added some World defines
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0952b316eb
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24
src/World.h
24
src/World.h
@ -7,8 +7,20 @@
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/* Sectors span from -2000 to 2000 in x and y.
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* With 100x100 sectors, each is 40x40 units. */
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#define NUMSECTORS_X 100
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#define NUMSECTORS_Y 100
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#define SECTOR_SIZE_X (40.0f)
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#define SECTOR_SIZE_Y (40.0f)
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#define NUMSECTORS_X (100)
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#define NUMSECTORS_Y (100)
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#define WORLD_SIZE_X (NUMSECTORS_X * SECTOR_SIZE_X)
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#define WORLD_SIZE_Y (NUMSECTORS_Y * SECTOR_SIZE_Y)
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#define WORLD_MIN_X (-2000.0f)
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#define WORLD_MIN_Y (-2000.0f)
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#define WORLD_MAX_X (WORLD_MIN_X + WORLD_SIZE_X)
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#define WORLD_MAX_Y (WORLD_MIN_Y + WORLD_SIZE_Y)
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enum
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{
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@ -85,12 +97,12 @@ public:
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static float FindGroundZFor3DCoord(float x, float y, float z, bool *found);
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static float FindRoofZFor3DCoord(float x, float y, float z, bool *found);
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static float GetSectorX(float f) { return ((f + 2000.0f)/40.0f); }
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static float GetSectorY(float f) { return ((f + 2000.0f)/40.0f); }
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static float GetSectorX(float f) { return ((f - WORLD_MIN_X)/SECTOR_SIZE_X); }
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static float GetSectorY(float f) { return ((f - WORLD_MIN_Y)/SECTOR_SIZE_Y); }
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static int GetSectorIndexX(float f) { return (int)GetSectorX(f); }
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static int GetSectorIndexY(float f) { return (int)GetSectorY(f); }
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static float GetWorldX(int x) { return x*40.0f - 2000.0f; }
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static float GetWorldY(int y) { return y*40.0f - 2000.0f; }
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static float GetWorldX(int x) { return x*SECTOR_SIZE_X + WORLD_MIN_X; }
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static float GetWorldY(int y) { return y*SECTOR_SIZE_Y + WORLD_MIN_Y; }
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};
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class CPed;
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