Fix Object.h and Object.cpp indentation
This commit is contained in:
parent
a8f7bf0bec
commit
bb21cff639
@ -84,37 +84,37 @@ CObject::~CObject(void)
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void
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void
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CObject::ProcessControl(void)
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CObject::ProcessControl(void)
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{
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{
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CVector point, impulse;
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CVector point, impulse;
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if (m_nCollisionDamageEffect)
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if (m_nCollisionDamageEffect)
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ObjectDamage(m_fDamageImpulse);
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ObjectDamage(m_fDamageImpulse);
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CPhysical::ProcessControl();
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CPhysical::ProcessControl();
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) {
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bIsInWater = true;
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bIsInWater = true;
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bIsStatic = false;
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bIsStatic = false;
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ApplyMoveForce(impulse);
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ApplyMoveForce(impulse);
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ApplyTurnForce(impulse, point);
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ApplyTurnForce(impulse, point);
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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float fTimeStep = Pow(0.97f, CTimer::GetTimeStep());
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m_vecMoveSpeed *= fTimeStep;
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m_vecMoveSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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m_vecTurnSpeed *= fTimeStep;
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}
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}
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if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
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if ((MI_EXPLODINGBARREL == m_modelIndex || MI_PETROLPUMP == m_modelIndex) && bHasBeenDamaged && bIsVisible
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&& CGeneral::GetRandomNumberInRange(0, 31) == 10) {
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&& CGeneral::GetRandomNumberInRange(0, 31) == 10) {
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bExplosionProof = true;
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bExplosionProof = true;
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bAffectedByGravity = false;
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bAffectedByGravity = false;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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}
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}
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}
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void
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void
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CObject::Teleport(CVector vecPos)
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CObject::Teleport(CVector vecPos)
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{
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{
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CWorld::Remove(this);
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CWorld::Remove(this);
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m_matrix.GetPosition() = vecPos;
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m_matrix.GetPosition() = vecPos;
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m_matrix.UpdateRW();
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m_matrix.UpdateRW();
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UpdateRwFrame();
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UpdateRwFrame();
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CWorld::Add(this);
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CWorld::Add(this);
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}
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}
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void
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void
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@ -156,7 +156,7 @@ void
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CObject::ObjectDamage(float amount)
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CObject::ObjectDamage(float amount)
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{
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{
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if (m_nCollisionDamageEffect && bUsesCollision) {
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if (m_nCollisionDamageEffect && bUsesCollision) {
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static int8_t nFrameGen = 0;
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static int8 nFrameGen = 0;
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bool bBodyCastDamageEffect = false;
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bool bBodyCastDamageEffect = false;
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if (m_modelIndex == MI_BODYCAST){
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if (m_modelIndex == MI_BODYCAST){
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if (amount > 50.0f)
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if (amount > 50.0f)
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@ -167,141 +167,141 @@ CObject::ObjectDamage(float amount)
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bBodyCastDamageEffect = true;
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bBodyCastDamageEffect = true;
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amount = 0.0f;
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amount = 0.0f;
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}
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}
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) {
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_CHANGE_MODEL) {
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bRenderDamaged = true;
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bRenderDamaged = true;
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return;
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return;
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}
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}
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if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
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if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_SPLIT_MODEL) {
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
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if (m_nCollisionDamageEffect == COLDAMAGE_EFFECT_SMASH_COMPLETELY) {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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return;
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return;
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}
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}
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if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
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if (m_nCollisionDamageEffect != COLDAMAGE_EFFECT_CHANGE_THEN_SMASH) {
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uint8 audioId = 0;
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uint8 audioId = 0;
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const CVector& vecPos = m_matrix.GetPosition();
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const CVector& vecPos = m_matrix.GetPosition();
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const float fDirectionZ = 0.0002f * amount;
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const float fDirectionZ = 0.0002f * amount;
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switch (m_nCollisionDamageEffect)
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switch (m_nCollisionDamageEffect)
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{
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{
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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case COLDAMAGE_EFFECT_SMASH_CARDBOX_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {96, 48, 0, 255};
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const RwRGBA color = {96, 48, 0, 255};
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for (int32_t i = 0; i < 25; i++) {
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for (int32 i = 0; i < 25; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f);
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue, color.alpha};
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
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audioId = _SCRSOUND_CARDBOARD_BOX_SMASH;
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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case COLDAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color = {128, 128, 128, 255};
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const RwRGBA color = {128, 128, 128, 255};
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for (int32_t i = 0; i < 45; i++) {
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for (int32 i = 0; i < 45; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 0.5f);
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
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RwRGBA randomColor = {color.red * fRandom, color.green * fRandom , color.blue * fRandom, color.alpha};
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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audioId = _SCRSOUND_WOODEN_BOX_SMASH;
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audioId = _SCRSOUND_WOODEN_BOX_SMASH;
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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case COLDAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32_t i = 0; i < 10; i++) {
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for (int32 i = 0; i < 10; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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if (nFrameGen & 1)
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color = color1;
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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audioId = _SCRSOUND_TYRE_BUMP;
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audioId = _SCRSOUND_TYRE_BUMP;
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break;
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break;
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}
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}
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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case COLDAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color1 = {200, 0, 0, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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const RwRGBA color2 = {200, 200, 200, 255};
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for (int32_t i = 0; i < 32; i++) {
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for (int32 i = 0; i < 32; i++) {
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(-0.35f, 0.7f),
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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CGeneral::GetRandomNumberInRange(0.1f, 0.15f) + fDirectionZ);
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++nFrameGen;
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++nFrameGen;
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int32 currentFrame = nFrameGen & 3;
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int32 currentFrame = nFrameGen & 3;
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RwRGBA color = color2;
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RwRGBA color = color2;
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if (nFrameGen & 1)
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if (nFrameGen & 1)
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color = color1;
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color = color1;
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.18f);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
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}
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}
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audioId = _SCRSOUND_COL_CAR;
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audioId = _SCRSOUND_COL_CAR;
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break;
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break;
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}
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}
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default:
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default:
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return;
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return;
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}
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}
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PlayOneShotScriptObject(audioId, vecPos);
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PlayOneShotScriptObject(audioId, vecPos);
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return;
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return;
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}
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}
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if (!bRenderDamaged) {
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if (!bRenderDamaged) {
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bRenderDamaged = true;
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bRenderDamaged = true;
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} else {
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} else {
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bIsVisible = false;
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bIsVisible = false;
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bUsesCollision = false;
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bUsesCollision = false;
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bIsStatic = true;
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bIsStatic = true;
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bExplosionProof = true;
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bExplosionProof = true;
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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@ -315,34 +315,34 @@ CObject::RefModelInfo(int32 modelId)
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void
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void
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CObject::Init(void)
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CObject::Init(void)
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{
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{
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m_type = ENTITY_TYPE_OBJECT;;
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m_type = ENTITY_TYPE_OBJECT;;
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CObjectData::SetObjectData(m_modelIndex, *this);
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CObjectData::SetObjectData(m_modelIndex, *this);
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m_nEndOfLifeTime = 0;
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m_nEndOfLifeTime = 0;
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ObjectCreatedBy = GAME_OBJECT;
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ObjectCreatedBy = GAME_OBJECT;
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bIsStatic = true;
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bIsStatic = true;
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bIsPickup = false;
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bIsPickup = false;
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m_obj_flag2 = false;
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m_obj_flag2 = false;
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bOutOfStock = false;
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bOutOfStock = false;
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bGlassCracked = false;
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bGlassCracked = false;
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bGlassBroken = false;
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bGlassBroken = false;
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bHasBeenDamaged = false;
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bHasBeenDamaged = false;
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bUseVehicleColours = false;
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bUseVehicleColours = false;
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m_nRefModelIndex = -1;
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m_nRefModelIndex = -1;
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m_colour1 = 0;
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m_colour1 = 0;
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m_colour2 = 0;
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m_colour2 = 0;
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m_nBonusValue = 0;
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m_nBonusValue = 0;
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m_pCollidingEntity = nil;
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m_pCollidingEntity = nil;
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CColPoint point;
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CColPoint point;
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CEntity* outEntity = nil;
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CEntity* outEntity = nil;
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const CVector& vecPos = m_matrix.GetPosition();
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const CVector& vecPos = m_matrix.GetPosition();
|
||||||
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil))
|
||||||
m_pCurSurface = outEntity;
|
m_pCurSurface = outEntity;
|
||||||
else
|
else
|
||||||
m_pCurSurface = nil;
|
m_pCurSurface = nil;
|
||||||
if (m_modelIndex == MI_BODYCAST)
|
if (m_modelIndex == MI_BODYCAST)
|
||||||
nBodyCastHealth = 1000;
|
nBodyCastHealth = 1000;
|
||||||
else if (m_modelIndex == MI_BUOY)
|
else if (m_modelIndex == MI_BUOY)
|
||||||
bTouchingWater = true;
|
bTouchingWater = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool
|
bool
|
||||||
@ -365,40 +365,40 @@ CObject::CanBeDeleted(void)
|
|||||||
void
|
void
|
||||||
CObject::DeleteAllMissionObjects()
|
CObject::DeleteAllMissionObjects()
|
||||||
{
|
{
|
||||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||||
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||||
CObject* pObject = objectPool->GetSlot(i);
|
CObject* pObject = objectPool->GetSlot(i);
|
||||||
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) {
|
||||||
CWorld::Remove(pObject);
|
CWorld::Remove(pObject);
|
||||||
delete pObject;
|
delete pObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::DeleteAllTempObjects()
|
CObject::DeleteAllTempObjects()
|
||||||
{
|
{
|
||||||
CObjectPool* objectPool = CPools::GetObjectPool();
|
CObjectPool* objectPool = CPools::GetObjectPool();
|
||||||
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||||
CObject* pObject = objectPool->GetSlot(i);
|
CObject* pObject = objectPool->GetSlot(i);
|
||||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) {
|
||||||
CWorld::Remove(pObject);
|
CWorld::Remove(pObject);
|
||||||
delete pObject;
|
delete pObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
|
CObject::DeleteAllTempObjectInArea(CVector point, float fRadius)
|
||||||
{
|
{
|
||||||
CObjectPool *objectPool = CPools::GetObjectPool();
|
CObjectPool *objectPool = CPools::GetObjectPool();
|
||||||
for (int32_t i = 0; i < objectPool->GetSize(); i++) {
|
for (int32 i = 0; i < objectPool->GetSize(); i++) {
|
||||||
CObject *pObject = objectPool->GetSlot(i);
|
CObject *pObject = objectPool->GetSlot(i);
|
||||||
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
|
if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && fRadius * fRadius > pObject->GetPosition().MagnitudeSqr()) {
|
||||||
CWorld::Remove(pObject);
|
CWorld::Remove(pObject);
|
||||||
delete pObject;
|
delete pObject;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#include <new>
|
#include <new>
|
||||||
@ -411,9 +411,9 @@ public:
|
|||||||
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
|
CObject *ctor(CDummyObject *dummy) { return ::new (this) CObject(dummy); }
|
||||||
void dtor(void) { CObject::~CObject(); }
|
void dtor(void) { CObject::~CObject(); }
|
||||||
void Render_(void) { CObject::Render(); }
|
void Render_(void) { CObject::Render(); }
|
||||||
void ProcessControl_(void) { CObject::ProcessControl(); }
|
void ProcessControl_(void) { CObject::ProcessControl(); }
|
||||||
bool SetupLighting_(void) { return CObject::SetupLighting(); }
|
bool SetupLighting_(void) { return CObject::SetupLighting(); }
|
||||||
void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
|
void RemoveLighting_(bool reset) { CObject::RemoveLighting(reset); }
|
||||||
};
|
};
|
||||||
|
|
||||||
STARTPATCHES
|
STARTPATCHES
|
||||||
@ -421,16 +421,16 @@ STARTPATCHES
|
|||||||
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
|
InjectHook(0x4BACE0, (CObject* (CObject::*)(int32, bool)) &CObject_::ctor, PATCH_JUMP);
|
||||||
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
|
InjectHook(0x4BAD50, (CObject* (CObject::*)(CDummyObject*)) &CObject_::ctor, PATCH_JUMP);
|
||||||
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
|
InjectHook(0x4BAE00, &CObject_::dtor, PATCH_JUMP);
|
||||||
InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
|
InjectHook(0x4BB040, &CObject_::ProcessControl_, PATCH_JUMP);
|
||||||
InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
|
InjectHook(0x4BBDA0, &CObject::Teleport, PATCH_JUMP);
|
||||||
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
|
InjectHook(0x4BB1E0, &CObject_::Render_, PATCH_JUMP);
|
||||||
InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
|
InjectHook(0x4A7C90, &CObject_::SetupLighting_, PATCH_JUMP);
|
||||||
InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
|
InjectHook(0x4A7CD0, &CObject_::RemoveLighting_, PATCH_JUMP);
|
||||||
InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
|
InjectHook(0x4BB240, &CObject::ObjectDamage, PATCH_JUMP);
|
||||||
InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
|
InjectHook(0x4BBD80, &CObject::RefModelInfo, PATCH_JUMP);
|
||||||
InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
|
InjectHook(0x4BAEC0, &CObject::Init, PATCH_JUMP);
|
||||||
InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
|
InjectHook(0x4BB010, &CObject::CanBeDeleted, PATCH_JUMP);
|
||||||
InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
|
InjectHook(0x4BBE60, &CObject::DeleteAllMissionObjects, PATCH_JUMP);
|
||||||
InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
|
InjectHook(0x4BBDF0, &CObject::DeleteAllTempObjects, PATCH_JUMP);
|
||||||
InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
|
InjectHook(0x4BBED0, &CObject::DeleteAllTempObjectInArea, PATCH_JUMP);
|
||||||
ENDPATCHES
|
ENDPATCHES
|
||||||
|
@ -59,15 +59,15 @@ public:
|
|||||||
uint8 m_nCollisionDamageEffect;
|
uint8 m_nCollisionDamageEffect;
|
||||||
uint8 m_nSpecialCollisionResponseCases;
|
uint8 m_nSpecialCollisionResponseCases;
|
||||||
bool m_bCameraToAvoidThisObject;
|
bool m_bCameraToAvoidThisObject;
|
||||||
int8 field_17B;
|
int8 field_17B;
|
||||||
int8 field_17C;
|
int8 field_17C;
|
||||||
int8 field_17D;
|
int8 field_17D;
|
||||||
int8 field_17E;
|
int8 field_17E;
|
||||||
int8 field_17F;
|
int8 field_17F;
|
||||||
uint32 m_nEndOfLifeTime;
|
uint32 m_nEndOfLifeTime;
|
||||||
int16 m_nRefModelIndex;
|
int16 m_nRefModelIndex;
|
||||||
int8 field_186;
|
int8 field_186;
|
||||||
int8 field_187;
|
int8 field_187;
|
||||||
CEntity *m_pCurSurface;
|
CEntity *m_pCurSurface;
|
||||||
CEntity *m_pCollidingEntity;
|
CEntity *m_pCollidingEntity;
|
||||||
int8 m_colour1, m_colour2;
|
int8 m_colour1, m_colour2;
|
||||||
|
Loading…
Reference in New Issue
Block a user