added wrapper for InflictDamage()
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@ -32,6 +32,7 @@ void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->
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WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
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WRAPPER bool CVehicle::ShufflePassengersToMakeSpace(void) { EAXJMP(0x5528A0); }
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// or Weapon.cpp?
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// or Weapon.cpp?
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WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
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WRAPPER void FireOneInstantHitRound(CVector *shotSource, CVector *shotTarget, int32 damage) { EAXJMP(0x563B00); }
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WRAPPER void CVehicle::InflictDamage(CVehicle *damagedBy, uint32 weaponType, float damage) { EAXJMP(0x551950); }
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CVehicle::CVehicle(uint8 CreatedBy)
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CVehicle::CVehicle(uint8 CreatedBy)
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{
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{
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