Menu map changes
- new texture by AG - map now centers when zoomed out too much - background darkened a bit - mouse wheel up/down switched - cross add target on gamepad - LeftStickY inverted
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@ -4722,11 +4722,15 @@ CMenuManager::PrintController(void)
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#define ZOOM(x, y, in) \
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do { \
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if ((fMapSize < SCREEN_WIDTH / 3 && !in) || (fMapSize > SCREEN_WIDTH * 2 && in)) \
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if(fMapSize > SCREEN_WIDTH * 2 && in) \
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break; \
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float z2 = in? 1.1f : 1.f/1.1f; \
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fMapCenterX += (x - fMapCenterX) * (1.0f - z2); \
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fMapCenterY += (y - fMapCenterY) * (1.0f - z2); \
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\
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if (fMapSize < SCREEN_WIDTH / 3 && !in) \
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break; \
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\
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fMapSize *= z2; \
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} while(0) \
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@ -4739,6 +4743,11 @@ CMenuManager::PrintMap(void)
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// Because fMapSize is half of the map length, and map consists of 3x3 tiles.
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float halfTile = fMapSize / 3.0f;
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// Darken background a bit
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CSprite2d::DrawRect(CRect(0, 0,
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SCREEN_WIDTH, SCREEN_HEIGHT),
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CRGBA(0, 0, 0, FadeIn(128)));
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RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
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if (SCREEN_WIDTH >= fMapCenterX - fMapSize || SCREEN_HEIGHT >= fMapCenterY - fMapSize) {
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@ -4799,6 +4808,17 @@ CMenuManager::PrintMap(void)
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}
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}
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if (CPad::GetPad(0)->GetCrossJustDown()) {
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if (SCREEN_HEIGHT / 2 > fMapCenterY - fMapSize && SCREEN_HEIGHT / 2 < fMapCenterY + fMapSize &&
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SCREEN_WIDTH / 2 > fMapCenterX - fMapSize && SCREEN_WIDTH / 2 < fMapCenterX + fMapSize) {
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float diffX = fMapCenterX - fMapSize, diffY = fMapCenterY - fMapSize;
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float x = ((SCREEN_WIDTH / 2 - diffX) / (fMapSize * 2)) * 4000.0f - 2000.0f;
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float y = 2000.0f - ((SCREEN_HEIGHT / 2 - diffY) / (fMapSize * 2)) * 4000.0f;
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CRadar::ToggleTargetMarker(x, y);
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}
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}
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if (CPad::GetPad(0)->GetLeftMouse()) {
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fMapCenterX += m_nMousePosX - m_nMouseOldPosX;
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fMapCenterY += m_nMousePosY - m_nMouseOldPosY;
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@ -4815,16 +4835,16 @@ CMenuManager::PrintMap(void)
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} else if (CPad::GetPad(0)->GetDown() || CPad::GetPad(0)->GetDPadDown()) {
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fMapCenterY -= 15.0f;
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} else if (CPad::GetPad(0)->GetLeftStickY()) {
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fMapCenterY += CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
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fMapCenterY -= CPad::GetPad(0)->GetLeftStickY() / 128.0f * 20.0f;
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}
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if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) {
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if (CPad::GetPad(0)->GetMouseWheelUp())
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if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageUp() || CPad::GetPad(0)->GetRightShoulder2()) {
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if (CPad::GetPad(0)->GetMouseWheelDown())
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ZOOM(m_nMousePosX, m_nMousePosY, false);
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else
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ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, false);
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} else if (CPad::GetPad(0)->GetMouseWheelDown() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) {
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if (CPad::GetPad(0)->GetMouseWheelDown())
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} else if (CPad::GetPad(0)->GetMouseWheelUp() || CPad::GetPad(0)->GetPageDown() || CPad::GetPad(0)->GetRightShoulder1()) {
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if (CPad::GetPad(0)->GetMouseWheelUp())
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ZOOM(m_nMousePosX, m_nMousePosY, true);
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else
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ZOOM(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, true);
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@ -4847,7 +4867,7 @@ CMenuManager::PrintMap(void)
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// CFont::SetRightJustifyWrap(10.0f);
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CSprite2d::DrawRect(CRect(MENU_X(14.0f), SCREEN_STRETCH_FROM_BOTTOM(95.0f),
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SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(58.0f)),
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SCREEN_STRETCH_FROM_RIGHT(11.0f), SCREEN_STRETCH_FROM_BOTTOM(59.0f)),
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CRGBA(235, 170, 50, 255));
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CFont::SetScale(MENU_X(0.4f), MENU_Y(0.7f));
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@ -4859,11 +4879,11 @@ CMenuManager::PrintMap(void)
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#define TEXT_PIECE(key,extraSpace) \
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text = TheText.Get(key); CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), text); nextX += CFont::GetStringWidth(text, true) + MENU_X(extraSpace);
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TEXT_PIECE("FEC_MWB", 3.0f);
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TEXT_PIECE("FEC_MWF", 3.0f);
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TEXT_PIECE("FEC_PGD", 1.0f);
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TEXT_PIECE("FEC_IBT", 1.0f);
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TEXT_PIECE("FEC_ZIN", 20.0f);
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TEXT_PIECE("FEC_MWF", 3.0f);
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TEXT_PIECE("FEC_MWB", 3.0f);
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TEXT_PIECE("FEC_PGU", 1.0f);
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TEXT_PIECE("FEC_IBT", 1.0f);
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CFont::PrintString(nextX, SCREEN_SCALE_FROM_BOTTOM(nextY), TheText.Get("FEC_ZOT")); nextX = MENU_X(30.0f); nextY -= 11.0f;
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