Merge branch 'master' of github.com:gtamodding/re3
This commit is contained in:
commit
a069aa57db
@ -1868,6 +1868,9 @@ void CCarCtrl::Init(void)
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NumFiretrucksOnDuty = 0;
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LastTimeFireTruckCreated = 0;
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LastTimeAmbulanceCreated = 0;
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#ifdef FIX_BUGS
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LastTimeLawEnforcerCreated = 0;
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#endif
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bCarsGeneratedAroundCamera = false;
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CountDownToCarsAtStart = 2;
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CarDensityMultiplier = 1.0f;
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@ -1890,6 +1893,11 @@ void CCarCtrl::ReInit(void)
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NumPermanentCars = 0;
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NumAmbulancesOnDuty = 0;
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NumFiretrucksOnDuty = 0;
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#ifdef FIX_BUGS
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LastTimeFireTruckCreated = 0;
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LastTimeAmbulanceCreated = 0;
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LastTimeLawEnforcerCreated = 0;
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#endif
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CountDownToCarsAtStart = 2;
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CarDensityMultiplier = 1.0f;
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for (int i = 0; i < MAX_CARS_TO_KEEP; i++)
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@ -256,10 +256,6 @@ void CUpsideDownCarCheck::UpdateTimers()
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{
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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#ifdef FIX_BUGS
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if (m_sCars[i].m_nVehicleIndex == -1)
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continue;
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#endif
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (v){
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if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
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@ -1674,13 +1670,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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return 0;
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}
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case COMMAND_GENERATE_RANDOM_INT:
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#ifdef FIX_BUGS
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// Not a very good fix but before switching to PS2 rand, it sort of works
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*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumberInRange(0, 65535);
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#else
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/* On PC between 0 and 32767, even though script expects values between 0 and 65536 */
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*GetPointerToScriptVariable(&m_nIp, VAR_GLOBAL) = CGeneral::GetRandomNumber();
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#endif
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return 0;
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case COMMAND_CREATE_CHAR:
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{
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@ -2314,10 +2304,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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assert(pCurrent); // GetIndex(0) doesn't look good
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int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
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if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript){
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#ifdef FIX_BUGS
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if (CTheScripts::StoreVehicleIndex != -1)
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#endif
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{
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CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
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if (pOld){
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CCarCtrl::RemoveFromInterestingVehicleList(pOld);
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@ -2329,7 +2315,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
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}
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}
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}
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CTheScripts::StoreVehicleIndex = handle;
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switch (pCurrent->VehicleCreatedBy){
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@ -2370,10 +2355,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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assert(pCurrent); // Here pCurrent shouldn't be NULL anyway
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int handle = CPools::GetVehiclePool()->GetIndex(pCurrent);
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if (handle != CTheScripts::StoreVehicleIndex && m_bIsMissionScript) {
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#ifdef FIX_BUGS
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if (CTheScripts::StoreVehicleIndex != -1)
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#endif
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{
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CVehicle* pOld = CPools::GetVehiclePool()->GetAt(CTheScripts::StoreVehicleIndex);
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if (pOld){
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CCarCtrl::RemoveFromInterestingVehicleList(pOld);
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@ -2385,7 +2366,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
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CTheScripts::MissionCleanup.RemoveEntityFromList(CTheScripts::StoreVehicleIndex, CLEANUP_CAR);
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}
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}
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}
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CTheScripts::StoreVehicleIndex = handle;
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switch (pCurrent->VehicleCreatedBy) {
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@ -9651,6 +9631,16 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CPed::nEnterCarRangeMultiplier = (float)ScriptParams[0];
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#endif
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return 0;
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#endif
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#ifndef GTA3_1_1_PATCH
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case COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER:
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CollectParameters(&m_nIp, 1);
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#ifdef FIX_BUGS
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CPed::nThreatReactionRangeMultiplier = *(float*)&ScriptParams[0];
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#else
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CPed::nThreatReactionRangeMultiplier = (float)ScriptParams[0];
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#endif
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return 0;
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#endif
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default:
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assert(0);
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@ -1156,5 +1156,8 @@ enum {
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COMMAND_IS_CHAR_LYING_DOWN,
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COMMAND_CAN_CHAR_SEE_DEAD_CHAR,
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COMMAND_SET_ENTER_CAR_RANGE_MULTIPLIER,
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#ifndef GTA3_1_1_PATCH
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COMMAND_SET_THREAT_REACTION_RANGE_MULTIPLIER
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#endif
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#endif
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};
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@ -2545,11 +2545,13 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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ResetStatics = false;
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}
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#ifndef GTA3_1_1_PATCH
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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Source.x -= 0.19f*Cos(m_fInitialPlayerOrientation);
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Source.y -= 0.19f*Sin(m_fInitialPlayerOrientation);
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#endif
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// Look around
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bool UseMouse = false;
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@ -2578,6 +2580,17 @@ CCam::Process_M16_1stPerson(const CVector &CameraTarget, float, float, float)
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if(Alpha > DEGTORAD(60.0f)) Alpha = DEGTORAD(60.0f);
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if(Alpha < -DEGTORAD(89.5f)) Alpha = -DEGTORAD(89.5f);
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#ifdef GTA3_1_1_PATCH
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HeadPos.x = 0.0f;
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HeadPos.y = 0.0f;
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HeadPos.z = 0.0f;
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((CPed*)CamTargetEntity)->m_pedIK.GetComponentPosition(&HeadPos, PED_HEAD);
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Source = HeadPos;
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Source.z += 0.1f;
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Source.x -= 0.19f * Cos(m_fInitialPlayerOrientation);
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Source.y -= 0.19f * Sin(m_fInitialPlayerOrientation);
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#endif
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TargetCoors.x = 3.0f * Cos(Alpha) * Cos(Beta) + Source.x;
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TargetCoors.y = 3.0f * Cos(Alpha) * Sin(Beta) + Source.y;
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TargetCoors.z = 3.0f * Sin(Alpha) + Source.z;
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@ -71,11 +71,27 @@ bool bDidWeProcessAnyCinemaCam;
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#define CTRLDOWN(key) ((KEYDOWN(rsLCTRL) || KEYDOWN(rsRCTRL)) && KEYDOWN((RsKeyCodes)key))
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#endif
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CCamera::CCamera(void)
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{
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#ifdef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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Init();
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}
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void
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CCamera::Init(void)
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{
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#ifdef GTA3_1_1_PATCH
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float fMouseAccelHorzntl = m_fMouseAccelHorzntl;
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float fMouseAccelVertical = m_fMouseAccelVertical;
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#endif
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memset(this, 0, sizeof(CCamera)); // getting rid of vtable, eh?
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#ifdef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = fMouseAccelHorzntl;
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m_fMouseAccelVertical = fMouseAccelVertical;
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#endif
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m_pRwCamera = nil;
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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@ -191,8 +207,10 @@ CCamera::Init(void)
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m_uiTransitionState = 0;
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m_uiTimeTransitionStart = 0;
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m_bLookingAtPlayer = true;
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#ifndef GTA3_1_1_PATCH
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m_fMouseAccelHorzntl = 0.0025f;
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m_fMouseAccelVertical = 0.003f;
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#endif
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m_f3rdPersonCHairMultX = 0.53f;
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m_f3rdPersonCHairMultY = 0.4f;
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}
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@ -546,6 +546,7 @@ uint32 unknown; // some counter having to do with music
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#endif
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// High level and misc
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CCamera(void);
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void Init(void);
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void Process(void);
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void CamControl(void);
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@ -2966,8 +2966,10 @@ CMenuManager::LoadAllTextures()
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CTxdStore::LoadTxd(frontendTxdSlot, "MODELS/FRONTEND.TXD");
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CTxdStore::AddRef(frontendTxdSlot);
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CTxdStore::SetCurrentTxd(frontendTxdSlot);
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#ifndef GTA3_1_1_PATCH
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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for (int i = 0; i < ARRAY_SIZE(FrontendFilenames); i++) {
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m_aFrontEndSprites[i].SetTexture(FrontendFilenames[i][0], FrontendFilenames[i][1]);
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@ -2993,6 +2995,10 @@ CMenuManager::LoadAllTextures()
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m_aMapSprites[i].SetTexture(MapFilenames[i][0], MapFilenames[i][1]);
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m_aMapSprites[i].SetAddressing(rwTEXTUREADDRESSBORDER);
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}
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#endif
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#ifdef GTA3_1_1_PATCH
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CStreaming::IHaveUsedStreamingMemory();
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CTimer::Update();
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#endif
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m_bSpritesLoaded = true;
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CTxdStore::PopCurrentTxd();
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@ -3005,7 +3011,11 @@ CMenuManager::LoadSettings()
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int fileHandle = CFileMgr::OpenFile("gta3.set", "r");
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int32 prevLang = m_PrefsLanguage;
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#ifdef GTA3_1_1_PATCH
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CMBlur::BlurOn = (_dwOperatingSystemVersion != OS_WIN98);
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#else
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CMBlur::BlurOn = true;
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#endif
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MousePointerStateHelper.bInvertVertically = true;
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// 50 is silly
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@ -4474,7 +4484,18 @@ CMenuManager::ProcessButtonPresses(void)
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m_PrefsUseWideScreen = false;
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m_PrefsShowSubtitles = true;
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m_nDisplayVideoMode = m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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}
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else {
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CMBlur::BlurOn = true;
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CMBlur::MotionBlurOpen(Scene.camera);
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}
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#else
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CMBlur::BlurOn = true;
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#endif
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SaveSettings();
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} else if ((m_nCurrScreen != MENUPAGE_SKIN_SELECT_OLD) && (m_nCurrScreen == MENUPAGE_CONTROLLER_PC)) {
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ControlsManager.MakeControllerActionsBlank();
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@ -5012,7 +5033,7 @@ CMenuManager::WaitForUserCD()
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CSprite2d *splash;
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char *splashscreen = nil;
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#ifndef RANDOMSPLASH
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#if (!(defined RANDOMSPLASH) && !(defined GTA3_1_1_PATCH))
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if (CGame::frenchGame || CGame::germanGame || !CGame::nastyGame)
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splashscreen = "mainsc2";
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else
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|
@ -646,3 +646,4 @@ public:
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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extern CMenuManager FrontEndMenuManager;
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extern unsigned long _dwOperatingSystemVersion;
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@ -293,6 +293,38 @@ void KangarooCheat()
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}
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#endif
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#ifdef ALLCARSHELI_CHEAT
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void AllCarsHeliCheat(void)
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{
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wchar* string;
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if (bAllCarCheat) {
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string = TheText.Get("CHEATOF");
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bAllCarCheat = false;
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}
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else {
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string = TheText.Get("CHEAT1");
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bAllCarCheat = true;
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}
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CHud::SetHelpMessage(string, true);
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}
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#endif
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#ifdef ALT_DODO_CHEAT
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void AltDodoCheat(void)
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{
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wchar* string;
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if (CVehicle::bAltDodoCheat) {
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string = TheText.Get("CHEATOF");
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CVehicle::bAltDodoCheat = false;
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}
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else {
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string = TheText.Get("CHEAT1");
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CVehicle::bAltDodoCheat = true;
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}
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CHud::SetHelpMessage(string, true);
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}
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#endif
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void
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CControllerState::Clear(void)
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{
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@ -916,6 +948,18 @@ void CPad::AddToPCCheatString(char c)
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CPed::SwitchDebugDisplay();
|
||||
#endif
|
||||
|
||||
#ifdef ALLCARSHELI_CHEAT
|
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// "CARSAREHELI"
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if (!_CHEATCMP("ILEHERASRAC"))
|
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AllCarsHeliCheat();
|
||||
#endif
|
||||
|
||||
#ifdef ALT_DODO_CHEAT
|
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// "IWANTTOMASTERDODO"
|
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if (!_CHEATCMP("ODODRETSAMOTTNAWI"))
|
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AltDodoCheat();
|
||||
#endif
|
||||
|
||||
#undef _CHEATCMP
|
||||
}
|
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|
||||
|
@ -450,3 +450,7 @@ public:
|
||||
|
||||
VALIDATE_SIZE(CPad, 0xFC);
|
||||
extern CPad Pads[MAX_PADS];
|
||||
|
||||
#ifdef ALLCARSHELI_CHEAT
|
||||
extern bool bAllCarCheat;
|
||||
#endif
|
||||
|
@ -204,6 +204,8 @@ enum Config {
|
||||
#define XINPUT
|
||||
#endif
|
||||
#define KANGAROO_CHEAT
|
||||
#define ALLCARSHELI_CHEAT
|
||||
#define ALT_DODO_CHEAT
|
||||
#define REGISTER_START_BUTTON
|
||||
|
||||
// Hud, frontend and radar
|
||||
|
@ -104,6 +104,10 @@ public:
|
||||
return m_flags[i].free ? nil : (T*)&m_entries[i];
|
||||
}
|
||||
T *GetAt(int handle){
|
||||
#ifdef FIX_BUGS
|
||||
if (handle == -1)
|
||||
return nil;
|
||||
#endif
|
||||
return m_flags[handle>>8].u == (handle & 0xFF) ?
|
||||
(T*)&m_entries[handle >> 8] : nil;
|
||||
}
|
||||
|
@ -814,7 +814,11 @@ CPhysical::ApplyCollisionAlt(CEntity *B, CColPoint &colpoint, float &impulse, CV
|
||||
normalSpeed = DotProduct(speed, colpoint.normal);
|
||||
if(normalSpeed < 0.0f){
|
||||
float minspeed = 0.0104f * CTimer::GetTimeStep();
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if ((IsObject() || IsVehicle() && (GetUp().z < -0.3f || ((CVehicle*)this)->IsBike() && (m_status == STATUS_ABANDONED || m_status == STATUS_WRECKED))) &&
|
||||
#else
|
||||
if((IsObject() || IsVehicle() && GetUp().z < -0.3f) &&
|
||||
#endif
|
||||
!bHasContacted &&
|
||||
Abs(m_vecMoveSpeed.x) < minspeed &&
|
||||
Abs(m_vecMoveSpeed.y) < minspeed &&
|
||||
|
@ -960,7 +960,9 @@ CVehicleModelInfo::DeleteVehicleColourTextures(void)
|
||||
for(i = 0; i < 256; i++){
|
||||
if(ms_colourTextureTable[i]){
|
||||
RwTextureDestroy(ms_colourTextureTable[i]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
ms_colourTextureTable[i] = nil;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -76,8 +76,14 @@ public:
|
||||
if(type == EFFECT_LIGHT){
|
||||
if(light.corona)
|
||||
RwTextureDestroy(light.corona);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
light.corona = nil;
|
||||
#endif
|
||||
if(light.shadow)
|
||||
RwTextureDestroy(light.shadow);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
light.shadow = nil;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
};
|
||||
|
@ -44,10 +44,25 @@ void
|
||||
CClouds::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCloudTex[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCloudTex[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCloudTex[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCloudTex[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCloudTex[3] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpCloudTex[4]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCloudTex[4] = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -414,7 +414,19 @@ void
|
||||
CRubbish::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpRubbishTexture[0]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[0] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[1]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[1] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[2]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[2] = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpRubbishTexture[3]);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpRubbishTexture[3] = nil;
|
||||
#endif
|
||||
}
|
||||
|
@ -54,8 +54,17 @@ void
|
||||
CSkidmarks::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpSkidTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidBloodTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidBloodTex = nil;
|
||||
#endif
|
||||
RwTextureDestroy(gpSkidMudTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpSkidMudTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -596,8 +596,9 @@ psInitialise(void)
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
InitialiseLanguage();
|
||||
|
||||
#ifndef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
gGameState = GS_START_UP;
|
||||
TRACE("gGameState = GS_START_UP");
|
||||
@ -643,6 +644,10 @@ psInitialise(void)
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
#endif
|
||||
|
||||
dwDXVersion = GetDXVersion();
|
||||
debug("DirectX version 0x%x\n", dwDXVersion);
|
||||
|
||||
|
@ -1013,16 +1013,28 @@ CAutomobile::ProcessControl(void)
|
||||
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.0005f, 0.0f);
|
||||
}else if((GetModelIndex() == MI_DODO || CVehicle::bAllDodosCheat) &&
|
||||
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
||||
#ifdef ALT_DODO_CHEAT
|
||||
if (bAltDodoCheat)
|
||||
FlyingControl(FLIGHT_MODEL_SEAPLANE);
|
||||
else
|
||||
#endif
|
||||
FlyingControl(FLIGHT_MODEL_DODO);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
||||
if(CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0]-0.03f, 0.0f);
|
||||
if(m_aWheelSpeed[0] < 0.22f)
|
||||
m_aWheelSpeed[0] += 0.0001f;
|
||||
if(m_aWheelSpeed[0] > 0.15f)
|
||||
#ifdef ALLCARSHELI_CHEAT
|
||||
if (bAllCarCheat)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
else
|
||||
#endif
|
||||
{
|
||||
if (CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = Max(m_aWheelSpeed[0] - 0.03f, 0.0f);
|
||||
if (m_aWheelSpeed[0] < 0.22f)
|
||||
m_aWheelSpeed[0] += 0.0001f;
|
||||
if (m_aWheelSpeed[0] > 0.15f)
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -24,6 +24,9 @@ bool CVehicle::bAllDodosCheat;
|
||||
bool CVehicle::bCheat3;
|
||||
bool CVehicle::bCheat4;
|
||||
bool CVehicle::bCheat5;
|
||||
#ifdef ALT_DODO_CHEAT
|
||||
bool CVehicle::bAltDodoCheat;
|
||||
#endif
|
||||
bool CVehicle::m_bDisableMouseSteering = true;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
@ -185,6 +188,48 @@ CVehicle::GetHeightAboveRoad(void)
|
||||
return -1.0f * GetColModel()->boundingBox.min.z;
|
||||
}
|
||||
|
||||
const float fRCPropFallOff = 3.0f;
|
||||
const float fRCAeroThrust = 0.003f;
|
||||
const float fRCSideSlipMult = 0.1f;
|
||||
const float fRCRudderMult = 0.2f;
|
||||
const float fRCYawMult = -0.01f;
|
||||
const float fRCRollMult = 0.02f;
|
||||
const float fRCRollStabilise = -0.08f;
|
||||
const float fRCPitchMult = 0.005f;
|
||||
const float fRCTailMult = 0.3f;
|
||||
const float fRCFormLiftMult = 0.02f;
|
||||
const float fRCAttackLiftMult = 0.25f;
|
||||
const CVector vecRCAeroResistance(0.998f, 0.998f, 0.9f);
|
||||
|
||||
const float fSeaPropFallOff = 2.3f;
|
||||
const float fSeaThrust = 0.002f;
|
||||
const float fSeaSideSlipMult = 0.1f;
|
||||
const float fSeaRudderMult = 0.01f;
|
||||
const float fSeaYawMult = -0.0003f;
|
||||
const float fSeaRollMult = 0.0015f;
|
||||
const float fSeaRollStabilise = -0.01f;
|
||||
const float fSeaPitchMult = 0.0002f;
|
||||
const float fSeaTailMult = 0.01f;
|
||||
const float fSeaFormLiftMult = 0.012f;
|
||||
const float fSeaAttackLiftMult = 0.1f;
|
||||
const CVector vecSeaAeroResistance(0.995f, 0.995f, 0.85f);
|
||||
|
||||
const float fSpeedResistanceY = 500.0f;
|
||||
const float fSpeedResistanceZ = 500.0f;
|
||||
|
||||
const CVector vecHeliMoveRes(0.995f, 0.995f, 0.99f);
|
||||
const CVector vecRCHeliMoveRes(0.99f, 0.99f, 0.99f);
|
||||
const float fThrustVar = 0.3f;
|
||||
const float fRotorFallOff = 0.75f;
|
||||
const float fStabiliseVar = 0.015f;
|
||||
const float fPitchBrake = 10.0f;
|
||||
const float fPitchVar = 0.006f;
|
||||
const float fRollVar = 0.006f;
|
||||
const float fYawVar = -0.001f;
|
||||
const CVector vecHeliResistance(0.81f, 0.85f, 0.99f);
|
||||
const CVector vecRCHeliResistance(0.92f, 0.92f, 0.998f);
|
||||
const float fSpinSpeedRes = 20.0f;
|
||||
|
||||
void
|
||||
CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
{
|
||||
@ -229,20 +274,183 @@ CVehicle::FlyingControl(eFlightModel flightModel)
|
||||
|
||||
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
|
||||
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
|
||||
if(moveSpeed > 2.25f)
|
||||
if(moveSpeed > SQR(1.5f))
|
||||
m_vecMoveSpeed *= 1.5f/Sqrt(moveSpeed);
|
||||
|
||||
float turnSpeed = m_vecTurnSpeed.MagnitudeSqr();
|
||||
if(turnSpeed > 0.04f)
|
||||
if(turnSpeed > SQR(0.2f))
|
||||
m_vecTurnSpeed *= 0.2f/Sqrt(turnSpeed);
|
||||
}
|
||||
break;
|
||||
|
||||
case FLIGHT_MODEL_RCPLANE:
|
||||
case FLIGHT_MODEL_SEAPLANE:
|
||||
assert(0 && "Plane flight model not implemented");
|
||||
{
|
||||
// thrust
|
||||
float fForwSpeed = DotProduct(GetMoveSpeed(), GetForward());
|
||||
CVector vecWidthForward = GetColModel()->boundingBox.min.y * GetForward();
|
||||
float fThrust = (CPad::GetPad(0)->GetAccelerate() - CPad::GetPad(0)->GetBrake()) / 255.0f;
|
||||
if (fForwSpeed > 0.1f || (flightModel == FLIGHT_MODEL_RCPLANE && fForwSpeed > 0.02f))
|
||||
fThrust += 1.0f;
|
||||
else if (fForwSpeed > 0.0f && fThrust < 0.0f)
|
||||
fThrust = 0.0f;
|
||||
float fThrustImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fThrustImpulse = (fThrust - fRCPropFallOff * fForwSpeed) * fRCAeroThrust;
|
||||
else
|
||||
fThrustImpulse = (fThrust - fSeaPropFallOff * fForwSpeed) * fSeaThrust;
|
||||
ApplyMoveForce(fThrustImpulse * GetForward() * m_fMass * CTimer::GetTimeStep());
|
||||
|
||||
// left/right
|
||||
float fSideSpeed = -DotProduct(GetMoveSpeed(), GetRight());
|
||||
float fSteerLR = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
float fSideSlipImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fRCSideSlipMult;
|
||||
else
|
||||
fSideSlipImpulse = Abs(fSideSpeed) * fSideSpeed * fSeaSideSlipMult;
|
||||
ApplyMoveForce(m_fMass * GetRight() * fSideSlipImpulse * CTimer::GetTimeStep());
|
||||
|
||||
float fYaw = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetRight());
|
||||
float fYawImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fYawImpulse = fRCRudderMult * fYaw * Abs(fYaw) + fRCYawMult * fSteerLR * fForwSpeed;
|
||||
else
|
||||
fYawImpulse = fSeaRudderMult * fYaw * Abs(fYaw) + fSeaYawMult * fSteerLR * fForwSpeed;
|
||||
ApplyTurnForce(fYawImpulse * GetRight() * m_fTurnMass * CTimer::GetTimeStep(), vecWidthForward);
|
||||
|
||||
float fRollImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE) {
|
||||
float fDirectionMultiplier = CPad::GetPad(0)->GetLookRight();
|
||||
if (CPad::GetPad(0)->GetLookLeft())
|
||||
fDirectionMultiplier = -1;
|
||||
fRollImpulse = (0.5f * fDirectionMultiplier + fSteerLR) * fRCRollMult;
|
||||
}
|
||||
else
|
||||
fRollImpulse = fSteerLR * fSeaRollMult;
|
||||
ApplyTurnForce(GetRight() * fRollImpulse * fForwSpeed * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
|
||||
|
||||
CVector vecFRight = CrossProduct(GetForward(), CVector(0.0f, 0.0f, 1.0f));
|
||||
CVector vecStabilise = (GetUp().z > 0.0f) ? vecFRight : -vecFRight;
|
||||
float fStabiliseDirection = (GetRight().z > 0.0f) ? -1.0f : 1.0f;
|
||||
float fStabiliseImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fStabiliseImpulse = fRCRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
|
||||
else
|
||||
fStabiliseImpulse = fSeaRollStabilise * fStabiliseDirection * (1.0f - DotProduct(GetRight(), vecStabilise)) * (1.0f - Abs(GetForward().z));
|
||||
ApplyTurnForce(fStabiliseImpulse * m_fTurnMass * GetRight(), GetUp()); // no CTimer::GetTimeStep(), is it right? VC doesn't have it too
|
||||
|
||||
// up/down
|
||||
float fTail = -DotProduct(CrossProduct(m_vecTurnSpeed + m_vecTurnFriction, vecWidthForward) + m_vecMoveSpeed + m_vecMoveFriction, GetUp());
|
||||
float fSteerUD = -CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
|
||||
float fPitchImpulse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fPitchImpulse = fRCTailMult * fTail * Abs(fTail) + fRCPitchMult * fSteerUD * fForwSpeed;
|
||||
else
|
||||
fPitchImpulse = fSeaTailMult * fTail * Abs(fTail) + fSeaPitchMult * fSteerUD * fForwSpeed;
|
||||
ApplyTurnForce(fPitchImpulse * m_fTurnMass * GetUp() * CTimer::GetTimeStep(), vecWidthForward);
|
||||
|
||||
float fLift = -DotProduct(GetMoveSpeed(), GetUp()) / Max(0.01f, GetMoveSpeed().Magnitude());
|
||||
float fLiftImpluse;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
fLiftImpluse = (fRCAttackLiftMult * fLift + fRCFormLiftMult) * fForwSpeed * fForwSpeed;
|
||||
else
|
||||
fLiftImpluse = (fSeaAttackLiftMult * fLift + fSeaFormLiftMult) * fForwSpeed * fForwSpeed;
|
||||
float fLiftForce = fLiftImpluse * m_fMass * CTimer::GetTimeStep();
|
||||
if (GRAVITY * CTimer::GetTimeStep() * m_fMass < fLiftImpluse) {
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE && GetPosition().z > 50.0f)
|
||||
fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
|
||||
else if (flightModel == FLIGHT_MODEL_SEAPLANE && GetPosition().z > 80.0f)
|
||||
fLiftForce = CTimer::GetTimeStep() * 0.0072 * m_fMass;
|
||||
}
|
||||
ApplyMoveForce(fLiftForce * GetUp());
|
||||
CVector vecResistance;
|
||||
if (flightModel == FLIGHT_MODEL_RCPLANE)
|
||||
vecResistance = vecRCAeroResistance;
|
||||
else
|
||||
vecResistance = vecSeaAeroResistance;
|
||||
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
|
||||
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
|
||||
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
|
||||
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
|
||||
vecTurnSpeed.x *= rX;
|
||||
float fResistance = vecTurnSpeed.y * (1.0f / (fSpeedResistanceY * SQR(vecTurnSpeed.y) + 1.0f)) * rY - vecTurnSpeed.y;
|
||||
vecTurnSpeed.z *= rZ;
|
||||
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
|
||||
ApplyTurnForce(-GetUp() * fResistance * m_fTurnMass, GetRight() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
|
||||
break;
|
||||
}
|
||||
case FLIGHT_MODEL_HELI:
|
||||
assert(0 && "Heli flight model not implemented");
|
||||
{
|
||||
CVector vecMoveResistance;
|
||||
if (GetModelIndex() == MI_MIAMI_SPARROW)
|
||||
vecMoveResistance = vecHeliMoveRes;
|
||||
else
|
||||
vecMoveResistance = vecRCHeliMoveRes;
|
||||
float rmX = Pow(vecMoveResistance.x, CTimer::GetTimeStep());
|
||||
float rmY = Pow(vecMoveResistance.y, CTimer::GetTimeStep());
|
||||
float rmZ = Pow(vecMoveResistance.z, CTimer::GetTimeStep());
|
||||
m_vecMoveSpeed.x *= rmX;
|
||||
m_vecMoveSpeed.y *= rmY;
|
||||
m_vecMoveSpeed.z *= rmZ;
|
||||
if (m_status != STATUS_PLAYER && m_status != STATUS_PLAYER_REMOTE)
|
||||
return;
|
||||
float fThrust;
|
||||
if (bCheat5)
|
||||
fThrust = CPad::GetPad(0)->GetSteeringUpDown() * fThrustVar / 128.0f + 0.95f;
|
||||
else
|
||||
fThrust = fThrustVar * (CPad::GetPad(0)->GetAccelerate() - 2 * CPad::GetPad(0)->GetBrake()) / 255.0f + 0.95f;
|
||||
fThrust -= fRotorFallOff * DotProduct(m_vecMoveSpeed, GetUp());
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
if (fThrust > 0.9f && GetPosition().z > 80.0f)
|
||||
fThrust = 0.9f;
|
||||
#endif
|
||||
ApplyMoveForce(GRAVITY * GetUp() * fThrust * m_fMass * CTimer::GetTimeStep());
|
||||
|
||||
if (GetUp().z > 0.0f)
|
||||
ApplyTurnForce(-CVector(GetUp().x, GetUp().y, 0.0f) * fStabiliseVar * m_fTurnMass * CTimer::GetTimeStep(), GetUp());
|
||||
|
||||
float fRoll, fPitch, fYaw;
|
||||
if (bCheat5) {
|
||||
fPitch = CPad::GetPad(0)->GetCarGunUpDown() / 128.0f;
|
||||
fRoll = -CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
fYaw = CPad::GetPad(0)->GetCarGunLeftRight() / 128.0f;
|
||||
}
|
||||
else {
|
||||
fPitch = CPad::GetPad(0)->GetSteeringUpDown() / 128.0f;
|
||||
fRoll = CPad::GetPad(0)->GetLookLeft();
|
||||
if (CPad::GetPad(0)->GetLookRight())
|
||||
fRoll = -1.0f;
|
||||
fYaw = CPad::GetPad(0)->GetSteeringLeftRight() / 128.0f;
|
||||
}
|
||||
if (CPad::GetPad(0)->GetHorn()) {
|
||||
fYaw = 0.0f;
|
||||
fPitch = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetUp()), -200.0f, 1.3f);
|
||||
fRoll = clamp(10.0f * DotProduct(m_vecMoveSpeed, GetRight()), -200.0f, 1.3f);
|
||||
}
|
||||
debug("fPitch: %f\n", fPitch);
|
||||
ApplyTurnForce(fPitch * GetUp() * fPitchVar * m_fTurnMass * CTimer::GetTimeStep(), GetForward());
|
||||
ApplyTurnForce(fRoll * GetUp() * fRollVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
ApplyTurnForce(fYaw * GetForward() * fYawVar * m_fTurnMass * CTimer::GetTimeStep(), GetRight());
|
||||
|
||||
CVector vecResistance;
|
||||
if (GetModelIndex() == MI_MIAMI_SPARROW)
|
||||
vecResistance = vecHeliResistance;
|
||||
else
|
||||
vecResistance = vecRCHeliResistance;
|
||||
float rX = Pow(vecResistance.x, CTimer::GetTimeStep());
|
||||
float rY = Pow(vecResistance.y, CTimer::GetTimeStep());
|
||||
float rZ = Pow(vecResistance.z, CTimer::GetTimeStep());
|
||||
CVector vecTurnSpeed = Multiply3x3(m_vecTurnSpeed, GetMatrix());
|
||||
float fResistanceMultiplier = Pow(1.0f / (fSpinSpeedRes * SQR(vecTurnSpeed.z) + 1.0f), CTimer::GetTimeStep());
|
||||
float fResistance = vecTurnSpeed.z * fResistanceMultiplier - vecTurnSpeed.z;
|
||||
vecTurnSpeed.x *= rX;
|
||||
vecTurnSpeed.y *= rY;
|
||||
vecTurnSpeed.z *= rZ;
|
||||
m_vecTurnSpeed = Multiply3x3(GetMatrix(), vecTurnSpeed);
|
||||
ApplyTurnForce(-GetRight() * fResistance * m_fTurnMass, GetForward() + Multiply3x3(GetMatrix(), m_vecCentreOfMass));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -280,6 +280,9 @@ public:
|
||||
static bool bCheat3;
|
||||
static bool bCheat4;
|
||||
static bool bCheat5;
|
||||
#ifdef ALT_DODO_CHEAT
|
||||
static bool bAltDodoCheat;
|
||||
#endif
|
||||
static bool m_bDisableMouseSteering;
|
||||
};
|
||||
|
||||
|
@ -46,6 +46,9 @@ void
|
||||
CWeaponEffects::Shutdown(void)
|
||||
{
|
||||
RwTextureDestroy(gpCrossHairTex);
|
||||
#ifdef GTA3_1_1_PATCH
|
||||
gpCrossHairTex = nil;
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
Loading…
Reference in New Issue
Block a user