Some PathFind fixes (not all)
This commit is contained in:
parent
94b389ee16
commit
9d2b7a99b3
@ -795,9 +795,10 @@ CPathFind::SwitchRoadsOffInArea(float x1, float x2, float y1, float y2, float z1
|
||||
int i;
|
||||
|
||||
for(i = 0; i < m_numPathNodes; i++)
|
||||
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
|
||||
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
|
||||
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
|
||||
if (x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
|
||||
y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
|
||||
z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
|
||||
disable != m_pathNodes[i].bDisabled)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
}
|
||||
|
||||
@ -807,14 +808,15 @@ CPathFind::SwitchPedRoadsOffInArea(float x1, float x2, float y1, float y2, float
|
||||
int i;
|
||||
|
||||
for(i = m_numCarPathNodes; i < m_numPathNodes; i++)
|
||||
if(x1 < m_pathNodes[i].pos.x && m_pathNodes[i].pos.x < x2 &&
|
||||
y1 < m_pathNodes[i].pos.y && m_pathNodes[i].pos.y < y2 &&
|
||||
z1 < m_pathNodes[i].pos.z && m_pathNodes[i].pos.z < z2)
|
||||
if(x1 <= m_pathNodes[i].pos.x && m_pathNodes[i].pos.x <= x2 &&
|
||||
y1 <= m_pathNodes[i].pos.y && m_pathNodes[i].pos.y <= y2 &&
|
||||
z1 <= m_pathNodes[i].pos.z && m_pathNodes[i].pos.z <= z2 &&
|
||||
disable != m_pathNodes[i].bDisabled)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
}
|
||||
|
||||
void
|
||||
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 enable)
|
||||
CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float y2, float z2, float length, uint8 type, uint8 mode)
|
||||
{
|
||||
int i;
|
||||
int firstNode, lastNode;
|
||||
@ -835,18 +837,18 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
|
||||
|
||||
// angle of vector from p2 to p1
|
||||
float angle = CGeneral::GetRadianAngleBetweenPoints(x1, y1, x2, y2) + HALFPI;
|
||||
while(angle < TWOPI) angle += TWOPI;
|
||||
while(angle < 0.0f) angle += TWOPI;
|
||||
while(angle > TWOPI) angle -= TWOPI;
|
||||
// vector from p1 to p2
|
||||
CVector2D v12(x2 - x1, y2 - y1);
|
||||
float len12 = v12.Magnitude();
|
||||
CVector2D vn12 = v12/len12;
|
||||
// vector from p2 to new point p3
|
||||
CVector2D v23(-Sin(angle)*length, Cos(angle)*length);
|
||||
float len23 = v23.Magnitude(); // obivously just 'length' but whatever
|
||||
CVector2D vn23 = v23/len23;
|
||||
v12 /= len12;
|
||||
|
||||
bool disable = !enable;
|
||||
// vector from p2 to new point p3
|
||||
CVector2D v23(Sin(angle)*length, -(Cos(angle)*length));
|
||||
v23 /= v23.Magnitude(); // obivously just 'length' but whatever
|
||||
|
||||
bool disable = mode == SWITCH_OFF;
|
||||
for(i = firstNode; i < lastNode; i++){
|
||||
if(m_pathNodes[i].pos.z < z1 || m_pathNodes[i].pos.z > z2)
|
||||
continue;
|
||||
@ -855,7 +857,7 @@ CPathFind::SwitchRoadsInAngledArea(float x1, float y1, float z1, float x2, float
|
||||
if(dot < 0.0f || dot > len12)
|
||||
continue;
|
||||
dot = DotProduct2D(d, v23);
|
||||
if(dot < 0.0f || dot > len23)
|
||||
if(dot < 0.0f || dot > length)
|
||||
continue;
|
||||
if(m_pathNodes[i].bDisabled != disable)
|
||||
SwitchOffNodeAndNeighbours(i, disable);
|
||||
|
@ -15,6 +15,12 @@ enum
|
||||
PATH_PED = 1,
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
SWITCH_OFF = 0,
|
||||
SWITCH_ON = 1,
|
||||
};
|
||||
|
||||
struct CPathNode
|
||||
{
|
||||
CVector pos;
|
||||
|
Loading…
Reference in New Issue
Block a user