Setter for bIsStatic (became virtual in SA)
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23220d799c
commit
b91f6a4550
@ -165,7 +165,7 @@ CRoadBlocks::GenerateRoadBlocks(void)
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vehicleMatrix.GetPosition().z += fModelRadius - 0.6f;
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pVehicle->m_matrix = vehicleMatrix;
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pVehicle->PlaceOnRoadProperly();
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pVehicle->bIsStatic = false;
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pVehicle->SetIsStatic(false);
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pVehicle->m_matrix.UpdateRW();
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pVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
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CCarCtrl::JoinCarWithRoadSystem(pVehicle);
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@ -3577,7 +3577,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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if (pos.z <= MAP_Z_LOW_LIMIT)
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pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
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pos.z += car->GetDistanceFromCentreOfMassToBaseOfModel();
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car->bIsStatic = false;
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car->SetIsStatic(false);
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/* Again weird usage of virtual functions. */
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if (car->IsBoat()) {
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car->Teleport(pos);
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@ -9184,14 +9184,14 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]);
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script_assert(pObject);
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if (ScriptParams[1]) {
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if (pObject->bIsStatic) {
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pObject->bIsStatic = false;
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if (pObject->GetIsStatic()) {
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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}
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}
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else {
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if (!pObject->bIsStatic) {
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pObject->bIsStatic = true;
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if (!pObject->GetIsStatic()) {
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pObject->SetIsStatic(true);
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pObject->RemoveFromMovingList();
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}
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}
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@ -75,7 +75,7 @@ CWorld::Add(CEntity *ent)
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if(ent->IsBuilding() || ent->IsDummy()) return;
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if(!ent->IsStatic()) ((CPhysical *)ent)->AddToMovingList();
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if(!ent->GetIsStatic()) ((CPhysical *)ent)->AddToMovingList();
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}
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void
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@ -90,7 +90,7 @@ CWorld::Remove(CEntity *ent)
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if(ent->IsBuilding() || ent->IsDummy()) return;
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if(!ent->IsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
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if(!ent->GetIsStatic()) ((CPhysical *)ent)->RemoveFromMovingList();
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}
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void
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@ -1960,7 +1960,7 @@ CWorld::Process(void)
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RemoveEntityInsteadOfProcessingIt(movingEnt);
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} else {
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movingEnt->ProcessControl();
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if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
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if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
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}
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}
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bForceProcessControl = true;
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@ -1971,7 +1971,7 @@ CWorld::Process(void)
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RemoveEntityInsteadOfProcessingIt(movingEnt);
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} else {
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movingEnt->ProcessControl();
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if(movingEnt->IsStatic()) { movingEnt->RemoveFromMovingList(); }
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if(movingEnt->GetIsStatic()) { movingEnt->RemoveFromMovingList(); }
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}
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}
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}
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@ -2124,13 +2124,13 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
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CObject *pObject = (CObject *)pEntity;
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CVehicle *pVehicle = (CVehicle *)pEntity;
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if(!pEntity->bExplosionProof && (!pEntity->IsPed() || !pPed->bInVehicle)) {
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if(pEntity->IsStatic()) {
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if(pEntity->GetIsStatic()) {
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if(pEntity->IsObject()) {
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if (fPower > pObject->m_fUprootLimit || IsFence(pObject->GetModelIndex())) {
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if (IsGlass(pObject->GetModelIndex())) {
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CGlass::WindowRespondsToExplosion(pObject, position);
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} else {
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pObject->bIsStatic = false;
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pObject->SetIsStatic(false);
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pObject->AddToMovingList();
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int16 modelId = pEntity->GetModelIndex();
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if(modelId != MI_FIRE_HYDRANT ||
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@ -2148,18 +2148,18 @@ CWorld::TriggerExplosionSectorList(CPtrList &list, const CVector &position, floa
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}
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}
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}
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if(pEntity->IsStatic()) {
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if(pEntity->GetIsStatic()) {
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float fDamageMultiplier =
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(fRadius - fMagnitude) * 2.0f / fRadius;
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float fDamage = 300.0f * Min(fDamageMultiplier, 1.0f);
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pObject->ObjectDamage(fDamage);
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}
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} else {
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pEntity->bIsStatic = false;
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pEntity->SetIsStatic(false);
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pEntity->AddToMovingList();
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}
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}
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if(!pEntity->IsStatic()) {
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if(!pEntity->GetIsStatic()) {
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float fDamageMultiplier = Min((fRadius - fMagnitude) * 2.0f / fRadius, 1.0f);
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CVector vecForceDir =
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vecDistance * (fPower * pEntity->m_fMass * 0.00071429f * fDamageMultiplier /
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@ -97,7 +97,8 @@ public:
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eEntityStatus GetStatus() const { return (eEntityStatus)m_status; }
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void SetStatus(eEntityStatus status) { m_status = status; }
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CColModel *GetColModel(void) { return CModelInfo::GetModelInfo(m_modelIndex)->GetColModel(); }
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bool IsStatic(void) { return bIsStatic; }
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bool GetIsStatic(void) const { return bIsStatic; }
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void SetIsStatic(bool state) { bIsStatic = state; }
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#ifdef COMPATIBLE_SAVES
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void SaveEntityFlags(uint8*& buf);
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void LoadEntityFlags(uint8*& buf);
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@ -341,7 +341,7 @@ CPhysical::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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AddCollisionRecord(ent);
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if(!ent->IsBuilding()) // Can't this catch dummies too?
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((CPhysical*)ent)->AddCollisionRecord(this);
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if(ent->IsBuilding() || ent->IsStatic())
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if(ent->IsBuilding() || ent->GetIsStatic())
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this->bHasHitWall = true;
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}
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return numSpheres;
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@ -377,7 +377,7 @@ CPhysical::ProcessControl(void)
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m_nStaticFrames++;
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if(m_nStaticFrames > 10){
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m_nStaticFrames = 10;
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bIsStatic = true;
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SetIsStatic(true);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveFriction = m_vecMoveSpeed;
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@ -556,7 +556,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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massFactorB = B->bIsHeavy ? 2.0f : 1.0f;
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float speedA, speedB;
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if(B->IsStatic()){
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if(B->GetIsStatic()){
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if(A->bPedPhysics){
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speedA = DotProduct(A->m_vecMoveSpeed, colpoint.normal);
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if(speedA < 0.0f){
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@ -567,7 +567,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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if(IsGlass(B->GetModelIndex()))
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CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
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else if(!B->bInfiniteMass)
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B->bIsStatic = false;
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B->SetIsStatic(false);
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}else{
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if(IsGlass(B->GetModelIndex()))
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CGlass::WindowRespondsToSoftCollision(B, impulseA);
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@ -576,7 +576,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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return true;
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}
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}else if(!B->bInfiniteMass)
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B->bIsStatic = false;
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B->SetIsStatic(false);
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if(B->bInfiniteMass){
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impulseA = -speedA * A->m_fMass;
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@ -614,7 +614,7 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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if(IsGlass(B->GetModelIndex()))
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CGlass::WindowRespondsToCollision(B, impulseA, A->m_vecMoveSpeed, colpoint.point, false);
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else
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B->bIsStatic = false;
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B->SetIsStatic(false);
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int16 model = B->GetModelIndex();
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if(model == MI_FIRE_HYDRANT && !Bobj->bHasBeenDamaged){
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CParticleObject::AddObject(POBJECT_FIRE_HYDRANT, B->GetPosition() - CVector(0.0f, 0.0f, 0.5f), true);
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@ -635,11 +635,11 @@ CPhysical::ApplyCollision(CPhysical *B, CColPoint &colpoint, float &impulseA, fl
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return true;
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}
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}else if(!B->bInfiniteMass)
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B->bIsStatic = false;
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B->SetIsStatic(false);
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}
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}
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if(B->IsStatic())
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if(B->GetIsStatic())
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return false;
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if(!B->bInfiniteMass)
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B->AddToMovingList();
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@ -1074,7 +1074,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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canshift = true;
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else
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canshift = A->IsPed() &&
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B->IsObject() && B->bIsStatic && !Bobj->bHasBeenDamaged;
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B->IsObject() && B->GetIsStatic() && !Bobj->bHasBeenDamaged;
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if(B == A ||
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B->m_scanCode == CWorld::GetCurrentScanCode() ||
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!B->bUsesCollision ||
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@ -1098,7 +1098,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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CObject *Aobj = (CObject*)A;
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if(Aobj->ObjectCreatedBy != TEMP_OBJECT &&
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!Aobj->bHasBeenDamaged &&
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Aobj->IsStatic()){
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Aobj->GetIsStatic()){
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if(Aobj->m_pCollidingEntity == B)
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Aobj->m_pCollidingEntity = nil;
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}else if(Aobj->m_pCollidingEntity != B){
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@ -1115,7 +1115,7 @@ CPhysical::ProcessShiftSectorList(CPtrList *lists)
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CObject *Bobj = (CObject*)B;
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if(Bobj->ObjectCreatedBy != TEMP_OBJECT &&
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!Bobj->bHasBeenDamaged &&
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Bobj->IsStatic()){
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Bobj->GetIsStatic()){
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if(Bobj->m_pCollidingEntity == A)
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Bobj->m_pCollidingEntity = nil;
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}else if(Bobj->m_pCollidingEntity != A){
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@ -1433,7 +1433,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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skipCollision = true;
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else if(Aobj->ObjectCreatedBy == TEMP_OBJECT ||
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Aobj->bHasBeenDamaged ||
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!Aobj->IsStatic()){
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!Aobj->GetIsStatic()){
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if(Aobj->m_pCollidingEntity == B)
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skipCollision = true;
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else{
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@ -1452,7 +1452,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
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skipCollision = true;
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else if(Bobj->ObjectCreatedBy == TEMP_OBJECT ||
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Bobj->bHasBeenDamaged ||
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!Bobj->IsStatic()){
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!Bobj->GetIsStatic()){
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if(Bobj->m_pCollidingEntity == A)
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skipCollision = true;
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else{
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@ -91,7 +91,7 @@ CObject::ProcessControl(void)
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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bIsStatic = false;
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SetIsStatic(false);
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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@ -182,7 +182,7 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_COMPLETELY:
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -194,7 +194,7 @@ CObject::ObjectDamage(float amount)
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else {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -203,7 +203,7 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -226,7 +226,7 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -249,7 +249,7 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -274,7 +274,7 @@ CObject::ObjectDamage(float amount)
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case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bUsesCollision = false;
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bIsStatic = true;
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SetIsStatic(true);
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bExplosionProof = true;
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SetMoveSpeed(0.0f, 0.0f, 0.0f);
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SetTurnSpeed(0.0f, 0.0f, 0.0f);
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@ -314,7 +314,7 @@ CObject::Init(void)
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CObjectData::SetObjectData(GetModelIndex(), *this);
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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bIsStatic = true;
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SetIsStatic(true);
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bIsPickup = false;
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bPickupObjWithMessage = false;
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bOutOfStock = false;
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@ -14606,11 +14606,11 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
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if (!collidingEnt->IsBuilding())
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((CPhysical*)collidingEnt)->AddCollisionRecord(this);
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if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->IsStatic())) {
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if (ourCollidedSpheres > 0 && (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic())) {
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bHasHitWall = true;
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}
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}
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if (collidingEnt->IsBuilding() || collidingEnt->IsStatic()) {
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if (collidingEnt->IsBuilding() || collidingEnt->GetIsStatic()) {
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if (bWasStanding) {
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CVector sphereNormal;
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@ -15956,7 +15956,7 @@ CPed::SeekCar(void)
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} else {
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m_fRotationCur = m_fRotationDest;
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if (!bVehEnterDoorIsBlocked) {
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vehToSeek->bIsStatic = false;
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vehToSeek->SetIsStatic(false);
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if (m_objective == OBJECTIVE_SOLICIT_VEHICLE) {
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SetSolicit(1000);
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} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
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@ -16637,7 +16637,7 @@ CPed::SpawnFlyingComponent(int pedNode, int8 direction)
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obj->m_fElasticity = 0.03f;
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obj->m_fBuoyancy = m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->bIsPickup = false;
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obj->m_nSpecialCollisionResponseCases = COLLRESPONSE_SMALLBOX;
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@ -972,7 +972,7 @@ CPopulation::ConvertToRealObject(CDummyObject *dummy)
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if (IsGlass(obj->GetModelIndex())) {
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obj->bIsVisible = false;
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} else if (obj->GetModelIndex() == MI_BUOY) {
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f);
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obj->bTouchingWater = true;
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obj->AddToMovingList();
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@ -1208,7 +1208,7 @@ CRenderer::IsEntityCullZoneVisible(CEntity *ent)
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return !(ped->m_pCurSurface && ped->m_pCurSurface->bZoneCulled2);
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case ENTITY_TYPE_OBJECT:
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obj = (CObject*)ent;
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if(!obj->IsStatic())
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if(!obj->GetIsStatic())
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return true;
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return !(obj->m_pCurSurface && obj->m_pCurSurface->bZoneCulled2);
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default: break;
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@ -2192,8 +2192,8 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
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}
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// move body cast
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if(phys->IsStatic()){
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phys->bIsStatic = false;
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if(phys->GetIsStatic()){
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phys->SetIsStatic(false);
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phys->m_nStaticFrames = 0;
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phys->ApplyMoveForce(m_vecMoveSpeed / Sqrt(speed));
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phys->AddToMovingList();
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@ -4385,7 +4385,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->bIsPickup = false;
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obj->bUseVehicleColours = true;
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obj->m_colour1 = m_currentColour1;
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@ -664,7 +664,7 @@ CBoat::BlowUpCar(CEntity *culprit)
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obj->m_fElasticity = 0.1f;
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obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
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obj->ObjectCreatedBy = TEMP_OBJECT;
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obj->bIsStatic = false;
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obj->SetIsStatic(false);
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obj->bIsPickup = false;
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// life time
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@ -58,7 +58,7 @@ void CCarGenerator::DoInternalProcessing()
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return;
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if (CModelInfo::IsBoatModel(m_nModelIndex)){
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CBoat* pBoat = new CBoat(m_nModelIndex, PARKED_VEHICLE);
|
||||
pBoat->bIsStatic = false;
|
||||
pBoat->SetIsStatic(false);
|
||||
pBoat->bEngineOn = false;
|
||||
CVector pos = m_vecPos;
|
||||
if (pos.z <= -100.0f)
|
||||
@ -101,7 +101,7 @@ void CCarGenerator::DoInternalProcessing()
|
||||
if (((CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nModelIndex))->m_vehicleType != VEHICLE_TYPE_BIKE)
|
||||
pCar = new CAutomobile(m_nModelIndex, PARKED_VEHICLE);
|
||||
|
||||
pCar->bIsStatic = false;
|
||||
pCar->SetIsStatic(false);
|
||||
pCar->bEngineOn = false;
|
||||
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
|
||||
pCar->SetPosition(pos);
|
||||
|
@ -726,7 +726,7 @@ CHeli::SpawnFlyingComponent(int32 component)
|
||||
obj->m_fElasticity = 0.1f;
|
||||
obj->m_fBuoyancy = obj->m_fMass*GRAVITY/0.75f;
|
||||
obj->ObjectCreatedBy = TEMP_OBJECT;
|
||||
obj->bIsStatic = false;
|
||||
obj->SetIsStatic(false);
|
||||
obj->bIsPickup = false;
|
||||
|
||||
// life time
|
||||
|
@ -185,11 +185,11 @@ void CBulletInfo::Update(void)
|
||||
if (pHitEntity->IsObject()) {
|
||||
CObject* pObject = (CObject*)pHitEntity;
|
||||
if (!pObject->bInfiniteMass) {
|
||||
if (pObject->IsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
||||
pObject->bIsStatic = false;
|
||||
if (pObject->GetIsStatic() && pObject->m_fUprootLimit <= 0.0f) {
|
||||
pObject->SetIsStatic(false);
|
||||
pObject->AddToMovingList();
|
||||
}
|
||||
if (!pObject->IsStatic())
|
||||
if (!pObject->GetIsStatic())
|
||||
pObject->ApplyMoveForce(-BULLET_HIT_FORCE * point.normal);
|
||||
}
|
||||
}
|
||||
|
@ -1057,13 +1057,13 @@ CWeapon::DoBulletImpact(CEntity *shooter, CEntity *victim,
|
||||
|
||||
if ( !victimObject->bInfiniteMass )
|
||||
{
|
||||
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
if ( !victimObject->IsStatic())
|
||||
if ( !victimObject->GetIsStatic())
|
||||
{
|
||||
CVector moveForce = point->normal*-4.0f;
|
||||
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||
@ -1316,13 +1316,13 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
|
||||
|
||||
if ( !victimObject->bInfiniteMass )
|
||||
{
|
||||
if ( victimObject->IsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
if ( victimObject->GetIsStatic() && victimObject->m_fUprootLimit <= 0.0f )
|
||||
{
|
||||
victimObject->bIsStatic = false;
|
||||
victimObject->SetIsStatic(false);
|
||||
victimObject->AddToMovingList();
|
||||
}
|
||||
|
||||
if ( !victimObject->IsStatic())
|
||||
if ( !victimObject->GetIsStatic())
|
||||
{
|
||||
CVector moveForce = point.normal*-5.0f;
|
||||
victimObject->ApplyMoveForce(moveForce.x, moveForce.y, moveForce.z);
|
||||
@ -2258,9 +2258,9 @@ CWeapon::BlowUpExplosiveThings(CEntity *thing)
|
||||
object->m_vecMoveSpeed.x += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
object->m_vecMoveSpeed.y += float((CGeneral::GetRandomNumber()&255) - 128) * 0.0002f;
|
||||
|
||||
if ( object->IsStatic())
|
||||
if ( object->GetIsStatic())
|
||||
{
|
||||
object->bIsStatic = false;
|
||||
object->SetIsStatic(false);
|
||||
object->AddToMovingList();
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user