diff --git a/src/control/Record.cpp b/src/control/Record.cpp index f41bead4..ca4128e3 100644 --- a/src/control/Record.cpp +++ b/src/control/Record.cpp @@ -21,8 +21,7 @@ tGameBuffer& CRecordDataForGame::pDataBufferForFrame = *(tGameBuffer*)0x72CED0; void CRecordDataForGame::Init(void) { RecordingState = STATE_NONE; - if (pDataBuffer) - delete[] pDataBuffer; + delete[] pDataBuffer; pDataBufferPointer = nil; pDataBuffer = nil; #ifndef GTA_PS2 // this stuff is not present on PS2 @@ -102,7 +101,7 @@ uint8* CRecordDataForGame::PackCurrentPadValues(uint8* buf, CControllerState* os { PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickX, 0); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftStickY, 1); - PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickX, 2); PROCESS_BUTTON_STATE_STORE(buf, os, ns, RightStickY, 3); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder1, 4); PROCESS_BUTTON_STATE_STORE(buf, os, ns, LeftShoulder2, 5); @@ -132,7 +131,7 @@ uint8* CRecordDataForGame::UnPackCurrentPadValues(uint8* buf, uint8 total, CCont switch (*buf++) { PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickX, 0); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftStickY, 1); - PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 2); + PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickX, 2); PROCESS_BUTTON_STATE_RESTORE(buf, state, RightStickY, 3); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder1, 4); PROCESS_BUTTON_STATE_RESTORE(buf, state, LeftShoulder2, 5);