fixed vehicle enter crash
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@ -435,7 +435,7 @@ CPlayerInfo::Process(void)
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if (CPad::GetPad(0)->ExitVehicleJustDown()) {
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if (CPad::GetPad(0)->ExitVehicleJustDown()) {
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bool weAreOnBoat = false;
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bool weAreOnBoat = false;
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float lastClosestness = 0.0f;
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float lastClosestness = 0.0f;
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CVehicle *carBelow;
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CVehicle *carBelow = nil;
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CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
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CEntity *surfaceBelow = m_pPed->m_pCurrentPhysSurface;
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if (surfaceBelow && surfaceBelow->IsVehicle()) {
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if (surfaceBelow && surfaceBelow->IsVehicle()) {
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carBelow = (CVehicle*)surfaceBelow;
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carBelow = (CVehicle*)surfaceBelow;
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