Fixes
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6cfac662a1
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9b76424540
@ -261,6 +261,12 @@ ScaleAndCenterX(float x)
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#define MENU_Y(y) StretchY(y)
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#endif
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#ifdef PS2_LIKE_MENU
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#define PAGE_NAME_X MENU_X_RIGHT_ALIGNED
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#else
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#define PAGE_NAME_X SCREEN_SCALE_FROM_RIGHT
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#endif
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#ifdef PS2_LIKE_MENU
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#define ChangeScreen(screen, option, updateDelay, withReverseAlpha) \
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do { \
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@ -272,7 +278,7 @@ ScaleAndCenterX(float x)
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if (updateDelay) \
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m_nScreenChangeDelayTimer = CTimer::GetTimeInMillisecondsPauseMode(); \
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} \
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if (withReverseAlpha) { \
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if (withReverseAlpha && !m_bRenderGameInMenu) { \
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pendingOption = option; \
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pendingScreen = screen; \
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reverseAlpha = true; \
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@ -827,7 +833,7 @@ CMenuManager::Draw()
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if (aScreens[m_nCurrScreen].m_ScreenName[0] != '\0') {
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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// Weird place to put that.
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nextYToUse += 24.0f + 10.0f;
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@ -1418,10 +1424,17 @@ CMenuManager::Draw()
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if (!m_bRenderGameInMenu)
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#endif
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if (i == m_nCurrOption && itemsAreSelectable) {
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#ifdef PS2_LIKE_MENU
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// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
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CSprite2d::DrawRect(CRect(MENU_X_LEFT_ALIGNED(29.0f), MENU_Y(bitAboveNextItemY),
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MENU_X_RIGHT_ALIGNED(29.0f), MENU_Y(usableLineHeight + nextItemY)),
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CRGBA(100, 200, 50, FadeIn(50)));
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#else
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// We keep stretching, because we also stretch background image and we want that bar to be aligned with borders of background
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CSprite2d::DrawRect(CRect(StretchX(10.0f), MENU_Y(bitAboveNextItemY),
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SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
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CRGBA(100, 200, 50, FadeIn(50)));
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SCREEN_STRETCH_FROM_RIGHT(11.0f), MENU_Y(usableLineHeight + nextItemY)),
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CRGBA(100, 200, 50, FadeIn(50)));
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#endif
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}
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CFont::SetColor(CRGBA(0, 0, 0, FadeIn(90)));
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@ -2047,11 +2060,11 @@ CMenuManager::DrawControllerSetupScreen()
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switch (m_ControlMethod) {
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case CONTROL_STANDARD:
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
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CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
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TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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break;
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case CONTROL_CLASSIC:
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
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CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y),
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TheText.Get("FET_CTI"));
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break;
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default:
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@ -2753,7 +2766,7 @@ CMenuManager::DrawPlayerSetupScreen()
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PREPARE_MENU_HEADER
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CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
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CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get("FET_PS"));
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// lstrcpy's changed with strcpy
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@ -3737,7 +3750,7 @@ CMenuManager::PrintStats()
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// ::Draw already does that.
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/*
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PREPARE_MENU_HEADER
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CFont::PrintString(MENU_X_RIGHT_ALIGNED(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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CFont::PrintString(PAGE_NAME_X(MENUHEADER_POS_X), SCREEN_SCALE_FROM_BOTTOM(MENUHEADER_POS_Y), TheText.Get(aScreens[m_nCurrScreen].m_ScreenName));
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*/
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CFont::SetScale(MENU_X(MENU_TEXT_SIZE_X), MENU_Y(MENU_TEXT_SIZE_Y));
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}
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@ -4513,12 +4526,17 @@ CMenuManager::ProcessButtonPresses(void)
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bottomBarActive = false;
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curBottomBarOption = hoveredBottomBarOption;
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ChangeScreen(bbNames[curBottomBarOption].screenId, 0, true, false);
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if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
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DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
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return;
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} else if (bottomBarActive) {
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if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown()) {
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DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_NAVIGATION, 0);
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bottomBarActive = false;
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if (bbNames[curBottomBarOption].screenId == MENUPAGE_SOUND_SETTINGS)
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DMAudio.PlayFrontEndTrack(m_PrefsRadioStation, 1);
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// If there's a menu change with fade ongoing, finish it now
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if (reverseAlpha)
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m_nMenuFadeAlpha = 0;
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@ -242,13 +242,13 @@ enum Config {
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#ifndef PC_MENU
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# define PS2_MENU
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//# define PS2_MENU_USEALLPAGEICONS
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# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#else
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# define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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//# define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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//# define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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# define CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
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#endif
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@ -267,6 +267,7 @@ void PS2AlphaTestChange(int8 displayedValue)
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// Important: Make sure to read the warnings/informations in frontendoption.h!!
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// For texts: Either use TheText.Get, or use wcsdup(wchar version of strdup)
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void
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CustomFrontendOptionsPopulate(void)
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{
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@ -369,7 +370,7 @@ CustomFrontendOptionsPopulate(void)
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#ifdef FREE_CAM
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SWITCH_TO_DISPLAY_MENU
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static const wchar* text = (wchar*)L"FREE CAM";
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static const wchar* text = (wchar*)wcsdup(L"FREE CAM");
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FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
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#endif
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@ -11,6 +11,13 @@
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bool CCredits::bCreditsGoing;
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uint32 CCredits::CreditsStartTime;
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#ifdef ASPECT_RATIO_SCALE
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#define SCALE_AND_CENTER(x) ScaleAndCenterX(x)
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extern float ScaleAndCenterX(float x);
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#else
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#define SCALE_AND_CENTER(x) SCREEN_STRETCH_X(x)
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#endif
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void
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CCredits::Init(void)
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{
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@ -39,11 +46,11 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
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void
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CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
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{
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float start = SCREEN_HEIGHT + 50.0f;
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float start = DEFAULT_SCREEN_HEIGHT + 50.0f;
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float y = lineoffset + start - scrolloffset;
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if(y > -50.0f && y < start){
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CFont::SetScale(scaleX, scaleY);
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CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
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CFont::SetScale(SCREEN_SCALE_X(scaleX), SCREEN_SCALE_Y(scaleY));
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CFont::PrintString(SCREEN_WIDTH/2.0f, SCREEN_SCALE_Y(y), (uint16*)text);
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}
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lineoffset += scaleY*25.0f;
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}
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@ -62,7 +69,7 @@ CCredits::Render(void)
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scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
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CFont::SetJustifyOff();
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CFont::SetBackgroundOff();
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CFont::SetCentreSize(SCREEN_WIDTH - 20);
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CFont::SetCentreSize(SCALE_AND_CENTER(DEFAULT_SCREEN_WIDTH - 20));
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CFont::SetCentreOn();
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CFont::SetPropOn();
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CFont::SetColor(CRGBA(220, 220, 220, 220));
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@ -489,7 +496,7 @@ CCredits::Render(void)
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if(TheCamera.m_WideScreenOn)
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TheCamera.DrawBordersForWideScreen();
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if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
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if(lineoffset + DEFAULT_SCREEN_HEIGHT - scrolloffset < -10.0f)
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bCreditsGoing = false;
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}
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@ -497,3 +504,5 @@ bool CCredits::AreCreditsDone(void)
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{
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return !bCreditsGoing;
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}
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#undef SCALE_AND_CENTER
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@ -822,12 +822,28 @@ void joysChangeCB(int jid, int event);
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bool IsThisJoystickBlacklisted(int i)
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{
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const char *joyname = glfwGetJoystickName(i);
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if (glfwJoystickIsGamepad(i))
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return false;
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const char* joyname = glfwGetJoystickName(i);
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// this is just a keyboard and mouse
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// Microsoft Microsoft® 2.4GHz Transceiver v8.0 Consumer Control
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// Microsoft Microsoft® 2.4GHz Transceiver v8.0 System Control
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if(strstr(joyname, "2.4GHz Transceiver"))
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if (strstr(joyname, "2.4GHz Transceiver"))
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return true;
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// COMPANY USB Device System Control
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// COMPANY USB Device Consumer Control
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if (strstr(joyname, "COMPANY USB"))
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return true;
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// i.e. Synaptics TM2438-005
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if (strstr(joyname, "Synaptics "))
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return true;
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// i.e. ELAN Touchscreen
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if (strstr(joyname, "ELAN "))
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return true;
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// i.e. Primax Electronics, Ltd HP Wireless Keyboard Mouse Kit Consumer Control
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if (strstr(joyname, "Keyboard"))
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return true;
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return false;
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@ -2016,11 +2032,11 @@ void CapturePad(RwInt32 padID)
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// Gamepad axes are guaranteed to return 0.0f if that particular gamepad doesn't have that axis.
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if ( glfwPad != -1 ) {
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leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 0 ? axes[0] : 0.0f;
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leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 1 ? axes[1] : 0.0f;
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leftStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[0] : numAxes >= 1 ? axes[0] : 0.0f;
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leftStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[1] : numAxes >= 2 ? axes[1] : 0.0f;
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rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 2 ? axes[2] : 0.0f;
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rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 3 ? axes[3] : 0.0f;
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rightStickPos.x = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[2] : numAxes >= 3 ? axes[2] : 0.0f;
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rightStickPos.y = ControlsManager.m_NewState.isGamepad ? gamepadState.axes[3] : numAxes >= 4 ? axes[3] : 0.0f;
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}
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{
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