This commit is contained in:
Sergeanur 2020-01-12 13:31:04 +02:00
parent 895062a09d
commit d409f64980
3 changed files with 28 additions and 12 deletions

View File

@ -86,6 +86,7 @@ enum Config {
NUM_ACCIDENTS = 20,
NUM_FIRES = 40,
NUM_GARAGES = 32,
NUM_PROJECTILES = 32,
NUMPEDROUTES = 200,
NUMPHONES = 50,

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@ -13,8 +13,8 @@
#include "Weapon.h"
#include "World.h"
CProjectileInfo (&gaProjectileInfo)[32] = *(CProjectileInfo(*)[32])*(uintptr*)0x64ED50;
CProjectile* (&CProjectileInfo::ms_apProjectile)[32] = *(CProjectile*(*)[32])*(uintptr*)0x87C748;
CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES] = *(CProjectileInfo(*)[NUM_PROJECTILES])*(uintptr*)0x64ED50;
CProjectile* (&CProjectileInfo::ms_apProjectile)[NUM_PROJECTILES] = *(CProjectile*(*)[NUM_PROJECTILES])*(uintptr*)0x87C748;
void
CProjectileInfo::Initialise()
@ -69,7 +69,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
matrix.GetPosition() = pos;
} else if (ped->m_pSeekTarget != nil) {
float ry = CGeneral::GetRadianAngleBetweenPoints(1.0f, ped->m_pSeekTarget->GetPosition().z, 1.0f, pos.z);
float rz = atan2(-ped->GetForward().x, ped->GetForward().y);
float rz = Atan2(-ped->GetForward().x, ped->GetForward().y);
vy = 0.35f * speed + 0.15f;
matrix.SetTranslate(0.0f, 1.0f, 1.0f);
matrix.Rotate(0.0f, ry, rz);
@ -90,7 +90,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
float scale = 0.22f * speed + 0.15f;
if (scale >= 0.2f)
scale = 0.2f;
float angle = atan2(-ped->GetForward().x, ped->GetForward().y);
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
@ -105,7 +105,7 @@ CProjectileInfo::AddProjectile(CEntity *entity, eWeaponType weapon, CVector pos,
float scale = 0.0f;
if (speed != 0.0f)
scale = 0.22f * speed + 0.15f;
float angle = atan2(-ped->GetForward().x, ped->GetForward().y);;
float angle = Atan2(-ped->GetForward().x, ped->GetForward().y);
matrix.SetTranslate(0.0f, 0.0f, 0.0f);
matrix.RotateZ(angle);
matrix.GetPosition() += pos;
@ -213,6 +213,9 @@ CProjectileInfo::Update()
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
#ifdef FIX_BUGS
ms_apProjectile[i] = nil;
#endif
}
CWorld::pIgnoreEntity = nil;
} else if (gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_MOLOTOV) {
@ -226,12 +229,18 @@ CProjectileInfo::Update()
|| !CWorld::GetIsLineOfSightClear(gaProjectileInfo[i].m_vecPos, pos, true, true, true, true, false, false)
|| gaProjectileInfo[i].m_eWeaponType == WEAPONTYPE_ROCKETLAUNCHER && (CHeli::TestRocketCollision(&pos) || CPlane::TestRocketCollision(&pos))) {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
#ifdef FIX_BUGS
ms_apProjectile[i] = nil;
#endif
}
}
CWorld::pIgnoreEntity = nil;
}
} else {
RemoveProjectile(&gaProjectileInfo[i], ms_apProjectile[i]);
#ifdef FIX_BUGS
ms_apProjectile[i] = nil;
#endif
}
gaProjectileInfo[i].m_vecPos = ms_apProjectile[i]->GetPosition();
@ -252,6 +261,9 @@ CProjectileInfo::IsProjectileInRange(float x1, float x2, float y1, float y2, flo
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
#ifdef FIX_BUGS
ms_apProjectile[i] = nil;
#endif
}
}
}
@ -268,6 +280,9 @@ CProjectileInfo::RemoveAllProjectiles()
gaProjectileInfo[i].m_bInUse = false;
CWorld::Remove(ms_apProjectile[i]);
delete ms_apProjectile[i];
#ifdef FIX_BUGS
ms_apProjectile[i] = nil;
#endif
}
}
}

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@ -16,17 +16,17 @@ public:
public:
static CProjectileInfo* GetProjectileInfo(int32 id);
static CProjectile* (&ms_apProjectile)[32];
static CProjectile* (&ms_apProjectile)[NUM_PROJECTILES];
static void Initialise();
static void Shutdown();
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float a4);
static void RemoveProjectile(CProjectileInfo*, CProjectile*);
static bool AddProjectile(CEntity *ped, eWeaponType weapon, CVector pos, float speed);
static void RemoveProjectile(CProjectileInfo *info, CProjectile *projectile);
static void RemoveNotAdd(CEntity *entity, eWeaponType weaponType, CVector pos);
static bool RemoveIfThisIsAProjectile(CObject *pObject);
static void RemoveAllProjectiles(void);
static void RemoveAllProjectiles();
static void Update();
static bool IsProjectileInRange(float x1, float x2, float y1, float y2, float z1, float z2, bool remove);
};
extern CProjectileInfo (&gaProjectileInfo)[32];
extern CProjectileInfo (&gaProjectileInfo)[NUM_PROJECTILES];