yet more CAutomobile

This commit is contained in:
aap 2019-07-09 18:50:35 +02:00
parent 74fcbc8c0a
commit a65dd41da7
17 changed files with 201 additions and 23 deletions

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@ -123,18 +123,18 @@ eKillFrenzyStatus CDarkel::ReadStatus()
} }
#if 1 #if 1
WRAPPER int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) { EAXJMP(0x421070); } WRAPPER void CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle) { EAXJMP(0x421070); }
#else #else
int32 CDarkel::RegisterCarBlownUpByPlayer(eKillFrenzyStatus status) int32 CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{ {
return 0; return 0;
} }
#endif #endif
#if 1 #if 1
WRAPPER void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) { EAXJMP(0x420F60); } WRAPPER void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot) { EAXJMP(0x420F60); }
#else #else
void CDarkel::RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag) void CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot)
{ {

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@ -1,6 +1,9 @@
#pragma once #pragma once
#include "Weapon.h" #include "Weapon.h"
class CVehicle;
class CPed;
enum eKillFrenzyStatus enum eKillFrenzyStatus
{ {
KILLFRENZY_NONE, KILLFRENZY_NONE,
@ -37,8 +40,8 @@ public:
static void Init(); static void Init();
static int16 QueryModelsKilledByPlayer(int32 modelId); static int16 QueryModelsKilledByPlayer(int32 modelId);
static eKillFrenzyStatus ReadStatus(); static eKillFrenzyStatus ReadStatus();
static int32 RegisterCarBlownUpByPlayer(eKillFrenzyStatus status); static void RegisterCarBlownUpByPlayer(CVehicle *vehicle);
static void RegisterKillByPlayer(int32 modelid, eWeaponType weapontype, bool flag); static void RegisterKillByPlayer(CPed *victim, eWeaponType weapontype, bool headshot = false);
static void RegisterKillNotByPlayer(); static void RegisterKillNotByPlayer();
static void ResetModelsKilledByPlayer(); static void ResetModelsKilledByPlayer();
static void ResetOnPlayerDeath(); static void ResetOnPlayerDeath();

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@ -18,6 +18,7 @@ const float DefaultFOV = 70.0f; // beta: 80.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8; CCamera &TheCamera = *(CCamera*)0x6FACF8;
bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8; bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
WRAPPER void CCamera::CamShake(float strength, float x, float y, float z) { EAXJMP(0x46B200); }
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); } WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); } WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); } WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }

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@ -454,6 +454,8 @@ int m_iModeObbeCamIsInForCar;
void ProcessMusicFade(void); void ProcessMusicFade(void);
void SetFadeColour(uint8 r, uint8 g, uint8 b); void SetFadeColour(uint8 r, uint8 g, uint8 b);
void CamShake(float strength, float x, float y, float z);
void SetMotionBlur(int r, int g, int b, int a, int type); void SetMotionBlur(int r, int g, int b, int a, int type);
void SetMotionBlurAlpha(int a); void SetMotionBlurAlpha(int a);
void RenderMotionBlur(void); void RenderMotionBlur(void);

5
src/core/Explosion.cpp Normal file
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@ -0,0 +1,5 @@
#include "common.h"
#include "patcher.h"
#include "Explosion.h"
WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); }

15
src/core/Explosion.h Normal file
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@ -0,0 +1,15 @@
#pragma once
class CEntity;
enum eExplosionType
{
EXPLOSION_3 = 3,
EXPLOSION_4
};
class CExplosion
{
public:
static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32);
};

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@ -2,4 +2,8 @@
#include "patcher.h" #include "patcher.h"
#include "Fire.h" #include "Fire.h"
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); } CFireManager &gFireManager = *(CFireManager*)0x8F31D0;
WRAPPER void CFire::Extinguish(void) { EAXJMP(0x479D40); }
WRAPPER void CFireManager::StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32) { EAXJMP(0x479590); }

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@ -1,13 +1,13 @@
#pragma once #pragma once
#include "common.h"
#include "Entity.h" class CEntity;
class CFire class CFire
{ {
char m_bIsOngoing; bool m_bIsOngoing;
char m_bExists; bool m_bExists;
char m_bPropogationFlag; bool m_bPropogationFlag;
char m_bAudioSet; bool m_bAudioSet;
CVector m_vecPos; CVector m_vecPos;
CEntity *m_pEntity; CEntity *m_pEntity;
CEntity *m_pSource; CEntity *m_pSource;
@ -20,4 +20,11 @@ class CFire
public: public:
void Extinguish(void); void Extinguish(void);
}; };
class CFireManager
{
public:
void StartFire(CEntity *entityOnFire, CEntity *culprit, float, uint32);
};
extern CFireManager &gFireManager;

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@ -34,7 +34,7 @@ int CWanted::NumOfHelisRequired()
return 2; return 2;
default: default:
return 0; return 0;
}; }
} }
void CWanted::SetWantedLevel(int32 level) void CWanted::SetWantedLevel(int32 level)
@ -70,11 +70,17 @@ void CWanted::SetWantedLevel(int32 level)
UpdateWantedLevel(); UpdateWantedLevel();
} }
void CWanted::SetWantedLevelNoDrop(int32 level)
{
if (level > m_nWantedLevel)
SetWantedLevel(level);
}
void CWanted::ClearQdCrimes() void CWanted::ClearQdCrimes()
{ {
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
m_sCrimes[i].m_eCrimeType = CRIME_NONE; m_sCrimes[i].m_eCrimeType = CRIME_NONE;
}; }
} }
void CWanted::UpdateWantedLevel() void CWanted::UpdateWantedLevel()

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@ -42,6 +42,7 @@ public:
bool AreArmyRequired(); bool AreArmyRequired();
int NumOfHelisRequired(); int NumOfHelisRequired();
void SetWantedLevel(int32); void SetWantedLevel(int32);
void SetWantedLevelNoDrop(int32 level);
void ClearQdCrimes(); void ClearQdCrimes();
void UpdateWantedLevel(); void UpdateWantedLevel();
}; };

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@ -28,6 +28,7 @@
WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); } WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); } WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); } WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
WRAPPER void CPed::SetDead(void) { EAXJMP(0x4D3970); }
WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); } WRAPPER void CPed::SpawnFlyingComponent(int, int8) { EAXJMP(0x4EB060); }
WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); } WRAPPER void CPed::RestorePreviousState(void) { EAXJMP(0x4C5E30); }
WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); } WRAPPER void CPed::ClearAttack(void) { EAXJMP(0x4E6790); }

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@ -414,6 +414,7 @@ public:
void SetLookFlag(float direction, bool unknown); void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time); void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2); void SetDie(AnimationId anim, float arg1, float arg2);
void SetDead(void);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer); void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown); void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown); void SpawnFlyingComponent(int, int8 unknown);

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@ -21,6 +21,19 @@ void CPlayerPed::ClearWeaponTarget()
ClearPointGunAt(); ClearPointGunAt();
} }
void
CPlayerPed::SetWantedLevel(int32 level)
{
m_pWanted->SetWantedLevel(level);
}
void
CPlayerPed::SetWantedLevelNoDrop(int32 level)
{
m_pWanted->SetWantedLevelNoDrop(level);
}
class CPlayerPed_ : public CPlayerPed class CPlayerPed_ : public CPlayerPed
{ {
public: public:

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@ -43,6 +43,8 @@ public:
void ReApplyMoveAnims(void); void ReApplyMoveAnims(void);
void ClearWeaponTarget(); void ClearWeaponTarget();
void SetWantedLevel(int32 level);
void SetWantedLevelNoDrop(int32 level);
}; };
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error"); static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

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@ -4,15 +4,22 @@
#include "ModelIndices.h" #include "ModelIndices.h"
#include "VisibilityPlugins.h" #include "VisibilityPlugins.h"
#include "DMAudio.h" #include "DMAudio.h"
#include "Camera.h"
#include "Darkel.h"
#include "Fire.h"
#include "Explosion.h"
#include "World.h" #include "World.h"
#include "SurfaceTable.h" #include "SurfaceTable.h"
#include "HandlingMgr.h" #include "HandlingMgr.h"
#include "CarCtrl.h" #include "CarCtrl.h"
#include "PathFind.h" #include "PathFind.h"
#include "Ped.h" #include "Ped.h"
#include "PlayerPed.h"
#include "Object.h" #include "Object.h"
#include "Automobile.h" #include "Automobile.h"
RwObject *GetCurrentAtomicObjectCB(RwObject *object, void *data);
bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21; bool &CAutomobile::m_sAllTaxiLights = *(bool*)0x95CD21;
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); } WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
@ -357,7 +364,88 @@ CAutomobile::RemoveRefsToVehicle(CEntity *ent)
m_aGroundPhysical[i] = nil; m_aGroundPhysical[i] = nil;
} }
WRAPPER void CAutomobile::BlowUpCar(CEntity *ent) { EAXJMP(0x53BC60); } void
CAutomobile::BlowUpCar(CEntity *culprit)
{
int i;
RpAtomic *atomic;
if(!bCanBeDamaged)
return;
// explosion pushes vehicle up
m_vecMoveSpeed.z += 0.13f;
m_status = STATUS_WRECKED;
bRenderScorched = true;
m_nTimeOfDeath = CTimer::GetTimeInMilliseconds();
Damage.FuckCarCompletely();
if(GetModelIndex() != MI_RCBANDIT){
SetBumperDamage(CAR_BUMP_FRONT, VEHBUMPER_FRONT);
SetBumperDamage(CAR_BUMP_REAR, VEHBUMPER_REAR);
SetDoorDamage(CAR_BONNET, DOOR_BONNET);
SetDoorDamage(CAR_BOOT, DOOR_BOOT);
SetDoorDamage(CAR_DOOR_LF, DOOR_FRONT_LEFT);
SetDoorDamage(CAR_DOOR_RF, DOOR_FRONT_RIGHT);
SetDoorDamage(CAR_DOOR_LR, DOOR_REAR_LEFT);
SetDoorDamage(CAR_DOOR_RR, DOOR_REAR_RIGHT);
SpawnFlyingComponent(CAR_WHEEL_LF, COMPGROUP_WHEEL);
RwFrameForAllObjects(m_aCarNodes[CAR_WHEEL_LF], GetCurrentAtomicObjectCB, &atomic);
if(atomic)
RpAtomicSetFlags(atomic, 0);
}
m_fHealth = 0.0f;
m_nBombTimer = 0;
m_auto_flagA1 = false;
m_auto_flagA2 = false;
m_auto_flagA4 = false;
TheCamera.CamShake(0.7f, GetPosition().x, GetPosition().y, GetPosition().z);
// kill driver and passengers
if(pDriver){
CDarkel::RegisterKillByPlayer(pDriver, WEAPONTYPE_EXPLOSION);
if(pDriver->GetPedState() == PED_DRIVING){
pDriver->SetDead();
if(!pDriver->IsPlayer())
pDriver->FlagToDestroyWhenNextProcessed();
}else
pDriver->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
for(i = 0; i < m_nNumMaxPassengers; i++){
if(pPassengers[i]){
CDarkel::RegisterKillByPlayer(pPassengers[i], WEAPONTYPE_EXPLOSION);
if(pPassengers[i]->GetPedState() == PED_DRIVING){
pPassengers[i]->SetDead();
if(!pPassengers[i]->IsPlayer())
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}else
pPassengers[i]->SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
}
}
bEngineOn = false;
bLightsOn = false;
m_bSirenOrAlarm = false;
bTaxiLight = false;
if(bIsAmbulanceOnDuty){
bIsAmbulanceOnDuty = false;
CCarCtrl::NumAmbulancesOnDuty--;
}
if(bIsFireTruckOnDuty){
bIsFireTruckOnDuty = false;
CCarCtrl::NumFiretrucksOnDuty--;
}
ChangeLawEnforcerState(false);
gFireManager.StartFire(this, culprit, 0.8f, 1); // TODO
CDarkel::RegisterCarBlownUpByPlayer(this);
if(GetModelIndex() == MI_RCBANDIT)
CExplosion::AddExplosion(this, culprit, EXPLOSION_4, GetPosition(), 0); // TODO
else
CExplosion::AddExplosion(this, culprit, EXPLOSION_3, GetPosition(), 0); // TODO
}
bool bool
CAutomobile::SetUpWheelColModel(CColModel *colModel) CAutomobile::SetUpWheelColModel(CColModel *colModel)
@ -516,6 +604,31 @@ CAutomobile::SetupSuspensionLines(void)
} }
} }
// called on police cars
void
CAutomobile::ScanForCrimes(void)
{
if(FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
if(FindPlayerVehicle()->m_nAlarmState != -1)
// if player's alarm is on, increase wanted level
if((FindPlayerVehicle()->GetPosition() - GetPosition()).MagnitudeSqr() < sq(20.0f))
CWorld::Players[CWorld::PlayerInFocus].m_pPed->SetWantedLevelNoDrop(1);
}
void
CAutomobile::BlowUpCarsInPath(void)
{
int i;
if(m_vecMoveSpeed.Magnitude() > 0.1f)
for(i = 0; i < m_nCollisionRecords; i++)
if(m_aCollisionRecords[i] &&
m_aCollisionRecords[i]->IsVehicle() &&
m_aCollisionRecords[i]->GetModelIndex() != MI_RHINO &&
!m_aCollisionRecords[i]->bRenderScorched)
((CVehicle*)m_aCollisionRecords[i])->BlowUpCar(this);
}
bool bool
CAutomobile::HasCarStoppedBecauseOfLight(void) CAutomobile::HasCarStoppedBecauseOfLight(void)
{ {
@ -1014,12 +1127,14 @@ STARTPATCHES
InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP); InjectHook(0x52EFD0, &CAutomobile_::IsDoorClosed_, PATCH_JUMP);
InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP); InjectHook(0x52F000, &CAutomobile_::IsDoorMissing_, PATCH_JUMP);
InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP); InjectHook(0x53BF40, &CAutomobile_::RemoveRefsToVehicle_, PATCH_JUMP);
InjectHook(0x53BC60, &CAutomobile_::BlowUpCar_, PATCH_JUMP);
InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP); InjectHook(0x53BF70, &CAutomobile_::SetUpWheelColModel_, PATCH_JUMP);
InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP); InjectHook(0x53C0E0, &CAutomobile_::BurstTyre_, PATCH_JUMP);
InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP); InjectHook(0x437690, &CAutomobile_::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP); InjectHook(0x53C450, &CAutomobile_::PlayCarHorn_, PATCH_JUMP);
InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP); InjectHook(0x5353A0, &CAutomobile::ResetSuspension, PATCH_JUMP);
InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP); InjectHook(0x52D210, &CAutomobile::SetupSuspensionLines, PATCH_JUMP);
InjectHook(0x53E000, &CAutomobile::BlowUpCarsInPath, PATCH_JUMP);
InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP); InjectHook(0x42E220, &CAutomobile::HasCarStoppedBecauseOfLight, PATCH_JUMP);
InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP); InjectHook(0x53D320, &CAutomobile::SetBusDoorTimer, PATCH_JUMP);
InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP); InjectHook(0x53D370, &CAutomobile::ProcessAutoBusDoors, PATCH_JUMP);

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@ -91,6 +91,8 @@ public:
void PlayHornIfNecessary(void); void PlayHornIfNecessary(void);
void ResetSuspension(void); void ResetSuspension(void);
void SetupSuspensionLines(void); void SetupSuspensionLines(void);
void ScanForCrimes(void);
void BlowUpCarsInPath(void);
bool HasCarStoppedBecauseOfLight(void); bool HasCarStoppedBecauseOfLight(void);
void SetBusDoorTimer(uint32 timer, uint8 type); void SetBusDoorTimer(uint32 timer, uint8 type);
void ProcessAutoBusDoors(void); void ProcessAutoBusDoors(void);

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@ -150,19 +150,19 @@ public:
uint8 m_veh_flagB80 : 1; uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1; uint8 m_veh_flagC1 : 1;
uint8 bIsDamaged : 1; uint8 bIsDamaged : 1; // This vehicle has been damaged and is displaying all its components
uint8 m_veh_flagC4 : 1; uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1; uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1; uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1; uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1; uint8 bCanBeDamaged : 1; // Set to FALSE during cut scenes to avoid explosions
uint8 m_veh_flagC80 : 1; uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1; uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1; uint8 m_veh_flagD2 : 1;
uint8 bVehicleColProcessed : 1; uint8 bVehicleColProcessed : 1;// Has ProcessEntityCollision been processed for this car?
uint8 bIsCarParkVehicle : 1; uint8 bIsCarParkVehicle : 1; // Car has been created using the special CAR_PARK script command
uint8 bHasAlreadyBeenRecorded : 1; uint8 bHasAlreadyBeenRecorded : 1; // Used for replays
uint8 m_veh_flagD20 : 1; uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1; uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1; uint8 m_veh_flagD80 : 1;
@ -189,7 +189,7 @@ public:
int8 field_22B; int8 field_22B;
uint8 m_nCarHornTimer; uint8 m_nCarHornTimer;
int8 field_22D; int8 field_22D;
uint8 m_nSirenOrAlarm; bool m_bSirenOrAlarm;
int8 field_22F; int8 field_22F;
// TODO: this is an array // TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car CStoredCollPoly m_frontCollPoly; // poly which is under front part of car