Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
993944c05c
@ -46,6 +46,7 @@ void CBridge::Update()
|
||||
|
||||
float liftHeight;
|
||||
|
||||
// Set bridge height and state
|
||||
if (CStats::CommercialPassed)
|
||||
{
|
||||
if (TimeOfBridgeBecomingOperational == 0)
|
||||
@ -81,30 +82,6 @@ void CBridge::Update()
|
||||
liftHeight = 25.0;
|
||||
State = STATE_LIFT_PART_IS_UP;
|
||||
}
|
||||
|
||||
// Move bridge part
|
||||
if (liftHeight != OldLift)
|
||||
{
|
||||
pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight;
|
||||
pLiftPart->GetMatrix().UpdateRW();
|
||||
pLiftPart->UpdateRwFrame();
|
||||
if (pLiftRoad)
|
||||
{
|
||||
pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight;
|
||||
pLiftRoad->GetMatrix().UpdateRW();
|
||||
pLiftRoad->UpdateRwFrame();
|
||||
}
|
||||
pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight;
|
||||
pWeight->GetMatrix().UpdateRW();
|
||||
pWeight->UpdateRwFrame();
|
||||
|
||||
OldLift = liftHeight;
|
||||
}
|
||||
|
||||
if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -112,6 +89,30 @@ void CBridge::Update()
|
||||
TimeOfBridgeBecomingOperational = 0;
|
||||
State = STATE_BRIDGE_LOCKED;
|
||||
}
|
||||
|
||||
// Move bridge part
|
||||
if (liftHeight != OldLift)
|
||||
{
|
||||
pLiftPart->GetPosition().z = DefaultZLiftPart + liftHeight;
|
||||
pLiftPart->GetMatrix().UpdateRW();
|
||||
pLiftPart->UpdateRwFrame();
|
||||
if (pLiftRoad)
|
||||
{
|
||||
pLiftRoad->GetPosition().z = DefaultZLiftRoad + liftHeight;
|
||||
pLiftRoad->GetMatrix().UpdateRW();
|
||||
pLiftRoad->UpdateRwFrame();
|
||||
}
|
||||
pWeight->GetPosition().z = DefaultZLiftWeight - liftHeight;
|
||||
pWeight->GetMatrix().UpdateRW();
|
||||
pWeight->UpdateRwFrame();
|
||||
|
||||
OldLift = liftHeight;
|
||||
}
|
||||
|
||||
if (State == STATE_LIFT_PART_ABOUT_TO_MOVE_UP && OldState == STATE_LIFT_PART_IS_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, true);
|
||||
else if (State == STATE_LIFT_PART_IS_DOWN && OldState == STATE_LIFT_PART_MOVING_DOWN)
|
||||
ThePaths.SetLinksBridgeLights(-330.0, -230.0, -700.0, -588.0, false);
|
||||
}
|
||||
|
||||
bool CBridge::ShouldLightsBeFlashing() { return State != STATE_LIFT_PART_IS_DOWN; }
|
||||
|
@ -16,3 +16,11 @@ WRAPPER bool CCarCtrl::JoinCarWithRoadSystemGotoCoors(CVehicle*, CVector, bool)
|
||||
WRAPPER void CCarCtrl::JoinCarWithRoadSystem(CVehicle*) { EAXJMP(0x41F820); }
|
||||
WRAPPER void CCarCtrl::SteerAICarWithPhysics(CVehicle*) { EAXJMP(0x41DA60); }
|
||||
WRAPPER void CCarCtrl::UpdateCarOnRails(CVehicle*) { EAXJMP(0x418880); }
|
||||
|
||||
bool
|
||||
CCarCtrl::MapCouldMoveInThisArea(float x, float y)
|
||||
{
|
||||
// bridge moves up and down
|
||||
return x > -342.0f && x < -219.0f &&
|
||||
y > -677.0f && y < -580.0f;
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ public:
|
||||
static void JoinCarWithRoadSystem(CVehicle*);
|
||||
static void SteerAICarWithPhysics(CVehicle*);
|
||||
static void UpdateCarOnRails(CVehicle*);
|
||||
static bool MapCouldMoveInThisArea(float x, float y);
|
||||
|
||||
static int32 &NumLawEnforcerCars;
|
||||
static int32 &NumAmbulancesOnDuty;
|
||||
|
@ -718,7 +718,7 @@ void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressI
|
||||
}
|
||||
vehicle->bEngineOn = true;
|
||||
if (vehicle->IsCar())
|
||||
((CAutomobile*)vehicle)->m_nWheelsOnGround = 4;
|
||||
((CAutomobile*)vehicle)->m_nDriveWheelsOnGround = 4;
|
||||
CWorld::Remove(vehicle);
|
||||
CWorld::Add(vehicle);
|
||||
if (vehicle->IsBoat())
|
||||
|
@ -15,7 +15,7 @@ uint8 &CClock::ms_Stored_nGameClockHours = *(uint8*)0x95CD7B;
|
||||
uint8 &CClock::ms_Stored_nGameClockMinutes = *(uint8*)0x95CD9B;
|
||||
uint16 &CClock::ms_Stored_nGameClockSeconds = *(uint16*)0x95CC9C;
|
||||
uint32 &CClock::ms_nMillisecondsPerGameMinute = *(uint32*)0x8F2C64;
|
||||
int32 &CClock::ms_nLastClockTick = *(int32*)0x9430E4;
|
||||
uint32 &CClock::ms_nLastClockTick = *(uint32*)0x9430E4;
|
||||
bool &CClock::ms_bClockHasBeenStored = *(bool*)0x95CD82;
|
||||
|
||||
void
|
||||
@ -67,10 +67,7 @@ CClock::Update(void)
|
||||
}
|
||||
}
|
||||
}
|
||||
ms_nGameClockSeconds +=
|
||||
60
|
||||
* (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick)
|
||||
/ ms_nMillisecondsPerGameMinute;
|
||||
ms_nGameClockSeconds = 60 * (CTimer::GetTimeInMilliseconds() - ms_nLastClockTick) / ms_nMillisecondsPerGameMinute;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -9,7 +9,7 @@ class CClock
|
||||
static uint8 &ms_Stored_nGameClockMinutes;
|
||||
static uint16 &ms_Stored_nGameClockSeconds;
|
||||
static uint32 &ms_nMillisecondsPerGameMinute;
|
||||
static int32 &ms_nLastClockTick;
|
||||
static uint32 &ms_nLastClockTick;
|
||||
static bool &ms_bClockHasBeenStored;
|
||||
public:
|
||||
|
||||
|
@ -197,7 +197,7 @@ public:
|
||||
int16 Mode;
|
||||
int16 ShakeDur;
|
||||
uint8 ShakeFreq;
|
||||
int8 bHornHistory[5];
|
||||
bool bHornHistory[5];
|
||||
uint8 iCurrHornHistory;
|
||||
uint8 DisablePlayerControls;
|
||||
int8 bApplyBrakes;
|
||||
@ -377,6 +377,7 @@ public:
|
||||
bool ArePlayerControlsDisabled(void) { return DisablePlayerControls != PLAYERCONTROL_ENABLED; }
|
||||
};
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
extern CPad *Pads; //[2]
|
||||
|
||||
#define IsButtonJustDown(pad, btn) \
|
||||
(!(pad)->OldState.btn && (pad)->NewState.btn)
|
||||
|
@ -4,6 +4,7 @@
|
||||
int32 &CStats::DaysPassed = *(int32*)0x8F2BB8;
|
||||
int32 &CStats::HeadShots = *(int32*)0x8F647C;
|
||||
bool& CStats::CommercialPassed = *(bool*)0x8F4334;
|
||||
bool& CStats::IndustrialPassed = *(bool*)0x8E2A68;
|
||||
int32 &CStats::NumberKillFrenziesPassed = *(int32*)0x8E287C;
|
||||
int32 &CStats::PeopleKilledByOthers = *(int32*)0x8E2C50;
|
||||
|
||||
|
@ -6,6 +6,7 @@ public:
|
||||
static int32 &DaysPassed;
|
||||
static int32 &HeadShots;
|
||||
static bool& CommercialPassed;
|
||||
static bool& IndustrialPassed;
|
||||
static int32 &NumberKillFrenziesPassed;
|
||||
static int32 &PeopleKilledByOthers;
|
||||
|
||||
|
@ -1048,8 +1048,6 @@ CStreaming::RemoveReferencedTxds(int32 mem)
|
||||
return false;
|
||||
}
|
||||
|
||||
// TODO: RemoveCurrentZonesModels
|
||||
|
||||
void
|
||||
CStreaming::RemoveUnusedModelsInLoadedList(void)
|
||||
{
|
||||
|
@ -315,6 +315,11 @@ enum
|
||||
MI_TOYZ,
|
||||
MI_GHOST,
|
||||
|
||||
// leftovers on PC
|
||||
MI_MIAMI_RCBARON = 154,
|
||||
MI_MIAMI_RCRAIDER = 155,
|
||||
MI_MIAMI_SPARROW = 159,
|
||||
|
||||
MI_GRENADE = 170,
|
||||
MI_AK47,
|
||||
MI_BASEBALL_BAT,
|
||||
|
@ -1,5 +1,831 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Fluff.h"
|
||||
#include "Camera.h"
|
||||
#include "Sprite.h"
|
||||
#include "Coronas.h"
|
||||
#include "General.h"
|
||||
#include "Timer.h"
|
||||
#include "Clock.h"
|
||||
#include "Pad.h"
|
||||
#include "Weather.h"
|
||||
#include "Stats.h"
|
||||
#include "math/maths.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
WRAPPER void CMovingThings::Render(void) { EAXJMP(0x4FF210); }
|
||||
uint8 ScrollCharSet[59][5] = {
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' '
|
||||
{ 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!'
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"'
|
||||
{ 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#'
|
||||
{ 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$'
|
||||
{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%'
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&'
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '''
|
||||
{ 0x01, 0x02, 0x04, 0x08, 0x10 }, // '('
|
||||
{ 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')'
|
||||
{ 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*'
|
||||
{ 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+'
|
||||
{ 0x00, 0x00, 0x03, 0x00, 0x00 }, // ','
|
||||
{ 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-'
|
||||
{ 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.'
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/'
|
||||
{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0'
|
||||
{ 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1'
|
||||
{ 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2'
|
||||
{ 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3'
|
||||
{ 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4'
|
||||
{ 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5'
|
||||
{ 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6'
|
||||
{ 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7'
|
||||
{ 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8'
|
||||
{ 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9'
|
||||
{ 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':'
|
||||
{ 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';'
|
||||
{ 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<'
|
||||
{ 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '='
|
||||
{ 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>'
|
||||
{ 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?'
|
||||
{ 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@'
|
||||
{ 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A'
|
||||
{ 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B'
|
||||
{ 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C'
|
||||
{ 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D'
|
||||
{ 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E'
|
||||
{ 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F'
|
||||
{ 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G'
|
||||
{ 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H'
|
||||
{ 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I'
|
||||
{ 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J'
|
||||
{ 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K'
|
||||
{ 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L'
|
||||
{ 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M'
|
||||
{ 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N'
|
||||
{ 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O'
|
||||
{ 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P'
|
||||
{ 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q'
|
||||
{ 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R'
|
||||
{ 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S'
|
||||
{ 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T'
|
||||
{ 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U'
|
||||
{ 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V'
|
||||
{ 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W'
|
||||
{ 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X'
|
||||
{ 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y'
|
||||
{ 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z'
|
||||
};
|
||||
|
||||
// ---------- CMovingThings ----------
|
||||
enum eScrollBarTypes
|
||||
{
|
||||
SCROLL_BUSINESS,
|
||||
SCROLL_TRAFFIC,
|
||||
SCROLL_ENTERTAINMENT,
|
||||
SCROLL_AIRPORT_DOORS,
|
||||
SCROLL_AIRPORT_FRONT,
|
||||
SCROLL_STORE,
|
||||
SCROLL_USED_CARS
|
||||
};
|
||||
|
||||
CScrollBar aScrollBars[11];
|
||||
CTowerClock aTowerClocks[2];
|
||||
CDigitalClock aDigitalClocks[3];
|
||||
|
||||
void CMovingThings::Init()
|
||||
{
|
||||
/*
|
||||
* Some unused code about CMovingThing was here...
|
||||
*/
|
||||
|
||||
// Initialize scroll bars
|
||||
aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0, 0.5, 0.5, 255, 128, 0, 0.3);
|
||||
aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0, 0.5, 0.25, 128, 255, 0, 0.3);
|
||||
aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 0, 0, 0.11);
|
||||
aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 0, 255, 0, 0.11);
|
||||
aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0, -0.1706, 0.107, 255, 128, 0, 0.11);
|
||||
aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
|
||||
aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0, 0.591, 0.52, 100, 100, 255, 0.3);
|
||||
aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625, -0.3125, 0.727, 100, 100, 255, 0.5);
|
||||
aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083, 0.1041, 0.5, 255, 255, 128, 0.3);
|
||||
aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442, 0.0721, 0.229, 150, 255, 50, 0.3);
|
||||
aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642, -0.20365, 0.229, 255, 128, 0, 0.3);
|
||||
|
||||
// Initialize tower clocks
|
||||
aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f);
|
||||
aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f);
|
||||
|
||||
// Initialize digital clocks
|
||||
CVector2D sz(3.7f, 2.144f);
|
||||
sz.Normalise();
|
||||
aDigitalClocks[0].Init(
|
||||
CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f),
|
||||
sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f
|
||||
);
|
||||
aDigitalClocks[1].Init(
|
||||
CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f),
|
||||
-sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f
|
||||
);
|
||||
aDigitalClocks[2].Init(
|
||||
CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f),
|
||||
-sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f
|
||||
);
|
||||
}
|
||||
|
||||
void CMovingThings::Shutdown()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
aScrollBars[i].SetVisibility(false);
|
||||
for (i = 0; i < 2; ++i)
|
||||
aTowerClocks[i].SetVisibility(false);
|
||||
for (i = 0; i < 3; ++i)
|
||||
aDigitalClocks[i].SetVisibility(false);
|
||||
}
|
||||
|
||||
void CMovingThings::Update()
|
||||
{
|
||||
/*
|
||||
* Some unused code about CMovingThing was here...
|
||||
*/
|
||||
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aScrollBars[i].Update();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aTowerClocks[i].Update();
|
||||
}
|
||||
for (i = 0; i < 3; ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0)
|
||||
aDigitalClocks[i].Update();
|
||||
}
|
||||
}
|
||||
|
||||
void CMovingThings::Render()
|
||||
{
|
||||
int i;
|
||||
for (i = 0; i < 11; ++i)
|
||||
{
|
||||
if (aScrollBars[i].IsVisible())
|
||||
aScrollBars[i].Render();
|
||||
}
|
||||
for (i = 0; i < 2; ++i)
|
||||
{
|
||||
if (aTowerClocks[i].IsVisible())
|
||||
aTowerClocks[i].Render();
|
||||
}
|
||||
for (i = 0; i < 3; ++i)
|
||||
{
|
||||
if (aDigitalClocks[i].IsVisible())
|
||||
aDigitalClocks[i].Render();
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- CMovingThing ----------
|
||||
WRAPPER void CMovingThing::Update() { EAXJMP(0x4FF290); }
|
||||
WRAPPER void CMovingThing::AddToList() { EAXJMP(0x4FF320); }
|
||||
WRAPPER void CMovingThing::RemoveFromList() { EAXJMP(0x4FF340); }
|
||||
|
||||
// ---------- Find message functions ----------
|
||||
const char* FindTunnelMessage()
|
||||
{
|
||||
if (CStats::CommercialPassed)
|
||||
return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . ";
|
||||
|
||||
if (CStats::IndustrialPassed)
|
||||
return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . ";
|
||||
|
||||
return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . ";
|
||||
}
|
||||
|
||||
const char* FindBridgeMessage()
|
||||
{
|
||||
if (CStats::CommercialPassed)
|
||||
return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN ";
|
||||
|
||||
if (CStats::IndustrialPassed)
|
||||
return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN ";
|
||||
|
||||
return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . ";
|
||||
}
|
||||
|
||||
char String_Time[] = "THE TIME IS 12:34 ";
|
||||
const char* FindTimeMessage()
|
||||
{
|
||||
String_Time[12] = '0' + CClock::GetHours() / 10;
|
||||
String_Time[13] = '0' + CClock::GetHours() % 10;
|
||||
String_Time[15] = '0' + CClock::GetMinutes() / 10;
|
||||
String_Time[16] = '0' + CClock::GetMinutes() % 10;
|
||||
return String_Time;
|
||||
}
|
||||
|
||||
char String_DigitalClock[] = "12:34";
|
||||
const char* FindDigitalClockMessage()
|
||||
{
|
||||
if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6)
|
||||
{
|
||||
String_DigitalClock[0] = '0' + CClock::GetHours() / 10;
|
||||
String_DigitalClock[1] = '0' + CClock::GetHours() % 10;
|
||||
String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' ';
|
||||
String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10;
|
||||
String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10;
|
||||
}
|
||||
else
|
||||
{
|
||||
int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) * 0.0043611112f - 1.0f);
|
||||
String_DigitalClock[0] = '0' + temperature / 10;
|
||||
if (String_DigitalClock[0] == '0')
|
||||
String_DigitalClock[0] = ' ';
|
||||
String_DigitalClock[1] = '0' + temperature % 10;
|
||||
String_DigitalClock[2] = ' ';
|
||||
String_DigitalClock[3] = '@';
|
||||
String_DigitalClock[4] = 'C';
|
||||
}
|
||||
return String_DigitalClock;
|
||||
}
|
||||
|
||||
// ---------- CScrollBar ----------
|
||||
void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale)
|
||||
{
|
||||
for (int i = 0; i < 40; ++i)
|
||||
m_MessageBar[i] = 0;
|
||||
|
||||
m_pMessage = ". ";
|
||||
m_MessageCurrentChar = 0;
|
||||
m_MessageLength = 2;
|
||||
|
||||
m_Counter = 0;
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Type = type;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = sizeZ;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CScrollBar::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera > 100.0f)
|
||||
{
|
||||
m_bVisible = false;
|
||||
return;
|
||||
}
|
||||
|
||||
m_bVisible = true;
|
||||
|
||||
if (distanceFromCamera < 75.0f)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f;
|
||||
|
||||
m_Counter = (m_Counter + 1) % 8;
|
||||
|
||||
// if message is fully printed, load up the next one
|
||||
if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength)
|
||||
{
|
||||
const char* previousMessage = m_pMessage;
|
||||
switch (m_Type)
|
||||
{
|
||||
case SCROLL_BUSINESS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 7)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 6:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = FindTimeMessage();
|
||||
else
|
||||
m_pMessage = "WWW.GRANDTHEFTAUTO3.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_TRAFFIC:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 8)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "DRIVE CAREFULLY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "CHECK YOUR SPEED . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN ";
|
||||
break;
|
||||
case 4:
|
||||
if (CWeather::Foggyness > 0.5)
|
||||
m_pMessage = "POOR VISIBILITY ! ";
|
||||
else if (CWeather::WetRoads > 0.5)
|
||||
m_pMessage = "ROADS ARE SLIPPERY ! ";
|
||||
else
|
||||
m_pMessage = "ENJOY YOUR TRIP ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_ENTERTAINMENT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 12)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage =
|
||||
" STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . "
|
||||
" ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND,"
|
||||
" AND I FOR ONE CERTAINLY ENJOYED THAT. ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage =
|
||||
" NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN,"
|
||||
" HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES,"
|
||||
" IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage =
|
||||
" ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY"
|
||||
" IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
" STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN,"
|
||||
" AT LEAST THEY ALL DIE AT THE END. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
" )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE."
|
||||
" ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = FindTunnelMessage();
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = FindBridgeMessage();
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
case 11:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_DOORS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO LIBERTY CITY . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_AIRPORT_FRONT:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 4)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_STORE:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 10)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "WWW.ROCKSTARGAMES.COM ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "GTA3 OUT NOW . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "BUY 12 CDS GET ONE FREE . . . ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage =
|
||||
"OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), "
|
||||
"THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). "
|
||||
"ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage =
|
||||
"ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), "
|
||||
"ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage =
|
||||
"ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. "
|
||||
"THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). "
|
||||
"ONE FOR ALL THE FAMILY. . . ";
|
||||
break;
|
||||
case 9:
|
||||
m_pMessage = (char*)FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SCROLL_USED_CARS:
|
||||
while (previousMessage == m_pMessage)
|
||||
{
|
||||
switch (CGeneral::GetRandomNumber() % 11)
|
||||
{
|
||||
case 0:
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
break;
|
||||
case 1:
|
||||
m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . ";
|
||||
break;
|
||||
case 2:
|
||||
m_pMessage = "EASY CREDIT ON ALL CARS . . . ";
|
||||
break;
|
||||
case 3:
|
||||
m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! ";
|
||||
break;
|
||||
case 4:
|
||||
m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! ";
|
||||
break;
|
||||
case 5:
|
||||
m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! ";
|
||||
break;
|
||||
case 6:
|
||||
m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . ";
|
||||
break;
|
||||
case 7:
|
||||
m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! ";
|
||||
break;
|
||||
case 8:
|
||||
m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . .";
|
||||
break;
|
||||
case 9:
|
||||
if (CMenuManager::m_PrefsLanguage == LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == LANGUAGE_GERMAN)
|
||||
m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . ";
|
||||
else
|
||||
m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS ";
|
||||
break;
|
||||
case 10:
|
||||
m_pMessage = FindTimeMessage();
|
||||
break;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
m_MessageLength = strlen(m_pMessage);
|
||||
m_MessageCurrentChar = 0;
|
||||
}
|
||||
|
||||
// Scroll
|
||||
for (int i = 0; i < 39; i++)
|
||||
m_MessageBar[i] = m_MessageBar[i + 1];
|
||||
m_MessageBar[39] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0;
|
||||
|
||||
// Introduce some random displaying glitches; signs aren't supposed to be perfect :P
|
||||
switch (CGeneral::GetRandomNumber() & 0xFF)
|
||||
{
|
||||
case 0x0D: m_MessageBar[39] = 0; break;
|
||||
case 0xE3: m_MessageBar[39] = 0xE3; break;
|
||||
case 0x64: m_MessageBar[39] = ~m_MessageBar[39]; break;
|
||||
}
|
||||
}
|
||||
|
||||
void CScrollBar::Render()
|
||||
{
|
||||
if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y))))
|
||||
return;
|
||||
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Calculate intensity of colours
|
||||
uint8 r = m_fIntensity * m_uRed;
|
||||
uint8 g = m_fIntensity * m_uGreen;
|
||||
uint8 b = m_fIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int i = 1; i < 40; ++i)
|
||||
{
|
||||
for (int j = 0; j < 5; ++j)
|
||||
{
|
||||
coronaCoord.x = m_Position.x + m_Size.x * i;
|
||||
coronaCoord.y = m_Position.y + m_Size.y * i;
|
||||
coronaCoord.z = m_Position.z + m_Size.z * j;
|
||||
|
||||
// Render main coronas
|
||||
if (m_MessageBar[i] & (1 << j))
|
||||
{
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale, screenH * m_fScale,
|
||||
r, g, b,
|
||||
255, 1.0f / screenCoord.z, 255);
|
||||
}
|
||||
}
|
||||
// Render smaller and faded coronas for a trailing effect
|
||||
else if (m_MessageBar[i - 1] & (1 << j))
|
||||
{
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.8f,
|
||||
screenH * m_fScale * 0.8f,
|
||||
r / 2,
|
||||
g / 2,
|
||||
b / 2,
|
||||
255, 1.0 / screenCoord.z, 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
|
||||
// ---------- CTowerClock ----------
|
||||
void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CTowerClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
RwIm3DVertex TempV[4];
|
||||
void CTowerClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, m_fScale))
|
||||
{
|
||||
// Calculate angle for each clock index
|
||||
float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f;
|
||||
float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f;
|
||||
|
||||
// Prepare render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
|
||||
// Set vertices colors
|
||||
RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f));
|
||||
|
||||
// Set vertices position
|
||||
RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[1],
|
||||
m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleMinute) * m_fScale;
|
||||
);
|
||||
RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z);
|
||||
RwIm3DVertexSetPos(
|
||||
&TempV[3],
|
||||
m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x,
|
||||
m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y,
|
||||
m_Position.z + Cos(angleHour) * 0.75f * m_fScale;
|
||||
);
|
||||
|
||||
// Stupid thing that does absolutely nothing
|
||||
LittleTest();
|
||||
|
||||
// Draw lines
|
||||
if (RwIm3DTransform(TempV, 4, nil, 0))
|
||||
{
|
||||
RwIm3DRenderLine(0, 1);
|
||||
RwIm3DRenderLine(2, 3);
|
||||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ---------- CDigitalClock ----------
|
||||
void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale)
|
||||
{
|
||||
m_bVisible = false;
|
||||
m_Position = position;
|
||||
m_Size.x = sizeX;
|
||||
m_Size.y = sizeY;
|
||||
m_Size.z = 0.0f;
|
||||
m_uRed = red;
|
||||
m_uGreen = green;
|
||||
m_uBlue = blue;
|
||||
m_fDrawDistance = drawDistance;
|
||||
m_fScale = scale;
|
||||
}
|
||||
|
||||
void CDigitalClock::Update()
|
||||
{
|
||||
float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude();
|
||||
if (distanceFromCamera < m_fDrawDistance)
|
||||
{
|
||||
m_bVisible = true;
|
||||
if (distanceFromCamera < 0.75f * m_fDrawDistance)
|
||||
m_fIntensity = 1.0f;
|
||||
else
|
||||
m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance;
|
||||
}
|
||||
else
|
||||
m_bVisible = false;
|
||||
}
|
||||
|
||||
void CDigitalClock::Render()
|
||||
{
|
||||
if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale))
|
||||
{
|
||||
CSprite::InitSpriteBuffer();
|
||||
|
||||
// Simulate flicker
|
||||
float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f;
|
||||
|
||||
uint8 r = currentIntensity * m_uRed;
|
||||
uint8 g = currentIntensity * m_uGreen;
|
||||
uint8 b = currentIntensity * m_uBlue;
|
||||
|
||||
// Set render states
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0]));
|
||||
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
|
||||
|
||||
const char* clockMessage = FindDigitalClockMessage();
|
||||
|
||||
CVector coronaCoord, screenCoord;
|
||||
float screenW, screenH;
|
||||
for (int c = 0; c < 5; ++c) // for each char to be displayed
|
||||
{
|
||||
for (int i = 0; i < 5; ++i) // for each column of coronas
|
||||
{
|
||||
for (int j = 0; j < 5; ++j) // for each row of coronas
|
||||
{
|
||||
if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j))
|
||||
{
|
||||
coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f;
|
||||
coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f;
|
||||
coronaCoord.z = m_Position.z + j * m_fScale / 8.0f;
|
||||
|
||||
if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true))
|
||||
{
|
||||
CSprite::RenderBufferedOneXLUSprite(
|
||||
screenCoord.x, screenCoord.y, screenCoord.z,
|
||||
screenW * m_fScale * 0.12,
|
||||
screenW * m_fScale * 0.12,
|
||||
r, g, b,
|
||||
255,
|
||||
1.0 / screenCoord.z,
|
||||
255);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
CSprite::FlushSpriteBuffer();
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4FE7C0, &CMovingThings::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FF020, &CMovingThings::Shutdown, PATCH_JUMP);
|
||||
InjectHook(0x4FF0D0, &CMovingThings::Update, PATCH_JUMP);
|
||||
InjectHook(0x4FF210, &CMovingThings::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4FF360, &FindTunnelMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF390, &FindBridgeMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF3C0, &FindTimeMessage, PATCH_JUMP);
|
||||
InjectHook(0x4FF450, &FindDigitalClockMessage, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4FF610, &CScrollBar::Init, PATCH_JUMP);
|
||||
InjectHook(0x4FF6E0, &CScrollBar::Update, PATCH_JUMP);
|
||||
InjectHook(0x4FFCE0, &CScrollBar::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x5000D0, &CTowerClock::Init, PATCH_JUMP);
|
||||
InjectHook(0x500130, &CTowerClock::Update, PATCH_JUMP);
|
||||
InjectHook(0x5001D0, &CTowerClock::Render, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x5004F0, &CDigitalClock::Init, PATCH_JUMP);
|
||||
InjectHook(0x500550, &CDigitalClock::Update, PATCH_JUMP);
|
||||
InjectHook(0x5005F0, &CDigitalClock::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,7 +1,91 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
#include "math/Vector.h"
|
||||
|
||||
class CMovingThings
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
static void Update();
|
||||
static void Render();
|
||||
};
|
||||
|
||||
class CMovingThing
|
||||
{
|
||||
public:
|
||||
void Update();
|
||||
void AddToList();
|
||||
void RemoveFromList();
|
||||
};
|
||||
|
||||
class CScrollBar
|
||||
{
|
||||
private:
|
||||
uint8 m_Counter;
|
||||
const char* m_pMessage;
|
||||
CVector m_Position;
|
||||
uint32 m_MessageCurrentChar;
|
||||
uint32 m_MessageLength;
|
||||
CVector m_Size;
|
||||
float m_fIntensity;
|
||||
uint8 m_MessageBar[40];
|
||||
uint8 m_Type;
|
||||
bool m_bVisible;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
float m_fScale;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, uint8, float, float, float, uint8, uint8, uint8, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CTowerClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class CDigitalClock
|
||||
{
|
||||
private:
|
||||
CVector m_Position;
|
||||
CVector m_Size;
|
||||
float m_fDrawDistance;
|
||||
float m_fScale;
|
||||
uint8 m_uRed;
|
||||
uint8 m_uGreen;
|
||||
uint8 m_uBlue;
|
||||
bool m_bVisible;
|
||||
float m_fIntensity;
|
||||
|
||||
public:
|
||||
void SetVisibility(bool visible) { m_bVisible = visible; }
|
||||
bool IsVisible() { return m_bVisible; }
|
||||
|
||||
void Init(CVector, float, float, uint8, uint8, uint8, float, float);
|
||||
void Update();
|
||||
void Render();
|
||||
};
|
@ -3,3 +3,4 @@
|
||||
#include "Rubbish.h"
|
||||
|
||||
WRAPPER void CRubbish::Render(void) { EAXJMP(0x512190); }
|
||||
WRAPPER void CRubbish::StirUp(CVehicle *veh) { EAXJMP(0x512690); }
|
||||
|
@ -1,7 +1,10 @@
|
||||
#pragma once
|
||||
|
||||
class CVehicle;
|
||||
|
||||
class CRubbish
|
||||
{
|
||||
public:
|
||||
static void Render(void);
|
||||
static void StirUp(CVehicle *veh); // CAutomobile on PS2
|
||||
};
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "DMAudio.h"
|
||||
#include "Camera.h"
|
||||
#include "Darkel.h"
|
||||
#include "Rubbish.h"
|
||||
#include "Fire.h"
|
||||
#include "Explosion.h"
|
||||
#include "World.h"
|
||||
@ -24,6 +25,8 @@
|
||||
#include "Object.h"
|
||||
#include "Automobile.h"
|
||||
|
||||
bool bAllCarCheat; // unused
|
||||
|
||||
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
|
||||
|
||||
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
|
||||
@ -102,7 +105,7 @@ CAutomobile::ProcessControl(void)
|
||||
|
||||
// Process driver
|
||||
if(pDriver){
|
||||
if(!bHadDriver && m_bombType == 5){
|
||||
if(!bHadDriver && m_bombType == CARBOMB_ONIGNITIONACTIVE){
|
||||
// If someone enters the car and there is a bomb, detonate
|
||||
m_nBombTimer = 1000;
|
||||
m_pBlowUpEntity = field_4DC;
|
||||
@ -131,7 +134,7 @@ CAutomobile::ProcessControl(void)
|
||||
pPassengers[i]->SetObjective(OBJECTIVE_LEAVE_VEHICLE, this);
|
||||
}
|
||||
|
||||
// CRubbish::StirUp
|
||||
CRubbish::StirUp(this);
|
||||
|
||||
// blend in clump
|
||||
int clumpAlpha = CVisibilityPlugins::GetClumpAlpha((RpClump*)m_rwObject);
|
||||
@ -200,9 +203,9 @@ CAutomobile::ProcessControl(void)
|
||||
CPhysical::ProcessControl();
|
||||
CCarCtrl::UpdateCarOnRails(this);
|
||||
|
||||
m_nWheelsOnGround_2 = 4;
|
||||
m_nWheelsOnGroundPrev = m_nWheelsOnGround;
|
||||
m_nWheelsOnGround = 4;
|
||||
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
|
||||
m_nDriveWheelsOnGround = 4;
|
||||
|
||||
pHandling->Transmission.CalculateGearForSimpleCar(AutoPilot.m_fMaxTrafficSpeed/50.0f, m_nCurrentGear);
|
||||
|
||||
@ -252,13 +255,55 @@ CAutomobile::ProcessControl(void)
|
||||
break;
|
||||
}
|
||||
|
||||
if(GetPosition().z < -0.6f){
|
||||
assert(0);
|
||||
}
|
||||
// what's going on here?
|
||||
if(GetPosition().z < -0.6f &&
|
||||
Abs(m_vecMoveSpeed.x) < 0.05f &&
|
||||
Abs(m_vecMoveSpeed.y) < 0.05f)
|
||||
m_vecTurnSpeed *= Pow(0.95f, CTimer::GetTimeStep());
|
||||
|
||||
// Skip physics if object is found to have been static recently
|
||||
bool skipPhysics = false;
|
||||
if(!bIsStuck){
|
||||
assert(0);
|
||||
if(!bIsStuck && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED)){
|
||||
bool makeStatic = false;
|
||||
float moveSpeedLimit, turnSpeedLimit, distanceLimit;
|
||||
|
||||
if(!bVehicleColProcessed &&
|
||||
m_vecMoveSpeed.IsZero() &&
|
||||
// BUG? m_aSuspensionSpringRatioPrev[3] is checked twice in the game. also, why 3?
|
||||
m_aSuspensionSpringRatioPrev[3] != 1.0f)
|
||||
makeStatic = true;
|
||||
|
||||
if(m_status == STATUS_WRECKED){
|
||||
moveSpeedLimit = 0.006f;
|
||||
turnSpeedLimit = 0.0015f;
|
||||
distanceLimit = 0.015f;
|
||||
}else{
|
||||
moveSpeedLimit = 0.003f;
|
||||
turnSpeedLimit = 0.0009f;
|
||||
distanceLimit = 0.005f;
|
||||
}
|
||||
|
||||
m_vecMoveSpeedAvg = (m_vecMoveSpeedAvg + m_vecMoveSpeed)/2.0f;
|
||||
m_vecTurnSpeedAvg = (m_vecTurnSpeedAvg + m_vecTurnSpeed)/2.0f;
|
||||
|
||||
if(m_vecMoveSpeedAvg.MagnitudeSqr() <= sq(moveSpeedLimit*CTimer::GetTimeStep()) &&
|
||||
m_vecTurnSpeedAvg.MagnitudeSqr() <= sq(turnSpeedLimit*CTimer::GetTimeStep()) &&
|
||||
m_fDistanceTravelled < distanceLimit ||
|
||||
makeStatic){
|
||||
m_nStaticFrames++;
|
||||
|
||||
if(m_nStaticFrames > 10 || makeStatic)
|
||||
if(!CCarCtrl::MapCouldMoveInThisArea(GetPosition().x, GetPosition().y)){
|
||||
if(!makeStatic || m_nStaticFrames > 10)
|
||||
m_nStaticFrames = 10;
|
||||
|
||||
skipPhysics = true;
|
||||
|
||||
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
|
||||
}
|
||||
}else
|
||||
m_nStaticFrames = 0;
|
||||
}
|
||||
|
||||
// Postpone
|
||||
@ -268,15 +313,27 @@ CAutomobile::ProcessControl(void)
|
||||
return;
|
||||
}
|
||||
|
||||
// VehicleDamage
|
||||
VehicleDamage(1.0f, 0);
|
||||
|
||||
// special control
|
||||
switch(GetModelIndex()){
|
||||
case MI_FIRETRUCK:
|
||||
FireTruckControl();
|
||||
break;
|
||||
case MI_RHINO:
|
||||
TankControl();
|
||||
BlowUpCarsInPath();
|
||||
break;
|
||||
case MI_YARDIE:
|
||||
// beta also had esperanto here it seems
|
||||
HydraulicControl();
|
||||
break;
|
||||
default:
|
||||
assert(0);
|
||||
if(CVehicle::bCheat3){
|
||||
// strong grip cheat
|
||||
// TODO: make cars jump when horn key is pressed
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if(skipPhysics){
|
||||
@ -402,7 +459,369 @@ CAutomobile::ProcessControl(void)
|
||||
}
|
||||
}
|
||||
|
||||
assert(0);
|
||||
|
||||
bool gripCheat = true;
|
||||
fwdSpeed = DotProduct(m_vecMoveSpeed, GetForward());
|
||||
if(!strongGrip1 && !CVehicle::bCheat3)
|
||||
gripCheat = false;
|
||||
float acceleration = pHandling->Transmission.CalculateDriveAcceleration(m_fGasPedal, m_nCurrentGear, m_fChangeGearTime, fwdSpeed, gripCheat);
|
||||
acceleration /= fForceMultiplier;
|
||||
|
||||
// unused
|
||||
if(GetModelIndex() == MI_MIAMI_RCBARON ||
|
||||
GetModelIndex() == MI_MIAMI_RCRAIDER ||
|
||||
GetModelIndex() == MI_MIAMI_SPARROW)
|
||||
acceleration = 0.0f;
|
||||
|
||||
float brake = m_fBrakePedal * pHandling->fBrakeDeceleration * CTimer::GetTimeStep();
|
||||
bool neutralHandling = !!(pHandling->Flags & HANDLING_NEUTRALHANDLING);
|
||||
float brakeBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fBrakeBias;
|
||||
float brakeBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fBrakeBias);
|
||||
float tractionBiasFront = neutralHandling ? 1.0f : 2.0f*pHandling->fTractionBias;
|
||||
float tractionBiasRear = neutralHandling ? 1.0f : 2.0f*(1.0f-pHandling->fTractionBias);
|
||||
|
||||
// Count how many wheels are touching the ground
|
||||
|
||||
m_nWheelsOnGround = 0;
|
||||
m_nDriveWheelsOnGroundPrev = m_nDriveWheelsOnGround;
|
||||
m_nDriveWheelsOnGround = 0;
|
||||
|
||||
for(i = 0; i < 4; i++){
|
||||
if(m_aSuspensionSpringRatio[i] < 1.0f)
|
||||
m_aWheelTimer[i] = 4.0f;
|
||||
else
|
||||
m_aWheelTimer[i] = max(m_aWheelTimer[i]-CTimer::GetTimeStep(), 0.0f);
|
||||
|
||||
if(m_aWheelTimer[i] > 0.0f){
|
||||
m_nWheelsOnGround++;
|
||||
switch(pHandling->Transmission.nDriveType){
|
||||
case '4':
|
||||
m_nDriveWheelsOnGround++;
|
||||
break;
|
||||
case 'F':
|
||||
if(i == CARWHEEL_FRONT_LEFT || i == CARWHEEL_FRONT_RIGHT)
|
||||
m_nDriveWheelsOnGround++;
|
||||
break;
|
||||
case 'R':
|
||||
if(i == CARWHEEL_REAR_LEFT || i == CARWHEEL_REAR_RIGHT)
|
||||
m_nDriveWheelsOnGround++;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float traction;
|
||||
if(m_status == STATUS_PHYSICS)
|
||||
traction = 0.004f * m_fTraction;
|
||||
else
|
||||
traction = 0.004f;
|
||||
traction *= pHandling->fTractionMultiplier / 4.0f;
|
||||
traction /= fForceMultiplier;
|
||||
if(CVehicle::bCheat3)
|
||||
traction *= 4.0f;
|
||||
|
||||
if(FindPlayerVehicle() && FindPlayerVehicle() == this){
|
||||
if(CPad::GetPad(0)->WeaponJustDown()){
|
||||
if(m_bombType == CARBOMB_TIMED){
|
||||
m_bombType = CARBOMB_TIMEDACTIVE;
|
||||
m_nBombTimer = 7000;
|
||||
m_pBlowUpEntity = FindPlayerPed();
|
||||
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_TIMED_ACTIVATED, 1.0f);
|
||||
}else{
|
||||
m_bombType = CARBOMB_ONIGNITIONACTIVE;
|
||||
CGarages::TriggerMessage("GA_12", -1, 3000, -1);
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_BOMB_ONIGNITION_ACTIVATED, 1.0f);
|
||||
}
|
||||
}
|
||||
}else if(strongGrip1 || CVehicle::bCheat3){
|
||||
traction *= 1.2f;
|
||||
acceleration *= 1.4f;
|
||||
if(strongGrip2 || CVehicle::bCheat3){
|
||||
traction *= 1.3f;
|
||||
acceleration *= 1.4f;
|
||||
}
|
||||
}
|
||||
|
||||
static float fThrust;
|
||||
static tWheelState WheelState[4];
|
||||
|
||||
// Process front wheels on ground
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
|
||||
float s = Sin(m_fSteerAngle);
|
||||
float c = Cos(m_fSteerAngle);
|
||||
CVector wheelFwd = Multiply3x3(GetMatrix(), CVector(-s, c, 0.0f));
|
||||
CVector wheelRight = Multiply3x3(GetMatrix(), CVector(c, s, 0.0f));
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] > 0.0f){
|
||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
|
||||
fThrust = 0.0f;
|
||||
else
|
||||
fThrust = acceleration;
|
||||
|
||||
m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceA = SURFACE_RUBBER29;
|
||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_LEFT])*traction;
|
||||
if(m_status == STATUS_PLAYER)
|
||||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_LEFT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_LEFT] = m_aWheelState[CARWHEEL_FRONT_LEFT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_LEFT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasFront,
|
||||
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
|
||||
CARWHEEL_FRONT_LEFT,
|
||||
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
|
||||
&WheelState[CARWHEEL_FRONT_LEFT],
|
||||
WHEEL_STATUS_BURST);
|
||||
else
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_LEFT], contactPoints[CARWHEEL_FRONT_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasFront,
|
||||
adhesion*tractionBiasFront,
|
||||
CARWHEEL_FRONT_LEFT,
|
||||
&m_aWheelSpeed[CARWHEEL_FRONT_LEFT],
|
||||
&WheelState[CARWHEEL_FRONT_LEFT],
|
||||
WHEEL_STATUS_OK);
|
||||
}
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] > 0.0f){
|
||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier))
|
||||
fThrust = 0.0f;
|
||||
else
|
||||
fThrust = acceleration;
|
||||
|
||||
m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceA = SURFACE_RUBBER29;
|
||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT])*traction;
|
||||
if(m_status == STATUS_PLAYER)
|
||||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_FRONT_RIGHT].surfaceB);
|
||||
WheelState[CARWHEEL_FRONT_RIGHT] = m_aWheelState[CARWHEEL_FRONT_RIGHT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_FRONT_RIGHT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasFront,
|
||||
adhesion*tractionBiasFront*Damage.m_fWheelDamageEffect,
|
||||
CARWHEEL_FRONT_RIGHT,
|
||||
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
|
||||
&WheelState[CARWHEEL_FRONT_RIGHT],
|
||||
WHEEL_STATUS_BURST);
|
||||
else
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_FRONT_RIGHT], contactPoints[CARWHEEL_FRONT_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasFront,
|
||||
adhesion*tractionBiasFront,
|
||||
CARWHEEL_FRONT_RIGHT,
|
||||
&m_aWheelSpeed[CARWHEEL_FRONT_RIGHT],
|
||||
&WheelState[CARWHEEL_FRONT_RIGHT],
|
||||
WHEEL_STATUS_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Process front wheels off ground
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_LEFT] <= 0.0f){
|
||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] *= 0.95f;
|
||||
else{
|
||||
if(acceleration > 0.0f){
|
||||
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] < 2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] -= 0.2f;
|
||||
}else{
|
||||
if(m_aWheelSpeed[CARWHEEL_FRONT_LEFT] > -2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_LEFT] += 0.1f;
|
||||
}
|
||||
}
|
||||
m_aWheelRotation[CARWHEEL_FRONT_LEFT] += m_aWheelSpeed[CARWHEEL_FRONT_LEFT];
|
||||
}
|
||||
if(m_aWheelTimer[CARWHEEL_FRONT_RIGHT] <= 0.0f){
|
||||
if(mod_HandlingManager.HasRearWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] *= 0.95f;
|
||||
else{
|
||||
if(acceleration > 0.0f){
|
||||
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] < 2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] -= 0.2f;
|
||||
}else{
|
||||
if(m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] > -2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_FRONT_RIGHT] += 0.1f;
|
||||
}
|
||||
}
|
||||
m_aWheelRotation[CARWHEEL_FRONT_RIGHT] += m_aWheelSpeed[CARWHEEL_FRONT_RIGHT];
|
||||
}
|
||||
|
||||
// Process rear wheels
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f || m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
|
||||
CVector wheelFwd = GetForward();
|
||||
CVector wheelRight = GetRight();
|
||||
|
||||
if(bIsHandbrakeOn)
|
||||
brake = 20000.0f;
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] > 0.0f){
|
||||
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
|
||||
fThrust = 0.0f;
|
||||
else
|
||||
fThrust = acceleration;
|
||||
|
||||
m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceA = SURFACE_RUBBER29;
|
||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_LEFT])*traction;
|
||||
if(m_status == STATUS_PLAYER)
|
||||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_LEFT].surfaceB);
|
||||
WheelState[CARWHEEL_REAR_LEFT] = m_aWheelState[CARWHEEL_REAR_LEFT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_REAR_LEFT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasRear,
|
||||
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
|
||||
CARWHEEL_REAR_LEFT,
|
||||
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
|
||||
&WheelState[CARWHEEL_REAR_LEFT],
|
||||
WHEEL_STATUS_BURST);
|
||||
else
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_LEFT], contactPoints[CARWHEEL_REAR_LEFT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasRear,
|
||||
adhesion*tractionBiasRear,
|
||||
CARWHEEL_REAR_LEFT,
|
||||
&m_aWheelSpeed[CARWHEEL_REAR_LEFT],
|
||||
&WheelState[CARWHEEL_REAR_LEFT],
|
||||
WHEEL_STATUS_OK);
|
||||
}
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] > 0.0f){
|
||||
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier))
|
||||
fThrust = 0.0f;
|
||||
else
|
||||
fThrust = acceleration;
|
||||
|
||||
m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceA = SURFACE_RUBBER29;
|
||||
float adhesion = CSurfaceTable::GetAdhesiveLimit(m_aWheelColPoints[CARWHEEL_REAR_RIGHT])*traction;
|
||||
if(m_status == STATUS_PLAYER)
|
||||
adhesion *= CSurfaceTable::GetWetMultiplier(m_aWheelColPoints[CARWHEEL_REAR_RIGHT].surfaceB);
|
||||
WheelState[CARWHEEL_REAR_RIGHT] = m_aWheelState[CARWHEEL_REAR_RIGHT];
|
||||
|
||||
if(Damage.GetWheelStatus(VEHWHEEL_REAR_RIGHT) == WHEEL_STATUS_BURST)
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasRear,
|
||||
adhesion*tractionBiasRear*Damage.m_fWheelDamageEffect,
|
||||
CARWHEEL_REAR_RIGHT,
|
||||
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
|
||||
&WheelState[CARWHEEL_REAR_RIGHT],
|
||||
WHEEL_STATUS_BURST);
|
||||
else
|
||||
ProcessWheel(wheelFwd, wheelRight,
|
||||
contactSpeeds[CARWHEEL_REAR_RIGHT], contactPoints[CARWHEEL_REAR_RIGHT],
|
||||
m_nWheelsOnGround, fThrust,
|
||||
brake*brakeBiasRear,
|
||||
adhesion*tractionBiasRear,
|
||||
CARWHEEL_REAR_RIGHT,
|
||||
&m_aWheelSpeed[CARWHEEL_REAR_RIGHT],
|
||||
&WheelState[CARWHEEL_REAR_RIGHT],
|
||||
WHEEL_STATUS_OK);
|
||||
}
|
||||
}
|
||||
|
||||
// Process rear wheels off ground
|
||||
|
||||
if(m_aWheelTimer[CARWHEEL_REAR_LEFT] <= 0.0f){
|
||||
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_LEFT] *= 0.95f;
|
||||
else{
|
||||
if(acceleration > 0.0f){
|
||||
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] < 2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_LEFT] -= 0.2f;
|
||||
}else{
|
||||
if(m_aWheelSpeed[CARWHEEL_REAR_LEFT] > -2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_LEFT] += 0.1f;
|
||||
}
|
||||
}
|
||||
m_aWheelRotation[CARWHEEL_REAR_LEFT] += m_aWheelSpeed[CARWHEEL_REAR_LEFT];
|
||||
}
|
||||
if(m_aWheelTimer[CARWHEEL_REAR_RIGHT] <= 0.0f){
|
||||
if(mod_HandlingManager.HasFrontWheelDrive(pHandling->nIdentifier) || acceleration == 0.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] *= 0.95f;
|
||||
else{
|
||||
if(acceleration > 0.0f){
|
||||
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] < 2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] -= 0.2f;
|
||||
}else{
|
||||
if(m_aWheelSpeed[CARWHEEL_REAR_RIGHT] > -2.0f)
|
||||
m_aWheelSpeed[CARWHEEL_REAR_RIGHT] += 0.1f;
|
||||
}
|
||||
}
|
||||
m_aWheelRotation[CARWHEEL_REAR_RIGHT] += m_aWheelSpeed[CARWHEEL_REAR_RIGHT];
|
||||
}
|
||||
|
||||
for(i = 0; i < 4; i++){
|
||||
float wheelPos = colModel->lines[i].p0.z;
|
||||
if(m_aSuspensionSpringRatio[i] > 0.0f)
|
||||
wheelPos -= m_aSuspensionSpringRatio[i]*m_aSuspensionLineLength[i];
|
||||
m_aWheelPosition[i] += (wheelPos - m_aWheelPosition[i])*0.75f;
|
||||
}
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aWheelState[i] = WheelState[i];
|
||||
|
||||
// Process horn
|
||||
|
||||
if(m_status != STATUS_PLAYER){
|
||||
ReduceHornCounter();
|
||||
}else{
|
||||
if(GetModelIndex() == MI_MRWHOOP){
|
||||
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory] &&
|
||||
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5]){
|
||||
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
||||
printf("m_bSirenOrAlarm toggled to %d\n", m_bSirenOrAlarm);
|
||||
}
|
||||
}else if(UsesSiren(GetModelIndex())){
|
||||
if(Pads[0].bHornHistory[Pads[0].iCurrHornHistory]){
|
||||
if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
||||
Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+3) % 5])
|
||||
m_nCarHornTimer = 1;
|
||||
else
|
||||
m_nCarHornTimer = 0;
|
||||
}else if(Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+4) % 5] &&
|
||||
!Pads[0].bHornHistory[(Pads[0].iCurrHornHistory+1) % 5]){
|
||||
m_nCarHornTimer = 0;
|
||||
m_bSirenOrAlarm = !m_bSirenOrAlarm;
|
||||
}else
|
||||
m_nCarHornTimer = 0;
|
||||
}else if(GetModelIndex() != MI_YARDIE && !CVehicle::bCheat3){
|
||||
if(Pads[0].GetHorn())
|
||||
m_nCarHornTimer = 1;
|
||||
else
|
||||
m_nCarHornTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Flying
|
||||
|
||||
if(m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE && m_status != STATUS_PHYSICS){
|
||||
if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW)
|
||||
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.0005f, 0.0f);
|
||||
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
|
||||
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
||||
FlyingControl(FLIGHT_MODEL_DODO);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
||||
if(CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
|
||||
if(m_aWheelSpeed[0] < 0.22f)
|
||||
m_aWheelSpeed[0] += 0.0001f;
|
||||
if(m_aWheelSpeed[0] > 0.15f)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
}
|
||||
}
|
||||
|
||||
assert(0 && "misc stuff");
|
||||
@ -639,6 +1058,27 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
CAutomobile::FireTruckControl(void)
|
||||
{ EAXJMP(0x522590);
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
CAutomobile::TankControl(void)
|
||||
{ EAXJMP(0x53D530);
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
CAutomobile::HydraulicControl(void)
|
||||
{ EAXJMP(0x52D4E0);
|
||||
}
|
||||
|
||||
WRAPPER void
|
||||
CAutomobile::VehicleDamage(float impulse, uint16 damagedPiece)
|
||||
{ EAXJMP(0x52F390);
|
||||
}
|
||||
|
||||
|
||||
WRAPPER void
|
||||
CAutomobile::ProcessBuoyancy(void)
|
||||
{ EAXJMP(0x5308D0);
|
||||
@ -900,6 +1340,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
|
||||
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
|
||||
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
|
||||
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
|
||||
atomic = nil;
|
||||
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
|
||||
if(atomic)
|
||||
RpAtomicSetFlags(atomic, 0);
|
||||
@ -907,7 +1348,7 @@ CAutomobile::BlowUpCar(CEntity *culprit)
|
||||
|
||||
m_fHealth = 0.0f;
|
||||
m_nBombTimer = 0;
|
||||
m_bombType = 0;
|
||||
m_bombType = CARBOMB_NONE;
|
||||
|
||||
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
|
||||
|
||||
@ -1056,9 +1497,9 @@ CAutomobile::ResetSuspension(void)
|
||||
int i;
|
||||
for(i = 0; i < 4; i++){
|
||||
m_aSuspensionSpringRatio[i] = 1.0f;
|
||||
m_aWheelSkidThing[i] = 0.0f;
|
||||
m_aWheelTimer[i] = 0.0f;
|
||||
m_aWheelRotation[i] = 0.0f;
|
||||
m_aWheelState[i] = 0; // TODO: enum?
|
||||
m_aWheelState[i] = WHEEL_STATE_0;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1561,7 +2002,7 @@ CAutomobile::SetTaxiLight(bool light)
|
||||
bool
|
||||
CAutomobile::GetAllWheelsOffGround(void)
|
||||
{
|
||||
return m_nWheelsOnGround == 0;
|
||||
return m_nDriveWheelsOnGround == 0;
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -6,11 +6,24 @@
|
||||
|
||||
class CObject;
|
||||
|
||||
// Wheels are in order:
|
||||
// FRONT LEFT
|
||||
// REAR LEFT
|
||||
// FRONT RIGHT
|
||||
// REAR RIGHT
|
||||
// These are used for all the wheel arrays
|
||||
// DON'T confuse with VEHWHEEL, which are vehicle components
|
||||
enum {
|
||||
CARWHEEL_FRONT_LEFT,
|
||||
CARWHEEL_REAR_LEFT,
|
||||
CARWHEEL_FRONT_RIGHT,
|
||||
CARWHEEL_REAR_RIGHT
|
||||
};
|
||||
|
||||
enum eBombType
|
||||
{
|
||||
CARBOMB_NONE,
|
||||
CARBOMB_TIMED,
|
||||
CARBOMB_ONIGNITION,
|
||||
CARBOMB_REMOTE,
|
||||
CARBOMB_TIMEDACTIVE,
|
||||
CARBOMB_ONIGNITIONACTIVE,
|
||||
};
|
||||
|
||||
class CAutomobile : public CVehicle
|
||||
{
|
||||
@ -22,7 +35,7 @@ public:
|
||||
CColPoint m_aWheelColPoints[4];
|
||||
float m_aSuspensionSpringRatio[4];
|
||||
float m_aSuspensionSpringRatioPrev[4];
|
||||
float m_aWheelSkidThing[4];
|
||||
float m_aWheelTimer[4]; // set to 4.0 when wheel is touching ground, then decremented
|
||||
float field_49C;
|
||||
bool m_aWheelSkidmarkMuddy[4];
|
||||
bool m_aWheelSkidmarkBloody[4];
|
||||
@ -44,7 +57,7 @@ public:
|
||||
float m_aSuspensionSpringLength[4];
|
||||
float m_aSuspensionLineLength[4];
|
||||
float m_fHeightAboveRoad;
|
||||
float m_fImprovedHandling;
|
||||
float m_fTraction;
|
||||
uint8 stuff6[28];
|
||||
float field_530;
|
||||
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
|
||||
@ -56,11 +69,11 @@ public:
|
||||
float m_fCarGunUD;
|
||||
float m_fWindScreenRotation;
|
||||
uint8 stuff4[4];
|
||||
uint8 m_nWheelsOnGround_2;
|
||||
uint8 m_nWheelsOnGround;
|
||||
uint8 m_nWheelsOnGroundPrev;
|
||||
uint8 m_nDriveWheelsOnGround;
|
||||
uint8 m_nDriveWheelsOnGroundPrev;
|
||||
uint8 stuff5[5];
|
||||
int32 m_aWheelState[4];
|
||||
tWheelState m_aWheelState[4];
|
||||
|
||||
static bool &m_sAllTaxiLights;
|
||||
|
||||
@ -95,6 +108,10 @@ public:
|
||||
float GetHeightAboveRoad(void);
|
||||
void PlayCarHorn(void);
|
||||
|
||||
void FireTruckControl(void);
|
||||
void TankControl(void);
|
||||
void HydraulicControl(void);
|
||||
void VehicleDamage(float impulse, uint16 damagedPiece);
|
||||
void ProcessBuoyancy(void);
|
||||
void DoDriveByShootings(void);
|
||||
int32 RcbanditCheckHitWheels(void);
|
||||
|
@ -66,7 +66,7 @@ class CDamageManager
|
||||
{
|
||||
public:
|
||||
|
||||
float field_0;
|
||||
float m_fWheelDamageEffect;
|
||||
uint8 m_engineStatus;
|
||||
uint8 m_wheelStatus[4];
|
||||
uint8 m_doorStatus[6];
|
||||
|
@ -127,7 +127,7 @@ cHandlingDataMgr::LoadHandlingData(void)
|
||||
handlingId = FindExactWord(word, (const char*)VehicleNames, 14, NUMHANDLINGS);
|
||||
assert(handlingId >= 0 && handlingId < NUMHANDLINGS);
|
||||
handling = &HandlingData[handlingId];
|
||||
handling->nIdentifier = handlingId;
|
||||
handling->nIdentifier = (eHandlingId)handlingId;
|
||||
break;
|
||||
case 1: handling->fMass = strtod(word, nil); break;
|
||||
case 2: handling->Dimension.x = strtod(word, nil); break;
|
||||
|
@ -85,7 +85,7 @@ enum
|
||||
|
||||
struct tHandlingData
|
||||
{
|
||||
int32 nIdentifier;
|
||||
eHandlingId nIdentifier;
|
||||
float fMass;
|
||||
float fInvMass;
|
||||
float fTurnMass;
|
||||
@ -136,6 +136,8 @@ public:
|
||||
void ConvertDataToGameUnits(tHandlingData *handling);
|
||||
int32 GetHandlingId(const char *name);
|
||||
tHandlingData *GetHandlingData(eHandlingId id) { return &HandlingData[id]; }
|
||||
bool HasRearWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
|
||||
bool HasFrontWheelDrive(eHandlingId id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
|
||||
};
|
||||
VALIDATE_SIZE(cHandlingDataMgr, 0x3030);
|
||||
extern cHandlingDataMgr &mod_HandlingManager;
|
||||
|
@ -1,5 +1,7 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Timer.h"
|
||||
#include "HandlingMgr.h"
|
||||
#include "Transmission.h"
|
||||
|
||||
void
|
||||
@ -39,7 +41,9 @@ cTransmission::InitGearRatios(void)
|
||||
void
|
||||
cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
||||
{
|
||||
static tGear *pGearRatio = &Gears[gear];
|
||||
static tGear *pGearRatio;
|
||||
|
||||
pGearRatio = &Gears[gear];
|
||||
fCurVelocity = speed;
|
||||
if(speed > pGearRatio->fShiftUpVelocity)
|
||||
gear++;
|
||||
@ -50,3 +54,90 @@ cTransmission::CalculateGearForSimpleCar(float speed, uint8 &gear)
|
||||
gear--;
|
||||
}
|
||||
}
|
||||
|
||||
float
|
||||
cTransmission::CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat)
|
||||
{
|
||||
static float fAcceleration = 0.0f;
|
||||
static float fVelocity;
|
||||
static float fCheat;
|
||||
static tGear *pGearRatio;
|
||||
|
||||
fVelocity = velocity;
|
||||
if(fVelocity < fMaxReverseVelocity){
|
||||
fVelocity = fMaxReverseVelocity;
|
||||
return 0.0f;
|
||||
}
|
||||
if(fVelocity > fMaxVelocity){
|
||||
fVelocity = fMaxVelocity;
|
||||
return 0.0f;
|
||||
}
|
||||
fCurVelocity = fVelocity;
|
||||
|
||||
assert(gear <= nNumberOfGears);
|
||||
|
||||
pGearRatio = &Gears[gear];
|
||||
if(fVelocity > pGearRatio->fShiftUpVelocity){
|
||||
if(gear != 0 || gasPedal > 0.0f){
|
||||
gear++;
|
||||
time = 0.0f;
|
||||
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
|
||||
}
|
||||
}else if(fVelocity < pGearRatio->fShiftDownVelocity && gear != 0){
|
||||
if(gear != 1 || gasPedal < 0.0f){
|
||||
gear--;
|
||||
time = 0.0f;
|
||||
return CalculateDriveAcceleration(gasPedal, gear, time, fVelocity, false);
|
||||
}
|
||||
}
|
||||
|
||||
if(time > 0.0f){
|
||||
// changing gears currently, can't accelerate
|
||||
fAcceleration = 0.0f;
|
||||
time -= CTimer::GetTimeStepInSeconds();
|
||||
}else{
|
||||
float speedMul, accelMul;
|
||||
|
||||
if(gear < 1){
|
||||
// going reverse
|
||||
accelMul = (Flags & HANDLING_2G_BOOST) ? 2.0f : 1.0f;
|
||||
speedMul = -1.0f;
|
||||
}else if(nNumberOfGears == 1){
|
||||
accelMul = 1.0f;
|
||||
speedMul = 1.0f;
|
||||
}else{
|
||||
// BUG or not? this is 1.0 normally but 0.0 in the highest gear
|
||||
float f = 1.0f - (gear-1)/(nNumberOfGears-1);
|
||||
speedMul = 3.0f*sq(f) + 1.0f;
|
||||
// This is pretty ugly, could be written more clearly
|
||||
if(Flags & HANDLING_2G_BOOST){
|
||||
if(gear == 1)
|
||||
accelMul = (Flags & HANDLING_1G_BOOST) ? 3.0f : 2.0f;
|
||||
else if(gear == 2)
|
||||
accelMul = 1.3f;
|
||||
else
|
||||
accelMul = 1.0f;
|
||||
}else if(Flags & HANDLING_1G_BOOST && gear == 1){
|
||||
accelMul = 3.0f;
|
||||
}else
|
||||
accelMul = 1.0f;
|
||||
}
|
||||
|
||||
if(cheat)
|
||||
fCheat = 1.2f;
|
||||
else
|
||||
fCheat = 1.0f;
|
||||
float targetVelocity = Gears[gear].fMaxVelocity*speedMul*fCheat;
|
||||
float accel = fEngineAcceleration*accelMul * (targetVelocity - fVelocity)/Abs(targetVelocity);
|
||||
if(Abs(fVelocity) < Abs(Gears[gear].fMaxVelocity*fCheat))
|
||||
fAcceleration = gasPedal * accel * CTimer::GetTimeStep();
|
||||
else
|
||||
fAcceleration = 0.0f;
|
||||
}
|
||||
return fAcceleration;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x550A00, &cTransmission::CalculateGearForSimpleCar, PATCH_JUMP);
|
||||
InjectHook(0x5506B0, &cTransmission::CalculateDriveAcceleration, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -24,4 +24,5 @@ public:
|
||||
|
||||
void InitGearRatios(void);
|
||||
void CalculateGearForSimpleCar(float speed, uint8 &gear);
|
||||
float CalculateDriveAcceleration(const float &gasPedal, uint8 &gear, float &time, const float &velocity, bool cheat);
|
||||
};
|
||||
|
@ -35,7 +35,7 @@ CVehicle::CVehicle(uint8 CreatedBy)
|
||||
int i;
|
||||
|
||||
m_nCurrentGear = 0;
|
||||
field_208 = 0;
|
||||
m_fChangeGearTime = 0;
|
||||
m_fSteerRatio = 0.0f;
|
||||
m_type = ENTITY_TYPE_VEHICLE;
|
||||
VehicleCreatedBy = CreatedBy;
|
||||
@ -380,7 +380,7 @@ CVehicle::ProcessDelayedExplosion(void)
|
||||
else
|
||||
m_nBombTimer -= tick;
|
||||
|
||||
if(IsCar() && ((CAutomobile*)this)->m_bombType == 4 && (m_nBombTimer & 0xFE00) != 0xFE00)
|
||||
if(IsCar() && ((CAutomobile*)this)->m_bombType == CARBOMB_TIMEDACTIVE && (m_nBombTimer & 0xFE00) != 0xFE00)
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_BOMB_TICK, 0.0f);
|
||||
|
||||
if (m_nBombTimer != 0)
|
||||
|
@ -191,7 +191,7 @@ public:
|
||||
float m_fHealth; // 1000.0f = full health. 0 -> explode
|
||||
uint8 m_nCurrentGear;
|
||||
int8 field_205[3];
|
||||
int field_208;
|
||||
float m_fChangeGearTime;
|
||||
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
|
||||
uint32 m_nTimeOfDeath;
|
||||
int16 field_214;
|
||||
|
Loading…
Reference in New Issue
Block a user