Merge remote-tracking branch 'upstream/master'
This commit is contained in:
commit
c0ca3c7a3e
Binary file not shown.
@ -82,3 +82,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
|
||||
#endif
|
||||
compressed = 1;
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
void
|
||||
CAnimBlendHierarchy::MoveMemory(bool onlyone)
|
||||
{
|
||||
int i;
|
||||
for(i = 0; i < numSequences; i++)
|
||||
if(sequences[i].MoveMemory() && onlyone)
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -2,6 +2,10 @@
|
||||
|
||||
#include "templates.h"
|
||||
|
||||
#ifdef MoveMemory
|
||||
#undef MoveMemory // windows shit
|
||||
#endif
|
||||
|
||||
class CAnimBlendSequence;
|
||||
|
||||
// A collection of sequences
|
||||
@ -23,6 +27,7 @@ public:
|
||||
void RemoveAnimSequences(void);
|
||||
void Uncompress(void);
|
||||
void RemoveUncompressedData(void);
|
||||
void MoveMemory(bool onlyone = false);
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
|
@ -176,3 +176,24 @@ CAnimBlendSequence::RemoveUncompressedData(void)
|
||||
keyFrames = nil;
|
||||
}
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
bool
|
||||
CAnimBlendSequence::MoveMemory(void)
|
||||
{
|
||||
if(keyFrames){
|
||||
void *newaddr = gMainHeap.MoveMemory(keyFrames);
|
||||
if(newaddr != keyFrames){
|
||||
keyFrames = newaddr;
|
||||
return true;
|
||||
}
|
||||
}else if(keyFramesCompressed){
|
||||
void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
|
||||
if(newaddr != keyFramesCompressed){
|
||||
keyFramesCompressed = newaddr;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2,6 +2,10 @@
|
||||
|
||||
#include "Quaternion.h"
|
||||
|
||||
#ifdef MoveMemory
|
||||
#undef MoveMemory // windows shit
|
||||
#endif
|
||||
|
||||
// TODO: put them somewhere else?
|
||||
struct KeyFrame {
|
||||
CQuaternion rotation;
|
||||
@ -53,6 +57,7 @@ public:
|
||||
void Uncompress(void);
|
||||
void CompressKeyframes(void);
|
||||
void RemoveUncompressedData(void);
|
||||
bool MoveMemory(void);
|
||||
|
||||
#ifdef PED_SKIN
|
||||
void SetBoneTag(int tag) { boneTag = tag; }
|
||||
|
@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
|
||||
|
||||
m_pObject->GetMatrix().UpdateRW();
|
||||
m_pObject->UpdateRwFrame();
|
||||
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
|
||||
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
|
||||
m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
|
||||
break;
|
||||
case PICKUP_FLOATINGPACKAGE_FLOATING:
|
||||
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
|
||||
if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
|
||||
m_pObject->GetMatrix().GetPosition().z = waterLevel;
|
||||
|
||||
m_pObject->GetMatrix().UpdateRW();
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef GTA_REPLAY
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "Boat.h"
|
||||
#include "SpecialFX.h"
|
||||
@ -1585,3 +1585,4 @@ void CReplay::Display()
|
||||
if (Mode == MODE_PLAYBACK)
|
||||
CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
|
||||
}
|
||||
#endif
|
||||
|
@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState
|
||||
|
||||
void PlayReplayFromHD(void);
|
||||
|
||||
#ifdef GTA_REPLAY
|
||||
#define REPLAY_STUB
|
||||
#else
|
||||
#define REPLAY_STUB {}
|
||||
#endif
|
||||
|
||||
class CReplay
|
||||
{
|
||||
enum {
|
||||
@ -273,20 +279,24 @@ private:
|
||||
#endif
|
||||
|
||||
public:
|
||||
static void Init(void);
|
||||
static void DisableReplays(void);
|
||||
static void EnableReplays(void);
|
||||
static void Update(void);
|
||||
static void FinishPlayback(void);
|
||||
static void EmptyReplayBuffer(void);
|
||||
static void Display(void);
|
||||
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
|
||||
static void StreamAllNecessaryCarsAndPeds(void);
|
||||
static bool ShouldStandardCameraBeProcessed(void);
|
||||
static void Init(void) REPLAY_STUB;
|
||||
static void DisableReplays(void) REPLAY_STUB;
|
||||
static void EnableReplays(void) REPLAY_STUB;
|
||||
static void Update(void) REPLAY_STUB;
|
||||
static void FinishPlayback(void) REPLAY_STUB;
|
||||
static void EmptyReplayBuffer(void) REPLAY_STUB;
|
||||
static void Display(void) REPLAY_STUB;
|
||||
static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
|
||||
static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
|
||||
|
||||
#ifndef GTA_REPLAY
|
||||
static bool ShouldStandardCameraBeProcessed(void) { return true; }
|
||||
static bool IsPlayingBack() { return false; }
|
||||
static bool IsPlayingBackFromFile() { return false; }
|
||||
#else
|
||||
static bool ShouldStandardCameraBeProcessed(void);
|
||||
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
|
||||
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
|
||||
|
||||
private:
|
||||
static void RecordThisFrame(void);
|
||||
static void StorePedUpdate(CPed *ped, int id);
|
||||
@ -314,4 +324,5 @@ private:
|
||||
|
||||
/* Absolute nonsense, but how could this function end up being outside of class? */
|
||||
friend void PlayReplayFromHD(void);
|
||||
#endif
|
||||
};
|
||||
|
@ -94,9 +94,9 @@ CCamera::Init(void)
|
||||
#endif
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
|
||||
if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
|
||||
#endif
|
||||
|
||||
{
|
||||
#ifdef FIX_BUGS
|
||||
static const CCamera DummyCamera = CCamera(0.f);
|
||||
*this = DummyCamera;
|
||||
@ -110,9 +110,7 @@ CCamera::Init(void)
|
||||
#endif
|
||||
m_pRwCamera = nil;
|
||||
|
||||
#ifdef PS2_MENU
|
||||
}
|
||||
#endif
|
||||
|
||||
m_1rstPersonRunCloseToAWall = false;
|
||||
m_fPositionAlongSpline = 0.0f;
|
||||
@ -719,10 +717,14 @@ CCamera::Process(void)
|
||||
LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
|
||||
else
|
||||
LODDistMultiplier = 1.0f;
|
||||
// missing on PS2
|
||||
#ifdef FIX_BUGS
|
||||
// from VC. to high values bug out spawns
|
||||
LODDistMultiplier = Min(LODDistMultiplier, 2.2f);
|
||||
#endif
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
GenerationDistMultiplier = LODDistMultiplier;
|
||||
LODDistMultiplier *= CRenderer::ms_lodDistScale;
|
||||
//
|
||||
#endif
|
||||
|
||||
// Keep track of speed
|
||||
if(m_bJustInitalised || m_bJust_Switched){
|
||||
|
@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename)
|
||||
savedTxd = RwTexDictionaryCreate();
|
||||
RwTexDictionarySetCurrent(savedTxd);
|
||||
}
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CFileMgr::ChangeDir("\\DATA\\");
|
||||
fd = CFileMgr::OpenFile(filename, "r");
|
||||
CFileMgr::ChangeDir("\\");
|
||||
#else
|
||||
fd = CFileMgr::OpenFile(filename, "r");
|
||||
#endif
|
||||
assert(fd > 0);
|
||||
|
||||
for(line = LoadLine(fd); line; line = LoadLine(fd)){
|
||||
|
@ -91,6 +91,9 @@
|
||||
#include "screendroplets.h"
|
||||
#include "crossplatform.h"
|
||||
#include "MemoryHeap.h"
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
#include "TexturePools.h"
|
||||
#endif
|
||||
|
||||
eLevelName CGame::currLevel;
|
||||
bool CGame::bDemoMode = true;
|
||||
@ -167,6 +170,7 @@ void ReplaceAtomicPipeCallback();
|
||||
#endif // PS2_ALPHA_TEST
|
||||
#endif // !LIBRW
|
||||
|
||||
// missing altogether on PS2, mostly done in GameInit there it seems
|
||||
bool
|
||||
CGame::InitialiseRenderWare(void)
|
||||
{
|
||||
@ -233,6 +237,7 @@ CGame::InitialiseRenderWare(void)
|
||||
return (true);
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void CGame::ShutdownRenderWare(void)
|
||||
{
|
||||
CMBlur::MotionBlurClose();
|
||||
@ -265,16 +270,19 @@ void CGame::ShutdownRenderWare(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
bool CGame::InitialiseOnceAfterRW(void)
|
||||
{
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
TheText.Load();
|
||||
DMAudio.Initialise();
|
||||
DMAudio.Initialise(); // before TheGame() on PS2
|
||||
CTimer::Initialise();
|
||||
CTempColModels::Initialise();
|
||||
mod_HandlingManager.Initialise();
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CPedStats::Initialise();
|
||||
CTimeCycle::Initialise();
|
||||
#endif
|
||||
|
||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
||||
@ -318,6 +326,7 @@ bool CGame::InitialiseOnceAfterRW(void)
|
||||
return true;
|
||||
}
|
||||
|
||||
// missing altogether on PS2
|
||||
void
|
||||
CGame::FinalShutdown(void)
|
||||
{
|
||||
@ -330,10 +339,15 @@ bool CGame::Initialise(const char* datFile)
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
// TODO: upload VU0 collision code here
|
||||
#else
|
||||
#endif
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
ResetLoadingScreenBar();
|
||||
strcpy(aDatFile, datFile);
|
||||
CPools::Initialise(); // done in CWorld on PS2
|
||||
#endif
|
||||
|
||||
#ifndef GTA_PS2
|
||||
CIniFile::LoadIniFile();
|
||||
#endif
|
||||
|
||||
@ -367,13 +381,15 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWeather::Init();
|
||||
CCullZones::Init();
|
||||
CCollision::Init();
|
||||
#ifdef PS2_MENU
|
||||
#ifdef PS2_MENU // TODO: is this the right define?
|
||||
TheText.Load();
|
||||
#endif
|
||||
CTheZones::Init();
|
||||
CUserDisplay::Init();
|
||||
CMessages::Init();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CMessages::ClearAllMessagesDisplayedByGame();
|
||||
#endif
|
||||
CRecordDataForGame::Init();
|
||||
CRestart::Initialise();
|
||||
|
||||
@ -381,11 +397,17 @@ bool CGame::Initialise(const char* datFile)
|
||||
CWorld::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
mod_HandlingManager.Initialise();
|
||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||
CTempColModels::Initialise();
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_TEXTURES);
|
||||
CParticle::Initialise();
|
||||
POP_MEMID();
|
||||
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
@ -400,20 +422,31 @@ bool CGame::Initialise(const char* datFile)
|
||||
CCarCtrl::Init();
|
||||
POP_MEMID();
|
||||
|
||||
#ifndef GTA_PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
InitModelIndices();
|
||||
#endif
|
||||
|
||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||
CModelInfo::Initialise();
|
||||
#ifndef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPedStats::Initialise(); // InitialiseOnceAfterRW
|
||||
#else
|
||||
// probably moved before LoadLevel for multiplayer maps?
|
||||
CPickups::Init();
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
|
||||
#ifndef GTA_PS2 // or GTA_VERSION?
|
||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||
#endif
|
||||
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||
CFileLoader::LoadLevel(datFile);
|
||||
#else
|
||||
CFileLoader::LoadLevel("GTA3.DAT");
|
||||
#endif
|
||||
|
||||
#ifdef EXTENDED_PIPELINES
|
||||
// for generic fallback
|
||||
CustomPipes::SetTxdFindCallback();
|
||||
@ -424,18 +457,25 @@ bool CGame::Initialise(const char* datFile)
|
||||
CTheZones::PostZoneCreation();
|
||||
POP_MEMID();
|
||||
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
TestModelIndices();
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
||||
ThePaths.PreparePathData();
|
||||
// done elsewhere on PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
CWorld::Players[0].LoadPlayerSkin();
|
||||
TestModelIndices();
|
||||
//
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup water", nil);
|
||||
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTimeCycle::Initialise(); // InitialiseOnceAfterRW
|
||||
#else
|
||||
TheConsole.Init();
|
||||
#endif
|
||||
CDraw::SetFOV(120.0f);
|
||||
CDraw::ms_fLODDistance = 500.0f;
|
||||
|
||||
@ -472,6 +512,11 @@ bool CGame::Initialise(const char* datFile)
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
CPopulation::Initialise();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
for (int i = 0; i < NUMPLAYERS; i++)
|
||||
CWorld::Players[i].Clear();
|
||||
// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
|
||||
#endif
|
||||
CWorld::PlayerInFocus = 0;
|
||||
CCoronas::Init();
|
||||
CShadows::Init();
|
||||
@ -480,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
|
||||
CAntennas::Init();
|
||||
CGlass::Init();
|
||||
gPhoneInfo.Initialise();
|
||||
#ifndef GTA_PS2
|
||||
#ifndef GTA_PS2 // TODO: define for this
|
||||
CSceneEdit::Initialise();
|
||||
#endif
|
||||
|
||||
@ -491,11 +536,11 @@ bool CGame::Initialise(const char* datFile)
|
||||
POP_MEMID();
|
||||
|
||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTimer::Initialise();
|
||||
#endif
|
||||
CClock::Initialise(1000);
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CTheCarGenerators::Init();
|
||||
#endif
|
||||
CHeli::InitHelis();
|
||||
@ -503,27 +548,35 @@ bool CGame::Initialise(const char* datFile)
|
||||
CMovingThings::Init();
|
||||
CDarkel::Init();
|
||||
CStats::Init();
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPickups::Init();
|
||||
#endif
|
||||
CPacManPickups::Init();
|
||||
// CGarages::Init(); here on PS2 instead
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CGarages::Init();
|
||||
#endif
|
||||
CRubbish::Init();
|
||||
CClouds::Init();
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CRemote::Init();
|
||||
#endif
|
||||
CSpecialFX::Init();
|
||||
CWaterCannons::Init();
|
||||
CBridge::Init();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CGarages::Init();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||
CWorld::RepositionCertainDynamicObjects();
|
||||
// CCullZones::ResolveVisibilities(); on PS2 here instead
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CCullZones::ResolveVisibilities();
|
||||
#endif
|
||||
CTrain::InitTrains();
|
||||
CPlane::InitPlanes();
|
||||
CCredits::Init();
|
||||
@ -532,15 +585,13 @@ bool CGame::Initialise(const char* datFile)
|
||||
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
#endif
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
#ifdef PS2_MENU
|
||||
LoadingScreen("Loading the Game", "Start script", nil);
|
||||
CTheScripts::StartTestScript();
|
||||
CTheScripts::Process();
|
||||
TheCamera.Process();
|
||||
}
|
||||
#endif
|
||||
|
||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||
@ -556,7 +607,7 @@ bool CGame::ShutDown(void)
|
||||
CPlane::Shutdown();
|
||||
CTrain::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#ifndef PS2
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CGarages::Shutdown();
|
||||
#endif
|
||||
CMovingThings::Shutdown();
|
||||
@ -597,7 +648,9 @@ bool CGame::ShutDown(void)
|
||||
CSkidmarks::Shutdown();
|
||||
CWeaponEffects::Shutdown();
|
||||
CParticle::Shutdown();
|
||||
#if GTA_VERSION > GTA3_PS2_160
|
||||
CPools::ShutDown();
|
||||
#endif
|
||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||
CdStreamRemoveImages();
|
||||
return true;
|
||||
@ -608,13 +661,11 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CGameLogic::InitAtStartOfGame();
|
||||
#ifdef PS2_MENU
|
||||
if ( !TheMemoryCard.m_bWantToLoad )
|
||||
#endif
|
||||
{
|
||||
#endif
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
#ifdef PS2_MENU
|
||||
TheCamera.Init();
|
||||
TheCamera.SetRwCamera(Scene.camera);
|
||||
}
|
||||
#endif
|
||||
CDebug::DebugInitTextBuffer();
|
||||
CWeather::Init();
|
||||
CUserDisplay::Init();
|
||||
@ -623,7 +674,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::bDoingCarCollisions = false;
|
||||
CHud::ReInitialise();
|
||||
CRadar::Initialise();
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
gStartX = -180.0f;
|
||||
gStartY = 180.0f;
|
||||
gStartZ = 14.0f;
|
||||
@ -646,7 +697,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CWorld::Players[i].Clear();
|
||||
|
||||
CWorld::PlayerInFocus = 0;
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CWeaponEffects::Init();
|
||||
CSkidmarks::Init();
|
||||
#endif
|
||||
@ -669,7 +720,7 @@ void CGame::ReInitGameObjectVariables(void)
|
||||
CPickups::Init();
|
||||
CPacManPickups::Init();
|
||||
CGarages::Init();
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CClouds::Init();
|
||||
CRemote::Init();
|
||||
#endif
|
||||
@ -739,7 +790,7 @@ void CGame::ShutDownForRestart(void)
|
||||
CRadar::RemoveRadarSections();
|
||||
FrontEndMenuManager.UnloadTextures();
|
||||
CParticleObject::RemoveAllParticleObjects();
|
||||
#ifndef PS2
|
||||
#if GTA_VERSION >= GTA3_PS2_160
|
||||
CPedType::Shutdown();
|
||||
CSpecialFX::Shutdown();
|
||||
#endif
|
||||
@ -925,7 +976,9 @@ void CGame::Process(void)
|
||||
CSkidmarks::Update();
|
||||
CAntennas::Update();
|
||||
CGlass::Update();
|
||||
#ifndef GTA_PS2 // TODO: define
|
||||
CSceneEdit::Update();
|
||||
#endif
|
||||
CEventList::Update();
|
||||
CParticle::Update();
|
||||
gFireManager.Update();
|
||||
@ -977,23 +1030,163 @@ void CGame::Process(void)
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool)
|
||||
int32 gNumMemMoved;
|
||||
|
||||
RwTexture *
|
||||
MoveTextureMemoryCB(RwTexture *texture, void *pData)
|
||||
{
|
||||
// TODO
|
||||
return texture;
|
||||
}
|
||||
|
||||
bool
|
||||
TidyUpModelInfo(CBaseModelInfo *,bool)
|
||||
{
|
||||
// TODO
|
||||
return false;
|
||||
}
|
||||
|
||||
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
bool removedCol = false;
|
||||
|
||||
TidyUpMemory(true, flushDraw);
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
removedCol = true;
|
||||
}
|
||||
|
||||
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||
TidyUpMemory(true, flushDraw);
|
||||
}
|
||||
|
||||
if(removedCol){
|
||||
// different on PS2
|
||||
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||
}
|
||||
|
||||
if(!playingIntro)
|
||||
CStreaming::RequestBigBuildings(currLevel);
|
||||
|
||||
CStreaming::LoadAllRequestedModels(true);
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::TidyUpMemory(bool, bool)
|
||||
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
|
||||
if(moveTextures){
|
||||
if(flushDraw){
|
||||
#ifdef GTA_PS2
|
||||
for(int i = 0; i < sweMaxFlips+1; i++){
|
||||
#else
|
||||
for(int i = 0; i < 5; i++){ // probably more than needed
|
||||
#endif
|
||||
RwCameraBeginUpdate(Scene.camera);
|
||||
RwCameraEndUpdate(Scene.camera);
|
||||
RwCameraShowRaster(Scene.camera, nil, 0);
|
||||
}
|
||||
}
|
||||
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
||||
|
||||
for(int i = 0; i < TXDSTORESIZE; i++){
|
||||
if(i == fontSlot ||
|
||||
CTxdStore::GetSlot(i) == nil)
|
||||
continue;
|
||||
RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
|
||||
if(txd)
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
||||
}
|
||||
}
|
||||
|
||||
// animations
|
||||
for(int i = 0; i < NUMANIMATIONS; i++){
|
||||
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
|
||||
if(anim == nil)
|
||||
continue; // cannot happen
|
||||
anim->MoveMemory();
|
||||
}
|
||||
|
||||
// model info
|
||||
for(int i = 0; i < MODELINFOSIZE; i++){
|
||||
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||
if(mi == nil)
|
||||
continue;
|
||||
TidyUpModelInfo(mi, false);
|
||||
}
|
||||
|
||||
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||
#endif
|
||||
}
|
||||
|
||||
void CGame::ProcessTidyUpMemory(void)
|
||||
{
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
// meow
|
||||
static int32 modelIndex = 0;
|
||||
static int32 animIndex = 0;
|
||||
static int32 txdIndex = 0;
|
||||
bool txdReturn = false;
|
||||
RwTexDictionary *txd = nil;
|
||||
gNumMemMoved = 0;
|
||||
|
||||
// model infos
|
||||
for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
|
||||
CBaseModelInfo *mi;
|
||||
do{
|
||||
mi = CModelInfo::GetModelInfo(modelIndex);
|
||||
modelIndex++;
|
||||
if(modelIndex >= MODELINFOSIZE)
|
||||
modelIndex = 0;
|
||||
}while(mi == nil);
|
||||
|
||||
if(TidyUpModelInfo(mi, true))
|
||||
return;
|
||||
}
|
||||
|
||||
// tex dicts
|
||||
for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
|
||||
if(gNumMemMoved > 80)
|
||||
break;
|
||||
|
||||
do{
|
||||
#ifdef FIX_BUGS
|
||||
txd = nil;
|
||||
#endif
|
||||
if(CTxdStore::GetSlot(txdIndex))
|
||||
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
||||
txdIndex++;
|
||||
if(txdIndex >= TXDSTORESIZE)
|
||||
txdIndex = 0;
|
||||
}while(txd == nil);
|
||||
|
||||
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
||||
if(txdReturn)
|
||||
return;
|
||||
}
|
||||
|
||||
// animations
|
||||
CAnimBlendHierarchy *anim;
|
||||
do{
|
||||
anim = CAnimManager::GetAnimation(animIndex);
|
||||
animIndex++;
|
||||
if(animIndex >= NUMANIMATIONS)
|
||||
animIndex = 0;
|
||||
}while(anim == nil); // always != nil
|
||||
anim->MoveMemory(true);
|
||||
#endif
|
||||
}
|
||||
|
@ -53,7 +53,7 @@ bool CWorld::bIncludeCarTyres;
|
||||
void
|
||||
CWorld::Initialise()
|
||||
{
|
||||
#ifdef GTA_PS2
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPools::Initialise();
|
||||
#endif
|
||||
pIgnoreEntity = nil;
|
||||
@ -1791,6 +1791,9 @@ CWorld::ShutDown(void)
|
||||
}
|
||||
}
|
||||
ms_listMovingEntityPtrs.Flush();
|
||||
#if GTA_VERSION <= GTA3_PS2_160
|
||||
CPools::Shutdown();
|
||||
#endif
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -196,6 +196,7 @@ enum Config {
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
# define PS2_MATFX
|
||||
# endif
|
||||
# define GTA_REPLAY
|
||||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
|
@ -415,6 +415,7 @@ PluginAttach(void)
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
// rather different on PS2
|
||||
static RwBool
|
||||
Initialise3D(void *param)
|
||||
{
|
||||
|
@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size)
|
||||
void *mem = Malloc(size);
|
||||
if (removeCollision) {
|
||||
CTimer::Stop();
|
||||
// different on PS2
|
||||
// TODO: different on PS2
|
||||
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||
removeCollision = false;
|
||||
CTimer::Update();
|
||||
|
@ -198,6 +198,7 @@ public:
|
||||
void TidyHeap(void);
|
||||
uint32 GetMemoryUsed(int32 id);
|
||||
uint32 GetBlocksUsed(int32 id);
|
||||
int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
|
||||
|
||||
void ParseHeap(void);
|
||||
|
||||
|
@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
||||
return (nil);
|
||||
}
|
||||
|
||||
#ifdef USE_TEXTURE_POOL
|
||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
||||
#endif
|
||||
|
||||
#ifdef LIBRW
|
||||
#include <rpmatfx.h>
|
||||
#include "VehicleModelInfo.h"
|
||||
|
@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width,
|
||||
RwBool zBuffer);
|
||||
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
||||
|
||||
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
|
||||
|
||||
|
221
src/rw/TexturePools.cpp
Normal file
221
src/rw/TexturePools.cpp
Normal file
@ -0,0 +1,221 @@
|
||||
#ifndef LIBRW
|
||||
|
||||
#include <d3d8.h>
|
||||
#define WITHD3D
|
||||
#include "common.h"
|
||||
#include "TexturePools.h"
|
||||
|
||||
// TODO: this needs to be integrated into RW
|
||||
|
||||
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
|
||||
|
||||
CTexturePool aTexturePools[12];
|
||||
CPaletteList PaletteList;
|
||||
int numTexturePools;
|
||||
int MaxPaletteIndex;
|
||||
bool bUsePaletteIndex = true;
|
||||
|
||||
|
||||
void
|
||||
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
|
||||
{
|
||||
Format = _Format;
|
||||
size = _size;
|
||||
levels = mipmapLevels;
|
||||
pTextures = new IDirect3DTexture8 *[numTextures];
|
||||
texturesMax = numTextures;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Release()
|
||||
{
|
||||
int i = 0;
|
||||
while (i < texturesNum) {
|
||||
pTextures[i]->Release();
|
||||
i++;
|
||||
}
|
||||
|
||||
delete[] pTextures;
|
||||
|
||||
pTextures = nil;
|
||||
texturesNum = 0;
|
||||
texturesUsed = 0;
|
||||
}
|
||||
|
||||
IDirect3DTexture8 *
|
||||
CTexturePool::FindTexture()
|
||||
{
|
||||
if (texturesNum == 0)
|
||||
return nil;
|
||||
texturesUsed--;
|
||||
return pTextures[--texturesNum];
|
||||
}
|
||||
|
||||
bool
|
||||
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
++texturesUsed;
|
||||
if (texturesNum >= texturesMax)
|
||||
return false;
|
||||
pTextures[texturesNum] = texture;
|
||||
++texturesNum;
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CTexturePool::Resize(int numTextures)
|
||||
{
|
||||
if (numTextures == texturesMax)
|
||||
return;
|
||||
|
||||
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
|
||||
|
||||
for (int i = 0; i < texturesNum && i < numTextures; i++)
|
||||
newTextures[i] = pTextures[i];
|
||||
|
||||
if (numTextures < texturesNum) {
|
||||
for (int i = numTextures; i < texturesNum; i++)
|
||||
pTextures[i]->Release();
|
||||
}
|
||||
delete[] pTextures;
|
||||
pTextures = newTextures;
|
||||
texturesMax = numTextures;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Alloc(int max)
|
||||
{
|
||||
Data = new int[max];
|
||||
Max = max;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Free()
|
||||
{
|
||||
delete[] Data;
|
||||
Data = nil;
|
||||
Num = 0;
|
||||
}
|
||||
|
||||
int
|
||||
CPaletteList::Find()
|
||||
{
|
||||
if (Num == 0)
|
||||
return -1;
|
||||
return Data[--Num];
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Add(int item)
|
||||
{
|
||||
if (Num < Max)
|
||||
Data[Num++] = item;
|
||||
else {
|
||||
Resize(2 * Max);
|
||||
Add(item);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPaletteList::Resize(int max)
|
||||
{
|
||||
if (max == Max)
|
||||
return;
|
||||
|
||||
int *newData = new int[4 * max];
|
||||
for (int i = 0; i < Num && i < max; i++)
|
||||
newData[i] = Data[i];
|
||||
delete[] Data;
|
||||
Data = newData;
|
||||
Max = max;
|
||||
}
|
||||
|
||||
HRESULT
|
||||
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
|
||||
{
|
||||
if (width == height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
|
||||
*texture = aTexturePools[i].FindTexture();
|
||||
}
|
||||
}
|
||||
if (*texture)
|
||||
return D3D_OK;
|
||||
else
|
||||
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
|
||||
}
|
||||
|
||||
void
|
||||
ReleaseTexture(IDirect3DTexture8 *texture)
|
||||
{
|
||||
int levels = 1;
|
||||
if (texture->GetLevelCount() > 1)
|
||||
levels = 0;
|
||||
|
||||
D3DSURFACE_DESC SURFACE_DESC;
|
||||
|
||||
texture->GetLevelDesc(0, &SURFACE_DESC);
|
||||
|
||||
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
|
||||
for (int i = 0; i < numTexturePools; i++) {
|
||||
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
|
||||
if (!aTexturePools[i].AddTexture(texture)) {
|
||||
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
|
||||
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
|
||||
aTexturePools[i].texturesUsed--;
|
||||
aTexturePools[i].AddTexture(texture);
|
||||
} else {
|
||||
texture->Release();
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
|
||||
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
|
||||
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
|
||||
aTexturePools[numTexturePools].AddTexture(texture);
|
||||
numTexturePools++;
|
||||
} else
|
||||
texture->Release();
|
||||
}
|
||||
|
||||
int
|
||||
FindAvailablePaletteIndex()
|
||||
{
|
||||
int index = PaletteList.Find();
|
||||
if (index == -1)
|
||||
index = MaxPaletteIndex++;
|
||||
return index;
|
||||
}
|
||||
|
||||
void
|
||||
AddAvailablePaletteIndex(int index)
|
||||
{
|
||||
if (bUsePaletteIndex)
|
||||
PaletteList.Add(index);
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsInitialise()
|
||||
{
|
||||
PaletteList.Alloc(100);
|
||||
MaxPaletteIndex = 0;
|
||||
}
|
||||
|
||||
void
|
||||
_TexturePoolsShutdown()
|
||||
{
|
||||
for (int i = 0; i < numTexturePools; i++)
|
||||
aTexturePools[i].Release();
|
||||
|
||||
numTexturePools = 0;
|
||||
bUsePaletteIndex = false;
|
||||
PaletteList.Free();
|
||||
}
|
||||
|
||||
#endif // !LIBRW
|
42
src/rw/TexturePools.h
Normal file
42
src/rw/TexturePools.h
Normal file
@ -0,0 +1,42 @@
|
||||
#pragma once
|
||||
|
||||
class CTexturePool
|
||||
{
|
||||
public:
|
||||
D3DFORMAT Format;
|
||||
int size;
|
||||
uint32 levels;
|
||||
int32 texturesMax;
|
||||
int32 texturesUsed;
|
||||
int32 texturesNum;
|
||||
IDirect3DTexture8 **pTextures;
|
||||
|
||||
public:
|
||||
CTexturePool() {}
|
||||
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
|
||||
void Release();
|
||||
IDirect3DTexture8 *FindTexture();
|
||||
bool AddTexture(IDirect3DTexture8 *texture);
|
||||
void Resize(int numTextures);
|
||||
#ifdef FIX_BUGS
|
||||
int GetSize() { return size; }
|
||||
#else
|
||||
float GetSize() { return size; }
|
||||
#endif
|
||||
};
|
||||
|
||||
class CPaletteList
|
||||
{
|
||||
int Max;
|
||||
int Num;
|
||||
int *Data;
|
||||
public:
|
||||
void Alloc(int max);
|
||||
void Free();
|
||||
int Find();
|
||||
void Add(int item);
|
||||
void Resize(int max);
|
||||
};
|
||||
|
||||
void _TexturePoolsInitialise();
|
||||
void _TexturePoolsShutdown();
|
@ -1453,12 +1453,14 @@ WinMain(HINSTANCE instance,
|
||||
RwChar** argv;
|
||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||
|
||||
#if 0
|
||||
// TODO: make this an option somewhere
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
#ifndef MASTER
|
||||
if (strstr(cmdLine, "-console"))
|
||||
{
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
}
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
@ -2011,16 +2011,18 @@ WinMain(HINSTANCE instance,
|
||||
RwChar **argv;
|
||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
InitMemoryMgr();
|
||||
#ifndef MASTER
|
||||
if (strstr(cmdLine, "-console"))
|
||||
{
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
// TODO: make this an option somewhere
|
||||
AllocConsole();
|
||||
freopen("CONIN$", "r", stdin);
|
||||
freopen("CONOUT$", "w", stdout);
|
||||
freopen("CONOUT$", "w", stderr);
|
||||
#ifdef USE_CUSTOM_ALLOCATOR
|
||||
InitMemoryMgr();
|
||||
#endif
|
||||
|
||||
/*
|
||||
|
@ -8021,11 +8021,132 @@ Error al cargar el juego. El juego se reiniciará.
|
||||
RESTAURADO AJUSTE ORIGINAL
|
||||
|
||||
[FET_RSC]
|
||||
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED
|
||||
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL
|
||||
|
||||
[CRED270]
|
||||
MIKE HONG
|
||||
|
||||
{ re3 updates }
|
||||
{ new languages }
|
||||
[FEL_JAP]
|
||||
JAPONÉS
|
||||
|
||||
[FEL_POL]
|
||||
POLACO
|
||||
|
||||
[FEL_RUS]
|
||||
RUSO
|
||||
|
||||
{ new display menus }
|
||||
[FET_GRA]
|
||||
AJUSTES GRÁFICOS
|
||||
|
||||
[FED_MIP]
|
||||
MIPMAPPING
|
||||
|
||||
[FED_AAS]
|
||||
SUAVIZADO DE BORDES
|
||||
|
||||
[FED_FIL]
|
||||
FILTRO DE TEXTURAS
|
||||
|
||||
[FED_BIL]
|
||||
BILINEAL
|
||||
|
||||
[FED_TRL]
|
||||
TRILINEAL
|
||||
|
||||
[FED_WND]
|
||||
VENTANA
|
||||
|
||||
[FED_FLS]
|
||||
PANTALLA COMPLETA
|
||||
|
||||
[FEM_CSB]
|
||||
BORDES EN CINEMÁTICAS
|
||||
|
||||
[FEM_SCF]
|
||||
FORMATO DE IMAGEN
|
||||
|
||||
[FEM_ISL]
|
||||
USO DE MEMORIA
|
||||
|
||||
[FEM_LOW]
|
||||
BAJO
|
||||
|
||||
[FEM_MED]
|
||||
MEDIO
|
||||
|
||||
[FEM_HIG]
|
||||
ALTO
|
||||
|
||||
[FEM_2PR]
|
||||
ALPHA TEST TIPO PS2
|
||||
|
||||
[FEC_FRC]
|
||||
CÁMARA LIBRE
|
||||
|
||||
{ Linux joy detection }
|
||||
[FEC_JOD]
|
||||
DETECTAR JOYSTICK
|
||||
|
||||
[FEC_JPR]
|
||||
Pulsa cualquier botón del joystick que quieras usar con el juego para seleccionarlo.
|
||||
|
||||
[FEC_JDE]
|
||||
Joystick detectado
|
||||
|
||||
{ mission restart }
|
||||
[FET_RMS]
|
||||
REPETIR MISIÓN
|
||||
|
||||
[FESZ_RM]
|
||||
¿REINTENTAR?
|
||||
|
||||
[FED_VPL]
|
||||
FLUJO DE VEHÍCULOS
|
||||
|
||||
[FED_PRM]
|
||||
LUCES EN PEATONES
|
||||
|
||||
[FED_RGL]
|
||||
BRILLO DE CARRETERAS
|
||||
|
||||
[FED_CLF]
|
||||
FILTRO DE COLOR
|
||||
|
||||
[FED_WLM]
|
||||
MAPAS DE LUZ DEL MUNDO
|
||||
|
||||
[FED_MBL]
|
||||
DESENFOQ. MOVIMIENTO
|
||||
|
||||
[FEM_SIM]
|
||||
SIMPLE
|
||||
|
||||
[FEM_NRM]
|
||||
NORMAL
|
||||
|
||||
[FEM_MOB]
|
||||
MÓVIL
|
||||
|
||||
[FED_MFX]
|
||||
MATFX
|
||||
|
||||
[FED_NEO]
|
||||
NEO
|
||||
|
||||
[FEM_PS2]
|
||||
PS2
|
||||
|
||||
[FEM_XBX]
|
||||
XBOX
|
||||
|
||||
[FEC_IVP]
|
||||
INVERTIR VERTICALIDAD MANDO
|
||||
|
||||
{ end of file }
|
||||
|
||||
[DUMMY]
|
||||
THIS LABEL NEEDS TO BE HERE !!!
|
||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
Loading…
Reference in New Issue
Block a user