Frontend, Peds & logic and overflow fixes
This commit is contained in:
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5f92e74086
commit
be7d1d1a63
@ -16,7 +16,7 @@ enum {
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ASSOC_FLAG80 = 0x80, // used for footstep sound calculation
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ASSOC_FLAG100 = 0x100,
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ASSOC_FLAG200 = 0x200,
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ASSOC_FLAG400 = 0x400, // not seen yet
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ASSOC_FLAG400 = 0x400, // unused, blending it with move anims makes them stop. 0x800 in VC
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ASSOC_FLAG800 = 0x800, // anims that we fall to front. 0x1000 in VC
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ASSOC_HAS_X_TRANSLATION = 0x1000,
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// 0x2000 is vehicle anims in VC
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@ -35,7 +35,7 @@ int32 _nSampleDataEndOffset;
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int32 nPedSlotSfx [MAX_PEDSFX];
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int32 nPedSlotSfxAddr[MAX_PEDSFX];
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int32 nCurrentPedSlot;
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uint8 nCurrentPedSlot;
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uint8 nChannelVolume[MAXCHANNELS+MAX2DCHANNELS];
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@ -1437,7 +1437,7 @@ cSampleManager::IsSampleBankLoaded(uint8 nBank)
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bool
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cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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int32 slot;
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uint8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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@ -1452,7 +1452,7 @@ cSampleManager::IsPedCommentLoaded(uint32 nComment)
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int32
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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{
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int32 slot;
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uint8 slot;
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for ( int32 i = 0; i < _TODOCONST(3); i++ )
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{
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@ -200,7 +200,7 @@ void CUpsideDownCarCheck::Init()
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{
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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m_sCars[i].m_nVehicleIndex = -1;
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m_sCars[i].m_nVehicleIndex = 0;
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m_sCars[i].m_nUpsideDownTimer = 0;
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}
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}
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@ -216,6 +216,10 @@ void CUpsideDownCarCheck::UpdateTimers()
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{
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uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
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for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
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#ifdef FIX_BUGS
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if (m_sCars[i].m_nVehicleIndex == -1)
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continue;
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#endif
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CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
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if (v){
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if (IsCarUpsideDown(m_sCars[i].m_nVehicleIndex))
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@ -3424,7 +3428,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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assert(pPed);
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// Useless call.
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
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int handle = CRadar::SetEntityBlip(BLIP_CHAR, ScriptParams[0], 1, BLIP_DISPLAY_BOTH);
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CRadar::ChangeBlipScale(handle, 3);
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ScriptParams[0] = handle;
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StoreParameters(&m_nIp, 1);
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@ -3437,7 +3441,7 @@ int8 CRunningScript::ProcessCommandsFrom300To399(int32 command)
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assert(pObject);
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// Useless call.
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CRadar::GetActualBlipArrayIndex(CollectNextParameterWithoutIncreasingPC(m_nIp));
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int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 0, BLIP_DISPLAY_BOTH);
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int handle = CRadar::SetEntityBlip(BLIP_OBJECT, ScriptParams[0], 6, BLIP_DISPLAY_BOTH);
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CRadar::ChangeBlipScale(handle, 3);
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ScriptParams[0] = handle;
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StoreParameters(&m_nIp, 1);
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File diff suppressed because it is too large
Load Diff
@ -7,10 +7,10 @@
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#define MENUHEADER_WIDTH 0.84f
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#define MENUHEADER_HEIGHT 1.6f
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#define MENUACTION_POS_X 20.0f
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#define MENUACTION_POS_X 40.0f
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#define MENUACTION_POS_Y 37.5f
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#define MENUACTION_WIDTH 0.675f
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#define MENUACTION_HEIGHT 0.81f
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#define MENUACTION_WIDTH 0.405f
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#define MENUACTION_HEIGHT 0.63f
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#define MENUCOLUMN_POS_X MENUHEADER_POS_X + 16.0f
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#define MENUCOLUMN_MAX_Y 149.0f
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@ -466,9 +466,13 @@ public:
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static bool &m_bStartUpFrontEndRequested;
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static bool &m_bShutDownFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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static float &headingYStart;
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static float &unkX;
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static float &unkY;
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public:
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void BuildStatLine(char *text, float *stat, bool aFloat, float* stat2);
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static void BuildStatLine(char *text, void *stat, uint8 aFloat, void *stat2);
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static void CentreMousePointer();
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int CheckCodesForControls(int32);
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bool CheckHover(int x1, int x2, int y1, int y2);
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@ -36,7 +36,7 @@ CKeyboardState &CPad::OldKeyState = *(CKeyboardState*)0x6F1E70;
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CKeyboardState &CPad::NewKeyState = *(CKeyboardState*)0x6E60D0;
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CKeyboardState &CPad::TempKeyState = *(CKeyboardState*)0x774DE8;
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char CPad::KeyBoardCheatString[18];
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char CPad::KeyBoardCheatString[20];
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CMouseControllerState &CPad::OldMouseControllerState = *(CMouseControllerState*)0x8472A0;
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CMouseControllerState &CPad::NewMouseControllerState = *(CMouseControllerState*)0x8809F0;
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@ -427,7 +427,7 @@ void CPad::StartShake_Train(float fX, float fY)
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void CPad::AddToPCCheatString(char c)
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{
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for ( int32 i = ARRAY_SIZE(KeyBoardCheatString); i >= 0; i-- )
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for ( int32 i = ARRAY_SIZE(KeyBoardCheatString) - 2; i >= 0; i-- )
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KeyBoardCheatString[i + 1] = KeyBoardCheatString[i];
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KeyBoardCheatString[0] = c;
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@ -166,7 +166,7 @@ public:
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static CKeyboardState &OldKeyState;
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static CKeyboardState &NewKeyState;
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static CKeyboardState &TempKeyState;
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static char KeyBoardCheatString[18];
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static char KeyBoardCheatString[20];
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static CMouseControllerState &OldMouseControllerState;
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static CMouseControllerState &NewMouseControllerState;
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static CMouseControllerState &PCTempMouseControllerState;
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@ -29,12 +29,10 @@ void **rwengine = *(void***)0x5A10E1;
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DebugMenuAPI gDebugMenuAPI;
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WRAPPER void *gtanew(uint32 sz) { EAXJMP(0x5A0690); }
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WRAPPER void gtadelete(void *p) { EAXJMP(0x5A07E0); }
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// overload our own new/delete with GTA's functions
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void *operator new(size_t sz) { return gtanew(sz); }
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void operator delete(void *ptr) noexcept { gtadelete(ptr); }
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STARTPATCHES
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InjectHook(0x5A07E0, (void (*)(void*)) &operator delete, PATCH_JUMP);
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InjectHook(0x5A0690, (void* (*)(size_t)) &operator new, PATCH_JUMP);
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ENDPATCHES
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#ifdef USE_PS2_RAND
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unsigned __int64 myrand_seed = 1;
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@ -84,7 +84,7 @@ public:
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uint32 m_flagE2 : 1;
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uint16 m_scanCode;
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int16 m_randomSeed;
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uint16 m_randomSeed;
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int16 m_modelIndex;
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uint16 m_level; // int16
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CReference *m_pFirstReference;
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@ -9,6 +9,7 @@
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#include "CutsceneMgr.h"
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#include "Streaming.h"
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#include "CutsceneHead.h"
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#include "CdStream.h"
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CCutsceneHead::CCutsceneHead(CObject *obj)
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@ -94,7 +95,7 @@ CCutsceneHead::PlayAnimation(const char *animName)
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stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
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assert(stream);
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CStreaming::MakeSpaceFor(size*2048);
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CStreaming::MakeSpaceFor(size * CDSTREAM_SECTOR_SIZE);
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CStreaming::ImGonnaUseStreamingMemory();
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RwStreamSkip(stream, offset*2048);
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324
src/peds/Ped.cpp
324
src/peds/Ped.cpp
@ -49,11 +49,8 @@
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#include "ParticleObject.h"
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#include "Floater.h"
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WRAPPER void CPed::SetMoveAnim(void) { EAXJMP(0x4C5A40); }
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WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
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WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
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WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
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WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
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WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
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WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
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WRAPPER void CPed::WarpPedToNearLeaderOffScreen(void) { EAXJMP(0x4E52A0); }
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@ -574,9 +571,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
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m_fAngleToEvent = 0.0f;
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m_numNearPeds = 0;
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for (int i = 0; i < 10; i++) {
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for (int i = 0; i < ARRAY_SIZE(m_nearPeds); i++) {
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m_nearPeds[i] = nil;
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if (i < 8) {
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if (i < ARRAY_SIZE(m_pPathNodesStates)) {
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m_pPathNodesStates[i] = nil;
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}
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}
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@ -2148,7 +2145,7 @@ CPed::BuildPedLists(void)
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{
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if ((CTimer::GetFrameCounter() + (m_randomSeed % 256)) % 16) {
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for(int i = 0; i < 10; ) {
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for(int i = 0; i < ARRAY_SIZE(m_nearPeds); ) {
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if (m_nearPeds[i]) {
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if (m_nearPeds[i]->IsPointerValid()) {
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float distSqr = (GetPosition() - m_nearPeds[i]->GetPosition()).MagnitudeSqr2D();
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@ -2159,7 +2156,7 @@ CPed::BuildPedLists(void)
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}
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// If we arrive here, the ped we're checking isn't "near", so we should remove it.
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for (int j = i; j < 9; j++) {
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for (int j = i; j < ARRAY_SIZE(m_nearPeds) - 1; j++) {
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m_nearPeds[j] = m_nearPeds[j + 1];
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m_nearPeds[j + 1] = nil;
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}
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@ -2194,14 +2191,14 @@ CPed::BuildPedLists(void)
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}
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gapTempPedList[gnNumTempPedList] = nil;
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SortPeds(gapTempPedList, 0, gnNumTempPedList - 1);
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for (m_numNearPeds = 0; m_numNearPeds < 10; m_numNearPeds++) {
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for (m_numNearPeds = 0; m_numNearPeds < ARRAY_SIZE(m_nearPeds); m_numNearPeds++) {
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CPed *ped = gapTempPedList[m_numNearPeds];
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if (!ped)
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break;
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m_nearPeds[m_numNearPeds] = ped;
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}
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for (int pedToClear = m_numNearPeds; pedToClear < 10; pedToClear++)
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for (int pedToClear = m_numNearPeds; pedToClear < ARRAY_SIZE(m_nearPeds); pedToClear++)
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m_nearPeds[pedToClear] = nil;
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}
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}
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@ -3946,7 +3943,7 @@ CPed::InflictDamage(CEntity *damagedBy, eWeaponType method, float damage, ePedPi
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}
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*/
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}
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for (int i = 0; i < 8; i++) {
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for (int i = 0; i < ARRAY_SIZE(m_pMyVehicle->pPassengers); i++) {
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CPed* passenger = m_pMyVehicle->pPassengers[i];
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if (passenger && passenger != this && damagedBy)
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passenger->ReactToAttack(damagedBy);
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@ -5499,7 +5496,7 @@ CPed::CollideWithPed(CPed *collideWith)
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int colliderIsAtPlayerSafePosID = -1;
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int weAreAtPlayerSafePosID = -1;
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for (int i = 0; i < 6; i++) {
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for (int i = 0; i < ARRAY_SIZE(((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos); i++) {
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CPed *pedAtSafePos = ((CPlayerPed*)m_pedInObjective)->m_pPedAtSafePos[i];
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if (pedAtSafePos == this) {
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weAreAtPlayerSafePosID = i;
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@ -5924,7 +5921,12 @@ void
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CPed::SetSeek(CVector pos, float distanceToCountDone)
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{
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if (!IsPedInControl()
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// FIX: Directly comparing floats are bad.
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#ifdef FIX_BUGS
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|| (m_nPedState == PED_SEEK_POS && Abs(m_vecSeekPos.x - pos.x) < 0.01f && Abs(m_vecSeekPos.y - pos.y) < 0.01f))
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#else
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|| (m_nPedState == PED_SEEK_POS && m_vecSeekPos.x == pos.x && m_vecSeekPos.y == pos.y))
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#endif
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return;
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if (GetWeapon()->m_eWeaponType == WEAPONTYPE_M16
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@ -10334,6 +10336,29 @@ CPed::ProcessControl(void)
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break;
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}
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CPad* pad = CPad::GetPad(0);
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#ifdef CAR_AIRBREAK
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if (!pad->ArePlayerControlsDisabled()) {
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if (pad->GetHorn()) {
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if (pad->GetAccelerate()) {
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m_pMyVehicle->ApplyMoveForce(GetForward() * 30.0f);
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} else if (pad->GetBrake()) {
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m_pMyVehicle->ApplyMoveForce(-GetForward() * 30.0f);
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} else {
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int16 lr = pad->GetSteeringLeftRight();
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if (lr < 0) {
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//m_pMyVehicle->ApplyTurnForce(20.0f * -GetRight(), GetForward());
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m_pMyVehicle->ApplyMoveForce(-GetRight() * 30.0f);
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} else if (lr > 0) {
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m_pMyVehicle->ApplyMoveForce(GetRight() * 30.0f);
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} else {
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m_pMyVehicle->ApplyMoveForce(0.0f, 0.0f, 50.0f);
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}
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}
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}
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}
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#endif
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float steerAngle = m_pMyVehicle->m_fSteerAngle;
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CAnimBlendAssociation *lDriveAssoc;
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CAnimBlendAssociation *rDriveAssoc;
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@ -11369,7 +11394,11 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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}
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}
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}
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER
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#ifdef VC_PED_PORTS
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|| ped->m_nPedState == PED_CARJACK
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#endif
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)
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veh->bIsBeingCarJacked = false;
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if (veh->m_nNumGettingIn)
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@ -11380,6 +11409,9 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (veh->IsBoat()) {
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if (ped->IsPlayer()) {
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#ifdef VC_PED_PORTS
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CCarCtrl::RegisterVehicleOfInterest(veh);
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#endif
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if (veh->m_status == STATUS_SIMPLE) {
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veh->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.00001f);
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veh->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
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@ -11423,8 +11455,12 @@ CPed::PedSetInCarCB(CAnimBlendAssociation *animAssoc, void *arg)
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if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER) {
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for (int i = 0; i < veh->m_nNumMaxPassengers; ++i) {
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CPed *passenger = veh->pPassengers[i];
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if (passenger && passenger->CharCreatedBy == RANDOM_CHAR)
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if (passenger && passenger->CharCreatedBy == RANDOM_CHAR) {
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passenger->SetObjective(OBJECTIVE_LEAVE_VEHICLE, veh);
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#ifdef VC_PED_PORTS
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passenger->m_leaveCarTimer = CTimer::GetTimeInMilliseconds();
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#endif
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}
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}
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} else if (ped->m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
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if (ped->m_nPedState == PED_CARJACK) {
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@ -16554,6 +16590,264 @@ CPed::WarpPedIntoCar(CVehicle *car)
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bChangedSeat = true;
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}
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void
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CPed::SetObjective(eObjective newObj, CVector dest)
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{
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if (DyingOrDead())
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return;
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if (m_prevObjective != OBJECTIVE_NONE && m_prevObjective == newObj)
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return;
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SetObjectiveTimer(0);
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if (m_objective == newObj) {
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if (newObj == OBJECTIVE_GOTO_AREA_ANY_MEANS || newObj == OBJECTIVE_GOTO_AREA_ON_FOOT || newObj == OBJECTIVE_RUN_TO_AREA) {
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if (m_nextRoutePointPos == dest)
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return;
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} else if (newObj == OBJECTIVE_GUARD_SPOT) {
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if (m_vecSeekPosEx == dest)
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return;
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}
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}
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#ifdef VC_PED_PORTS
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ClearPointGunAt();
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#endif
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bObjectiveCompleted = false;
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switch (newObj) {
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case OBJECTIVE_GUARD_SPOT:
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m_vecSeekPosEx = dest;
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m_distanceToCountSeekDoneEx = 5.0f;
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SetMoveState(PEDMOVE_STILL);
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break;
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case OBJECTIVE_GUARD_AREA:
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case OBJECTIVE_WAIT_IN_CAR:
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case OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT:
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case OBJECTIVE_KILL_CHAR_ON_FOOT:
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case OBJECTIVE_KILL_CHAR_ANY_MEANS:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE:
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case OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS:
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case OBJECTIVE_GOTO_CHAR_ON_FOOT:
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case OBJECTIVE_FOLLOW_PED_IN_FORMATION:
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case OBJECTIVE_LEAVE_VEHICLE:
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case OBJECTIVE_ENTER_CAR_AS_PASSENGER:
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case OBJECTIVE_ENTER_CAR_AS_DRIVER:
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||||
case OBJECTIVE_FOLLOW_CAR_IN_CAR:
|
||||
case OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE:
|
||||
case OBJECTIVE_DESTROY_OBJ:
|
||||
case OBJECTIVE_DESTROY_CAR:
|
||||
break;
|
||||
case OBJECTIVE_GOTO_AREA_ANY_MEANS:
|
||||
case OBJECTIVE_GOTO_AREA_ON_FOOT:
|
||||
bIsRunning = false;
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
bUsePedNodeSeek = true;
|
||||
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
|
||||
return;
|
||||
break;
|
||||
case OBJECTIVE_RUN_TO_AREA:
|
||||
bIsRunning = true;
|
||||
m_pNextPathNode = nil;
|
||||
m_nextRoutePointPos = dest;
|
||||
m_vecSeekPos = m_nextRoutePointPos;
|
||||
m_distanceToCountSeekDone = 0.5f;
|
||||
bUsePedNodeSeek = true;
|
||||
if (sq(m_distanceToCountSeekDone) > (m_nextRoutePointPos - GetPosition()).MagnitudeSqr2D())
|
||||
return;
|
||||
break;
|
||||
}
|
||||
|
||||
if (IsTemporaryObjective(m_objective)) {
|
||||
m_prevObjective = newObj;
|
||||
} else {
|
||||
if (m_objective != newObj)
|
||||
SetStoredObjective();
|
||||
|
||||
m_objective = newObj;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetMoveAnim(void)
|
||||
{
|
||||
if (m_nStoredMoveState == m_nMoveState || !IsPedInControl())
|
||||
return;
|
||||
|
||||
if (m_nMoveState == PEDMOVE_NONE) {
|
||||
m_nStoredMoveState = PEDMOVE_NONE;
|
||||
return;
|
||||
}
|
||||
|
||||
AssocGroupId animGroupToUse;
|
||||
if (m_leader && m_leader->IsPlayer())
|
||||
animGroupToUse = ASSOCGRP_PLAYER;
|
||||
else
|
||||
animGroupToUse = m_animGroup;
|
||||
|
||||
CAnimBlendAssociation *animAssoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_FLAG400);
|
||||
if (!animAssoc) {
|
||||
CAnimBlendAssociation *fightIdleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_FIGHT_IDLE);
|
||||
animAssoc = fightIdleAssoc;
|
||||
if (fightIdleAssoc && m_nPedState == PED_FIGHT)
|
||||
return;
|
||||
|
||||
if (fightIdleAssoc) {
|
||||
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 8.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!animAssoc) {
|
||||
animAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_TIRED);
|
||||
if (animAssoc)
|
||||
if (m_nWaitState == WAITSTATE_STUCK || m_nWaitState == WAITSTATE_FINISH_FLEE)
|
||||
return;
|
||||
|
||||
if (animAssoc) {
|
||||
CAnimBlendAssociation *idleAssoc = RpAnimBlendClumpGetAssociation(GetClump(), ANIM_IDLE_STANCE);
|
||||
if (!idleAssoc || idleAssoc->blendDelta <= 0.0f) {
|
||||
animAssoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!animAssoc) {
|
||||
m_nStoredMoveState = m_nMoveState;
|
||||
if (m_nMoveState == PEDMOVE_WALK || m_nMoveState == PEDMOVE_RUN || m_nMoveState == PEDMOVE_SPRINT) {
|
||||
for (CAnimBlendAssociation *assoc = RpAnimBlendClumpGetFirstAssociation(GetClump(), ASSOC_PARTIAL);
|
||||
assoc; assoc = RpAnimBlendGetNextAssociation(assoc, ASSOC_PARTIAL)) {
|
||||
|
||||
if (!(assoc->flags & ASSOC_FADEOUTWHENDONE)) {
|
||||
assoc->blendDelta = -2.0f;
|
||||
assoc->flags |= ASSOC_DELETEFADEDOUT;
|
||||
}
|
||||
}
|
||||
|
||||
ClearAimFlag();
|
||||
ClearLookFlag();
|
||||
}
|
||||
|
||||
switch (m_nMoveState) {
|
||||
case PEDMOVE_STILL:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_IDLE_STANCE, 4.0f);
|
||||
break;
|
||||
case PEDMOVE_WALK:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_WALK, 1.0f);
|
||||
break;
|
||||
case PEDMOVE_RUN:
|
||||
if (m_nPedState == PED_FLEE_ENTITY) {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 3.0f);
|
||||
} else {
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_RUN, 1.0f);
|
||||
}
|
||||
break;
|
||||
case PEDMOVE_SPRINT:
|
||||
animAssoc = CAnimManager::BlendAnimation(GetClump(), animGroupToUse, ANIM_SPRINT, 1.0f);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
if (animAssoc) {
|
||||
if (m_leader) {
|
||||
CAnimBlendAssociation *walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_WALK);
|
||||
if (!walkAssoc)
|
||||
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_RUN);
|
||||
|
||||
if (!walkAssoc)
|
||||
walkAssoc = RpAnimBlendClumpGetAssociation(m_leader->GetClump(), ANIM_SPRINT);
|
||||
|
||||
if (walkAssoc) {
|
||||
animAssoc->speed = walkAssoc->speed;
|
||||
} else {
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
animAssoc->speed = 1.0f;
|
||||
else
|
||||
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
||||
|
||||
}
|
||||
} else {
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
animAssoc->speed = 1.0f;
|
||||
else
|
||||
animAssoc->speed = 1.2f - m_randomSeed * 0.4f / MYRAND_MAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetEnterCar_AllClear(CVehicle *car, uint32 doorNode, uint32 doorFlag)
|
||||
{
|
||||
float zDiff = 0.0f;
|
||||
if (!IsPlayer() || GetWeapon()->m_eWeaponType != WEAPONTYPE_UZI) {
|
||||
// RemoveWeaponWhenEnteringVehicle in VC
|
||||
if (IsPlayer() && HasWeapon(WEAPONTYPE_UZI) && GetWeapon(WEAPONTYPE_UZI).m_nAmmoTotal > 0) {
|
||||
if (m_storedWeapon == WEAPONTYPE_UNIDENTIFIED)
|
||||
m_storedWeapon = GetWeapon()->m_eWeaponType;
|
||||
SetCurrentWeapon(WEAPONTYPE_UZI);
|
||||
} else {
|
||||
CWeaponInfo *ourWeapon = CWeaponInfo::GetWeaponInfo(GetWeapon()->m_eWeaponType);
|
||||
RemoveWeaponModel(ourWeapon->m_nModelId);
|
||||
}
|
||||
}
|
||||
car->m_nGettingInFlags |= doorFlag;
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
if (m_nPedState != PED_SEEK_CAR && m_nPedState != PED_SEEK_IN_BOAT)
|
||||
SetStoredState();
|
||||
|
||||
m_pSeekTarget = car;
|
||||
m_pSeekTarget->RegisterReference((CEntity **) &m_pSeekTarget);
|
||||
m_vehEnterType = doorNode;
|
||||
m_nPedState = PED_ENTER_CAR;
|
||||
if (m_vehEnterType == CAR_DOOR_RF && m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && car->m_vehType != VEHICLE_TYPE_BIKE) {
|
||||
car->bIsBeingCarJacked = true;
|
||||
}
|
||||
|
||||
m_pMyVehicle = (CVehicle*)m_pSeekTarget;
|
||||
m_pMyVehicle->RegisterReference((CEntity**) &m_pMyVehicle);
|
||||
((CVehicle*)m_pSeekTarget)->m_nNumGettingIn++;
|
||||
bUsesCollision = false;
|
||||
CVector doorOpenPos = GetPositionToOpenCarDoor(car, m_vehEnterType);
|
||||
|
||||
// Because buses have stairs
|
||||
if (!m_pMyVehicle->bIsBus)
|
||||
zDiff = max(0.0f, doorOpenPos.z - GetPosition().z);
|
||||
|
||||
m_vecOffsetSeek = doorOpenPos - GetPosition();
|
||||
m_nPedStateTimer = CTimer::GetTimeInMilliseconds() + 600;
|
||||
if (car->IsBoat()) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_DRIVE_BOAT, 100.0f);
|
||||
#ifdef VC_PED_PORTS
|
||||
m_ped_flagI4 = true;
|
||||
PedSetInCarCB(nil, this);
|
||||
#else
|
||||
m_pVehicleAnim->SetFinishCallback(PedSetInCarCB, this);
|
||||
#endif
|
||||
if (IsPlayer())
|
||||
CWaterLevel::AllocateBoatWakeArray();
|
||||
} else {
|
||||
if (m_vehEnterType != CAR_DOOR_LF && m_vehEnterType != CAR_DOOR_LR) {
|
||||
if (zDiff <= 4.4f) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_RHS, 4.0f);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_RHS, 4.0f);
|
||||
}
|
||||
} else if (zDiff <= 4.4f) {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGN_LHS, 4.0f);
|
||||
} else {
|
||||
m_pVehicleAnim = CAnimManager::BlendAnimation(GetClump(), ASSOCGRP_STD, ANIM_CAR_ALIGNHI_LHS, 4.0f);
|
||||
}
|
||||
m_pVehicleAnim->SetFinishCallback(PedAnimAlignCB, this);
|
||||
car->AutoPilot.m_nCruiseSpeed = 0;
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -16569,6 +16863,7 @@ public:
|
||||
void Render_(void) { CPed::Render(); }
|
||||
void PreRender_(void) { CPed::PreRender(); }
|
||||
int32 ProcessEntityCollision_(CEntity *collidingEnt, CColPoint *collidingPoints) { return CPed::ProcessEntityCollision(collidingEnt, collidingPoints); }
|
||||
void SetMoveAnim_(void) { CPed::SetMoveAnim(); }
|
||||
};
|
||||
|
||||
STARTPATCHES
|
||||
@ -16583,6 +16878,7 @@ STARTPATCHES
|
||||
InjectHook(0x4D03F0, &CPed_::Render_, PATCH_JUMP);
|
||||
InjectHook(0x4CBB30, &CPed_::ProcessEntityCollision_, PATCH_JUMP);
|
||||
InjectHook(0x4CFDD0, &CPed_::PreRender_, PATCH_JUMP);
|
||||
InjectHook(0x4C5A40, &CPed_::SetMoveAnim_, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
InjectHook(0x4C6AA0, &CPed::AimGun, PATCH_JUMP);
|
||||
@ -16622,6 +16918,7 @@ STARTPATCHES
|
||||
InjectHook(0x4D82C0, (void (CPed::*)(eObjective)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D83E0, (void (CPed::*)(eObjective, void*)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D89A0, (void (CPed::*)(eObjective, int16, int16)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4D8A90, (void (CPed::*)(eObjective, CVector)) &CPed::SetObjective, PATCH_JUMP);
|
||||
InjectHook(0x4DDEC0, &CPed::ReactToAttack, PATCH_JUMP);
|
||||
InjectHook(0x4D0600, &CPed::SetIdle, PATCH_JUMP);
|
||||
InjectHook(0x4E0E00, &CPed::QuitEnteringCar, PATCH_JUMP);
|
||||
@ -16777,4 +17074,5 @@ STARTPATCHES
|
||||
InjectHook(0x4D8F30, &CPed::UpdateFromLeader, PATCH_JUMP);
|
||||
InjectHook(0x4D4970, &CPed::SetPedPositionInCar, PATCH_JUMP);
|
||||
InjectHook(0x4D7D20, &CPed::WarpPedIntoCar, PATCH_JUMP);
|
||||
InjectHook(0x4E0A40, &CPed::SetEnterCar_AllClear, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -363,7 +363,7 @@ public:
|
||||
|
||||
uint8 bShakeFist : 1; // test shake hand at look entity
|
||||
uint8 bNoCriticalHits : 1; // if set, limbs won't came off
|
||||
uint8 m_ped_flagI4 : 1; // we've been put to car by script? - related with cars
|
||||
uint8 m_ped_flagI4 : 1; // we've been put to car by script or without align phase? - related with cars
|
||||
uint8 bHasAlreadyBeenRecorded : 1;
|
||||
uint8 bFallenDown : 1;
|
||||
#ifdef VC_PED_PORTS
|
||||
@ -499,8 +499,8 @@ public:
|
||||
uint32 m_soundStart;
|
||||
uint16 m_lastQueuedSound;
|
||||
uint16 m_queuedSound;
|
||||
CVector m_vecSeekPosEx; // used in objectives
|
||||
float m_distanceToCountSeekDoneEx; // used in objectives
|
||||
CVector m_vecSeekPosEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
float m_distanceToCountSeekDoneEx; // used for OBJECTIVE_GUARD_SPOT
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void *operator new(size_t, int);
|
||||
|
@ -24,6 +24,8 @@ bool gbShowPedRoadGroups;
|
||||
bool gbShowCarRoadGroups;
|
||||
bool gbShowCollisionPolys;
|
||||
bool gbShowCollisionLines;
|
||||
bool gbShowCullZoneDebugStuff;
|
||||
bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
bool gbDontRenderBuildings;
|
||||
bool gbDontRenderBigBuildings;
|
||||
|
@ -6,6 +6,8 @@ extern bool gbShowPedRoadGroups;
|
||||
extern bool gbShowCarRoadGroups;
|
||||
extern bool gbShowCollisionPolys;
|
||||
extern bool gbShowCollisionLines;
|
||||
extern bool gbShowCullZoneDebugStuff;
|
||||
extern bool gbBigWhiteDebugLightSwitchedOn;
|
||||
|
||||
extern bool gbDontRenderBuildings;
|
||||
extern bool gbDontRenderBigBuildings;
|
||||
|
@ -1014,7 +1014,7 @@ CAutomobile::ProcessControl(void)
|
||||
m_vecMoveSpeed.Magnitude() > 0.0f && CTimer::GetTimeStep() > 0.0f){
|
||||
FlyingControl(FLIGHT_MODEL_DODO);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCBARON){
|
||||
FlyingControl(FLIGHT_MODEL_HELI);
|
||||
FlyingControl(FLIGHT_MODEL_RCPLANE);
|
||||
}else if(GetModelIndex() == MI_MIAMI_RCRAIDER || GetModelIndex() == MI_MIAMI_SPARROW || bAllCarCheat){
|
||||
if(CPad::GetPad(0)->GetCircleJustDown())
|
||||
m_aWheelSpeed[0] = max(m_aWheelSpeed[0]-0.03f, 0.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user