Audio fixes
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ea1a581df2
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cce3aac4c3
@ -38,7 +38,15 @@
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#include "sampman.h"
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cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
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uint32 *audioLogicTimers = (uint32 *)0x6508A0;
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uint32 &gPornNextTime = *(uint32*)0x6508A0;
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uint32 &gSawMillNextTime = *(uint32*)0x6508A4;
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uint32 &gShopNextTime = *(uint32*)0x6508A8;
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uint32 &gAirportNextTime = *(uint32*)0x6508AC;
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uint32 &gCinemaNextTime = *(uint32*)0x6508B0;
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uint32 &gDocksNextTime = *(uint32*)0x6508B4;
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uint32 &gHomeNextTime = *(uint32*)0x6508B8;
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uint32 &gCellNextTime = *(uint32*)0x6508BC;
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uint32 &gNextCryTime = *(uint32*)0x6508C0;
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uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
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uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
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char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
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@ -625,7 +633,7 @@ cAudioManager::ComputeVolume(uint8 emittingVolume, float soundIntensity, float d
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}
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int32
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cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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cAudioManager::CreateEntity(int32 type, void *entity)
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{
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if(!m_bIsInitialised) return -4;
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if(!entity) return -2;
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@ -635,7 +643,7 @@ cAudioManager::CreateEntity(int32 type, CPhysical *entity)
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m_asAudioEntities[i].m_bIsUsed = true;
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m_asAudioEntities[i].m_bStatus = 0;
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m_asAudioEntities[i].m_nType = (eAudioType)type;
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m_asAudioEntities[i].m_pEntity = (void *)entity;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
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@ -2610,9 +2618,8 @@ char *SubZo3Label = (char *)0x6E9870;
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void
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cAudioManager::InitialisePoliceRadioZones()
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{
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for(int32 i = 0; i < 36; i++) {
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for(int32 j = 0; j < 8; j++) { ZoneSfx[i].m_aName[j] = 0; }
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}
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for(int32 i = 0; i < NUMAUDIOZONES; i++)
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memset(ZoneSfx[i].m_aName, 0, 8);
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strcpy(ZoneSfx[0].m_aName, "HOSPI_2");
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ZoneSfx[0].m_nSampleIndex = SFX_POLICE_RADIO_ROCKFORD;
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@ -2988,26 +2995,25 @@ cAudioManager::PlayerJustLeftCar(void) const
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void
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cAudioManager::PostInitialiseGameSpecificSetup()
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{
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m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE,
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(CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
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m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, &gFireManager);
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if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
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m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (void*)1);
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if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
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m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (void*)1);
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if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
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m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (void*)1);
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if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (CPhysical *)1);
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m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATERCANNON, (void*)1);
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if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (CPhysical *)1);
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m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_POLICERADIO, (void*)1);
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if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
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m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (void*)1);
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if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
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m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
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@ -3017,7 +3023,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_sMissionAudio.m_bIsPlayed = 0;
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m_sMissionAudio.field_12 = 1;
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m_sMissionAudio.field_24 = 0;
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ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
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ResetAudioLogicTimers(CTimer::GetTimeInMilliseconds());
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}
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void
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@ -3129,7 +3135,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
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static uint8 counter = 0;
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uint32 time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[3]) {
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if(time > gAirportNextTime) {
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switch(sound) {
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case SCRIPT_SOUND_AIRPORT_LOOP_S:
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maxDist = 900.f;
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@ -3164,7 +3170,7 @@ cAudioManager::ProcessAirportScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000;
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gAirportNextTime = time + 10000 + m_anRandomTable[3] % 20000;
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}
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}
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}
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@ -3539,7 +3545,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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static uint8 counter = 0;
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uint32 time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[4]) {
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if(time > gCinemaNextTime) {
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switch(sound) {
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case SCRIPT_SOUND_CINEMA_LOOP_S:
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maxDist = 900.f;
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@ -3575,7 +3581,7 @@ cAudioManager::ProcessCinemaScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000;
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gCinemaNextTime = time + 1000 + m_anRandomTable[3] % 4000;
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}
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}
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}
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@ -3599,7 +3605,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
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static uint32 counter = 0;
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time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[5]) {
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if(time > gDocksNextTime) {
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switch(sound) {
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case SCRIPT_SOUND_DOCKS_LOOP_S:
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maxDist = 900.f;
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@ -3634,7 +3640,7 @@ cAudioManager::ProcessDocksScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000;
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gDocksNextTime = time + 10000 + m_anRandomTable[3] % 40000;
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}
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}
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}
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@ -4118,7 +4124,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
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static uint8 counter = 0;
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time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[6]) {
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if(time > gHomeNextTime) {
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switch(sound) {
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case SCRIPT_SOUND_HOME_LOOP_S:
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maxDist = 900.f;
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@ -4154,7 +4160,7 @@ cAudioManager::ProcessHomeScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 1;
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AddSampleToRequestedQueue();
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audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000;
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gHomeNextTime = time + 1000 + m_anRandomTable[3] % 4000;
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}
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}
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}
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@ -6678,7 +6684,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
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static uint8 counter = 0;
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if(time > audioLogicTimers[7]) {
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if(time > gCellNextTime) {
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switch(sound) {
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case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
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maxDist = 900.f;
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@ -6723,7 +6729,7 @@ cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
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params.m_pPed = 0;
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SetupPedComments(¶ms, SOUND_8A);
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}
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audioLogicTimers[7] = time + 500 + m_anRandomTable[3] % 1500;
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gCellNextTime = time + 500 + m_anRandomTable[3] % 1500;
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}
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}
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}
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@ -6812,7 +6818,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
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}
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time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[0]) {
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if(time > gPornNextTime) {
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m_sQueueSample.m_bVolume =
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ComputeVolume(90, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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@ -6832,7 +6838,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000;
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gPornNextTime = time + 2000 + m_anRandomTable[3] % 6000;
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}
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}
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}
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@ -7037,7 +7043,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
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AddSampleToRequestedQueue();
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}
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time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[1]) {
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if(time > gSawMillNextTime) {
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m_sQueueSample.m_bVolume =
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ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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@ -7056,7 +7062,7 @@ cAudioManager::ProcessSawMillScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000;
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gSawMillNextTime = time + 2000 + m_anRandomTable[3] % 4000;
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}
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}
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}
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@ -7115,7 +7121,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
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AddSampleToRequestedQueue();
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}
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time = CTimer::GetTimeInMilliseconds();
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if(time > audioLogicTimers[2]) {
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if(time > gShopNextTime) {
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m_sQueueSample.m_bVolume =
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ComputeVolume(70, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if(m_sQueueSample.m_bVolume) {
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@ -7136,7 +7142,7 @@ cAudioManager::ProcessShopScriptObject(uint8 sound)
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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AddSampleToRequestedQueue();
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audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000;
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gShopNextTime = time + 3000 + m_anRandomTable[3] % 7000;
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}
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}
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}
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@ -7924,17 +7930,17 @@ cAudioManager::ReportCrime(int32 type, const CVector *pos)
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}
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void
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cAudioManager::ResetAudioLogicTimers(int32 timer)
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cAudioManager::ResetAudioLogicTimers(uint32 timer)
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{
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audioLogicTimers[0] = timer;
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audioLogicTimers[8] = timer;
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audioLogicTimers[1] = timer;
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audioLogicTimers[7] = timer;
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audioLogicTimers[2] = timer;
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audioLogicTimers[6] = timer;
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audioLogicTimers[3] = timer;
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audioLogicTimers[5] = timer;
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audioLogicTimers[4] = timer;
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gPornNextTime = timer;
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gNextCryTime = timer;
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gSawMillNextTime = timer;
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gCellNextTime = timer;
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gShopNextTime = timer;
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gHomeNextTime = timer;
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gAirportNextTime = timer;
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gDocksNextTime = timer;
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gCinemaNextTime = timer;
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for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
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if(m_asAudioEntities[m_anAudioEntityIndices[i]].m_nType == AUDIOTYPE_PHYSICAL) {
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CPed *ped = (CPed *)m_asAudioEntities[m_anAudioEntityIndices[i]].m_pEntity;
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@ -8219,7 +8225,7 @@ cAudioManager::SetEffectsMasterVolume(uint8 volume) const
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}
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void
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cAudioManager::SetEntityStatus(int32 id, bool status)
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cAudioManager::SetEntityStatus(int32 id, uint8 status)
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{
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if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) {
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m_asAudioEntities[id].m_bStatus = status;
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@ -8823,10 +8829,10 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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SFX_POLICE_HELI_1;
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break;
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case SOUND_PED_BODYCAST_HIT:
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if(CTimer::GetTimeInMilliseconds() <= audioLogicTimers[8]) return;
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if(CTimer::GetTimeInMilliseconds() <= gNextCryTime) return;
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maxDist = 2500.f;
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soundIntensity = 50.f;
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audioLogicTimers[8] = CTimer::GetTimeInMilliseconds() + 500;
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gNextCryTime = CTimer::GetTimeInMilliseconds() + 500;
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pedComment.m_nSampleIndex =
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(m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] & 3) + SFX_PLASTER_BLOKE_1;
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break;
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@ -449,7 +449,7 @@ public:
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float speedMultiplier) const; /// ok
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int32 ComputePan(float, CVector *); /// ok
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uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok
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int32 CreateEntity(int32 type, CPhysical *entity); /// ok
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int32 CreateEntity(int32 type, void* entity); /// ok
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void DestroyAllGameCreatedEntities(); /// ok
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void DestroyEntity(int32 id); /// ok
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@ -653,7 +653,7 @@ public:
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void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2,
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float collisionPower, float intensity2); /// ok
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void ReportCrime(int32 crime, const CVector *pos); /// ok
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void ResetAudioLogicTimers(int32 timer); /// ok
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void ResetAudioLogicTimers(uint32 timer); /// ok
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void ResetPoliceRadio(); /// ok
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void ResetTimers(uint32 time); /// ok
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@ -666,7 +666,7 @@ public:
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void SetDynamicAcousticModelingStatus(bool status);
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void SetEffectsFadeVolume(uint8 volume) const;
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void SetEffectsMasterVolume(uint8 volume) const;
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void SetEntityStatus(int32 id, bool status);
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void SetEntityStatus(int32 id, uint8 status);
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uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok
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void SetMissionAudioLocation(float x, float y, float z);
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void SetMissionScriptPoliceAudio(int32 sfx) const;
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@ -660,7 +660,7 @@ CPickups::DoPickUpEffects(CEntity *entity)
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if (!entity->m_flagD80) {
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float s = Sin((float)((CTimer::GetTimeInMilliseconds() + (uintptr)entity) & 0x7FF) * DEGTORAD(360.0f / 0x800));
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float modifiedSin = 0.3 * (s + 1.0f);
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float modifiedSin = 0.3f * (s + 1.0f);
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int16 colorId;
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