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@ -165,8 +165,6 @@ void CReplay::Init(void)
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bDoLoadSceneWhenDone = false;
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}
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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void CReplay::DisableReplays(void)
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{
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bReplayEnabled = false;
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@ -373,7 +371,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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state->aFunctionCallbackID[i] = 0;
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}
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}else{
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state->aAnimId[i] = 173; /* TODO: enum */
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state->aAnimId[i] = NUM_ANIMS;
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state->aCurTime[i] = 0;
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state->aSpeed[i] = 85;
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state->aFunctionCallbackID[i] = 0;
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@ -397,7 +395,7 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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}
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}
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else {
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state->aAnimId2[i] = 173; /* TODO: enum */
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state->aAnimId2[i] = NUM_ANIMS;
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state->aCurTime2[i] = 0;
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state->aSpeed2[i] = 85;
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state->aFunctionCallbackID2[i] = 0;
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@ -406,9 +404,135 @@ void CReplay::StoreDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState
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}
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}
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#endif
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#if 0
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WRAPPER void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594050); }
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#else
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void CReplay::ProcessPedUpdate(CPed *ped, float interpolation, CAddressInReplayBuffer *buffer)
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{
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tPedUpdatePacket *pp = (tPedUpdatePacket*)&buffer->m_pBase[buffer->m_nOffset];
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if (ped){
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ped->m_fRotationCur = pp->heading * M_PI / 128.0f;
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ped->m_fRotationDest = pp->heading * M_PI / 128.0f;
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CMatrix ped_matrix;
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pp->matrix.DecompressIntoFullMatrix(ped_matrix);
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ped->GetMatrix() = ped->GetMatrix() * CMatrix(1.0f - interpolation);
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*ped->GetMatrix().GetPosition() *= (1.0f - interpolation);
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ped->GetMatrix() += CMatrix(interpolation) * ped_matrix;
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if (pp->vehicle_index) {
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ped->m_pMyVehicle = CPools::GetVehiclePool()->GetSlot(pp->vehicle_index - 1);
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ped->bInVehicle = pp->vehicle_index;
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}
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else {
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ped->m_pMyVehicle = nil;
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ped->bInVehicle = false;
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}
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if (pp->assoc_group_id != ped->m_animGroup) {
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ped->m_animGroup = (AssocGroupId)pp->assoc_group_id;
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if (ped == FindPlayerPed())
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((CPlayerPed*)ped)->ReApplyMoveAnims();
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}
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RetrievePedAnimation(ped, &pp->anim_state);
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ped->RemoveWeaponModel(-1);
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if (pp->weapon_model != (uint8)-1)
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ped->AddWeaponModel(pp->weapon_model);
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CWorld::Remove(ped);
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CWorld::Add(ped);
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}else{
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debug("Replay:Ped wasn't there\n");
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}
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buffer->m_nOffset += sizeof(tPedUpdatePacket);
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}
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#endif
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#if 0
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WRAPPER void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state) { EAXJMP(0x5942A0); }
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#else
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void CReplay::RetrievePedAnimation(CPed *ped, CStoredAnimationState *state)
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{
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CAnimBlendAssociation* anim1 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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(state->animId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->animId, 100.0f);
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anim1->SetCurrentTime(state->time * 4.0f / 255.0f);
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anim1->speed = state->speed * 3.0f / 255.0f;
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anim1->SetBlend(1.0f, 1.0f);
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anim1->callbackType = CAnimBlendAssociation::CB_NONE;
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if (state->blendAmount && state->secAnimId){
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float time = state->secTime * 4.0f / 255.0f;
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float speed = state->secSpeed * 3.0f / 255.0f;
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float blend = state->blendAmount * 2.0f / 255.0f;
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CAnimBlendAssociation* anim2 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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(state->secAnimId > 3) ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->secAnimId, 100.0f);
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anim2->SetCurrentTime(time);
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anim2->speed = speed;
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anim2->SetBlend(blend, 1.0f);
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anim2->callbackType = CAnimBlendAssociation::CB_NONE;
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}
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RpAnimBlendClumpRemoveAssociations((RpClump*)ped->m_rwObject, 0x10);
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if (state->partAnimId){
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float time = state->partAnimTime * 4.0f / 255.0f;
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float speed = state->partAnimSpeed * 3.0f / 255.0f;
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float blend = state->partBlendAmount * 2.0f / 255.0f;
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if (blend > 0.0f && state->partAnimId != ANIM_IDLE_STANCE){
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CAnimBlendAssociation* anim3 = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject, ASSOCGRP_STD, (AnimationId)state->partAnimId, 1000.0f);
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anim3->SetCurrentTime(time);
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anim3->speed = speed;
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anim3->SetBlend(blend, 0.0f);
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}
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}
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}
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#endif
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#if 0
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WRAPPER void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state) { EAXJMP(0x5944B0); }
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#else
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void CReplay::RetrieveDetailedPedAnimation(CPed *ped, CStoredDetailedAnimationState *state)
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{
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for (int i = 0; i < 3; i++){
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if (state->aAnimId[i] == NUM_ANIMS)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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state->aAnimId[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->aAnimId[i], 100.0f);
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anim->SetCurrentTime(state->aCurTime[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed[i] * 3.0f / 255.0f;
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/* Lack of commented out calculation causes megajump */
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anim->SetBlend(state->aBlendAmount[i] /* * 2.0f / 255.0f */, 1.0f);
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anim->flags = state->aFlags[i];
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uint8 callback = state->aFunctionCallbackID[i];
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if (!callback)
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anim->callbackType = CAnimBlendAssociation::CB_NONE;
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else if (callback & 0x80)
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anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
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else
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anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
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}
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for (int i = 0; i < 6; i++) {
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if (state->aAnimId2[i] == NUM_ANIMS)
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continue;
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CAnimBlendAssociation* anim = CAnimManager::BlendAnimation(
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(RpClump*)ped->m_rwObject,
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state->aAnimId2[i] > 3 ? ASSOCGRP_STD : ped->m_animGroup,
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(AnimationId)state->aAnimId2[i], 100.0f);
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anim->SetCurrentTime(state->aCurTime2[i] * 4.0f / 255.0f);
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anim->speed = state->aSpeed2[i] * 3.0f / 255.0f;
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/* Lack of commented out calculation causes megajump */
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anim->SetBlend(state->aBlendAmount2[i] /* * 2.0f / 255.0f */, 1.0f);
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anim->flags = state->aFlags2[i];
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uint8 callback = state->aFunctionCallbackID2[i];
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if (!callback)
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anim->callbackType = CAnimBlendAssociation::CB_NONE;
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else if (callback & 0x80)
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anim->SetFinishCallback(FindCBFunction(callback & 0x7F), ped);
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else
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anim->SetDeleteCallback(FindCBFunction(callback & 0x7F), ped);
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}
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}
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#endif
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WRAPPER void CReplay::PlaybackThisFrame(void) { EAXJMP(0x5946B0); }
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#if 0
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@ -453,7 +577,7 @@ void CReplay::StoreCarUpdate(CVehicle *vehicle, int id)
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WRAPPER void CReplay::ProcessCarUpdate(CVehicle *vehicle, float interpolation, CAddressInReplayBuffer *buffer) { EAXJMP(0x594D10); }
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WRAPPER bool CReplay::PlayBackThisFrameInterpolation(CAddressInReplayBuffer *buffer, float interpolation, uint32 *pTimer) { EAXJMP(0x595240); }
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WRAPPER void CReplay::FinishPlayback(void) { EAXJMP(0x595B20); }
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WRAPPER void CReplay::Shutdown(void) { EAXJMP(0x595BD0); }
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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WRAPPER void CReplay::ProcessReplayCamera(void) { EAXJMP(0x595C40); }
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#if 0
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@ -756,7 +880,9 @@ STARTPATCHES
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InjectHook(0x592FC0, PrintElementsInPtrList, PATCH_JUMP);
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InjectHook(0x592FE0, CReplay::Init, PATCH_JUMP);
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InjectHook(0x593150, CReplay::DisableReplays, PATCH_JUMP);
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InjectHook(0x593150, CReplay::EnableReplays, PATCH_JUMP);
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InjectHook(0x593160, CReplay::EnableReplays, PATCH_JUMP);
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InjectHook(0x593170, CReplay::Update, PATCH_JUMP);
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InjectHook(0x594050, CReplay::ProcessPedUpdate, PATCH_JUMP);
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InjectHook(0x5944B0, CReplay::RetrieveDetailedPedAnimation, PATCH_JUMP);
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//InjectHook(0x5966E0, CReplay::RestoreStuffFromMem, PATCH_JUMP);
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ENDPATCHES
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