Fixes
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@ -53,6 +53,9 @@ public:
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static void Stop(void);
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static void StartUserPause(void);
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static void EndUserPause(void);
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friend bool GenericLoad(void);
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friend bool GenericSave(int file);
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};
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#ifdef FIX_BUGS
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@ -22,6 +22,7 @@
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#include "Phones.h"
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#include "Pickups.h"
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#include "PlayerPed.h"
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#include "ProjectileInfo.h"
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#include "Pools.h"
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#include "Radar.h"
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#include "Restart.h"
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@ -59,7 +60,7 @@ uint32 &TimeToStayFadedBeforeFadeOut = *(uint32*)0x611564;
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#define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to));
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#define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from));
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#define LoadSaveDataBlock(msg,load_func)\
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#define LoadSaveDataBlock()\
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do {\
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if (!ReadDataFromFile(file, (uint8 *) &size, 4))\
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return false;\
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@ -67,7 +68,11 @@ do {\
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if (!ReadDataFromFile(file, work_buff, size))\
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return false;\
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buf = work_buff;\
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printf(msg);\
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} while (0)
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#define ReadDataFromBlock(msg,load_func)\
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do {\
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debug(msg);\
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ReadDataFromBufferPointer(buf, size);\
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load_func(buf, size);\
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size = align4bytes(size);\
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@ -130,11 +135,11 @@ GenericSave(int file)
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WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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WriteDataToBufferPointer(buf, currPad->Mode);
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WriteDataToBufferPointer(buf, CTimer::GetTimeInMilliseconds());
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WriteDataToBufferPointer(buf, CTimer::GetTimeScale());
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WriteDataToBufferPointer(buf, CTimer::GetTimeStep());
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WriteDataToBufferPointer(buf, CTimer::GetTimeStepNonClipped());
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WriteDataToBufferPointer(buf, CTimer::GetFrameCounter());
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WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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WriteDataToBufferPointer(buf, CTimer::m_FrameCounter);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale);
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@ -220,12 +225,6 @@ GenericLoad()
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int32 saveSize;
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CPad *currPad;
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uint32 timeInMilliseconds;
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float timeScale;
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float timeStep;
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float timeStepNonClipped;
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uint32 frameCounter;
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// Load SimpleVars and Scripts
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CheckSum = 0;
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CDate(CompileDateAndTime);
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@ -246,11 +245,11 @@ GenericLoad()
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ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes);
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currPad = CPad::GetPad(0);
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ReadDataFromBufferPointer(buf, currPad->Mode);
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ReadDataFromBufferPointer(buf, timeInMilliseconds); CTimer::SetTimeInMilliseconds(timeInMilliseconds);
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ReadDataFromBufferPointer(buf, timeScale); CTimer::SetTimeScale(timeScale);
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ReadDataFromBufferPointer(buf, timeStep); CTimer::SetTimeStep(timeStep);
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ReadDataFromBufferPointer(buf, timeStepNonClipped); CTimer::SetTimeInMillisecondsNonClipped(timeStepNonClipped);
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ReadDataFromBufferPointer(buf, frameCounter); CTimer::SetFrameCounter(frameCounter);
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ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped);
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ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate);
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ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale);
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@ -268,33 +267,50 @@ GenericLoad()
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ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator);
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ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator);
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assert(buf - work_buff == SIZE_OF_SIMPLEVARS);
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printf("Loading Scripts \n");
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ReadDataFromBufferPointer(buf, size);
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CTheScripts::LoadAllScripts(buf, size);
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size = align4bytes(size);
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buf += size;
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ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts);
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// Load the rest
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LoadSaveDataBlock("Loading PedPool \n", CPools::LoadPedPool);
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LoadSaveDataBlock("Loading Garages \n", CGarages::Load);
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LoadSaveDataBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
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LoadSaveDataBlock("Loading Objects \n", CPools::LoadObjectPool);
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LoadSaveDataBlock("Loading Paths \n", ThePaths.Load);
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LoadSaveDataBlock("Loading Cranes \n", CranesLoad);
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LoadSaveDataBlock("Loading Pickups \n", CPickups::Load);
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LoadSaveDataBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
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LoadSaveDataBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
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LoadSaveDataBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
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LoadSaveDataBlock("Loading Zones \n", CTheZones::LoadAllZones);
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LoadSaveDataBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
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LoadSaveDataBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Garages \n", CGarages::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool);
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LoadSaveDataBlock();
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CProjectileInfo::RemoveAllProjectiles();
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CObject::DeleteAllTempObjects();
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ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Paths \n", ThePaths.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Cranes \n", CranesLoad);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Pickups \n", CPickups::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators);
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CParticle::ReloadConfig();
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LoadSaveDataBlock("Loading Particles \n", CParticleObject::LoadParticle);
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LoadSaveDataBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
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LoadSaveDataBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
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LoadSaveDataBlock("Loading Stats \n", CStats::LoadStats);
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LoadSaveDataBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
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LoadSaveDataBlock("Loading PedType Stuff \n", CPedType::Load);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Stats \n", CStats::LoadStats);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad);
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LoadSaveDataBlock();
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ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load);
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DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume);
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DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume);
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@ -302,9 +318,9 @@ GenericLoad()
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PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE;
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return false;
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}
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DoGameSpecificStuffAfterSucessLoad();
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printf("Game successfully loaded \n");
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DoGameSpecificStuffAfterSucessLoad();
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debug("Game successfully loaded \n");
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return true;
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}
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