some more cleanup
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parent
c417dfa1c3
commit
93223b2bac
@ -1,7 +1,7 @@
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#pragma once
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#include "common.h"
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struct PedStat {
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struct PedStat
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{
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uint32 m_id;
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char m_name[24];
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int32 m_fleeDistance;
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@ -13,8 +13,5 @@ struct PedStat {
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int32 m_attackStrength;
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int32 m_defendWeakness;
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int16 m_flags;
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uint8 unknown1;
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uint8 unknown2;
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};
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static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
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static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
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@ -1,6 +1,7 @@
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#pragma once
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enum eSound : int16 {
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enum eSound
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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@ -180,8 +181,7 @@ public:
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void ReleaseDigitalHandle(void);
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void ReacquireDigitalHandle(void);
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void Service(void);
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void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB,
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float impulse, float speed);
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void ReportCollision(CEntity* A, CEntity* B, uint8 surfA, uint8 surfB, float impulse, float speed);
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void ResetTimers(UInt32 timerval);
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Bool IsAudioInitialised(void);
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Char GetCDAudioDriveLetter(void);
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@ -189,4 +189,4 @@ public:
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void ChangeMusicMode(UInt8 mode);
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void PlayFrontEndSound(uint32, uint32);
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};
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extern cDMAudio& DMAudio;
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extern cDMAudio &DMAudio;
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@ -1,10 +1,12 @@
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#include "common.h"
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#include "patcher.h"
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#include "Ped.h"
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#include "Pools.h"
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#include "Particle.h"
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#include "Stats.h"
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#include "World.h"
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#include "PedStat.h"
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#include "DMaudio.h"
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#include "Ped.h"
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Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
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Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
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@ -14,9 +16,9 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
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WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
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static char ObjectiveText[34][28] = {
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"No Obj",
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@ -250,38 +252,27 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 150;
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CParticle::AddParticle(PARTICLE_TEST, pos2,
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CVector(
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f), nil, 0.2f, 0, 0, 0, 0);
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if (CEntity::GetIsOnScreen()) {
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for(int i=0; i < 32; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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pos2,
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CVector(
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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pos2, CVector(0.0f, 0.0f, 0.03f),
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nil, 0.0f, 0, 0, 0, 0);
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}
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_DEBRIS2,
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pos2,
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CVector(
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0.0f,
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0.0f,
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0.01f
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), NULL, 0.0f, 0, 0, 0, 0);
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pos2,
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CVector(0.0f, 0.0f, 0.01f),
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nil, 0.0f, 0, 0, 0, 0);
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}
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}
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}
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}
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void
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CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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CPed::RemoveBodyPart(PedNode nodeId, int8 unk)
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{
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RwFrame *frame;
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RwFrame *fp;
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@ -291,7 +282,7 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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if (frame) {
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if (CGame::nastyGame) {
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if (nodeId != PED_HEAD)
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CPed::SpawnFlyingComponent(nodeId, arg4);
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CPed::SpawnFlyingComponent(nodeId, unk);
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RecurseFrameChildrenVisibilityCB(frame, 0);
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zero.x = 0.0f;
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@ -302,20 +293,14 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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if (CEntity::GetIsOnScreen()) {
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CParticle::AddParticle(PARTICLE_TEST, zero,
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CVector(
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.0f),
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nil, 0.2f, 0, 0, 0, 0);
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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zero,
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CVector(
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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CVector(0.0f, 0.0f, 0.03f),
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nil, 0.0f, 0, 0, 0, 0);
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}
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}
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m_ped_flagC20 = 1;
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@ -329,11 +314,9 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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RwObject*
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CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
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{
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RwObject *result = object;
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if (!data)
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if (data == 0)
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RpAtomicSetFlags(object, 0);
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return result;
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return object;
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}
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RwFrame*
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@ -356,7 +339,7 @@ CPed::SetLookFlag(CPed *to, bool set)
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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m_pedIK.m_flags &= ~(1 << 2);
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m_pedIK.m_flags &= ~CPedIK::FLAG_4;
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}
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}
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}
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@ -372,7 +355,7 @@ CPed::SetLookFlag(float angle, bool set)
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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m_pedIK.m_flags &= ~(1 << 2);
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m_pedIK.m_flags &= ~CPedIK::FLAG_4;
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}
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}
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}
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@ -411,7 +394,7 @@ CPed::OurPedCanSeeThisOne(CEntity* who)
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return 0;
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ourPos.z += 1.0f;
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return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
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return !CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0);
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}
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STARTPATCHES
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@ -2,12 +2,12 @@
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#include "Physical.h"
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#include "Weapon.h"
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#include "PathFind.h"
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#include "PedIK.h"
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#include "AnimManager.h"
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#include "AnimBlendClumpData.h"
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#include "PedStat.h"
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#include "DMAudio.h"
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struct PedStat;
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struct CPathNode;
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enum {
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PED_MAX_WEAPONS = 13
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@ -234,25 +234,26 @@ public:
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static void *operator new(size_t);
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static void operator delete(void*, size_t);
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// TODO: enum!
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bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; }
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bool UseGroundColModel(void);
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void AddWeaponModel(int id);
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void AimGun();
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void KillPedWithCar(CVehicle *veh, float impulse);
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void Say(eSound audio);
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void Say(uint16 audio);
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void SetLookFlag(CPed *to, bool set);
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void SetLookFlag(float angle, bool set);
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void SetLookTimer(int time);
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void SetDie(AnimationId anim, float arg1, float arg2);
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void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
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void RemoveBodyPart(PedNode nodeId, char arg4);
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void SpawnFlyingComponent(int, signed char);
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void RemoveBodyPart(PedNode nodeId, int8 unknown);
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void SpawnFlyingComponent(int, int8 unknown);
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bool OurPedCanSeeThisOne(CEntity* who);
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static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
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static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
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CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
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RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
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static Bool &bNastyLimbsCheat;
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static Bool &bPedCheat2;
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@ -12,6 +12,13 @@ class CPed;
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class CPedIK
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{
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public:
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// TODO
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enum {
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FLAG_1,
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FLAG_2,
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FLAG_4,
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};
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CPed* m_ped;
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LimbOrientation m_headOrient;
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LimbOrientation m_torsoOrient;
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