cleanup
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3769170113
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c97ff5b31a
@ -59,17 +59,6 @@
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#include "timebars.h"
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#include "GenericGameStorage.h"
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#ifdef PS2
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#define GETWANTTOLOADSAVEGAME() (TheMemoryCard.m_bWantToLoad)
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#define SETWANTTOLOADSAVEGAME(b) {TheMemoryCard.m_bWantToLoad = (b);}
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#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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#else //TODO
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#define GETWANTTOLOADSAVEGAME() (true)
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#define SETWANTTOLOADSAVEGAME(b) {}
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#define GETFOUNDRECENTSAVEDGAMEWANTTOLOAD() (true)
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#endif
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GlobalScene &Scene = *(GlobalScene*)0x726768;
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uint8 work_buff[55000];
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@ -1308,17 +1297,29 @@ void TheGame(void)
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while (true)
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{
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if (GETWANTTOLOADSAVEGAME())
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#ifdef PS2
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if (TheMemoryCard.m_bWantToLoad)
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#else
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if (FrontEndMenuManager.m_bWantToLoad)
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#endif
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{
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char *splash1 = GetLevelSplashScreen(CGame::currLevel);
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LoadSplash(splash1);
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}
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SETWANTTOLOADSAVEGAME(false);
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#ifdef PS2
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TheMemoryCard.m_bWantToLoad = false;
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#else
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FrontEndMenuManager.m_bWantToLoad = false;
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#endif
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CTimer::Update();
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while (!(FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD()))
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#ifdef PS2
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while (!(FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad))
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#else
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while (!(FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad))
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#endif
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{
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CSprite2d::InitPerFrame();
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CFont::InitPerFrame();
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@ -1336,12 +1337,20 @@ void TheGame(void)
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if (CGame::bDemoMode && CTimer::GetTimeInMilliseconds() > (3*60 + 30)*1000 && !CCutsceneMgr::IsCutsceneProcessing())
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{
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SETWANTTOLOADSAVEGAME(false);
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#ifdef PS2
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TheMemoryCard.m_bWantToLoad = false;
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#else
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FrontEndMenuManager.m_bWantToLoad = false;
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#endif
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FrontEndMenuManager.m_bWantToRestart = true;
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break;
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}
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if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
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#ifdef PS2
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if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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#else
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if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
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#endif
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break;
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SetLightsWithTimeOfDayColour(Scene.world);
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@ -1390,7 +1399,11 @@ void TheGame(void)
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RenderMenus();
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if (GETWANTTOLOADSAVEGAME())
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#ifdef PS2
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if (TheMemoryCard.m_bWantToLoad)
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#else
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if (FrontEndMenuManager.m_bWantToLoad)
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#endif
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{
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#ifdef PS2
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gMainHeap.PopMemId();
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@ -1425,13 +1438,24 @@ void TheGame(void)
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CGame::ShutDownForRestart();
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CTimer::Stop();
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if (FrontEndMenuManager.m_bWantToRestart || GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
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#ifdef PS2
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if (FrontEndMenuManager.m_bWantToRestart || TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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#else
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if (FrontEndMenuManager.m_bWantToRestart || b_FoundRecentSavedGameWantToLoad)
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#endif
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{
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if (GETFOUNDRECENTSAVEDGAMEWANTTOLOAD())
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#ifdef PS2
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if (TheMemoryCard.b_FoundRecentSavedGameWantToLoad)
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#else
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if (b_FoundRecentSavedGameWantToLoad)
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#endif
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{
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FrontEndMenuManager.m_bWantToRestart = true;
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SETWANTTOLOADSAVEGAME(true);
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#ifdef PS2
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TheMemoryCard.m_bWantToLoad = true;
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#else
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FrontEndMenuManager.m_bWantToLoad = true;
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#endif
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}
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CGame::InitialiseWhenRestarting();
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