ReleaseDigitalHandle
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e589589538
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9357e5cc83
@ -3,6 +3,7 @@
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#include "ModelIndices.h"
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#include "Ped.h"
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#include "PlayerPed.h"
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#include "SampleManager.h"
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#include "World.h"
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#include "common.h"
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#include "patcher.h"
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@ -12,44 +13,20 @@ cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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constexpr int totalAudioEntitiesSlots = 200;
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void
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cAudioManager::SetEntityStatus(int32 id, bool status)
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cAudioManager::ReleaseDigitalHandle()
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{
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if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
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if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
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}
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if(m_bIsInitialised) { cSampleManager.ReleaseDigitalHandle(); }
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}
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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void cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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{
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if(m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = -5;
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}
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if(m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = -5;
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}
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if(m_nWaterCannonEntity >= 0) {
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DestroyEntity(m_nWaterCannonEntity);
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m_nWaterCannonEntity = -5;
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}
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if(m_nFireAudioEntity >= 0) {
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DestroyEntity(m_nFireAudioEntity);
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m_nFireAudioEntity = -5;
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}
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if(m_nCollisionEntity >= 0) {
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DestroyEntity(m_nCollisionEntity);
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m_nCollisionEntity = -5;
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}
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if(m_nFrontEndEntity >= 0) {
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DestroyEntity(m_nFrontEndEntity);
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m_nFrontEndEntity = -5;
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}
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if(m_nProjectileEntity >= 0) {
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DestroyEntity(m_nProjectileEntity);
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m_nProjectileEntity = -5;
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}
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m_bDynamicAcousticModelingStatus = status;
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}
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bool
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cAudioManager::IsAudioInitialised() const
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{
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return m_bIsInitialised;
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}
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int32
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@ -96,23 +73,53 @@ cAudioManager::DestroyEntity(int32 id)
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}
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}
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void
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cAudioManager::SetEntityStatus(int32 id, bool status)
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{
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if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
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if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
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}
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}
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void
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cAudioManager::PreTerminateGameSpecificShutdown()
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{
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if(m_nBridgeEntity >= 0) {
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DestroyEntity(m_nBridgeEntity);
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m_nBridgeEntity = -5;
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}
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if(m_nPoliceChannelEntity >= 0) {
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DestroyEntity(m_nPoliceChannelEntity);
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m_nPoliceChannelEntity = -5;
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}
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if(m_nWaterCannonEntity >= 0) {
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DestroyEntity(m_nWaterCannonEntity);
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m_nWaterCannonEntity = -5;
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}
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if(m_nFireAudioEntity >= 0) {
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DestroyEntity(m_nFireAudioEntity);
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m_nFireAudioEntity = -5;
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}
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if(m_nCollisionEntity >= 0) {
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DestroyEntity(m_nCollisionEntity);
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m_nCollisionEntity = -5;
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}
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if(m_nFrontEndEntity >= 0) {
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DestroyEntity(m_nFrontEndEntity);
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m_nFrontEndEntity = -5;
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}
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if(m_nProjectileEntity >= 0) {
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DestroyEntity(m_nProjectileEntity);
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m_nProjectileEntity = -5;
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}
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}
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void
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cAudioManager::PostTerminateGameSpecificShutdown()
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{
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;
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}
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bool
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cAudioManager::IsAudioInitialised() const
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{
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return m_bIsInitialised;
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}
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void cAudioManager::SetDynamicAcousticModelingStatus(bool status)
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{
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m_bDynamicAcousticModelingStatus = status;
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}
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void
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cAudioManager::GenerateIntegerRandomNumberTable()
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{
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@ -216,17 +216,23 @@ public:
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char field_19195;
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int m_nTimeOfRecentCrime;
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void ReleaseDigitalHandle();
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void SetDynamicAcousticModelingStatus(bool status);
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bool IsAudioInitialised() const;
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int32 CreateEntity(int32 type, void *memory);
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void DestroyEntity(int32 id);
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void SetEntityStatus(int32 id, bool status);
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void PreTerminateGameSpecificShutdown();
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void PostTerminateGameSpecificShutdown();
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bool IsAudioInitialised() const;
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void SetDynamicAcousticModelingStatus(bool status);
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void GenerateIntegerRandomNumberTable();
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void PlayerJustGotInCar();
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void PlayerJustLeftCar();
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void Service();
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample,
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uint32 maxOffset);
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@ -7,3 +7,9 @@ uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
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bool CSampleManager::IsMP3RadioChannelAvailable() {
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return nNumOfMp3Files != 0;
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}
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WRAPPER void
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CSampleManager::ReleaseDigitalHandle()
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{
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EAXJMP(0x5664B0);
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}
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static uint32 &nNumOfMp3Files;
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public:
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void ReleaseDigitalHandle();
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static bool IsMP3RadioChannelAvailable();
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};
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