Merge pull request #17 from gennariarmando/master

New updates for Hud.cpp and more.
This commit is contained in:
aap 2019-06-16 18:14:48 +02:00 committed by GitHub
commit bb526541a9
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35 changed files with 2620 additions and 56 deletions

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@ -14,8 +14,7 @@
const float DefaultFOV = 80.0f; // actually 70.0f
CCamera &TheCamera = *(CCamera*)0x6FACF8;
WRAPPER Bool CCam::Using3rdPersonMouseCam() { EAXJMP(0x457460); }
Bool &CCamera::m_bUseMouse3rdPerson = *(Bool *)0x5F03D8;
WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
@ -1250,6 +1249,14 @@ CCam::FixCamWhenObscuredByVehicle(const CVector &TargetCoors)
Source.z += HeightFixerCarsObscuring;
}
bool CCam::Using3rdPersonMouseCam() {
return CCamera::m_bUseMouse3rdPerson &&
(Mode == MODE_FOLLOWPED ||
TheCamera.m_bPlayerIsInGarage &&
FindPlayerPed() && FindPlayerPed()->m_nPedState != PED_DRIVING &&
Mode != MODE_TOPDOWN1 && this->CamTargetEntity == FindPlayerPed());
}
STARTPATCHES
InjectHook(0x42C760, &CCamera::IsSphereVisible, PATCH_JUMP);
InjectHook(0x46FD00, &CCamera::SetFadeColour, PATCH_JUMP);

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@ -161,7 +161,6 @@ struct CCam
CPed *m_pLastPedLookedAt;// So interpolation works
bool m_bFirstPersonRunAboutActive;
Bool Using3rdPersonMouseCam();
void GetVectorsReadyForRW(void);
CVector DoAverageOnVector(const CVector &vec);
@ -172,6 +171,7 @@ struct CCam
bool FixCamIfObscured(CVector &TargetCoors, float TargetHeight, float TargetOrientation);
void Cam_On_A_String_Unobscured(const CVector &TargetCoors, float BaseDist);
void FixCamWhenObscuredByVehicle(const CVector &TargetCoors);
bool Using3rdPersonMouseCam();
void Process_Debug(float *vec, float a, float b, float c);
void Process_FollowPed(const CVector &CameraTarget, float TargetOrientation, float, float);
@ -439,6 +439,7 @@ int m_iModeObbeCamIsInForCar;
uint32 m_uiFadeTimeStarted;
uint32 m_uiFadeTimeStartedMusic;
static Bool &m_bUseMouse3rdPerson;
CMatrix &GetCameraMatrix(void) { return m_cameraMatrix; }
CVector &GetGameCamPosition(void) { return m_vecGameCamPos; }

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@ -2,15 +2,30 @@
#include "patcher.h"
#include "Frontend.h"
int &CMenuManager::OS_Language = *(int*)0x5F2F78;
int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50;
int &CMenuManager::m_PrefsLanguage = *(int*)0x941238;
bool &CMenuManager::m_PrefsUseWideScreen = *(bool*)0x95CD23;
Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58;
int32 &CMenuManager::OS_Language = *(int32*)0x5F2F78;
int8 &CMenuManager::m_PrefsUseVibration = *(int8*)0x95CD92;
int8 &CMenuManager::m_DisplayControllerOnFoot = *(int8*)0x95CD8D;
int8 &CMenuManager::m_PrefsVsync = *(int8*)0x5F2E58;
int8 &CMenuManager::m_PrefsVsyncDisp = *(int8*)0x5F2E5C;
int8 &CMenuManager::m_PrefsFrameLimiter = *(int8*)0x5F2E60;
int8 &CMenuManager::BlurOn = *(int8*)0x95CDAD;
int8 &CMenuManager::m_PrefsShowSubtitles = *(int8*)0x5F2E54;
int8 &CMenuManager::m_PrefsSpeakers = *(int8*)0x95CD7E;
int8 &CMenuManager::m_ControlMethod = *(int8*)0x8F5F7C;
int8 &CMenuManager::m_PrefsDMA = *(int8*)0x5F2F74;
int8 &CMenuManager::m_PrefsLanguage = *(int8*)0x941238;
Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64;
Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4;
Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60;
Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92;
int8 &CMenuManager::m_PrefsUseWideScreen = *(int8*)0x95CD23;
int8 &CMenuManager::m_PrefsRadioStation = *(int8*)0x95CDA4;
int8 &CMenuManager::m_bDisableMouseSteering = *(int8*)0x60252C;
int32 &CMenuManager::m_PrefsBrightness = *(int32*)0x5F2E50;
Float &CMenuManager::m_PrefsLOD = *(Float*)0x8F42C4;
int8 &CMenuManager::m_bFrontEnd_ReloadObrTxtGxt = *(int8*)0x628CFC;
int32 &CMenuManager::m_PrefsMusicVolume = *(int32*)0x5F2E4C;
int32 &CMenuManager::m_PrefsSfxVolume = *(int32*)0x5F2E48;
CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8;
@ -20,3 +35,19 @@ WRAPPER void CMenuManager::UnloadTextures(void) { EAXJMP(0x47A440); }
WRAPPER void CMenuManager::LoadAllTextures(void) { EAXJMP(0x47A230); }
WRAPPER void CMenuManager::LoadSettings(void) { EAXJMP(0x488EE0); }
WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }
int CMenuManager::FadeIn(int alpha) {
if (FrontEndMenuManager.m_nCurrScreen == MENU_LOADING_IN_PROGRESS ||
FrontEndMenuManager.m_nCurrScreen == MENU_SAVING_IN_PROGRESS ||
FrontEndMenuManager.m_nCurrScreen == MENU_DELETING)
return alpha;
if (FrontEndMenuManager.m_nMenuFadeAlpha >= alpha)
return alpha;
return FrontEndMenuManager.m_nMenuFadeAlpha;
}
STARTPATCHES
InjectHook(0x48AC60, &CMenuManager::FadeIn, PATCH_JUMP);
ENDPATCHES

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@ -10,6 +10,68 @@ enum {
LANGUAGE_SPANISH,
};
enum eMenuScreen {
MENU_NONE = 0,
MENU_STATS = 1,
MENU_NEW_GAME = 2,
MENU_BRIEFS = 3,
MENU_CONTROLLER_SETTINGS = 4,
MENU_SOUND_SETTINGS = 5,
MENU_GRAPHICS_SETTINGS = 6,
MENU_LANGUAGE_SETTINGS = 7,
MENU_CHOOSE_LOAD_SLOT = 8,
MENU_CHOOSE_DELETE_SLOT = 9,
MENU_NEW_GAME_RELOAD = 10,
MENU_LOAD_SLOT_CONFIRM = 11,
MENU_DELETE_SLOT_CONFIRM = 12,
MENU_13 = 13,
MENU_LOADING_IN_PROGRESS = 14,
MENU_DELETING_IN_PROGRESS = 15,
MENU_16 = 16,
MENU_DELETE_FAILED = 17,
MENU_DEBUG_MENU = 18,
MENU_MEMORY_CARD_1 = 19,
MENU_MEMORY_CARD_2 = 20,
MENU_MULTIPLAYER_MAIN = 21,
MENU_SAVE_FAILED_1 = 22,
MENU_SAVE_FAILED_2 = 23,
MENU_SAVE = 24,
MENU_NO_MEMORY_CARD = 25,
MENU_CHOOSE_SAVE_SLOT = 26,
MENU_SAVE_OVERWRITE_CONFIRM = 27,
MENU_MULTIPLAYER_MAP = 28,
MENU_MULTIPLAYER_CONNECTION = 29,
MENU_MULTIPLAYER_FIND_GAME = 30,
MENU_MULTIPLAYER_MODE = 31,
MENU_MULTIPLAYER_CREATE = 32,
MENU_MULTIPLAYER_START = 33,
MENU_SKIN_SELECT_OLD = 34,
MENU_CONTROLLER_PC = 35,
MENU_CONTROLLER_PC_OLD1 = 36,
MENU_CONTROLLER_PC_OLD2 = 37,
MENU_CONTROLLER_PC_OLD3 = 38,
MENU_CONTROLLER_PC_OLD4 = 39,
MENU_CONTROLLER_DEBUG = 40,
MENU_OPTIONS = 41,
MENU_EXIT = 42,
MENU_SAVING_IN_PROGRESS = 43,
MENU_SAVE_SUCCESSFUL = 44,
MENU_DELETING = 45,
MENU_DELETE_SUCCESS = 46,
MENU_SAVE_FAILED = 47,
MENU_LOAD_FAILED = 48,
MENU_LOAD_FAILED_2 = 49,
MENU_FILTER_GAME = 50,
MENU_START_MENU = 51,
MENU_PAUSE_MENU = 52,
MENU_CHOOSE_MODE = 53,
MENU_SKIN_SELECT = 54,
MENU_KEYBOARD_CONTROLS = 55,
MENU_MOUSE_CONTROLS = 56,
MENU_57 = 57,
MENU_58 = 58,
};
struct tSkinInfo
{
int field_0;
@ -83,15 +145,29 @@ public:
int m_nCurrSaveSlot;
int m_nScreenChangeDelayTimer;
static int &OS_Language;
static int &m_PrefsBrightness;
static int &m_PrefsLanguage;
static bool &m_PrefsUseWideScreen;
static Bool &m_PrefsVsync;
static int32 &OS_Language;
static int8 &m_PrefsUseVibration;
static int8 &m_DisplayControllerOnFoot;
static int8 &m_PrefsUseWideScreen;
static int8 &m_PrefsRadioStation;
static int8 &m_PrefsVsync;
static int8 &m_PrefsVsyncDisp;
static int8 &m_PrefsFrameLimiter;
static int8 &BlurOn;
static int8 &m_PrefsShowSubtitles;
static int8 &m_PrefsSpeakers;
static int8 &m_ControlMethod;
static int8 &m_PrefsDMA;
static int8 &m_PrefsLanguage;
static int8 &m_bDisableMouseSteering;
static int32 &m_PrefsBrightness;
static Float &m_PrefsLOD;
static int8 &m_bFrontEnd_ReloadObrTxtGxt;
static int32 &m_PrefsMusicVolume;
static int32 &m_PrefsSfxVolume;
static Bool &m_PrefsAllowNastyGame;
static Bool &m_bStartUpFrontEndRequested;
static Bool &m_PrefsFrameLimiter;
static Bool &m_PrefsUseVibration;
void Process(void);
void DrawFrontEnd(void);
@ -99,7 +175,9 @@ public:
void LoadAllTextures(void);
void LoadSettings(void);
void WaitForUserCD(void);
int FadeIn(int alpha);
};
static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
extern CMenuManager &FrontEndMenuManager;

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@ -4,3 +4,12 @@
WRAPPER void CMessages::Display(void) { EAXJMP(0x529800); }
WRAPPER void CMessages::ClearAllMessagesDisplayedByGame(void) { EAXJMP(0x52B670); }
WRAPPER int CMessages::WideStringCopy(wchar* dst, wchar* src, unsigned short size) { EAXJMP(0x5294B0); }
WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned short size) { EAXJMP(0x529510); }
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;

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@ -1,8 +1,44 @@
#pragma once
class CMessages
struct tMessage
{
wchar *m_pText;
uint16 m_nFlag;
private:
int8 _pad6[2];
public:
uint32 m_nTime;
uint32 m_nStartTime;
int32 m_nNumber[6];
wchar *m_pString;
};
struct tBigMessage
{
tMessage m_Current;
tMessage m_Stack[3];
};
struct tPreviousBrief
{
wchar *m_pText;
int32 m_nNumber[6];
wchar *m_pString;
};
class CMessages
{
public:
static tPreviousBrief *PreviousBriefs;
static tMessage *BriefMessages;
static tBigMessage *BIGMessages;
public:
static void Display(void);
static void ClearAllMessagesDisplayedByGame(void);
static int WideStringCopy(wchar* dst, wchar* src, unsigned short size);
static char WideStringCompare(wchar* str1, wchar* str2, unsigned short size);
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
static void InsertPlayerControlKeysInString(wchar* src);
static int GetWideStringLength(wchar *src);
};

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@ -1,5 +1,47 @@
#include "common.h"
#include "patcher.h"
#include "Radar.h"
#include "Camera.h"
#include "Hud.h"
#include "World.h"
#include "Frontend.h"
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
//WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
Float &CRadar::m_RadarRange = *(Float*)0x8E281C;
CVector2D &CRadar::vec2DRadarOrigin = *(CVector2D*)0x6299B8;
void CRadar::DrawMap() {
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
if (FindPlayerVehicle()) {
if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.3f) {
if (FindPlayerVehicle()->GetSpeed().Magnitude() > 0.9f)
CRadar::m_RadarRange = 350.0f;
else
CRadar::m_RadarRange = (FindPlayerVehicle()->GetSpeed().Magnitude() + 0.3f) * 200.0f;
}
else {
CRadar::m_RadarRange = 120.0f;
}
}
else {
CRadar::m_RadarRange = 120.0f;
}
vec2DRadarOrigin.x = FindPlayerCentreOfWorld_NoSniperShift().x;
vec2DRadarOrigin.y = FindPlayerCentreOfWorld_NoSniperShift().y;
CRadar::DrawRadarMap();
}
}
void CRadar::TransformRadarPointToScreenSpace(CVector2D *out, CVector2D *in) {
out->x = in->x * SCREEN_STRETCH_X(47.0f) + SCREEN_STRETCH_X(47.0f + 20.0f);
out->y = (SCREEN_STRETCH_Y(76.0f)) * 0.5f + RsGlobal.height - (SCREEN_STRETCH_Y(123.0f)) - in->y * (SCREEN_STRETCH_Y(76.0f)) * 0.5f;
}
STARTPATCHES
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
ENDPATCHES

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@ -1,4 +1,5 @@
#pragma once
#include "Sprite2d.h"
enum eBlipType
{
@ -12,6 +13,15 @@ enum eBlipType
class CRadar
{
public:
static Float &m_RadarRange;
static CVector2D &vec2DRadarOrigin;
public:
static void ClearBlipForEntity(eBlipType type, int32 id);
static void Draw3dMarkers();
static void DrawMap();
static void TransformRadarPointToScreenSpace(CVector2D * out, CVector2D * in);
static void DrawBlips();
static void DrawRadarMap();
};

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@ -20,6 +20,7 @@ public:
static uint32 GetTimeInMilliseconds(void) { return m_snTimeInMilliseconds; }
static inline Bool GetIsPaused() { return m_UserPause || m_CodePause; }
static inline Bool GetIsUserPaused() { return m_UserPause; }
static inline void SetTimeScale(Float ts) { ms_fTimeScale = ts; }
static void Initialise(void);

3
src/Wanted.cpp Normal file
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@ -0,0 +1,3 @@
#include "common.h"
#include "patcher.h"
#include "Wanted.h"

83
src/Wanted.h Normal file
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@ -0,0 +1,83 @@
#pragma once
#include "Entity.h"
#include "math/Vector.h"
enum eCrimeType {
CRIME_NONE,
CRIME_SHOT_FIRED,
CRIME_PED_FIGHT,
CRIME_COP_FIGHT,
CRIME_DAMAGED_PED,
CRIME_DAMAGED_COP,
CRIME_CAR_THEFT,
CRIME_CRIME7,
CRIME_COP_EVASIVE_DIVE,
CRIME_COP_EVASIVE_DIVE2,
CRIME_PED_RUN_OVER,
CRIME_COP_RUN_OVER,
CRIME_DESTROYED_HELI,
CRIME_PED_BURNED,
CRIME_COP_BURNED,
CRIME_VEHICLE_BURNED,
CRIME_DESTROYED_CESSNA,
};
enum eCopType {
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
COP_ARMY = 3,
};
class CCrime {
public:
eCrimeType m_eCrimeType;
CEntity *m_pVictim;
int32 m_nCrimeTime;
CVector m_vecCrimePos;
int8 m_bReported;
int8 m_bMultiplier;
int8 pad_20[2];
};
class CCopPed {
public:
int16 m_wRoadblockNode;
int8 field_1342;
int8 field_1343;
Float m_fDistanceToTarget;
int8 m_bIsInPursuit;
int8 m_bIsDisabledCop;
int8 field_1350;
int8 field_1351;
int8 m_bZoneDisabledButClose;
int8 m_bZoneDisabled;
int8 field_1354;
int8 field_1355;
int32 field_1356;
eCopType m_nCopType;
int8 field_1364;
int8 field_1365;
int8 field_1366;
int8 field_1367;
};
class CWanted {
public:
int32 m_nChaos;
int32 m_nLastUpdateTime;
int32 m_nLastWantedLevelChange;
Float m_fCrimeSensitivity;
uint8 m_bCurrentCops;
uint8 m_bMaxCops;
uint8 m_bMaximumLawEnforcerVehicles;
int8 field_19;
int16 m_wRoadblockDensity;
uint8 m_bFlags;
int8 field_23;
int32 m_nWantedLevel;
CCrime m_sCrimes[16];
CCopPed *m_pCops[10];
};
static_assert(sizeof(CWanted) == 0x204, "CWanted: error");

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@ -12,6 +12,8 @@ CPtrList &CWorld::ms_listMovingEntityPtrs = *(CPtrList*)0x8F433C;
CSector (*CWorld::ms_aSectors)[NUMSECTORS_X] = (CSector (*)[NUMSECTORS_Y])0x665608;
uint16 &CWorld::ms_nCurrentScanCode = *(uint16*)0x95CC64;
uint8 &CWorld::PlayerInFocus = *(uint8 *)0x95CD61;
CPlayerInfo *CWorld::Players = (CPlayerInfo *)0x9412F0;
bool &CWorld::bNoMoreCollisionTorque = *(bool*)0x95CDCC;
CEntity *&CWorld::pIgnoreEntity = *(CEntity**)0x8F6494;
bool &CWorld::bIncludeDeadPeds = *(bool*)0x95CD8F;
@ -588,3 +590,6 @@ WRAPPER CPed *FindPlayerPed(void) { EAXJMP(0x4A1150); }
WRAPPER CVector &FindPlayerCoors(CVector &v) { EAXJMP(0x4A1030); }
WRAPPER CVehicle *FindPlayerVehicle(void) { EAXJMP(0x4A10C0); }
WRAPPER CVehicle *FindPlayerTrain(void) { EAXJMP(0x4A1120); }
WRAPPER CVector FindPlayerSpeed(void) { EAXJMP(0x4A1090); }
WRAPPER CVector FindPlayerCentreOfWorld_NoSniperShift(void) { EAXJMP(0x4A11C0); }

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@ -2,6 +2,7 @@
#include "Game.h"
#include "Lists.h"
#include "PlayerInfo.h"
/* Sectors span from -2000 to 2000 in x and y.
* With 100x100 sectors, each is 40x40 units. */
@ -45,6 +46,8 @@ class CWorld
static uint16 &ms_nCurrentScanCode;
public:
static uint8 &PlayerInFocus;
static CPlayerInfo *Players;
static CEntity *&pIgnoreEntity;
static bool &bIncludeDeadPeds;
static bool &bNoMoreCollisionTorque;
@ -95,3 +98,5 @@ CPed *FindPlayerPed(void);
CVector &FindPlayerCoors(CVector &v);
CVehicle *FindPlayerVehicle(void);
CVehicle *FindPlayerTrain(void);
CVector FindPlayerSpeed(void);
CVector FindPlayerCentreOfWorld_NoSniperShift(void);

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@ -1,5 +1,176 @@
#pragma once
enum eSound {
SOUND_CAR_DOOR_CLOSE_BONNET = 0,
SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
SOUND_CAR_DOOR_OPEN_BONNET = 6,
SOUND_CAR_DOOR_OPEN_BUMPER = 7,
SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
SOUND_CAR_WINDSHIELD_CRACK = 12,
SOUND_CAR_JUMP = 13,
SOUND_E = 14,
SOUND_F = 15,
SOUND_CAR_ENGINE_START = 16,
SOUND_CAR_LIGHT_BREAK = 17,
SOUND_CAR_HYDRALIC_1 = 18,
SOUND_CAR_HYDRALIC_2 = 19,
SOUND_CAR_HYDRALIC_3 = 20,
SOUND_CAR_JERK = 21,
SOUND_CAR_SPLASH = 22,
SOUND_17 = 23,
SOUND_18 = 24,
SOUND_19 = 25,
SOUND_CAR_TANK_TURRET_ROTATE = 26,
SOUND_CAR_BOMB_TICK = 27,
SOUND_PLANE_ON_GROUND = 28,
SOUND_STEP_START = 29,
SOUND_STEP_END = 30,
SOUND_FALL_LAND = 31,
SOUND_FALL_COLLAPSE = 32,
SOUND_21 = 33,
SOUND_22 = 34,
SOUND_23 = 35,
SOUND_24 = 36,
SOUND_25 = 37,
SOUND_26 = 38,
SOUND_WEAPON_PUNCH_ATTACK = 39,
SOUND_28 = 40,
SOUND_29 = 41,
SOUND_2A = 42,
SOUND_2B = 43,
SOUND_2C = 44,
SOUND_2D = 45,
SOUND_WEAPON_BAT_ATTACK = 46,
SOUND_WEAPON_SHOT_FIRED = 47,
SOUND_WEAPON_RELOAD = 48,
SOUND_31 = 49,
SOUND_32 = 50,
SOUND_33 = 51,
SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
SOUND_WEAPON_HIT_PED = 55,
SOUND_WEAPON_HIT_VEHICLE = 56,
SOUND_GARAGE_NO_MONEY = 57,
SOUND_GARAGE_BAD_VEHICLE = 58,
SOUND_GARAGE_OPENING = 59,
SOUND_3C = 60,
SOUND_GARAGE_BOMB1_SET = 61,
SOUND_GARAGE_BOMB2_SET = 62,
SOUND_GARAGE_BOMB3_SET = 63,
SOUND_40 = 64,
SOUND_41 = 65,
SOUND_GARAGE_VEHICLE_DECLINED = 66,
SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
SOUND_GARAGE_DOOR_CLOSED = 68,
SOUND_GARAGE_DOOR_OPENED = 69,
SOUND_CRANE_PICKUP = 70,
SOUND_PICKUP_WEAPON_BOUGHT = 71,
SOUND_PICKUP_WEAPON = 72,
SOUND_PICKUP_HEALTH = 73,
SOUND_4A = 74,
SOUND_4B = 75,
SOUND_PICKUP_ADRENALINE = 76,
SOUND_PICKUP_ARMOUR = 77,
SOUND_PICKUP_BONUS = 78,
SOUND_PICKUP_MONEY = 79,
SOUND_PICKUP_HIDDEN_PACKAGE = 80,
SOUND_PICKUP_PACMAN_PILL = 81,
SOUND_PICKUP_PACMAN_PACKAGE = 82,
SOUND_PICKUP_FLOAT_PACKAGE = 83,
SOUND_BOMB_TIMED_ACTIVATED = 84,
SOUND_55 = 85,
SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
SOUND_BOMB_TICK = 87,
SOUND_RAMPAGE_START = 88,
SOUND_RAMPAGE_ONGOING = 89,
SOUND_RAMPAGE_PASSED = 90,
SOUND_RAMPAGE_FAILED = 91,
SOUND_RAMPAGE_KILL = 92,
SOUND_RAMPAGE_CAR_BLOWN = 93,
SOUND_EVIDENCE_PICKUP = 94,
SOUND_UNLOAD_GOLD = 95,
SOUND_PAGER = 96,
SOUND_PED_DEATH = 97,
SOUND_PED_DAMAGE = 98,
SOUND_PED_63 = 99,
SOUND_PED_LAND = 100,
SOUND_PED_BULLET_HIT = 101,
SOUND_PED_BOMBER = 102,
SOUND_PED_BURNING = 103,
SOUND_PED_ARREST_FBI = 104,
SOUND_PED_ARREST_SWAT = 105,
SOUND_PED_ARREST_COP = 106,
SOUND_PED_HELI_PLAYER_FOUND = 107,
SOUND_PED_HANDS_UP = 108,
SOUND_PED_HANDS_COWER = 109,
SOUND_PED_FLEE_SPRINT = 110,
SOUND_PED_CAR_JACKING = 111,
SOUND_PED_MUGGING = 112,
SOUND_PED_CAR_JACKED = 113,
SOUND_PED_ROBBED = 114,
SOUND_PED_TAXI_WAIT = 115,
SOUND_PED_ATTACK = 116,
SOUND_PED_DEFEND = 117,
SOUND_PED_PURSUIT_ARMY = 118,
SOUND_PED_PURSUIT_FBI = 119,
SOUND_PED_PURSUIT_SWAT = 120,
SOUND_PED_PURSUIT_COP = 121,
SOUND_PED_HEALING = 122,
SOUND_PED_7B = 123,
SOUND_PED_LEAVE_VEHICLE = 124,
SOUND_PED_EVADE = 125,
SOUND_PED_FLEE_RUN = 126,
SOUND_PED_CAR_COLLISION = 127,
SOUND_PED_SOLICIT = 128,
SOUND_PED_EXTINGUISHING_FIRE = 129,
SOUND_PED_WAIT_DOUBLEBACK = 130,
SOUND_PED_CHAT_SEXY = 131,
SOUND_PED_CHAT_EVENT = 132,
SOUND_PED_CHAT = 133,
SOUND_PED_BODYCAST_HIT = 134,
SOUND_PED_TAXI_CALL = 135,
SOUND_INJURED_PED_MALE_OUCH = 136,
SOUND_INJURED_PED_FEMALE = 137,
SOUND_8A = 138,
SOUND_RACE_START_3 = 139,
SOUND_RACE_START_2 = 140,
SOUND_RACE_START_1 = 141,
SOUND_RACE_START_GO = 142,
SOUND_SPLASH = 143,
SOUND_WATER_FALL = 144,
SOUND_SPLATTER = 145,
SOUND_CAR_PED_COLLISION = 146,
SOUND_CLOCK_TICK = 147,
SOUND_PART_MISSION_COMPLETE = 148,
SOUND_FRONTEND_MENU_STARTING = 149,
SOUND_FRONTEND_MENU_COMPLETED = 150,
SOUND_FRONTEND_MENU_DENIED = 151,
SOUND_FRONTEND_MENU_SUCCESS = 152,
SOUND_FRONTEND_EXIT = 153,
SOUND_9A = 154,
SOUND_9B = 155,
SOUND_FRONTEND_AUDIO_TEST = 156,
SOUND_FRONTEND_FAIL = 157,
SOUND_FRONTEND_NO_RADIO = 158,
SOUND_FRONTEND_RADIO_CHANGE = 159,
SOUND_A0 = 160,
SOUND_AMMUNATION_WELCOME_1 = 161,
SOUND_AMMUNATION_WELCOME_2 = 162,
SOUND_AMMUNATION_WELCOME_3 = 163,
SOUND_LIGHTNING = 164,
SOUND_A5 = 165,
SOUND_TOTAL_SOUNDS = 166,
SOUND_TOTAL_PED_SOUNDS = 167,
};
class CEntity;
class cDMAudio

View File

@ -1,7 +1,137 @@
#include "common.h"
#include "patcher.h"
#include "MusicManager.h"
#include "Font.h"
#include "Hud.h"
#include "Text.h"
#include "Timer.h"
#include "Camera.h"
#include "World.h"
#include "ModelIndices.h"
#include "SampleManager.h"
cMusicManager &MusicManager = *(cMusicManager*)0x8F3964;
int &gNumRetunePresses = *(int*)0x650B80;
int &gRetuneCounter = *(int*)0x650B84;
WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
//WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
bool cMusicManager::PlayerInCar() {
if (!FindPlayerVehicle())
return false;
else {
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
if (State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
return false;
int16 Model = FindPlayerVehicle()->m_modelIndex;
switch (FindPlayerVehicle()->m_modelIndex) {
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_MRWHOOP:
case MI_PREDATOR:
case MI_TRAIN:
case MI_SPEEDER:
case MI_REEFER:
case MI_GHOST:
return false;
default:
return true;
}
}
}
void cMusicManager::DisplayRadioStationName() {
wchar* RadioName = nullptr;
uint32 RadioStation = gNumRetunePresses + MusicManager.m_nCurrentStreamedSound;
switch (RadioStation) {
case HEAD_RADIO:
RadioName = TheText.Get("FEA_FM0");
break;
case DOUBLE_CLEF:
RadioName = TheText.Get("FEA_FM1");
break;
case JAH_RADIO:
RadioName = TheText.Get("FEA_FM2");
break;
case RISE_FM:
RadioName = TheText.Get("FEA_FM3");
break;
case LIPS_106:
RadioName = TheText.Get("FEA_FM4");
break;
case GAME_FM:
RadioName = TheText.Get("FEA_FM5");
break;
case MSX_FM:
RadioName = TheText.Get("FEA_FM6");
break;
case FLASHBACK:
RadioName = TheText.Get("FEA_FM7");
break;
case CHATTERBOX:
RadioName = TheText.Get("FEA_FM8");
break;
case USERTRACK:
RadioName = TheText.Get("FEA_FM9");
break;
default:
RadioName = nullptr;
break;
}
CFont::SetJustifyOff();
CFont::SetBackgroundOff();
CFont::SetScale(SCREEN_STRETCH_X(0.8f), SCREEN_STRETCH_Y(1.35f));
CFont::SetPropOn();
CFont::SetFontStyle(FONT_HEADING);
CFont::SetCentreOn();
CFont::SetCentreSize(SCREEN_STRETCH_X(640.0f));;
static int32 nTime = 0;
if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && MusicManager.PlayerInCar()) {
if (gNumRetunePresses || (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar))
nTime = CTimer::GetTimeInMilliseconds() + 2000;
if (CTimer::GetTimeInMilliseconds() < nTime) {
if (RadioStation) {
if (MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_WATER_AMBIENT ||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_POLICE ||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_WATER_AMBIENT ||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_CITY_AMBIENT)
RadioStation = RADIO_OFF;
else {
if (RadioStation > HEAD_RADIO) {
if (cSampleManager.IsMP3RadioChannelAvailable()) {
if (RadioStation > USERTRACK)
RadioStation = RADIO_OFF;
}
else {
if (RadioStation > CHATTERBOX)
RadioStation = RADIO_OFF;
}
}
else {
RadioStation = RADIO_OFF;
}
}
}
if (RadioName) {
CFont::SetColor(CRGBA(0, 0, 0, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_STRETCH_Y(23.0f), RadioName);
if (gNumRetunePresses)
CFont::SetColor(CRGBA(102, 133, 143, 255));
else
CFont::SetColor(CRGBA(147, 196, 211, 255));
CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_STRETCH_Y(22.0f), RadioName);
CFont::DrawFonts();
}
}
}
}

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@ -1,8 +1,270 @@
#pragma once
enum eRadioStation {
HEAD_RADIO,
DOUBLE_CLEF,
JAH_RADIO,
RISE_FM,
LIPS_106,
GAME_FM,
MSX_FM,
FLASHBACK,
CHATTERBOX,
USERTRACK,
POLICE_RADIO,
RADIO_OFF,
};
enum eStreamedSounds {
STREAMED_SOUND_RADIO_HEAD = 0,
STREAMED_SOUND_RADIO_CLASSIC = 1,
STREAMED_SOUND_RADIO_KJAH = 2,
STREAMED_SOUND_RADIO_RISE = 3,
STREAMED_SOUND_RADIO_LIPS = 4,
STREAMED_SOUND_RADIO_GAME = 5,
STREAMED_SOUND_RADIO_MSX = 6,
STREAMED_SOUND_RADIO_FLASH = 7,
STREAMED_SOUND_RADIO_CHAT = 8,
STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
STREAMED_SOUND_RADIO_POLICE = 10,
STREAMED_SOUND_CITY_AMBIENT = 11,
STREAMED_SOUND_WATER_AMBIENT = 12,
STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
STREAMED_SOUND_NEWS_INTRO = 15,
STREAMED_SOUND_BANK_INTRO = 16,
STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
STREAMED_SOUND_MISSION_COMPLETED = 93,
STREAMED_SOUND_GAME_COMPLETED = 94,
STREAMED_SOUND_MISSION_LIB_A1 = 95,
STREAMED_SOUND_MISSION_LIB_A2 = 96,
STREAMED_SOUND_MISSION_LIB_A = 97,
STREAMED_SOUND_MISSION_LIB_B = 98,
STREAMED_SOUND_MISSION_LIB_C = 99,
STREAMED_SOUND_MISSION_LIB_D = 100,
STREAMED_SOUND_MISSION_L2_A = 101,
STREAMED_SOUND_MISSION_J4T_1 = 102,
STREAMED_SOUND_MISSION_J4T_2 = 103,
STREAMED_SOUND_MISSION_J4T_3 = 104,
STREAMED_SOUND_MISSION_J4T_4 = 105,
STREAMED_SOUND_MISSION_J4_A = 106,
STREAMED_SOUND_MISSION_J4_B = 107,
STREAMED_SOUND_MISSION_J4_C = 108,
STREAMED_SOUND_MISSION_J4_D = 109,
STREAMED_SOUND_MISSION_J4_E = 110,
STREAMED_SOUND_MISSION_J4_F = 111,
STREAMED_SOUND_MISSION_J6_1 = 112,
STREAMED_SOUND_MISSION_J6_A = 113,
STREAMED_SOUND_MISSION_J6_B = 114,
STREAMED_SOUND_MISSION_J6_C = 115,
STREAMED_SOUND_MISSION_J6_D = 116,
STREAMED_SOUND_MISSION_T4_A = 117,
STREAMED_SOUND_MISSION_S1_A = 118,
STREAMED_SOUND_MISSION_S1_A1 = 119,
STREAMED_SOUND_MISSION_S1_B = 120,
STREAMED_SOUND_MISSION_S1_C = 121,
STREAMED_SOUND_MISSION_S1_C1 = 122,
STREAMED_SOUND_MISSION_S1_D = 123,
STREAMED_SOUND_MISSION_S1_E = 124,
STREAMED_SOUND_MISSION_S1_F = 125,
STREAMED_SOUND_MISSION_S1_G = 126,
STREAMED_SOUND_MISSION_S1_H = 127,
STREAMED_SOUND_MISSION_S1_I = 128,
STREAMED_SOUND_MISSION_S1_J = 129,
STREAMED_SOUND_MISSION_S1_K = 130,
STREAMED_SOUND_MISSION_S1_L = 131,
STREAMED_SOUND_MISSION_S3_A = 132,
STREAMED_SOUND_MISSION_S3_B = 133,
STREAMED_SOUND_MISSION_EL3_A = 134,
STREAMED_SOUND_MISSION_MF1_A = 135,
STREAMED_SOUND_MISSION_MF2_A = 136,
STREAMED_SOUND_MISSION_MF3_A = 137,
STREAMED_SOUND_MISSION_MF3_B = 138,
STREAMED_SOUND_MISSION_MF3_B1 = 139,
STREAMED_SOUND_MISSION_MF3_C = 140,
STREAMED_SOUND_MISSION_MF4_A = 141,
STREAMED_SOUND_MISSION_MF4_B = 142,
STREAMED_SOUND_MISSION_MF4_C = 143,
STREAMED_SOUND_MISSION_A1_A = 144,
STREAMED_SOUND_MISSION_A3_A = 145,
STREAMED_SOUND_MISSION_A5_A = 146,
STREAMED_SOUND_MISSION_A4_A = 147,
STREAMED_SOUND_MISSION_A4_B = 148,
STREAMED_SOUND_MISSION_A4_C = 149,
STREAMED_SOUND_MISSION_A4_D = 150,
STREAMED_SOUND_MISSION_K1_A = 151,
STREAMED_SOUND_MISSION_K3_A = 152,
STREAMED_SOUND_MISSION_R1_A = 153,
STREAMED_SOUND_MISSION_R2_A = 154,
STREAMED_SOUND_MISSION_R2_B = 155,
STREAMED_SOUND_MISSION_R2_C = 156,
STREAMED_SOUND_MISSION_R2_D = 157,
STREAMED_SOUND_MISSION_R2_E = 158,
STREAMED_SOUND_MISSION_R2_F = 159,
STREAMED_SOUND_MISSION_R2_G = 160,
STREAMED_SOUND_MISSION_R2_H = 161,
STREAMED_SOUND_MISSION_R5_A = 162,
STREAMED_SOUND_MISSION_R6_A = 163,
STREAMED_SOUND_MISSION_R6_A1 = 164,
STREAMED_SOUND_MISSION_R6_B = 165,
STREAMED_SOUND_MISSION_LO2_A = 166,
STREAMED_SOUND_MISSION_LO6_A = 167,
STREAMED_SOUND_MISSION_YD2_A = 168,
STREAMED_SOUND_MISSION_YD2_B = 169,
STREAMED_SOUND_MISSION_YD2_C = 170,
STREAMED_SOUND_MISSION_YD2_C1 = 171,
STREAMED_SOUND_MISSION_YD2_D = 172,
STREAMED_SOUND_MISSION_YD2_E = 173,
STREAMED_SOUND_MISSION_YD2_F = 174,
STREAMED_SOUND_MISSION_YD2_G = 175,
STREAMED_SOUND_MISSION_YD2_H = 176,
STREAMED_SOUND_MISSION_YD2_ASS = 177,
STREAMED_SOUND_MISSION_YD2_OK = 178,
STREAMED_SOUND_MISSION_H5_A = 179,
STREAMED_SOUND_MISSION_H5_B = 180,
STREAMED_SOUND_MISSION_H5_C = 181,
STREAMED_SOUND_MISSION_AMMU_A = 182,
STREAMED_SOUND_MISSION_AMMU_B = 183,
STREAMED_SOUND_MISSION_AMMU_C = 184,
STREAMED_SOUND_MISSION_DOOR_1 = 185,
STREAMED_SOUND_MISSION_DOOR_2 = 186,
STREAMED_SOUND_MISSION_DOOR_3 = 187,
STREAMED_SOUND_MISSION_DOOR_4 = 188,
STREAMED_SOUND_MISSION_DOOR_5 = 189,
STREAMED_SOUND_MISSION_DOOR_6 = 190,
STREAMED_SOUND_MISSION_T3_A = 191,
STREAMED_SOUND_MISSION_T3_B = 192,
STREAMED_SOUND_MISSION_T3_C = 193,
STREAMED_SOUND_MISSION_K1_B = 194,
STREAMED_SOUND_MISSION_CAT1 = 195,
TOTAL_STREAMED_SOUNDS = 196,
NO_STREAMED_SOUND = 197,
};
class tMP3Sample {
public:
uint32 m_nLength;
uint32 m_nPosition;
uint32 m_nLastPosCheckTimer;
};
class cMusicManager
{
public:
void DisplayRadioStationName(void);
Bool m_bIsInitialised;
uint8 field_1;
uint8 m_nMusicMode;
uint8 m_nCurrentStreamedSound;
uint8 m_nPreviousStreamedSound;
uint8 field_5;
uint8 field_6;
uint8 field_7;
Bool m_bAnnouncement;
Bool m_bPreviousPlayerInCar;
Bool m_bPlayerInCar;
Bool m_bAnnouncementInProgress;
tMP3Sample m_asMP3Samples[196];
uint8 field_2364;
uint8 field_2365;
uint8 field_2366;
uint8 field_2367;
uint32 field_2368;
uint32 field_2372;
uint32 field_2376;
uint8 field_2380;
uint8 field_2381;
uint8 field_2382;
Bool m_bRadioSetByScript;
uint8 m_nRadioStation;
uint8 field_2385;
uint8 field_2386;
uint8 field_2387;
uint32 m_nRadioPosition;
Bool m_bRadioInCar;
uint8 field_2393;
uint8 field_2394;
uint8 field_2395;
public:
bool PlayerInCar();
void DisplayRadioStationName();
};
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
extern cMusicManager &MusicManager;

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@ -0,0 +1,9 @@
#include "common.h"
#include "SampleManager.h"
CSampleManager &cSampleManager = *(CSampleManager *)0x7341E0;
uint32 &CSampleManager::nNumOfMp3Files = *(uint32*)0x95CC00;
bool CSampleManager::IsMP3RadioChannelAvailable() {
return nNumOfMp3Files != 0;
}

11
src/audio/SampleManager.h Normal file
View File

@ -0,0 +1,11 @@
#pragma once
class CSampleManager {
public:
static uint32 &nNumOfMp3Files;
public:
bool IsMP3RadioChannelAvailable();
};
extern CSampleManager &cSampleManager;

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@ -59,6 +59,9 @@ extern void **rwengine;
#define RwEngineInstance (*rwengine)
#include "skel\skeleton.h"
#include "Draw.h"
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
#define SCREENW (RsGlobal.maximumWidth)
#define SCREENH (RsGlobal.maximumHeight)
@ -67,7 +70,7 @@ extern void **rwengine;
#define DEFAULT_SCREEN_HEIGHT (448)
#define SCREEN_WIDTH Float(RsGlobal.width)
#define SCREEN_HEIGHT Float(RsGlobal.height)
#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH)))
#define SCREEN_STRETCH_X(a) Float((a) * (SCREEN_WIDTH / Float(DEFAULT_SCREEN_WIDTH))) * Float((1.3333334f) / (SCREEN_ASPECT_RATIO))
#define SCREEN_STRETCH_Y(a) Float((a) * (SCREEN_HEIGHT / Float(DEFAULT_SCREEN_HEIGHT)))
#define SCREEN_FROM_RIGHT(a) Float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
#define SCREEN_FROM_BOTTOM(a) Float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))

View File

@ -3,3 +3,9 @@
#include "Darkel.h"
WRAPPER void CDarkel::DrawMessages(void) { EAXJMP(0x420920); }
bool CDarkel::Status = *(bool*)0x95CCB4;
bool CDarkel::FrenzyOnGoing() {
return Status;
}

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@ -2,6 +2,10 @@
class CDarkel
{
private:
static bool Status;
public:
static void DrawMessages(void);
static bool FrenzyOnGoing();
};

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@ -3,11 +3,12 @@
class CReplay
{
public:
static void Display(void);
enum {
MODE_1 = 1
};
static uint8 &Mode;
static Bool &bPlayingBackFromFile;
static void Display(void);
};

View File

@ -4,3 +4,6 @@
#include "Script.h"
uint8 *CTheScripts::ScriptSpace = (uint8*)0x74B248;
CTextLine* CTheScripts::IntroTextLines = (CTextLine*)0x70EA74;
CScriptRectangle* CTheScripts::IntroRectangles = (CScriptRectangle*)0x72D109;
CSprite2d* CTheScripts::ScriptSprites = (CSprite2d*)0x72B090;

View File

@ -1,7 +1,42 @@
#pragma once
#include "Sprite2d.h"
struct CScriptRectangle
{
Bool m_bIsUsed;
Bool m_bIsAntialiased;
uint16 m_wTextureId;
CRect m_sRect;
CRGBA m_sColor;
};
struct CTextLine
{
Float m_fScaleX;
Float m_fScaleY;
CRGBA m_sColor;
Bool m_bJustify;
Bool m_bCentered;
Bool m_bBackground;
Bool m_bBackgroundOnly;
Float m_fWrapX;
Float m_fCenterSize;
CRGBA m_sBackgroundColor;
Bool m_bTextProportional;
int32 field_29;
Bool m_bRightJustify;
int32 field_31;
int32 m_nFont;
Float field_36;
Float field_40;
wchar m_awText[500];
};
class CTheScripts
{
public:
static uint8 *ScriptSpace;//[160*1024]
static CTextLine* IntroTextLines;
static CScriptRectangle* IntroRectangles;
static CSprite2d* ScriptSprites;
};

View File

@ -6,7 +6,7 @@
Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
Bool &CPed::bPedCheat3 = *(Bool*)0x95CD59;
void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }

View File

@ -2,6 +2,7 @@
#include "Physical.h"
#include "Weapon.h"
#include "PathFind.h"
enum {
PED_MAX_WEAPONS = 13
@ -163,13 +164,30 @@ public:
int32 m_nPedState;
int32 m_nLastPedState;
int32 m_nMoveState;
uint8 stuff2[188];
int32 m_nStoredActionState;
int32 m_nPrevActionState;
int32 m_nWaitState;
int32 m_nWaitTimer;
private:
uint32 stuff0[28];
public:
uint16 m_nPathNodes;
uint8 m_nCurPathNode;
int8 m_nPathState;
private:
int8 _pad2B5[3];
public:
CPathNode *m_pNextPathNode;
CPathNode *m_pLastPathNode;
Float m_fHealth;
Float m_fArmour;
uint8 stuff2[34];
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
uint8 stuff3[16];
CVehicle *m_pMyVehicle;
bool bInVehicle;
Bool bInVehicle;
uint8 stuff4[23];
int32 m_nPedType;
@ -188,7 +206,7 @@ public:
bool UseGroundColModel(void);
void KillPedWithCar(CVehicle *veh, float impulse);
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
static Bool &bNastyLimbsCheat;
static Bool &bPedCheat2;
static Bool &bPedCheat3;

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@ -0,0 +1,3 @@
#include "common.h"
#include "patcher.h"
#include "PlayerInfo.h"

71
src/entities/PlayerInfo.h Normal file
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@ -0,0 +1,71 @@
#pragma once
#include "Automobile.h"
#include "PlayerPed.h"
enum eWastedBustedState {
WBSTATE_PLAYING = 0x0,
WBSTATE_WASTED = 0x1,
WBSTATE_BUSTED = 0x2,
WBSTATE_FAILED_CRITICAL_MISSION = 0x3,
};
struct CCivilianPed {
};
class CPlayerInfo {
public:
CPlayerPed *m_pPed;
CVehicle *m_pRemoteVehicle;
CColModel m_ColModel;
CVehicle *m_pVehicleEx;
char m_aszPlayerName[70];
private:
int8 _pad0[2];
public:
int32 m_nMoney;
int32 m_nVisibleMoney;
int32 m_nCollectedPackages;
int32 m_nTotalPackages;
int32 field_188;
int32 m_nSwitchTaxiTime;
Bool m_bSwitchTaxi;
int8 field_197;
int8 field_198;
int8 field_199;
int32 m_nNextSexFrequencyUpdateTime;
int32 m_nNextSexMoneyUpdateTime;
int32 m_nSexFrequency;
CCivilianPed *m_pHooker;
int8 m_bWBState; // eWastedBustedState
int8 field_217;
int8 field_218;
int8 field_219;
int32 m_nWBTime;
Bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
int8 field_227;
int32 m_nTimeLostRemoteCar;
int32 m_nTimeLastHealthLoss;
int32 m_nTimeLastArmourLoss;
int32 field_240;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
int8 field_254;
int8 field_255;
Float m_fRoadDensity;
int32 m_nPreviousTimeRewardedForExplosion;
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
Bool m_bInfiniteSprint;
Bool m_bFastReload;
Bool m_bGetOutOfJailFree;
Bool m_bGetOutOfHospitalFree;
uint8 m_aSkinName[32];
RwTexture *m_pSkinTexture;
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerPed: error");

View File

@ -1,11 +1,42 @@
#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed
{
class CPlayerPed : public CPed {
public:
// 0x53C
uint8 stuff[180];
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
Float m_fMoveSpeed;
Float m_fCurrentStamina;
Float m_fMaxStamina;
Float m_fStaminaProgress;
Bool m_bWeaponSlot;
Bool m_bSpeedTimerFlag;
Bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
Float field_1376;
int8 field_1380;
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int32 m_nTargettableObjects[4];
Bool m_bAdrenalineActive;
Bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
Bool m_bAdrenalineTime;
Bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
Float field_1512;
Float m_fFPSMoveHeading;
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

View File

@ -86,6 +86,7 @@ RwRGBA gColourTop;
void
Idle(void *arg)
{
CDraw::CalculateAspectRatio();
CTimer::Update();
CSprite2d::InitPerFrame();
CFont::InitPerFrame();
@ -141,7 +142,7 @@ Idle(void *arg)
}else{
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
// ASPECT
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@ -161,6 +162,7 @@ Idle(void *arg)
void
FrontendIdle(void)
{
CDraw::CalculateAspectRatio();
CTimer::Update();
CSprite2d::SetRecipNearClip();
CSprite2d::InitPerFrame();
@ -173,7 +175,7 @@ FrontendIdle(void)
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
// ASPECT
CameraSize(Scene.camera, nil, viewWindow, 4.0f/3.0f);
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
if(!RsCameraBeginUpdate(Scene.camera))
@ -190,13 +192,13 @@ FrontendIdle(void)
bool
DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
CDraw::CalculateAspectRatio();
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
// ASPECT
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
@ -214,10 +216,10 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
bool
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
{
CDraw::CalculateAspectRatio();
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
// ASPECT
float aspectRatio = CMenuManager::m_PrefsUseWideScreen ? 16.0f/9.0f : 4.0f/3.0f;
CameraSize(Scene.camera, nil, viewWindow, aspectRatio);
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);

View File

@ -202,16 +202,118 @@ enum
MI_FEMALE03,
MI_FATFEMALE01,
MI_FATFEMALE02,
MI_FIRETRUCK = 97,
MI_PREDATOR = 120,
MI_RHINO = 122,
MI_TRAIN = 124,
MI_COACH = 127,
MI_RCBANDIT = 131,
MI_SPEEDER = 142,
MI_REEFER = 143,
MI_GHOST = 150,
MI_PROSTITUTE,
MI_PROSTITUTE2,
MI_P_MAN1,
MI_P_MAN2,
MI_P_WOM1,
MI_P_WOM2,
MI_CT_MAN1,
MI_CT_MAN2,
MI_CT_WOM1,
MI_CT_WOM2,
MI_LI_MAN1,
MI_LI_MAN2,
MI_LI_WOM1,
MI_LI_WOM2,
MI_DOCKER1,
MI_DOCKER2,
MI_SCUM_MAN,
MI_SCUM_WOM,
MI_WORKER1,
MI_WORKER2,
MI_B_MAN1,
MI_B_MAN2,
MI_B_MAN3,
MI_B_WOM1,
MI_B_WOM2,
MI_B_WOM3,
MI_MOD_MAN,
MI_MOD_WOM,
MI_ST_MAN,
MI_ST_WOM,
MI_FAN_MAN1,
MI_FAN_MAN2,
MI_FAN_WOM,
MI_HOS_MAN,
MI_HOS_WOM,
MI_CONST1,
MI_CONST2,
MI_SHOPPER1,
MI_SHOPPER2,
MI_SHOPPER3,
MI_STUD_MAN,
MI_STUD_WOM,
MI_CAS_MAN,
MI_CAS_WOM,
MI_BUSKER1,
MI_BUSKER2,
MI_BUSKER3,
MI_BUSKER4,
MI_PED87,
MI_PED88,
MI_PED89,
MI_LANDSTAL,
MI_IDAHO,
MI_STINGER,
MI_LINERUN,
MI_PEREN,
MI_SENTINEL,
MI_PATRIOT,
MI_FIRETRUCK,
MI_TRASH,
MI_STRETCH,
MI_MANANA,
MI_INFERNUS,
MI_BLISTA,
MI_PONY,
MI_MULE,
MI_CHEETAH,
MI_AMBULAN,
MI_FBICAR,
MI_MOONBEAM,
MI_ESPERANT,
MI_TAXI,
MI_KURUMA,
MI_BOBCAT,
MI_MRWHOOP,
MI_BFINJECT,
MI_CORPSE,
MI_POLICE,
MI_ENFORCER,
MI_SECURICA,
MI_BANSHEE,
MI_PREDATOR,
MI_BUS,
MI_RHINO,
MI_BARRACKS,
MI_TRAIN,
MI_CHOPPER,
MI_DODO,
MI_COACH,
MI_CABBIE,
MI_STALLION,
MI_RUMPO,
MI_RCBANDIT,
MI_BELLYUP,
MI_MRWONGS,
MI_MAFIA,
MI_YARDIE,
MI_YAKUZA,
MI_DIABLOS,
MI_COLUMB ,
MI_HOODS,
MI_AIRTRAIN,
MI_DEADDODO,
MI_SPEEDER,
MI_REEFER,
MI_PANLANT,
MI_FLATBED,
MI_YANKEE,
MI_ESCAPE,
MI_BORGNINE,
MI_TOYZ,
MI_GHOST,
MI_CAR_DOOR = 190,
MI_CAR_BUMPER,

View File

@ -1,6 +1,10 @@
#include "common.h"
#include "patcher.h"
#include "Draw.h"
#include "Frontend.h"
#include "Camera.h"
float CDraw::ms_fAspectRatio;
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
@ -11,6 +15,18 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
void CDraw::CalculateAspectRatio() {
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
ms_fAspectRatio = 1.7777778f;
}
else if (TheCamera.m_WideScreenOn) {
ms_fAspectRatio = 1.25f;
}
else {
ms_fAspectRatio = 1.3333334f;
}
}
static float hFov2vFov(float hfov)
{
float w = SCREENW;
@ -36,4 +52,7 @@ CDraw::SetFOV(float fov)
STARTPATCHES
InjectHook(0x4FE7B0, CDraw::SetFOV, PATCH_JUMP);
Nop(0x46B618, 2);
Patch<float>(0x5F0A64, 1.3333334f);
ENDPATCHES

View File

@ -6,6 +6,8 @@ private:
static float &ms_fNearClipZ;
static float &ms_fFarClipZ;
static float &ms_fFOV;
static float ms_fAspectRatio;
public:
static uint8 &FadeValue;
static uint8 &FadeRed;
@ -16,6 +18,11 @@ public:
static float GetNearClipZ(void) { return ms_fNearClipZ; }
static void SetFarClipZ(float farclip) { ms_fFarClipZ = farclip; }
static float GetFarClipZ(void) { return ms_fFarClipZ; }
static void SetFOV(float fov);
static float GetFOV(void) { return ms_fFOV; }
static void CalculateAspectRatio();
static float GetAspectRatio(void) { return ms_fAspectRatio; }
};

File diff suppressed because it is too large Load Diff

View File

@ -1,10 +1,86 @@
#pragma once
#include "Sprite2d.h"
class CHud
{
public:
static void Draw(void);
static void DrawAfterFade(void);
static bool &m_Wants_To_Draw_Hud;
enum eSprites {
HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEM16 = 21
};
class CHud {
public:
static CSprite2d *Sprites;
static wchar *m_HelpMessage;
static wchar *m_LastHelpMessage;
static int32 &m_HelpMessageState;
static int32 &m_HelpMessageTimer;
static int32 &m_HelpMessageFadeTimer;
static wchar *m_HelpMessageToPrint;
static Float &m_HelpMessageDisplayTime;
static Float &m_fTextBoxNumLines;
static Float &m_fHelpMessageTime;
static Bool &m_bHelpMessageQuick;
static int32 m_ZoneState;
static int32 m_ZoneFadeTimer;
static int32 m_ZoneNameTimer;
static wchar* &m_pZoneName;
static wchar* m_pLastZoneName;
static wchar* m_ZoneToPrint;
static wchar* &m_pVehicleName;
static wchar* m_pLastVehicleName;
static wchar* m_pVehicleNameToPrint;
static int32 m_VehicleState;
static int32 m_VehicleFadeTimer;
static int32 m_VehicleNameTimer;
static wchar* m_Message;
static wchar* m_PagerMessage;
static Bool &m_Wants_To_Draw_Hud;
static Bool &m_Wants_To_Draw_3dMarkers;
static wchar(*m_BigMessage)[128];
static Float* BigMessageInUse;
static Float* BigMessageAlpha;
static Float* BigMessageX;
static Float &OddJob2OffTimer;
static int8 &CounterOnLastFrame;
static Float &OddJob2XOffset;
static int16 &CounterFlashTimer;
static int16 &OddJob2Timer;
static int8 &TimerOnLastFrame;
static int16 &OddJob2On;
static int16 &TimerFlashTimer;
static int16 &PagerSoundPlayed;
static int32 &SpriteBrightness;
static Float &PagerXOffset;
static int32 m_ItemToFlash;
static int16 &PagerTimer;
static int16 &PagerOn;
public:
static void Initialise();
static void Shutdown();
static void ReInitialise();
static void GetRidOfAllHudMessages();
static void SetZoneName(wchar* name);
static void SetHelpMessage(wchar* message, bool quick);
static void SetVehicleName(wchar* name);
static void Draw();
static void DrawAfterFade();
static void SetMessage(wchar* message);
static void SetBigMessage(wchar* message, int16 style);
static void SetPagerMessage(wchar* message);
};