Merge pull request #409 from erorcun/erorcun
Frontend fixes + triangle for back as default
This commit is contained in:
commit
a622c9e877
@ -44,16 +44,27 @@
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#define FEET_IN_METER 3.33f
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#define FEET_IN_METER 3.33f
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#endif
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#endif
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#define SCROLLABLE_STATS_PAGE
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#ifdef SCROLLABLE_STATS_PAGE
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#ifdef SCROLLABLE_STATS_PAGE
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#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
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#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS)
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#else
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#else
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#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
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#define isPlainTextScreen(screen) (screen == MENUPAGE_BRIEFS || screen == MENUPAGE_STATS)
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#endif
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#endif
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#ifdef TRIANGLE_BACK_BUTTON
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#define GetBackJustUp GetTriangleJustUp
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#define GetBackJustDown GetTriangleJustDown
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#elif defined(CIRCLE_BACK_BUTTON)
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#define GetBackJustUp GetCircleJustUp
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#define GetBackJustDown GetCircleJustDown
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#else
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#define GetBackJustUp GetSquareJustUp
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#define GetBackJustDown GetSquareJustDown
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#endif
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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bool CMenuManager::bMenuMapActive = false;
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bool CMenuManager::bMenuMapActive = false;
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bool CMenuManager::bMapMouseShownOnce = false;
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bool CMenuManager::bMapMouseShownOnce = false;
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bool CMenuManager::bMapLoaded = false;
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float CMenuManager::fMapSize;
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float CMenuManager::fMapSize;
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float CMenuManager::fMapCenterY;
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float CMenuManager::fMapCenterY;
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float CMenuManager::fMapCenterX;
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float CMenuManager::fMapCenterX;
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@ -359,11 +370,6 @@ CMenuManager::PageDownList(bool playSoundOnSuccess)
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inline void
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inline void
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CMenuManager::ThingsToDoBeforeLeavingPage()
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CMenuManager::ThingsToDoBeforeLeavingPage()
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{
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{
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#ifndef MASTER
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if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
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SaveSettings();
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}
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#endif
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) && strcmp(m_aSkinName, m_PrefsSkinFile) != 0) {
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CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
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CWorld::Players[0].SetPlayerSkin(m_PrefsSkinFile);
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} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
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} else if (m_nCurrScreen == MENUPAGE_SOUND_SETTINGS) {
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@ -719,13 +725,6 @@ CMenuManager::Draw()
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else
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else
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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break;
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break;
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#ifndef MASTER
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case MENUPAGE_NO_MEMORY_CARD:
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case MENUPAGE_MEMORY_CARD_DEBUG:
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CFont::SetColor(CRGBA(235, 170, 50, FadeIn(127))); // white in mobile, because all texts are white there
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str = TheText.Get(aScreens[m_nCurrScreen].m_aEntries[0].m_EntryName);
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break;
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#endif
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
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case MENUPAGE_SAVE_OVERWRITE_CONFIRM:
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if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
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if (Slots[m_nCurrSaveSlot + 1] == SLOT_EMPTY)
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str = TheText.Get("FESZ_QZ");
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str = TheText.Get("FESZ_QZ");
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@ -743,13 +742,6 @@ CMenuManager::Draw()
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break;
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break;
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}
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}
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#ifndef MASTER
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if (m_nCurrScreen == MENUPAGE_NO_MEMORY_CARD || m_nCurrScreen == MENUPAGE_MEMORY_CARD_DEBUG) {
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// CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN)); // it's always like that on PC
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(210.0), str);
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} else
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#endif
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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// Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
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// Label is wrapped from right by StretchX(40)px, but wrapped from left by 40px. And this is only place R* didn't use StretchX in here.
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
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CFont::PrintString(MENU_X_LEFT_ALIGNED(MENU_X_MARGIN), MENU_Y(menuXYpadding), str);
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@ -757,7 +749,6 @@ CMenuManager::Draw()
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CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
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CFont::PrintString(MENU_X_MARGIN, menuXYpadding, str);
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#endif
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#endif
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}
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}
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}
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CFont::SetCentreSize(SCREEN_WIDTH);
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CFont::SetCentreSize(SCREEN_WIDTH);
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@ -3337,6 +3328,7 @@ CMenuManager::Process(void)
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m_bWantToRestart = false;
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m_bWantToRestart = false;
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InitialiseChangedLanguageSettings();
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InitialiseChangedLanguageSettings();
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// Just a hack by R* to not make game continuously resume/pause. But we it seems we can live with it.
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if (CPad::GetPad(0)->GetEscapeJustDown())
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if (CPad::GetPad(0)->GetEscapeJustDown())
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RequestFrontEndStartUp();
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RequestFrontEndStartUp();
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@ -3662,7 +3654,7 @@ CMenuManager::ProcessButtonPresses(void)
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}
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}
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#ifndef TIDY_UP_PBP
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#ifndef TIDY_UP_PBP
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustDown()) {
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustDown()) {
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m_bShowMouse = false;
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m_bShowMouse = false;
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goBack = true;
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goBack = true;
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}
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}
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@ -3741,7 +3733,7 @@ CMenuManager::ProcessButtonPresses(void)
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if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
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if (CPad::GetPad(0)->GetEnterJustDown() || CPad::GetPad(0)->GetCrossJustDown() || CPad::GetPad(0)->GetLeftMouseJustDown()) {
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optionSelected = true;
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optionSelected = true;
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}
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}
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
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if (m_nCurrScreen != MENUPAGE_START_MENU) {
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if (m_nCurrScreen != MENUPAGE_START_MENU) {
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goBack = true;
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goBack = true;
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}
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}
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@ -4009,7 +4001,7 @@ CMenuManager::ProcessButtonPresses(void)
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}
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}
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#ifndef TIDY_UP_PBP
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#ifndef TIDY_UP_PBP
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if (CPad::GetPad(0)->GetSquareJustDown()) {
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if (CPad::GetPad(0)->GetBackJustDown()) {
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if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
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if (m_nCurrScreen != MENUPAGE_START_MENU && m_nCurrScreen != MENUPAGE_PAUSE_MENU) {
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m_bShowMouse = false;
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m_bShowMouse = false;
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goBack = true;
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goBack = true;
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@ -4050,11 +4042,11 @@ CMenuManager::ProcessButtonPresses(void)
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if (!goDown && !goUp && !optionSelected) {
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if (!goDown && !goUp && !optionSelected) {
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if (m_nCurrScreen != MENUPAGE_START_MENU) {
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if (m_nCurrScreen != MENUPAGE_START_MENU) {
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if (isPlainTextScreen(m_nCurrScreen)) {
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if (isPlainTextScreen(m_nCurrScreen)) {
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetSquareJustUp()) {
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if (CPad::GetPad(0)->GetEscapeJustDown() || CPad::GetPad(0)->GetBackJustUp()) {
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goBack = true;
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goBack = true;
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}
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}
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} else {
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} else {
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if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetSquareJustDown())) {
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if (CPad::GetPad(0)->GetEscapeJustDown() || (m_nCurrScreen != MENUPAGE_PAUSE_MENU && CPad::GetPad(0)->GetBackJustDown())) {
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m_bShowMouse = false;
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m_bShowMouse = false;
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goBack = true;
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goBack = true;
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}
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}
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@ -4300,12 +4292,7 @@ CMenuManager::ProcessButtonPresses(void)
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} else {
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} else {
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
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if (aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu == MENUPAGE_MAP) {
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fMapCenterX = SCREEN_WIDTH / 2;
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bMapLoaded = false;
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fMapCenterY = SCREEN_HEIGHT / 3;
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fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
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bMapMouseShownOnce = false;
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CPad::GetPad(0)->Clear(false);
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CPad::GetPad(1)->Clear(false);
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}
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}
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#endif
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#endif
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@ -4913,8 +4900,19 @@ CMenuManager::SwitchMenuOnAndOff()
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pControlEdit = nil;
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pControlEdit = nil;
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m_bShutDownFrontEndRequested = false;
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m_bShutDownFrontEndRequested = false;
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DisplayComboButtonErrMsg = false;
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DisplayComboButtonErrMsg = false;
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CPad::GetPad(0)->Clear(0);
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CPad::GetPad(1)->Clear(0);
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#ifdef REGISTER_START_BUTTON
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int16 start1 = CPad::GetPad(0)->PCTempJoyState.Start, start2 = CPad::GetPad(0)->PCTempKeyState.Start,
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start3 = CPad::GetPad(0)->OldState.Start, start4 = CPad::GetPad(0)->NewState.Start;
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#endif
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CPad::GetPad(0)->Clear(false);
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CPad::GetPad(1)->Clear(false);
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#ifdef REGISTER_START_BUTTON
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CPad::GetPad(0)->PCTempJoyState.Start = start1;
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CPad::GetPad(0)->PCTempKeyState.Start = start2;
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CPad::GetPad(0)->OldState.Start = start3;
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CPad::GetPad(0)->NewState.Start = start4;
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#endif
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m_nCurrScreen = MENUPAGE_NONE;
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m_nCurrScreen = MENUPAGE_NONE;
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}
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}
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}
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}
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@ -5243,6 +5241,20 @@ CMenuManager::PrintMap(void)
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bMenuMapActive = true;
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bMenuMapActive = true;
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CRadar::InitFrontEndMap();
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CRadar::InitFrontEndMap();
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if (!bMapLoaded) {
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fMapCenterX = SCREEN_WIDTH / 2;
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fMapCenterY = SCREEN_HEIGHT / 3;
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fMapSize = SCREEN_HEIGHT / CDraw::GetAspectRatio();
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bMapMouseShownOnce = false;
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bMapLoaded = true;
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// Let's wait for a frame to not toggle the waypoint
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if (CPad::GetPad(0)->NewState.Cross) {
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bMenuMapActive = false;
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return;
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}
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}
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// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
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// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
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float halfTile = fMapSize / 3.0f;
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float halfTile = fMapSize / 3.0f;
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@ -5601,6 +5613,9 @@ uint8 CMenuManager::GetNumberOfMenuOptions()
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}
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}
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#endif
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#endif
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#undef GetBackJustUp
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#undef GetBackJustDown
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STARTPATCHES
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STARTPATCHES
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for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
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for (int i = 1; i < ARRAY_SIZE(aScreens); i++)
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Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
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Patch(0x611930 + sizeof(CMenuScreen) * i, aScreens[i]);
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@ -196,7 +196,7 @@ enum eMenuScreen
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MENUPAGE_NEW_GAME_RELOAD = 10,
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MENUPAGE_NEW_GAME_RELOAD = 10,
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MENUPAGE_LOAD_SLOT_CONFIRM = 11,
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MENUPAGE_LOAD_SLOT_CONFIRM = 11,
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MENUPAGE_DELETE_SLOT_CONFIRM = 12,
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MENUPAGE_DELETE_SLOT_CONFIRM = 12,
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MENUPAGE_NO_MEMORY_CARD = 13,
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MENUPAGE_NO_MEMORY_CARD = 13, // hud adjustment page in mobile
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MENUPAGE_LOADING_IN_PROGRESS = 14,
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MENUPAGE_LOADING_IN_PROGRESS = 14,
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MENUPAGE_DELETING_IN_PROGRESS = 15,
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MENUPAGE_DELETING_IN_PROGRESS = 15,
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MENUPAGE_PS2_LOAD_FAILED = 16,
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MENUPAGE_PS2_LOAD_FAILED = 16,
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@ -240,7 +240,7 @@ enum eMenuScreen
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MENUPAGE_SKIN_SELECT = 54,
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MENUPAGE_SKIN_SELECT = 54,
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MENUPAGE_KEYBOARD_CONTROLS = 55,
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MENUPAGE_KEYBOARD_CONTROLS = 55,
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MENUPAGE_MOUSE_CONTROLS = 56,
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MENUPAGE_MOUSE_CONTROLS = 56,
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MENUPAGE_57 = 57,
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MENUPAGE_57 = 57, // mission failed, wanna restart page in mobile
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MENUPAGE_58 = 58,
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MENUPAGE_58 = 58,
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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MENUPAGE_MAP = 59,
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MENUPAGE_MAP = 59,
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@ -570,6 +570,7 @@ public:
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#ifdef MENU_MAP
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#ifdef MENU_MAP
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static bool bMenuMapActive;
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static bool bMenuMapActive;
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static bool bMapMouseShownOnce;
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static bool bMapMouseShownOnce;
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static bool bMapLoaded;
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static float fMapSize;
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static float fMapSize;
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static float fMapCenterY;
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static float fMapCenterY;
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static float fMapCenterX;
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static float fMapCenterX;
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@ -128,7 +128,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_NO_MEMORY_CARD = 13
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// MENUPAGE_NO_MEMORY_CARD = 13
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{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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{ "FES_NOC", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_LABEL, "FEC_OFI", SAVESLOT_NONE, MENUPAGE_NONE, // only in mobile. FEC_OFI is missing
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// hud adjustment page in mobile
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},
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},
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// MENUPAGE_LOADING_IN_PROGRESS = 14
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// MENUPAGE_LOADING_IN_PROGRESS = 14
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@ -444,7 +444,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_57 = 57
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// MENUPAGE_57 = 57
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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// mission failed, wanna restart page in mobile
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},
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},
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// MENUPAGE_58 = 58
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// MENUPAGE_58 = 58
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@ -418,6 +418,7 @@ public:
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bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
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bool GetLeftStickXJustDown() { return !!(NewState.LeftStickX && !OldState.LeftStickX); }
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bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
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bool GetLeftStickYJustDown() { return !!(NewState.LeftStickY && !OldState.LeftStickY); }
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bool GetTriangleJustUp() { return !!(!NewState.Triangle && OldState.Triangle); }
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bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
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bool GetCrossJustUp() { return !!(!NewState.Cross && OldState.Cross); }
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bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
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bool GetSquareJustUp() { return !!(!NewState.Square && OldState.Square); }
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bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
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bool GetDPadUpJustUp() { return !!(!NewState.DPadUp && OldState.DPadUp); }
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@ -192,7 +192,7 @@ enum Config {
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// Pad
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// Pad
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#define XINPUT
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#define XINPUT
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#define KANGAROO_CHEAT
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#define KANGAROO_CHEAT
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#define REGISTER_START_BUTTON // currently only in menu sadly. resumes the game
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#define REGISTER_START_BUTTON
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// Hud, frontend and radar
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// Hud, frontend and radar
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
|
#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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@ -200,6 +200,9 @@ enum Config {
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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#define PS2_SAVE_DIALOG // PS2 style save dialog with transparent black box
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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// #define PS2_LIKE_MENU // An effort to recreate PS2 menu, cycling through tabs, different bg etc.
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#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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#define MENU_MAP // VC-like menu map. Make sure you have new menu.txd
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#define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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#define TRIANGLE_BACK_BUTTON
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// #define CIRCLE_BACK_BUTTON
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||||||
|
|
||||||
// Script
|
// Script
|
||||||
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
|
||||||
|
Loading…
Reference in New Issue
Block a user