commit
c39cf2d960
@ -29,12 +29,10 @@ after_build:
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$url = "$releases/download/$latestVersion/$name"
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Start-FileDownload $url -FileName 'C:\Ultimate-ASI-Loader.zip'
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7z e c:\Ultimate-ASI-Loader.zip -oc:\Projects\re3\bin\${env:CONFIGURATION}
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cd "bin\${env:CONFIGURATION}"
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copy re3.dll re3.asi
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@ -15,6 +15,7 @@ workspace "re3"
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files { "src/render/*.*" }
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files { "src/skel/*.*" }
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files { "src/skel/win/*.*" }
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files { "src/text/*.*" }
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files { "src/vehicles/*.*" }
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files { "src/weapons/*.*" }
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files { "eax/*.*" }
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@ -32,6 +33,7 @@ workspace "re3"
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includedirs { "src/render" }
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includedirs { "src/skel/" }
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includedirs { "src/skel/win" }
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includedirs { "src/text" }
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includedirs { "src/vehicles" }
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includedirs { "src/weapons" }
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includedirs { "eax" }
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File diff suppressed because it is too large
Load Diff
@ -1,9 +1,136 @@
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#pragma once
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#include "AudioSamples.h"
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#include "DMAudio.h"
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#include "common.h"
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enum eScriptSounds : int16
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{
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SCRIPT_SOUND_0 = 0,
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SCRIPT_SOUND_1 = 1,
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SCRIPT_SOUND_2 = 2,
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SCRIPT_SOUND_3 = 3,
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SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
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SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
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SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
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SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
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SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
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SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
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SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
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SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
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SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
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SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
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SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
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SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
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SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
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SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
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SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
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SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
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SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
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SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
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SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
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SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
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SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
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SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
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SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
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SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
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SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
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SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
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SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
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SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
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SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
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SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
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SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
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SCRIPT_SOUND_38 = 38,
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SCRIPT_SOUND_39 = 39,
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SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
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SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
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SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
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SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
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SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
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SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
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SCRIPT_SOUND_46 = 46,
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SCRIPT_SOUND_47 = 47,
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SCRIPT_SOUND_MARCO_BISTRO_S = 48,
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SCRIPT_SOUND_MARCO_BISTRO_L = 49,
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SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
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SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
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SCRIPT_SOUND_SHOP_LOOP_S = 52,
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SCRIPT_SOUND_SHOP_LOOP_L = 53,
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SCRIPT_SOUND_CINEMA_LOOP_S = 54,
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SCRIPT_SOUND_CINEMA_LOOP_L = 55,
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SCRIPT_SOUND_DOCKS_LOOP_S = 56,
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SCRIPT_SOUND_DOCKS_LOOP_L = 57,
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SCRIPT_SOUND_HOME_LOOP_S = 58,
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SCRIPT_SOUND_HOME_LOOP_L = 59,
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SCRIPT_SOUND_FRANKIE_PIANO = 60,
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SCRIPT_SOUND_PARTY_1_LOOP = 61,
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SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
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SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
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SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
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SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
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SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
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SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
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SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
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SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
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SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
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SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
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SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
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SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
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SCRIPT_SOUND_74 = 74,
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SCRIPT_SOUND_75 = 75,
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SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
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SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
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SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
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SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
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SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
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SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
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SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
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SCRIPT_SOUND_UNLOAD_GOLD = 83,
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SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
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SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
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SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
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SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
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SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
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SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
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SCRIPT_SOUND_MISTY_SEX_S = 90,
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SCRIPT_SOUND_MISTY_SEX_L = 91,
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SCRIPT_SOUND_GATE_START_CLUNK = 92,
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SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
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SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
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SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
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SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
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SCRIPT_SOUND_RACE_START_3 = 97,
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SCRIPT_SOUND_RACE_START_2 = 98,
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SCRIPT_SOUND_RACE_START_1 = 99,
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SCRIPT_SOUND_RACE_START_GO = 100,
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SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
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SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
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SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
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SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
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SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
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SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
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SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
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SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
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SCRIPT_SOUND_109 = 109,
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SCRIPT_SOUND_110 = 110,
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SCRIPT_SOUND_111 = 111,
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SCRIPT_SOUND_PAYPHONE_RINGING = 112,
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SCRIPT_SOUND_113 = 113,
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SCRIPT_SOUND_GLASS_BREAK_L = 114,
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SCRIPT_SOUND_GLASS_BREAK_S = 115,
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SCRIPT_SOUND_GLASS_CRACK = 116,
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SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
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SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
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SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
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SCRIPT_SOUND_METAL_COLLISION = 120,
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SCRIPT_SOUND_TIRE_COLLISION = 121,
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SCRIPT_SOUND_GUNSHELL_DROP = 122,
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SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
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};
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class tActiveSample
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{
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public:
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@ -45,7 +172,7 @@ public:
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uint8 field_82;
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uint8 field_83;
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int32 calculatedVolume;
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uint8 field_88;
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int8 field_88;
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uint8 field_89;
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uint8 field_90;
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uint8 field_91;
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@ -55,7 +182,8 @@ public:
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static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error");
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enum eAudioType : int32 {
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enum eAudioType : int32
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{
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AUDIOTYPE_PHYSICAL = 0,
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AUDIOTYPE_EXPLOSION = 1,
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AUDIOTYPE_FIRE = 2,
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@ -86,7 +214,7 @@ public:
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int16 m_awAudioEvent[4];
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uint8 gap_18[2];
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float m_afVolume[4];
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uint8 m_Loops;
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uint8 m_AudioEvents;
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uint8 field_25[3];
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// no methods
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@ -158,7 +286,8 @@ public:
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uint8 gap_811;
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cAudioCollision m_sQueue;
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void AddCollisionToRequestedQueue(); // todo
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// reversed all methods
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void AddCollisionToRequestedQueue(); /// ok
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};
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static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error");
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@ -199,6 +328,8 @@ public:
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CVector Posn;
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int32 AudioEntity;
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void Reset(); /// ok
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static void *operator new(size_t);
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static void *operator new(size_t, int);
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static void operator delete(void *, size_t);
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@ -232,6 +363,15 @@ enum AudioEntityHandle {
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AEHANDLE_ERROR_BADAUDIOTYPE = -1,
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};
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struct Crime {
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int32 type;
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CVector position;
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uint16 timer;
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uint16 gap;
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};
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static_assert(sizeof(Crime) == 20, "Crime: error ");
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class cAudioManager
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{
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public:
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@ -250,7 +390,7 @@ public:
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uint8 field_15;
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int32 m_nTimer;
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tActiveSample m_sQueueSample;
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uint8 m_bActiveSampleQueue;
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bool m_bActiveSampleQueue;
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uint8 gap_109[3];
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tActiveSample m_asSamples[2][27];
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uint8 m_abSampleQueueIndexTable[2][27];
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@ -267,7 +407,12 @@ public:
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int32 m_nFireAudioEntity;
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int32 m_nWaterCannonEntity;
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int32 m_nPoliceChannelEntity;
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uint8 gap45B8[444];
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int32 crimesSamples[60];
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uint8 policeChannelTimer;
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uint8 policeChannelTimerSeconds;
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uint8 policeChannelCounterSeconds;
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uint8 gap30;
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Crime crimes[10];
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int32 m_nFrontEndEntity;
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int32 m_nCollisionEntity;
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cAudioCollisionManager m_sCollisionManager;
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@ -279,30 +424,31 @@ public:
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uint8 m_bUserPause;
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uint8 m_bPreviousUserPause;
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uint8 field_19195; // time?
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uint32 m_FrameCounter;
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uint32 m_nTimeOfRecentCrime;
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// getters
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uint32 GetFrameCounter() const { return m_FrameCounter; }
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uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; }
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float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; }
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int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; }
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// "Should" be in alphabetic order, except "getXTalkSfx"
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok
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void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more)
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void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
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uint8 counter, bool notLooping); /// ok
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void AddReflectionsToRequestedQueue(); /// ok (check value)
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void AddReleasingSounds(); // todo (difficult)
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void AddReleasingSounds(); /// ok (check)
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void AddSampleToRequestedQueue(); /// ok
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void AgeCrimes(); // todo
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void AgeCrimes(); /// ok
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void CalculateDistance(bool *ptr, float dist); /// ok
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bool CheckForAnAudioFileOnCD() const; /// ok
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void ClearActiveSamples(); /// ok
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void ClearMissionAudio(); /// ok
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void ClearRequestedQueue(); /// ok
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int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
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float speedMultiplier) const; /// ok
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int32 ComputePan(float, CVector *); // todo
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uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance) const; /// ok
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float speedMultiplier) const; /// ok
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int32 ComputePan(float, CVector *); /// ok
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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@ -395,7 +541,7 @@ public:
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uint8 GetCDAudioDriveLetter() const;
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int8 GetCurrent3DProviderIndex() const; /// ok
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float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used
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float GetCollisionOneShotRatio(uint32 a, float b) const; /// ok
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float GetCollisionOneShotRatio(int32 a, float b) const; /// ok
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float GetCollisionRatio(float a, float b, float c, float d) const; /// ok
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float GetDistanceSquared(CVector *v) const; /// ok
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int32 GetJumboTaxiFreq() const; /// ok
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@ -404,15 +550,18 @@ public:
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uint8 GetNum3DProvidersAvailable() const;
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int32 GetPedCommentSfx(CPed *ped, int32 sound);
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void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const;
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float GetVehicleDriveWheelSkidValue(uint8 a1, CAutomobile *a2, cTransmission *a3,
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float a4); // todo
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int32 GetVehicleNonDriveWheelSkidValue(float a1, int a2, int a3, int a4, float a5); // todo
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float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission,
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float velocityChange); /// ok
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float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile,
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cTransmission *transmission,
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float velocityChange); /// ok
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bool HasAirBrakes(int32 model) const; /// ok
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void Initialise(); /// ok
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void InitialisePoliceRadio(); // todo
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void InitialisePoliceRadioZones(); // todo
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void InitialisePoliceRadio(); /// ok
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void InitialisePoliceRadioZones(); /// ok
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void InterrogateAudioEntities(); /// ok
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bool IsAudioInitialised() const; /// ok
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bool IsMissionAudioSampleFinished(); /// ok
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@ -421,15 +570,15 @@ public:
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bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok
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void PlayLoadedMissionAudio(); /// ok
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void PlayOneShot(int32 index, int16 sound, float vol); // todo
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uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
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void PlayOneShot(int32 index, int16 sound, float vol); /// ok
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void PlaySuspectLastSeen(float x, float y, float z); /// ok
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void PlayerJustGotInCar() const; /// ok
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void PlayerJustLeftCar() const; /// ok
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void PostInitialiseGameSpecificSetup(); /// ok
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void PostTerminateGameSpecificShutdown(); /// ok
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void PreInitialiseGameSpecificSetup() const;
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void PreloadMissionAudio(char *); // todo
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void PreTerminateGameSpecificShutdown(); /// ok
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void PreInitialiseGameSpecificSetup() const; // ok
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void PreloadMissionAudio(char *); // todo
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void PreTerminateGameSpecificShutdown(); /// ok
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/// processX - main logic of adding new sounds
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void ProcessActiveQueues(); // todo
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bool ProcessAirBrakes(cVehicleParams *params); /// ok
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@ -464,7 +613,7 @@ public:
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void ProcessLaunderetteScriptObject(uint8 sound); /// ok
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void ProcessLoopingScriptObject(uint8 sound); /// ok
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void ProcessMissionAudio(); /// ok
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void ProcessModelCarEngine(cVehicleParams *params); /// ok (check float comparisons)
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void ProcessModelCarEngine(cVehicleParams *params); /// ok
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void ProcessOneShotScriptObject(uint8 sound); /// ok
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void ProcessPed(CPhysical *ped); /// ok
|
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void ProcessPedHeadphones(cPedParams *params); /// ok
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@ -472,10 +621,10 @@ public:
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void ProcessPhysical(int32 id); /// ok
|
||||
void ProcessPlane(cVehicleParams *params); /// ok
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void ProcessPlayersVehicleEngine(cVehicleParams *params,
|
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CAutomobile *automobile); /// ok (check float comparisons)
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo
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CAutomobile *automobile); /// ok
|
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void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok
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void ProcessPornCinema(uint8 sound); /// ok
|
||||
void ProcessProjectiles(); // todo requires CProjectileInfo
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void ProcessProjectiles(); /// ok
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void ProcessRainOnVehicle(cVehicleParams *params); /// ok
|
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void ProcessReverb() const; /// ok
|
||||
bool ProcessReverseGear(cVehicleParams *a2); /// ok
|
||||
@ -484,65 +633,71 @@ public:
|
||||
void ProcessShopScriptObject(uint8 sound); /// ok
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||||
void ProcessSpecial(); /// ok
|
||||
bool ProcessTrainNoise(cVehicleParams *params); /// ok
|
||||
void ProcessVehicle(CVehicle *); // todo
|
||||
void ProcessVehicle(CVehicle *vehicle); /// ok
|
||||
bool ProcessVehicleDoors(cVehicleParams *params); /// ok
|
||||
// bool ProcessVehicleEngine(void *);
|
||||
// void ProcessVehicleHorn(cVehicleParams *params);
|
||||
// void ProcessVehicleOneShots(void *);
|
||||
bool ProcessVehicleEngine(cVehicleParams *params); // todo
|
||||
void ProcessVehicleHorn(cVehicleParams *params); /// ok
|
||||
void ProcessVehicleOneShots(void *); // todo
|
||||
bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok
|
||||
bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok
|
||||
// void ProcessVehicleSirenOrAlarm(void *);
|
||||
// void ProcessVehicleSkidding(void *);
|
||||
void ProcessWaterCannon(int32); // todo
|
||||
void ProcessWeather(int32 id); /// ok
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
|
||||
void ProcessWorkShopScriptObject(uint8 sound); /// ok
|
||||
void ProcessVehicleSirenOrAlarm(void *); // todo
|
||||
void ProcessVehicleSkidding(cVehicleParams *params); /// ok
|
||||
void ProcessWaterCannon(int32); /// ok
|
||||
void ProcessWeather(int32 id); /// ok
|
||||
bool ProcessWetRoadNoise(cVehicleParams *params); /// ok
|
||||
void ProcessWorkShopScriptObject(uint8 sound); /// ok
|
||||
|
||||
int32 RandomDisplacement(uint32 seed) const;
|
||||
void ReacquireDigitalHandle() const;
|
||||
void ReleaseDigitalHandle() const;
|
||||
int32 ReportCollision(CEntity *a2, CEntity *a3, uint8 a4, uint8 a5, float a6,
|
||||
float a7); // todo
|
||||
int32 ReportCrime(eCrimeType crime, const CVector *pos); // todo
|
||||
void ResetAudioLogicTimers(int32 timer); /// ok
|
||||
void ResetPoliceRadio(); /// ok
|
||||
void ResetTimers(uint32 a2); // todo
|
||||
void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
|
||||
float collisionPower, float intensity2); /// ok
|
||||
void ReportCrime(int32 crime, const CVector *pos); /// ok
|
||||
void ResetAudioLogicTimers(int32 timer); /// ok
|
||||
void ResetPoliceRadio(); /// ok
|
||||
void ResetTimers(uint32 time); /// ok
|
||||
|
||||
void Service(); // todo
|
||||
void ServiceCollisions(); // todo
|
||||
void ServicePoliceRadio(); // todo
|
||||
void ServicePoliceRadioChannel(int a2); // todo
|
||||
void ServiceSoundEffects(); // todo
|
||||
int8 SetCurrent3DProvider(uint8); // todo
|
||||
void Service(); /// ok
|
||||
void ServiceCollisions(); // todo
|
||||
void ServicePoliceRadio(); /// ok
|
||||
void ServicePoliceRadioChannel(int32 wantedLevel); /// ok
|
||||
void ServiceSoundEffects(); /// ok
|
||||
int8 SetCurrent3DProvider(uint8 which); /// ok
|
||||
void SetDynamicAcousticModelingStatus(bool status);
|
||||
void SetEffectsFadeVolume(uint8 volume) const;
|
||||
void SetEffectsMasterVolume(uint8 volume) const;
|
||||
void SetEntityStatus(int32 id, bool status);
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(int32); // todo
|
||||
uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
|
||||
void SetMissionAudioLocation(float x, float y, float z);
|
||||
void SetMissionScriptPoliceAudio(int32 sfx) const;
|
||||
void SetMonoMode(uint8); // todo
|
||||
void SetMonoMode(uint8); // todo (mobile)
|
||||
void SetMusicFadeVolume(uint8 volume) const;
|
||||
void SetMusicMasterVolume(uint8 volume) const;
|
||||
void SetSpeakerConfig(int32 conf) const;
|
||||
void SetUpLoopingCollisionSound(int a2, int a3); // todo
|
||||
void SetUpOneShotCollisionSound(int a2); // todo
|
||||
void SetupCrimeReport(); // todo
|
||||
bool SetupJumboEngineSound(uint8, int32); // todo
|
||||
bool SetupJumboFlySound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboTaxiSound(uint8 vol); /// ok
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
|
||||
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
|
||||
void SetupSuspectLastSeenReport(); // todo
|
||||
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
|
||||
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
|
||||
bool SetupCrimeReport(); /// ok
|
||||
bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
|
||||
bool SetupJumboFlySound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
|
||||
bool SetupJumboTaxiSound(uint8 vol); /// ok
|
||||
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
|
||||
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
|
||||
void SetupSuspectLastSeenReport(); /// ok
|
||||
|
||||
void Terminate();
|
||||
void TranslateEntity(CVector *v1, CVector *v2) const; /// ok
|
||||
void TranslateEntity(CVector *v1, CVector *v2) const;
|
||||
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile); // todo hook
|
||||
void UpdateGasPedalAudio(CAutomobile *automobile);
|
||||
void UpdateReflections(); // todo
|
||||
bool UsesReverseWarning(int32 model) const;
|
||||
bool UsesSiren(int32 model) const;
|
||||
bool UsesSirenSwitching(int32 model) const;
|
||||
|
||||
// only used in pc
|
||||
void AdjustSamplesVolume(); /// ok
|
||||
int32 ComputeEmittingVolume(uint8 emittingVolume, float intensity,
|
||||
float dist); /// ok
|
||||
};
|
||||
|
||||
static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error");
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -26,7 +26,7 @@ cDMAudio::Service(void)
|
||||
}
|
||||
|
||||
int32
|
||||
cDMAudio::CreateEntity(eAudioType type, void *UID)
|
||||
cDMAudio::CreateEntity(int32 type, void *UID)
|
||||
{
|
||||
return AudioManager.CreateEntity(type, (CPhysical *)UID);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
#include "audio_enums.h"
|
||||
#include "Wanted.h"
|
||||
|
||||
enum eSound : int16
|
||||
@ -180,7 +181,6 @@ enum eSound : int16
|
||||
class cAudioScriptObject;
|
||||
class CEntity;
|
||||
enum eCrimeType;
|
||||
enum eAudioType;
|
||||
|
||||
class cDMAudio
|
||||
{
|
||||
@ -192,7 +192,7 @@ public:
|
||||
void Terminate(void);
|
||||
void Service(void);
|
||||
|
||||
int32 CreateEntity(eAudioType type, void *UID);
|
||||
int32 CreateEntity(int32 type, void *UID);
|
||||
void DestroyEntity(int32 audioEntity);
|
||||
void SetEntityStatus(int32 audioEntity, uint8 status);
|
||||
void PlayOneShot(int32 audioEntity, uint16 oneShot, float volume);
|
||||
|
@ -1,34 +1,33 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "MusicManager.h"
|
||||
#include "Camera.h"
|
||||
#include "Font.h"
|
||||
#include "Hud.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "Replay.h"
|
||||
#include "Text.h"
|
||||
#include "Timer.h"
|
||||
#include "Camera.h"
|
||||
#include "World.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "sampman.h"
|
||||
#include "Replay.h"
|
||||
#include "patcher.h"
|
||||
|
||||
cMusicManager &MusicManager = *(cMusicManager*)0x8F3964;
|
||||
int32 &gNumRetunePresses = *(int32*)0x650B80;
|
||||
wchar *pCurrentStation = (wchar*)0x650B9C;
|
||||
uint8 &cDisplay = *(uint8*)0x650BA1;
|
||||
cMusicManager &MusicManager = *(cMusicManager *)0x8F3964;
|
||||
int32 &gNumRetunePresses = *(int32 *)0x650B80;
|
||||
wchar *pCurrentStation = (wchar *)0x650B9C;
|
||||
uint8 &cDisplay = *(uint8 *)0x650BA1;
|
||||
|
||||
WRAPPER char* cMusicManager::Get3DProviderName(char) { EAXJMP(0x57A8C0); }
|
||||
|
||||
bool cMusicManager::PlayerInCar()
|
||||
bool
|
||||
cMusicManager::PlayerInCar()
|
||||
{
|
||||
if (!FindPlayerVehicle())
|
||||
if(!FindPlayerVehicle())
|
||||
return false;
|
||||
else {
|
||||
int32 State = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_nPedState;
|
||||
|
||||
if (State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
|
||||
if(State == PED_DRAG_FROM_CAR || State == PED_EXIT_CAR || State == PED_ARRESTED)
|
||||
return false;
|
||||
|
||||
switch (FindPlayerVehicle()->m_modelIndex) {
|
||||
switch(FindPlayerVehicle()->m_modelIndex) {
|
||||
case MI_FIRETRUCK:
|
||||
case MI_AMBULAN:
|
||||
case MI_MRWHOOP:
|
||||
@ -36,10 +35,8 @@ bool cMusicManager::PlayerInCar()
|
||||
case MI_TRAIN:
|
||||
case MI_SPEEDER:
|
||||
case MI_REEFER:
|
||||
case MI_GHOST:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
case MI_GHOST: return false;
|
||||
default: return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -47,56 +44,56 @@ bool cMusicManager::PlayerInCar()
|
||||
#if 0
|
||||
WRAPPER void cMusicManager::DisplayRadioStationName(void) { EAXJMP(0x57E6D0); }
|
||||
#else
|
||||
void cMusicManager::DisplayRadioStationName()
|
||||
void
|
||||
cMusicManager::DisplayRadioStationName()
|
||||
{
|
||||
int8 pRetune;
|
||||
int8 gStreamedSound;
|
||||
int8 gRetuneCounter;
|
||||
|
||||
if (!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() && !CReplay::IsPlayingBack()) {
|
||||
if (MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
|
||||
if(!CTimer::GetIsPaused() && !TheCamera.m_WideScreenOn && cMusicManager::PlayerInCar() &&
|
||||
!CReplay::IsPlayingBack()) {
|
||||
if(MusicManager.m_bPlayerInCar && !MusicManager.m_bPreviousPlayerInCar)
|
||||
pCurrentStation = nil;
|
||||
|
||||
if (SampleManager.IsMP3RadioChannelAvailable()) {
|
||||
if(SampleManager.IsMP3RadioChannelAvailable()) {
|
||||
gStreamedSound = MusicManager.m_nCurrentStreamedSound;
|
||||
|
||||
if (gStreamedSound != STREAMED_SOUND_CITY_AMBIENT && gStreamedSound != STREAMED_SOUND_WATER_AMBIENT) {
|
||||
if (gStreamedSound > STREAMED_SOUND_RADIO_MP3_PLAYER)
|
||||
if(gStreamedSound == STREAMED_SOUND_CITY_AMBIENT ||
|
||||
gStreamedSound == STREAMED_SOUND_WATER_AMBIENT) {
|
||||
gStreamedSound = STREAMED_SOUND_RADIO_POLICE;
|
||||
} else {
|
||||
|
||||
if(gStreamedSound >
|
||||
STREAMED_SOUND_RADIO_MP3_PLAYER)
|
||||
return;
|
||||
}
|
||||
else {
|
||||
gStreamedSound = STREAMED_SOUND_RADIO_POLICE;
|
||||
}
|
||||
|
||||
pRetune = gNumRetunePresses + gStreamedSound;
|
||||
|
||||
if (pRetune == POLICE_RADIO) {
|
||||
if(pRetune == POLICE_RADIO) {
|
||||
pRetune = RADIO_OFF;
|
||||
}
|
||||
else if (pRetune > POLICE_RADIO) {
|
||||
} else if(pRetune > POLICE_RADIO) {
|
||||
pRetune = pRetune - 11;
|
||||
}
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
gStreamedSound = MusicManager.m_nCurrentStreamedSound;
|
||||
pRetune = gNumRetunePresses + gStreamedSound;
|
||||
|
||||
if (pRetune >= USERTRACK) {
|
||||
if(pRetune >= USERTRACK) {
|
||||
gRetuneCounter = gNumRetunePresses;
|
||||
pRetune = MusicManager.m_nCurrentStreamedSound;
|
||||
|
||||
if (gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
|
||||
if(gStreamedSound == STREAMED_SOUND_WATER_AMBIENT)
|
||||
pRetune = RADIO_OFF;
|
||||
|
||||
while (gRetuneCounter) {
|
||||
if (pRetune == RADIO_OFF) {
|
||||
while(gRetuneCounter) {
|
||||
if(pRetune == RADIO_OFF) {
|
||||
pRetune = HEAD_RADIO;
|
||||
}
|
||||
else if (pRetune < USERTRACK) {
|
||||
} else if(pRetune < USERTRACK) {
|
||||
pRetune = pRetune + 1;
|
||||
}
|
||||
if (pRetune == USERTRACK)
|
||||
pRetune = RADIO_OFF;
|
||||
if(pRetune == USERTRACK) pRetune = RADIO_OFF;
|
||||
|
||||
--gRetuneCounter;
|
||||
}
|
||||
@ -105,52 +102,29 @@ void cMusicManager::DisplayRadioStationName()
|
||||
|
||||
wchar *string = nil;
|
||||
|
||||
switch (pRetune) {
|
||||
case HEAD_RADIO:
|
||||
string = TheText.Get("FEA_FM0");
|
||||
break;
|
||||
case DOUBLE_CLEF:
|
||||
string = TheText.Get("FEA_FM1");
|
||||
break;
|
||||
case JAH_RADIO:
|
||||
string = TheText.Get("FEA_FM2");
|
||||
break;
|
||||
case RISE_FM:
|
||||
string = TheText.Get("FEA_FM3");
|
||||
break;
|
||||
case LIPS_106:
|
||||
string = TheText.Get("FEA_FM4");
|
||||
break;
|
||||
case GAME_FM:
|
||||
string = TheText.Get("FEA_FM5");
|
||||
break;
|
||||
case MSX_FM:
|
||||
string = TheText.Get("FEA_FM6");
|
||||
break;
|
||||
case FLASHBACK:
|
||||
string = TheText.Get("FEA_FM7");
|
||||
break;
|
||||
case CHATTERBOX:
|
||||
string = TheText.Get("FEA_FM8");
|
||||
break;
|
||||
case USERTRACK:
|
||||
string = TheText.Get("FEA_FM9");
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
switch(pRetune) {
|
||||
case HEAD_RADIO: string = TheText.Get("FEA_FM0"); break;
|
||||
case DOUBLE_CLEF: string = TheText.Get("FEA_FM1"); break;
|
||||
case JAH_RADIO: string = TheText.Get("FEA_FM2"); break;
|
||||
case RISE_FM: string = TheText.Get("FEA_FM3"); break;
|
||||
case LIPS_106: string = TheText.Get("FEA_FM4"); break;
|
||||
case GAME_FM: string = TheText.Get("FEA_FM5"); break;
|
||||
case MSX_FM: string = TheText.Get("FEA_FM6"); break;
|
||||
case FLASHBACK: string = TheText.Get("FEA_FM7"); break;
|
||||
case CHATTERBOX: string = TheText.Get("FEA_FM8"); break;
|
||||
case USERTRACK: string = TheText.Get("FEA_FM9"); break;
|
||||
default: return;
|
||||
};
|
||||
|
||||
if (pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) {
|
||||
return;
|
||||
}
|
||||
if(pRetune > CHATTERBOX && !SampleManager.IsMP3RadioChannelAvailable()) { return; }
|
||||
|
||||
if (string && pCurrentStation != string || MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER && MusicManager.m_nPreviousStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER) {
|
||||
if(string && pCurrentStation != string ||
|
||||
MusicManager.m_nCurrentStreamedSound == STREAMED_SOUND_RADIO_MP3_PLAYER &&
|
||||
MusicManager.m_nPreviousStreamedSound != STREAMED_SOUND_RADIO_MP3_PLAYER) {
|
||||
pCurrentStation = string;
|
||||
cDisplay = 60;
|
||||
}
|
||||
else {
|
||||
if (!cDisplay)
|
||||
return;
|
||||
} else {
|
||||
if(!cDisplay) return;
|
||||
--cDisplay;
|
||||
}
|
||||
|
||||
@ -164,7 +138,7 @@ void cMusicManager::DisplayRadioStationName()
|
||||
CFont::SetColor(CRGBA(0, 0, 0, 255));
|
||||
CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y(2.0f), pCurrentStation);
|
||||
|
||||
if (gNumRetunePresses)
|
||||
if(gNumRetunePresses)
|
||||
CFont::SetColor(CRGBA(102, 133, 143, 255));
|
||||
else
|
||||
CFont::SetColor(CRGBA(147, 196, 211, 255));
|
||||
@ -203,43 +177,67 @@ cMusicManager::StopFrontEndTrack()
|
||||
EAXJMP(0x57E3D0);
|
||||
}
|
||||
|
||||
|
||||
WRAPPER void cMusicManager::PlayAnnouncement(unsigned char)
|
||||
WRAPPER void
|
||||
cMusicManager::PlayAnnouncement(uint8)
|
||||
{
|
||||
EAXJMP(0x57E430);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayFrontEndTrack(unsigned char, unsigned char)
|
||||
WRAPPER void
|
||||
cMusicManager::PlayFrontEndTrack(uint8, uint8)
|
||||
{
|
||||
EAXJMP(0x57E2E0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PreloadCutSceneMusic(unsigned char)
|
||||
WRAPPER void
|
||||
cMusicManager::PreloadCutSceneMusic(uint8)
|
||||
{
|
||||
EAXJMP(0x57E210);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||
WRAPPER void
|
||||
cMusicManager::PlayPreloadedCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E290);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::StopCutSceneMusic(void)
|
||||
WRAPPER void
|
||||
cMusicManager::StopCutSceneMusic(void)
|
||||
{
|
||||
EAXJMP(0x57E2B0);
|
||||
}
|
||||
|
||||
WRAPPER int32 cMusicManager::GetRadioInCar(void)
|
||||
WRAPPER int32
|
||||
cMusicManager::GetRadioInCar(void)
|
||||
{
|
||||
EAXJMP(0x57D1D0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioInCar(unsigned int)
|
||||
WRAPPER void
|
||||
cMusicManager::SetRadioInCar(uint32)
|
||||
{
|
||||
EAXJMP(0x57D2C0);
|
||||
}
|
||||
|
||||
WRAPPER void cMusicManager::SetRadioChannelByScript(unsigned char, int)
|
||||
WRAPPER void
|
||||
cMusicManager::SetRadioChannelByScript(uint8, int32)
|
||||
{
|
||||
EAXJMP(0x57D180);
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void
|
||||
cMusicManager::ResetMusicAfterReload()
|
||||
{
|
||||
EAXJMP(0x57CF30);
|
||||
}
|
||||
|
||||
WRAPPER
|
||||
void cMusicManager::ResetTimers(int32) { EAXJMP(0x57D420); }
|
||||
|
||||
WRAPPER
|
||||
void
|
||||
cMusicManager::Service()
|
||||
{
|
||||
EAXJMP(0x57D440);
|
||||
}
|
||||
|
@ -1,231 +1,6 @@
|
||||
#pragma once
|
||||
|
||||
enum eRadioStation
|
||||
{
|
||||
HEAD_RADIO,
|
||||
DOUBLE_CLEF,
|
||||
JAH_RADIO,
|
||||
RISE_FM,
|
||||
LIPS_106,
|
||||
GAME_FM,
|
||||
MSX_FM,
|
||||
FLASHBACK,
|
||||
CHATTERBOX,
|
||||
USERTRACK,
|
||||
POLICE_RADIO,
|
||||
RADIO_OFF,
|
||||
};
|
||||
|
||||
enum eMusicMode
|
||||
{
|
||||
MUSICMODE_FRONTEND = 0,
|
||||
MUSICMODE_GAME,
|
||||
MUSICMODE_CUTSCENE,
|
||||
MUSICMODE_OFF,
|
||||
MUSICMODE_4,
|
||||
};
|
||||
|
||||
enum eStreamedSounds
|
||||
{
|
||||
STREAMED_SOUND_RADIO_HEAD = 0,
|
||||
STREAMED_SOUND_RADIO_CLASSIC = 1,
|
||||
STREAMED_SOUND_RADIO_KJAH = 2,
|
||||
STREAMED_SOUND_RADIO_RISE = 3,
|
||||
STREAMED_SOUND_RADIO_LIPS = 4,
|
||||
STREAMED_SOUND_RADIO_GAME = 5,
|
||||
STREAMED_SOUND_RADIO_MSX = 6,
|
||||
STREAMED_SOUND_RADIO_FLASH = 7,
|
||||
STREAMED_SOUND_RADIO_CHAT = 8,
|
||||
STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
|
||||
STREAMED_SOUND_RADIO_POLICE = 10,
|
||||
STREAMED_SOUND_CITY_AMBIENT = 11,
|
||||
STREAMED_SOUND_WATER_AMBIENT = 12,
|
||||
STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
|
||||
STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
|
||||
STREAMED_SOUND_NEWS_INTRO = 15,
|
||||
STREAMED_SOUND_BANK_INTRO = 16,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
|
||||
STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
|
||||
STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
|
||||
STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
|
||||
STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
|
||||
STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
|
||||
STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
|
||||
STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
|
||||
STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
|
||||
STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
|
||||
STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
|
||||
STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
|
||||
STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
|
||||
STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
|
||||
STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
|
||||
STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
|
||||
STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
|
||||
STREAMED_SOUND_MISSION_COMPLETED = 93,
|
||||
STREAMED_SOUND_GAME_COMPLETED = 94,
|
||||
STREAMED_SOUND_MISSION_LIB_A1 = 95,
|
||||
STREAMED_SOUND_MISSION_LIB_A2 = 96,
|
||||
STREAMED_SOUND_MISSION_LIB_A = 97,
|
||||
STREAMED_SOUND_MISSION_LIB_B = 98,
|
||||
STREAMED_SOUND_MISSION_LIB_C = 99,
|
||||
STREAMED_SOUND_MISSION_LIB_D = 100,
|
||||
STREAMED_SOUND_MISSION_L2_A = 101,
|
||||
STREAMED_SOUND_MISSION_J4T_1 = 102,
|
||||
STREAMED_SOUND_MISSION_J4T_2 = 103,
|
||||
STREAMED_SOUND_MISSION_J4T_3 = 104,
|
||||
STREAMED_SOUND_MISSION_J4T_4 = 105,
|
||||
STREAMED_SOUND_MISSION_J4_A = 106,
|
||||
STREAMED_SOUND_MISSION_J4_B = 107,
|
||||
STREAMED_SOUND_MISSION_J4_C = 108,
|
||||
STREAMED_SOUND_MISSION_J4_D = 109,
|
||||
STREAMED_SOUND_MISSION_J4_E = 110,
|
||||
STREAMED_SOUND_MISSION_J4_F = 111,
|
||||
STREAMED_SOUND_MISSION_J6_1 = 112,
|
||||
STREAMED_SOUND_MISSION_J6_A = 113,
|
||||
STREAMED_SOUND_MISSION_J6_B = 114,
|
||||
STREAMED_SOUND_MISSION_J6_C = 115,
|
||||
STREAMED_SOUND_MISSION_J6_D = 116,
|
||||
STREAMED_SOUND_MISSION_T4_A = 117,
|
||||
STREAMED_SOUND_MISSION_S1_A = 118,
|
||||
STREAMED_SOUND_MISSION_S1_A1 = 119,
|
||||
STREAMED_SOUND_MISSION_S1_B = 120,
|
||||
STREAMED_SOUND_MISSION_S1_C = 121,
|
||||
STREAMED_SOUND_MISSION_S1_C1 = 122,
|
||||
STREAMED_SOUND_MISSION_S1_D = 123,
|
||||
STREAMED_SOUND_MISSION_S1_E = 124,
|
||||
STREAMED_SOUND_MISSION_S1_F = 125,
|
||||
STREAMED_SOUND_MISSION_S1_G = 126,
|
||||
STREAMED_SOUND_MISSION_S1_H = 127,
|
||||
STREAMED_SOUND_MISSION_S1_I = 128,
|
||||
STREAMED_SOUND_MISSION_S1_J = 129,
|
||||
STREAMED_SOUND_MISSION_S1_K = 130,
|
||||
STREAMED_SOUND_MISSION_S1_L = 131,
|
||||
STREAMED_SOUND_MISSION_S3_A = 132,
|
||||
STREAMED_SOUND_MISSION_S3_B = 133,
|
||||
STREAMED_SOUND_MISSION_EL3_A = 134,
|
||||
STREAMED_SOUND_MISSION_MF1_A = 135,
|
||||
STREAMED_SOUND_MISSION_MF2_A = 136,
|
||||
STREAMED_SOUND_MISSION_MF3_A = 137,
|
||||
STREAMED_SOUND_MISSION_MF3_B = 138,
|
||||
STREAMED_SOUND_MISSION_MF3_B1 = 139,
|
||||
STREAMED_SOUND_MISSION_MF3_C = 140,
|
||||
STREAMED_SOUND_MISSION_MF4_A = 141,
|
||||
STREAMED_SOUND_MISSION_MF4_B = 142,
|
||||
STREAMED_SOUND_MISSION_MF4_C = 143,
|
||||
STREAMED_SOUND_MISSION_A1_A = 144,
|
||||
STREAMED_SOUND_MISSION_A3_A = 145,
|
||||
STREAMED_SOUND_MISSION_A5_A = 146,
|
||||
STREAMED_SOUND_MISSION_A4_A = 147,
|
||||
STREAMED_SOUND_MISSION_A4_B = 148,
|
||||
STREAMED_SOUND_MISSION_A4_C = 149,
|
||||
STREAMED_SOUND_MISSION_A4_D = 150,
|
||||
STREAMED_SOUND_MISSION_K1_A = 151,
|
||||
STREAMED_SOUND_MISSION_K3_A = 152,
|
||||
STREAMED_SOUND_MISSION_R1_A = 153,
|
||||
STREAMED_SOUND_MISSION_R2_A = 154,
|
||||
STREAMED_SOUND_MISSION_R2_B = 155,
|
||||
STREAMED_SOUND_MISSION_R2_C = 156,
|
||||
STREAMED_SOUND_MISSION_R2_D = 157,
|
||||
STREAMED_SOUND_MISSION_R2_E = 158,
|
||||
STREAMED_SOUND_MISSION_R2_F = 159,
|
||||
STREAMED_SOUND_MISSION_R2_G = 160,
|
||||
STREAMED_SOUND_MISSION_R2_H = 161,
|
||||
STREAMED_SOUND_MISSION_R5_A = 162,
|
||||
STREAMED_SOUND_MISSION_R6_A = 163,
|
||||
STREAMED_SOUND_MISSION_R6_A1 = 164,
|
||||
STREAMED_SOUND_MISSION_R6_B = 165,
|
||||
STREAMED_SOUND_MISSION_LO2_A = 166,
|
||||
STREAMED_SOUND_MISSION_LO6_A = 167,
|
||||
STREAMED_SOUND_MISSION_YD2_A = 168,
|
||||
STREAMED_SOUND_MISSION_YD2_B = 169,
|
||||
STREAMED_SOUND_MISSION_YD2_C = 170,
|
||||
STREAMED_SOUND_MISSION_YD2_C1 = 171,
|
||||
STREAMED_SOUND_MISSION_YD2_D = 172,
|
||||
STREAMED_SOUND_MISSION_YD2_E = 173,
|
||||
STREAMED_SOUND_MISSION_YD2_F = 174,
|
||||
STREAMED_SOUND_MISSION_YD2_G = 175,
|
||||
STREAMED_SOUND_MISSION_YD2_H = 176,
|
||||
STREAMED_SOUND_MISSION_YD2_ASS = 177,
|
||||
STREAMED_SOUND_MISSION_YD2_OK = 178,
|
||||
STREAMED_SOUND_MISSION_H5_A = 179,
|
||||
STREAMED_SOUND_MISSION_H5_B = 180,
|
||||
STREAMED_SOUND_MISSION_H5_C = 181,
|
||||
STREAMED_SOUND_MISSION_AMMU_A = 182,
|
||||
STREAMED_SOUND_MISSION_AMMU_B = 183,
|
||||
STREAMED_SOUND_MISSION_AMMU_C = 184,
|
||||
STREAMED_SOUND_MISSION_DOOR_1 = 185,
|
||||
STREAMED_SOUND_MISSION_DOOR_2 = 186,
|
||||
STREAMED_SOUND_MISSION_DOOR_3 = 187,
|
||||
STREAMED_SOUND_MISSION_DOOR_4 = 188,
|
||||
STREAMED_SOUND_MISSION_DOOR_5 = 189,
|
||||
STREAMED_SOUND_MISSION_DOOR_6 = 190,
|
||||
STREAMED_SOUND_MISSION_T3_A = 191,
|
||||
STREAMED_SOUND_MISSION_T3_B = 192,
|
||||
STREAMED_SOUND_MISSION_T3_C = 193,
|
||||
STREAMED_SOUND_MISSION_K1_B = 194,
|
||||
STREAMED_SOUND_MISSION_CAT1 = 195,
|
||||
TOTAL_STREAMED_SOUNDS = 196,
|
||||
NO_STREAMED_SOUND = 197,
|
||||
};
|
||||
#include "audio_enums.h"
|
||||
|
||||
class tMP3Sample
|
||||
{
|
||||
@ -250,7 +25,7 @@ public:
|
||||
bool m_bPreviousPlayerInCar;
|
||||
bool m_bPlayerInCar;
|
||||
bool m_bAnnouncementInProgress;
|
||||
tMP3Sample m_asMP3Samples[196];
|
||||
tMP3Sample m_asMP3Samples[TOTAL_STREAMED_SOUNDS];
|
||||
uint8 field_2364;
|
||||
uint8 field_2365;
|
||||
uint8 field_2366;
|
||||
@ -283,18 +58,22 @@ public:
|
||||
void ChangeMusicMode(int32 mode);
|
||||
void StopFrontEndTrack();
|
||||
|
||||
char *Get3DProviderName(char);
|
||||
bool PlayerInCar();
|
||||
void DisplayRadioStationName();
|
||||
|
||||
void PlayAnnouncement(unsigned char);
|
||||
void PlayFrontEndTrack(unsigned char, unsigned char);
|
||||
void PreloadCutSceneMusic(unsigned char);
|
||||
void PlayAnnouncement(uint8);
|
||||
void PlayFrontEndTrack(uint8, uint8);
|
||||
void PreloadCutSceneMusic(uint8);
|
||||
void PlayPreloadedCutSceneMusic(void);
|
||||
void StopCutSceneMusic(void);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetRadioInCar(unsigned int);
|
||||
void SetRadioChannelByScript(unsigned char, int);
|
||||
void SetRadioInCar(uint32);
|
||||
void SetRadioChannelByScript(uint8, int32);
|
||||
|
||||
void ResetMusicAfterReload();
|
||||
|
||||
void ResetTimers(int32);
|
||||
void Service();
|
||||
};
|
||||
|
||||
static_assert(sizeof(cMusicManager) == 0x95C, "cMusicManager: error");
|
||||
|
228
src/audio/audio_enums.h
Normal file
228
src/audio/audio_enums.h
Normal file
@ -0,0 +1,228 @@
|
||||
#pragma once
|
||||
|
||||
enum eRadioStation
|
||||
{
|
||||
HEAD_RADIO,
|
||||
DOUBLE_CLEF,
|
||||
JAH_RADIO,
|
||||
RISE_FM,
|
||||
LIPS_106,
|
||||
GAME_FM,
|
||||
MSX_FM,
|
||||
FLASHBACK,
|
||||
CHATTERBOX,
|
||||
USERTRACK,
|
||||
POLICE_RADIO,
|
||||
RADIO_OFF,
|
||||
};
|
||||
|
||||
enum eMusicMode
|
||||
{
|
||||
MUSICMODE_FRONTEND = 0,
|
||||
MUSICMODE_GAME,
|
||||
MUSICMODE_CUTSCENE,
|
||||
MUSICMODE_OFF,
|
||||
MUSICMODE_4,
|
||||
};
|
||||
|
||||
enum eStreamedSounds
|
||||
{
|
||||
STREAMED_SOUND_RADIO_HEAD = 0,
|
||||
STREAMED_SOUND_RADIO_CLASSIC = 1,
|
||||
STREAMED_SOUND_RADIO_KJAH = 2,
|
||||
STREAMED_SOUND_RADIO_RISE = 3,
|
||||
STREAMED_SOUND_RADIO_LIPS = 4,
|
||||
STREAMED_SOUND_RADIO_GAME = 5,
|
||||
STREAMED_SOUND_RADIO_MSX = 6,
|
||||
STREAMED_SOUND_RADIO_FLASH = 7,
|
||||
STREAMED_SOUND_RADIO_CHAT = 8,
|
||||
STREAMED_SOUND_RADIO_MP3_PLAYER = 9,
|
||||
STREAMED_SOUND_RADIO_POLICE = 10,
|
||||
STREAMED_SOUND_CITY_AMBIENT = 11,
|
||||
STREAMED_SOUND_WATER_AMBIENT = 12,
|
||||
STREAMED_SOUND_ANNOUNCE_COMMERCIAL_OPEN = 13,
|
||||
STREAMED_SOUND_ANNOUNCE_SUBURBAN_OPEN = 14,
|
||||
STREAMED_SOUND_NEWS_INTRO = 15,
|
||||
STREAMED_SOUND_BANK_INTRO = 16,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI1_LG = 17,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI2_DSB = 18,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI3_DM = 19,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI4_PAP = 20,
|
||||
STREAMED_SOUND_CUTSCENE_LUIGI5_TFB = 21,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY0_DM2 = 22,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY1_LFL = 23,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY2_KCL = 24,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY3_VH = 25,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY4_ETH = 26,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY5_DST = 27,
|
||||
STREAMED_SOUND_CUTSCENE_JOEY6_TBJ = 28,
|
||||
STREAMED_SOUND_CUTSCENE_TONI1_TOL = 29,
|
||||
STREAMED_SOUND_CUTSCENE_TONI2_TPU = 30,
|
||||
STREAMED_SOUND_CUTSCENE_TONI3_MAS = 31,
|
||||
STREAMED_SOUND_CUTSCENE_TONI4_TAT = 32,
|
||||
STREAMED_SOUND_CUTSCENE_TONI5_BF = 33,
|
||||
STREAMED_SOUND_CUTSCENE_SAL0_MAS = 34,
|
||||
STREAMED_SOUND_CUTSCENE_SAL1_PF = 35,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG = 36,
|
||||
STREAMED_SOUND_CUTSCENE_SAL3_RTC = 37,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQ = 38,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBA = 39,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBB = 40,
|
||||
STREAMED_SOUND_CUTSCENE_SAL2_CTG2 = 41,
|
||||
STREAMED_SOUND_CUTSCENE_SAL4_BDBD = 42,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQB = 43,
|
||||
STREAMED_SOUND_CUTSCENE_SAL5_LRQC = 44,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_1_SSO = 45,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_2_PP = 46,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_3_SS = 47,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_4_PDR = 48,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA_5_K2FT = 49,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI1_KBO = 50,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI2_GIS = 51,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI3_DS = 52,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI = 53,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI5_SD = 54,
|
||||
STREAMED_SOUND_CUTSCENE_RAY0_PDR2 = 55,
|
||||
STREAMED_SOUND_CUTSCENE_RAY1_SW = 56,
|
||||
STREAMED_SOUND_CUTSCENE_RAY2_AP = 57,
|
||||
STREAMED_SOUND_CUTSCENE_RAY3_ED = 58,
|
||||
STREAMED_SOUND_CUTSCENE_RAY4_GF = 59,
|
||||
STREAMED_SOUND_CUTSCENE_RAY5_PB = 60,
|
||||
STREAMED_SOUND_CUTSCENE_RAY6_MM = 61,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD1_STOG = 62,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD2_KK = 63,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD3_ADO = 64,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD5_ES = 65,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD7_MLD = 66,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA = 67,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD4_GTA2 = 68,
|
||||
STREAMED_SOUND_CUTSCENE_DONALD6_STS = 69,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA6_BAIT = 70,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA7_ETG = 71,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA8_PS = 72,
|
||||
STREAMED_SOUND_CUTSCENE_ASUKA9_ASD = 73,
|
||||
STREAMED_SOUND_CUTSCENE_KENJI4_SHI2 = 74,
|
||||
STREAMED_SOUND_CUTSCENE_CATALINA1_TEX = 75,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO1_PH1 = 76,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO2_PH2 = 77,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO3_PH3 = 78,
|
||||
STREAMED_SOUND_CUTSCENE_ELBURRO4_PH4 = 79,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH1 = 80,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH2 = 81,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH3 = 82,
|
||||
STREAMED_SOUND_CUTSCENE_YARDIE_PH4 = 83,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH1 = 84,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH2 = 85,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH3 = 86,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH4 = 87,
|
||||
STREAMED_SOUND_CUTSCENE_HOODS_PH5 = 88,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH1 = 89,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH2 = 90,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH3 = 91,
|
||||
STREAMED_SOUND_CUTSCENE_MARTY_PH4 = 92,
|
||||
STREAMED_SOUND_MISSION_COMPLETED = 93,
|
||||
STREAMED_SOUND_GAME_COMPLETED = 94,
|
||||
STREAMED_SOUND_MISSION_LIB_A1 = 95,
|
||||
STREAMED_SOUND_MISSION_LIB_A2 = 96,
|
||||
STREAMED_SOUND_MISSION_LIB_A = 97,
|
||||
STREAMED_SOUND_MISSION_LIB_B = 98,
|
||||
STREAMED_SOUND_MISSION_LIB_C = 99,
|
||||
STREAMED_SOUND_MISSION_LIB_D = 100,
|
||||
STREAMED_SOUND_MISSION_L2_A = 101,
|
||||
STREAMED_SOUND_MISSION_J4T_1 = 102,
|
||||
STREAMED_SOUND_MISSION_J4T_2 = 103,
|
||||
STREAMED_SOUND_MISSION_J4T_3 = 104,
|
||||
STREAMED_SOUND_MISSION_J4T_4 = 105,
|
||||
STREAMED_SOUND_MISSION_J4_A = 106,
|
||||
STREAMED_SOUND_MISSION_J4_B = 107,
|
||||
STREAMED_SOUND_MISSION_J4_C = 108,
|
||||
STREAMED_SOUND_MISSION_J4_D = 109,
|
||||
STREAMED_SOUND_MISSION_J4_E = 110,
|
||||
STREAMED_SOUND_MISSION_J4_F = 111,
|
||||
STREAMED_SOUND_MISSION_J6_1 = 112,
|
||||
STREAMED_SOUND_MISSION_J6_A = 113,
|
||||
STREAMED_SOUND_MISSION_J6_B = 114,
|
||||
STREAMED_SOUND_MISSION_J6_C = 115,
|
||||
STREAMED_SOUND_MISSION_J6_D = 116,
|
||||
STREAMED_SOUND_MISSION_T4_A = 117,
|
||||
STREAMED_SOUND_MISSION_S1_A = 118,
|
||||
STREAMED_SOUND_MISSION_S1_A1 = 119,
|
||||
STREAMED_SOUND_MISSION_S1_B = 120,
|
||||
STREAMED_SOUND_MISSION_S1_C = 121,
|
||||
STREAMED_SOUND_MISSION_S1_C1 = 122,
|
||||
STREAMED_SOUND_MISSION_S1_D = 123,
|
||||
STREAMED_SOUND_MISSION_S1_E = 124,
|
||||
STREAMED_SOUND_MISSION_S1_F = 125,
|
||||
STREAMED_SOUND_MISSION_S1_G = 126,
|
||||
STREAMED_SOUND_MISSION_S1_H = 127,
|
||||
STREAMED_SOUND_MISSION_S1_I = 128,
|
||||
STREAMED_SOUND_MISSION_S1_J = 129,
|
||||
STREAMED_SOUND_MISSION_S1_K = 130,
|
||||
STREAMED_SOUND_MISSION_S1_L = 131,
|
||||
STREAMED_SOUND_MISSION_S3_A = 132,
|
||||
STREAMED_SOUND_MISSION_S3_B = 133,
|
||||
STREAMED_SOUND_MISSION_EL3_A = 134,
|
||||
STREAMED_SOUND_MISSION_MF1_A = 135,
|
||||
STREAMED_SOUND_MISSION_MF2_A = 136,
|
||||
STREAMED_SOUND_MISSION_MF3_A = 137,
|
||||
STREAMED_SOUND_MISSION_MF3_B = 138,
|
||||
STREAMED_SOUND_MISSION_MF3_B1 = 139,
|
||||
STREAMED_SOUND_MISSION_MF3_C = 140,
|
||||
STREAMED_SOUND_MISSION_MF4_A = 141,
|
||||
STREAMED_SOUND_MISSION_MF4_B = 142,
|
||||
STREAMED_SOUND_MISSION_MF4_C = 143,
|
||||
STREAMED_SOUND_MISSION_A1_A = 144,
|
||||
STREAMED_SOUND_MISSION_A3_A = 145,
|
||||
STREAMED_SOUND_MISSION_A5_A = 146,
|
||||
STREAMED_SOUND_MISSION_A4_A = 147,
|
||||
STREAMED_SOUND_MISSION_A4_B = 148,
|
||||
STREAMED_SOUND_MISSION_A4_C = 149,
|
||||
STREAMED_SOUND_MISSION_A4_D = 150,
|
||||
STREAMED_SOUND_MISSION_K1_A = 151,
|
||||
STREAMED_SOUND_MISSION_K3_A = 152,
|
||||
STREAMED_SOUND_MISSION_R1_A = 153,
|
||||
STREAMED_SOUND_MISSION_R2_A = 154,
|
||||
STREAMED_SOUND_MISSION_R2_B = 155,
|
||||
STREAMED_SOUND_MISSION_R2_C = 156,
|
||||
STREAMED_SOUND_MISSION_R2_D = 157,
|
||||
STREAMED_SOUND_MISSION_R2_E = 158,
|
||||
STREAMED_SOUND_MISSION_R2_F = 159,
|
||||
STREAMED_SOUND_MISSION_R2_G = 160,
|
||||
STREAMED_SOUND_MISSION_R2_H = 161,
|
||||
STREAMED_SOUND_MISSION_R5_A = 162,
|
||||
STREAMED_SOUND_MISSION_R6_A = 163,
|
||||
STREAMED_SOUND_MISSION_R6_A1 = 164,
|
||||
STREAMED_SOUND_MISSION_R6_B = 165,
|
||||
STREAMED_SOUND_MISSION_LO2_A = 166,
|
||||
STREAMED_SOUND_MISSION_LO6_A = 167,
|
||||
STREAMED_SOUND_MISSION_YD2_A = 168,
|
||||
STREAMED_SOUND_MISSION_YD2_B = 169,
|
||||
STREAMED_SOUND_MISSION_YD2_C = 170,
|
||||
STREAMED_SOUND_MISSION_YD2_C1 = 171,
|
||||
STREAMED_SOUND_MISSION_YD2_D = 172,
|
||||
STREAMED_SOUND_MISSION_YD2_E = 173,
|
||||
STREAMED_SOUND_MISSION_YD2_F = 174,
|
||||
STREAMED_SOUND_MISSION_YD2_G = 175,
|
||||
STREAMED_SOUND_MISSION_YD2_H = 176,
|
||||
STREAMED_SOUND_MISSION_YD2_ASS = 177,
|
||||
STREAMED_SOUND_MISSION_YD2_OK = 178,
|
||||
STREAMED_SOUND_MISSION_H5_A = 179,
|
||||
STREAMED_SOUND_MISSION_H5_B = 180,
|
||||
STREAMED_SOUND_MISSION_H5_C = 181,
|
||||
STREAMED_SOUND_MISSION_AMMU_A = 182,
|
||||
STREAMED_SOUND_MISSION_AMMU_B = 183,
|
||||
STREAMED_SOUND_MISSION_AMMU_C = 184,
|
||||
STREAMED_SOUND_MISSION_DOOR_1 = 185,
|
||||
STREAMED_SOUND_MISSION_DOOR_2 = 186,
|
||||
STREAMED_SOUND_MISSION_DOOR_3 = 187,
|
||||
STREAMED_SOUND_MISSION_DOOR_4 = 188,
|
||||
STREAMED_SOUND_MISSION_DOOR_5 = 189,
|
||||
STREAMED_SOUND_MISSION_DOOR_6 = 190,
|
||||
STREAMED_SOUND_MISSION_T3_A = 191,
|
||||
STREAMED_SOUND_MISSION_T3_B = 192,
|
||||
STREAMED_SOUND_MISSION_T3_C = 193,
|
||||
STREAMED_SOUND_MISSION_K1_B = 194,
|
||||
STREAMED_SOUND_MISSION_CAT1 = 195,
|
||||
TOTAL_STREAMED_SOUNDS = 196,
|
||||
NO_STREAMED_SOUND = 197,
|
||||
};
|
@ -30,7 +30,7 @@ CGameLogic::InitAtStartOfGame()
|
||||
void
|
||||
CGameLogic::PassTime(uint32 time)
|
||||
{
|
||||
uint8 minutes, hours, days;
|
||||
int32 minutes, hours, days;
|
||||
|
||||
minutes = time + CClock::GetMinutes();
|
||||
hours = CClock::GetHours();
|
||||
@ -112,8 +112,8 @@ CGameLogic::Update()
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestHospitalRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
@ -183,8 +183,8 @@ CGameLogic::Update()
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
PassTime(720);
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
pPlayerInfo.m_pPed->ClearWeapons();
|
||||
@ -224,8 +224,8 @@ CGameLogic::Update()
|
||||
CCarCtrl::ClearInterestingVehicleList();
|
||||
CWorld::ClearExcitingStuffFromArea(pPlayerInfo.GetPos(), 4000.0f, 1);
|
||||
CRestart::FindClosestPoliceRestartPoint(pPlayerInfo.GetPos(), &vecRestartPos, &fRestartFloat);
|
||||
CRestart::OverridePoliceStationLevel = false;
|
||||
CRestart::OverrideHospitalLevel = false;
|
||||
CRestart::OverridePoliceStationLevel = LEVEL_NONE;
|
||||
CRestart::OverrideHospitalLevel = LEVEL_NONE;
|
||||
RestorePlayerStuffDuringResurrection(pPlayerInfo.m_pPed, vecRestartPos, fRestartFloat);
|
||||
SortOutStreamingAndMemory(pPlayerInfo.GetPos());
|
||||
TheCamera.m_fCamShakeForce = 0.0f;
|
||||
|
@ -1036,7 +1036,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
|
||||
bAllowLookAroundCam = true;
|
||||
bPlayingBackFromFile = false;
|
||||
OldRadioStation = DMAudio.GetRadioInCar();
|
||||
DMAudio.ChangeMusicMode(0);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.SetEffectsFadeVol(0);
|
||||
DMAudio.SetMusicFadeVol(0);
|
||||
int current;
|
||||
@ -1282,9 +1282,9 @@ void CReplay::RestoreStuffFromMem(void)
|
||||
}
|
||||
delete[] pPedAnims;
|
||||
pPedAnims = nil;
|
||||
DMAudio.ChangeMusicMode(0);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.SetRadioInCar(OldRadioStation);
|
||||
DMAudio.ChangeMusicMode(1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -662,12 +662,12 @@ void CRunningScript::Process()
|
||||
if (!CPad::GetPad(0)->GetCrossJustDown())
|
||||
return;
|
||||
m_nWakeTime = 0;
|
||||
for (int i = 0; i < 6; i++){ /* TODO: add constant for number of messages */
|
||||
if (CMessages::BIGMessages[i].m_Current.m_pText)
|
||||
CMessages::BIGMessages[i].m_Current.m_nStartTime = 0;
|
||||
if (CMessages::BriefMessages[0].m_pText)
|
||||
CMessages::BriefMessages[0].m_nStartTime = 0;
|
||||
for (int i = 0; i < NUMBIGMESSAGES; i++){
|
||||
if (CMessages::BIGMessages[i].m_Stack[0].m_pText != nil)
|
||||
CMessages::BIGMessages[i].m_Stack[0].m_nStartTime = 0;
|
||||
}
|
||||
if (CMessages::BriefMessages[0].m_pText != nil)
|
||||
CMessages::BriefMessages[0].m_nStartTime = 0;
|
||||
}
|
||||
|
||||
int8 CRunningScript::ProcessOneCommand()
|
||||
@ -2183,7 +2183,7 @@ int8 CRunningScript::ProcessCommandsFrom100To199(int32 command)
|
||||
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
|
||||
m_nIp += 8;
|
||||
CollectParameters(&m_nIp, 2);
|
||||
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
|
||||
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
|
||||
return 0;
|
||||
}
|
||||
case COMMAND_CLEAR_PRINTS:
|
||||
|
@ -94,6 +94,8 @@ class CControllerState;
|
||||
#define JOY_BUTTONS 16
|
||||
#define MAX_BUTTONS (JOY_BUTTONS+1)
|
||||
|
||||
#define ACTIONNAME_LENGTH 40
|
||||
|
||||
class CControllerConfigManager
|
||||
{
|
||||
public:
|
||||
|
@ -17,7 +17,6 @@
|
||||
#include "RpAnimBlend.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "TempColModels.h"
|
||||
#include "MusicManager.h"
|
||||
|
||||
const struct {
|
||||
const char *szTrackName;
|
||||
@ -209,7 +208,7 @@ CCutsceneMgr::LoadCutsceneData(const char *szCutsceneName)
|
||||
CFileMgr::CloseFile(file);
|
||||
|
||||
if (strcmpi(ms_cutsceneName, "end")) {
|
||||
DMAudio.ChangeMusicMode(2);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_CUTSCENE);
|
||||
int trackId = FindCutsceneAudioTrackId(szCutsceneName);
|
||||
if (trackId != -1) {
|
||||
printf("Start preload audio %s\n", szCutsceneName);
|
||||
@ -368,7 +367,7 @@ CCutsceneMgr::DeleteCutsceneData(void)
|
||||
if (strcmpi(ms_cutsceneName, "end")) {
|
||||
DMAudio.StopCutSceneMusic();
|
||||
if (strcmpi(ms_cutsceneName, "bet"))
|
||||
DMAudio.ChangeMusicMode(1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
CTimer::Stop();
|
||||
//TheCamera.GetScreenFadeStatus() == 2; // what for??
|
||||
|
@ -9,7 +9,7 @@ public:
|
||||
static char *LoadLine(int fd);
|
||||
static RwTexDictionary *LoadTexDictionary(const char *filename);
|
||||
static void LoadCollisionFile(const char *filename);
|
||||
static void LoadCollisionModel(uint8 *buf, CColModel &model, char *name);
|
||||
static void LoadCollisionModel(uint8 *buf, struct CColModel &model, char *name);
|
||||
static void LoadModelFile(const char *filename);
|
||||
static RpAtomic *FindRelatedModelInfoCB(RpAtomic *atomic, void *data);
|
||||
static void LoadClumpFile(const char *filename);
|
||||
|
@ -11,7 +11,6 @@
|
||||
#include "Timer.h"
|
||||
#include "Game.h"
|
||||
#include "DMAudio.h"
|
||||
#include "MusicManager.h"
|
||||
#include "FileMgr.h"
|
||||
#include "Streaming.h"
|
||||
#include "TxdStore.h"
|
||||
@ -535,7 +534,7 @@ void CMenuManager::Draw()
|
||||
if (m_nPrefsAudio3DProviderIndex == -1)
|
||||
textToPrint[MENUCOLUMN_RIGHT] = TheText.Get("FEA_NAH");
|
||||
else {
|
||||
char *provider = MusicManager.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
char *provider = DMAudio.Get3DProviderName(m_nPrefsAudio3DProviderIndex);
|
||||
AsciiToUnicode(provider, gUString);
|
||||
textToPrint[MENUCOLUMN_RIGHT] = gUString;
|
||||
}
|
||||
@ -1086,7 +1085,7 @@ void CMenuManager::LoadAllTextures()
|
||||
{
|
||||
if (!m_bSpritesLoaded) {
|
||||
CMenuManager::CentreMousePointer();
|
||||
DMAudio.ChangeMusicMode(0);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_FRONTEND);
|
||||
DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_STARTING, 0);
|
||||
m_nCurrOption = 0;
|
||||
m_PrefsRadioStation = DMAudio.GetRadioInCar();
|
||||
@ -2133,7 +2132,7 @@ WRAPPER void CMenuManager::RequestFrontEndShutdown() { EAXJMP(0x488750); }
|
||||
void CMenuManager::RequestFrontEndShutdown()
|
||||
{
|
||||
m_bShutDownFrontEndRequested = true;
|
||||
DMAudio.ChangeMusicMode(1);
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -80,12 +80,15 @@ WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); }
|
||||
#if 0
|
||||
WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); }
|
||||
#else
|
||||
extern void (*DebugMenuProcess)(void);
|
||||
void CGame::Process(void)
|
||||
{
|
||||
CPad::UpdatePads();
|
||||
TheCamera.SetMotionBlurAlpha(0);
|
||||
if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL)
|
||||
TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE);
|
||||
|
||||
DebugMenuProcess();
|
||||
CCutsceneMgr::Update();
|
||||
if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused())
|
||||
FrontEndMenuManager.Process();
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "common.h"
|
||||
|
||||
class CPtrNode
|
||||
{
|
||||
public:
|
||||
|
@ -1,26 +0,0 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Messages.h"
|
||||
|
||||
WRAPPER void CMessages::Display(void) { EAXJMP(0x529800); }
|
||||
WRAPPER void CMessages::ClearAllMessagesDisplayedByGame(void) { EAXJMP(0x52B670); }
|
||||
WRAPPER int CMessages::WideStringCopy(wchar* dst, wchar* src, unsigned short size) { EAXJMP(0x5294B0); }
|
||||
WRAPPER char CMessages::WideStringCompare(wchar* str1, wchar* str2, unsigned short size) { EAXJMP(0x529510); }
|
||||
WRAPPER void CMessages::InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst) { EAXJMP(0x52A1A0); }
|
||||
WRAPPER void CMessages::InsertPlayerControlKeysInString(wchar* src) { EAXJMP(0x52A490); }
|
||||
WRAPPER int CMessages::GetWideStringLength(wchar* src) { EAXJMP(0x529490); }
|
||||
WRAPPER void CMessages::AddBigMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529EB0); }
|
||||
WRAPPER void CMessages::AddBigMessageWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6) { EAXJMP(0x52AD10); }
|
||||
WRAPPER void CMessages::AddBigMessageWithNumberQ(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6) { EAXJMP(0x52AE00); }
|
||||
WRAPPER void CMessages::AddMessage(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529900); }
|
||||
WRAPPER void CMessages::AddMessageJumpQ(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529A10); }
|
||||
WRAPPER void CMessages::AddMessageSoon(wchar* key, uint32 time, uint16 pos) { EAXJMP(0x529AF0); }
|
||||
WRAPPER void CMessages::AddMessageWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6) { EAXJMP(0x52A850); }
|
||||
WRAPPER void CMessages::AddMessageJumpQWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6) { EAXJMP(0x52A9A0); }
|
||||
WRAPPER void CMessages::AddMessageSoonWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6) { EAXJMP(0x52AAC0); }
|
||||
WRAPPER void CMessages::ClearMessages() { EAXJMP(0x529CE0); }
|
||||
WRAPPER void CMessages::Init() { EAXJMP(0x529310); }
|
||||
WRAPPER void CMessages::Process() { EAXJMP(0x529580); }
|
||||
tPreviousBrief *CMessages::PreviousBriefs = (tPreviousBrief *)0x713C08;
|
||||
tMessage *CMessages::BriefMessages = (tMessage *)0x8786E0;
|
||||
tBigMessage *CMessages::BIGMessages = (tBigMessage *)0x773628;
|
@ -1,56 +0,0 @@
|
||||
#pragma once
|
||||
|
||||
struct tMessage
|
||||
{
|
||||
wchar *m_pText;
|
||||
uint16 m_nFlag;
|
||||
private:
|
||||
int8 _pad6[2];
|
||||
public:
|
||||
uint32 m_nTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
struct tBigMessage
|
||||
{
|
||||
tMessage m_Current;
|
||||
tMessage m_Stack[3];
|
||||
};
|
||||
|
||||
struct tPreviousBrief
|
||||
{
|
||||
wchar *m_pText;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
class CMessages
|
||||
{
|
||||
public:
|
||||
static tPreviousBrief *PreviousBriefs;
|
||||
static tMessage *BriefMessages;
|
||||
static tBigMessage *BIGMessages;
|
||||
|
||||
public:
|
||||
static void Display(void);
|
||||
static void ClearAllMessagesDisplayedByGame(void);
|
||||
static int WideStringCopy(wchar* dst, wchar* src, unsigned short size);
|
||||
static char WideStringCompare(wchar* str1, wchar* str2, unsigned short size);
|
||||
static void InsertNumberInString(wchar* src, int n1, int n2, int n3, int n4, int n5, int n6, wchar* dst);
|
||||
static void InsertPlayerControlKeysInString(wchar* src);
|
||||
static int GetWideStringLength(wchar *src);
|
||||
static void AddBigMessage(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddBigMessageWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6);
|
||||
static void AddBigMessageWithNumberQ(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6);
|
||||
static void AddMessage(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddMessageJumpQ(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddMessageSoon(wchar* key, uint32 time, uint16 pos);
|
||||
static void AddMessageWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6);
|
||||
static void AddMessageJumpQWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6);
|
||||
static void AddMessageSoonWithNumber(wchar* key, uint32 time, uint16 pos, int n1, int n2, int n3, int n4, int n5, int n6);
|
||||
static void ClearMessages();
|
||||
static void Init();
|
||||
static void Process();
|
||||
};
|
@ -1,5 +1,15 @@
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4005)
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#include <dinput.h>
|
||||
#pragma warning( pop )
|
||||
#include "common.h"
|
||||
#include "win.h"
|
||||
#include "patcher.h"
|
||||
#include "Timer.h"
|
||||
|
||||
float &texLoadTime = *(float*)0x8F1B50;
|
||||
int32 &texNumLoaded = *(int32*)0x8F252C;
|
||||
|
||||
RwTexture*
|
||||
RwTextureGtaStreamRead(RwStream *stream)
|
||||
@ -10,11 +20,15 @@ RwTextureGtaStreamRead(RwStream *stream)
|
||||
if(!RwStreamFindChunk(stream, rwID_TEXTURENATIVE, &size, &version))
|
||||
return nil;
|
||||
|
||||
// TODO: unused timing
|
||||
float preloadTime = (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond();
|
||||
|
||||
if(!RWSRCGLOBAL(stdFunc[rwSTANDARDNATIVETEXTUREREAD](stream, &tex, size)))
|
||||
return nil;
|
||||
|
||||
if (gGameState == GS_INIT_PLAYING_GAME) {
|
||||
texLoadTime = (texNumLoaded * texLoadTime + (float)CTimer::GetCurrentTimeInCycles() / (float)CTimer::GetCyclesPerMillisecond() - preloadTime) / (float)(texNumLoaded+1);
|
||||
texNumLoaded++;
|
||||
}
|
||||
return tex;
|
||||
}
|
||||
|
||||
|
@ -13,8 +13,6 @@ COnscreenTimer& CUserDisplay::OnscnTimer = *(COnscreenTimer*)0x862238;
|
||||
CPager& CUserDisplay::Pager = *(CPager*)0x8F2744;
|
||||
CCurrentVehicle& CUserDisplay::CurrentVehicle = *(CCurrentVehicle*)0x8F5FE8;
|
||||
|
||||
WRAPPER void CPager::AddMessage(wchar*, uint16, uint16, uint16) { EAXJMP(0x52B940); }
|
||||
|
||||
WRAPPER void CUserDisplay::Process(void) { EAXJMP(0x4AD690); }
|
||||
|
||||
void COnscreenTimer::Init() {
|
||||
|
@ -1,5 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
#include "Pager.h"
|
||||
|
||||
class COnscreenTimerEntry
|
||||
{
|
||||
public:
|
||||
@ -50,12 +52,6 @@ class CCurrentVehicle
|
||||
{
|
||||
};
|
||||
|
||||
class CPager
|
||||
{
|
||||
public:
|
||||
void AddMessage(wchar*, uint16, uint16, uint16);
|
||||
};
|
||||
|
||||
class CUserDisplay
|
||||
{
|
||||
public:
|
||||
|
@ -121,7 +121,7 @@ public:
|
||||
CRGBA(void) { }
|
||||
CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { }
|
||||
|
||||
CRGBA &CRGBA::operator =(const CRGBA &right)
|
||||
CRGBA &operator =(const CRGBA &right)
|
||||
{
|
||||
this->r = right.r;
|
||||
this->g = right.g;
|
||||
@ -142,7 +142,7 @@ public:
|
||||
return rwRGBA;
|
||||
}
|
||||
|
||||
CRGBA &CRGBA::operator =(const RwRGBA &right)
|
||||
CRGBA &operator =(const RwRGBA &right)
|
||||
{
|
||||
this->r = right.red;
|
||||
this->g = right.green;
|
||||
@ -197,8 +197,6 @@ void re3_assert(const char *expr, const char *filename, unsigned int lineno, con
|
||||
#define ARRAY_SIZE(array) (sizeof(array) / sizeof(array[0]))
|
||||
#define BIT(num) (1<<(num))
|
||||
|
||||
#define max(a, b) (((a) > (b)) ? (a) : (b))
|
||||
#define min(a, b) (((a) < (b)) ? (a) : (b))
|
||||
#define ABS(a) (((a) < 0) ? (-(a)) : (a))
|
||||
#define norm(value, min, max) (((value) < (min)) ? 0 : (((value) > (max)) ? 1 : (((value) - (min)) / ((max) - (min)))))
|
||||
|
||||
|
@ -67,6 +67,7 @@ enum Config {
|
||||
NUMANTENNAS = 8,
|
||||
NUMCORONAS = 56,
|
||||
NUMPOINTLIGHTS = 32,
|
||||
NUM3DMARKERS = 32,
|
||||
NUMMONEYMESSAGES = 16,
|
||||
NUMPICKUPMESSAGES = 16,
|
||||
|
||||
|
@ -18,6 +18,7 @@
|
||||
#include "Automobile.h"
|
||||
#include "Ped.h"
|
||||
#include "debugmenu_public.h"
|
||||
#include "Particle.h"
|
||||
|
||||
#include <vector>
|
||||
#include <list>
|
||||
@ -352,6 +353,7 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Make peds follow you in formation", LetThemFollowYou);
|
||||
#ifndef MASTER
|
||||
DebugMenuAddVarBool8("Debug", "Toggle unused fight feature", (int8*)&CPed::bUnusedFightThingOnPlayer, nil);
|
||||
DebugMenuAddVarBool8("Debug", "Toggle banned particles", (int8*)&CParticle::bEnableBannedParticles, nil);
|
||||
#endif
|
||||
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
|
@ -127,20 +127,14 @@ public:
|
||||
}
|
||||
void Scale(float scale)
|
||||
{
|
||||
// GTA treats this as 4x4 floats
|
||||
m_matrix.right.x *= scale;
|
||||
m_matrix.right.y *= scale;
|
||||
m_matrix.right.z *= scale;
|
||||
m_matrix.up.x *= scale;
|
||||
m_matrix.up.y *= scale;
|
||||
m_matrix.up.z *= scale;
|
||||
m_matrix.at.x *= scale;
|
||||
m_matrix.at.y *= scale;
|
||||
m_matrix.at.z *= scale;
|
||||
m_matrix.pos.x *= scale;
|
||||
m_matrix.pos.y *= scale;
|
||||
m_matrix.pos.z *= scale;
|
||||
m_matrix.flags = 0;
|
||||
float *pFloatMatrix = (float*)&m_matrix;
|
||||
for (int i = 0; i < 3; i++)
|
||||
#ifdef FIX_BUGS // BUGFIX from VC
|
||||
for (int j = 0; j < 3; j++)
|
||||
#else
|
||||
for (int j = 0; j < 4; j++)
|
||||
#endif
|
||||
pFloatMatrix[i * 4 + j] *= scale;
|
||||
}
|
||||
|
||||
|
||||
@ -255,7 +249,15 @@ public:
|
||||
CMatrix &Invert(const CMatrix &src, CMatrix &dst);
|
||||
CVector operator*(const CMatrix &mat, const CVector &vec);
|
||||
CMatrix operator*(const CMatrix &m1, const CMatrix &m2);
|
||||
CVector MultiplyInverse(const CMatrix &mat, const CVector &vec);
|
||||
inline CVector MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
||||
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
||||
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
||||
}
|
||||
|
||||
const CVector Multiply3x3(const CMatrix &mat, const CVector &vec);
|
||||
const CVector Multiply3x3(const CVector &vec, const CMatrix &mat);
|
||||
|
||||
|
@ -126,16 +126,6 @@ operator*(const CMatrix &m1, const CMatrix &m2)
|
||||
return out;
|
||||
}
|
||||
|
||||
CVector
|
||||
MultiplyInverse(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
CVector v(vec.x - mat.m_matrix.pos.x, vec.y - mat.m_matrix.pos.y, vec.z - mat.m_matrix.pos.z);
|
||||
return CVector(
|
||||
mat.m_matrix.right.x * v.x + mat.m_matrix.right.y * v.y + mat.m_matrix.right.z * v.z,
|
||||
mat.m_matrix.up.x * v.x + mat.m_matrix.up.y * v.y + mat.m_matrix.up.z * v.z,
|
||||
mat.m_matrix.at.x * v.x + mat.m_matrix.at.y * v.y + mat.m_matrix.at.z * v.z);
|
||||
}
|
||||
|
||||
const CVector
|
||||
Multiply3x3(const CMatrix &mat, const CVector &vec)
|
||||
{
|
||||
|
@ -26,6 +26,12 @@ MatchModelString(const char *modelname, int16 id)
|
||||
#undef X
|
||||
}
|
||||
|
||||
void
|
||||
TestModelIndices(void)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x48EB60, InitModelIndices, PATCH_JUMP);
|
||||
InjectHook(0x48F030, MatchModelString, PATCH_JUMP);
|
||||
|
@ -365,6 +365,7 @@ enum{
|
||||
|
||||
void InitModelIndices(void);
|
||||
void MatchModelString(const char *name, int16 id);
|
||||
void TestModelIndices(void);
|
||||
|
||||
inline bool
|
||||
IsGlass(int16 id)
|
||||
@ -462,7 +463,6 @@ IsPickupModel(int16 id)
|
||||
id == MI_UZI ||
|
||||
id == MI_M16 ||
|
||||
id == MI_FLAMETHROWER ||
|
||||
id >= MI_M16 && id <= MI_FLAMETHROWER ||
|
||||
id == MI_PICKUP_ADRENALINE ||
|
||||
id == MI_PICKUP_BODYARMOUR ||
|
||||
id == MI_PICKUP_INFO ||
|
||||
|
531
src/peds/Ped.cpp
531
src/peds/Ped.cpp
@ -45,7 +45,6 @@
|
||||
#include "CarAI.h"
|
||||
#include "Zones.h"
|
||||
#include "Cranes.h"
|
||||
#include "MusicManager.h"
|
||||
#include "Timecycle.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "Floater.h"
|
||||
@ -57,13 +56,13 @@ WRAPPER void CPed::StartFightDefend(uint8, uint8, uint8) { EAXJMP(0x4E7780); }
|
||||
WRAPPER void CPed::ServiceTalking(void) { EAXJMP(0x4E5870); }
|
||||
WRAPPER void CPed::UpdatePosition(void) { EAXJMP(0x4C7A00); }
|
||||
WRAPPER void CPed::WanderPath(void) { EAXJMP(0x4D28D0); }
|
||||
WRAPPER void CPed::SeekCar(void) { EAXJMP(0x4D3F90); }
|
||||
WRAPPER void CPed::UpdateFromLeader(void) { EAXJMP(0x4D8F30); }
|
||||
WRAPPER int CPed::ScanForThreats(void) { EAXJMP(0x4C5FE0); }
|
||||
WRAPPER void CPed::SetEnterCar_AllClear(CVehicle*, uint32, uint32) { EAXJMP(0x4E0A40); }
|
||||
WRAPPER bool CPed::WarpPedToNearEntityOffScreen(CEntity*) { EAXJMP(0x4E5570); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector) { EAXJMP(0x4D8A90); }
|
||||
WRAPPER void CPed::SetObjective(eObjective, CVector, float) { EAXJMP(0x4D8770); }
|
||||
WRAPPER void CPed::WarpPedIntoCar(CVehicle*) { EAXJMP(0x4D7D20); }
|
||||
WRAPPER void CPed::SetCarJack(CVehicle*) { EAXJMP(0x4E0220); }
|
||||
|
||||
#define FEET_OFFSET 1.04f
|
||||
|
||||
@ -471,9 +470,9 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
bIsLanding = false;
|
||||
bIsRunning = false;
|
||||
bHitSomethingLastFrame = false;
|
||||
m_ped_flagB80 = false;
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
|
||||
m_ped_flagC1 = false;
|
||||
bCanPedEnterSeekedCar = false;
|
||||
bRespondsToThreats = true;
|
||||
bRenderPedInCar = true;
|
||||
bChangedSeat = false;
|
||||
@ -3245,7 +3244,7 @@ CPed::CheckForGunShots(void)
|
||||
int event;
|
||||
if (CEventList::FindClosestEvent(EVENT_GUNSHOT, GetPosition(), &event)) {
|
||||
if (gaEvent[event].entityType == EVENT_ENTITY_PED) {
|
||||
// Is that a bug?!? (same on VC)
|
||||
// Probably due to we don't want peds to go gunshot area? (same on VC)
|
||||
m_ped_flagD2 = false;
|
||||
return CPools::GetPed(gaEvent[event].entityRef);
|
||||
}
|
||||
@ -8571,11 +8570,15 @@ CPed::KillPedWithCar(CVehicle *car, float impulse)
|
||||
Say(SOUND_PED_DEFEND);
|
||||
}
|
||||
|
||||
#if defined FIX_BUGS || defined VC_PED_PORTS
|
||||
#ifdef VC_PED_PORTS
|
||||
// Killing gang members with car wasn't triggering a fight, until now... Taken from VC.
|
||||
if (IsGangMember()) {
|
||||
CPed *driver = car->pDriver;
|
||||
if (driver && driver->IsPlayer()) {
|
||||
if (driver && driver->IsPlayer()
|
||||
#ifdef FIX_BUGS
|
||||
&& (CharCreatedBy != MISSION_CHAR || bRespondsToThreats) && (!m_leader || m_leader != driver)
|
||||
#endif
|
||||
) {
|
||||
RegisterThreatWithGangPeds(driver);
|
||||
}
|
||||
}
|
||||
@ -9511,7 +9514,7 @@ CPed::ProcessControl(void)
|
||||
|| m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER)) {
|
||||
|
||||
if (collidingVeh != m_pCurrentPhysSurface || IsPlayer()) {
|
||||
if (!m_ped_flagB80) {
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||
|
||||
// VC calls SetDirectionToWalkAroundVehicle instead if ped is in PED_SEEK_CAR.
|
||||
@ -9697,7 +9700,7 @@ CPed::ProcessControl(void)
|
||||
}
|
||||
}
|
||||
|
||||
} else if (!m_ped_flagB80) {
|
||||
} else if (!bVehEnterDoorIsBlocked) {
|
||||
if (collidingVeh->m_status != STATUS_PLAYER || CharCreatedBy == MISSION_CHAR) {
|
||||
|
||||
SetDirectionToWalkAroundObject(collidingVeh);
|
||||
@ -12163,7 +12166,7 @@ CPed::PossiblyFindBetterPosToSeekCar(CVector *pos, CVehicle *veh)
|
||||
|
||||
// ?!? I think it's absurd to use this unless another function like SeekCar finds next pos. with it and we're trying to simulate it's behaviour.
|
||||
// On every run it returns another pos. for ped, with same distance to the veh.
|
||||
// Sequence of positions are not guarenteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
||||
// Sequence of positions are not guaranteed, it depends on global pos. (So sometimes it returns positions to make ped draw circle, sometimes don't)
|
||||
helperPos = veh->GetMatrix() * helperPos;
|
||||
|
||||
float vehForwardHeading = veh->GetForward().Heading();
|
||||
@ -12357,7 +12360,7 @@ CPed::ProcessObjective(void)
|
||||
SetLookTimer(CGeneral::GetRandomNumberInRange(500, 1500));
|
||||
|
||||
// Second condition is pointless and isn't there in Mobile.
|
||||
if (threatType == 0x100000 || (threatType == 0x800000 && m_threatEntity) || m_threatEntity) {
|
||||
if (threatType == PED_FLAG_GUN || (threatType == PED_FLAG_EXPLOSION && m_threatEntity) || m_threatEntity) {
|
||||
if (m_threatEntity->IsPed())
|
||||
SetObjective(OBJECTIVE_KILL_CHAR_ON_FOOT, m_threatEntity);
|
||||
}
|
||||
@ -13029,7 +13032,7 @@ CPed::ProcessObjective(void)
|
||||
} else {
|
||||
SetSeekBoatPosition(m_carInObjective);
|
||||
}
|
||||
if (m_nMoveState == PEDMOVE_STILL && !m_ped_flagB80)
|
||||
if (m_nMoveState == PEDMOVE_STILL && !bVehEnterDoorIsBlocked)
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
|
||||
if (m_carInObjective && m_carInObjective->m_fHealth > 0.0f) {
|
||||
@ -15236,6 +15239,505 @@ CPed::SetExitCar(CVehicle *veh, uint32 wantedDoorNode)
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::ScanForInterestingStuff(void)
|
||||
{
|
||||
if (!IsPedInControl())
|
||||
return;
|
||||
|
||||
if (m_objective != OBJECTIVE_NONE)
|
||||
return;
|
||||
|
||||
if (CharCreatedBy == MISSION_CHAR)
|
||||
return;
|
||||
|
||||
LookForSexyPeds();
|
||||
LookForSexyCars();
|
||||
if (LookForInterestingNodes())
|
||||
return;
|
||||
|
||||
if (m_nPedType == PEDTYPE_CRIMINAL && m_hitRecoverTimer < CTimer::GetTimeInMilliseconds()) {
|
||||
if (CGeneral::GetRandomNumber() % 100 >= 10) {
|
||||
if (m_objective != OBJECTIVE_MUG_CHAR && !(CGeneral::GetRandomNumber() & 7)) {
|
||||
CPed *charToMug = nil;
|
||||
for (int i = 0; i < m_numNearPeds; ++i) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
|
||||
if ((nearPed->GetPosition() - GetPosition()).MagnitudeSqr() > 49.0f)
|
||||
break;
|
||||
|
||||
if ((nearPed->m_nPedType == PEDTYPE_CIVFEMALE || nearPed->m_nPedType == PEDTYPE_CIVMALE
|
||||
|| nearPed->m_nPedType == PEDTYPE_CRIMINAL || nearPed->m_nPedType == PEDTYPE_UNUSED1
|
||||
|| nearPed->m_nPedType == PEDTYPE_PROSTITUTE)
|
||||
&& nearPed->CharCreatedBy != MISSION_CHAR
|
||||
&& nearPed->IsPedShootable()
|
||||
&& nearPed->m_objective != OBJECTIVE_MUG_CHAR) {
|
||||
charToMug = nearPed;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (charToMug)
|
||||
SetObjective(OBJECTIVE_MUG_CHAR, charToMug);
|
||||
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
}
|
||||
} else {
|
||||
int mostExpensiveVehAround = -1;
|
||||
int bestMonetaryValue = 0;
|
||||
|
||||
CVector pos = GetPosition();
|
||||
int16 lastVehicle;
|
||||
CEntity *vehicles[8];
|
||||
CWorld::FindObjectsInRange(pos, 10.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->VehicleCreatedBy != MISSION_VEHICLE) {
|
||||
if (veh->m_vecMoveSpeed.Magnitude() <= 0.1f && veh->IsVehicleNormal()
|
||||
&& veh->IsCar() && bestMonetaryValue < veh->pHandling->nMonetaryValue) {
|
||||
mostExpensiveVehAround = i;
|
||||
bestMonetaryValue = veh->pHandling->nMonetaryValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bestMonetaryValue > 2000 && mostExpensiveVehAround != -1 && vehicles[mostExpensiveVehAround]) {
|
||||
SetObjective(OBJECTIVE_ENTER_CAR_AS_DRIVER, vehicles[mostExpensiveVehAround]);
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
return;
|
||||
}
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 5000;
|
||||
}
|
||||
}
|
||||
|
||||
if (m_nPedState == PEDTYPE_CIVFEMALE) {
|
||||
#ifndef VC_PED_PORTS
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
|
||||
// += 2 is weird
|
||||
for (int i = 0; i < m_numNearPeds; i += 2) {
|
||||
if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH && WillChat(m_nearPeds[i])) {
|
||||
if (CGeneral::GetRandomNumberInRange(0, 100) >= 100)
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
else {
|
||||
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() >= 1.8f) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
} else if (CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f))) {
|
||||
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
|
||||
SetChat(m_nearPeds[i], time);
|
||||
m_nearPeds[i]->SetChat(this, time);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) >= 0.5f) {
|
||||
m_standardTimer = CTimer::GetTimeInMilliseconds() + 200;
|
||||
} else {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_standardTimer) {
|
||||
for (int i = 0; i < m_numNearPeds; i ++) {
|
||||
if (m_nearPeds[i]->m_nPedState == PED_WANDER_PATH) {
|
||||
if ((GetPosition() - m_nearPeds[i]->GetPosition()).Magnitude() < 1.8f
|
||||
&& CanSeeEntity(m_nearPeds[i], DEGTORAD(60.0f)
|
||||
&& m_nearPeds[i]->CanSeeEntity(this, DEGTORAD(60.0f)))
|
||||
&& WillChat(m_nearPeds[i])) {
|
||||
|
||||
int time = CGeneral::GetRandomNumber() % 4000 + 10000;
|
||||
SetChat(m_nearPeds[i], time);
|
||||
m_nearPeds[i]->SetChat(this, time);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// Parts below aren't there in VC, they're in somewhere else.
|
||||
if (!CGame::noProstitutes && m_nPedType == PEDTYPE_PROSTITUTE && CharCreatedBy != MISSION_CHAR
|
||||
&& m_objectiveTimer < CTimer::GetTimeInMilliseconds() && !CTheScripts::IsPlayerOnAMission()) {
|
||||
|
||||
CVector pos = GetPosition();
|
||||
int16 lastVehicle;
|
||||
CEntity* vehicles[8];
|
||||
CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->IsVehicleNormal()) {
|
||||
if (veh->IsCar()) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f && veh->IsRoomForPedToLeaveCar(CAR_DOOR_LF, nil)) {
|
||||
SetObjective(OBJECTIVE_SOLICIT, veh);
|
||||
Say(SOUND_PED_SOLICIT);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE) {
|
||||
CVector pos = GetPosition();
|
||||
int16 lastVehicle;
|
||||
CEntity* vehicles[8];
|
||||
CWorld::FindObjectsInRange(pos, 15.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* veh = (CVehicle*)vehicles[i];
|
||||
|
||||
if (veh->m_modelIndex == MI_MRWHOOP) {
|
||||
if (veh->m_status != STATUS_ABANDONED && veh->m_status != STATUS_WRECKED) {
|
||||
if ((GetPosition() - veh->GetPosition()).Magnitude() < 5.0f) {
|
||||
SetObjective(OBJECTIVE_BUY_ICE_CREAM, veh);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
uint32
|
||||
CPed::ScanForThreats(void)
|
||||
{
|
||||
int fearFlags = m_fearFlags;
|
||||
CVector ourPos = GetPosition();
|
||||
float closestPedDist = 60.0f;
|
||||
CVector2D explosionPos = GetPosition();
|
||||
if (fearFlags & PED_FLAG_EXPLOSION && CheckForExplosions(explosionPos)) {
|
||||
m_eventOrThreat = explosionPos;
|
||||
return PED_FLAG_EXPLOSION;
|
||||
}
|
||||
|
||||
CPed *shooter = nil;
|
||||
if ((fearFlags & PED_FLAG_GUN) && (shooter = CheckForGunShots()) && (m_nPedType != shooter->m_nPedType || m_nPedType == PEDTYPE_CIVMALE || m_nPedType == PEDTYPE_CIVFEMALE)) {
|
||||
if (!IsGangMember()) {
|
||||
m_threatEntity = shooter;
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
||||
return PED_FLAG_GUN;
|
||||
}
|
||||
|
||||
if (CPedType::GetFlag(shooter->m_nPedType) & fearFlags) {
|
||||
m_threatEntity = shooter;
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
||||
return CPedType::GetFlag(shooter->m_nPedType);
|
||||
}
|
||||
}
|
||||
|
||||
CPed *deadPed = nil;
|
||||
if (fearFlags & PED_FLAG_DEADPEDS && CharCreatedBy != MISSION_CHAR
|
||||
&& (deadPed = CheckForDeadPeds()) != nil && (deadPed->GetPosition() - ourPos).MagnitudeSqr() < 400.0f) {
|
||||
m_pEventEntity = deadPed;
|
||||
m_pEventEntity->RegisterReference((CEntity **) &m_pEventEntity);
|
||||
return PED_FLAG_DEADPEDS;
|
||||
} else {
|
||||
uint32 flagsOfSomePed = 0;
|
||||
|
||||
CPed *pedToFearFrom = nil;
|
||||
#ifndef VC_PED_PORTS
|
||||
for (int i = 0; i < m_numNearPeds; i++) {
|
||||
if (CharCreatedBy != RANDOM_CHAR || m_nearPeds[i]->CharCreatedBy != MISSION_CHAR || m_nearPeds[i]->IsPlayer()) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
|
||||
// BUG: WTF Rockstar?! Putting this here will result in returning the flags of farthest ped to us, since m_nearPeds is sorted by distance.
|
||||
// Fixed at the bottom of the function.
|
||||
flagsOfSomePed = CPedType::GetFlag(nearPed->m_nPedType);
|
||||
|
||||
if (CPedType::GetFlag(nearPed->m_nPedType) & fearFlags) {
|
||||
if (nearPed->m_fHealth > 0.0f && OurPedCanSeeThisOne(m_nearPeds[i])) {
|
||||
// FIX: Taken from VC
|
||||
#ifdef FIX_BUGS
|
||||
float nearPedDistSqr = (nearPed->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
#else
|
||||
float nearPedDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
|
||||
#endif
|
||||
if (sq(closestPedDist) > nearPedDistSqr) {
|
||||
closestPedDist = Sqrt(nearPedDistSqr);
|
||||
pedToFearFrom = m_nearPeds[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
bool weSawOurEnemy = false;
|
||||
bool weMaySeeOurEnemy = false;
|
||||
float closestEnemyDist = 60.0f;
|
||||
if ((CTimer::GetFrameCounter() + (uint8)m_randomSeed + 16) & 4) {
|
||||
|
||||
for (int i = 0; i < m_numNearPeds; ++i) {
|
||||
if (CharCreatedBy == RANDOM_CHAR && m_nearPeds[i]->CharCreatedBy == MISSION_CHAR && !m_nearPeds[i]->IsPlayer()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// BUG: Explained at the same occurence of this bug above. Fixed at the bottom of the function.
|
||||
flagsOfSomePed = CPedType::GetFlag(m_nearPeds[i]->m_nPedType);
|
||||
|
||||
if (flagsOfSomePed & fearFlags) {
|
||||
if (m_nearPeds[i]->m_fHealth > 0.0f) {
|
||||
|
||||
// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
|
||||
if (OurPedCanSeeThisOne(m_nearPeds[i])) {
|
||||
if (m_nearPeds[i]->m_nPedState == PED_ATTACK) {
|
||||
if (m_nearPeds[i]->m_pedInObjective == this) {
|
||||
|
||||
float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
if (sq(closestEnemyDist) > enemyDistSqr) {
|
||||
float enemyDist = Sqrt(enemyDistSqr);
|
||||
weSawOurEnemy = true;
|
||||
closestPedDist = enemyDist;
|
||||
closestEnemyDist = enemyDist;
|
||||
pedToFearFrom = m_nearPeds[i];
|
||||
}
|
||||
}
|
||||
} else {
|
||||
float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
if (sq(closestPedDist) > nearPedDistSqr && !weSawOurEnemy) {
|
||||
closestPedDist = Sqrt(nearPedDistSqr);
|
||||
pedToFearFrom = m_nearPeds[i];
|
||||
}
|
||||
}
|
||||
} else if (!weSawOurEnemy) {
|
||||
CPed *nearPed = m_nearPeds[i];
|
||||
if (nearPed->m_nPedState == PED_ATTACK) {
|
||||
CColPoint foundCol;
|
||||
CEntity *foundEnt;
|
||||
|
||||
// We don't see him yet but he's behind a ped, vehicle or object
|
||||
// VC also has ability to include objects to line of sight check here (via last bit of flagsL)
|
||||
if (!CWorld::ProcessLineOfSight(ourPos, nearPed->GetPosition(), foundCol, foundEnt,
|
||||
true, false, false, false, false, false, false)) {
|
||||
|
||||
if (nearPed->m_pedInObjective == this) {
|
||||
float enemyDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
if (sq(closestEnemyDist) > enemyDistSqr) {
|
||||
float enemyDist = Sqrt(enemyDistSqr);
|
||||
weMaySeeOurEnemy = true;
|
||||
closestPedDist = enemyDist;
|
||||
closestEnemyDist = enemyDist;
|
||||
pedToFearFrom = m_nearPeds[i];
|
||||
}
|
||||
} else if (!nearPed->GetWeapon()->IsTypeMelee() && !weMaySeeOurEnemy) {
|
||||
float nearPedDistSqr = (m_nearPeds[i]->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
if (sq(closestPedDist) > nearPedDistSqr) {
|
||||
weMaySeeOurEnemy = true;
|
||||
closestPedDist = Sqrt(nearPedDistSqr);
|
||||
pedToFearFrom = m_nearPeds[i];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
int16 lastVehicle;
|
||||
CEntity* vehicles[8];
|
||||
CWorld::FindObjectsInRange(ourPos, 20.0f, true, &lastVehicle, 6, vehicles, false, true, false, false, false);
|
||||
CVehicle* foundVeh = nil;
|
||||
for (int i = 0; i < lastVehicle; i++) {
|
||||
CVehicle* nearVeh = (CVehicle*)vehicles[i];
|
||||
|
||||
CPed *driver = nearVeh->pDriver;
|
||||
if (driver) {
|
||||
|
||||
// BUG: Same bug as above. Fixed at the bottom of function.
|
||||
flagsOfSomePed = CPedType::GetFlag(driver->m_nPedType);
|
||||
if (CPedType::GetFlag(driver->m_nPedType) & fearFlags) {
|
||||
if (driver->m_fHealth > 0.0f && OurPedCanSeeThisOne(nearVeh->pDriver)) {
|
||||
// FIX: Taken from VC
|
||||
#ifdef FIX_BUGS
|
||||
float driverDistSqr = (driver->GetPosition() - ourPos).MagnitudeSqr2D();
|
||||
#else
|
||||
float driverDistSqr = (CVector2D(ourPos) - explosionPos).MagnitudeSqr();
|
||||
#endif
|
||||
if (sq(closestPedDist) > driverDistSqr) {
|
||||
closestPedDist = Sqrt(driverDistSqr);
|
||||
pedToFearFrom = nearVeh->pDriver;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
m_threatEntity = pedToFearFrom;
|
||||
if (m_threatEntity)
|
||||
m_threatEntity->RegisterReference((CEntity **) &m_threatEntity);
|
||||
|
||||
#ifdef FIX_BUGS
|
||||
if (pedToFearFrom)
|
||||
flagsOfSomePed = CPedType::GetFlag(((CPed*)m_threatEntity)->m_nPedType);
|
||||
else
|
||||
flagsOfSomePed = 0;
|
||||
#endif
|
||||
|
||||
return flagsOfSomePed;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPed::SeekCar(void)
|
||||
{
|
||||
CVehicle *vehToSeek = m_carInObjective;
|
||||
CVector dest(0.0f, 0.0f, 0.0f);
|
||||
if (!vehToSeek) {
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_objective != OBJECTIVE_ENTER_CAR_AS_PASSENGER) {
|
||||
if (m_vehEnterType && m_objective != OBJECTIVE_ENTER_CAR_AS_DRIVER) {
|
||||
if (IsRoomToBeCarJacked()) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, m_vehEnterType);
|
||||
} else if (m_nPedType == PEDTYPE_COP) {
|
||||
dest = GetPositionToOpenCarDoor(vehToSeek, CAR_DOOR_RF);
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
} else
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (m_hitRecoverTimer > CTimer::GetTimeInMilliseconds()) {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
return;
|
||||
}
|
||||
if (vehToSeek->m_modelIndex == MI_COACH) {
|
||||
GetNearestDoor(vehToSeek, dest);
|
||||
} else {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
if (vehToSeek->m_status != STATUS_TRAIN_NOT_MOVING) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
if (!GetNearestTrainDoor(vehToSeek, dest)) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
if (!GetNearestPassengerDoor(vehToSeek, dest)) {
|
||||
if (vehToSeek->m_nNumPassengers == vehToSeek->m_nNumMaxPassengers) {
|
||||
RestorePreviousObjective();
|
||||
RestorePreviousState();
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
bVehEnterDoorIsBlocked = true;
|
||||
return;
|
||||
}
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (dest.x == 0.0f && dest.y == 0.0f) {
|
||||
if ((!IsPlayer() && CharCreatedBy != MISSION_CHAR) || vehToSeek->VehicleCreatedBy != MISSION_VEHICLE || vehToSeek->pDriver) {
|
||||
RestorePreviousState();
|
||||
if (IsPlayer()) {
|
||||
ClearObjective();
|
||||
} else if (CharCreatedBy == RANDOM_CHAR) {
|
||||
m_hitRecoverTimer = CTimer::GetTimeInMilliseconds() + 30000;
|
||||
}
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
TheCamera.ClearPlayerWeaponMode();
|
||||
CCarCtrl::RemoveFromInterestingVehicleList(vehToSeek);
|
||||
return;
|
||||
}
|
||||
dest = vehToSeek->GetPosition();
|
||||
if (bCollidedWithMyVehicle) {
|
||||
WarpPedIntoCar(m_pMyVehicle);
|
||||
return;
|
||||
}
|
||||
}
|
||||
bool foundBetterPosToSeek = PossiblyFindBetterPosToSeekCar(&dest, vehToSeek);
|
||||
m_vecSeekPos = dest;
|
||||
float distToDest = (m_vecSeekPos - GetPosition()).MagnitudeSqr();
|
||||
#ifndef VC_PED_PORTS
|
||||
if (bIsRunning)
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#else
|
||||
if (bIsRunning ||
|
||||
vehToSeek->pDriver && distToDest > 4.0f && (Abs(vehToSeek->m_vecMoveSpeed.x) > 0.01f || Abs(vehToSeek->m_vecMoveSpeed.y) > 0.01f))
|
||||
SetMoveState(PEDMOVE_RUN);
|
||||
#endif
|
||||
else if (distToDest < 4.0f)
|
||||
SetMoveState(PEDMOVE_WALK);
|
||||
|
||||
if (distToDest >= 1.0f)
|
||||
bCanPedEnterSeekedCar = false;
|
||||
else if (2.0f * vehToSeek->GetColModel()->boundingBox.max.x > distToDest)
|
||||
bCanPedEnterSeekedCar = true;
|
||||
|
||||
if (vehToSeek->m_nGettingInFlags & GetCarDoorFlag(m_vehEnterType))
|
||||
bVehEnterDoorIsBlocked = true;
|
||||
else
|
||||
bVehEnterDoorIsBlocked = false;
|
||||
|
||||
if (Seek()) {
|
||||
if (!foundBetterPosToSeek) {
|
||||
if (1.5f + GetPosition().z > dest.z && GetPosition().z - 0.5f < dest.z) {
|
||||
if (vehToSeek->IsTrain()) {
|
||||
SetEnterTrain(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
m_fRotationCur = m_fRotationDest;
|
||||
if (!bVehEnterDoorIsBlocked) {
|
||||
vehToSeek->bIsStatic = false;
|
||||
if (m_objective == OBJECTIVE_SOLICIT) {
|
||||
SetSolicit(1000);
|
||||
} else if (m_objective == OBJECTIVE_BUY_ICE_CREAM) {
|
||||
SetBuyIceCream();
|
||||
} else if (vehToSeek->m_nNumGettingIn < vehToSeek->m_nNumMaxPassengers + 1
|
||||
&& vehToSeek->CanPedEnterCar()) {
|
||||
|
||||
switch (vehToSeek->m_status) {
|
||||
case STATUS_PLAYER:
|
||||
case STATUS_SIMPLE:
|
||||
case STATUS_PHYSICS:
|
||||
case STATUS_PLAYER_DISABLED:
|
||||
if (!vehToSeek->bIsBus && (!m_leader || m_leader != vehToSeek->pDriver) &&
|
||||
(m_vehEnterType == CAR_DOOR_LF && vehToSeek->pDriver || m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0] || m_vehEnterType == CAR_DOOR_LR && vehToSeek->pPassengers[1] || m_vehEnterType == CAR_DOOR_RR && vehToSeek->pPassengers[2])) {
|
||||
SetCarJack(vehToSeek);
|
||||
if (m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER && m_vehEnterType != CAR_DOOR_LF)
|
||||
vehToSeek->pDriver->bFleeAfterExitingCar = true;
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
}
|
||||
break;
|
||||
case STATUS_ABANDONED:
|
||||
if (m_vehEnterType == CAR_DOOR_RF && vehToSeek->pPassengers[0]) {
|
||||
if (vehToSeek->pPassengers[0]->m_ped_flagF4) {
|
||||
if (IsPlayer())
|
||||
CPed::SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
} else {
|
||||
SetCarJack(vehToSeek);
|
||||
}
|
||||
} else {
|
||||
SetEnterCar(vehToSeek, m_vehEnterType);
|
||||
}
|
||||
break;
|
||||
case STATUS_WRECKED:
|
||||
SetIdle();
|
||||
break;
|
||||
default:
|
||||
return;
|
||||
}
|
||||
} else {
|
||||
RestorePreviousState();
|
||||
}
|
||||
} else {
|
||||
SetMoveState(PEDMOVE_STILL);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class CPed_ : public CPed
|
||||
{
|
||||
public:
|
||||
@ -15451,4 +15953,7 @@ STARTPATCHES
|
||||
InjectHook(0x4D6620, &CPed::SetSolicit, PATCH_JUMP);
|
||||
InjectHook(0x4D2EA0, &CPed::SetFollowPath, PATCH_JUMP);
|
||||
InjectHook(0x4E1010, &CPed::SetExitCar, PATCH_JUMP);
|
||||
InjectHook(0x4C5FE0, &CPed::ScanForThreats, PATCH_JUMP);
|
||||
InjectHook(0x4C6C10, &CPed::ScanForInterestingStuff, PATCH_JUMP);
|
||||
InjectHook(0x4D3F90, &CPed::SeekCar, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -294,9 +294,9 @@ public:
|
||||
uint8 bIsLanding : 1;
|
||||
uint8 bIsRunning : 1; // on some conditions
|
||||
uint8 bHitSomethingLastFrame : 1;
|
||||
uint8 m_ped_flagB80 : 1; // bIsNearCar? it's sure that it's related with cars and used for deciding whether we should move
|
||||
uint8 bVehEnterDoorIsBlocked : 1; // because someone else enters/exits from there
|
||||
|
||||
uint8 m_ped_flagC1 : 1; // bCanPedEnterSeekedCar?
|
||||
uint8 bCanPedEnterSeekedCar : 1;
|
||||
uint8 bRespondsToThreats : 1;
|
||||
uint8 bRenderPedInCar : 1;
|
||||
uint8 bChangedSeat : 1;
|
||||
@ -669,7 +669,7 @@ public:
|
||||
bool PlacePedOnDryLand(void);
|
||||
bool PossiblyFindBetterPosToSeekCar(CVector*, CVehicle*);
|
||||
void UpdateFromLeader(void);
|
||||
int ScanForThreats(void);
|
||||
uint32 ScanForThreats(void);
|
||||
void SetEnterCar(CVehicle*, uint32);
|
||||
bool WarpPedToNearEntityOffScreen(CEntity*);
|
||||
void SetExitCar(CVehicle*, uint32);
|
||||
@ -678,6 +678,9 @@ public:
|
||||
void SetEnterTrain(CVehicle*, uint32);
|
||||
void SetEnterCar_AllClear(CVehicle*, uint32, uint32);
|
||||
void SetSolicit(uint32 time);
|
||||
void ScanForInterestingStuff(void);
|
||||
void WarpPedIntoCar(CVehicle*);
|
||||
void SetCarJack(CVehicle*);
|
||||
|
||||
// Static methods
|
||||
static CVector GetLocalPositionToOpenCarDoor(CVehicle *veh, uint32 component, float offset);
|
||||
|
@ -10,11 +10,11 @@ WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAX
|
||||
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
|
||||
WRAPPER bool CPedIK::RestoreLookAt(void) { EAXJMP(0x4ED810); }
|
||||
|
||||
// TODO: These are hardcoded into exe, reverse it.
|
||||
LimbMovementInfo &CPedIK::ms_torsoInfo = *(LimbMovementInfo*)0x5F9F8C;
|
||||
LimbMovementInfo &CPedIK::ms_headInfo = *(LimbMovementInfo*)0x5F9F5C;
|
||||
LimbMovementInfo &CPedIK::ms_upperArmInfo = *(LimbMovementInfo*)0x5F9FA4;
|
||||
LimbMovementInfo &CPedIK::ms_lowerArmInfo = *(LimbMovementInfo*)0x5F9FBC;
|
||||
LimbMovementInfo CPedIK::ms_torsoInfo = { DEGTORAD(50.0f), DEGTORAD(-50.0f), DEGTORAD(15.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(7.0f) };
|
||||
LimbMovementInfo CPedIK::ms_headInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
||||
LimbMovementInfo CPedIK::ms_headRestoreInfo = { DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(10.0f), DEGTORAD(45.0f), DEGTORAD(-45.0f), DEGTORAD(5.0f) };
|
||||
LimbMovementInfo CPedIK::ms_upperArmInfo = { DEGTORAD(20.0f), DEGTORAD(-100.0f), DEGTORAD(20.0f), DEGTORAD(70.0f), DEGTORAD(-70.0f), DEGTORAD(10.0f) };
|
||||
LimbMovementInfo CPedIK::ms_lowerArmInfo = { DEGTORAD(80.0f), DEGTORAD(0.0f), DEGTORAD(20.0f), DEGTORAD(90.0f), DEGTORAD(-90.0f), DEGTORAD(5.0f) };
|
||||
|
||||
CPedIK::CPedIK(CPed *ped)
|
||||
{
|
||||
|
@ -42,10 +42,11 @@ public:
|
||||
LimbOrientation m_lowerArmOrient;
|
||||
int32 m_flags;
|
||||
|
||||
static LimbMovementInfo &ms_torsoInfo;
|
||||
static LimbMovementInfo &ms_headInfo;
|
||||
static LimbMovementInfo &ms_upperArmInfo;
|
||||
static LimbMovementInfo &ms_lowerArmInfo;
|
||||
static LimbMovementInfo ms_torsoInfo;
|
||||
static LimbMovementInfo ms_headInfo;
|
||||
static LimbMovementInfo ms_headRestoreInfo;
|
||||
static LimbMovementInfo ms_upperArmInfo;
|
||||
static LimbMovementInfo ms_lowerArmInfo;
|
||||
|
||||
CPedIK(CPed *ped);
|
||||
bool PointGunInDirection(float phi, float theta);
|
||||
|
@ -637,6 +637,7 @@ void CHud::Draw()
|
||||
/*
|
||||
DrawOnScreenTimer
|
||||
*/
|
||||
|
||||
wchar sTimer[16];
|
||||
|
||||
if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed)
|
||||
@ -697,7 +698,7 @@ void CHud::Draw()
|
||||
if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) {
|
||||
if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType) {
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(27.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 80));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
||||
CSprite2d::DrawRect(CRect(SCREEN_SCALE_FROM_RIGHT(27.0f) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X(atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer)) / 2 + SCREEN_SCALE_FROM_RIGHT(27.0f + 50.0f) + SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(11.0f) + SCREEN_SCALE_Y(8.0f)), CRGBA(0, 106, 164, 255));
|
||||
} else {
|
||||
AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer);
|
||||
CFont::SetPropOn();
|
||||
|
@ -12,6 +12,10 @@
|
||||
#include "ParticleObject.h"
|
||||
#include "Particle.h"
|
||||
|
||||
#ifndef MASTER
|
||||
bool CParticle::bEnableBannedParticles = false;
|
||||
#endif
|
||||
|
||||
#define MAX_PARTICLES_ON_SCREEN (1000)
|
||||
|
||||
|
||||
@ -768,7 +772,9 @@ CParticle *CParticle::AddParticle(tParticleType type, CVector const &vecPos, CVe
|
||||
{
|
||||
if ( CTimer::GetIsPaused() )
|
||||
return NULL;
|
||||
|
||||
#ifndef MASTER
|
||||
if(!bEnableBannedParticles)
|
||||
#endif
|
||||
if ( ( type == PARTICLE_ENGINE_SMOKE
|
||||
|| type == PARTICLE_ENGINE_SMOKE2
|
||||
|| type == PARTICLE_ENGINE_STEAM
|
||||
@ -1456,6 +1462,9 @@ void CParticle::Render()
|
||||
|
||||
tParticleType type = psystem->m_Type;
|
||||
|
||||
#ifndef MASTER
|
||||
if (!bEnableBannedParticles)
|
||||
#endif
|
||||
if ( type == PARTICLE_ENGINE_SMOKE
|
||||
|| type == PARTICLE_ENGINE_SMOKE2
|
||||
|| type == PARTICLE_ENGINE_STEAM
|
||||
|
@ -97,6 +97,9 @@ public:
|
||||
static void AddJetExplosion(CVector const &vecPos, float fPower, float fSize);
|
||||
static void AddYardieDoorSmoke(CVector const &vecPos, CMatrix const &matMatrix);
|
||||
|
||||
#ifndef MASTER
|
||||
static bool bEnableBannedParticles;
|
||||
#endif
|
||||
};
|
||||
|
||||
VALIDATE_SIZE(CParticle, 0x68);
|
@ -5,6 +5,12 @@
|
||||
#include "Sprite.h"
|
||||
#include "Font.h"
|
||||
#include "Text.h"
|
||||
#include "TxdStore.h"
|
||||
#include "FileMgr.h"
|
||||
#include "FileLoader.h"
|
||||
#include "Lights.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
|
||||
WRAPPER void CSpecialFX::Render(void) { EAXJMP(0x518DC0); }
|
||||
WRAPPER void CSpecialFX::Update(void) { EAXJMP(0x518D40); }
|
||||
@ -18,9 +24,290 @@ WRAPPER void CBulletTraces::Init(void) { EAXJMP(0x518DE0); }
|
||||
|
||||
WRAPPER void CBrightLights::RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1, uint8 unk2, uint8 unk3) { EAXJMP(0x51A410); }
|
||||
|
||||
WRAPPER void C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate) { EAXJMP(0x51BB80); }
|
||||
RpAtomic *
|
||||
MarkerAtomicCB(RpAtomic *atomic, void *data)
|
||||
{
|
||||
*(RpAtomic**)data = atomic;
|
||||
return atomic;
|
||||
}
|
||||
|
||||
bool
|
||||
C3dMarker::AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
m_nIdentifier = identifier;
|
||||
|
||||
m_Matrix.SetUnity();
|
||||
|
||||
RpAtomic *origAtomic;
|
||||
origAtomic = nil;
|
||||
RpClumpForAllAtomics(C3dMarkers::m_pRpClumpArray[type], MarkerAtomicCB, &origAtomic);
|
||||
|
||||
RpAtomic *atomic = RpAtomicClone(origAtomic);
|
||||
RwFrame *frame = RwFrameCreate();
|
||||
RpAtomicSetFrame(atomic, frame);
|
||||
CVisibilityPlugins::SetAtomicRenderCallback(atomic, nil);
|
||||
|
||||
RpGeometry *geometry = RpAtomicGetGeometry(atomic);
|
||||
RpGeometrySetFlags(geometry, RpGeometryGetFlags(geometry) | rpGEOMETRYMODULATEMATERIALCOLOR);
|
||||
|
||||
m_pAtomic = atomic;
|
||||
m_Matrix.Attach(RwFrameGetMatrix(RpAtomicGetFrame(m_pAtomic)));
|
||||
m_pMaterial = RpGeometryGetMaterial(geometry, 0);
|
||||
m_fSize = fSize;
|
||||
m_fStdSize = m_fSize;
|
||||
m_Color.red = r;
|
||||
m_Color.green = g;
|
||||
m_Color.blue = b;
|
||||
m_Color.alpha = a;
|
||||
m_nPulsePeriod = pulsePeriod;
|
||||
m_fPulseFraction = pulseFraction;
|
||||
m_nRotateRate = rotateRate;
|
||||
m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
m_nType = type;
|
||||
return m_pAtomic != nil;
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarker::DeleteMarkerObject()
|
||||
{
|
||||
RwFrame *frame;
|
||||
|
||||
m_nIdentifier = 0;
|
||||
m_nStartTime = 0;
|
||||
m_bIsUsed = false;
|
||||
m_nType = MARKERTYPE_INVALID;
|
||||
|
||||
frame = RpAtomicGetFrame(m_pAtomic);
|
||||
RpAtomicDestroy(m_pAtomic);
|
||||
RwFrameDestroy(frame);
|
||||
m_pAtomic = nil;
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarker::Render()
|
||||
{
|
||||
if (m_pAtomic == nil) return;
|
||||
|
||||
RwRGBA *color = RpMaterialGetColor(m_pMaterial);
|
||||
*color = m_Color;
|
||||
|
||||
m_Matrix.UpdateRW();
|
||||
|
||||
CMatrix matrix;
|
||||
matrix.Attach(m_Matrix.m_attachment);
|
||||
matrix.Scale(m_fSize);
|
||||
matrix.UpdateRW();
|
||||
|
||||
RwFrameUpdateObjects(RpAtomicGetFrame(m_pAtomic));
|
||||
SetBrightMarkerColours(m_fBrightness);
|
||||
if (m_nType != MARKERTYPE_ARROW)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
RpAtomicRender(m_pAtomic);
|
||||
if (m_nType != MARKERTYPE_ARROW)
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
ReSetAmbientAndDirectionalColours();
|
||||
}
|
||||
|
||||
C3dMarker(&C3dMarkers::m_aMarkerArray)[NUM3DMARKERS] = *(C3dMarker(*)[NUM3DMARKERS])*(uintptr*)0x72D408;
|
||||
int32 &C3dMarkers::NumActiveMarkers = *(int32*)0x8F2A08;
|
||||
RpClump* (&C3dMarkers::m_pRpClumpArray)[NUMMARKERTYPES] = *(RpClump*(*)[NUMMARKERTYPES])*(uintptr*)0x8E2888;
|
||||
|
||||
void
|
||||
C3dMarkers::Init()
|
||||
{
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
m_aMarkerArray[i].m_pAtomic = nil;
|
||||
m_aMarkerArray[i].m_nType = MARKERTYPE_INVALID;
|
||||
m_aMarkerArray[i].m_bIsUsed = false;
|
||||
m_aMarkerArray[i].m_nIdentifier = 0;
|
||||
m_aMarkerArray[i].m_Color.red = 255;
|
||||
m_aMarkerArray[i].m_Color.green = 255;
|
||||
m_aMarkerArray[i].m_Color.blue = 255;
|
||||
m_aMarkerArray[i].m_Color.alpha = 255;
|
||||
m_aMarkerArray[i].m_nPulsePeriod = 1024;
|
||||
m_aMarkerArray[i].m_nRotateRate = 5;
|
||||
m_aMarkerArray[i].m_nStartTime = 0;
|
||||
m_aMarkerArray[i].m_fPulseFraction = 0.25f;
|
||||
m_aMarkerArray[i].m_fStdSize = 1.0f;
|
||||
m_aMarkerArray[i].m_fSize = 1.0f;
|
||||
m_aMarkerArray[i].m_fBrightness = 1.0f;
|
||||
m_aMarkerArray[i].m_fCameraRange = 0.0f;
|
||||
}
|
||||
NumActiveMarkers = 0;
|
||||
int txdSlot = CTxdStore::FindTxdSlot("particle");
|
||||
CTxdStore::PushCurrentTxd();
|
||||
CTxdStore::SetCurrentTxd(txdSlot);
|
||||
CFileMgr::ChangeDir("\\");
|
||||
m_pRpClumpArray[MARKERTYPE_ARROW] = CFileLoader::LoadAtomicFile2Return("models/generic/arrow.dff");
|
||||
m_pRpClumpArray[MARKERTYPE_CYLINDER] = CFileLoader::LoadAtomicFile2Return("models/generic/zonecylb.dff");
|
||||
CTxdStore::PopCurrentTxd();
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarkers::Shutdown()
|
||||
{
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_pAtomic != nil)
|
||||
m_aMarkerArray[i].DeleteMarkerObject();
|
||||
}
|
||||
|
||||
for (int i = 0; i < NUMMARKERTYPES; i++) {
|
||||
if (m_pRpClumpArray[i] != nil)
|
||||
RpClumpDestroy(m_pRpClumpArray[i]);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarkers::Render()
|
||||
{
|
||||
NumActiveMarkers = 0;
|
||||
ActivateDirectional();
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_bIsUsed) {
|
||||
if (m_aMarkerArray[i].m_fCameraRange < 120.0f)
|
||||
m_aMarkerArray[i].Render();
|
||||
NumActiveMarkers++;
|
||||
m_aMarkerArray[i].m_bIsUsed = false;
|
||||
} else if (m_aMarkerArray[i].m_pAtomic != nil) {
|
||||
m_aMarkerArray[i].DeleteMarkerObject();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
C3dMarker *
|
||||
C3dMarkers::PlaceMarker(uint32 identifier, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
C3dMarker *pMarker;
|
||||
|
||||
pMarker = nil;
|
||||
float dist = Sqrt((pos.x - FindPlayerCentreOfWorld(0).x) * (pos.x - FindPlayerCentreOfWorld(0).x) + (pos.y - FindPlayerCentreOfWorld(0).y) * (pos.y - FindPlayerCentreOfWorld(0).y));
|
||||
|
||||
if (type != MARKERTYPE_ARROW && type != MARKERTYPE_CYLINDER) return nil;
|
||||
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (!m_aMarkerArray[i].m_bIsUsed && m_aMarkerArray[i].m_nIdentifier == identifier) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (m_aMarkerArray[i].m_nType == MARKERTYPE_INVALID) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker == nil && type == MARKERTYPE_ARROW) {
|
||||
for (int i = 0; i < NUM3DMARKERS; i++) {
|
||||
if (dist < m_aMarkerArray[i].m_fCameraRange && m_aMarkerArray[i].m_nType == MARKERTYPE_ARROW && (pMarker == nil || m_aMarkerArray[i].m_fCameraRange > pMarker->m_fCameraRange)) {
|
||||
pMarker = &m_aMarkerArray[i];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pMarker != nil)
|
||||
pMarker->m_nType = MARKERTYPE_INVALID;
|
||||
}
|
||||
|
||||
if (pMarker == nil) return pMarker;
|
||||
|
||||
pMarker->m_fCameraRange = dist;
|
||||
if (pMarker->m_nIdentifier == identifier && pMarker->m_nType == type) {
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
float someSin = Sin(TWOPI * (float)((pMarker->m_nPulsePeriod - 1) & (CTimer::GetTimeInMilliseconds() - pMarker->m_nStartTime)) / (float)pMarker->m_nPulsePeriod);
|
||||
pMarker->m_fSize = pMarker->m_fStdSize - pulseFraction * pMarker->m_fStdSize * someSin;
|
||||
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
pos.z += 0.25f * pMarker->m_fStdSize * someSin;
|
||||
} else if (type == MARKERTYPE_0) {
|
||||
if (someSin > 0.0f)
|
||||
pMarker->m_Color.alpha = (float)a * 0.7f * someSin + a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.4f * someSin + a;
|
||||
}
|
||||
if (pMarker->m_nRotateRate) {
|
||||
RwV3d pos = pMarker->m_Matrix.m_matrix.pos;
|
||||
pMarker->m_Matrix.RotateZ(DEGTORAD(pMarker->m_nRotateRate * CTimer::GetTimeStep()));
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
if (type == MARKERTYPE_ARROW)
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
pMarker->m_bIsUsed = true;
|
||||
return pMarker;
|
||||
}
|
||||
|
||||
if (pMarker->m_nIdentifier != 0)
|
||||
pMarker->DeleteMarkerObject();
|
||||
|
||||
pMarker->AddMarker(identifier, type, size, r, g, b, a, pulsePeriod, pulseFraction, rotateRate);
|
||||
if (type == MARKERTYPE_CYLINDER || type == MARKERTYPE_0 || type == MARKERTYPE_2) {
|
||||
float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 1.0f, nil);
|
||||
if (z != 0.0f)
|
||||
pos.z = z - 0.05f * size;
|
||||
}
|
||||
pMarker->m_Matrix.SetTranslate(pos.x, pos.y, pos.z);
|
||||
if (type == MARKERTYPE_2) {
|
||||
pMarker->m_Matrix.RotateX(PI);
|
||||
pMarker->m_Matrix.GetPosition() = pos;
|
||||
}
|
||||
pMarker->m_Matrix.UpdateRW();
|
||||
if (type == MARKERTYPE_ARROW) {
|
||||
if (dist < 25.0f) {
|
||||
if (dist > 5.0f)
|
||||
pMarker->m_fStdSize = size - (25.0f - dist) * (0.3f * size) / 20.0f;
|
||||
else
|
||||
pMarker->m_fStdSize = size - 0.3f * size;
|
||||
} else {
|
||||
pMarker->m_fStdSize = size;
|
||||
}
|
||||
} else if (type == MARKERTYPE_CYLINDER) {
|
||||
if (dist < size + 12.0f) {
|
||||
if (dist > size + 1.0f)
|
||||
pMarker->m_Color.alpha = (1.0f - (size + 12.0f - dist) * 0.7f / 11.0f) * (float)a;
|
||||
else
|
||||
pMarker->m_Color.alpha = (float)a * 0.3f;
|
||||
} else {
|
||||
pMarker->m_Color.alpha = a;
|
||||
}
|
||||
}
|
||||
pMarker->m_bIsUsed = true;
|
||||
return pMarker;
|
||||
}
|
||||
|
||||
void
|
||||
C3dMarkers::PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate)
|
||||
{
|
||||
PlaceMarker(id, type, pos, size, r, g, b, a, pulsePeriod, pulseFraction, 1);
|
||||
PlaceMarker(id, type, pos, size * 0.93f, r, g, b, a, pulsePeriod, pulseFraction, 2);
|
||||
PlaceMarker(id, type, pos, size * 0.86f, r, g, b, a, pulsePeriod, pulseFraction, -1);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
C3dMarkers::Update()
|
||||
{
|
||||
}
|
||||
|
||||
#define MONEY_MESSAGE_LIFETIME_MS 2000
|
||||
|
||||
@ -97,6 +384,15 @@ CMoneyMessages::RegisterOne(CVector vecPos, const char *pText, uint8 bRed, uint8
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x51B070, &C3dMarker::AddMarker, PATCH_JUMP);
|
||||
InjectHook(0x51B170, &C3dMarker::DeleteMarkerObject, PATCH_JUMP);
|
||||
InjectHook(0x51B1B0, &C3dMarker::Render, PATCH_JUMP);
|
||||
InjectHook(0x51B2B0, C3dMarkers::Init, PATCH_JUMP);
|
||||
InjectHook(0x51B480, C3dMarkers::PlaceMarker, PATCH_JUMP);
|
||||
InjectHook(0x51BB80, C3dMarkers::PlaceMarkerSet, PATCH_JUMP);
|
||||
InjectHook(0x51B400, C3dMarkers::Render, PATCH_JUMP);
|
||||
InjectHook(0x51B3B0, C3dMarkers::Shutdown, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x51AF70, CMoneyMessages::Init, PATCH_JUMP);
|
||||
InjectHook(0x51B030, CMoneyMessages::Render, PATCH_JUMP);
|
||||
ENDPATCHES
|
||||
|
@ -36,10 +36,56 @@ public:
|
||||
static void RegisterOne(CVector pos, CVector up, CVector right, CVector fwd, uint8 type, uint8 unk1 = 0, uint8 unk2 = 0, uint8 unk3 = 0);
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
MARKERTYPE_0 = 0,
|
||||
MARKERTYPE_ARROW,
|
||||
MARKERTYPE_2,
|
||||
MARKERTYPE_3,
|
||||
MARKERTYPE_CYLINDER,
|
||||
NUMMARKERTYPES,
|
||||
|
||||
MARKERTYPE_INVALID = 0x101
|
||||
};
|
||||
|
||||
|
||||
class C3dMarker
|
||||
{
|
||||
public:
|
||||
CMatrix m_Matrix;
|
||||
RpAtomic *m_pAtomic;
|
||||
RpMaterial *m_pMaterial;
|
||||
uint16 m_nType;
|
||||
bool m_bIsUsed;
|
||||
uint32 m_nIdentifier;
|
||||
RwRGBA m_Color;
|
||||
uint16 m_nPulsePeriod;
|
||||
int16 m_nRotateRate;
|
||||
uint32 m_nStartTime;
|
||||
float m_fPulseFraction;
|
||||
float m_fStdSize;
|
||||
float m_fSize;
|
||||
float m_fBrightness;
|
||||
float m_fCameraRange;
|
||||
|
||||
bool AddMarker(uint32 identifier, uint16 type, float fSize, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
|
||||
void DeleteMarkerObject();
|
||||
void Render();
|
||||
};
|
||||
|
||||
class C3dMarkers
|
||||
{
|
||||
public:
|
||||
static void PlaceMarkerSet(uint32 id, uint16 type, CVector& pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
static C3dMarker *PlaceMarker(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
|
||||
static void PlaceMarkerSet(uint32 id, uint16 type, CVector &pos, float size, uint8 r, uint8 g, uint8 b, uint8 a, uint16 pulsePeriod, float pulseFraction, int16 rotateRate);
|
||||
static void Render();
|
||||
static void Update();
|
||||
|
||||
static C3dMarker(&m_aMarkerArray)[NUM3DMARKERS];
|
||||
static int32 &NumActiveMarkers;
|
||||
static RpClump* (&m_pRpClumpArray)[NUMMARKERTYPES];
|
||||
};
|
||||
|
||||
class CMoneyMessage
|
||||
|
@ -7,6 +7,7 @@
|
||||
#include "Renderer.h"
|
||||
#include "Camera.h"
|
||||
#include "VisibilityPlugins.h"
|
||||
#include "World.h"
|
||||
|
||||
#define FADE_DISTANCE 20.0f
|
||||
|
||||
@ -498,14 +499,11 @@ CVisibilityPlugins::RenderTrainHiDetailAlphaCB(RpAtomic *atomic)
|
||||
return atomic;
|
||||
}
|
||||
|
||||
// TODO: this is part of a struct
|
||||
static RwTexture *&playerskin = *(RwTexture**)0x941428;
|
||||
|
||||
RpAtomic*
|
||||
CVisibilityPlugins::RenderPlayerCB(RpAtomic *atomic)
|
||||
{
|
||||
if(playerskin)
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, playerskin);
|
||||
if(CWorld::Players[0].m_pSkinTexture)
|
||||
RpGeometryForAllMaterials(RpAtomicGetGeometry(atomic), SetTextureCB, CWorld::Players[0].m_pSkinTexture);
|
||||
AtomicDefaultRenderCallBack(atomic);
|
||||
return atomic;
|
||||
}
|
||||
@ -607,22 +605,30 @@ CVisibilityPlugins::DefaultVisibilityCB(RpClump *clump)
|
||||
bool
|
||||
CVisibilityPlugins::FrustumSphereCB(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
RwSphere sphere;
|
||||
RwFrame *frame = RpClumpGetFrame(clump);
|
||||
|
||||
CClumpModelInfo *modelInfo = (CClumpModelInfo*)GetFrameHierarchyId(frame);
|
||||
sphere.radius = modelInfo->GetColModel()->boundingSphere.radius;
|
||||
sphere.center.x = modelInfo->GetColModel()->boundingSphere.center.x;
|
||||
sphere.center.y = modelInfo->GetColModel()->boundingSphere.center.y;
|
||||
sphere.center.z = modelInfo->GetColModel()->boundingSphere.center.z;
|
||||
RwV3dTransformPoints(&sphere.center, &sphere.center, 1, RwFrameGetLTM(frame));
|
||||
return RwCameraFrustumTestSphere(ms_pCamera, &sphere) != rwSPHEREOUTSIDE;
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::VehicleVisibilityCB(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
if (GetDistanceSquaredFromCamera(RpClumpGetFrame(clump)) <= ms_vehicleLod1Dist)
|
||||
return FrustumSphereCB(clump);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool
|
||||
CVisibilityPlugins::VehicleVisibilityCB_BigVehicle(RpClump *clump)
|
||||
{
|
||||
// TODO, but unused
|
||||
return true;
|
||||
return FrustumSphereCB(clump);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
#include "patcher.h"
|
||||
#include "WaterCannon.h"
|
||||
|
||||
CWaterCannon* aCannons = (CWaterCannon*)0x8F2CA8;
|
||||
|
||||
WRAPPER void CWaterCannons::Update(void) { EAXJMP(0x522510); }
|
||||
WRAPPER void CWaterCannons::UpdateOne(uint32 id, CVector *pos, CVector *dir) { EAXJMP(0x522470); }
|
||||
WRAPPER void CWaterCannons::Render(void) { EAXJMP(0x522550); }
|
||||
|
@ -1,9 +1,25 @@
|
||||
#pragma once
|
||||
|
||||
class CWaterCannon
|
||||
{
|
||||
public:
|
||||
int32 m_nId;
|
||||
int16 m_wIndex;
|
||||
char gap_6[2];
|
||||
int32 m_nTimeCreated;
|
||||
CVector m_avecPos[16];
|
||||
CVector m_avecVelocity[16];
|
||||
char m_abUsed[16];
|
||||
};
|
||||
|
||||
static_assert(sizeof(CWaterCannon) == 412, "CWaterCannon: error");
|
||||
|
||||
class CWaterCannons
|
||||
{
|
||||
public:
|
||||
static void Update(void);
|
||||
static void Update();
|
||||
static void UpdateOne(uint32 id, CVector *pos, CVector *dir);
|
||||
static void Render(void);
|
||||
};
|
||||
|
||||
extern CWaterCannon *aCannons;
|
||||
|
@ -2134,7 +2134,7 @@ _WinMain(HINSTANCE instance,
|
||||
CPad::ResetCheats();
|
||||
CPad::StopPadsShaking();
|
||||
|
||||
DMAudio.ChangeMusicMode(_TODOCONST(3));
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_OFF);
|
||||
|
||||
CTimer::Stop();
|
||||
|
||||
@ -2142,7 +2142,7 @@ _WinMain(HINSTANCE instance,
|
||||
{
|
||||
CGame::ShutDownForRestart();
|
||||
CGame::InitialiseWhenRestarting();
|
||||
DMAudio.ChangeMusicMode(_TODOCONST(1));
|
||||
DMAudio.ChangeMusicMode(MUSICMODE_GAME);
|
||||
LoadSplash(GetLevelSplashScreen(CGame::currLevel));
|
||||
FrontEndMenuManager.m_bLoadingSavedGame = false;
|
||||
}
|
||||
|
@ -127,4 +127,5 @@ void HandleExit();
|
||||
#endif /* __cplusplus */
|
||||
|
||||
|
||||
extern DWORD &_dwOperatingSystemVersion;
|
||||
#endif /* (!defined(_PLATFORM_WIN_H)) */
|
||||
|
835
src/text/Messages.cpp
Normal file
835
src/text/Messages.cpp
Normal file
@ -0,0 +1,835 @@
|
||||
#define DIRECTINPUT_VERSION 0x0800
|
||||
#include "dinput.h"
|
||||
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Messages.h"
|
||||
#include "RwHelper.h"
|
||||
#include "Hud.h"
|
||||
#include "User.h"
|
||||
#include "Timer.h"
|
||||
#include "Text.h"
|
||||
|
||||
#include "ControllerConfig.h"
|
||||
|
||||
tMessage(&CMessages::BriefMessages)[NUMBRIEFMESSAGES] = *(tMessage(*)[NUMBRIEFMESSAGES])*(uintptr*)0x8786E0;
|
||||
tPreviousBrief(&CMessages::PreviousBriefs)[NUMPREVIOUSBRIEFS] = *(tPreviousBrief(*)[NUMPREVIOUSBRIEFS])*(uintptr*)0x713C08;
|
||||
tBigMessage(&CMessages::BIGMessages)[NUMBIGMESSAGES] = *(tBigMessage(*)[NUMBIGMESSAGES])*(uintptr*)0x773628;
|
||||
char CMessages::PreviousMissionTitle[16]; // unused
|
||||
|
||||
void
|
||||
CMessages::Init()
|
||||
{
|
||||
ClearMessages();
|
||||
|
||||
for (int32 i = 0; i < NUMPREVIOUSBRIEFS; i++) {
|
||||
PreviousBriefs[i].m_pText = nil;
|
||||
PreviousBriefs[i].m_pString = nil;
|
||||
}
|
||||
}
|
||||
|
||||
uint16
|
||||
CMessages::GetWideStringLength(wchar *src)
|
||||
{
|
||||
uint16 length = 0;
|
||||
while (*(src++)) length++;
|
||||
return length;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::WideStringCopy(wchar *dst, wchar *src, uint16 size)
|
||||
{
|
||||
int32 i = 0;
|
||||
if (src) {
|
||||
while (i < size - 1) {
|
||||
if (!src[i]) break;
|
||||
dst[i] = src[i];
|
||||
i++;
|
||||
}
|
||||
} else {
|
||||
while (i < size - 1)
|
||||
dst[i++] = '\0';
|
||||
}
|
||||
dst[i] = '\0';
|
||||
}
|
||||
|
||||
bool
|
||||
CMessages::WideStringCompare(wchar *str1, wchar *str2, uint16 size)
|
||||
{
|
||||
uint16 len1 = GetWideStringLength(str1);
|
||||
uint16 len2 = GetWideStringLength(str2);
|
||||
if (len1 != len2 && (len1 < size || len2 < size))
|
||||
return false;
|
||||
|
||||
for (int32 i = 0; i < size; i++) {
|
||||
if (!str1[i])
|
||||
break;
|
||||
|
||||
if (str1[i] != str2[i])
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::Process()
|
||||
{
|
||||
for (int32 style = 0; style < 6; style++) {
|
||||
if (BIGMessages[style].m_Stack[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BIGMessages[style].m_Stack[0].m_nTime + BIGMessages[style].m_Stack[0].m_nStartTime) {
|
||||
BIGMessages[style].m_Stack[0].m_pText = nil;
|
||||
|
||||
int32 i = 0;
|
||||
while (i < 3) {
|
||||
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil) break;
|
||||
BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1];
|
||||
i++;
|
||||
}
|
||||
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
}
|
||||
|
||||
if (BriefMessages[0].m_pText != nil && CTimer::GetTimeInMilliseconds() > BriefMessages[0].m_nTime + BriefMessages[0].m_nStartTime) {
|
||||
BriefMessages[0].m_pText = nil;
|
||||
int32 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
CMessages::BriefMessages[i].m_pText = nil;
|
||||
CMessages::BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
if (BriefMessages[0].m_pText != nil)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
BriefMessages[0].m_pString);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::Display()
|
||||
{
|
||||
wchar outstr[256];
|
||||
|
||||
DefinedState();
|
||||
|
||||
for (int32 i = 0; i < NUMBIGMESSAGES; i++) {
|
||||
InsertNumberInString(
|
||||
BIGMessages[i].m_Stack[0].m_pText,
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[0],
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[1],
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[2],
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[3],
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[4],
|
||||
BIGMessages[i].m_Stack[0].m_nNumber[5],
|
||||
outstr);
|
||||
InsertStringInString(outstr, BIGMessages[i].m_Stack[0].m_pString);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
CHud::SetBigMessage(outstr, i);
|
||||
}
|
||||
|
||||
InsertNumberInString(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
outstr);
|
||||
InsertStringInString(outstr, BriefMessages[0].m_pString);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
CHud::SetMessage(outstr);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessage(wchar *msg, uint32 time, uint16 flag)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, msg, 256);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
int32 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil)
|
||||
i++;
|
||||
if (i >= NUMBRIEFMESSAGES) return;
|
||||
|
||||
BriefMessages[i].m_pText = msg;
|
||||
BriefMessages[i].m_nFlag = flag;
|
||||
BriefMessages[i].m_nTime = time;
|
||||
BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[i].m_nNumber[0] = -1;
|
||||
BriefMessages[i].m_nNumber[1] = -1;
|
||||
BriefMessages[i].m_nNumber[2] = -1;
|
||||
BriefMessages[i].m_nNumber[3] = -1;
|
||||
BriefMessages[i].m_nNumber[4] = -1;
|
||||
BriefMessages[i].m_nNumber[5] = -1;
|
||||
BriefMessages[i].m_pString = nil;
|
||||
if (i == 0)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
BriefMessages[0].m_pString);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageJumpQ(wchar *msg, uint32 time, uint16 flag)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, msg, 256);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
BriefMessages[0].m_pText = msg;
|
||||
BriefMessages[0].m_nFlag = flag;
|
||||
BriefMessages[0].m_nTime = time;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[0].m_nNumber[0] = -1;
|
||||
BriefMessages[0].m_nNumber[1] = -1;
|
||||
BriefMessages[0].m_nNumber[2] = -1;
|
||||
BriefMessages[0].m_nNumber[3] = -1;
|
||||
BriefMessages[0].m_nNumber[4] = -1;
|
||||
BriefMessages[0].m_nNumber[5] = -1;
|
||||
BriefMessages[0].m_pString = nil;
|
||||
AddToPreviousBriefArray(msg, -1, -1, -1, -1, -1, -1, 0);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageSoon(wchar *msg, uint32 time, uint16 flag)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, msg, 256);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
if (BriefMessages[0].m_pText != nil) {
|
||||
for (int i = NUMBRIEFMESSAGES-1; i > 1; i--)
|
||||
BriefMessages[i] = BriefMessages[i-1];
|
||||
|
||||
BriefMessages[1].m_pText = msg;
|
||||
BriefMessages[1].m_nFlag = flag;
|
||||
BriefMessages[1].m_nTime = time;
|
||||
BriefMessages[1].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[1].m_nNumber[0] = -1;
|
||||
BriefMessages[1].m_nNumber[1] = -1;
|
||||
BriefMessages[1].m_nNumber[2] = -1;
|
||||
BriefMessages[1].m_nNumber[3] = -1;
|
||||
BriefMessages[1].m_nNumber[4] = -1;
|
||||
BriefMessages[1].m_nNumber[5] = -1;
|
||||
BriefMessages[1].m_pString = nil;
|
||||
}else{
|
||||
BriefMessages[0].m_pText = msg;
|
||||
BriefMessages[0].m_nFlag = flag;
|
||||
BriefMessages[0].m_nTime = time;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[0].m_nNumber[0] = -1;
|
||||
BriefMessages[0].m_nNumber[1] = -1;
|
||||
BriefMessages[0].m_nNumber[2] = -1;
|
||||
BriefMessages[0].m_nNumber[3] = -1;
|
||||
BriefMessages[0].m_nNumber[4] = -1;
|
||||
BriefMessages[0].m_nNumber[5] = -1;
|
||||
BriefMessages[0].m_pString = nil;
|
||||
AddToPreviousBriefArray(msg, -1, -1, -1, -1, -1, -1, nil);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::ClearMessages()
|
||||
{
|
||||
for (int32 i = 0; i < NUMBIGMESSAGES; i++) {
|
||||
for (int32 j = 0; j < 4; j++) {
|
||||
BIGMessages[i].m_Stack[j].m_pText = nil;
|
||||
BIGMessages[i].m_Stack[j].m_pString = nil;
|
||||
}
|
||||
}
|
||||
ClearSmallMessagesOnly();
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::ClearSmallMessagesOnly()
|
||||
{
|
||||
for (int32 i = 0; i < NUMBRIEFMESSAGES; i++) {
|
||||
BriefMessages[i].m_pText = nil;
|
||||
BriefMessages[i].m_pString = nil;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddBigMessage(wchar *msg, uint32 time, uint16 style)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, msg, 256);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
BIGMessages[style].m_Stack[0].m_pText = msg;
|
||||
BIGMessages[style].m_Stack[0].m_nFlag = 0;
|
||||
BIGMessages[style].m_Stack[0].m_nTime = time;
|
||||
BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[0] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[1] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[2] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[3] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[4] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[5] = -1;
|
||||
BIGMessages[style].m_Stack[0].m_pString = nil;
|
||||
}
|
||||
void
|
||||
CMessages::AddBigMessageQ(wchar *msg, uint32 time, uint16 style)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, msg, 256);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
int32 i = 0;
|
||||
while (i < 4 && BIGMessages[style].m_Stack[i].m_pText != nil)
|
||||
i++;
|
||||
|
||||
if (i >= 4) return;
|
||||
|
||||
BIGMessages[style].m_Stack[i].m_pText = msg;
|
||||
BIGMessages[style].m_Stack[i].m_nFlag = 0;
|
||||
BIGMessages[style].m_Stack[i].m_nTime = time;
|
||||
BIGMessages[style].m_Stack[i].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[0] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[1] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[2] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[3] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[4] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[5] = -1;
|
||||
BIGMessages[style].m_Stack[i].m_pString = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string)
|
||||
{
|
||||
int32 i = 0;
|
||||
while (i < NUMPREVIOUSBRIEFS) {
|
||||
if (PreviousBriefs[i].m_pText == nil)
|
||||
break;
|
||||
if (PreviousBriefs[i].m_nNumber[0] == n1
|
||||
&& PreviousBriefs[i].m_nNumber[1] == n2
|
||||
&& PreviousBriefs[i].m_nNumber[2] == n3
|
||||
&& PreviousBriefs[i].m_nNumber[3] == n4
|
||||
&& PreviousBriefs[i].m_nNumber[4] == n5
|
||||
&& PreviousBriefs[i].m_nNumber[5] == n6
|
||||
&& PreviousBriefs[i].m_pText == text
|
||||
&& PreviousBriefs[i].m_pString == string)
|
||||
return;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
if (i != 0) {
|
||||
if (i == NUMPREVIOUSBRIEFS) i -= 2;
|
||||
else i--;
|
||||
|
||||
while (i >= 0) {
|
||||
PreviousBriefs[i + 1] = PreviousBriefs[i];
|
||||
i--;
|
||||
}
|
||||
}
|
||||
PreviousBriefs[0].m_pText = text;
|
||||
PreviousBriefs[0].m_nNumber[0] = n1;
|
||||
PreviousBriefs[0].m_nNumber[1] = n2;
|
||||
PreviousBriefs[0].m_nNumber[2] = n3;
|
||||
PreviousBriefs[0].m_nNumber[3] = n4;
|
||||
PreviousBriefs[0].m_nNumber[4] = n5;
|
||||
PreviousBriefs[0].m_nNumber[5] = n6;
|
||||
PreviousBriefs[0].m_pString = string;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::InsertNumberInString(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *outstr)
|
||||
{
|
||||
char numStr[10];
|
||||
wchar wNumStr[10];
|
||||
|
||||
if (str == nil) {
|
||||
*outstr = '\0';
|
||||
return;
|
||||
}
|
||||
|
||||
int32 size = GetWideStringLength(str);
|
||||
|
||||
int32 i = 0;
|
||||
|
||||
for (int32 c = 0; c < size;) {
|
||||
if (str[c] == '~' && str[c + 1] == '1' && str[c + 2] == '~') {
|
||||
switch (i) {
|
||||
case 0: sprintf(numStr, "%d", n1); break;
|
||||
case 1: sprintf(numStr, "%d", n2); break;
|
||||
case 2: sprintf(numStr, "%d", n3); break;
|
||||
case 3: sprintf(numStr, "%d", n4); break;
|
||||
case 4: sprintf(numStr, "%d", n5); break;
|
||||
case 5: sprintf(numStr, "%d", n6); break;
|
||||
}
|
||||
i++;
|
||||
AsciiToUnicode(numStr, wNumStr);
|
||||
|
||||
int j = 0;
|
||||
while (wNumStr[j] != '\0')
|
||||
*(outstr++) = wNumStr[j++];
|
||||
|
||||
c += 3;
|
||||
} else {
|
||||
*(outstr++) = str[c++];
|
||||
}
|
||||
}
|
||||
*outstr = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::InsertStringInString(wchar *str1, wchar *str2)
|
||||
{
|
||||
wchar tempstr[256];
|
||||
|
||||
if (!str1 || !str2) return;
|
||||
|
||||
int32 str1_size = GetWideStringLength(str1);
|
||||
int32 str2_size = GetWideStringLength(str2);
|
||||
int32 total_size = str1_size + str2_size;
|
||||
|
||||
wchar *_str1 = str1;
|
||||
uint16 i;
|
||||
for (i = 0; i < total_size; ) {
|
||||
if (*_str1 == '~' && *(_str1 + 1) == 'a' && *(_str1 + 2) == '~') {
|
||||
_str1 += 3;
|
||||
for (int j = 0; j < str2_size; j++) {
|
||||
tempstr[i++] = str2[j];
|
||||
}
|
||||
} else {
|
||||
tempstr[i++] = *(_str1++);
|
||||
}
|
||||
}
|
||||
tempstr[i] = '\0';
|
||||
|
||||
for (i = 0; i < total_size; i++)
|
||||
str1[i] = tempstr[i];
|
||||
|
||||
while (i < 256)
|
||||
str1[i++] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::InsertPlayerControlKeysInString(wchar *str)
|
||||
{
|
||||
uint16 i;
|
||||
wchar outstr[256];
|
||||
wchar keybuf[256];
|
||||
|
||||
if (!str) return;
|
||||
uint16 strSize = GetWideStringLength(str);
|
||||
memset(keybuf, 0, 256*sizeof(wchar));
|
||||
|
||||
wchar *_outstr = outstr;
|
||||
for (i = 0; i < strSize;) {
|
||||
if (str[i] == '~' && str[i + 1] == 'k' && str[i + 2] == '~') {
|
||||
i += 4;
|
||||
for (int32 cont = 0; cont < TOTAL_CONTROL_ACTIONS; cont++) {
|
||||
uint16 contSize = GetWideStringLength(ControlsManager.m_aActionNames[cont]);
|
||||
if (contSize != 0) {
|
||||
if (WideStringCompare(&str[i], ControlsManager.m_aActionNames[cont], contSize)) {
|
||||
ControlsManager.GetWideStringOfCommandKeys(cont, keybuf, 256);
|
||||
uint16 keybuf_size = GetWideStringLength(keybuf);
|
||||
for (uint16 j = 0; j < keybuf_size; j++) {
|
||||
*(_outstr++) = keybuf[j];
|
||||
keybuf[j] = '\0';
|
||||
}
|
||||
i += contSize + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
*(_outstr++) = str[i++];
|
||||
}
|
||||
}
|
||||
*_outstr = '\0';
|
||||
|
||||
for (i = 0; i < GetWideStringLength(outstr); i++)
|
||||
str[i] = outstr[i];
|
||||
|
||||
while (i < 256)
|
||||
str[i++] = '\0';
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
uint16 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText)
|
||||
i++;
|
||||
|
||||
if (i >= NUMBRIEFMESSAGES) return;
|
||||
|
||||
BriefMessages[i].m_pText = str;
|
||||
BriefMessages[i].m_nFlag = flag;
|
||||
BriefMessages[i].m_nTime = time;
|
||||
BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[i].m_nNumber[0] = n1;
|
||||
BriefMessages[i].m_nNumber[1] = n2;
|
||||
BriefMessages[i].m_nNumber[2] = n3;
|
||||
BriefMessages[i].m_nNumber[3] = n4;
|
||||
BriefMessages[i].m_nNumber[4] = n5;
|
||||
BriefMessages[i].m_nNumber[5] = n6;
|
||||
BriefMessages[i].m_pString = nil;
|
||||
if (i == 0)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
BriefMessages[0].m_pString);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageJumpQWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
BriefMessages[0].m_pText = str;
|
||||
BriefMessages[0].m_nFlag = flag;
|
||||
BriefMessages[0].m_nTime = time;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[0].m_nNumber[0] = n1;
|
||||
BriefMessages[0].m_nNumber[1] = n2;
|
||||
BriefMessages[0].m_nNumber[2] = n3;
|
||||
BriefMessages[0].m_nNumber[3] = n4;
|
||||
BriefMessages[0].m_nNumber[4] = n5;
|
||||
BriefMessages[0].m_nNumber[5] = n6;
|
||||
BriefMessages[0].m_pString = nil;
|
||||
AddToPreviousBriefArray(str, n1, n2, n3, n4, n5, n6, nil);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageSoonWithNumber(wchar *str, uint32 time, uint16 flag, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
if (BriefMessages[0].m_pText != nil) {
|
||||
for (int32 i = NUMBRIEFMESSAGES-1; i > 1; i--)
|
||||
BriefMessages[i] = BriefMessages[i-1];
|
||||
|
||||
BriefMessages[1].m_pText = str;
|
||||
BriefMessages[1].m_nFlag = flag;
|
||||
BriefMessages[1].m_nTime = time;
|
||||
BriefMessages[1].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[1].m_nNumber[0] = n1;
|
||||
BriefMessages[1].m_nNumber[1] = n2;
|
||||
BriefMessages[1].m_nNumber[2] = n3;
|
||||
BriefMessages[1].m_nNumber[3] = n4;
|
||||
BriefMessages[1].m_nNumber[4] = n5;
|
||||
BriefMessages[1].m_nNumber[5] = n6;
|
||||
BriefMessages[1].m_pString = nil;
|
||||
} else {
|
||||
BriefMessages[0].m_pText = str;
|
||||
BriefMessages[0].m_nFlag = flag;
|
||||
BriefMessages[0].m_nTime = time;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[0].m_nNumber[0] = n1;
|
||||
BriefMessages[0].m_nNumber[1] = n2;
|
||||
BriefMessages[0].m_nNumber[2] = n3;
|
||||
BriefMessages[0].m_nNumber[3] = n4;
|
||||
BriefMessages[0].m_nNumber[4] = n5;
|
||||
BriefMessages[0].m_nNumber[5] = n6;
|
||||
BriefMessages[0].m_pString = nil;
|
||||
AddToPreviousBriefArray(str, n1, n2, n3, n4, n5, n6, nil);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddBigMessageWithNumber(wchar *str, uint32 time, uint16 style, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
BIGMessages[style].m_Stack[0].m_pText = str;
|
||||
BIGMessages[style].m_Stack[0].m_nFlag = 0;
|
||||
BIGMessages[style].m_Stack[0].m_nTime = time;
|
||||
BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[0] = n1;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[1] = n2;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[2] = n3;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[3] = n4;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[4] = n5;
|
||||
BIGMessages[style].m_Stack[0].m_nNumber[5] = n6;
|
||||
BIGMessages[style].m_Stack[0].m_pString = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddBigMessageWithNumberQ(wchar *str, uint32 time, uint16 style, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
InsertNumberInString(str, n1, n2, n3, n4, n5, n6, outstr);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
int32 i = 0;
|
||||
|
||||
while (i < 4 && BIGMessages[style].m_Stack[i].m_pText != nil)
|
||||
i++;
|
||||
|
||||
if (i >= 4) return;
|
||||
|
||||
BIGMessages[style].m_Stack[i].m_pText = str;
|
||||
BIGMessages[style].m_Stack[i].m_nFlag = 0;
|
||||
BIGMessages[style].m_Stack[i].m_nTime = time;
|
||||
BIGMessages[style].m_Stack[i].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[0] = n1;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[1] = n2;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[2] = n3;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[3] = n4;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[4] = n5;
|
||||
BIGMessages[style].m_Stack[i].m_nNumber[5] = n6;
|
||||
BIGMessages[style].m_Stack[i].m_pString = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageWithString(wchar *text, uint32 time, uint16 flag, wchar *str)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, text, 256);
|
||||
InsertStringInString(outstr, str);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
int32 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES && BriefMessages[i].m_pText != nil)
|
||||
i++;
|
||||
|
||||
if (i >= NUMBRIEFMESSAGES) return;
|
||||
|
||||
BriefMessages[i].m_pText = text;
|
||||
BriefMessages[i].m_nFlag = flag;
|
||||
BriefMessages[i].m_nTime = time;
|
||||
BriefMessages[i].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[i].m_nNumber[0] = -1;
|
||||
BriefMessages[i].m_nNumber[1] = -1;
|
||||
BriefMessages[i].m_nNumber[2] = -1;
|
||||
BriefMessages[i].m_nNumber[3] = -1;
|
||||
BriefMessages[i].m_nNumber[4] = -1;
|
||||
BriefMessages[i].m_nNumber[5] = -1;
|
||||
BriefMessages[i].m_pString = str;
|
||||
if (i == 0)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
BriefMessages[0].m_pString);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::AddMessageJumpQWithString(wchar *text, uint32 time, uint16 flag, wchar *str)
|
||||
{
|
||||
wchar outstr[512]; // unused
|
||||
WideStringCopy(outstr, text, 256);
|
||||
InsertStringInString(outstr, str);
|
||||
InsertPlayerControlKeysInString(outstr);
|
||||
GetWideStringLength(outstr);
|
||||
|
||||
BriefMessages[0].m_pText = text;
|
||||
BriefMessages[0].m_nFlag = flag;
|
||||
BriefMessages[0].m_nTime = time;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
BriefMessages[0].m_nNumber[0] = -1;
|
||||
BriefMessages[0].m_nNumber[1] = -1;
|
||||
BriefMessages[0].m_nNumber[2] = -1;
|
||||
BriefMessages[0].m_nNumber[3] = -1;
|
||||
BriefMessages[0].m_nNumber[4] = -1;
|
||||
BriefMessages[0].m_nNumber[5] = -1;
|
||||
BriefMessages[0].m_pString = str;
|
||||
AddToPreviousBriefArray(text, -1, -1, -1, -1, -1, -1, str);
|
||||
}
|
||||
|
||||
inline bool
|
||||
FastWideStringComparison(wchar *str1, wchar *str2)
|
||||
{
|
||||
while (*str1 == *str2) {
|
||||
++str1;
|
||||
++str2;
|
||||
if (!*str1 && !*str2) return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::ClearThisPrint(wchar *str)
|
||||
{
|
||||
bool equal;
|
||||
|
||||
do {
|
||||
equal = false;
|
||||
uint16 i = 0;
|
||||
while (i < NUMBRIEFMESSAGES) {
|
||||
if (BriefMessages[i].m_pText == nil)
|
||||
break;
|
||||
|
||||
equal = FastWideStringComparison(str, BriefMessages[i].m_pText);
|
||||
|
||||
if (equal) break;
|
||||
i++;
|
||||
}
|
||||
|
||||
if (equal) {
|
||||
if (i != 0) {
|
||||
BriefMessages[i].m_pText = nil;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
BriefMessages[i].m_pText = nil;
|
||||
} else {
|
||||
BriefMessages[0].m_pText = nil;
|
||||
while (i < NUMBRIEFMESSAGES-1) {
|
||||
if (BriefMessages[i + 1].m_pText == nil)
|
||||
break;
|
||||
BriefMessages[i] = BriefMessages[i + 1];
|
||||
i++;
|
||||
}
|
||||
BriefMessages[i].m_pText = nil;
|
||||
BriefMessages[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
if (BriefMessages[0].m_pText == nil)
|
||||
AddToPreviousBriefArray(
|
||||
BriefMessages[0].m_pText,
|
||||
BriefMessages[0].m_nNumber[0],
|
||||
BriefMessages[0].m_nNumber[1],
|
||||
BriefMessages[0].m_nNumber[2],
|
||||
BriefMessages[0].m_nNumber[3],
|
||||
BriefMessages[0].m_nNumber[4],
|
||||
BriefMessages[0].m_nNumber[5],
|
||||
BriefMessages[0].m_pString);
|
||||
}
|
||||
}
|
||||
} while (equal);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::ClearThisBigPrint(wchar *str)
|
||||
{
|
||||
bool equal;
|
||||
|
||||
do {
|
||||
uint16 i = 0;
|
||||
equal = false;
|
||||
uint16 style = 0;
|
||||
while (style < NUMBIGMESSAGES)
|
||||
{
|
||||
if (i >= 4)
|
||||
break;
|
||||
|
||||
if (CMessages::BIGMessages[style].m_Stack[i].m_pText == nil || equal)
|
||||
break;
|
||||
|
||||
equal = FastWideStringComparison(str, BIGMessages[style].m_Stack[i].m_pText);
|
||||
|
||||
if (!equal && ++i == 4) {
|
||||
i = 0;
|
||||
style++;
|
||||
}
|
||||
}
|
||||
if (equal) {
|
||||
if (i != 0) {
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
while (i < 3) {
|
||||
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil)
|
||||
break;
|
||||
BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1];
|
||||
i++;
|
||||
}
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
} else {
|
||||
BIGMessages[style].m_Stack[0].m_pText = 0;
|
||||
i = 0;
|
||||
while (i < 3) {
|
||||
if (BIGMessages[style].m_Stack[i + 1].m_pText == nil)
|
||||
break;
|
||||
BIGMessages[style].m_Stack[i] = BIGMessages[style].m_Stack[i + 1];
|
||||
i++;
|
||||
}
|
||||
BIGMessages[style].m_Stack[i].m_pText = nil;
|
||||
BIGMessages[style].m_Stack[0].m_nStartTime = CTimer::GetTimeInMilliseconds();
|
||||
}
|
||||
}
|
||||
} while (equal);
|
||||
}
|
||||
|
||||
void
|
||||
CMessages::ClearAllMessagesDisplayedByGame()
|
||||
{
|
||||
ClearMessages();
|
||||
for (int32 i = 0; i < NUMPREVIOUSBRIEFS; i++) {
|
||||
PreviousBriefs[i].m_pText = nil;
|
||||
PreviousBriefs[i].m_pString = nil;
|
||||
}
|
||||
CHud::GetRidOfAllHudMessages();
|
||||
CUserDisplay::Pager.ClearMessages();
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x529310, CMessages::Init, PATCH_JUMP);
|
||||
InjectHook(0x529490, CMessages::GetWideStringLength, PATCH_JUMP);
|
||||
InjectHook(0x5294B0, CMessages::WideStringCopy, PATCH_JUMP);
|
||||
InjectHook(0x529510, CMessages::WideStringCompare, PATCH_JUMP);
|
||||
InjectHook(0x529580, CMessages::Process, PATCH_JUMP);
|
||||
InjectHook(0x529800, CMessages::Display, PATCH_JUMP);
|
||||
InjectHook(0x529900, CMessages::AddMessage, PATCH_JUMP);
|
||||
InjectHook(0x529A10, CMessages::AddMessageJumpQ, PATCH_JUMP);
|
||||
InjectHook(0x529AF0, CMessages::AddMessageSoon, PATCH_JUMP);
|
||||
InjectHook(0x529CE0, CMessages::ClearMessages, PATCH_JUMP);
|
||||
InjectHook(0x529E00, CMessages::ClearSmallMessagesOnly, PATCH_JUMP);
|
||||
InjectHook(0x529EB0, CMessages::AddBigMessage, PATCH_JUMP);
|
||||
InjectHook(0x529F60, CMessages::AddBigMessageQ, PATCH_JUMP);
|
||||
InjectHook(0x52A040, CMessages::AddToPreviousBriefArray, PATCH_JUMP);
|
||||
InjectHook(0x52A1A0, CMessages::InsertNumberInString, PATCH_JUMP);
|
||||
InjectHook(0x52A300, CMessages::InsertStringInString, PATCH_JUMP);
|
||||
InjectHook(0x52A490, CMessages::InsertPlayerControlKeysInString, PATCH_JUMP);
|
||||
InjectHook(0x52A850, CMessages::AddMessageWithNumber, PATCH_JUMP);
|
||||
InjectHook(0x52A9A0, CMessages::AddMessageJumpQWithNumber, PATCH_JUMP);
|
||||
InjectHook(0x52AAC0, CMessages::AddMessageSoonWithNumber, PATCH_JUMP);
|
||||
InjectHook(0x52AD10, CMessages::AddBigMessageWithNumber, PATCH_JUMP);
|
||||
InjectHook(0x52AE00, CMessages::AddBigMessageWithNumberQ, PATCH_JUMP);
|
||||
InjectHook(0x52AF30, CMessages::AddMessageWithString, PATCH_JUMP);
|
||||
InjectHook(0x52B050, CMessages::AddMessageJumpQWithString, PATCH_JUMP);
|
||||
InjectHook(0x52B140, CMessages::ClearThisPrint, PATCH_JUMP);
|
||||
InjectHook(0x52B3C0, CMessages::ClearThisBigPrint, PATCH_JUMP);
|
||||
InjectHook(0x52B670, CMessages::ClearAllMessagesDisplayedByGame, PATCH_JUMP);
|
||||
ENDPATCHES
|
69
src/text/Messages.h
Normal file
69
src/text/Messages.h
Normal file
@ -0,0 +1,69 @@
|
||||
#pragma once
|
||||
|
||||
struct tMessage
|
||||
{
|
||||
wchar *m_pText;
|
||||
uint16 m_nFlag;
|
||||
uint32 m_nTime;
|
||||
uint32 m_nStartTime;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
struct tBigMessage
|
||||
{
|
||||
tMessage m_Stack[4];
|
||||
};
|
||||
|
||||
struct tPreviousBrief
|
||||
{
|
||||
wchar *m_pText;
|
||||
int32 m_nNumber[6];
|
||||
wchar *m_pString;
|
||||
};
|
||||
|
||||
#define NUMBRIEFMESSAGES 8
|
||||
#define NUMBIGMESSAGES 6
|
||||
#define NUMPREVIOUSBRIEFS 5
|
||||
|
||||
class CMessages
|
||||
{
|
||||
public:
|
||||
static tMessage(&BriefMessages)[NUMBRIEFMESSAGES];
|
||||
static tBigMessage(&BIGMessages)[NUMBIGMESSAGES];
|
||||
static tPreviousBrief(&PreviousBriefs)[NUMPREVIOUSBRIEFS];
|
||||
static char PreviousMissionTitle[16]; // unused
|
||||
public:
|
||||
static void Init(void);
|
||||
static uint16 GetWideStringLength(wchar *src);
|
||||
static void WideStringCopy(wchar *dst, wchar *src, uint16 size);
|
||||
static bool WideStringCompare(wchar *str1, wchar *str2, uint16 size);
|
||||
static void Process(void);
|
||||
static void Display(void);
|
||||
static void AddMessage(wchar *key, uint32 time, uint16 pos);
|
||||
static void AddMessageJumpQ(wchar *key, uint32 time, uint16 pos);
|
||||
static void AddMessageSoon(wchar *key, uint32 time, uint16 pos);
|
||||
static void ClearMessages(void);
|
||||
static void ClearSmallMessagesOnly(void);
|
||||
static void AddBigMessage(wchar *key, uint32 time, uint16 pos);
|
||||
static void AddBigMessageQ(wchar *key, uint32 time, uint16 pos);
|
||||
static void AddToPreviousBriefArray(wchar *text, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *string);
|
||||
static void InsertNumberInString(wchar *src, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, wchar *dst);
|
||||
static void InsertStringInString(wchar *str1, wchar *str2);
|
||||
static void InsertPlayerControlKeysInString(wchar *src);
|
||||
static void AddMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
static void AddMessageJumpQWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
static void AddMessageSoonWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
static void AddBigMessageWithNumber(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
static void AddBigMessageWithNumberQ(wchar *key, uint32 time, uint16 pos, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6);
|
||||
static void AddMessageWithString(wchar *text, uint32 time, uint16 flag, wchar *str);
|
||||
static void AddMessageJumpQWithString(wchar *text, uint32 time, uint16 flag, wchar *str);
|
||||
static void ClearThisPrint(wchar *str);
|
||||
static void ClearThisBigPrint(wchar *str);
|
||||
static void ClearAllMessagesDisplayedByGame(void);
|
||||
|
||||
// unused or cut
|
||||
//static void AddMessageSoonWithString(wchar*, uint32, uint16, wchar*);
|
||||
//static void CutString(int16, char*, char**);
|
||||
//static void PrintString(char*, int16, int16, int16);
|
||||
};
|
194
src/text/Pager.cpp
Normal file
194
src/text/Pager.cpp
Normal file
@ -0,0 +1,194 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "Pager.h"
|
||||
#include "Timer.h"
|
||||
#include "Messages.h"
|
||||
#include "Hud.h"
|
||||
#include "Camera.h"
|
||||
|
||||
void
|
||||
CPager::Init()
|
||||
{
|
||||
ClearMessages();
|
||||
m_nNumDisplayLetters = 8;
|
||||
}
|
||||
|
||||
void
|
||||
CPager::Process()
|
||||
{
|
||||
if (m_messages[0].m_pText != nil && m_messages[0].m_nCurrentPosition >= (int32)m_messages[0].m_nStringLength) {
|
||||
m_messages[0].m_pText = nil;
|
||||
uint16 i = 0;
|
||||
while (i < NUMPAGERMESSAGES-1) {
|
||||
if (m_messages[i + 1].m_pText == nil) break;
|
||||
m_messages[i] = m_messages[i + 1];
|
||||
i++;
|
||||
}
|
||||
m_messages[i].m_pText = nil;
|
||||
if (m_messages[0].m_pText != nil)
|
||||
CMessages::AddToPreviousBriefArray(
|
||||
m_messages[0].m_pText,
|
||||
m_messages[0].m_nNumber[0],
|
||||
m_messages[0].m_nNumber[1],
|
||||
m_messages[0].m_nNumber[2],
|
||||
m_messages[0].m_nNumber[3],
|
||||
m_messages[0].m_nNumber[4],
|
||||
m_messages[0].m_nNumber[5],
|
||||
0);
|
||||
}
|
||||
Display();
|
||||
if (m_messages[0].m_pText != nil) {
|
||||
if (TheCamera.m_WideScreenOn || !CHud::m_Wants_To_Draw_Hud || CHud::m_BigMessage[0][0] || CHud::m_BigMessage[2][0]) {
|
||||
RestartCurrentMessage();
|
||||
} else {
|
||||
if (CTimer::GetTimeInMilliseconds() > m_messages[0].m_nTimeToChangePosition) {
|
||||
m_messages[0].m_nCurrentPosition++;
|
||||
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPager::Display()
|
||||
{
|
||||
wchar outstr1[256];
|
||||
wchar outstr2[260];
|
||||
|
||||
wchar *pText = m_messages[0].m_pText;
|
||||
uint16 i = 0;
|
||||
if (pText != nil) {
|
||||
CMessages::InsertNumberInString(
|
||||
pText,
|
||||
m_messages[0].m_nNumber[0],
|
||||
m_messages[0].m_nNumber[1],
|
||||
m_messages[0].m_nNumber[2],
|
||||
m_messages[0].m_nNumber[3],
|
||||
m_messages[0].m_nNumber[4],
|
||||
m_messages[0].m_nNumber[5],
|
||||
outstr1);
|
||||
for (; i < m_nNumDisplayLetters; i++) {
|
||||
int pos = m_messages[0].m_nCurrentPosition + i;
|
||||
if (pos >= 0) {
|
||||
if (!outstr1[pos]) break;
|
||||
|
||||
outstr2[i] = outstr1[pos];
|
||||
} else {
|
||||
outstr2[i] = ' ';
|
||||
}
|
||||
}
|
||||
}
|
||||
outstr2[i] = '\0';
|
||||
CHud::SetPagerMessage(outstr2);
|
||||
}
|
||||
|
||||
void
|
||||
CPager::AddMessage(wchar *str, uint16 speed, uint16 priority, uint16 a5)
|
||||
{
|
||||
uint16 size = CMessages::GetWideStringLength(str);
|
||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
||||
if (m_messages[i].m_pText) {
|
||||
if (m_messages[i].m_nPriority >= priority)
|
||||
continue;
|
||||
|
||||
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
||||
m_messages[j] = m_messages[j-1];
|
||||
|
||||
}
|
||||
m_messages[i].m_pText = str;
|
||||
m_messages[i].m_nSpeedMs = speed;
|
||||
m_messages[i].m_nPriority = priority;
|
||||
m_messages[i].field_10 = a5;
|
||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||
m_messages[i].m_nStringLength = size;
|
||||
m_messages[i].m_nNumber[0] = -1;
|
||||
m_messages[i].m_nNumber[1] = -1;
|
||||
m_messages[i].m_nNumber[2] = -1;
|
||||
m_messages[i].m_nNumber[3] = -1;
|
||||
m_messages[i].m_nNumber[4] = -1;
|
||||
m_messages[i].m_nNumber[5] = -1;
|
||||
|
||||
if (i == 0)
|
||||
CMessages::AddToPreviousBriefArray(
|
||||
m_messages[0].m_pText,
|
||||
m_messages[0].m_nNumber[0],
|
||||
m_messages[0].m_nNumber[1],
|
||||
m_messages[0].m_nNumber[2],
|
||||
m_messages[0].m_nNumber[3],
|
||||
m_messages[0].m_nNumber[4],
|
||||
m_messages[0].m_nNumber[5],
|
||||
nil);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPager::AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11)
|
||||
{
|
||||
wchar nstr[520];
|
||||
|
||||
CMessages::InsertNumberInString(str, n1, n2, n3, n4, n5, n6, nstr);
|
||||
uint16 size = CMessages::GetWideStringLength(nstr);
|
||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++) {
|
||||
if (m_messages[i].m_pText) {
|
||||
if (m_messages[i].m_nPriority >= priority)
|
||||
continue;
|
||||
|
||||
for (int j = NUMPAGERMESSAGES-1; j > i; j--)
|
||||
m_messages[j] = m_messages[j - 1];
|
||||
|
||||
}
|
||||
m_messages[i].m_pText = str;
|
||||
m_messages[i].m_nSpeedMs = speed;
|
||||
m_messages[i].m_nPriority = priority;
|
||||
m_messages[i].field_10 = a11;
|
||||
m_messages[i].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||
m_messages[i].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + speed;
|
||||
m_messages[i].m_nStringLength = size;
|
||||
m_messages[i].m_nNumber[0] = n1;
|
||||
m_messages[i].m_nNumber[1] = n2;
|
||||
m_messages[i].m_nNumber[2] = n3;
|
||||
m_messages[i].m_nNumber[3] = n4;
|
||||
m_messages[i].m_nNumber[4] = n5;
|
||||
m_messages[i].m_nNumber[5] = n6;
|
||||
|
||||
if (i == 0)
|
||||
CMessages::AddToPreviousBriefArray(
|
||||
m_messages[0].m_pText,
|
||||
m_messages[0].m_nNumber[0],
|
||||
m_messages[0].m_nNumber[1],
|
||||
m_messages[0].m_nNumber[2],
|
||||
m_messages[0].m_nNumber[3],
|
||||
m_messages[0].m_nNumber[4],
|
||||
m_messages[0].m_nNumber[5],
|
||||
nil);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CPager::ClearMessages()
|
||||
{
|
||||
for (int32 i = 0; i < NUMPAGERMESSAGES; i++)
|
||||
m_messages[i].m_pText = nil;
|
||||
}
|
||||
|
||||
void
|
||||
CPager::RestartCurrentMessage()
|
||||
{
|
||||
if (m_messages[0].m_pText != nil) {
|
||||
m_messages[0].m_nCurrentPosition = -(m_nNumDisplayLetters + 10);
|
||||
m_messages[0].m_nTimeToChangePosition = CTimer::GetTimeInMilliseconds() + m_messages[0].m_nSpeedMs;
|
||||
}
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x52B6F0, &CPager::Init, PATCH_JUMP);
|
||||
InjectHook(0x52B740, &CPager::Process, PATCH_JUMP);
|
||||
InjectHook(0x52B890, &CPager::Display, PATCH_JUMP);
|
||||
InjectHook(0x52B940, &CPager::AddMessage, PATCH_JUMP);
|
||||
InjectHook(0x52BB50, &CPager::AddMessageWithNumber, PATCH_JUMP);
|
||||
InjectHook(0x52BE50, &CPager::RestartCurrentMessage, PATCH_JUMP);
|
||||
InjectHook(0x52BE00, &CPager::ClearMessages, PATCH_JUMP);
|
||||
ENDPATCHES
|
28
src/text/Pager.h
Normal file
28
src/text/Pager.h
Normal file
@ -0,0 +1,28 @@
|
||||
#pragma once
|
||||
|
||||
struct PagerMessage {
|
||||
wchar *m_pText;
|
||||
uint16 m_nSpeedMs;
|
||||
int16 m_nCurrentPosition;
|
||||
uint16 m_nStringLength;
|
||||
uint16 m_nPriority;
|
||||
uint32 m_nTimeToChangePosition;
|
||||
int16 field_10;
|
||||
int32 m_nNumber[6];
|
||||
};
|
||||
|
||||
#define NUMPAGERMESSAGES 8
|
||||
|
||||
class CPager
|
||||
{
|
||||
int16 m_nNumDisplayLetters;
|
||||
PagerMessage m_messages[NUMPAGERMESSAGES];
|
||||
public:
|
||||
void Init();
|
||||
void Process();
|
||||
void Display();
|
||||
void AddMessage(wchar*, uint16, uint16, uint16);
|
||||
void AddMessageWithNumber(wchar *str, int32 n1, int32 n2, int32 n3, int32 n4, int32 n5, int32 n6, uint16 speed, uint16 priority, uint16 a11);
|
||||
void ClearMessages();
|
||||
void RestartCurrentMessage();
|
||||
};
|
@ -11,20 +11,10 @@ CText &TheText = *(CText*)0x941520;
|
||||
|
||||
CText::CText(void)
|
||||
{
|
||||
keyArray.entries = nil;
|
||||
keyArray.numEntries = 0;
|
||||
data.chars = nil;
|
||||
data.numChars = 0;
|
||||
encoding = 101;
|
||||
encoding = 'e';
|
||||
memset(WideErrorString, 0, sizeof(WideErrorString));
|
||||
}
|
||||
|
||||
CText::~CText(void)
|
||||
{
|
||||
data.Unload();
|
||||
keyArray.Unload();
|
||||
}
|
||||
|
||||
void
|
||||
CText::Load(void)
|
||||
{
|
||||
@ -96,12 +86,64 @@ CText::Get(const char *key)
|
||||
return keyArray.Search(key);
|
||||
}
|
||||
|
||||
wchar UpperCaseTable[128] = {
|
||||
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
||||
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
||||
150, 128, 129, 130, 131, 132, 133, 134, 135, 136, 137,
|
||||
138, 139, 140, 141, 142, 143, 144, 145, 146, 147, 148,
|
||||
149, 173, 173, 175, 176, 177, 178, 179, 180, 181, 182,
|
||||
183, 184, 185, 186, 187, 188, 189, 190, 191, 192, 193,
|
||||
194, 195, 196, 197, 198, 199, 200, 201, 202, 203, 204,
|
||||
205, 206, 207, 208, 209, 210, 211, 212, 213, 214, 215,
|
||||
216, 217, 218, 219, 220, 221, 222, 223, 224, 225, 226,
|
||||
227, 228, 229, 230, 231, 232, 233, 234, 235, 236, 237,
|
||||
238, 239, 240, 241, 242, 243, 244, 245, 246, 247, 248,
|
||||
249, 250, 251, 252, 253, 254, 255
|
||||
};
|
||||
|
||||
wchar FrenchUpperCaseTable[128] = {
|
||||
128, 129, 130, 131, 132, 133, 134, 135, 136, 137, 138,
|
||||
139, 140, 141, 142, 143, 144, 145, 146, 147, 148, 149,
|
||||
150, 65, 65, 65, 65, 132, 133, 69, 69, 69, 69, 73, 73,
|
||||
73, 73, 79, 79, 79, 79, 85, 85, 85, 85, 173, 173, 175,
|
||||
176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186,
|
||||
187, 188, 189, 190, 191, 192, 193, 194, 195, 196, 197,
|
||||
198, 199, 200, 201, 202, 203, 204, 205, 206, 207, 208,
|
||||
209, 210, 211, 212, 213, 214, 215, 216, 217, 218, 219,
|
||||
220, 221, 222, 223, 224, 225, 226, 227, 228, 229, 230,
|
||||
231, 232, 233, 234, 235, 236, 237, 238, 239, 240, 241,
|
||||
242, 243, 244, 245, 246, 247, 248, 249, 250, 251, 252,
|
||||
253, 254, 255
|
||||
};
|
||||
|
||||
wchar
|
||||
CText::GetUpperCase(wchar c)
|
||||
{
|
||||
// TODO: do this depending on encoding
|
||||
if(islower(c))
|
||||
return toupper(c);
|
||||
switch (encoding)
|
||||
{
|
||||
case 'e':
|
||||
if (c >= 'a' && c <= 'z')
|
||||
return c - 32;
|
||||
break;
|
||||
case 'f':
|
||||
if (c >= 'a' && c <= 'z')
|
||||
return c - 32;
|
||||
|
||||
if (c >= 128 && c <= 255)
|
||||
return FrenchUpperCaseTable[c-128];
|
||||
break;
|
||||
case 'g':
|
||||
case 'i':
|
||||
case 's':
|
||||
if (c >= 'a' && c <= 'z')
|
||||
return c - 32;
|
||||
|
||||
if (c >= 128 && c <= 255)
|
||||
return UpperCaseTable[c-128];
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return c;
|
||||
}
|
||||
|
||||
@ -205,7 +247,7 @@ CData::Unload(void)
|
||||
}
|
||||
|
||||
void
|
||||
AsciiToUnicode(const char *src, uint16 *dst)
|
||||
AsciiToUnicode(const char *src, wchar *dst)
|
||||
{
|
||||
while((*dst++ = *src++) != '\0');
|
||||
}
|
||||
@ -215,8 +257,8 @@ UnicodeToAscii(wchar *src)
|
||||
{
|
||||
static char aStr[256];
|
||||
int len;
|
||||
for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
|
||||
if(*src < 256)
|
||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||
if(*src < 128)
|
||||
aStr[len] = *src;
|
||||
else
|
||||
aStr[len] = '#';
|
||||
@ -227,10 +269,9 @@ UnicodeToAscii(wchar *src)
|
||||
char*
|
||||
UnicodeToAsciiForSaveLoad(wchar *src)
|
||||
{
|
||||
// exact same code as above
|
||||
static char aStr[256];
|
||||
int len;
|
||||
for(len = 0; src && *src != 0 && len < 256-1; len++, src++)
|
||||
for(len = 0; *src != '\0' && len < 256-1; len++, src++)
|
||||
if(*src < 256)
|
||||
aStr[len] = *src;
|
||||
else
|
||||
@ -249,7 +290,7 @@ int
|
||||
UnicodeStrlen(const wchar *str)
|
||||
{
|
||||
int len;
|
||||
for(len = 0; *str != 0; len++, str++);
|
||||
for(len = 0; *str != '\0'; len++, str++);
|
||||
return len;
|
||||
}
|
||||
|
||||
@ -264,6 +305,8 @@ STARTPATCHES
|
||||
InjectHook(0x52C3C0, &CText::Load, PATCH_JUMP);
|
||||
InjectHook(0x52C580, &CText::Unload, PATCH_JUMP);
|
||||
InjectHook(0x52C5A0, &CText::Get, PATCH_JUMP);
|
||||
InjectHook(0x52C220, &CText::GetUpperCase, PATCH_JUMP);
|
||||
InjectHook(0x52C2C0, &CText::UpperCase, PATCH_JUMP);
|
||||
|
||||
InjectHook(0x52BE70, &CKeyArray::Load, PATCH_JUMP);
|
||||
InjectHook(0x52BF60, &CKeyArray::Unload, PATCH_JUMP);
|
@ -21,6 +21,8 @@ public:
|
||||
CKeyEntry *entries;
|
||||
int numEntries;
|
||||
|
||||
CKeyArray(void) : entries(nil), numEntries(0) {}
|
||||
~CKeyArray(void) { Unload(); }
|
||||
void Load(uint32 length, uint8 *data, int *offset);
|
||||
void Unload(void);
|
||||
void Update(wchar *chars);
|
||||
@ -34,6 +36,8 @@ public:
|
||||
wchar *chars;
|
||||
int numChars;
|
||||
|
||||
CData(void) : chars(nil), numChars(0) {}
|
||||
~CData(void) { Unload(); }
|
||||
void Load(uint32 length, uint8 *data, int *offset);
|
||||
void Unload(void);
|
||||
};
|
||||
@ -42,10 +46,9 @@ class CText
|
||||
{
|
||||
CKeyArray keyArray;
|
||||
CData data;
|
||||
int8 encoding;
|
||||
char encoding;
|
||||
public:
|
||||
CText(void);
|
||||
~CText(void);
|
||||
void Load(void);
|
||||
void Unload(void);
|
||||
wchar *Get(const char *key);
|
@ -15,7 +15,6 @@
|
||||
#include "PointLights.h"
|
||||
#include "Renderer.h"
|
||||
#include "DMAudio.h"
|
||||
#include "MusicManager.h"
|
||||
#include "Radar.h"
|
||||
|
||||
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
|
||||
|
@ -191,7 +191,7 @@ public:
|
||||
uint8 m_bRainAudioCounter;
|
||||
uint8 m_bRainSamplesCounter;
|
||||
uint8 m_nCarHornTimer;
|
||||
int8 field_22D;
|
||||
int8 field_22D; // last horn?
|
||||
bool m_bSirenOrAlarm;
|
||||
int8 m_comedyControlState;
|
||||
CStoredCollPoly m_aCollPolys[2]; // poly which is under front/rear part of car
|
||||
@ -286,7 +286,7 @@ class cTransmission;
|
||||
class cVehicleParams
|
||||
{
|
||||
public:
|
||||
char m_bDistanceCalculated;
|
||||
uint8 m_bDistancECalculated;
|
||||
char gap_1[3];
|
||||
float m_fDistance;
|
||||
CVehicle *m_pVehicle;
|
||||
|
10
src/weapons/CProjectileInfo.cpp
Normal file
10
src/weapons/CProjectileInfo.cpp
Normal file
@ -0,0 +1,10 @@
|
||||
#include "CProjectileInfo.h"
|
||||
|
||||
CProjectileInfo *gaProjectileInfo = (CProjectileInfo *)0x64ED50;
|
||||
CProjectileInfo *CProjectileInfo::ms_apProjectile = (CProjectileInfo *)0x87C748;
|
||||
|
||||
CProjectileInfo *
|
||||
CProjectileInfo::GetProjectileInfo(int32 id)
|
||||
{
|
||||
return &gaProjectileInfo[id];
|
||||
}
|
20
src/weapons/CProjectileInfo.h
Normal file
20
src/weapons/CProjectileInfo.h
Normal file
@ -0,0 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "Object.h"
|
||||
#include "Weapon.h"
|
||||
|
||||
struct CProjectileInfo : public CObject {
|
||||
eWeaponType m_eWeaponType;
|
||||
CEntity *m_pSource;
|
||||
int m_nExplosionTime;
|
||||
char m_bInUse;
|
||||
char field_13;
|
||||
char field_14;
|
||||
char field_15;
|
||||
CVector m_vecPos;
|
||||
|
||||
static CProjectileInfo *GetProjectileInfo(int32 id);
|
||||
static CProjectileInfo *ms_apProjectile;
|
||||
};
|
||||
|
||||
extern CProjectileInfo *gaProjectileInfo;
|
Loading…
Reference in New Issue
Block a user