Merge remote-tracking branch 'upstream/master'
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c0ca3c7a3e
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@ -82,3 +82,14 @@ CAnimBlendHierarchy::RemoveUncompressedData(void)
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#endif
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#endif
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compressed = 1;
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compressed = 1;
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}
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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void
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CAnimBlendHierarchy::MoveMemory(bool onlyone)
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{
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int i;
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for(i = 0; i < numSequences; i++)
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if(sequences[i].MoveMemory() && onlyone)
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return;
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}
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#endif
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@ -2,6 +2,10 @@
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#include "templates.h"
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#include "templates.h"
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#ifdef MoveMemory
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#undef MoveMemory // windows shit
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#endif
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class CAnimBlendSequence;
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class CAnimBlendSequence;
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// A collection of sequences
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// A collection of sequences
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@ -23,6 +27,7 @@ public:
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void RemoveAnimSequences(void);
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void RemoveAnimSequences(void);
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void Uncompress(void);
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void Uncompress(void);
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void RemoveUncompressedData(void);
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void RemoveUncompressedData(void);
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void MoveMemory(bool onlyone = false);
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};
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};
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VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
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VALIDATE_SIZE(CAnimBlendHierarchy, 0x28);
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@ -176,3 +176,24 @@ CAnimBlendSequence::RemoveUncompressedData(void)
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keyFrames = nil;
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keyFrames = nil;
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}
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}
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#ifdef USE_CUSTOM_ALLOCATOR
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bool
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CAnimBlendSequence::MoveMemory(void)
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{
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if(keyFrames){
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void *newaddr = gMainHeap.MoveMemory(keyFrames);
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if(newaddr != keyFrames){
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keyFrames = newaddr;
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return true;
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}
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}else if(keyFramesCompressed){
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void *newaddr = gMainHeap.MoveMemory(keyFramesCompressed);
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if(newaddr != keyFramesCompressed){
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keyFramesCompressed = newaddr;
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return true;
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}
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}
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return false;
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}
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#endif
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@ -2,6 +2,10 @@
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#include "Quaternion.h"
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#include "Quaternion.h"
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#ifdef MoveMemory
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#undef MoveMemory // windows shit
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#endif
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// TODO: put them somewhere else?
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// TODO: put them somewhere else?
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struct KeyFrame {
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struct KeyFrame {
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CQuaternion rotation;
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CQuaternion rotation;
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@ -53,6 +57,7 @@ public:
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void Uncompress(void);
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void Uncompress(void);
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void CompressKeyframes(void);
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void CompressKeyframes(void);
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void RemoveUncompressedData(void);
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void RemoveUncompressedData(void);
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bool MoveMemory(void);
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#ifdef PED_SKIN
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#ifdef PED_SKIN
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void SetBoneTag(int tag) { boneTag = tag; }
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void SetBoneTag(int tag) { boneTag = tag; }
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@ -353,11 +353,11 @@ CPickup::Update(CPlayerPed *player, CVehicle *vehicle, int playerId)
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->UpdateRwFrame();
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m_pObject->UpdateRwFrame();
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0) && waterLevel >= m_pObject->GetPosition().z)
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false) && waterLevel >= m_pObject->GetPosition().z)
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m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
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m_eType = PICKUP_FLOATINGPACKAGE_FLOATING;
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break;
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break;
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case PICKUP_FLOATINGPACKAGE_FLOATING:
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case PICKUP_FLOATINGPACKAGE_FLOATING:
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, 0))
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if (CWaterLevel::GetWaterLevel(m_pObject->GetPosition().x, m_pObject->GetPosition().y, m_pObject->GetPosition().z + 5.0f, &waterLevel, false))
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m_pObject->GetMatrix().GetPosition().z = waterLevel;
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m_pObject->GetMatrix().GetPosition().z = waterLevel;
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m_pObject->GetMatrix().UpdateRW();
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m_pObject->GetMatrix().UpdateRW();
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@ -1,5 +1,5 @@
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#include "common.h"
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#include "common.h"
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#ifdef GTA_REPLAY
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#include "AnimBlendAssociation.h"
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#include "AnimBlendAssociation.h"
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#include "Boat.h"
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#include "Boat.h"
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#include "SpecialFX.h"
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#include "SpecialFX.h"
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@ -1585,3 +1585,4 @@ void CReplay::Display()
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if (Mode == MODE_PLAYBACK)
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if (Mode == MODE_PLAYBACK)
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CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
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CFont::PrintString(SCREEN_SCALE_X(63.5f), SCREEN_SCALE_Y(30.0f), TheText.Get("REPLAY"));
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}
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}
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#endif
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@ -63,6 +63,12 @@ struct CStoredDetailedAnimationState
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void PlayReplayFromHD(void);
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void PlayReplayFromHD(void);
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#ifdef GTA_REPLAY
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#define REPLAY_STUB
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#else
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#define REPLAY_STUB {}
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#endif
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class CReplay
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class CReplay
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{
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{
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enum {
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enum {
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@ -273,20 +279,24 @@ private:
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#endif
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#endif
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public:
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public:
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static void Init(void);
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static void Init(void) REPLAY_STUB;
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static void DisableReplays(void);
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static void DisableReplays(void) REPLAY_STUB;
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static void EnableReplays(void);
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static void EnableReplays(void) REPLAY_STUB;
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static void Update(void);
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static void Update(void) REPLAY_STUB;
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static void FinishPlayback(void);
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static void FinishPlayback(void) REPLAY_STUB;
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static void EmptyReplayBuffer(void);
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static void EmptyReplayBuffer(void) REPLAY_STUB;
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static void Display(void);
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static void Display(void) REPLAY_STUB;
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene);
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static void TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float cam_z, bool load_scene) REPLAY_STUB;
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static void StreamAllNecessaryCarsAndPeds(void);
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static void StreamAllNecessaryCarsAndPeds(void) REPLAY_STUB;
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static bool ShouldStandardCameraBeProcessed(void);
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#ifndef GTA_REPLAY
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static bool ShouldStandardCameraBeProcessed(void) { return true; }
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static bool IsPlayingBack() { return false; }
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static bool IsPlayingBackFromFile() { return false; }
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#else
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static bool ShouldStandardCameraBeProcessed(void);
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
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private:
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private:
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static void RecordThisFrame(void);
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static void RecordThisFrame(void);
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static void StorePedUpdate(CPed *ped, int id);
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static void StorePedUpdate(CPed *ped, int id);
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@ -314,4 +324,5 @@ private:
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/* Absolute nonsense, but how could this function end up being outside of class? */
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/* Absolute nonsense, but how could this function end up being outside of class? */
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friend void PlayReplayFromHD(void);
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friend void PlayReplayFromHD(void);
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#endif
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};
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};
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@ -94,9 +94,9 @@ CCamera::Init(void)
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#endif
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#endif
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#ifdef PS2_MENU
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#ifdef PS2_MENU
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart ) {
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if ( !TheMemoryCard.m_bWantToLoad && !FrontEndMenuManager.m_bWantToRestart )
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#endif
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#endif
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{
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#ifdef FIX_BUGS
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#ifdef FIX_BUGS
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static const CCamera DummyCamera = CCamera(0.f);
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static const CCamera DummyCamera = CCamera(0.f);
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*this = DummyCamera;
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*this = DummyCamera;
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@ -110,9 +110,7 @@ CCamera::Init(void)
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#endif
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#endif
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m_pRwCamera = nil;
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m_pRwCamera = nil;
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#ifdef PS2_MENU
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}
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}
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#endif
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m_1rstPersonRunCloseToAWall = false;
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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m_fPositionAlongSpline = 0.0f;
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@ -719,10 +717,14 @@ CCamera::Process(void)
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LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
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LODDistMultiplier = 70.0f/CDraw::GetFOV() * CDraw::GetAspectRatio()/(4.0f/3.0f);
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else
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else
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LODDistMultiplier = 1.0f;
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LODDistMultiplier = 1.0f;
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// missing on PS2
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#ifdef FIX_BUGS
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// from VC. to high values bug out spawns
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|
LODDistMultiplier = Min(LODDistMultiplier, 2.2f);
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#endif
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#if GTA_VERSION > GTA3_PS2_160
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GenerationDistMultiplier = LODDistMultiplier;
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GenerationDistMultiplier = LODDistMultiplier;
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LODDistMultiplier *= CRenderer::ms_lodDistScale;
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LODDistMultiplier *= CRenderer::ms_lodDistScale;
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//
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#endif
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|
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// Keep track of speed
|
// Keep track of speed
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if(m_bJustInitalised || m_bJust_Switched){
|
if(m_bJustInitalised || m_bJust_Switched){
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|
@ -59,7 +59,13 @@ CFileLoader::LoadLevel(const char *filename)
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savedTxd = RwTexDictionaryCreate();
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savedTxd = RwTexDictionaryCreate();
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RwTexDictionarySetCurrent(savedTxd);
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RwTexDictionarySetCurrent(savedTxd);
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}
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}
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#if GTA_VERSION <= GTA3_PS2_160
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|
CFileMgr::ChangeDir("\\DATA\\");
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fd = CFileMgr::OpenFile(filename, "r");
|
fd = CFileMgr::OpenFile(filename, "r");
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|
CFileMgr::ChangeDir("\\");
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|
#else
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|
fd = CFileMgr::OpenFile(filename, "r");
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|
#endif
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assert(fd > 0);
|
assert(fd > 0);
|
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|
|
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for(line = LoadLine(fd); line; line = LoadLine(fd)){
|
for(line = LoadLine(fd); line; line = LoadLine(fd)){
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|
@ -91,6 +91,9 @@
|
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#include "screendroplets.h"
|
#include "screendroplets.h"
|
||||||
#include "crossplatform.h"
|
#include "crossplatform.h"
|
||||||
#include "MemoryHeap.h"
|
#include "MemoryHeap.h"
|
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|
#ifdef USE_TEXTURE_POOL
|
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|
#include "TexturePools.h"
|
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|
#endif
|
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|
|
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eLevelName CGame::currLevel;
|
eLevelName CGame::currLevel;
|
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bool CGame::bDemoMode = true;
|
bool CGame::bDemoMode = true;
|
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@ -167,6 +170,7 @@ void ReplaceAtomicPipeCallback();
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#endif // PS2_ALPHA_TEST
|
#endif // PS2_ALPHA_TEST
|
||||||
#endif // !LIBRW
|
#endif // !LIBRW
|
||||||
|
|
||||||
|
// missing altogether on PS2, mostly done in GameInit there it seems
|
||||||
bool
|
bool
|
||||||
CGame::InitialiseRenderWare(void)
|
CGame::InitialiseRenderWare(void)
|
||||||
{
|
{
|
||||||
@ -233,6 +237,7 @@ CGame::InitialiseRenderWare(void)
|
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return (true);
|
return (true);
|
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}
|
}
|
||||||
|
|
||||||
|
// missing altogether on PS2
|
||||||
void CGame::ShutdownRenderWare(void)
|
void CGame::ShutdownRenderWare(void)
|
||||||
{
|
{
|
||||||
CMBlur::MotionBlurClose();
|
CMBlur::MotionBlurClose();
|
||||||
@ -265,16 +270,19 @@ void CGame::ShutdownRenderWare(void)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// missing altogether on PS2
|
||||||
bool CGame::InitialiseOnceAfterRW(void)
|
bool CGame::InitialiseOnceAfterRW(void)
|
||||||
{
|
{
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
TheText.Load();
|
TheText.Load();
|
||||||
DMAudio.Initialise();
|
DMAudio.Initialise(); // before TheGame() on PS2
|
||||||
CTimer::Initialise();
|
CTimer::Initialise();
|
||||||
CTempColModels::Initialise();
|
CTempColModels::Initialise();
|
||||||
mod_HandlingManager.Initialise();
|
mod_HandlingManager.Initialise();
|
||||||
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||||
CPedStats::Initialise();
|
CPedStats::Initialise();
|
||||||
CTimeCycle::Initialise();
|
CTimeCycle::Initialise();
|
||||||
|
#endif
|
||||||
|
|
||||||
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
if ( DMAudio.GetNum3DProvidersAvailable() == 0 )
|
||||||
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
FrontEndMenuManager.m_nPrefsAudio3DProviderIndex = -1;
|
||||||
@ -318,6 +326,7 @@ bool CGame::InitialiseOnceAfterRW(void)
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// missing altogether on PS2
|
||||||
void
|
void
|
||||||
CGame::FinalShutdown(void)
|
CGame::FinalShutdown(void)
|
||||||
{
|
{
|
||||||
@ -330,10 +339,15 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
{
|
{
|
||||||
#ifdef GTA_PS2
|
#ifdef GTA_PS2
|
||||||
// TODO: upload VU0 collision code here
|
// TODO: upload VU0 collision code here
|
||||||
#else
|
#endif
|
||||||
|
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
ResetLoadingScreenBar();
|
ResetLoadingScreenBar();
|
||||||
strcpy(aDatFile, datFile);
|
strcpy(aDatFile, datFile);
|
||||||
CPools::Initialise(); // done in CWorld on PS2
|
CPools::Initialise(); // done in CWorld on PS2
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifndef GTA_PS2
|
||||||
CIniFile::LoadIniFile();
|
CIniFile::LoadIniFile();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -367,13 +381,15 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CWeather::Init();
|
CWeather::Init();
|
||||||
CCullZones::Init();
|
CCullZones::Init();
|
||||||
CCollision::Init();
|
CCollision::Init();
|
||||||
#ifdef PS2_MENU
|
#ifdef PS2_MENU // TODO: is this the right define?
|
||||||
TheText.Load();
|
TheText.Load();
|
||||||
#endif
|
#endif
|
||||||
CTheZones::Init();
|
CTheZones::Init();
|
||||||
CUserDisplay::Init();
|
CUserDisplay::Init();
|
||||||
CMessages::Init();
|
CMessages::Init();
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CMessages::ClearAllMessagesDisplayedByGame();
|
CMessages::ClearAllMessagesDisplayedByGame();
|
||||||
|
#endif
|
||||||
CRecordDataForGame::Init();
|
CRecordDataForGame::Init();
|
||||||
CRestart::Initialise();
|
CRestart::Initialise();
|
||||||
|
|
||||||
@ -381,11 +397,17 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CWorld::Initialise();
|
CWorld::Initialise();
|
||||||
POP_MEMID();
|
POP_MEMID();
|
||||||
|
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
mod_HandlingManager.Initialise();
|
||||||
|
CSurfaceTable::Initialise("DATA\\SURFACE.DAT");
|
||||||
|
CTempColModels::Initialise();
|
||||||
|
#endif
|
||||||
|
|
||||||
PUSH_MEMID(MEMID_TEXTURES);
|
PUSH_MEMID(MEMID_TEXTURES);
|
||||||
CParticle::Initialise();
|
CParticle::Initialise();
|
||||||
POP_MEMID();
|
POP_MEMID();
|
||||||
|
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
gStartX = -180.0f;
|
gStartX = -180.0f;
|
||||||
gStartY = 180.0f;
|
gStartY = 180.0f;
|
||||||
gStartZ = 14.0f;
|
gStartZ = 14.0f;
|
||||||
@ -400,20 +422,31 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CCarCtrl::Init();
|
CCarCtrl::Init();
|
||||||
POP_MEMID();
|
POP_MEMID();
|
||||||
|
|
||||||
#ifndef GTA_PS2
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
InitModelIndices();
|
InitModelIndices();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
PUSH_MEMID(MEMID_DEF_MODELS);
|
PUSH_MEMID(MEMID_DEF_MODELS);
|
||||||
CModelInfo::Initialise();
|
CModelInfo::Initialise();
|
||||||
#ifndef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
CPedStats::Initialise(); // InitialiseOnceAfterRW
|
||||||
|
#else
|
||||||
// probably moved before LoadLevel for multiplayer maps?
|
// probably moved before LoadLevel for multiplayer maps?
|
||||||
CPickups::Init();
|
CPickups::Init();
|
||||||
CTheCarGenerators::Init();
|
CTheCarGenerators::Init();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#ifndef GTA_PS2 // or GTA_VERSION?
|
||||||
CdStreamAddImage("MODELS\\GTA3.IMG");
|
CdStreamAddImage("MODELS\\GTA3.IMG");
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
CFileLoader::LoadLevel("DATA\\DEFAULT.DAT");
|
||||||
CFileLoader::LoadLevel(datFile);
|
CFileLoader::LoadLevel(datFile);
|
||||||
|
#else
|
||||||
|
CFileLoader::LoadLevel("GTA3.DAT");
|
||||||
|
#endif
|
||||||
|
|
||||||
#ifdef EXTENDED_PIPELINES
|
#ifdef EXTENDED_PIPELINES
|
||||||
// for generic fallback
|
// for generic fallback
|
||||||
CustomPipes::SetTxdFindCallback();
|
CustomPipes::SetTxdFindCallback();
|
||||||
@ -424,18 +457,25 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CTheZones::PostZoneCreation();
|
CTheZones::PostZoneCreation();
|
||||||
POP_MEMID();
|
POP_MEMID();
|
||||||
|
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
TestModelIndices();
|
||||||
|
#endif
|
||||||
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
LoadingScreen("Loading the Game", "Setup paths", GetRandomSplashScreen());
|
||||||
ThePaths.PreparePathData();
|
ThePaths.PreparePathData();
|
||||||
// done elsewhere on PS2
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
for (int i = 0; i < NUMPLAYERS; i++)
|
for (int i = 0; i < NUMPLAYERS; i++)
|
||||||
CWorld::Players[i].Clear();
|
CWorld::Players[i].Clear();
|
||||||
CWorld::Players[0].LoadPlayerSkin();
|
CWorld::Players[0].LoadPlayerSkin();
|
||||||
TestModelIndices();
|
TestModelIndices();
|
||||||
//
|
#endif
|
||||||
|
|
||||||
LoadingScreen("Loading the Game", "Setup water", nil);
|
LoadingScreen("Loading the Game", "Setup water", nil);
|
||||||
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
CWaterLevel::Initialise("DATA\\WATER.DAT");
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
CTimeCycle::Initialise(); // InitialiseOnceAfterRW
|
||||||
|
#else
|
||||||
TheConsole.Init();
|
TheConsole.Init();
|
||||||
|
#endif
|
||||||
CDraw::SetFOV(120.0f);
|
CDraw::SetFOV(120.0f);
|
||||||
CDraw::ms_fLODDistance = 500.0f;
|
CDraw::ms_fLODDistance = 500.0f;
|
||||||
|
|
||||||
@ -472,6 +512,11 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
|
|
||||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||||
CPopulation::Initialise();
|
CPopulation::Initialise();
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
for (int i = 0; i < NUMPLAYERS; i++)
|
||||||
|
CWorld::Players[i].Clear();
|
||||||
|
// CWorld::Players[0].LoadPlayerSkin(); // TODO: use a define for this
|
||||||
|
#endif
|
||||||
CWorld::PlayerInFocus = 0;
|
CWorld::PlayerInFocus = 0;
|
||||||
CCoronas::Init();
|
CCoronas::Init();
|
||||||
CShadows::Init();
|
CShadows::Init();
|
||||||
@ -480,7 +525,7 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CAntennas::Init();
|
CAntennas::Init();
|
||||||
CGlass::Init();
|
CGlass::Init();
|
||||||
gPhoneInfo.Initialise();
|
gPhoneInfo.Initialise();
|
||||||
#ifndef GTA_PS2
|
#ifndef GTA_PS2 // TODO: define for this
|
||||||
CSceneEdit::Initialise();
|
CSceneEdit::Initialise();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
@ -491,11 +536,11 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
POP_MEMID();
|
POP_MEMID();
|
||||||
|
|
||||||
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
LoadingScreen("Loading the Game", "Setup game variables", nil);
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CTimer::Initialise();
|
CTimer::Initialise();
|
||||||
#endif
|
#endif
|
||||||
CClock::Initialise(1000);
|
CClock::Initialise(1000);
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CTheCarGenerators::Init();
|
CTheCarGenerators::Init();
|
||||||
#endif
|
#endif
|
||||||
CHeli::InitHelis();
|
CHeli::InitHelis();
|
||||||
@ -503,27 +548,35 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
CMovingThings::Init();
|
CMovingThings::Init();
|
||||||
CDarkel::Init();
|
CDarkel::Init();
|
||||||
CStats::Init();
|
CStats::Init();
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CPickups::Init();
|
CPickups::Init();
|
||||||
#endif
|
#endif
|
||||||
CPacManPickups::Init();
|
CPacManPickups::Init();
|
||||||
// CGarages::Init(); here on PS2 instead
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
CGarages::Init();
|
||||||
|
#endif
|
||||||
CRubbish::Init();
|
CRubbish::Init();
|
||||||
CClouds::Init();
|
CClouds::Init();
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CRemote::Init();
|
CRemote::Init();
|
||||||
#endif
|
#endif
|
||||||
CSpecialFX::Init();
|
CSpecialFX::Init();
|
||||||
CWaterCannons::Init();
|
CWaterCannons::Init();
|
||||||
CBridge::Init();
|
CBridge::Init();
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CGarages::Init();
|
CGarages::Init();
|
||||||
|
#endif
|
||||||
|
|
||||||
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
LoadingScreen("Loading the Game", "Position dynamic objects", nil);
|
||||||
CWorld::RepositionCertainDynamicObjects();
|
CWorld::RepositionCertainDynamicObjects();
|
||||||
// CCullZones::ResolveVisibilities(); on PS2 here instead
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
CCullZones::ResolveVisibilities();
|
||||||
|
#endif
|
||||||
|
|
||||||
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
LoadingScreen("Loading the Game", "Initialise vehicle paths", nil);
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CCullZones::ResolveVisibilities();
|
CCullZones::ResolveVisibilities();
|
||||||
|
#endif
|
||||||
CTrain::InitTrains();
|
CTrain::InitTrains();
|
||||||
CPlane::InitPlanes();
|
CPlane::InitPlanes();
|
||||||
CCredits::Init();
|
CCredits::Init();
|
||||||
@ -532,15 +585,13 @@ bool CGame::Initialise(const char* datFile)
|
|||||||
|
|
||||||
#ifdef PS2_MENU
|
#ifdef PS2_MENU
|
||||||
if ( !TheMemoryCard.m_bWantToLoad )
|
if ( !TheMemoryCard.m_bWantToLoad )
|
||||||
{
|
|
||||||
#endif
|
#endif
|
||||||
|
{
|
||||||
LoadingScreen("Loading the Game", "Start script", nil);
|
LoadingScreen("Loading the Game", "Start script", nil);
|
||||||
CTheScripts::StartTestScript();
|
CTheScripts::StartTestScript();
|
||||||
CTheScripts::Process();
|
CTheScripts::Process();
|
||||||
TheCamera.Process();
|
TheCamera.Process();
|
||||||
#ifdef PS2_MENU
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
|
|
||||||
LoadingScreen("Loading the Game", "Load scene", nil);
|
LoadingScreen("Loading the Game", "Load scene", nil);
|
||||||
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
CModelInfo::RemoveColModelsFromOtherLevels(currLevel);
|
||||||
@ -556,7 +607,7 @@ bool CGame::ShutDown(void)
|
|||||||
CPlane::Shutdown();
|
CPlane::Shutdown();
|
||||||
CTrain::Shutdown();
|
CTrain::Shutdown();
|
||||||
CSpecialFX::Shutdown();
|
CSpecialFX::Shutdown();
|
||||||
#ifndef PS2
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CGarages::Shutdown();
|
CGarages::Shutdown();
|
||||||
#endif
|
#endif
|
||||||
CMovingThings::Shutdown();
|
CMovingThings::Shutdown();
|
||||||
@ -597,7 +648,9 @@ bool CGame::ShutDown(void)
|
|||||||
CSkidmarks::Shutdown();
|
CSkidmarks::Shutdown();
|
||||||
CWeaponEffects::Shutdown();
|
CWeaponEffects::Shutdown();
|
||||||
CParticle::Shutdown();
|
CParticle::Shutdown();
|
||||||
|
#if GTA_VERSION > GTA3_PS2_160
|
||||||
CPools::ShutDown();
|
CPools::ShutDown();
|
||||||
|
#endif
|
||||||
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
CTxdStore::RemoveTxdSlot(gameTxdSlot);
|
||||||
CdStreamRemoveImages();
|
CdStreamRemoveImages();
|
||||||
return true;
|
return true;
|
||||||
@ -608,13 +661,11 @@ void CGame::ReInitGameObjectVariables(void)
|
|||||||
CGameLogic::InitAtStartOfGame();
|
CGameLogic::InitAtStartOfGame();
|
||||||
#ifdef PS2_MENU
|
#ifdef PS2_MENU
|
||||||
if ( !TheMemoryCard.m_bWantToLoad )
|
if ( !TheMemoryCard.m_bWantToLoad )
|
||||||
{
|
|
||||||
#endif
|
#endif
|
||||||
|
{
|
||||||
TheCamera.Init();
|
TheCamera.Init();
|
||||||
TheCamera.SetRwCamera(Scene.camera);
|
TheCamera.SetRwCamera(Scene.camera);
|
||||||
#ifdef PS2_MENU
|
|
||||||
}
|
}
|
||||||
#endif
|
|
||||||
CDebug::DebugInitTextBuffer();
|
CDebug::DebugInitTextBuffer();
|
||||||
CWeather::Init();
|
CWeather::Init();
|
||||||
CUserDisplay::Init();
|
CUserDisplay::Init();
|
||||||
@ -623,7 +674,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||||||
CWorld::bDoingCarCollisions = false;
|
CWorld::bDoingCarCollisions = false;
|
||||||
CHud::ReInitialise();
|
CHud::ReInitialise();
|
||||||
CRadar::Initialise();
|
CRadar::Initialise();
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
gStartX = -180.0f;
|
gStartX = -180.0f;
|
||||||
gStartY = 180.0f;
|
gStartY = 180.0f;
|
||||||
gStartZ = 14.0f;
|
gStartZ = 14.0f;
|
||||||
@ -646,7 +697,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||||||
CWorld::Players[i].Clear();
|
CWorld::Players[i].Clear();
|
||||||
|
|
||||||
CWorld::PlayerInFocus = 0;
|
CWorld::PlayerInFocus = 0;
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CWeaponEffects::Init();
|
CWeaponEffects::Init();
|
||||||
CSkidmarks::Init();
|
CSkidmarks::Init();
|
||||||
#endif
|
#endif
|
||||||
@ -669,7 +720,7 @@ void CGame::ReInitGameObjectVariables(void)
|
|||||||
CPickups::Init();
|
CPickups::Init();
|
||||||
CPacManPickups::Init();
|
CPacManPickups::Init();
|
||||||
CGarages::Init();
|
CGarages::Init();
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CClouds::Init();
|
CClouds::Init();
|
||||||
CRemote::Init();
|
CRemote::Init();
|
||||||
#endif
|
#endif
|
||||||
@ -739,7 +790,7 @@ void CGame::ShutDownForRestart(void)
|
|||||||
CRadar::RemoveRadarSections();
|
CRadar::RemoveRadarSections();
|
||||||
FrontEndMenuManager.UnloadTextures();
|
FrontEndMenuManager.UnloadTextures();
|
||||||
CParticleObject::RemoveAllParticleObjects();
|
CParticleObject::RemoveAllParticleObjects();
|
||||||
#ifndef PS2
|
#if GTA_VERSION >= GTA3_PS2_160
|
||||||
CPedType::Shutdown();
|
CPedType::Shutdown();
|
||||||
CSpecialFX::Shutdown();
|
CSpecialFX::Shutdown();
|
||||||
#endif
|
#endif
|
||||||
@ -925,7 +976,9 @@ void CGame::Process(void)
|
|||||||
CSkidmarks::Update();
|
CSkidmarks::Update();
|
||||||
CAntennas::Update();
|
CAntennas::Update();
|
||||||
CGlass::Update();
|
CGlass::Update();
|
||||||
|
#ifndef GTA_PS2 // TODO: define
|
||||||
CSceneEdit::Update();
|
CSceneEdit::Update();
|
||||||
|
#endif
|
||||||
CEventList::Update();
|
CEventList::Update();
|
||||||
CParticle::Update();
|
CParticle::Update();
|
||||||
gFireManager.Update();
|
gFireManager.Update();
|
||||||
@ -977,23 +1030,163 @@ void CGame::Process(void)
|
|||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::DrasticTidyUpMemory(bool)
|
int32 gNumMemMoved;
|
||||||
|
|
||||||
|
RwTexture *
|
||||||
|
MoveTextureMemoryCB(RwTexture *texture, void *pData)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
return texture;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
TidyUpModelInfo(CBaseModelInfo *,bool)
|
||||||
|
{
|
||||||
|
// TODO
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
void CGame::DrasticTidyUpMemory(bool flushDraw)
|
||||||
{
|
{
|
||||||
#ifdef USE_CUSTOM_ALLOCATOR
|
#ifdef USE_CUSTOM_ALLOCATOR
|
||||||
// meow
|
bool removedCol = false;
|
||||||
|
|
||||||
|
TidyUpMemory(true, flushDraw);
|
||||||
|
|
||||||
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||||
|
CStreaming::RemoveIslandsNotUsed(LEVEL_INDUSTRIAL);
|
||||||
|
CStreaming::RemoveIslandsNotUsed(LEVEL_COMMERCIAL);
|
||||||
|
CStreaming::RemoveIslandsNotUsed(LEVEL_SUBURBAN);
|
||||||
|
TidyUpMemory(true, flushDraw);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||||
|
CModelInfo::RemoveColModelsFromOtherLevels(LEVEL_GENERIC);
|
||||||
|
TidyUpMemory(true, flushDraw);
|
||||||
|
removedCol = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(gMainHeap.GetLargestFreeBlock() < 200000 && !playingIntro){
|
||||||
|
CStreaming::RemoveBigBuildings(LEVEL_INDUSTRIAL);
|
||||||
|
CStreaming::RemoveBigBuildings(LEVEL_COMMERCIAL);
|
||||||
|
CStreaming::RemoveBigBuildings(LEVEL_SUBURBAN);
|
||||||
|
TidyUpMemory(true, flushDraw);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(removedCol){
|
||||||
|
// different on PS2
|
||||||
|
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||||
|
}
|
||||||
|
|
||||||
|
if(!playingIntro)
|
||||||
|
CStreaming::RequestBigBuildings(currLevel);
|
||||||
|
|
||||||
|
CStreaming::LoadAllRequestedModels(true);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::TidyUpMemory(bool, bool)
|
void CGame::TidyUpMemory(bool moveTextures, bool flushDraw)
|
||||||
{
|
{
|
||||||
#ifdef USE_CUSTOM_ALLOCATOR
|
#ifdef USE_CUSTOM_ALLOCATOR
|
||||||
// meow
|
printf("Largest free block before tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||||
|
|
||||||
|
if(moveTextures){
|
||||||
|
if(flushDraw){
|
||||||
|
#ifdef GTA_PS2
|
||||||
|
for(int i = 0; i < sweMaxFlips+1; i++){
|
||||||
|
#else
|
||||||
|
for(int i = 0; i < 5; i++){ // probably more than needed
|
||||||
|
#endif
|
||||||
|
RwCameraBeginUpdate(Scene.camera);
|
||||||
|
RwCameraEndUpdate(Scene.camera);
|
||||||
|
RwCameraShowRaster(Scene.camera, nil, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
int fontSlot = CTxdStore::FindTxdSlot("fonts");
|
||||||
|
|
||||||
|
for(int i = 0; i < TXDSTORESIZE; i++){
|
||||||
|
if(i == fontSlot ||
|
||||||
|
CTxdStore::GetSlot(i) == nil)
|
||||||
|
continue;
|
||||||
|
RwTexDictionary *txd = CTxdStore::GetSlot(i)->texDict;
|
||||||
|
if(txd)
|
||||||
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, nil);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// animations
|
||||||
|
for(int i = 0; i < NUMANIMATIONS; i++){
|
||||||
|
CAnimBlendHierarchy *anim = CAnimManager::GetAnimation(i);
|
||||||
|
if(anim == nil)
|
||||||
|
continue; // cannot happen
|
||||||
|
anim->MoveMemory();
|
||||||
|
}
|
||||||
|
|
||||||
|
// model info
|
||||||
|
for(int i = 0; i < MODELINFOSIZE; i++){
|
||||||
|
CBaseModelInfo *mi = CModelInfo::GetModelInfo(i);
|
||||||
|
if(mi == nil)
|
||||||
|
continue;
|
||||||
|
TidyUpModelInfo(mi, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
printf("Largest free block after tidy %d\n", gMainHeap.GetLargestFreeBlock());
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void CGame::ProcessTidyUpMemory(void)
|
void CGame::ProcessTidyUpMemory(void)
|
||||||
{
|
{
|
||||||
#ifdef USE_CUSTOM_ALLOCATOR
|
#ifdef USE_CUSTOM_ALLOCATOR
|
||||||
// meow
|
static int32 modelIndex = 0;
|
||||||
|
static int32 animIndex = 0;
|
||||||
|
static int32 txdIndex = 0;
|
||||||
|
bool txdReturn = false;
|
||||||
|
RwTexDictionary *txd = nil;
|
||||||
|
gNumMemMoved = 0;
|
||||||
|
|
||||||
|
// model infos
|
||||||
|
for(int numCleanedUp = 0; numCleanedUp < 10; numCleanedUp++){
|
||||||
|
CBaseModelInfo *mi;
|
||||||
|
do{
|
||||||
|
mi = CModelInfo::GetModelInfo(modelIndex);
|
||||||
|
modelIndex++;
|
||||||
|
if(modelIndex >= MODELINFOSIZE)
|
||||||
|
modelIndex = 0;
|
||||||
|
}while(mi == nil);
|
||||||
|
|
||||||
|
if(TidyUpModelInfo(mi, true))
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// tex dicts
|
||||||
|
for(int numCleanedUp = 0; numCleanedUp < 3; numCleanedUp++){
|
||||||
|
if(gNumMemMoved > 80)
|
||||||
|
break;
|
||||||
|
|
||||||
|
do{
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
txd = nil;
|
||||||
|
#endif
|
||||||
|
if(CTxdStore::GetSlot(txdIndex))
|
||||||
|
txd = CTxdStore::GetSlot(txdIndex)->texDict;
|
||||||
|
txdIndex++;
|
||||||
|
if(txdIndex >= TXDSTORESIZE)
|
||||||
|
txdIndex = 0;
|
||||||
|
}while(txd == nil);
|
||||||
|
|
||||||
|
RwTexDictionaryForAllTextures(txd, MoveTextureMemoryCB, &txdReturn);
|
||||||
|
if(txdReturn)
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
// animations
|
||||||
|
CAnimBlendHierarchy *anim;
|
||||||
|
do{
|
||||||
|
anim = CAnimManager::GetAnimation(animIndex);
|
||||||
|
animIndex++;
|
||||||
|
if(animIndex >= NUMANIMATIONS)
|
||||||
|
animIndex = 0;
|
||||||
|
}while(anim == nil); // always != nil
|
||||||
|
anim->MoveMemory(true);
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
@ -53,7 +53,7 @@ bool CWorld::bIncludeCarTyres;
|
|||||||
void
|
void
|
||||||
CWorld::Initialise()
|
CWorld::Initialise()
|
||||||
{
|
{
|
||||||
#ifdef GTA_PS2
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
CPools::Initialise();
|
CPools::Initialise();
|
||||||
#endif
|
#endif
|
||||||
pIgnoreEntity = nil;
|
pIgnoreEntity = nil;
|
||||||
@ -1791,6 +1791,9 @@ CWorld::ShutDown(void)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
ms_listMovingEntityPtrs.Flush();
|
ms_listMovingEntityPtrs.Flush();
|
||||||
|
#if GTA_VERSION <= GTA3_PS2_160
|
||||||
|
CPools::Shutdown();
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -196,6 +196,7 @@ enum Config {
|
|||||||
# define RANDOMSPLASH // use random splash as on PS2
|
# define RANDOMSPLASH // use random splash as on PS2
|
||||||
# define PS2_MATFX
|
# define PS2_MATFX
|
||||||
# endif
|
# endif
|
||||||
|
# define GTA_REPLAY
|
||||||
#elif defined GTA_XBOX
|
#elif defined GTA_XBOX
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
@ -415,6 +415,7 @@ PluginAttach(void)
|
|||||||
return TRUE;
|
return TRUE;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// rather different on PS2
|
||||||
static RwBool
|
static RwBool
|
||||||
Initialise3D(void *param)
|
Initialise3D(void *param)
|
||||||
{
|
{
|
||||||
|
@ -187,7 +187,7 @@ CMemoryHeap::Malloc(uint32 size)
|
|||||||
void *mem = Malloc(size);
|
void *mem = Malloc(size);
|
||||||
if (removeCollision) {
|
if (removeCollision) {
|
||||||
CTimer::Stop();
|
CTimer::Stop();
|
||||||
// different on PS2
|
// TODO: different on PS2
|
||||||
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
CFileLoader::LoadCollisionFromDatFile(CCollision::ms_collisionInMemory);
|
||||||
removeCollision = false;
|
removeCollision = false;
|
||||||
CTimer::Update();
|
CTimer::Update();
|
||||||
|
@ -198,6 +198,7 @@ public:
|
|||||||
void TidyHeap(void);
|
void TidyHeap(void);
|
||||||
uint32 GetMemoryUsed(int32 id);
|
uint32 GetMemoryUsed(int32 id);
|
||||||
uint32 GetBlocksUsed(int32 id);
|
uint32 GetBlocksUsed(int32 id);
|
||||||
|
int32 GetLargestFreeBlock(void) { return m_freeList.m_last.m_prev->m_size; }
|
||||||
|
|
||||||
void ParseHeap(void);
|
void ParseHeap(void);
|
||||||
|
|
||||||
|
@ -605,11 +605,6 @@ CameraCreate(RwInt32 width, RwInt32 height, RwBool zBuffer)
|
|||||||
return (nil);
|
return (nil);
|
||||||
}
|
}
|
||||||
|
|
||||||
#ifdef USE_TEXTURE_POOL
|
|
||||||
WRAPPER void _TexturePoolsInitialise() { EAXJMP(0x598B10); }
|
|
||||||
WRAPPER void _TexturePoolsShutdown() { EAXJMP(0x598B30); }
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#ifdef LIBRW
|
#ifdef LIBRW
|
||||||
#include <rpmatfx.h>
|
#include <rpmatfx.h>
|
||||||
#include "VehicleModelInfo.h"
|
#include "VehicleModelInfo.h"
|
||||||
|
@ -50,8 +50,6 @@ RwCamera *CameraCreate(RwInt32 width,
|
|||||||
RwBool zBuffer);
|
RwBool zBuffer);
|
||||||
|
|
||||||
|
|
||||||
void _TexturePoolsInitialise();
|
|
||||||
void _TexturePoolsShutdown();
|
|
||||||
|
|
||||||
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
|
RpAtomic *ConvertPlatformAtomic(RpAtomic *atomic, void *data);
|
||||||
|
|
||||||
|
221
src/rw/TexturePools.cpp
Normal file
221
src/rw/TexturePools.cpp
Normal file
@ -0,0 +1,221 @@
|
|||||||
|
#ifndef LIBRW
|
||||||
|
|
||||||
|
#include <d3d8.h>
|
||||||
|
#define WITHD3D
|
||||||
|
#include "common.h"
|
||||||
|
#include "TexturePools.h"
|
||||||
|
|
||||||
|
// TODO: this needs to be integrated into RW
|
||||||
|
|
||||||
|
extern "C" LPDIRECT3DDEVICE8 _RwD3DDevice;
|
||||||
|
|
||||||
|
CTexturePool aTexturePools[12];
|
||||||
|
CPaletteList PaletteList;
|
||||||
|
int numTexturePools;
|
||||||
|
int MaxPaletteIndex;
|
||||||
|
bool bUsePaletteIndex = true;
|
||||||
|
|
||||||
|
|
||||||
|
void
|
||||||
|
CTexturePool::Create(D3DFORMAT _Format, int _size, uint32 mipmapLevels, int32 numTextures)
|
||||||
|
{
|
||||||
|
Format = _Format;
|
||||||
|
size = _size;
|
||||||
|
levels = mipmapLevels;
|
||||||
|
pTextures = new IDirect3DTexture8 *[numTextures];
|
||||||
|
texturesMax = numTextures;
|
||||||
|
texturesNum = 0;
|
||||||
|
texturesUsed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTexturePool::Release()
|
||||||
|
{
|
||||||
|
int i = 0;
|
||||||
|
while (i < texturesNum) {
|
||||||
|
pTextures[i]->Release();
|
||||||
|
i++;
|
||||||
|
}
|
||||||
|
|
||||||
|
delete[] pTextures;
|
||||||
|
|
||||||
|
pTextures = nil;
|
||||||
|
texturesNum = 0;
|
||||||
|
texturesUsed = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
IDirect3DTexture8 *
|
||||||
|
CTexturePool::FindTexture()
|
||||||
|
{
|
||||||
|
if (texturesNum == 0)
|
||||||
|
return nil;
|
||||||
|
texturesUsed--;
|
||||||
|
return pTextures[--texturesNum];
|
||||||
|
}
|
||||||
|
|
||||||
|
bool
|
||||||
|
CTexturePool::AddTexture(IDirect3DTexture8 *texture)
|
||||||
|
{
|
||||||
|
++texturesUsed;
|
||||||
|
if (texturesNum >= texturesMax)
|
||||||
|
return false;
|
||||||
|
pTextures[texturesNum] = texture;
|
||||||
|
++texturesNum;
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CTexturePool::Resize(int numTextures)
|
||||||
|
{
|
||||||
|
if (numTextures == texturesMax)
|
||||||
|
return;
|
||||||
|
|
||||||
|
IDirect3DTexture8 **newTextures = new IDirect3DTexture8 *[numTextures];
|
||||||
|
|
||||||
|
for (int i = 0; i < texturesNum && i < numTextures; i++)
|
||||||
|
newTextures[i] = pTextures[i];
|
||||||
|
|
||||||
|
if (numTextures < texturesNum) {
|
||||||
|
for (int i = numTextures; i < texturesNum; i++)
|
||||||
|
pTextures[i]->Release();
|
||||||
|
}
|
||||||
|
delete[] pTextures;
|
||||||
|
pTextures = newTextures;
|
||||||
|
texturesMax = numTextures;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPaletteList::Alloc(int max)
|
||||||
|
{
|
||||||
|
Data = new int[max];
|
||||||
|
Max = max;
|
||||||
|
Num = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPaletteList::Free()
|
||||||
|
{
|
||||||
|
delete[] Data;
|
||||||
|
Data = nil;
|
||||||
|
Num = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
CPaletteList::Find()
|
||||||
|
{
|
||||||
|
if (Num == 0)
|
||||||
|
return -1;
|
||||||
|
return Data[--Num];
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPaletteList::Add(int item)
|
||||||
|
{
|
||||||
|
if (Num < Max)
|
||||||
|
Data[Num++] = item;
|
||||||
|
else {
|
||||||
|
Resize(2 * Max);
|
||||||
|
Add(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
CPaletteList::Resize(int max)
|
||||||
|
{
|
||||||
|
if (max == Max)
|
||||||
|
return;
|
||||||
|
|
||||||
|
int *newData = new int[4 * max];
|
||||||
|
for (int i = 0; i < Num && i < max; i++)
|
||||||
|
newData[i] = Data[i];
|
||||||
|
delete[] Data;
|
||||||
|
Data = newData;
|
||||||
|
Max = max;
|
||||||
|
}
|
||||||
|
|
||||||
|
HRESULT
|
||||||
|
CreateTexture(int width, int height, int levels, D3DFORMAT Format, IDirect3DTexture8 **texture)
|
||||||
|
{
|
||||||
|
if (width == height) {
|
||||||
|
for (int i = 0; i < numTexturePools; i++) {
|
||||||
|
if (width != aTexturePools[i].GetSize() && levels == aTexturePools[i].levels && Format == aTexturePools[i].Format)
|
||||||
|
*texture = aTexturePools[i].FindTexture();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (*texture)
|
||||||
|
return D3D_OK;
|
||||||
|
else
|
||||||
|
return _RwD3DDevice->CreateTexture(width, height, levels, 0, Format, D3DPOOL_MANAGED, texture);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
ReleaseTexture(IDirect3DTexture8 *texture)
|
||||||
|
{
|
||||||
|
int levels = 1;
|
||||||
|
if (texture->GetLevelCount() > 1)
|
||||||
|
levels = 0;
|
||||||
|
|
||||||
|
D3DSURFACE_DESC SURFACE_DESC;
|
||||||
|
|
||||||
|
texture->GetLevelDesc(0, &SURFACE_DESC);
|
||||||
|
|
||||||
|
if (SURFACE_DESC.Width == SURFACE_DESC.Height) {
|
||||||
|
for (int i = 0; i < numTexturePools; i++) {
|
||||||
|
if (SURFACE_DESC.Width == aTexturePools[i].GetSize() && SURFACE_DESC.Format == aTexturePools[i].Format && levels == aTexturePools[i].levels) {
|
||||||
|
if (!aTexturePools[i].AddTexture(texture)) {
|
||||||
|
if (aTexturePools[i].texturesUsed > 3 * aTexturePools[i].texturesMax / 2) {
|
||||||
|
aTexturePools[i].Resize(2 * aTexturePools[i].texturesMax);
|
||||||
|
aTexturePools[i].texturesUsed--;
|
||||||
|
aTexturePools[i].AddTexture(texture);
|
||||||
|
} else {
|
||||||
|
texture->Release();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (numTexturePools < 12 && bUsePaletteIndex && levels != 0 && SURFACE_DESC.Width == SURFACE_DESC.Height &&
|
||||||
|
(SURFACE_DESC.Width == 64 || SURFACE_DESC.Width == 128 || SURFACE_DESC.Width == 256)) {
|
||||||
|
aTexturePools[numTexturePools].Create(SURFACE_DESC.Format, SURFACE_DESC.Width, 1, 16);
|
||||||
|
aTexturePools[numTexturePools].AddTexture(texture);
|
||||||
|
numTexturePools++;
|
||||||
|
} else
|
||||||
|
texture->Release();
|
||||||
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
FindAvailablePaletteIndex()
|
||||||
|
{
|
||||||
|
int index = PaletteList.Find();
|
||||||
|
if (index == -1)
|
||||||
|
index = MaxPaletteIndex++;
|
||||||
|
return index;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
AddAvailablePaletteIndex(int index)
|
||||||
|
{
|
||||||
|
if (bUsePaletteIndex)
|
||||||
|
PaletteList.Add(index);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
_TexturePoolsInitialise()
|
||||||
|
{
|
||||||
|
PaletteList.Alloc(100);
|
||||||
|
MaxPaletteIndex = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
_TexturePoolsShutdown()
|
||||||
|
{
|
||||||
|
for (int i = 0; i < numTexturePools; i++)
|
||||||
|
aTexturePools[i].Release();
|
||||||
|
|
||||||
|
numTexturePools = 0;
|
||||||
|
bUsePaletteIndex = false;
|
||||||
|
PaletteList.Free();
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif // !LIBRW
|
42
src/rw/TexturePools.h
Normal file
42
src/rw/TexturePools.h
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
#pragma once
|
||||||
|
|
||||||
|
class CTexturePool
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
D3DFORMAT Format;
|
||||||
|
int size;
|
||||||
|
uint32 levels;
|
||||||
|
int32 texturesMax;
|
||||||
|
int32 texturesUsed;
|
||||||
|
int32 texturesNum;
|
||||||
|
IDirect3DTexture8 **pTextures;
|
||||||
|
|
||||||
|
public:
|
||||||
|
CTexturePool() {}
|
||||||
|
void Create(D3DFORMAT _Format, int size, uint32 mipmapLevels, int32 numTextures);
|
||||||
|
void Release();
|
||||||
|
IDirect3DTexture8 *FindTexture();
|
||||||
|
bool AddTexture(IDirect3DTexture8 *texture);
|
||||||
|
void Resize(int numTextures);
|
||||||
|
#ifdef FIX_BUGS
|
||||||
|
int GetSize() { return size; }
|
||||||
|
#else
|
||||||
|
float GetSize() { return size; }
|
||||||
|
#endif
|
||||||
|
};
|
||||||
|
|
||||||
|
class CPaletteList
|
||||||
|
{
|
||||||
|
int Max;
|
||||||
|
int Num;
|
||||||
|
int *Data;
|
||||||
|
public:
|
||||||
|
void Alloc(int max);
|
||||||
|
void Free();
|
||||||
|
int Find();
|
||||||
|
void Add(int item);
|
||||||
|
void Resize(int max);
|
||||||
|
};
|
||||||
|
|
||||||
|
void _TexturePoolsInitialise();
|
||||||
|
void _TexturePoolsShutdown();
|
@ -1453,12 +1453,14 @@ WinMain(HINSTANCE instance,
|
|||||||
RwChar** argv;
|
RwChar** argv;
|
||||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||||
|
|
||||||
#if 0
|
#ifndef MASTER
|
||||||
// TODO: make this an option somewhere
|
if (strstr(cmdLine, "-console"))
|
||||||
|
{
|
||||||
AllocConsole();
|
AllocConsole();
|
||||||
freopen("CONIN$", "r", stdin);
|
freopen("CONIN$", "r", stdin);
|
||||||
freopen("CONOUT$", "w", stdout);
|
freopen("CONOUT$", "w", stdout);
|
||||||
freopen("CONOUT$", "w", stderr);
|
freopen("CONOUT$", "w", stderr);
|
||||||
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#else
|
#else
|
||||||
|
@ -2011,16 +2011,18 @@ WinMain(HINSTANCE instance,
|
|||||||
RwChar **argv;
|
RwChar **argv;
|
||||||
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
SystemParametersInfo(SPI_SETFOREGROUNDLOCKTIMEOUT, 0, nil, SPIF_SENDCHANGE);
|
||||||
|
|
||||||
#ifdef USE_CUSTOM_ALLOCATOR
|
#ifndef MASTER
|
||||||
InitMemoryMgr();
|
if (strstr(cmdLine, "-console"))
|
||||||
#endif
|
{
|
||||||
|
|
||||||
#if 1
|
|
||||||
// TODO: make this an option somewhere
|
|
||||||
AllocConsole();
|
AllocConsole();
|
||||||
freopen("CONIN$", "r", stdin);
|
freopen("CONIN$", "r", stdin);
|
||||||
freopen("CONOUT$", "w", stdout);
|
freopen("CONOUT$", "w", stdout);
|
||||||
freopen("CONOUT$", "w", stderr);
|
freopen("CONOUT$", "w", stderr);
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#ifdef USE_CUSTOM_ALLOCATOR
|
||||||
|
InitMemoryMgr();
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -8021,11 +8021,132 @@ Error al cargar el juego. El juego se reiniciará.
|
|||||||
RESTAURADO AJUSTE ORIGINAL
|
RESTAURADO AJUSTE ORIGINAL
|
||||||
|
|
||||||
[FET_RSC]
|
[FET_RSC]
|
||||||
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL HARDWARE NOT AVAILABLE - ORIGINAL SETTING RESTORED
|
HARDAWARE NO DISPONIBLE. RESTAURADO AJUSTE ORIGINAL
|
||||||
|
|
||||||
[CRED270]
|
[CRED270]
|
||||||
MIKE HONG
|
MIKE HONG
|
||||||
|
|
||||||
|
{ re3 updates }
|
||||||
|
{ new languages }
|
||||||
|
[FEL_JAP]
|
||||||
|
JAPONÉS
|
||||||
|
|
||||||
|
[FEL_POL]
|
||||||
|
POLACO
|
||||||
|
|
||||||
|
[FEL_RUS]
|
||||||
|
RUSO
|
||||||
|
|
||||||
|
{ new display menus }
|
||||||
|
[FET_GRA]
|
||||||
|
AJUSTES GRÁFICOS
|
||||||
|
|
||||||
|
[FED_MIP]
|
||||||
|
MIPMAPPING
|
||||||
|
|
||||||
|
[FED_AAS]
|
||||||
|
SUAVIZADO DE BORDES
|
||||||
|
|
||||||
|
[FED_FIL]
|
||||||
|
FILTRO DE TEXTURAS
|
||||||
|
|
||||||
|
[FED_BIL]
|
||||||
|
BILINEAL
|
||||||
|
|
||||||
|
[FED_TRL]
|
||||||
|
TRILINEAL
|
||||||
|
|
||||||
|
[FED_WND]
|
||||||
|
VENTANA
|
||||||
|
|
||||||
|
[FED_FLS]
|
||||||
|
PANTALLA COMPLETA
|
||||||
|
|
||||||
|
[FEM_CSB]
|
||||||
|
BORDES EN CINEMÁTICAS
|
||||||
|
|
||||||
|
[FEM_SCF]
|
||||||
|
FORMATO DE IMAGEN
|
||||||
|
|
||||||
|
[FEM_ISL]
|
||||||
|
USO DE MEMORIA
|
||||||
|
|
||||||
|
[FEM_LOW]
|
||||||
|
BAJO
|
||||||
|
|
||||||
|
[FEM_MED]
|
||||||
|
MEDIO
|
||||||
|
|
||||||
|
[FEM_HIG]
|
||||||
|
ALTO
|
||||||
|
|
||||||
|
[FEM_2PR]
|
||||||
|
ALPHA TEST TIPO PS2
|
||||||
|
|
||||||
|
[FEC_FRC]
|
||||||
|
CÁMARA LIBRE
|
||||||
|
|
||||||
|
{ Linux joy detection }
|
||||||
|
[FEC_JOD]
|
||||||
|
DETECTAR JOYSTICK
|
||||||
|
|
||||||
|
[FEC_JPR]
|
||||||
|
Pulsa cualquier botón del joystick que quieras usar con el juego para seleccionarlo.
|
||||||
|
|
||||||
|
[FEC_JDE]
|
||||||
|
Joystick detectado
|
||||||
|
|
||||||
|
{ mission restart }
|
||||||
|
[FET_RMS]
|
||||||
|
REPETIR MISIÓN
|
||||||
|
|
||||||
|
[FESZ_RM]
|
||||||
|
¿REINTENTAR?
|
||||||
|
|
||||||
|
[FED_VPL]
|
||||||
|
FLUJO DE VEHÍCULOS
|
||||||
|
|
||||||
|
[FED_PRM]
|
||||||
|
LUCES EN PEATONES
|
||||||
|
|
||||||
|
[FED_RGL]
|
||||||
|
BRILLO DE CARRETERAS
|
||||||
|
|
||||||
|
[FED_CLF]
|
||||||
|
FILTRO DE COLOR
|
||||||
|
|
||||||
|
[FED_WLM]
|
||||||
|
MAPAS DE LUZ DEL MUNDO
|
||||||
|
|
||||||
|
[FED_MBL]
|
||||||
|
DESENFOQ. MOVIMIENTO
|
||||||
|
|
||||||
|
[FEM_SIM]
|
||||||
|
SIMPLE
|
||||||
|
|
||||||
|
[FEM_NRM]
|
||||||
|
NORMAL
|
||||||
|
|
||||||
|
[FEM_MOB]
|
||||||
|
MÓVIL
|
||||||
|
|
||||||
|
[FED_MFX]
|
||||||
|
MATFX
|
||||||
|
|
||||||
|
[FED_NEO]
|
||||||
|
NEO
|
||||||
|
|
||||||
|
[FEM_PS2]
|
||||||
|
PS2
|
||||||
|
|
||||||
|
[FEM_XBX]
|
||||||
|
XBOX
|
||||||
|
|
||||||
|
[FEC_IVP]
|
||||||
|
INVERTIR VERTICALIDAD MANDO
|
||||||
|
|
||||||
|
{ end of file }
|
||||||
|
|
||||||
[DUMMY]
|
[DUMMY]
|
||||||
THIS LABEL NEEDS TO BE HERE !!!
|
THIS LABEL NEEDS TO BE HERE !!!
|
||||||
AS THE LAST LABEL DOES NOT GET COMPILED
|
AS THE LAST LABEL DOES NOT GET COMPILED
|
Loading…
Reference in New Issue
Block a user