Merge branch 'master' of git://github.com/GTAmodding/re3 into erorcun
This commit is contained in:
commit
cc56292bc5
@ -20,6 +20,8 @@ bool &CCamera::m_bUseMouse3rdPerson = *(bool *)0x5F03D8;
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WRAPPER void CCamera::DrawBordersForWideScreen(void) { EAXJMP(0x46B430); }
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WRAPPER void CCamera::CalculateDerivedValues(void) { EAXJMP(0x46EEA0); }
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WRAPPER void CCamera::Restore(void) { EAXJMP(0x46F990); }
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WRAPPER void CCamera::SetWidescreenOff(void) { EAXJMP(0x46FF10); }
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bool
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CCamera::IsSphereVisible(const CVector ¢er, float radius, const CMatrix *mat)
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@ -460,6 +460,8 @@ int m_iModeObbeCamIsInForCar;
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void CalculateDerivedValues(void);
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void DrawBordersForWideScreen(void);
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void Restore(void);
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void SetWidescreenOff(void);
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void dtor(void) { this->CCamera::~CCamera(); }
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};
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@ -50,3 +50,8 @@ void CControllerConfigManager::LoadSettings(int32 file)
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}
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}
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}
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WRAPPER void CControllerConfigManager::SaveSettings(int32 file)
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{
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EAXJMP(0x58B800);
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}
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@ -42,6 +42,7 @@ public:
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int32 GetJoyButtonJustDown();
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void LoadSettings(int32 file);
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void SaveSettings(int32 file);
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void MakeControllerActionsBlank();
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void InitDefaultControlConfiguration();
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void InitDefaultControlConfigMouse(CMouseControllerState const &mousestate);
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1264
src/Frontend.cpp
1264
src/Frontend.cpp
File diff suppressed because it is too large
Load Diff
@ -29,7 +29,11 @@
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#define MENUSELECT_BOX_MAX 20.5f
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#define MENUSELECT_BOX_MIN 17.0f
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#ifndef ASPECT_RATIO_SCALE
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#define MENURADIO_ICON_X 31.5f
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#else
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#define MENURADIO_ICON_X -262.0f
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#endif
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#define MENURADIO_ICON_Y 29.5f
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#define MENURADIO_ICON_W 60.0f
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#define MENURADIO_ICON_H 60.0f
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@ -39,6 +43,8 @@
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#define MENUSLIDER_X 306.0f
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#define buf(a) (char*)(a)
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enum eLanguages
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{
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LANGUAGE_AMERICAN,
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@ -314,6 +320,7 @@ enum eMenuColumns
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enum eMenuRow
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{
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MENUROW_NONE = -1,
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MENUROW_0,
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MENUROW_1,
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MENUROW_2,
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@ -347,7 +354,8 @@ struct tSkinInfo
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struct CMenuScreen
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{
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char m_ScreenName[8];
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int32 m_PreviousPage[3]; // eMenuScreen
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int32 unk;
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int32 m_PreviousPage[2]; // eMenuScreen
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int32 m_ParentEntry[2]; // eMenuRow
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struct CMenuEntry
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@ -417,7 +425,7 @@ public:
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int m_nHoverOption;
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int m_nCurrScreen;
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int m_nCurrOption;
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int m_nCurrentInput;
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int m_nPrevOption;
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int m_nPrevScreen;
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int field_558;
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int m_nCurrSaveSlot;
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@ -431,7 +439,6 @@ public:
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static int8 &m_PrefsVsync;
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static int8 &m_PrefsVsyncDisp;
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static int8 &m_PrefsFrameLimiter;
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static int8 &BlurOn;
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static int8 &m_PrefsShowSubtitles;
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static int8 &m_PrefsSpeakers;
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static int8 &m_ControlMethod;
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@ -443,6 +450,8 @@ public:
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static int8 &m_bFrontEnd_ReloadObrTxtGxt;
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static int32 &m_PrefsMusicVolume;
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static int32 &m_PrefsSfxVolume;
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static uint8 *m_PrefsSkinFile;
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static bool &m_bStartUpFrontEndRequested;
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static bool &m_bShutDownFrontEndRequested;
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static bool &m_PrefsAllowNastyGame;
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@ -452,6 +461,7 @@ public:
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static void CentreMousePointer();
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void CheckCodesForControls(int, int);
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bool CheckHover(int x1, int x2, int y1, int y2);
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void CheckSliderMovement(int);
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int CostructStatLine(int);
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void DisplayHelperText();
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float DisplaySlider(float, float, float, float, float, float);
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@ -485,10 +495,16 @@ public:
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void SetHelperText(int text);
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void ShutdownJustMenu();
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static float StretchX(float);
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static float StretchY(float );
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static float StretchY(float);
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void SwitchMenuOnAndOff();
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void UnloadTextures();
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void WaitForUserCD();
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// New content:
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uint8 GetNumberOfMenuOptions();
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void SwitchToNewScreen(int8 screen);
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void SetDefaultPreferences(int8 screen);
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};
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static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error");
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@ -12,7 +12,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_NEW_GAME = 2
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{ "FET_SGA", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_0, MENUROW_1,
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MENUACTION_CHANGEMENU, "FES_SNG", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
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MENUACTION_UPDATESAVE, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
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MENUACTION_CHANGEMENU, "GMLOAD", SAVESLOT_NONE, MENUPAGE_CHOOSE_LOAD_SLOT,
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MENUACTION_CHANGEMENU, "FES_DGA", SAVESLOT_NONE, MENUPAGE_CHOOSE_DELETE_SLOT,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -43,7 +43,7 @@ const CMenuScreen aScreens[] = {
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{ "FET_DIS", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_2, MENUROW_2,
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MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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//MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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@ -55,11 +55,11 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_LANGUAGE_SETTINGS = 7
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{ "FET_LAN", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_3, MENUROW_3,
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MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_LANG_ENG, "FEL_ENG", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_FRE, "FEL_FRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_GER, "FEL_GER", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_ITA, "FEL_ITA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_LANG_SPA, "FEL_SPA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -79,21 +79,21 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_CHOOSE_DELETE_SLOT = 9
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{ "FET_DG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_2, MENUROW_2,
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MENUACTION_CHANGEMENU, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_DELETE_SLOT_CONFIRM,
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MENUACTION_CHECKSAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_DELETE_SLOT_CONFIRM,
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},
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// MENUPAGE_NEW_GAME_RELOAD = 10
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{ "FET_NG", MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUPAGE_NEW_GAME, MENUROW_0, MENUROW_0,
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MENUACTION_LABEL, "FESZ_QR", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NEW_GAME_RELOAD,
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MENUACTION_NEWGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_LOAD_SLOT_CONFIRM = 11
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@ -181,14 +181,14 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_CHOOSE_SAVE_SLOT = 26
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{ "FET_SG", MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUPAGE_DISABLED, MENUROW_0, MENUROW_0,
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MENUACTION_UPDATEMEMCARDSAVE, "FESZ_CA", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_CHANGEMENU, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL1", SAVESLOT_1, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL2", SAVESLOT_2, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL3", SAVESLOT_3, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL4", SAVESLOT_4, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL5", SAVESLOT_5, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL6", SAVESLOT_6, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL7", SAVESLOT_7, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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MENUACTION_UPDATESAVE, "FEM_SL8", SAVESLOT_8, MENUPAGE_SAVE_OVERWRITE_CONFIRM,
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},
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// MENUPAGE_SAVE_OVERWRITE_CONFIRM = 27
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@ -236,7 +236,7 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_CONTROLLER_PC = 35
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{ "FET_CTL", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_0, MENUROW_0,
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MENUACTION_CTRLMETHOD, "FET_CME", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_REDEFCTRL, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_RDK", SAVESLOT_NONE, MENUPAGE_KEYBOARD_CONTROLS,
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MENUACTION_CHANGEMENU, "FET_AMS", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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@ -270,17 +270,17 @@ const CMenuScreen aScreens[] = {
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// MENUPAGE_OPTIONS = 41
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{ "FET_OPT", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_1, MENUROW_4,
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MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
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//MENUACTION_CHANGEMENU, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_EXIT = 42
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{ "FET_QG", MENUPAGE_NONE, MENUPAGE_NONE, MENUPAGE_NONE, MENUROW_2, MENUROW_5,
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MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_DONTCANCLE, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CANCLEGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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|
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@ -352,19 +352,19 @@ const CMenuScreen aScreens[] = {
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||||
|
||||
// MENUPAGE_SKIN_SELECT = 54
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{ "FET_PSU", MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, MENUROW_4, MENUROW_4,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
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//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_MULTIPLAYER_MAIN,
|
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},
|
||||
|
||||
// MENUPAGE_KEYBOARD_CONTROLS = 55
|
||||
{ "FET_STI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_1, MENUROW_1,
|
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
//MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
},
|
||||
|
||||
// MENUPAGE_MOUSE_CONTROLS = 56
|
||||
{ "FET_MTI", MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUPAGE_CONTROLLER_PC, MENUROW_2, MENUROW_2,
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||||
MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
||||
MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
|
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MENUACTION_MOUSESENS, "FEC_MSH", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
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MENUACTION_INVVERT, "FEC_IVV", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
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MENUACTION_MOUSESTEER, "FET_MST", SAVESLOT_NONE, MENUPAGE_MOUSE_CONTROLS,
|
||||
MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
|
||||
},
|
||||
|
||||
|
@ -4,9 +4,17 @@
|
||||
#include "PCSave.h"
|
||||
|
||||
WRAPPER void C_PcSave::SetSaveDirectory(const char *path) { EAXJMP(0x591EA0); }
|
||||
WRAPPER int8 C_PcSave::PopulateSlotInfo() { EAXJMP(0x592090); }
|
||||
WRAPPER int8 C_PcSave::DeleteSlot(int) { EAXJMP(0x5922F0); }
|
||||
WRAPPER int8 C_PcSave::SaveSlot(int) { EAXJMP(0x591EC0); }
|
||||
|
||||
WRAPPER int8 CheckSlotDataValid(int) { EAXJMP(0x591A40); }
|
||||
|
||||
WRAPPER wchar *GetNameOfSavedGame(int counter) { EAXJMP(0x591B60); }
|
||||
WRAPPER wchar *GetSavedGameDateAndTime(int counter) { EAXJMP(0x591B50); }
|
||||
|
||||
|
||||
C_PcSave PcSaveHelper = *(C_PcSave*)0x8E2C60;
|
||||
int *Slots = (int*)0x728040;
|
||||
int *SlotFileName = (int*)0x6F07C8;
|
||||
int *SlotSaveDate = (int*)0x72B858;
|
||||
|
@ -3,12 +3,19 @@
|
||||
class C_PcSave
|
||||
{
|
||||
public:
|
||||
int32 m_nHelper;
|
||||
|
||||
static void SetSaveDirectory(const char *path);
|
||||
int8 PopulateSlotInfo();
|
||||
int8 DeleteSlot(int);
|
||||
int8 SaveSlot(int);
|
||||
};
|
||||
|
||||
extern int8 CheckSlotDataValid(int);
|
||||
extern wchar *GetNameOfSavedGame(int counter);
|
||||
extern wchar *GetSavedGameDateAndTime(int counter);
|
||||
|
||||
extern C_PcSave PcSaveHelper;
|
||||
extern int *Slots;
|
||||
extern int *SlotFileName;
|
||||
extern int *SlotSaveDate;
|
||||
|
@ -899,8 +899,8 @@ void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D
|
||||
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
|
||||
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
|
||||
{
|
||||
// FIX: game doesn't scale RADAR_LEFT here
|
||||
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
|
||||
// FIX? scale RADAR_LEFT here somehow
|
||||
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + RADAR_LEFT;
|
||||
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
|
||||
}
|
||||
|
||||
|
@ -17,8 +17,13 @@ WRAPPER bool cDMAudio::CheckForAnAudioFileOnCD() { EAXJMP(0x57CA70); }
|
||||
WRAPPER void cDMAudio::ChangeMusicMode(uint8 mode) { EAXJMP(0x57CCF0); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int, uint16, float) { EAXJMP(0x57C840); }
|
||||
|
||||
WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
|
||||
WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
|
||||
WRAPPER void cDMAudio::PlayOneShot(int32, uint16, float) { EAXJMP(0x57C840); }
|
||||
WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
|
||||
WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
|
||||
WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
|
||||
WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
|
||||
|
||||
WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
|
||||
WRAPPER uint8 cDMAudio::IsMP3RadioChannelAvailable() { EAXJMP(0x57C9F0); }
|
||||
@ -28,3 +33,4 @@ WRAPPER int32 cDMAudio::CreateEntity(int, void*) { EAXJMP(0x57C7C0); }
|
||||
WRAPPER void cDMAudio::SetEntityStatus(int32 id, uint8 enable) { EAXJMP(0x57C810); }
|
||||
WRAPPER void cDMAudio::SetRadioInCar(int32) { EAXJMP(0x57CE60); }
|
||||
WRAPPER void cDMAudio::DestroyEntity(int32) { EAXJMP(0x57C7F0); }
|
||||
WRAPPER void cDMAudio::ClearMissionAudio(void) { EAXJMP(0x57CE20); }
|
@ -188,7 +188,13 @@ public:
|
||||
bool CheckForAnAudioFileOnCD(void);
|
||||
void ChangeMusicMode(uint8 mode);
|
||||
void PlayFrontEndSound(uint32, uint32);
|
||||
void PlayOneShot(int, uint16, float);
|
||||
void PlayFrontEndTrack(uint32, uint32);
|
||||
void StopFrontEndTrack();
|
||||
void PlayOneShot(int32, uint16, float);
|
||||
void SetMusicMasterVolume(int8);
|
||||
void SetEffectsMasterVolume(int8);
|
||||
int8 SetCurrent3DProvider(int8);
|
||||
int32 SetSpeakerConfig(int32);
|
||||
int32 GetRadioInCar(void);
|
||||
void SetEffectsFadeVol(uint8);
|
||||
void SetMusicFadeVol(uint8);
|
||||
@ -197,5 +203,6 @@ public:
|
||||
void SetRadioInCar(int32);
|
||||
uint8 IsMP3RadioChannelAvailable();
|
||||
void DestroyEntity(int32);
|
||||
void ClearMissionAudio(void);
|
||||
};
|
||||
extern cDMAudio &DMAudio;
|
||||
|
48
src/common.h
48
src/common.h
@ -56,38 +56,34 @@ extern void **rwengine;
|
||||
#include "skeleton.h"
|
||||
#include "Draw.h"
|
||||
|
||||
/*
|
||||
{ SCREEN_STRETCH } Done originally by the game for most of the printed stuff.
|
||||
Stretches everything to screen avoiding it's aspect ratio.
|
||||
Looks good only in 4:3.
|
||||
|
||||
{ SCREEN_SCALE } Alternative to the one above, it's used in this project to scale
|
||||
original content to a *DEFINED aspect ratio with the possibility to
|
||||
set a multiplier and scale content differently.
|
||||
In theory should look good on any screen.
|
||||
*/
|
||||
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
|
||||
#define SCREENW (RsGlobal.maximumWidth)
|
||||
#define SCREENH (RsGlobal.maximumHeight)
|
||||
|
||||
#define DEFAULT_SCREEN_WIDTH (640)
|
||||
#define DEFAULT_SCREEN_HEIGHT (448)
|
||||
#define SCREEN_WIDTH float(RsGlobal.width)
|
||||
#define SCREEN_HEIGHT float(RsGlobal.height)
|
||||
#define SCREEN_STRETCH_X(a) float((a) * (SCREEN_WIDTH / float(DEFAULT_SCREEN_WIDTH)))
|
||||
#define SCREEN_STRETCH_Y(a) float((a) * (SCREEN_HEIGHT / float(DEFAULT_SCREEN_HEIGHT)))
|
||||
#define SCREEN_STRETCH_FROM_RIGHT(a) float(SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_STRETCH_FROM_BOTTOM(a) float(SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
#define DEFAULT_ASPECT_RATIO (4.0f/3.0f)
|
||||
|
||||
#define SCREEN_MULTIPLIER (CDraw::GetScreenMult())
|
||||
#define SCREEN_SCALE(a) float((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
|
||||
#define SCREEN_SCALE_X(a) SCREEN_SCALE(SCREEN_STRETCH_X(a) * SCREEN_MULTIPLIER)
|
||||
#define SCREEN_SCALE_Y(a) (SCREEN_STRETCH_Y(a) * SCREEN_MULTIPLIER)
|
||||
// game uses maximumWidth/Height, but this probably won't work
|
||||
// with RW windowed mode
|
||||
#define SCREEN_WIDTH ((float)RsGlobal.width)
|
||||
#define SCREEN_HEIGHT ((float)RsGlobal.height)
|
||||
#define SCREEN_ASPECT_RATIO (CDraw::GetAspectRatio())
|
||||
|
||||
// This scales from PS2 pixel coordinates to the real resolution
|
||||
#define SCREEN_STRETCH_X(a) ((a) * (float) SCREEN_WIDTH / DEFAULT_SCREEN_WIDTH)
|
||||
#define SCREEN_STRETCH_Y(a) ((a) * (float) SCREEN_HEIGHT / DEFAULT_SCREEN_HEIGHT)
|
||||
#define SCREEN_STRETCH_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_STRETCH_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_STRETCH_Y(a))
|
||||
|
||||
// This scales from PS2 pixel coordinates while optionally maintaining the aspect ratio
|
||||
#define SCREEN_SCALE_X(a) SCREEN_SCALE_AR(SCREEN_STRETCH_X(a))
|
||||
#define SCREEN_SCALE_Y(a) SCREEN_STRETCH_Y(a)
|
||||
#define SCREEN_SCALE_FROM_RIGHT(a) (SCREEN_WIDTH - SCREEN_SCALE_X(a))
|
||||
#define SCREEN_SCALE_FROM_BOTTOM(a) (SCREEN_HEIGHT - SCREEN_SCALE_Y(a))
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
#define SCREEN_SCALE_AR(a) ((a) * (4.0f / 3.0f) / SCREEN_ASPECT_RATIO)
|
||||
#else
|
||||
#define SCREEN_SCALE_AR(a) (a)
|
||||
#endif
|
||||
|
||||
#include "math/Vector.h"
|
||||
#include "math/Vector2D.h"
|
||||
#include "math/Matrix.h"
|
||||
|
52
src/config.h
52
src/config.h
@ -62,20 +62,52 @@ enum Config {
|
||||
NUMPICKUPS = 336,
|
||||
};
|
||||
|
||||
|
||||
// We don't expect to compile for PS2 or Xbox
|
||||
// but it might be interesting for documentation purposes
|
||||
#define GTA_PC
|
||||
//#define GTA_PS2
|
||||
//#define GTA_XBOX
|
||||
|
||||
#define GTA3_1_1_PATCH
|
||||
#define USE_PS2_RAND
|
||||
#define RANDOMSPLASH
|
||||
#define CHATTYSPLASH
|
||||
//#define FIX_BUGS
|
||||
//#define NO_CDCHECK
|
||||
#define NO_MOVIES
|
||||
//#define USE_MY_DOCUMENTS
|
||||
#define NASTY_GAME
|
||||
#define PS2_MATFX
|
||||
// This enables things from the PS2 version on PC
|
||||
#define GTA_PS2_STUFF
|
||||
|
||||
// This is enabled for all released games.
|
||||
// any debug stuff that isn't left in any game is not in FINAL
|
||||
//#define FINAL
|
||||
|
||||
// This is enabled for all released games except mobile
|
||||
// any debug stuff that is only left in mobile, is not in MASTER
|
||||
//#define MASTER
|
||||
|
||||
#if defined GTA_PS2
|
||||
# define RANDOMSPLASH
|
||||
#elif defined GTA_PC
|
||||
# define GTA3_1_1_PATCH
|
||||
# ifdef GTA_PS2_STUFF
|
||||
# define USE_PS2_RAND
|
||||
# define RANDOMSPLASH // use random splash as on PS2
|
||||
# define PS2_MATFX
|
||||
# endif
|
||||
#elif defined GTA_XBOX
|
||||
#endif
|
||||
|
||||
#ifdef MASTER
|
||||
// only in master builds
|
||||
#else
|
||||
// not in master builds
|
||||
#endif
|
||||
|
||||
#ifdef FINAL
|
||||
// in all games
|
||||
# define USE_MY_DOCUMENTS // use my documents directory for user files
|
||||
#else
|
||||
// not in any game
|
||||
# define NASTY_GAME // nasty game for all languages
|
||||
# define NO_MOVIES // disable intro videos
|
||||
# define CHATTYSPLASH // print what the game is loading
|
||||
#endif
|
||||
|
||||
#define FIX_BUGS // fix bugs in the game, TODO: use this more
|
||||
#define KANGAROO_CHEAT
|
||||
#define ASPECT_RATIO_SCALE
|
||||
|
@ -6,6 +6,7 @@ int &CCarCtrl::NumLawEnforcerCars = *(int*)0x8F1B38;
|
||||
int &CCarCtrl::NumAmbulancesOnDuty = *(int*)0x885BB0;
|
||||
int &CCarCtrl::NumFiretrucksOnDuty = *(int*)0x9411F0;
|
||||
bool &CCarCtrl::bCarsGeneratedAroundCamera = *(bool*)0x95CD8A;
|
||||
float& CCarCtrl::CarDensityMultiplier = *(float*)0x5EC8B4;
|
||||
|
||||
WRAPPER void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle*) { EAXJMP(0x41F7F0); }
|
||||
WRAPPER void CCarCtrl::AddToCarArray(int32 id, int32 vehclass) { EAXJMP(0x4182F0); }
|
||||
|
@ -14,4 +14,5 @@ public:
|
||||
static int32 &NumAmbulancesOnDuty;
|
||||
static int32 &NumFiretrucksOnDuty;
|
||||
static bool &bCarsGeneratedAroundCamera;
|
||||
static float &CarDensityMultiplier;
|
||||
};
|
||||
|
@ -5,6 +5,8 @@
|
||||
|
||||
PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
|
||||
bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
|
||||
int32 &CPopulation::m_AllRandomPedsThisType = *(int32*)0x5FA570;
|
||||
float &CPopulation::PedDensityMultiplier = *(float*)0x5FA56C;
|
||||
|
||||
WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
|
||||
WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
|
||||
|
@ -12,6 +12,8 @@ class CPopulation
|
||||
public:
|
||||
static PedGroup *ms_pPedGroups; //[31]
|
||||
static bool &ms_bGivePedsWeapons;
|
||||
static int32 &m_AllRandomPedsThisType;
|
||||
static float &PedDensityMultiplier;
|
||||
|
||||
static void UpdatePedCount(uint32, bool);
|
||||
static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
|
||||
|
@ -1572,7 +1572,7 @@ void CReplay::Display()
|
||||
if (Mode == MODE_RECORD)
|
||||
return;
|
||||
counter = (counter + 1) % 65536;
|
||||
if (counter & 0x20 == 0)
|
||||
if ((counter & 0x20) == 0)
|
||||
return;
|
||||
CFont::SetPropOn();
|
||||
CFont::SetBackgroundOff();
|
||||
|
@ -3,12 +3,161 @@
|
||||
|
||||
#include "Script.h"
|
||||
|
||||
uint8 *CTheScripts::ScriptSpace = (uint8*)0x74B248;
|
||||
CTextLine* CTheScripts::IntroTextLines = (CTextLine*)0x70EA74;
|
||||
CScriptRectangle* CTheScripts::IntroRectangles = (CScriptRectangle*)0x72D109;
|
||||
CSprite2d* CTheScripts::ScriptSprites = (CSprite2d*)0x72B090;
|
||||
bool CTheScripts::DbgFlag = *(bool*)0x95CD87;
|
||||
uint32 CTheScripts::OnAMissionFlag = *(uint32*)0x8F1B64;
|
||||
#include "Camera.h"
|
||||
#include "CarCtrl.h"
|
||||
#include "DMAudio.h"
|
||||
#include "Hud.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "PlayerInfo.h"
|
||||
#include "PlayerPed.h"
|
||||
#include "Pools.h"
|
||||
#include "Population.h"
|
||||
#include "Streaming.h"
|
||||
#include "User.h"
|
||||
#include "Weather.h"
|
||||
#include "World.h"
|
||||
|
||||
uint8 (&CTheScripts::ScriptSpace)[160 * 1024] = *(uint8(*)[160 * 1024])*(uintptr*)0x74B248;
|
||||
CTextLine (&CTheScripts::IntroTextLines)[2] = *(CTextLine (*)[2])*(uintptr*)0x70EA74;
|
||||
CScriptRectangle (&CTheScripts::IntroRectangles)[16] = *(CScriptRectangle (*)[16])*(uintptr*)0x72D108;
|
||||
CSprite2d (&CTheScripts::ScriptSprites)[16] = *(CSprite2d(*)[16])*(uintptr*)0x72B090;
|
||||
bool &CTheScripts::DbgFlag = *(bool*)0x95CD87;
|
||||
uint32 &CTheScripts::OnAMissionFlag = *(uint32*)0x8F2A24;
|
||||
int32 &CTheScripts::StoreVehicleIndex = *(int32*)0x8F5F3C;
|
||||
bool &CTheScripts::StoreVehicleWasRandom = *(bool*)0x95CDBC;
|
||||
|
||||
CMissionCleanup(&CTheScripts::MissionCleanup) = *(CMissionCleanup*)0x8F2AD8;
|
||||
CUpsideDownCarCheck(&CTheScripts::UpsideDownCars) = *(CUpsideDownCarCheck*)0x6EE450;
|
||||
CStuckCarCheck(&CTheScripts::StuckCars) = *(CStuckCarCheck*)0x87C588;
|
||||
|
||||
CMissionCleanup::CMissionCleanup()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
void CMissionCleanup::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_CLEANUP; i++){
|
||||
m_sEntities[i].type = CLEANUP_UNUSED;
|
||||
m_sEntities[i].id = 0;
|
||||
}
|
||||
}
|
||||
|
||||
CMissionCleanupEntity* CMissionCleanup::FindFree()
|
||||
{
|
||||
for (int i = 0; i < MAX_CLEANUP; i++){
|
||||
if (m_sEntities[i].type == CLEANUP_UNUSED)
|
||||
return &m_sEntities[i];
|
||||
}
|
||||
assert(0);
|
||||
return nil;
|
||||
}
|
||||
|
||||
void CMissionCleanup::AddEntityToList(int32 id, uint8 type)
|
||||
{
|
||||
CMissionCleanupEntity* pNew = FindFree();
|
||||
if (!pNew)
|
||||
return;
|
||||
pNew->id = id;
|
||||
pNew->type = type;
|
||||
m_bCount++;
|
||||
}
|
||||
|
||||
void CMissionCleanup::RemoveEntityFromList(int32 id, uint8 type)
|
||||
{
|
||||
for (int i = 0; i < MAX_CLEANUP; i++){
|
||||
if (m_sEntities[i].type == type && m_sEntities[i].id == 0){
|
||||
m_sEntities[i].id = 0;
|
||||
m_sEntities[i].type = CLEANUP_UNUSED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CMissionCleanup::Process()
|
||||
{
|
||||
CPopulation::m_AllRandomPedsThisType = -1;
|
||||
CPopulation::PedDensityMultiplier = 1.0f;
|
||||
CCarCtrl::CarDensityMultiplier = 1.0;
|
||||
FindPlayerPed()->m_pWanted->m_fCrimeSensitivity = 1.0f;
|
||||
TheCamera.Restore();
|
||||
TheCamera.SetWidescreenOff();
|
||||
DMAudio.ClearMissionAudio();
|
||||
CWeather::ReleaseWeather();
|
||||
for (int i = 0; i < NUM_OF_SPECIAL_CHARS; i++)
|
||||
CStreaming::SetMissionDoesntRequireSpecialChar(i);
|
||||
for (int i = 0; i < NUM_OF_CUTSCENE_OBJECTS; i++)
|
||||
CStreaming::SetMissionDoesntRequireModel(MI_CUTOBJ01 + i);
|
||||
CStreaming::ms_disableStreaming = false;
|
||||
CHud::m_ItemToFlash = -1;
|
||||
CHud::SetHelpMessage(nil, false);
|
||||
CUserDisplay::OnscnTimer.m_bDisabled = false;
|
||||
CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByCops = false;
|
||||
CWorld::Players[0].m_pPed->m_pWanted->m_IsIgnoredByEveryOne = false;
|
||||
CWorld::Players[0].MakePlayerSafe(false);
|
||||
CTheScripts::StoreVehicleIndex = -1;
|
||||
CTheScripts::StoreVehicleWasRandom = true;
|
||||
CTheScripts::UpsideDownCars.Init();
|
||||
CTheScripts::StuckCars.Init();
|
||||
for (int i = 0; i < MAX_CLEANUP; i++){
|
||||
if (m_sEntities[i].type == CLEANUP_UNUSED)
|
||||
continue;
|
||||
switch (m_sEntities[i].type) {
|
||||
case CLEANUP_CAR:
|
||||
{
|
||||
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sEntities[i].id);
|
||||
if (v)
|
||||
CTheScripts::CleanUpThisVehicle(v);
|
||||
break;
|
||||
}
|
||||
case CLEANUP_CHAR:
|
||||
{
|
||||
CPed* p = CPools::GetPedPool()->GetAt(m_sEntities[i].id);
|
||||
if (p)
|
||||
CTheScripts::CleanUpThisPed(p);
|
||||
break;
|
||||
}
|
||||
case CLEANUP_OBJECT:
|
||||
{
|
||||
CObject* o = CPools::GetObjectPool()->GetAt(m_sEntities[i].id);
|
||||
if (o)
|
||||
CTheScripts::CleanUpThisObject(o);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CUpsideDownCarCheck::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_nVehicleIndex = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void CStuckCarCheck::Init()
|
||||
{
|
||||
for (int i = 0; i < MAX_STUCK_CAR_CHECKS; i++) {
|
||||
m_sCars[i].m_nVehicleIndex = -1;
|
||||
m_sCars[i].m_vecPos = CVector(-5000.0f, -5000.0f, -5000.0f);
|
||||
m_sCars[i].m_nStartTime = -1;
|
||||
m_sCars[i].m_fDistance = 0.0f;
|
||||
m_sCars[i].m_nStuckTime = 0;
|
||||
m_sCars[i].m_bStuck = false;
|
||||
}
|
||||
}
|
||||
|
||||
WRAPPER void CTheScripts::CleanUpThisVehicle(CVehicle*) { EAXJMP(0x4548D0); }
|
||||
WRAPPER void CTheScripts::CleanUpThisPed(CPed*) { EAXJMP(0x4547A0); }
|
||||
WRAPPER void CTheScripts::CleanUpThisObject(CObject*) { EAXJMP(0x454910); }
|
||||
WRAPPER bool CTheScripts::IsPlayerOnAMission() { EAXJMP(0x439410); }
|
||||
WRAPPER void CTheScripts::ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2) { EAXJMP(0x4534E0); }
|
||||
|
||||
STARTPATCHES
|
||||
InjectHook(0x437AE0, &CMissionCleanup::Init, PATCH_JUMP);
|
||||
InjectHook(0x437BA0, &CMissionCleanup::AddEntityToList, PATCH_JUMP);
|
||||
InjectHook(0x437BD0, &CMissionCleanup::RemoveEntityFromList, PATCH_JUMP);
|
||||
InjectHook(0x437C10, &CMissionCleanup::Process, PATCH_JUMP);
|
||||
ENDPATCHES
|
@ -1,5 +1,8 @@
|
||||
#pragma once
|
||||
#include "Ped.h"
|
||||
#include "Object.h"
|
||||
#include "Sprite2d.h"
|
||||
#include "Vehicle.h"
|
||||
|
||||
struct CScriptRectangle
|
||||
{
|
||||
@ -32,17 +35,111 @@ struct CTextLine
|
||||
wchar m_awText[500];
|
||||
};
|
||||
|
||||
struct CRunningScript
|
||||
{
|
||||
CRunningScript *next;
|
||||
CRunningScript *prev;
|
||||
uint8 m_abScriptName[8];
|
||||
uint32 m_nIp;
|
||||
uint32 m_anStack[6];
|
||||
uint16 m_nStackPointer;
|
||||
void* m_anLocalVariables[18];
|
||||
bool m_bCondResult;
|
||||
bool m_bIsMissionThread;
|
||||
bool m_bSkipWakeTime;
|
||||
uint32 m_nWakeTime;
|
||||
uint16 m_wIfOp;
|
||||
bool m_bNotFlag;
|
||||
bool m_bWBCheck;
|
||||
bool m_bWastedOrBusted;
|
||||
bool m_bMissionFlag;
|
||||
};
|
||||
|
||||
enum {
|
||||
CLEANUP_UNUSED = 0,
|
||||
CLEANUP_CAR,
|
||||
CLEANUP_CHAR,
|
||||
CLEANUP_OBJECT
|
||||
};
|
||||
|
||||
struct CMissionCleanupEntity
|
||||
{
|
||||
uint8 type;
|
||||
int32 id;
|
||||
};
|
||||
|
||||
enum {
|
||||
MAX_CLEANUP = 50,
|
||||
MAX_UPSIDEDOWN_CAR_CHECKS = 6,
|
||||
MAX_STUCK_CAR_CHECKS = 6
|
||||
};
|
||||
|
||||
class CMissionCleanup
|
||||
{
|
||||
CMissionCleanupEntity m_sEntities[MAX_CLEANUP];
|
||||
uint8 m_bCount;
|
||||
|
||||
public:
|
||||
CMissionCleanup();
|
||||
|
||||
void Init();
|
||||
CMissionCleanupEntity* FindFree();
|
||||
void AddEntityToList(int32, uint8);
|
||||
void RemoveEntityFromList(int32, uint8);
|
||||
void Process();
|
||||
};
|
||||
|
||||
struct CUpsideDownCarCheckEntry
|
||||
{
|
||||
int32 m_nVehicleIndex;
|
||||
uint32 m_nUpsideDownTimer;
|
||||
};
|
||||
|
||||
class CUpsideDownCarCheck
|
||||
{
|
||||
CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS];
|
||||
|
||||
public:
|
||||
void Init();
|
||||
};
|
||||
|
||||
struct CStuckCarCheckEntry
|
||||
{
|
||||
int32 m_nVehicleIndex;
|
||||
CVector m_vecPos;
|
||||
int32 m_nStartTime;
|
||||
float m_fDistance;
|
||||
uint32 m_nStuckTime;
|
||||
bool m_bStuck;
|
||||
};
|
||||
|
||||
class CStuckCarCheck
|
||||
{
|
||||
CStuckCarCheckEntry m_sCars[MAX_STUCK_CAR_CHECKS];
|
||||
|
||||
public:
|
||||
void Init();
|
||||
};
|
||||
|
||||
class CTheScripts
|
||||
{
|
||||
public:
|
||||
static uint8 *ScriptSpace;//[160*1024]
|
||||
static CTextLine* IntroTextLines;
|
||||
static CScriptRectangle* IntroRectangles;
|
||||
static CSprite2d* ScriptSprites;
|
||||
static bool DbgFlag;
|
||||
static uint32 OnAMissionFlag;
|
||||
static uint8(&ScriptSpace)[160 * 1024];
|
||||
static CTextLine(&IntroTextLines)[2];
|
||||
static CScriptRectangle(&IntroRectangles)[16];
|
||||
static CSprite2d(&ScriptSprites)[16];
|
||||
static bool &DbgFlag;
|
||||
static uint32 &OnAMissionFlag;
|
||||
static CMissionCleanup &MissionCleanup;
|
||||
static CStuckCarCheck &StuckCars;
|
||||
static CUpsideDownCarCheck &UpsideDownCars;
|
||||
static int32 &StoreVehicleIndex;
|
||||
static bool &StoreVehicleWasRandom;
|
||||
|
||||
public:
|
||||
static bool IsPlayerOnAMission();
|
||||
static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, int col, int col2);
|
||||
static void CleanUpThisVehicle(CVehicle*);
|
||||
static void CleanUpThisPed(CPed*);
|
||||
static void CleanUpThisObject(CObject*);
|
||||
};
|
||||
|
@ -1,3 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PlayerInfo.h"
|
||||
|
||||
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }
|
@ -65,6 +65,8 @@ public:
|
||||
bool m_bGetOutOfHospitalFree;
|
||||
uint8 m_aSkinName[32];
|
||||
RwTexture *m_pSkinTexture;
|
||||
|
||||
void MakePlayerSafe(bool);
|
||||
};
|
||||
|
||||
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");
|
||||
|
5
src/entities/PlayerSkin.cpp
Normal file
5
src/entities/PlayerSkin.cpp
Normal file
@ -0,0 +1,5 @@
|
||||
#include "common.h"
|
||||
#include "patcher.h"
|
||||
#include "PlayerSkin.h"
|
||||
|
||||
WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }
|
7
src/entities/PlayerSkin.h
Normal file
7
src/entities/PlayerSkin.h
Normal file
@ -0,0 +1,7 @@
|
||||
#pragma once
|
||||
|
||||
class CPlayerSkin
|
||||
{
|
||||
public:
|
||||
static void BeginFrontEndSkinEdit();
|
||||
};
|
@ -12,6 +12,7 @@ bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
|
||||
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
|
||||
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
|
||||
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
|
||||
bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
|
||||
|
||||
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
|
||||
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
|
||||
|
@ -135,6 +135,7 @@ public:
|
||||
static bool &bCheat3;
|
||||
static bool &bCheat4;
|
||||
static bool &bCheat5;
|
||||
static bool &m_bDisableMouseSteering;
|
||||
};
|
||||
|
||||
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
|
||||
|
82
src/main.cpp
82
src/main.cpp
@ -48,13 +48,7 @@
|
||||
#include "RpAnimBlend.h"
|
||||
#include "Frontend.h"
|
||||
|
||||
#define DEFAULT_VIEWWINDOW (tan(CDraw::GetFOV() * (360.0f / PI)))
|
||||
|
||||
#ifdef WIDE_SCREEN
|
||||
#define DEFAULT_ASPECTRATIO (16.0f/9.0f)
|
||||
#else
|
||||
#define DEFAULT_ASPECTRATIO (4.0f/3.0f)
|
||||
#endif
|
||||
#define DEFAULT_VIEWWINDOW (tan(DEGTORAD(CDraw::GetFOV() * 0.5f)))
|
||||
|
||||
|
||||
GlobalScene &Scene = *(GlobalScene*)0x726768;
|
||||
@ -100,6 +94,10 @@ InitialiseGame(void)
|
||||
void
|
||||
Idle(void *arg)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
|
||||
CTimer::Update();
|
||||
CSprite2d::InitPerFrame();
|
||||
CFont::InitPerFrame();
|
||||
@ -126,8 +124,8 @@ Idle(void *arg)
|
||||
#ifdef GTA_PC
|
||||
// This is from SA, but it's nice for windowed mode
|
||||
RwV2d pos;
|
||||
pos.x = SCREENW/2.0f;
|
||||
pos.y = SCREENH/2.0f;
|
||||
pos.x = SCREEN_WIDTH/2.0f;
|
||||
pos.y = SCREEN_HEIGHT/2.0f;
|
||||
RsMouseSetPos(&pos);
|
||||
#endif
|
||||
CRenderer::ConstructRenderList();
|
||||
@ -160,9 +158,8 @@ Idle(void *arg)
|
||||
|
||||
Render2dStuff();
|
||||
}else{
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
float viewWindow = DEFAULT_VIEWWINDOW;
|
||||
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
@ -170,7 +167,9 @@ Idle(void *arg)
|
||||
}
|
||||
|
||||
RenderMenus();
|
||||
#ifndef FINAL
|
||||
PrintGameVersion();
|
||||
#endif
|
||||
DoFade();
|
||||
Render2dStuffAfterFade();
|
||||
CCredits::Render();
|
||||
@ -183,6 +182,10 @@ Idle(void *arg)
|
||||
void
|
||||
FrontendIdle(void)
|
||||
{
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
CDraw::SetAspectRatio(CDraw::FindAspectRatio());
|
||||
#endif
|
||||
|
||||
CTimer::Update();
|
||||
CSprite2d::SetRecipNearClip();
|
||||
CSprite2d::InitPerFrame();
|
||||
@ -193,9 +196,8 @@ FrontendIdle(void)
|
||||
if(RsGlobal.quit)
|
||||
return;
|
||||
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
float viewWindow = DEFAULT_VIEWWINDOW;
|
||||
CameraSize(Scene.camera, nil, viewWindow, DEFAULT_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
@ -203,7 +205,9 @@ FrontendIdle(void)
|
||||
|
||||
DefinedState();
|
||||
RenderMenus();
|
||||
#ifndef FINAL
|
||||
PrintGameVersion();
|
||||
#endif
|
||||
DoFade();
|
||||
Render2dStuffAfterFade();
|
||||
CFont::DrawFonts();
|
||||
@ -216,9 +220,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CRGBA TopColor(TopRed, TopGreen, TopBlue, Alpha);
|
||||
CRGBA BottomColor(BottomRed, BottomGreen, BottomBlue, Alpha);
|
||||
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
@ -228,7 +230,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
CSprite2d::InitPerFrame();
|
||||
|
||||
if(Alpha != 0)
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH), BottomColor, BottomColor, TopColor, TopColor);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), BottomColor, BottomColor, TopColor, TopColor);
|
||||
|
||||
return true;
|
||||
}
|
||||
@ -236,9 +238,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
||||
bool
|
||||
DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomRed, int16 BottomGreen, int16 BottomBlue, int16 Alpha)
|
||||
{
|
||||
float viewWindow = tan(DEGTORAD(CDraw::GetFOV() * 0.5f));
|
||||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, viewWindow, SCREEN_ASPECT_RATIO);
|
||||
CameraSize(Scene.camera, nil, DEFAULT_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
|
||||
@ -346,15 +346,15 @@ Render2dStuff(void)
|
||||
|
||||
// top and bottom strips
|
||||
if (weaponType == WEAPONTYPE_ROCKETLAUNCHER) {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(170), SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(180)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(170), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
else {
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW, SCREENH / 2 - SCREEN_SCALE_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREENH / 2 + SCREEN_SCALE_Y(210), SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(210)), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, SCREEN_HEIGHT / 2 + SCREEN_SCALE_Y(210), SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREENW / 2 - SCREEN_SCALE_X(210), SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(SCREENW / 2 + SCREEN_SCALE_X(210), 0.0f, SCREENW, SCREENH), black);
|
||||
CSprite2d::DrawRect(CRect(0.0f, 0.0f, SCREEN_WIDTH / 2 - SCREEN_SCALE_X(210), SCREEN_HEIGHT), black);
|
||||
CSprite2d::DrawRect(CRect(SCREEN_WIDTH / 2 + SCREEN_SCALE_X(210), 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), black);
|
||||
}
|
||||
|
||||
MusicManager.DisplayRadioStationName();
|
||||
@ -444,16 +444,16 @@ DoFade(void)
|
||||
|
||||
if(TheCamera.m_WideScreenOn){
|
||||
// what's this?
|
||||
float y = SCREENH/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
float y = SCREEN_HEIGHT/2 * TheCamera.m_ScreenReductionPercentage/100.0f;
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREENW;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
rect.top = y - 8.0f;
|
||||
rect.bottom = SCREENH - y - 8.0f;
|
||||
rect.bottom = SCREEN_HEIGHT - y - 8.0f;
|
||||
}else{
|
||||
rect.left = 0.0f;
|
||||
rect.right = SCREENW;
|
||||
rect.right = SCREEN_WIDTH;
|
||||
rect.top = 0.0f;
|
||||
rect.bottom = SCREENH;
|
||||
rect.bottom = SCREEN_HEIGHT;
|
||||
}
|
||||
CSprite2d::DrawRect(rect, fadeColor);
|
||||
|
||||
@ -462,7 +462,7 @@ DoFade(void)
|
||||
fadeColor.g = 255;
|
||||
fadeColor.b = 255;
|
||||
fadeColor.a = CDraw::FadeValue;
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), fadeColor, fadeColor, fadeColor, fadeColor);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), fadeColor, fadeColor, fadeColor, fadeColor);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -549,14 +549,14 @@ LoadingScreen(const char *str1, const char *str2, const char *splashscreen)
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), CRGBA(255, 255, 255, 255));
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), CRGBA(255, 255, 255, 255));
|
||||
|
||||
if(str1){
|
||||
NumberOfChunksLoaded += 1;
|
||||
|
||||
float hpos = SCREEN_SCALE_X(40);
|
||||
float length = SCREENW - SCREEN_SCALE_X(100);
|
||||
float vpos = SCREENH - SCREEN_SCALE_Y(13);
|
||||
float length = SCREEN_WIDTH - SCREEN_SCALE_X(100);
|
||||
float vpos = SCREEN_HEIGHT - SCREEN_SCALE_Y(13);
|
||||
float height = SCREEN_SCALE_Y(7);
|
||||
CSprite2d::DrawRect(CRect(hpos, vpos, hpos + length, vpos + height), CRGBA(40, 53, 68, 255));
|
||||
|
||||
@ -617,7 +617,7 @@ LoadingIslandScreen(const char *levelName)
|
||||
CFont::InitPerFrame();
|
||||
DefinedState();
|
||||
col = CRGBA(255, 255, 255, 255);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREENW, SCREENH), col, col, col, col);
|
||||
splash->Draw(CRect(0.0f, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT), col, col, col, col);
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetScale(1.5f, 1.5f);
|
||||
CFont::SetPropOn();
|
||||
@ -630,12 +630,12 @@ LoadingIslandScreen(const char *levelName)
|
||||
CFont::SetDropShadowPosition(3);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
CFont::PrintString(SCREEN_WIDTH - 20, SCREEN_STRETCH_FROM_BOTTOM(110.0f), TheText.Get("WELCOME"));
|
||||
TextCopy(wstr, name);
|
||||
TheText.UpperCase(wstr);
|
||||
CFont::SetColor(CRGBA(243, 237, 71, 255));
|
||||
CFont::SetScale(SCREEN_STRETCH_X(1.2f), SCREEN_STRETCH_Y(1.2f));
|
||||
CFont::PrintString(SCREENW-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::PrintString(SCREEN_WIDTH-20, SCREEN_STRETCH_FROM_BOTTOM(80.0f), wstr);
|
||||
CFont::DrawFonts();
|
||||
DoRWStuffEndOfFrame();
|
||||
}
|
||||
@ -782,7 +782,7 @@ AppEventHandler(RsEvent event, void *param)
|
||||
{
|
||||
|
||||
CameraSize(Scene.camera, (RwRect *)param,
|
||||
DEFAULT_VIEWWINDOW, DEFAULT_ASPECTRATIO);
|
||||
DEFAULT_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
|
||||
return rsEVENTPROCESSED;
|
||||
}
|
||||
|
@ -10,6 +10,7 @@ extern GlobalScene &Scene;
|
||||
extern uint8 work_buff[55000];
|
||||
extern char gString[256];
|
||||
extern wchar *gUString;
|
||||
extern bool &b_FoundRecentSavedGameWantToLoad;
|
||||
|
||||
class CSprite2d;
|
||||
|
||||
|
@ -330,6 +330,12 @@ enum
|
||||
MI_BOMB,
|
||||
MI_FINGERS,
|
||||
|
||||
MI_CUTOBJ01 = 185,
|
||||
MI_CUTOBJ02,
|
||||
MI_CUTOBJ03,
|
||||
MI_CUTOBJ04,
|
||||
MI_CUTOBJ05,
|
||||
|
||||
MI_CAR_DOOR = 190,
|
||||
MI_CAR_BUMPER,
|
||||
MI_CAR_PANEL,
|
||||
@ -345,6 +351,11 @@ enum
|
||||
NUM_DEFAULT_MODELS,
|
||||
};
|
||||
|
||||
enum{
|
||||
NUM_OF_SPECIAL_CHARS = 4,
|
||||
NUM_OF_CUTSCENE_OBJECTS = 5
|
||||
};
|
||||
|
||||
void InitModelIndices(void);
|
||||
void MatchModelString(const char *name, int16 id);
|
||||
|
||||
|
@ -875,6 +875,7 @@ CreateCarColourTexture(uint8 r, uint8 g, uint8 b)
|
||||
pixels[14] = b;
|
||||
pixels[15] = 0xFF;
|
||||
RwImageSetPixels(img, pixels);
|
||||
RwImageSetStride(img, 8);
|
||||
RwImageSetPalette(img, nil);
|
||||
RwImageFindRasterFormat(img, rwRASTERTYPETEXTURE, &width, &height, &depth, &format);
|
||||
ras = RwRasterCreate(width, height, depth, format);
|
||||
|
@ -9,6 +9,11 @@
|
||||
#define NOVMT __declspec(novtable)
|
||||
#define SETVMT(a) *((DWORD_PTR*)this) = (DWORD_PTR)a
|
||||
|
||||
#include <algorithm>
|
||||
#include <vector>
|
||||
|
||||
#include "common.h"
|
||||
|
||||
enum
|
||||
{
|
||||
PATCH_CALL,
|
||||
@ -28,6 +33,21 @@ enum
|
||||
|
||||
extern int gtaversion;
|
||||
|
||||
class StaticPatcher
|
||||
{
|
||||
private:
|
||||
using Patcher = void(*)();
|
||||
|
||||
Patcher m_func;
|
||||
StaticPatcher *m_next;
|
||||
static StaticPatcher *ms_head;
|
||||
|
||||
void Run() { m_func(); }
|
||||
public:
|
||||
StaticPatcher(Patcher func);
|
||||
static void Apply();
|
||||
};
|
||||
|
||||
template<typename T>
|
||||
inline T AddressByVersion(uint32_t addressIII10, uint32_t addressIII11, uint32_t addressIIISteam, uint32_t addressvc10, uint32_t addressvc11, uint32_t addressvcSteam)
|
||||
{
|
||||
@ -110,9 +130,18 @@ ClearCC(AT address, unsigned int nCount)
|
||||
VirtualProtect((void*)address, nCount, dwProtect[0], &dwProtect[1]);
|
||||
}
|
||||
|
||||
extern std::vector<int32> usedAddresses;
|
||||
|
||||
template<typename AT, typename HT> inline void
|
||||
InjectHook(AT address, HT hook, unsigned int nType=PATCH_NOTHING)
|
||||
{
|
||||
if(std::any_of(usedAddresses.begin(), usedAddresses.end(),
|
||||
[address](AT value) { return (int32)value == address; })) {
|
||||
debug("Used address %#06x twice when injecting hook\n", address);
|
||||
}
|
||||
|
||||
usedAddresses.push_back((int32)address);
|
||||
|
||||
DWORD dwProtect[2];
|
||||
switch ( nType )
|
||||
{
|
||||
@ -159,22 +188,5 @@ inline void InterceptVmethod(void *dst, T func, uint32_t a)
|
||||
Patch(a, func);
|
||||
}
|
||||
|
||||
|
||||
|
||||
class StaticPatcher
|
||||
{
|
||||
private:
|
||||
using Patcher = void(*)();
|
||||
|
||||
Patcher m_func;
|
||||
StaticPatcher *m_next;
|
||||
static StaticPatcher *ms_head;
|
||||
|
||||
void Run() { m_func(); }
|
||||
public:
|
||||
StaticPatcher(Patcher func);
|
||||
static void Apply();
|
||||
};
|
||||
|
||||
#define STARTPATCHES static StaticPatcher Patcher([](){
|
||||
#define ENDPATCHES });
|
||||
|
@ -16,6 +16,10 @@
|
||||
#include "Automobile.h"
|
||||
#include "debugmenu_public.h"
|
||||
|
||||
#include <vector>
|
||||
|
||||
std::vector<int32> usedAddresses;
|
||||
|
||||
void **rwengine = *(void***)0x5A10E1;
|
||||
|
||||
DebugMenuAPI gDebugMenuAPI;
|
||||
|
@ -208,15 +208,15 @@ CClouds::Render(void)
|
||||
int br = CTimeCycle::GetFluffyCloudsBottomRed();
|
||||
int bg = CTimeCycle::GetFluffyCloudsBottomGreen();
|
||||
int bb = CTimeCycle::GetFluffyCloudsBottomBlue();
|
||||
if(sundist < SCREENW/2){
|
||||
hilight = (1.0f - coverage) * (1.0f - sundist/(SCREENW/2));
|
||||
if(sundist < SCREEN_WIDTH/2){
|
||||
hilight = (1.0f - coverage) * (1.0f - sundist/(SCREEN_WIDTH/2));
|
||||
tr = tr*(1.0f-hilight) + 255*hilight;
|
||||
tg = tg*(1.0f-hilight) + 190*hilight;
|
||||
tb = tb*(1.0f-hilight) + 190*hilight;
|
||||
br = br*(1.0f-hilight) + 255*hilight;
|
||||
bg = bg*(1.0f-hilight) + 190*hilight;
|
||||
bb = bb*(1.0f-hilight) + 190*hilight;
|
||||
if(sundist < SCREENW/10)
|
||||
if(sundist < SCREEN_WIDTH/10)
|
||||
CCoronas::SunBlockedByClouds = true;
|
||||
}else
|
||||
hilight = 0.0f;
|
||||
@ -317,16 +317,16 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
}
|
||||
}
|
||||
ms_colourBottom = ms_colourTop;
|
||||
CRect r(0, 0, SCREENW, SCREENH);
|
||||
CRect r(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRect(r, ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}else{
|
||||
ms_horizonZ = CSprite::CalcHorizonCoors();
|
||||
|
||||
// Draw top/bottom gradient
|
||||
float gradheight = SCREENH/2.0f;
|
||||
float gradheight = SCREEN_HEIGHT/2.0f;
|
||||
float topedge = ms_horizonZ - gradheight;
|
||||
float botpos, toppos;
|
||||
if(ms_horizonZ > 0.0f && topedge < SCREENH){
|
||||
if(ms_horizonZ > 0.0f && topedge < SCREEN_HEIGHT){
|
||||
ms_colourTop.r = topred;
|
||||
ms_colourTop.g = topgreen;
|
||||
ms_colourTop.b = topblue;
|
||||
@ -336,14 +336,14 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourBottom.b = botblue;
|
||||
ms_colourBottom.a = alpha;
|
||||
|
||||
if(ms_horizonZ < SCREENH)
|
||||
if(ms_horizonZ < SCREEN_HEIGHT)
|
||||
botpos = ms_horizonZ;
|
||||
else{
|
||||
float f = (ms_horizonZ - SCREENH)/gradheight;
|
||||
float f = (ms_horizonZ - SCREEN_HEIGHT)/gradheight;
|
||||
ms_colourBottom.r = topred*f + (1.0f-f)*botred;
|
||||
ms_colourBottom.g = topgreen*f + (1.0f-f)*botgreen;
|
||||
ms_colourBottom.b = topblue*f + (1.0f-f)*botblue;
|
||||
botpos = SCREENH;
|
||||
botpos = SCREEN_HEIGHT;
|
||||
}
|
||||
if(topedge >= 0.0f)
|
||||
toppos = topedge;
|
||||
@ -354,17 +354,17 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourTop.b = botblue*f + (1.0f-f)*topblue;
|
||||
toppos = 0.0f;
|
||||
}
|
||||
CSprite2d::DrawRect(CRect(0, toppos, SCREENW, botpos),
|
||||
CSprite2d::DrawRect(CRect(0, toppos, SCREEN_WIDTH, botpos),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
// draw the small stripe (whatever it's supposed to be)
|
||||
if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREENH){
|
||||
if(ms_horizonZ > -SMALLSTRIPHEIGHT && ms_horizonZ < SCREEN_HEIGHT){
|
||||
// Same colour as fog
|
||||
ms_colourTop.r = (topred + 2 * botred) / 3;
|
||||
ms_colourTop.g = (topgreen + 2 * botgreen) / 3;
|
||||
ms_colourTop.b = (topblue + 2 * botblue) / 3;
|
||||
CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREENW, ms_horizonZ+SMALLSTRIPHEIGHT),
|
||||
CSprite2d::DrawRect(CRect(0, ms_horizonZ, SCREEN_WIDTH, ms_horizonZ+SMALLSTRIPHEIGHT),
|
||||
ms_colourTop, ms_colourTop, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
@ -379,8 +379,8 @@ CClouds::RenderBackground(int16 topred, int16 topgreen, int16 topblue,
|
||||
ms_colourBottom.b = topblue;
|
||||
ms_colourBottom.a = alpha;
|
||||
|
||||
botpos = min(SCREENH, topedge);
|
||||
CSprite2d::DrawRect(CRect(0, 0, SCREENW, botpos),
|
||||
botpos = min(SCREEN_HEIGHT, topedge);
|
||||
CSprite2d::DrawRect(CRect(0, 0, SCREEN_WIDTH, botpos),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
@ -403,22 +403,22 @@ CClouds::RenderHorizon(void)
|
||||
ms_colourBottom.a = 230;
|
||||
ms_colourTop.a = 80;
|
||||
|
||||
if(ms_horizonZ > SCREENH)
|
||||
if(ms_horizonZ > SCREEN_HEIGHT)
|
||||
return;
|
||||
|
||||
float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREENH);
|
||||
CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREENW, z1),
|
||||
float z1 = min(ms_horizonZ + SMALLSTRIPHEIGHT, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRectXLU(CRect(0, ms_horizonZ, SCREEN_WIDTH, z1),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
|
||||
// This is just weird
|
||||
float a = SCREENH/400.0f * HORIZSTRIPHEIGHT +
|
||||
SCREENH/300.0f * max(TheCamera.GetPosition().z, 0.0f);
|
||||
float a = SCREEN_HEIGHT/400.0f * HORIZSTRIPHEIGHT +
|
||||
SCREEN_HEIGHT/300.0f * max(TheCamera.GetPosition().z, 0.0f);
|
||||
float b = TheCamera.GetUp().z < 0.0f ?
|
||||
SCREENH :
|
||||
SCREENH * fabs(TheCamera.GetRight().z);
|
||||
SCREEN_HEIGHT :
|
||||
SCREEN_HEIGHT * fabs(TheCamera.GetRight().z);
|
||||
float z2 = z1 + (a + b)*TheCamera.LODDistMultiplier;
|
||||
z2 = min(z2, SCREENH);
|
||||
CSprite2d::DrawRect(CRect(0, z1, SCREENW, z2),
|
||||
z2 = min(z2, SCREEN_HEIGHT);
|
||||
CSprite2d::DrawRect(CRect(0, z1, SCREEN_WIDTH, z2),
|
||||
ms_colourBottom, ms_colourBottom, ms_colourTop, ms_colourTop);
|
||||
}
|
||||
|
||||
|
@ -39,11 +39,11 @@ CCredits::PrintCreditSpace(float space, uint32 &line)
|
||||
void
|
||||
CCredits::PrintCreditText(float scaleX, float scaleY, wchar *text, uint32 &lineoffset, float scrolloffset)
|
||||
{
|
||||
float start = SCREENH + 50.0f;
|
||||
float start = SCREEN_HEIGHT + 50.0f;
|
||||
float y = lineoffset + start - scrolloffset;
|
||||
if(y > -50.0f && y < start){
|
||||
CFont::SetScale(scaleX, scaleY);
|
||||
CFont::PrintString(SCREENW/2.0f, y, (uint16*)text);
|
||||
CFont::PrintString(SCREEN_WIDTH/2.0f, y, (uint16*)text);
|
||||
}
|
||||
lineoffset += scaleY*25.0f;
|
||||
}
|
||||
@ -62,7 +62,7 @@ CCredits::Render(void)
|
||||
scrolloffset = (CTimer::GetTimeInMilliseconds() - CreditsStartTime) / 24.0f;
|
||||
CFont::SetJustifyOff();
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetCentreSize(SCREENW - 20);
|
||||
CFont::SetCentreSize(SCREEN_WIDTH - 20);
|
||||
CFont::SetCentreOn();
|
||||
CFont::SetPropOn();
|
||||
CFont::SetColor(CRGBA(220, 220, 220, 220));
|
||||
@ -489,7 +489,7 @@ CCredits::Render(void)
|
||||
if(TheCamera.m_WideScreenOn)
|
||||
TheCamera.DrawBordersForWideScreen();
|
||||
|
||||
if(lineoffset + SCREENH - scrolloffset < -10.0f)
|
||||
if(lineoffset + SCREEN_HEIGHT - scrolloffset < -10.0f)
|
||||
bCreditsGoing = false;
|
||||
}
|
||||
|
||||
|
@ -4,8 +4,9 @@
|
||||
#include "Frontend.h"
|
||||
#include "Camera.h"
|
||||
|
||||
float CDraw::ms_fAspectRatio;
|
||||
float CDraw::ms_fScreenMultiplier;
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
float CDraw::ms_fAspectRatio = DEFAULT_ASPECT_RATIO;
|
||||
#endif
|
||||
|
||||
float &CDraw::ms_fNearClipZ = *(float*)0x8E2DC4;
|
||||
float &CDraw::ms_fFarClipZ = *(float*)0x9434F0;
|
||||
@ -16,38 +17,52 @@ uint8 &CDraw::FadeRed = *(uint8*)0x95CD90;
|
||||
uint8 &CDraw::FadeGreen = *(uint8*)0x95CD71;
|
||||
uint8 &CDraw::FadeBlue = *(uint8*)0x95CD53;
|
||||
|
||||
void
|
||||
CDraw::CalculateAspectRatio()
|
||||
float
|
||||
CDraw::FindAspectRatio(void)
|
||||
{
|
||||
SetScreenMult(DEFAULT_SCALE);
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
if(FrontEndMenuManager.m_PrefsUseWideScreen)
|
||||
ms_fAspectRatio = 16.0f/9.0f;
|
||||
return 16.0f/9.0f;
|
||||
else
|
||||
ms_fAspectRatio = 4.0f/3.0f;
|
||||
return 4.0f/3.0f;
|
||||
#else
|
||||
switch (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
case AR_AUTO:
|
||||
return SCREEN_WIDTH / SCREEN_HEIGHT;
|
||||
case AR_4_3:
|
||||
return 4.0f / 3.0f;
|
||||
case AR_16_9:
|
||||
return 16.0f / 9.0f;
|
||||
};
|
||||
#endif
|
||||
}
|
||||
|
||||
static float hFov2vFov(float hfov)
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// convert a 4:3 hFOV to vFOV,
|
||||
// then convert that vFOV to hFOV for our aspect ratio,
|
||||
// i.e. HOR+
|
||||
float
|
||||
CDraw::ConvertFOV(float hfov)
|
||||
{
|
||||
float w = SCREENW;
|
||||
float h = SCREENH;
|
||||
|
||||
// => tan(hFOV/2) = tan(vFOV/2)*aspectRatio
|
||||
// => tan(vFOV/2) = tan(hFOV/2)/aspectRatio
|
||||
float ar1 = 4.0/3.0;
|
||||
float ar2 = w/h;
|
||||
float ar1 = DEFAULT_ASPECT_RATIO;
|
||||
float ar2 = GetAspectRatio();
|
||||
hfov = DEGTORAD(hfov);
|
||||
float vfov = atan(tan(hfov/2) / ar1) *2;
|
||||
hfov = atan(tan(vfov/2) * ar2) *2;
|
||||
return RADTODEG(hfov);
|
||||
}
|
||||
#endif
|
||||
|
||||
void
|
||||
CDraw::SetFOV(float fov)
|
||||
{
|
||||
// TODO: fix FOV here or somewhere else?
|
||||
// ms_fFOV = hFov2vFov(fov);
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
ms_fFOV = ConvertFOV(fov);
|
||||
#else
|
||||
ms_fFOV = fov;
|
||||
#endif
|
||||
}
|
||||
|
||||
STARTPATCHES
|
||||
|
@ -1,7 +1,11 @@
|
||||
#pragma once
|
||||
|
||||
#define HUD_SCALE 0.8f
|
||||
#define DEFAULT_SCALE 1.0f
|
||||
enum eAspectRatio
|
||||
{
|
||||
AR_AUTO,
|
||||
AR_4_3,
|
||||
AR_16_9,
|
||||
};
|
||||
|
||||
class CDraw
|
||||
{
|
||||
@ -9,8 +13,13 @@ private:
|
||||
static float &ms_fNearClipZ;
|
||||
static float &ms_fFarClipZ;
|
||||
static float &ms_fFOV;
|
||||
static float ms_fLODDistance; // unused
|
||||
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
// we use this variable to scale a lot of 2D elements
|
||||
// so better cache it
|
||||
static float ms_fAspectRatio;
|
||||
static float ms_fScreenMultiplier;
|
||||
#endif
|
||||
|
||||
public:
|
||||
static uint8 &FadeValue;
|
||||
@ -26,8 +35,12 @@ public:
|
||||
static void SetFOV(float fov);
|
||||
static float GetFOV(void) { return ms_fFOV; }
|
||||
|
||||
static void CalculateAspectRatio();
|
||||
static float FindAspectRatio(void);
|
||||
#ifdef ASPECT_RATIO_SCALE
|
||||
static float ConvertFOV(float fov);
|
||||
static float GetAspectRatio(void) { return ms_fAspectRatio; }
|
||||
static void SetScreenMult(float mult) { ms_fScreenMultiplier = mult; };
|
||||
static float GetScreenMult(void) { return ms_fScreenMultiplier; };
|
||||
static void SetAspectRatio(float ratio) { ms_fAspectRatio = ratio; }
|
||||
#else
|
||||
static float GetAspectRatio(void) { return FindAspectRatio(); }
|
||||
#endif
|
||||
};
|
||||
|
@ -83,7 +83,7 @@ CFont::Initialise(void)
|
||||
Sprite[1].SetTexture("pager", "pager_mask");
|
||||
Sprite[2].SetTexture("font1", "font1_mask");
|
||||
SetScale(1.0f, 1.0f);
|
||||
SetSlantRefPoint(SCREENW, 0.0f);
|
||||
SetSlantRefPoint(SCREEN_WIDTH, 0.0f);
|
||||
SetSlant(0.0);
|
||||
SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0));
|
||||
SetJustifyOff();
|
||||
@ -123,8 +123,8 @@ CFont::InitPerFrame(void)
|
||||
void
|
||||
CFont::PrintChar(float x, float y, uint16 c)
|
||||
{
|
||||
if(x <= 0.0f || x >= SCREENW ||
|
||||
y <= 0.0f || y >= SCREENH) // BUG: game uses SCREENW again
|
||||
if(x <= 0.0f || x >= SCREEN_WIDTH ||
|
||||
y <= 0.0f || y >= SCREEN_HEIGHT) // BUG: game uses SCREENW again
|
||||
return;
|
||||
|
||||
float w = GetCharacterWidth(c) / 32.0f;
|
||||
|
@ -47,7 +47,7 @@ wchar *CHud::m_PagerMessage = (wchar*)0x878840;
|
||||
bool &CHud::m_Wants_To_Draw_Hud = *(bool*)0x95CD89;
|
||||
bool &CHud::m_Wants_To_Draw_3dMarkers = *(bool*)0x95CD62;
|
||||
wchar(*CHud::m_BigMessage)[128] = (wchar(*)[128])0x664CE0;
|
||||
int32 CHud::m_ItemToFlash = *(int32*)0x95CC82;
|
||||
int16 &CHud::m_ItemToFlash = *(int16*)0x95CC82;
|
||||
|
||||
// These aren't really in CHud
|
||||
float CHud::BigMessageInUse[6];
|
||||
@ -125,6 +125,15 @@ WRAPPER void CHud::Draw(void) { EAXJMP(0x5052A0); }
|
||||
#else
|
||||
void CHud::Draw()
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSMIRROR);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
|
||||
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
|
||||
|
||||
if (CReplay::IsPlayingBack())
|
||||
return;
|
||||
|
||||
@ -167,18 +176,15 @@ void CHud::Draw()
|
||||
float fStep = sin((CTimer::GetTimeInMilliseconds() & 1023) * 0.0061328127);
|
||||
float fMultBright = SpriteBrightness * 0.03f * (0.25f * fStep + 0.75f);
|
||||
CRect rect;
|
||||
|
||||
float fWidescreenOffset[2] = { 0.0f, 0.0f };
|
||||
|
||||
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
|
||||
fWidescreenOffset[0] = 0.0f;
|
||||
fWidescreenOffset[1] = SCREEN_SCALE_Y(18.0f);
|
||||
}
|
||||
|
||||
#ifndef ASPECT_RATIO_SCALE
|
||||
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
|
||||
float f3rdX = SCREENW * TheCamera.m_f3rdPersonCHairMultX + fWidescreenOffset[0];
|
||||
float f3rdY = SCREENH * TheCamera.m_f3rdPersonCHairMultY - fWidescreenOffset[1];
|
||||
|
||||
float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY;
|
||||
#else
|
||||
if (Mode_RunAround && TheCamera.Cams->Using3rdPersonMouseCam()) {
|
||||
float f3rdX = (((TheCamera.m_f3rdPersonCHairMultX - 0.5f) / ((CDraw::GetAspectRatio()) / (DEFAULT_ASPECT_RATIO))) + 0.5f) * SCREEN_WIDTH;
|
||||
float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY + SCREEN_SCALE_Y(-2.0f);
|
||||
#endif
|
||||
if (CWorld::Players[CWorld::PlayerInFocus].m_pPed && WeaponType == WEAPONTYPE_M16) {
|
||||
rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f);
|
||||
rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f);
|
||||
@ -654,7 +660,7 @@ void CHud::Draw()
|
||||
CFont::SetBackgroundOff();
|
||||
CFont::SetBackGroundOnlyTextOn();
|
||||
CFont::SetAlignment(ALIGN_RIGHT);
|
||||
CFont::SetRightJustifyWrap(-SCREENW);
|
||||
CFont::SetRightJustifyWrap(-SCREEN_WIDTH);
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f));
|
||||
|
||||
@ -787,8 +793,8 @@ void CHud::Draw()
|
||||
if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) {
|
||||
CRadar::DrawMap();
|
||||
CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT));
|
||||
// FIX: game doesn't scale RADAR_LEFT here
|
||||
rect.Translate(SCREEN_SCALE_X(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
// FIX? scale RADAR_LEFT here somehow
|
||||
rect.Translate(RADAR_LEFT, SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT));
|
||||
rect.Grow(4.0f);
|
||||
Sprites[HUD_RADARDISC].Draw(rect, CRGBA(0, 0, 0, 255));
|
||||
CRadar::DrawBlips();
|
||||
@ -917,7 +923,7 @@ void CHud::Draw()
|
||||
CFont::SetCentreSize(SCREEN_SCALE_X(615.0f));
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
|
||||
if (BigMessageX[0] >= (SCREENW - 20)) {
|
||||
if (BigMessageX[0] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[0] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
|
||||
if (BigMessageInUse[0] >= 120.0f) {
|
||||
@ -1190,7 +1196,7 @@ void CHud::DrawAfterFade()
|
||||
CFont::SetRightJustifyWrap(-500);
|
||||
CFont::SetRightJustifyOn();
|
||||
CFont::SetFontStyle(FONT_HEADING);
|
||||
if (BigMessageX[1] >= (SCREENW - 20)) {
|
||||
if (BigMessageX[1] >= (SCREEN_WIDTH - 20)) {
|
||||
BigMessageInUse[1] += (CTimer::GetTimeStep() * 0.02f * 120.0f);
|
||||
|
||||
if (BigMessageInUse[1] >= 120.0f) {
|
||||
|
@ -62,7 +62,7 @@ public:
|
||||
static bool &m_Wants_To_Draw_Hud;
|
||||
static bool &m_Wants_To_Draw_3dMarkers;
|
||||
static wchar(*m_BigMessage)[128];
|
||||
static int32 m_ItemToFlash;
|
||||
static int16 &m_ItemToFlash;
|
||||
|
||||
// These aren't really in CHud
|
||||
static float BigMessageInUse[6];
|
||||
|
@ -2,6 +2,7 @@
|
||||
|
||||
class CMBlur
|
||||
{
|
||||
public:
|
||||
static RwRaster *&pFrontBuffer;
|
||||
static bool &ms_bJustInitialised;
|
||||
static bool &BlurOn;
|
||||
|
@ -222,16 +222,16 @@ CRenderer::RenderEverythingBarRoads(void)
|
||||
if(e->IsVehicle() ||
|
||||
e->IsPed() && CVisibilityPlugins::GetClumpAlpha((RpClump*)e->m_rwObject) != 255){
|
||||
if(e->IsVehicle() && ((CVehicle*)e)->IsBoat()){
|
||||
ei.ent = e;
|
||||
dist = ms_vecCameraPosition - e->GetPosition();
|
||||
ei.sort = dist.MagnitudeSqr();
|
||||
gSortedVehiclesAndPeds.InsertSorted(ei);
|
||||
}else{
|
||||
dist = ms_vecCameraPosition - e->GetPosition();
|
||||
if(!CVisibilityPlugins::InsertEntityIntoSortedList(e, dist.Magnitude())){
|
||||
printf("Ran out of space in alpha entity list");
|
||||
RenderOneNonRoad(e);
|
||||
}
|
||||
}else{
|
||||
ei.ent = e;
|
||||
dist = ms_vecCameraPosition - e->GetPosition();
|
||||
ei.sort = dist.MagnitudeSqr();
|
||||
gSortedVehiclesAndPeds.InsertSorted(ei);
|
||||
}
|
||||
}else
|
||||
RenderOneNonRoad(e);
|
||||
@ -241,14 +241,16 @@ CRenderer::RenderEverythingBarRoads(void)
|
||||
void
|
||||
CRenderer::RenderVehiclesButNotBoats(void)
|
||||
{
|
||||
// This function doesn't do anything
|
||||
// because only boats are inserted into the list
|
||||
CLink<EntityInfo> *node;
|
||||
|
||||
for(node = gSortedVehiclesAndPeds.tail.prev;
|
||||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev){
|
||||
// only boats in this list
|
||||
CVehicle *v = (CVehicle*)node->item.ent;
|
||||
if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
|
||||
continue;
|
||||
if(!v->IsBoat())
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
}
|
||||
@ -261,8 +263,9 @@ CRenderer::RenderBoats(void)
|
||||
for(node = gSortedVehiclesAndPeds.tail.prev;
|
||||
node != &gSortedVehiclesAndPeds.head;
|
||||
node = node->prev){
|
||||
// only boats in this list
|
||||
CVehicle *v = (CVehicle*)node->item.ent;
|
||||
if(v->IsVehicle() && v->IsBoat()) // BUG: IsVehicle missing in III
|
||||
if(v->IsBoat())
|
||||
RenderOneNonRoad(v);
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ CSprite::CalcHorizonCoors(void)
|
||||
CVector p = TheCamera.GetPosition() + CVector(TheCamera.CamFrontXNorm, TheCamera.CamFrontYNorm, 0.0f)*3000.0f;
|
||||
p.z = 0.0f;
|
||||
p = TheCamera.m_viewMatrix * p;
|
||||
return p.y * RsGlobal.maximumHeight / p.z;
|
||||
return p.y * SCREEN_HEIGHT / p.z;
|
||||
}
|
||||
|
||||
bool
|
||||
@ -27,13 +27,13 @@ CSprite::CalcScreenCoors(const RwV3d &in, RwV3d *out, float *outw, float *outh,
|
||||
if(out->z <= CDraw::GetNearClipZ() + 1.0f) return false;
|
||||
if(out->z >= CDraw::GetFarClipZ() && farclip) return false;
|
||||
float recip = 1.0f/out->z;
|
||||
out->x *= RsGlobal.maximumWidth * recip;
|
||||
out->y *= RsGlobal.maximumHeight * recip;
|
||||
out->x *= SCREEN_WIDTH * recip;
|
||||
out->y *= SCREEN_HEIGHT * recip;
|
||||
// What is this? size?
|
||||
*outw = 70.0f/CDraw::GetFOV();
|
||||
*outh = 70.0f/CDraw::GetFOV();
|
||||
*outw *= RsGlobal.maximumWidth * recip;
|
||||
*outh *= RsGlobal.maximumHeight * recip;
|
||||
*outw *= SCREEN_WIDTH * recip;
|
||||
*outh *= SCREEN_HEIGHT * recip;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -99,17 +99,17 @@ CSprite::RenderOneXLUSprite(float x, float y, float z, float w, float h, uint8 r
|
||||
us[i] = -xs[i] / (2.0f*w);
|
||||
xs[i] = 0.0f;
|
||||
}
|
||||
if(xs[i] > RsGlobal.maximumWidth){
|
||||
us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
|
||||
xs[i] = RsGlobal.maximumWidth;
|
||||
if(xs[i] > SCREEN_WIDTH){
|
||||
us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
|
||||
xs[i] = SCREEN_WIDTH;
|
||||
}
|
||||
if(ys[i] < 0.0f){
|
||||
vs[i] = -ys[i] / (2.0f*h);
|
||||
ys[i] = 0.0f;
|
||||
}
|
||||
if(ys[i] > RsGlobal.maximumHeight){
|
||||
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
|
||||
ys[i] = RsGlobal.maximumHeight;
|
||||
if(ys[i] > SCREEN_HEIGHT){
|
||||
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
|
||||
ys[i] = SCREEN_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -169,10 +169,10 @@ CSprite::RenderOneXLUSprite_Rotate_Aspect(float x, float y, float z, float w, fl
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -221,17 +221,17 @@ CSprite::RenderBufferedOneXLUSprite(float x, float y, float z, float w, float h,
|
||||
us[i] = -xs[i] / (2.0f*w);
|
||||
xs[i] = 0.0f;
|
||||
}
|
||||
if(xs[i] > RsGlobal.maximumWidth){
|
||||
us[i] = 1.0f - (xs[i]-RsGlobal.maximumWidth) / (2.0f*w);
|
||||
xs[i] = RsGlobal.maximumWidth;
|
||||
if(xs[i] > SCREEN_WIDTH){
|
||||
us[i] = 1.0f - (xs[i]-SCREEN_WIDTH) / (2.0f*w);
|
||||
xs[i] = SCREEN_WIDTH;
|
||||
}
|
||||
if(ys[i] < 0.0f){
|
||||
vs[i] = -ys[i] / (2.0f*h);
|
||||
ys[i] = 0.0f;
|
||||
}
|
||||
if(ys[i] > RsGlobal.maximumHeight){
|
||||
vs[i] = 1.0f - (ys[i]-RsGlobal.maximumHeight) / (2.0f*h);
|
||||
ys[i] = RsGlobal.maximumHeight;
|
||||
if(ys[i] > SCREEN_HEIGHT){
|
||||
vs[i] = 1.0f - (ys[i]-SCREEN_HEIGHT) / (2.0f*h);
|
||||
ys[i] = SCREEN_HEIGHT;
|
||||
}
|
||||
}
|
||||
|
||||
@ -283,10 +283,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Dimension(float x, float y, float z,
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -335,10 +335,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_Aspect(float x, float y, float z, flo
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
float screenz = m_f2DNearScreenZ +
|
||||
(z-CDraw::GetNearClipZ())*(m_f2DFarScreenZ-m_f2DNearScreenZ)*CDraw::GetFarClipZ() /
|
||||
@ -388,10 +388,10 @@ CSprite::RenderBufferedOneXLUSprite_Rotate_2Colours(float x, float y, float z, f
|
||||
// No clipping, just culling
|
||||
if(xs[0] < 0.0f && xs[1] < 0.0f && xs[2] < 0.0f && xs[3] < 0.0f) return;
|
||||
if(ys[0] < 0.0f && ys[1] < 0.0f && ys[2] < 0.0f && ys[3] < 0.0f) return;
|
||||
if(xs[0] > RsGlobal.maximumWidth && xs[1] > RsGlobal.maximumWidth &&
|
||||
xs[2] > RsGlobal.maximumWidth && xs[3] > RsGlobal.maximumWidth) return;
|
||||
if(ys[0] > RsGlobal.maximumHeight && ys[1] > RsGlobal.maximumHeight &&
|
||||
ys[2] > RsGlobal.maximumHeight && ys[3] > RsGlobal.maximumHeight) return;
|
||||
if(xs[0] > SCREEN_WIDTH && xs[1] > SCREEN_WIDTH &&
|
||||
xs[2] > SCREEN_WIDTH && xs[3] > SCREEN_WIDTH) return;
|
||||
if(ys[0] > SCREEN_HEIGHT && ys[1] > SCREEN_HEIGHT &&
|
||||
ys[2] > SCREEN_HEIGHT && ys[3] > SCREEN_HEIGHT) return;
|
||||
|
||||
// Colour factors, cx/y is the direction in which colours change from rgb1 to rgb2
|
||||
cf[0] = (cx*(-c-s) + cy*(-c+s))*0.5f + 0.5f;
|
||||
|
@ -626,9 +626,7 @@ psInitialise(void)
|
||||
|
||||
C_PcSave::SetSaveDirectory(_psGetUserFilesFolder());
|
||||
|
||||
#ifndef NASTY_GAME
|
||||
InitialiseLanguage();
|
||||
#endif
|
||||
|
||||
FrontEndMenuManager.LoadSettings();
|
||||
|
||||
@ -1262,7 +1260,7 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
|
||||
ASSERT(d3d != nil);
|
||||
|
||||
INT refreshRate = -1;
|
||||
UINT refreshRate = INT_MAX;
|
||||
D3DFORMAT format;
|
||||
|
||||
if ( depth == 32 )
|
||||
@ -1284,12 +1282,9 @@ UINT GetBestRefreshRate(UINT width, UINT height, UINT depth)
|
||||
{
|
||||
if ( mode.RefreshRate == 0 )
|
||||
return 0;
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4018)
|
||||
|
||||
if ( mode.RefreshRate < refreshRate && mode.RefreshRate >= 60 )
|
||||
refreshRate = mode.RefreshRate;
|
||||
#pragma warning( pop )
|
||||
}
|
||||
}
|
||||
|
||||
@ -1540,8 +1535,6 @@ CommandLineToArgv(RwChar *cmdLine, RwInt32 *argCount)
|
||||
*/
|
||||
void InitialiseLanguage()
|
||||
{
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4302)
|
||||
WORD primUserLCID = PRIMARYLANGID(GetSystemDefaultLCID());
|
||||
WORD primSystemLCID = PRIMARYLANGID(GetUserDefaultLCID());
|
||||
WORD primLayout = PRIMARYLANGID((DWORD)GetKeyboardLayout(0));
|
||||
@ -1549,7 +1542,6 @@ void InitialiseLanguage()
|
||||
WORD subUserLCID = SUBLANGID(GetSystemDefaultLCID());
|
||||
WORD subSystemLCID = SUBLANGID(GetUserDefaultLCID());
|
||||
WORD subLayout = SUBLANGID((DWORD)GetKeyboardLayout(0));
|
||||
#pragma warning( pop )
|
||||
|
||||
if ( primUserLCID == LANG_GERMAN
|
||||
|| primSystemLCID == LANG_GERMAN
|
||||
@ -1574,6 +1566,12 @@ void InitialiseLanguage()
|
||||
|| subLayout == SUBLANG_ENGLISH_AUS )
|
||||
CGame::noProstitutes = true;
|
||||
|
||||
#ifdef NASTY_GAME
|
||||
CGame::nastyGame = true;
|
||||
CMenuManager::m_PrefsAllowNastyGame = true;
|
||||
CGame::noProstitutes = false;
|
||||
#endif
|
||||
|
||||
int32 lang;
|
||||
|
||||
switch ( primSystemLCID )
|
||||
@ -2420,12 +2418,8 @@ void _InputInitialiseJoys()
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4700)
|
||||
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
DIDEVICEOBJECTINSTANCE objInst;
|
||||
|
||||
objInst.dwSize = sizeof( DIDEVICEOBJECTINSTANCE );
|
||||
@ -2445,7 +2439,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_X, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
;
|
||||
}
|
||||
@ -2457,7 +2451,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Y, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
;
|
||||
}
|
||||
@ -2469,7 +2463,7 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_Z, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
AllValidWinJoys.m_aJoys[num].m_bHasAxisZ = true; // z rightStickPos.x
|
||||
}
|
||||
@ -2481,15 +2475,12 @@ HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num)
|
||||
if ( SUCCEEDED( lpDevice->GetObjectInfo( &objInst, DIJOFS_RZ, DIPH_BYOFFSET ) ) )
|
||||
{
|
||||
if( FAILED( lpDevice->SetProperty( DIPROP_RANGE, (LPCDIPROPHEADER)&range ) ) )
|
||||
return S_FALSE;
|
||||
return;
|
||||
else
|
||||
AllValidWinJoys.m_aJoys[num].m_bHasAxisR = true; // r rightStickPos.y
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
#pragma warning( pop )
|
||||
|
||||
HRESULT _InputAddJoys()
|
||||
{
|
||||
@ -2973,9 +2964,7 @@ void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs)
|
||||
}
|
||||
}
|
||||
|
||||
#pragma warning( push )
|
||||
#pragma warning( disable : 4805)
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown)
|
||||
{
|
||||
*rs = rsNULL;
|
||||
switch ( key )
|
||||
@ -3002,7 +2991,6 @@ BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown)
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
#pragma warning( pop )
|
||||
|
||||
BOOL _InputIsExtended(INT flag)
|
||||
{
|
||||
|
@ -63,14 +63,14 @@ HRESULT _InputInitialise();
|
||||
HRESULT _InputInitialiseMouse();
|
||||
HRESULT CapturePad(RwInt32 padID);
|
||||
void _InputInitialiseJoys();
|
||||
HRESULT _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
|
||||
void _InputAddJoyStick(LPDIRECTINPUTDEVICE8 lpDevice, INT num);
|
||||
HRESULT _InputAddJoys();
|
||||
HRESULT _InputGetMouseState(DIMOUSESTATE2 *state);
|
||||
void _InputShutdown();
|
||||
BOOL CALLBACK _InputEnumDevicesCallback( const DIDEVICEINSTANCE* pdidInstance, VOID* pContext );
|
||||
BOOL _InputTranslateKey(RsKeyCodes *rs, UINT flag, UINT key);
|
||||
void _InputTranslateShiftKeyUpDown(RsKeyCodes *rs);;
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, bool bDown);
|
||||
BOOL _InputTranslateShiftKey(RsKeyCodes *rs, UINT key, BOOLEAN bDown);
|
||||
BOOL _InputIsExtended(INT flag);
|
||||
|
||||
void InitialiseLanguage();
|
||||
@ -79,6 +79,10 @@ void CenterVideo(void);
|
||||
void CloseClip(void);
|
||||
|
||||
RwChar **_psGetVideoModeList();
|
||||
RwInt32 _psGetNumVideModes();
|
||||
|
||||
void _psSelectScreenVM(RwInt32 videoMode);
|
||||
void HandleExit();
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user