CPed fixes and needed functions for further commits
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
This commit is contained in:
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20
src/PedStat.h
Normal file
20
src/PedStat.h
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@ -0,0 +1,20 @@
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#pragma once
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#include "common.h"
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struct PedStat {
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uint32 m_id;
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char m_name[24];
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int32 m_fleeDistance;
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int32 m_headingChangeRate;
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int8 m_fear;
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int8 m_temper;
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int8 m_lawfulness;
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int8 m_sexiness;
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int32 m_attackStrength;
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int32 m_defendWeakness;
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int16 m_flags;
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uint8 unknown1;
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uint8 unknown2;
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};
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static_assert(sizeof(PedStat) == 0x34, "PedStat: error");
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174
src/Sounds.h
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174
src/Sounds.h
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@ -0,0 +1,174 @@
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#pragma once
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#include "common.h"
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enum eSound : int16
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
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SOUND_CAR_DOOR_OPEN_BONNET = 6,
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SOUND_CAR_DOOR_OPEN_BUMPER = 7,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
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SOUND_CAR_WINDSHIELD_CRACK = 12,
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SOUND_CAR_JUMP = 13,
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SOUND_E = 14,
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SOUND_F = 15,
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SOUND_CAR_ENGINE_START = 16,
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SOUND_CAR_LIGHT_BREAK = 17,
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SOUND_CAR_HYDRAULIC_1 = 18,
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SOUND_CAR_HYDRAULIC_2 = 19,
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SOUND_CAR_HYDRAULIC_3 = 20,
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SOUND_CAR_JERK = 21,
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SOUND_CAR_SPLASH = 22,
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SOUND_17 = 23,
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SOUND_18 = 24,
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SOUND_19 = 25,
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SOUND_CAR_TANK_TURRET_ROTATE = 26,
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SOUND_CAR_BOMB_TICK = 27,
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SOUND_PLANE_ON_GROUND = 28,
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SOUND_STEP_START = 29,
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SOUND_STEP_END = 30,
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SOUND_FALL_LAND = 31,
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SOUND_FALL_COLLAPSE = 32,
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SOUND_21 = 33,
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SOUND_22 = 34,
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SOUND_23 = 35,
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SOUND_24 = 36,
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SOUND_25 = 37,
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SOUND_26 = 38,
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SOUND_WEAPON_PUNCH_ATTACK = 39,
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SOUND_28 = 40,
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SOUND_29 = 41,
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SOUND_2A = 42,
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SOUND_2B = 43,
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SOUND_2C = 44,
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SOUND_2D = 45,
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SOUND_WEAPON_BAT_ATTACK = 46,
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SOUND_WEAPON_SHOT_FIRED = 47,
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SOUND_WEAPON_RELOAD = 48,
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SOUND_31 = 49,
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SOUND_32 = 50,
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SOUND_33 = 51,
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SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
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SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
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SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
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SOUND_WEAPON_HIT_PED = 55,
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SOUND_WEAPON_HIT_VEHICLE = 56,
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SOUND_GARAGE_NO_MONEY = 57,
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SOUND_GARAGE_BAD_VEHICLE = 58,
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SOUND_GARAGE_OPENING = 59,
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SOUND_3C = 60,
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SOUND_GARAGE_BOMB1_SET = 61,
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SOUND_GARAGE_BOMB2_SET = 62,
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SOUND_GARAGE_BOMB3_SET = 63,
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SOUND_40 = 64,
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SOUND_41 = 65,
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SOUND_GARAGE_VEHICLE_DECLINED = 66,
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SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
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SOUND_GARAGE_DOOR_CLOSED = 68,
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SOUND_GARAGE_DOOR_OPENED = 69,
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SOUND_CRANE_PICKUP = 70,
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SOUND_PICKUP_WEAPON_BOUGHT = 71,
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SOUND_PICKUP_WEAPON = 72,
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SOUND_PICKUP_HEALTH = 73,
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SOUND_4A = 74,
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SOUND_4B = 75,
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SOUND_PICKUP_ADRENALINE = 76,
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SOUND_PICKUP_ARMOUR = 77,
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SOUND_PICKUP_BONUS = 78,
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SOUND_PICKUP_MONEY = 79,
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SOUND_PICKUP_HIDDEN_PACKAGE = 80,
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SOUND_PICKUP_PACMAN_PILL = 81,
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SOUND_PICKUP_PACMAN_PACKAGE = 82,
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SOUND_PICKUP_FLOAT_PACKAGE = 83,
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SOUND_BOMB_TIMED_ACTIVATED = 84,
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SOUND_55 = 85,
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SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
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SOUND_BOMB_TICK = 87,
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SOUND_RAMPAGE_START = 88,
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SOUND_RAMPAGE_ONGOING = 89,
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SOUND_RAMPAGE_PASSED = 90,
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SOUND_RAMPAGE_FAILED = 91,
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SOUND_RAMPAGE_KILL = 92,
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SOUND_RAMPAGE_CAR_BLOWN = 93,
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SOUND_EVIDENCE_PICKUP = 94,
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SOUND_UNLOAD_GOLD = 95,
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SOUND_PAGER = 96,
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SOUND_PED_DEATH = 97,
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SOUND_PED_DAMAGE = 98,
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SOUND_PED_63 = 99,
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SOUND_PED_LAND = 100,
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SOUND_PED_BULLET_HIT = 101,
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SOUND_PED_BOMBER = 102,
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SOUND_PED_BURNING = 103,
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SOUND_PED_ARREST_FBI = 104,
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SOUND_PED_ARREST_SWAT = 105,
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SOUND_PED_ARREST_COP = 106,
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SOUND_PED_HELI_PLAYER_FOUND = 107,
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SOUND_PED_HANDS_UP = 108,
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SOUND_PED_HANDS_COWER = 109,
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SOUND_PED_FLEE_SPRINT = 110,
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SOUND_PED_CAR_JACKING = 111,
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SOUND_PED_MUGGING = 112,
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SOUND_PED_CAR_JACKED = 113,
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SOUND_PED_ROBBED = 114,
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SOUND_PED_TAXI_WAIT = 115,
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SOUND_PED_ATTACK = 116,
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SOUND_PED_DEFEND = 117,
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SOUND_PED_PURSUIT_ARMY = 118,
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SOUND_PED_PURSUIT_FBI = 119,
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SOUND_PED_PURSUIT_SWAT = 120,
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SOUND_PED_PURSUIT_COP = 121,
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SOUND_PED_HEALING = 122,
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SOUND_PED_7B = 123,
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SOUND_PED_LEAVE_VEHICLE = 124,
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SOUND_PED_EVADE = 125,
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SOUND_PED_FLEE_RUN = 126,
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SOUND_PED_CAR_COLLISION = 127,
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SOUND_PED_SOLICIT = 128,
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SOUND_PED_EXTINGUISHING_FIRE = 129,
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SOUND_PED_WAIT_DOUBLEBACK = 130,
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SOUND_PED_CHAT_SEXY = 131,
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SOUND_PED_CHAT_EVENT = 132,
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SOUND_PED_CHAT = 133,
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SOUND_PED_BODYCAST_HIT = 134,
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SOUND_PED_TAXI_CALL = 135,
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SOUND_INJURED_PED_MALE_OUCH = 136,
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SOUND_INJURED_PED_FEMALE = 137,
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SOUND_8A = 138,
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SOUND_RACE_START_3 = 139,
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SOUND_RACE_START_2 = 140,
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SOUND_RACE_START_1 = 141,
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SOUND_RACE_START_GO = 142,
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SOUND_SPLASH = 143,
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SOUND_WATER_FALL = 144,
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SOUND_SPLATTER = 145,
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SOUND_CAR_PED_COLLISION = 146,
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SOUND_CLOCK_TICK = 147,
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SOUND_PART_MISSION_COMPLETE = 148,
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SOUND_FRONTEND_MENU_STARTING = 149,
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SOUND_FRONTEND_MENU_COMPLETED = 150,
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SOUND_FRONTEND_MENU_DENIED = 151,
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SOUND_FRONTEND_MENU_SUCCESS = 152,
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SOUND_FRONTEND_EXIT = 153,
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SOUND_9A = 154,
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SOUND_9B = 155,
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SOUND_FRONTEND_AUDIO_TEST = 156,
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SOUND_FRONTEND_FAIL = 157,
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SOUND_FRONTEND_NO_RADIO = 158,
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SOUND_FRONTEND_RADIO_CHANGE = 159,
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SOUND_A0 = 160,
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SOUND_AMMUNATION_WELCOME_1 = 161,
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SOUND_AMMUNATION_WELCOME_2 = 162,
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SOUND_AMMUNATION_WELCOME_3 = 163,
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SOUND_LIGHTNING = 164,
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SOUND_A5 = 165,
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SOUND_TOTAL_SOUNDS = 166,
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SOUND_TOTAL_PED_SOUNDS = 167,
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};
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@ -2,9 +2,9 @@
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#include "patcher.h"
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#include "Ped.h"
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#include "Pools.h"
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#include <render\Particle.h>
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#include <render\ParticleMgr.h>
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#include <Stats.h>
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#include "Particle.h"
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#include "Stats.h"
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#include "World.h"
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Bool &CPed::bNastyLimbsCheat = *(Bool*)0x95CD44;
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Bool &CPed::bPedCheat2 = *(Bool*)0x95CD5A;
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@ -14,7 +14,7 @@ void *CPed::operator new(size_t sz) { return CPools::GetPedPool()->New(); }
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void CPed::operator delete(void *p, size_t sz) { CPools::GetPedPool()->Delete((CPed*)p); }
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WRAPPER void CPed::KillPedWithCar(CVehicle *veh, float impulse) { EAXJMP(0x4EC430); }
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WRAPPER void CPed::Say(uint16 audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::Say(eSound audio) { EAXJMP(0x4E5A10); }
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WRAPPER void CPed::SetDie(AnimationId anim, float arg1, float arg2) { EAXJMP(0x4D37D0); }
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WRAPPER void CPed::SpawnFlyingComponent(int, signed char) { EAXJMP(0x4EB060); }
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@ -201,7 +201,6 @@ CPed::AimGun()
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{
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RwV3d pos;
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CVector vector;
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uint8 newFlag;
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if (m_pSeekTarget) {
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if (m_pSeekTarget->m_status == STATUS_PHYSICS) {
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@ -210,9 +209,9 @@ CPed::AimGun()
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vector.y = pos.y;
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vector.z = pos.z;
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} else {
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vector = *(m_pSeekTarget->GetMatrix().GetPosition());
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vector = *(m_pSeekTarget->GetPosition());
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}
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CPed::Say(0x74);
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CPed::Say(SOUND_PED_ATTACK);
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m_ped_flagB2 = m_pedIK.PointGunAtPosition(&vector);
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if (m_pPedFight != m_pSeekTarget) {
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@ -221,12 +220,10 @@ CPed::AimGun()
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} else {
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if (CPed::IsPlayer()) {
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newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, m_vecMoveSpeedAvg.y);
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, ((CPlayerPed*)this)->m_fFPSMoveHeading);
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} else {
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newFlag = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0);
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m_ped_flagB2 = m_pedIK.PointGunInDirection(m_fLookDirection, 0.0f);
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}
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m_ped_flagB2 = newFlag;
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}
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}
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@ -238,16 +235,15 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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CVector pos2 = CVector(
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pos.x,
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pos.y,
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pos.z + 0.1
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pos.z + 0.1f
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);
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if (!CPed::IsPlayer() || evenOnPlayer)
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{
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if (!CPed::IsPlayer() || evenOnPlayer) {
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++CStats::HeadShots;
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// yes. decompiled by hand.
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// BUG: This condition will always return true.
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if (m_nPedState != PED_PASSENGER || m_nPedState != PED_TAXI_PASSENGER) {
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0, 0.0);
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CPed::SetDie(ANIM_KO_SHOT_FRONT1, 4.0f, 0.0f);
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}
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m_ped_flagC20 = 1;
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@ -255,30 +251,29 @@ CPed::ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer)
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CParticle::AddParticle(PARTICLE_TEST, pos2,
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CVector(
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0.0,
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0.0,
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0.0
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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if (CEntity::GetIsOnScreen())
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{
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for(int i=0; i<0x20; i++) {
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if (CEntity::GetIsOnScreen()) {
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for(int i=0; i < 32; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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pos2,
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CVector(
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0.0,
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0.0,
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0.03
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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for (int i = 0; i < 0x10; i++) {
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_DEBRIS2,
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pos2,
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CVector(
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0.0,
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0.0,
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0.0099999998
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0.0f,
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0.0f,
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0.01f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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@ -293,45 +288,40 @@ CPed::RemoveBodyPart(PedNode nodeId, char arg4)
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RwV3d zero;
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frame = GetNodeFrame(nodeId);
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if (frame)
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{
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if (CGame::nastyGame)
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{
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if (frame) {
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if (CGame::nastyGame) {
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if (nodeId != PED_HEAD)
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CPed::SpawnFlyingComponent(nodeId, arg4);
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RecurseFrameChildrenVisibilityCB(frame, 0);
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zero.x = 0.0;
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zero.z = 0.0;
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zero.y = 0.0;
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zero.x = 0.0f;
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zero.z = 0.0f;
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zero.y = 0.0f;
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for (fp = RwFrameGetParent(frame); fp; fp = RwFrameGetParent(frame))
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RwV3dTransformPoints(&zero, &zero, 1, &fp->modelling);
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if (CEntity::GetIsOnScreen())
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{
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if (CEntity::GetIsOnScreen()) {
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CParticle::AddParticle(PARTICLE_TEST, zero,
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CVector(
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0.0,
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0.0,
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0.0
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0.0f,
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0.0f,
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0.0f
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), NULL, 0.2f, 0, 0, 0, 0);
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for (int i = 0; i < 0x10; i++) {
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for (int i = 0; i < 16; i++) {
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CParticle::AddParticle(PARTICLE_BLOOD_SMALL,
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zero,
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CVector(
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0.0,
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0.0,
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0.03
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0.0f,
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0.0f,
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0.03f
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), NULL, 0.0f, 0, 0, 0, 0);
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}
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}
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m_ped_flagC20 = 1;
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m_bodyPartBleeding = nodeId;
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}
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}
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else
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{
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} else {
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printf("Trying to remove ped component");
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}
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}
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@ -341,7 +331,7 @@ CPed::SetPedAtomicVisibilityCB(RwObject *object, void *data)
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{
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RwObject *result = object;
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if (!data)
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object->flags = 0;
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RpAtomicSetFlags(object, 0);
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return result;
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}
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@ -357,18 +347,16 @@ CPed::RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data)
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void
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CPed::SetLookFlag(CPed *to, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds())
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = to;
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m_pPedFight->RegisterReference((CEntity**)&m_pPedFight);
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m_fLookDirection = 999999;
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m_fLookDirection = 999999.0f;
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m_lookTimer = 0;
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m_ped_flagA20_look = set;
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if (m_nPedState != PED_DRIVING) {
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// Resets second right most bit
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m_pedIK.m_flags &= 0xFFFFFFFD;
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m_pedIK.m_flags &= ~(1 << 2);
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}
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}
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}
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@ -376,8 +364,7 @@ CPed::SetLookFlag(CPed *to, bool set)
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void
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CPed::SetLookFlag(float angle, bool set)
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds())
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{
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if (m_lookTimer < CTimer::GetTimeInMilliseconds()) {
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m_ped_flagA10 = 1;
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m_ped_flagA40 = 0;
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m_pPedFight = 0;
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@ -385,12 +372,47 @@ CPed::SetLookFlag(float angle, bool set)
|
||||
m_lookTimer = 0;
|
||||
m_ped_flagA20_look = set;
|
||||
if (m_nPedState != PED_DRIVING) {
|
||||
// Resets second right most bit
|
||||
m_pedIK.m_flags &= 0xFFFFFFFD;
|
||||
m_pedIK.m_flags &= ~(1 << 2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SetLookTimer(int time)
|
||||
{
|
||||
if (CTimer::GetTimeInMilliseconds() > m_lookTimer) {
|
||||
m_lookTimer = CTimer::GetTimeInMilliseconds() + time;
|
||||
}
|
||||
}
|
||||
|
||||
bool
|
||||
CPed::OurPedCanSeeThisOne(CEntity* who)
|
||||
{
|
||||
float xDiff;
|
||||
float yDiff;
|
||||
float distance;
|
||||
CColPoint colpoint;
|
||||
CEntity* ent;
|
||||
CVector ourPos;
|
||||
CVector itsPos;
|
||||
|
||||
ourPos = this->GetPosition();
|
||||
itsPos = who->GetPosition();
|
||||
|
||||
xDiff = itsPos.x - ourPos.x;
|
||||
yDiff = itsPos.y - ourPos.y;
|
||||
|
||||
if ((yDiff * this->GetUp().y) + (xDiff * this->GetUp().x) < 0.0f)
|
||||
return 0;
|
||||
|
||||
distance = sqrt(yDiff * yDiff + xDiff * xDiff);
|
||||
|
||||
if (distance < 40.0f)
|
||||
return 0;
|
||||
|
||||
ourPos.z += 1.0f;
|
||||
return CWorld::ProcessLineOfSight(ourPos, itsPos, colpoint, ent, 1, 0, 0, 0, 0, 0, 0) == 0;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x4CF8F0, &CPed::AddWeaponModel, PATCH_JUMP);
|
||||
@ -399,4 +421,6 @@ STARTPATCHES
|
||||
InjectHook(0x4EAEE0, &CPed::RemoveBodyPart, PATCH_JUMP);
|
||||
InjectHook(0x4C6460, (void (CPed::*)(CPed*, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4C63E0, (void (CPed::*)(float, bool)) &CPed::SetLookFlag, PATCH_JUMP);
|
||||
InjectHook(0x4D12E0, &CPed::SetLookTimer, PATCH_JUMP);
|
||||
InjectHook(0x4C5700, &CPed::OurPedCanSeeThisOne, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -2,9 +2,12 @@
|
||||
|
||||
#include "Physical.h"
|
||||
#include "Weapon.h"
|
||||
#include "PathFind.h"
|
||||
#include "PedIK.h"
|
||||
#include <animation\AnimManager.h>
|
||||
#include <animation\AnimBlendClumpData.h>
|
||||
#include "AnimManager.h"
|
||||
#include "AnimBlendClumpData.h"
|
||||
#include "PedStat.h"
|
||||
#include "Sounds.h"
|
||||
|
||||
enum {
|
||||
PED_MAX_WEAPONS = 13
|
||||
@ -162,7 +165,9 @@ public:
|
||||
uint8 m_ped_flagI20 : 1;
|
||||
uint8 m_ped_flagI40 : 1;
|
||||
uint8 m_ped_flagI80 : 1;
|
||||
uint8 stuff10[60];
|
||||
uint8 stuff10[15];
|
||||
int32 m_field_16C;
|
||||
uint8 stuff12[44];
|
||||
int32 m_pEventEntity;
|
||||
float m_fAngleToEvent;
|
||||
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
|
||||
@ -172,7 +177,7 @@ public:
|
||||
CVector m_vecOffsetSeek;
|
||||
CPedIK m_pedIK;
|
||||
uint8 stuff1[8];
|
||||
int32 m_nPedStateTimer;
|
||||
uint32 m_nPedStateTimer;
|
||||
int32 m_nPedState;
|
||||
int32 m_nLastPedState;
|
||||
int32 m_nMoveState;
|
||||
@ -186,8 +191,8 @@ public:
|
||||
bool bInVehicle;
|
||||
uint8 stuff4[23];
|
||||
int32 m_nPedType;
|
||||
|
||||
uint8 stuff5[28];
|
||||
PedStat *m_pedStats;
|
||||
uint8 stuff5[24];
|
||||
CEntity *m_pCollidingEntity;
|
||||
uint8 stuff6[12];
|
||||
CWeapon m_weapons[PED_MAX_WEAPONS];
|
||||
@ -205,7 +210,9 @@ public:
|
||||
uint32 m_lookTimer;
|
||||
uint8 stuff9[34];
|
||||
uint8 m_bodyPartBleeding;
|
||||
uint8 stuff11[73];
|
||||
uint8 m_field_4F3;
|
||||
CPed *m_nearPeds[10];
|
||||
uint8 stuff11[32];
|
||||
|
||||
static void *operator new(size_t);
|
||||
static void operator delete(void*, size_t);
|
||||
@ -215,19 +222,21 @@ public:
|
||||
void AddWeaponModel(int id);
|
||||
void AimGun();
|
||||
void KillPedWithCar(CVehicle *veh, float impulse);
|
||||
void Say(uint16 audio);
|
||||
void Say(eSound audio);
|
||||
void SetLookFlag(CPed *to, bool set);
|
||||
void SetLookFlag(float angle, bool set);
|
||||
void SetLookTimer(int time);
|
||||
void SetDie(AnimationId anim, float arg1, float arg2);
|
||||
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
|
||||
void RemoveBodyPart(PedNode nodeId, char arg4);
|
||||
void SpawnFlyingComponent(int, signed char);
|
||||
bool OurPedCanSeeThisOne(CEntity* who);
|
||||
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
|
||||
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
|
||||
|
||||
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
|
||||
RwFrame* GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
|
||||
|
||||
|
||||
static Bool &bNastyLimbsCheat;
|
||||
static Bool &bPedCheat2;
|
||||
static Bool &bPedCheat3;
|
||||
@ -241,4 +250,6 @@ static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_field_16C) == 0x16C, "CPed: error");
|
||||
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
|
||||
static_assert(sizeof(CPed) == 0x53C, "CPed: error");
|
@ -1,5 +1,5 @@
|
||||
#pragma once
|
||||
#include <common.h>
|
||||
#include "common.h"
|
||||
|
||||
struct LimbOrientation
|
||||
{
|
||||
|
@ -5,7 +5,39 @@
|
||||
class CPlayerPed : public CPed
|
||||
{
|
||||
public:
|
||||
// All credits goes to DK22Pac
|
||||
// 0x53C
|
||||
uint8 stuff[180];
|
||||
int *m_pWanted; // CWanted *
|
||||
int *m_pArrestingCop; // CCopPed *m_pArrestingCop;
|
||||
float m_fMoveSpeed;
|
||||
float m_fCurrentStamina;
|
||||
float m_fMaxStamina;
|
||||
float m_fStaminaProgress;
|
||||
char m_bWeaponSlot;
|
||||
uint8 m_bSpeedTimerFlag;
|
||||
bool m_bShouldEvade;
|
||||
char field_1367;
|
||||
uint32 m_nSpeedTimer;
|
||||
uint32 m_nShotDelay;
|
||||
float field_1376;
|
||||
char field_1380;
|
||||
char field_1381;
|
||||
char field_1382;
|
||||
char field_1383;
|
||||
CEntity *m_pEvadingFrom;
|
||||
int m_nTargettableObjects[4];
|
||||
bool m_bAdrenalineActive;
|
||||
bool m_bHasLockOnTarget;
|
||||
char field_1406;
|
||||
char field_1407;
|
||||
uint32 m_bAdrenalineTime;
|
||||
bool m_bCanBeDamaged;
|
||||
char field_1413;
|
||||
char field_1414;
|
||||
char field_1415;
|
||||
CVector field_1416[6];
|
||||
int field_1488[6];
|
||||
float field_1512;
|
||||
float m_fFPSMoveHeading;
|
||||
};
|
||||
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");
|
||||
|
Loading…
Reference in New Issue
Block a user