fixes for 64 bit build

This commit is contained in:
aap 2020-05-16 14:34:51 +02:00
parent b21f49ad6b
commit c54d3ba2ab
4 changed files with 40 additions and 11 deletions

View File

@ -23,6 +23,22 @@ else
Librw = os.getenv("LIBRW") or "librw"
end
function getsys(a)
if a == 'windows' then
return 'win'
end
return a
end
function getarch(a)
if a == 'x86_64' then
return 'amd64'
elseif a == 'ARM' then
return 'arm'
end
return a
end
workspace "re3"
language "C++"
configurations { "Debug", "Release" }
@ -40,6 +56,8 @@ workspace "re3"
filter { "system:linux" }
platforms {
"linux-x86-librw_gl3_glfw-oal",
"linux-amd64-librw_gl3_glfw-oal",
"linux-arm-librw_gl3_glfw-oal",
}
filter "configurations:Debug"
@ -58,6 +76,12 @@ workspace "re3"
filter { "platforms:*x86*" }
architecture "x86"
filter { "platforms:*amd64*" }
architecture "amd64"
filter { "platforms:*arm*" }
architecture "ARM"
filter { "platforms:*librw_d3d9*" }
defines { "RW_D3D9" }
if(not _OPTIONS["with-librw"]) then
@ -68,17 +92,12 @@ workspace "re3"
defines { "RW_GL3" }
includedirs { path.join(_OPTIONS["glfwdir"], "include") }
includedirs { path.join(_OPTIONS["glewdir"], "include") }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/%{getsys(cfg.system)}-%{getarch(cfg.architecture)}-gl3/%{cfg.buildcfg}") }
end
filter "platforms:win*librw_gl3_glfw*"
defines { "GLEW_STATIC" }
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/win-x86-gl3/%{cfg.buildcfg}") }
end
filter "platforms:linux*librw_gl3_glfw*"
if(not _OPTIONS["with-librw"]) then
libdirs { path.join(Librw, "lib/linux-x86-gl3/%{cfg.buildcfg}") }
end
filter {}
@ -181,7 +200,6 @@ project "re3"
targetextension ".exe"
filter "platforms:linux*"
targetextension ".elf"
defines { "OPENAL" }
links { "openal", "mpg123", "sndfile", "pthread" }

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@ -506,7 +506,7 @@ void CRunningScript::Init()
#ifdef USE_DEBUG_SCRIPT_LOADER
int open_script()
{
static int scriptToLoad = 0;
static int scriptToLoad = 1;
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)

View File

@ -470,7 +470,7 @@ RwBool RwRenderStateSet(RwRenderState state, void *value)
uint32 uival = (uintptr)value;
uint32 fog;
switch(state){
case rwRENDERSTATETEXTURERASTER: SetRenderState(TEXTURERASTER, uival); return true;
case rwRENDERSTATETEXTURERASTER: SetRenderStatePtr(TEXTURERASTER, value); return true;
case rwRENDERSTATETEXTUREADDRESS: SetRenderState(TEXTUREADDRESS, uival); return true;
case rwRENDERSTATETEXTUREADDRESSU: SetRenderState(TEXTUREADDRESSU, uival); return true;
case rwRENDERSTATETEXTUREADDRESSV: SetRenderState(TEXTUREADDRESSV, uival); return true;

View File

@ -59,6 +59,16 @@ void FlushObrsPrintfs()
void *
RwMallocAlign(RwUInt32 size, RwUInt32 align)
{
#ifdef FIX_BUGS
uintptr ptralign = align-1;
void *mem = (void *)malloc(size + sizeof(uintptr) + ptralign);
ASSERT(mem != nil);
void *addr = (void *)((((uintptr)mem) + sizeof(uintptr) + ptralign) & ~ptralign);
ASSERT(addr != nil);
#else
void *mem = (void *)malloc(size + align);
ASSERT(mem != nil);
@ -66,6 +76,7 @@ RwMallocAlign(RwUInt32 size, RwUInt32 align)
void *addr = (void *)((((uintptr)mem) + align) & ~(align - 1));
ASSERT(addr != nil);
#endif
*(((void **)addr) - 1) = mem;