Fixed random sound volume
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a3e5ccde47
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@ -8141,7 +8141,7 @@ cAudioManager::AdjustSamplesVolume()
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for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
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for(int i = 0; i < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; i++) {
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tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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tSound* pSample = &m_asSamples[m_bActiveSampleQueue][m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] + 1];
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if(!pSample->m_bBankIndex) // all non-speech sounds on PC
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if(!pSample->m_bIsDistant)
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pSample->m_bEmittingVolume = ComputeEmittingVolume(
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pSample->m_bEmittingVolume = ComputeEmittingVolume(
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pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
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pSample->m_bEmittingVolume, pSample->m_fSoundIntensity, pSample->m_fDistance);
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}
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}
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