use ARRAY_SIZE
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@ -936,7 +936,7 @@ extern bool gbRenderWorld2;
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"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
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"Uzi Money", "Toyminator", "Rigged To Blow", "Bullion Run", "Rumble", "The Exchange"
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};
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};
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, 79, missions);
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missionEntry = DebugMenuAddVar("Debug", "Select mission", &nextMissionToSwitch, nil, 1, 0, ARRAY_SIZE(missions) - 1, missions);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuEntrySetWrap(missionEntry, true);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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DebugMenuAddCmd("Debug", "Start selected mission ", SwitchToMission);
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#endif
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#endif
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