Audio fixes
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@ -157,7 +157,7 @@ cAudioManager::PostInitialiseGameSpecificSetup()
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m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.m_bIsPlaying = false;
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m_sMissionAudio.m_bIsPlayed = false;
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m_sMissionAudio.m_bPredefinedProperties = true;
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m_sMissionAudio.m_nMissionAudioCounter = 0;
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@ -961,15 +961,15 @@ cAudioManager::ProcessVehicleEngine(cVehicleParams *params)
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}
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break;
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case 'F':
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if (automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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case 'R':
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if (automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_REAR_LEFT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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if (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
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if (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] == WHEEL_STATE_SPINNING)
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traction += 0.1f;
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break;
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}
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@ -1250,12 +1250,12 @@ cAudioManager::ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *
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lostTraction = true;
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break;
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case 'F':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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if ((automobile->m_aWheelState[CARWHEEL_FRONT_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) &&
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(automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL || automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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break;
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case 'R':
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if ((automobile->m_aWheelState[VEHWHEEL_FRONT_RIGHT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[VEHWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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if ((automobile->m_aWheelState[CARWHEEL_REAR_LEFT] != WHEEL_STATE_NORMAL) || (automobile->m_aWheelState[CARWHEEL_REAR_RIGHT] != WHEEL_STATE_NORMAL))
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lostTraction = true;
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break;
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}
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@ -2426,10 +2426,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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AddSampleToRequestedQueue();
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}
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if (FindPlayerVehicle() == params->m_pVehicle) {
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if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
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padAccelerate = Pads[0].GetBrake();
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else
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padAccelerate = Pads[0].GetAccelerate();
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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padRelativeAccerate = padAccelerate / 255;
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emittingVol = (100.f * padRelativeAccerate) + 15;
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m_sQueueSample.m_nFrequency = (3000.f * padRelativeAccerate) + 6000;
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@ -2468,10 +2465,7 @@ cAudioManager::ProcessBoatEngine(cVehicleParams *params)
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m_sQueueSample.m_bRequireReflection = false;
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} else {
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if (FindPlayerVehicle() == params->m_pVehicle) {
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if (Pads[0].GetAccelerate() <= Pads[0].GetBrake())
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padAccelerate = Pads[0].GetBrake();
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else
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padAccelerate = Pads[0].GetAccelerate();
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padAccelerate = Max(Pads[0].GetAccelerate(), Pads[0].GetBrake());
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if (padAccelerate <= 20) {
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emittingVol = 45 - 45 * padAccelerate / 40;
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m_sQueueSample.m_nFrequency = 100 * padAccelerate + 11025;
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@ -8672,11 +8666,11 @@ cAudioManager::PreloadMissionAudio(Const char *name)
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m_sMissionAudio.m_nSampleIndex = missionAudioSfx;
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m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.m_bIsPlaying = false;
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m_sMissionAudio.m_nMissionAudioCounter = m_nTimeSpent * SampleManager.GetStreamedFileLength(missionAudioSfx) / 1000;
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m_sMissionAudio.m_nMissionAudioCounter *= 4;
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m_sMissionAudio.m_bIsPlayed = false;
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m_sMissionAudio.m_bPredefinedProperties = 1;
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m_sMissionAudio.m_bPredefinedProperties = true;
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g_bMissionAudioLoadFailed = false;
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}
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}
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@ -8726,7 +8720,7 @@ cAudioManager::ClearMissionAudio()
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m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
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m_sMissionAudio.m_nLoadingStatus = LOADING_STATUS_NOT_LOADED;
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m_sMissionAudio.m_nPlayStatus = PLAY_STATUS_STOPPED;
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m_sMissionAudio.field_22 = 0;
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m_sMissionAudio.m_bIsPlaying = false;
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m_sMissionAudio.m_bIsPlayed = false;
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m_sMissionAudio.m_bPredefinedProperties = true;
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m_sMissionAudio.m_nMissionAudioCounter = 0;
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@ -8819,7 +8813,7 @@ cAudioManager::ProcessMissionAudio()
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m_sMissionAudio.m_nMissionAudioCounter = 0;
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}
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}
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} else if (m_sMissionAudio.field_22) {
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} else if (m_sMissionAudio.m_bIsPlaying) {
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if (SampleManager.IsStreamPlaying(1) || m_nUserPause || m_nPreviousUserPause) {
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if (m_nUserPause)
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SampleManager.PauseStream(1, 1);
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@ -8839,7 +8833,7 @@ cAudioManager::ProcessMissionAudio()
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break;
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nCheckPlayingDelay = 0;
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}
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m_sMissionAudio.field_22 = 1;
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m_sMissionAudio.m_bIsPlaying = true;
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}
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break;
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default:
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@ -436,7 +436,7 @@ cAudioManager::ServiceSoundEffects()
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}
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ClearActiveSamples();
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}
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m_nActiveSampleQueue = m_nActiveSampleQueue != 1;
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m_nActiveSampleQueue = m_nActiveSampleQueue == 1 ? 0 : 1;
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ProcessReverb();
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ProcessSpecial();
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ClearRequestedQueue();
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@ -686,7 +686,7 @@ cAudioManager::AddReleasingSounds()
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{
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bool toProcess[44]; // why not 27?
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int8 queue = m_nActiveSampleQueue == 0;
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int8 queue = m_nActiveSampleQueue == 0 ? 1 : 0;
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for (int32 i = 0; i < m_SampleRequestQueuesStatus[queue]; i++) {
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tSound &sample = m_asSamples[queue][m_abSampleQueueIndexTable[queue][i]];
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@ -103,7 +103,7 @@ public:
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int32 m_nSampleIndex;
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uint8 m_nLoadingStatus;
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uint8 m_nPlayStatus;
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uint8 field_22; // todo find a name
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bool m_bIsPlaying;
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int32 m_nMissionAudioCounter;
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bool m_bIsPlayed;
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};
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