diff --git a/src/control/PathFind.cpp b/src/control/PathFind.cpp index f0431db9..ea81b9b7 100644 --- a/src/control/PathFind.cpp +++ b/src/control/PathFind.cpp @@ -136,8 +136,8 @@ CPedPath::CalcPedRoute(int8 pathType, CVector position, CVector destination, CVe else if (nodeIdX < 39 && nodeIdY < 39 && pathNodes[nodeIdX + 1][nodeIdY + 1].id + 7 == pPathNode->id) pPathNode = &pathNodes[nodeIdX + 1][nodeIdY + 1]; pointPoses[*pointsFound] = vecSectorStartPos; - pointPoses[*pointsFound].x += (float)pPathNode->nodeIdX * 0.7f; - pointPoses[*pointsFound].y += (float)pPathNode->nodeIdY * 0.7f; + pointPoses[*pointsFound].x += pPathNode->nodeIdX * 0.7f; + pointPoses[*pointsFound].y += pPathNode->nodeIdY * 0.7f; } return true; } @@ -203,10 +203,10 @@ CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *p vecBoundCentre.x - fBoundRadius <= pPosition->x + 28.0f && vecBoundCentre.y - fBoundRadius <= pPosition->y + 28.0f) { for (int16 x = 0; x < 40; x++) { - const float pointX = (float)x * 0.7f + fDistanceX; + const float pointX = x * 0.7f + fDistanceX; for (int16 y = 0; y < 40; y++) { if (!pathNodes[x][y].bBlockade) { - const float pointY = (float)y * 0.7f + fDistanceY; + const float pointY = y * 0.7f + fDistanceY; CVector2D point(pointX, pointY); if (fBoundMaxX > Abs(DotProduct2D(point, pEntity->m_matrix.GetRight()))) { float fDotProduct = DotProduct2D(point, pEntity->m_matrix.GetForward());