Fix Object.h and Object.cpp indentation
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@ -156,7 +156,7 @@ void
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CObject::ObjectDamage(float amount)
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CObject::ObjectDamage(float amount)
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{
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{
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if (m_nCollisionDamageEffect && bUsesCollision) {
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if (m_nCollisionDamageEffect && bUsesCollision) {
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static int8_t nFrameGen = 0;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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bool bBodyCastDamageEffect = false;
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if (m_modelIndex == MI_BODYCAST){
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if (m_modelIndex == MI_BODYCAST){
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if (amount > 50.0f)
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if (amount > 50.0f)
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@ -196,7 +196,7 @@ CObject::ObjectDamage(float amount)
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {96, 48, 0, 255};
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const RwRGBA color = {96, 48, 0, 255};
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for (int32_t i = 0; i < 25; i++) {
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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@ -219,7 +219,7 @@ CObject::ObjectDamage(float amount)
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {128, 128, 128, 255};
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const RwRGBA color = {128, 128, 128, 255};
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for (int32_t i = 0; i < 45; i++) {
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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@ -243,7 +243,7 @@ CObject::ObjectDamage(float amount)
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32_t i = 0; i < 10; i++) {
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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@ -268,7 +268,7 @@ CObject::ObjectDamage(float amount)
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32_t i = 0; i < 32; i++) {
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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@ -366,7 +366,7 @@ void
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CObject::DeleteAllMissionObjects()
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CObject::DeleteAllMissionObjects()
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{
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32_t i = 0; i < objectPool->GetSize(); i++) {
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
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if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
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CWorld::Remove(pObject);
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CWorld::Remove(pObject);
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@ -379,7 +379,7 @@ void
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CObject::DeleteAllTempObjects()
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CObject::DeleteAllTempObjects()
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{
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{
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CObjectPool* objectPool = CPools::GetObjectPool();
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CObjectPool* objectPool = CPools::GetObjectPool();
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for (int32_t i = 0; i < objectPool->GetSize(); i++) {
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject* pObject = objectPool->GetSlot(i);
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CObject* pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
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CWorld::Remove(pObject);
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CWorld::Remove(pObject);
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@ -392,7 +392,7 @@ void
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CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
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CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
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{
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{
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CObjectPool *objectPool = CPools::GetObjectPool();
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CObjectPool *objectPool = CPools::GetObjectPool();
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for (int32_t i = 0; i < objectPool->GetSize(); i++) {
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for (int32 i = 0; i < objectPool->GetSize(); i++) {
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CObject *pObject = objectPool->GetSlot(i);
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CObject *pObject = objectPool->GetSlot(i);
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
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if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
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CWorld::Remove(pObject);
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CWorld::Remove(pObject);
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