CTimer fix
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@ -18,10 +18,10 @@ public:
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static const float &GetTimeStep(void) { return ms_fTimeStep; }
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static const float &GetTimeStep(void) { return ms_fTimeStep; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static void SetTimeStep(float ts) { ms_fTimeStep = ts; }
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static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
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static float GetTimeStepInSeconds() { return ms_fTimeStep / 50.0f; }
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static float GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
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static uint32 GetTimeStepInMilliseconds() { return ms_fTimeStep / 50.0f * 1000.0f; }
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static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static const float &GetTimeStepNonClipped(void) { return ms_fTimeStepNonClipped; }
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static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
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static float GetTimeStepNonClippedInSeconds(void) { return ms_fTimeStepNonClipped / 50.0f; }
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static float GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
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static uint32 GetTimeStepNonClippedInMilliseconds(void) { return ms_fTimeStepNonClipped / 50.0f * 1000.0f; }
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static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static void SetTimeStepNonClipped(float ts) { ms_fTimeStepNonClipped = ts; }
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static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
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static const uint32 &GetFrameCounter(void) { return m_FrameCounter; }
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static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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static void SetFrameCounter(uint32 fc) { m_FrameCounter = fc; }
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