switch collision with debug menu

This commit is contained in:
Nikolay Korolev 2020-05-25 23:59:55 +03:00
parent 15a99da50e
commit ad8e8f4341

View File

@ -160,6 +160,13 @@ TeleportToWaypoint(void)
} }
#endif #endif
static void
SwitchCarCollision(void)
{
if (FindPlayerVehicle() && FindPlayerVehicle()->IsCar())
FindPlayerVehicle()->bUsesCollision = !FindPlayerVehicle()->bUsesCollision;
}
static int engineStatus; static int engineStatus;
static void static void
SetEngineStatus(void) SetEngineStatus(void)
@ -362,6 +369,7 @@ DebugMenuPopulate(void)
#ifdef MENU_MAP #ifdef MENU_MAP
DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint); DebugMenuAddCmd("Debug", "Teleport to map waypoint", TeleportToWaypoint);
#endif #endif
DebugMenuAddCmd("Debug", "Switch car collision", SwitchCarCollision);
DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil); DebugMenuAddVar("Debug", "Engine Status", &engineStatus, nil, 1, 0, 226, nil);
DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus); DebugMenuAddCmd("Debug", "Set Engine Status", SetEngineStatus);
DebugMenuAddCmd("Debug", "Fix Car", FixCar); DebugMenuAddCmd("Debug", "Fix Car", FixCar);