#endif
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RwTextureDestroy(gpBloodTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBloodTex = NULL;
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#endif
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RwTextureDestroy(gpLeafTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpLeafTex = NULL;
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#endif
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RwTextureDestroy(gpCloudTex1);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCloudTex1 = NULL;
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#endif
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RwTextureDestroy(gpCloudTex4);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCloudTex4 = NULL;
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#endif
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RwTextureDestroy(gpBloodSmallTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBloodSmallTex = NULL;
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#endif
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RwTextureDestroy(gpGungeTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGungeTex = NULL;
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#endif
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RwTextureDestroy(gpCollisionSmokeTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpCollisionSmokeTex = NULL;
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#endif
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RwTextureDestroy(gpBulletHitTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpBulletHitTex = NULL;
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#endif
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RwTextureDestroy(gpGunShellTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpGunShellTex = NULL;
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#endif
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RwTextureDestroy(gpWakeOldTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpWakeOldTex = NULL;
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#endif
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RwTextureDestroy(gpPointlightTex);
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#if GTA3_1_1_PATCH == TRUE
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#ifdef GTA3_1_1_PATCH
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gpPointlightTex = NULL;
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#endif
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|
@ -3,6 +3,7 @@
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#define DIRECTINPUT_VERSION 0x0800
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#define WM_GRAPHNOTIFY WM_USER+13
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#include <winerror.h>
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#include <windows.h>
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#include <mmsystem.h>
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#include <shellapi.h>
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@ -17,12 +18,14 @@
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#pragma warning( push )
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#pragma warning( disable : 4005)
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#include <d3d8.h>
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#include <ddraw.h>
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#include <dinput.h>
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#include <DShow.h>
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//#include <dmusici.h>
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#pragma warning( pop )
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#pragma warning( pop )
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#pragma comment( lib, "d3d8.lib" )
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#pragma comment( lib, "ddraw.lib" )
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#pragma comment( lib, "Winmm.lib" )
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#pragma comment( lib, "dxguid.lib" )
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#pragma comment( lib, "strmiids.lib" )
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@ -40,15 +43,24 @@
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#define MAX_SUBSYSTEMS (16)
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static RwBool ForegroundApp = TRUE;
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static RwBool RwInitialised = FALSE;
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//static RwBool ForegroundApp = TRUE;
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static RwBool &ForegroundApp = *(RwBool*)0x060F000;
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//static RwBool RwInitialised = FALSE;
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static RwBool &RwInitialised = *(RwBool*)0x885B88;
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static RwSubSystemInfo GsubSysInfo[MAX_SUBSYSTEMS];
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static RwInt32 GnumSubSystems = 0;
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static RwInt32 GcurSel = 0, GcurSelVM = 0;
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static RwBool startupDeactivate;
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static RwBool useDefault;
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static RwBool defaultFullscreenRes = TRUE;
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//static RwBool startupDeactivate;
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static RwBool &startupDeactivate = *(RwBool*)0x8E2878;
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//static RwBool useDefault;
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static RwBool &useDefault = *(RwBool*)0x6510D4;
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//static RwBool defaultFullscreenRes = TRUE;
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static RwBool &defaultFullscreenRes = *(RwBool*)0x60EFFC;
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/* Class name for the MS Window's window class. */
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@ -84,9 +96,7 @@ static psGlobalType &PsGlobal = *(psGlobalType*)0x72CF60;
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#define SAFE_RELEASE(x) { if (x) x->Release(); x = NULL; }
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#define JIF(x) if (FAILED(hr=(x))) \
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return hr;}
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|
||||
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{debug(TEXT("FAILED(hr=0x%x) in ") TEXT(#x) TEXT("\n"), hr); return;}
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#include "common.h"
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#include "patcher.h"
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@ -124,10 +134,6 @@ DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
|
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|
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RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
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//
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WRAPPER RwUInt32 GetBestRefreshRate(RwUInt32 width, RwUInt32 height, RwUInt32 depth) { EAXJMP(0x581CB0); }
|
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WRAPPER HRESULT _GetVideoMemInfo(DWORD *total, DWORD *avaible) { EAXJMP(0x580F30); }
|
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|
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WRAPPER BOOL _InputTranslateKey(RsKeyCodes *rs, DWORD flag, UINT key) { EAXJMP(0x583A20); }
|
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WRAPPER void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs) { EAXJMP(0x583DC0); }
|
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WRAPPER HRESULT _InputInitialise() { EAXJMP(0x5830D0); }
|
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@ -143,7 +149,7 @@ CSprite2d *LoadSplash(const char *name);
|
||||
|
||||
void InitialiseLanguage();
|
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RwBool _psSetVideoMode(RwInt32 subSystem, RwInt32 videoMode);
|
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HRESULT CenterVideo(void);
|
||||
void CenterVideo(void);
|
||||
void CloseClip(void);
|
||||
|
||||
/**/
|
||||
@ -368,8 +374,25 @@ InitInstance(HANDLE instance)
|
||||
(HWND)NULL, (HMENU)NULL, (HINSTANCE)instance, NULL);
|
||||
}
|
||||
|
||||
_TODO("")
|
||||
//_GetVideoMemInfo 0x580F30
|
||||
void _GetVideoMemInfo(LPDWORD total, LPDWORD avaible)
|
||||
{
|
||||
HRESULT hr;
|
||||
LPDIRECTDRAW7 pDD7;
|
||||
|
||||
hr = DirectDrawCreateEx(NULL, (VOID**)&pDD7, IID_IDirectDraw7, NULL);
|
||||
|
||||
if ( FAILED(hr) )
|
||||
return;
|
||||
|
||||
DDSCAPS2 caps;
|
||||
|
||||
ZeroMemory(&caps, sizeof(DDSCAPS2));
|
||||
caps.dwCaps = DDSCAPS_VIDEOMEMORY;
|
||||
|
||||
pDD7->GetAvailableVidMem(&caps, total, avaible);
|
||||
|
||||
pDD7->Release();
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
@ -597,6 +620,7 @@ psInitialise(void)
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
|
||||
gGameState = GS_START_UP;
|
||||
TRACE("gGameState = GS_START_UP");
|
||||
|
||||
_psPrintCpuInfo();
|
||||
|
||||
@ -809,55 +833,63 @@ void _psSelectScreenVM(RwInt32 videoMode)
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
HRESULT WaitForState(FILTER_STATE State)
|
||||
void WaitForState(FILTER_STATE State)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
ASSERT(pMC != NULL);
|
||||
|
||||
// Make sure we have switched to the required state
|
||||
LONG lfs;
|
||||
do
|
||||
{
|
||||
hr = pMC->GetState(10, &lfs);
|
||||
} while (State != lfs);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
HRESULT HandleGraphEvent(void)
|
||||
void HandleGraphEvent(void)
|
||||
{
|
||||
LONG evCode, evParam1, evParam2;
|
||||
HRESULT hr=S_OK;
|
||||
|
||||
ASSERT(pME != NULL);
|
||||
|
||||
// Process all queued events
|
||||
while(SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *) &evParam1,
|
||||
(LONG_PTR *) &evParam2, 0)))
|
||||
while (SUCCEEDED(pME->GetEvent(&evCode, (LONG_PTR *)&evParam1,
|
||||
(LONG_PTR *)&evParam2, 0)))
|
||||
{
|
||||
// Free memory associated with callback, since we're not using it
|
||||
hr = pME->FreeEventParams(evCode, evParam1, evParam2);
|
||||
|
||||
// If this is the end of the clip, reset to beginning
|
||||
if(EC_COMPLETE == evCode)
|
||||
if (EC_COMPLETE == evCode)
|
||||
{
|
||||
switch ( gGameState )
|
||||
switch (gGameState)
|
||||
{
|
||||
case GS_LOGO_MPEG:
|
||||
{
|
||||
gGameState = GS_INIT_INTRO_MPEG;
|
||||
TRACE("gGameState = GS_INIT_INTRO_MPEG");
|
||||
break;
|
||||
}
|
||||
case GS_INTRO_MPEG:
|
||||
{
|
||||
gGameState = GS_INIT_ONCE;
|
||||
TRACE("gGameState = GS_INIT_ONCE");
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
pME->SetNotifyWindow((OAHWND)NULL, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1066,6 +1098,8 @@ MainWndProc(HWND window, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
case GS_LOGO_MPEG:
|
||||
case GS_INTRO_MPEG:
|
||||
{
|
||||
ASSERT(pMC != NULL);
|
||||
|
||||
LONG state;
|
||||
pMC->GetState(10, &state);
|
||||
|
||||
@ -1209,9 +1243,52 @@ RwBool IsForegroundApp()
|
||||
return !!ForegroundApp;
|
||||
}
|
||||
|
||||
_TODO("")
|
||||
//GetBestRefreshRate(uint,uint,uint) 00581CB0
|
||||
UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
{
|
||||
LPDIRECT3D8 d3d = Direct3DCreate8(D3D_SDK_VERSION);
|
||||
|
||||
ASSERT(d3d != NULL);
|
||||
|
||||
INT refreshRate = -1;
|
||||
D3DFORMAT format;
|
||||
|
||||
if ( depth == 32 )
|
||||
format = D3DFMT_X8R8G8B8;
|
||||
else if ( depth == 24 )
|
||||
format = D3DFMT_R8G8B8;
|
||||
else
|
||||
format = D3DFMT_R5G6B5;
|
||||
|
||||
UINT modeCount = d3d->GetAdapterModeCount(GcurSel);
|
||||
|
||||
for ( UINT i = 0; i < modeCount; i++ )
|
||||
{
|
||||
D3DDISPLAYMODE mode;
|
||||
|
||||
d3d->EnumAdapterModes(GcurSel, i, &mode);
|
||||
|
||||
if ( mode.Width == width && mode.Height == height && mode.Format == format )
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
return 0;
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4018)
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
#pragma warning( pop )
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
d3d->Release();
|
||||
#endif
|
||||
|
||||
if ( refreshRate == -1 )
|
||||
return -1;
|
||||
|
||||
return refreshRate;
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
@ -1298,12 +1375,12 @@ psSelectDevice()
|
||||
{
|
||||
debug("%dx%dx%d", vm.width, vm.height, vm.depth);
|
||||
|
||||
RwUInt32 refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
|
||||
UINT refresh = GetBestRefreshRate(vm.width, vm.height, vm.depth);
|
||||
|
||||
if ( refresh != (RwUInt32)-1 )
|
||||
if ( refresh != (UINT)-1 )
|
||||
{
|
||||
debug("refresh %d", refresh);
|
||||
RwD3D8EngineSetRefreshRate(refresh);
|
||||
RwD3D8EngineSetRefreshRate((RwUInt32)refresh);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1553,11 +1630,13 @@ void InitialiseLanguage()
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
HRESULT CenterVideo(void)
|
||||
void CenterVideo(void)
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
RECT rect;
|
||||
|
||||
ASSERT(pVW != NULL);
|
||||
|
||||
GetClientRect(PSGLOBAL(window), &rect);
|
||||
|
||||
JIF(pVW->SetWindowPosition(rect.left, rect.top, rect.right, rect.bottom));
|
||||
@ -1565,14 +1644,12 @@ HRESULT CenterVideo(void)
|
||||
JIF(pVW->put_MessageDrain((OAHWND) PSGLOBAL(window)));
|
||||
|
||||
SetFocus(PSGLOBAL(window));
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*
|
||||
*****************************************************************************
|
||||
*/
|
||||
HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
|
||||
void PlayMovieInWindow(int cmdShow, LPTSTR szFile)
|
||||
{
|
||||
WCHAR wFileName[256];
|
||||
HRESULT hr;
|
||||
@ -1616,11 +1693,14 @@ HRESULT PlayMovieInWindow(int cmdShow, LPTSTR szFile)
|
||||
|
||||
SetFocus(PSGLOBAL(window));
|
||||
}
|
||||
|
||||
ASSERT(pGB != NULL);
|
||||
ASSERT(pVW != NULL);
|
||||
ASSERT(pME != NULL);
|
||||
ASSERT(pMC != NULL);
|
||||
|
||||
if(FAILED(hr))
|
||||
CloseClip();
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -1825,6 +1905,17 @@ _WinMain(HINSTANCE instance,
|
||||
}
|
||||
|
||||
SetErrorMode(SEM_FAILCRITICALERRORS);
|
||||
|
||||
|
||||
#ifdef NO_MOVIES
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND");
|
||||
|
||||
LoadingScreen(NULL, NULL, "loadsc0");
|
||||
if ( !CGame::InitialiseOnceAfterRW() )
|
||||
RsGlobal.quit = TRUE;
|
||||
#endif
|
||||
|
||||
|
||||
while ( TRUE )
|
||||
{
|
||||
@ -1860,12 +1951,13 @@ _WinMain(HINSTANCE instance,
|
||||
}
|
||||
}
|
||||
else if( ForegroundApp )
|
||||
{
|
||||
{
|
||||
switch ( gGameState )
|
||||
{
|
||||
case GS_START_UP:
|
||||
{
|
||||
gGameState = GS_INIT_LOGO_MPEG;
|
||||
TRACE("gGameState = GS_INIT_LOGO_MPEG");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1874,13 +1966,15 @@ _WinMain(HINSTANCE instance,
|
||||
if ( !startupDeactivate )
|
||||
PlayMovieInWindow(cmdShow, "movies\\Logo.mpg");
|
||||
gGameState = GS_LOGO_MPEG;
|
||||
TRACE("gGameState = GS_LOGO_MPEG;");
|
||||
break;
|
||||
}
|
||||
|
||||
case GS_LOGO_MPEG:
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
|
||||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
@ -1892,6 +1986,8 @@ _WinMain(HINSTANCE instance,
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetTabJustDown() )
|
||||
++gGameState;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GS_INIT_INTRO_MPEG:
|
||||
@ -1906,13 +2002,15 @@ _WinMain(HINSTANCE instance,
|
||||
PlayMovieInWindow(cmdShow, "movies\\GTAtitles.mpg");
|
||||
|
||||
gGameState = GS_INTRO_MPEG;
|
||||
TRACE("gGameState = GS_INTRO_MPEG;");
|
||||
break;
|
||||
}
|
||||
|
||||
case GS_INTRO_MPEG:
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() )
|
||||
|
||||
if ( startupDeactivate || ControlsManager.GetJoyButtonJustDown() != 0 )
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetLeftMouseJustDown() )
|
||||
++gGameState;
|
||||
@ -1924,6 +2022,8 @@ _WinMain(HINSTANCE instance,
|
||||
++gGameState;
|
||||
else if ( CPad::GetPad(0)->GetTabJustDown() )
|
||||
++gGameState;
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
case GS_INIT_ONCE:
|
||||
@ -1937,6 +2037,7 @@ _WinMain(HINSTANCE instance,
|
||||
RsGlobal.quit = TRUE;
|
||||
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND;");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1950,12 +2051,13 @@ _WinMain(HINSTANCE instance,
|
||||
|
||||
if ( defaultFullscreenRes )
|
||||
{
|
||||
defaultFullscreenRes = 0;
|
||||
defaultFullscreenRes = FALSE;
|
||||
FrontEndMenuManager.m_nPrefsVideoMode = GcurSelVM;
|
||||
FrontEndMenuManager.m_nDisplayVideoMode = GcurSelVM;
|
||||
}
|
||||
|
||||
gGameState = GS_FRONTEND;
|
||||
TRACE("gGameState = GS_FRONTEND;");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -1967,13 +2069,17 @@ _WinMain(HINSTANCE instance,
|
||||
RsEventHandler(rsFRONTENDIDLE, NULL);
|
||||
|
||||
if ( !FrontEndMenuManager.m_bMenuActive || FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
gGameState = GS_INIT_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
|
||||
}
|
||||
|
||||
if ( FrontEndMenuManager.m_bLoadingSavedGame )
|
||||
{
|
||||
InitialiseGame();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_PLAYING_GAME;");
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -1983,6 +2089,7 @@ _WinMain(HINSTANCE instance,
|
||||
InitialiseGame();
|
||||
FrontEndMenuManager.m_bGameNotLoaded = false;
|
||||
gGameState = GS_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_PLAYING_GAME;");
|
||||
break;
|
||||
}
|
||||
|
||||
@ -2044,9 +2151,15 @@ _WinMain(HINSTANCE instance,
|
||||
CTimer::Stop();
|
||||
|
||||
if ( FrontEndMenuManager.m_bFirstTime == true )
|
||||
{
|
||||
gGameState = GS_INIT_FRONTEND;
|
||||
TRACE("gGameState = GS_INIT_FRONTEND;");
|
||||
}
|
||||
else
|
||||
{
|
||||
gGameState = GS_INIT_PLAYING_GAME;
|
||||
TRACE("gGameState = GS_INIT_PLAYING_GAME;");
|
||||
}
|
||||
}
|
||||
|
||||
FrontEndMenuManager.m_bFirstTime = false;
|
||||
@ -2126,6 +2239,7 @@ STARTPATCHES
|
||||
InjectHook(0x580E30, psNativeTextureSupport, PATCH_JUMP);
|
||||
InjectHook(0x580E40, InitApplication, PATCH_JUMP);
|
||||
InjectHook(0x580EB0, InitInstance, PATCH_JUMP);
|
||||
InjectHook(0x580F30, _GetVideoMemInfo, PATCH_JUMP);
|
||||
InjectHook(0x580FA0, GetDXVersion, PATCH_JUMP);
|
||||
InjectHook(0x5810C0, _psGetCpuVendr, PATCH_JUMP);
|
||||
InjectHook(0x5810E0, _psGetCpuFeatures, PATCH_JUMP);
|
||||
@ -2141,6 +2255,7 @@ STARTPATCHES
|
||||
InjectHook(0x5816E0, HandleGraphEvent, PATCH_JUMP);
|
||||
InjectHook(0x581790, MainWndProc, PATCH_JUMP);
|
||||
InjectHook(0x581C90, IsForegroundApp, PATCH_JUMP);
|
||||
InjectHook(0x581CB0, GetBestRefreshRate, PATCH_JUMP);
|
||||
InjectHook(0x581D80, psSelectDevice, PATCH_JUMP);
|
||||
InjectHook(0x581F90, _psSetVideoMode, PATCH_JUMP);
|
||||
InjectHook(0x582030, CommandLineToArgv, PATCH_JUMP);
|
||||
|
Loading…
Reference in New Issue
Block a user