commit
e01f249025
@ -30,7 +30,7 @@ bool PrintDebugCode = false;
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int16 DebugCamMode;
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#ifdef FREE_CAM
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bool CCamera::bFreeCam;
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bool CCamera::bFreeCam = false;
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int nPreviousMode = -1;
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#endif
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File diff suppressed because it is too large
Load Diff
@ -155,7 +155,10 @@ enum eSaveSlot
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SAVESLOT_6,
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SAVESLOT_7,
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SAVESLOT_8,
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SAVESLOT_LABEL = 36
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SAVESLOT_LABEL = 36,
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#ifdef CUSTOM_FRONTEND_OPTIONS
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SAVESLOT_CFO
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#endif
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};
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#ifdef MENU_MAP
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@ -235,14 +238,15 @@ enum eMenuScreen
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MENUPAGE_KEYBOARD_CONTROLS = 55,
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MENUPAGE_MOUSE_CONTROLS = 56,
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MENUPAGE_MISSION_RETRY = 57,
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MENUPAGE_58 = 58,
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#ifdef MENU_MAP
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MENUPAGE_MAP = 59,
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS
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MENUPAGE_GRAPHICS_SETTINGS,
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MENUPAGE_MAP,
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#endif
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MENUPAGE_UNK, // 58 in game. Map page is added above, because last screen in CMenuScreens should always be empty to make CFO work
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#ifdef CUSTOM_FRONTEND_OPTIONS
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MENUPAGES = 65 // for some room to add more screen
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#else
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MENUPAGES
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#endif
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};
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enum eMenuAction
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@ -362,24 +366,15 @@ enum eMenuAction
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MENUACTION_UNK112,
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MENUACTION_REJECT_RETRY,
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MENUACTION_UNK114,
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#ifdef IMPROVED_VIDEOMODE
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MENUACTION_SCREENFORMAT,
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#endif
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#ifdef ANISOTROPIC_FILTERING
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MENUACTION_MIPMAPS,
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MENUACTION_TEXTURE_FILTERING,
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#endif
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#ifdef MULTISAMPLING
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MENUACTION_MULTISAMPLING,
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#endif
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#ifdef NO_ISLAND_LOADING
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MENUACTION_ISLANDLOADING,
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#endif
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#ifdef PS2_ALPHA_TEST
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MENUACTION_PS2_ALPHA_TEST,
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#endif
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#ifdef CUTSCENE_BORDERS_SWITCH
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MENUACTION_CUTSCENEBORDERS,
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//#ifdef ANISOTROPIC_FILTERING
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// MENUACTION_MIPMAPS,
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// MENUACTION_TEXTURE_FILTERING,
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//#endif
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//#ifdef NO_ISLAND_LOADING
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// MENUACTION_ISLANDLOADING,
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//#endif
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#ifdef CUSTOM_FRONTEND_OPTIONS
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MENUACTION_TRIGGERFUNC
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#endif
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};
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@ -466,7 +461,7 @@ struct BottomBarOption
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struct CMenuScreen
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{
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char m_ScreenName[8];
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int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else
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int32 unk; // 2 on MENUPAGE_MULTIPLAYER_START, 1 on everywhere else, 0 on unused.
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int32 m_PreviousPage[2]; // eMenuScreen
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int32 m_ParentEntry[2]; // row
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@ -475,7 +470,7 @@ struct CMenuScreen
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int32 m_Action; // eMenuAction
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char m_EntryName[8];
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int32 m_SaveSlot; // eSaveSlot
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int32 m_TargetMenu; // eMenuScreen
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int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option
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} m_aEntries[NUM_MENUROWS];
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};
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@ -701,8 +696,6 @@ public:
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void PageUpList(bool);
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void PageDownList(bool);
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int8 GetPreviousPageOption();
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// uint8 GetNumberOfMenuOptions();
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};
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#ifndef IMPROVED_VIDEOMODE
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@ -710,6 +703,6 @@ VALIDATE_SIZE(CMenuManager, 0x564);
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#endif
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extern CMenuManager FrontEndMenuManager;
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extern CMenuScreen aScreens[];
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extern CMenuScreen aScreens[MENUPAGES];
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#endif
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@ -86,6 +86,7 @@
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#include "ZoneCull.h"
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#include "Zones.h"
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#include "debugmenu.h"
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#include "frontendoption.h"
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#include "postfx.h"
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#include "custompipes.h"
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@ -292,6 +293,10 @@ bool CGame::InitialiseOnceAfterRW(void)
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DMAudio.SetEffectsFadeVol(127);
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DMAudio.SetMusicFadeVol(127);
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CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile);
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#ifdef CUSTOM_FRONTEND_OPTIONS
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CustomFrontendOptionsPopulate();
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#endif
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return true;
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}
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@ -2,54 +2,14 @@
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#include "Frontend.h"
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#ifdef PC_MENU
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#ifdef CUTSCENE_BORDERS_SWITCH
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#define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen,
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#else
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#define MENU_CUTSCENE_BORDERS_SWITCH(screen)
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#endif
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// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp.
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#ifdef IMPROVED_VIDEOMODE
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#define MENU_IMPROVED_VIDEOMODE(screen) MENUACTION_SCREENFORMAT, "FEM_SCF", SAVESLOT_NONE, screen,
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#else
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#define MENU_IMPROVED_VIDEOMODE(screen)
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#endif
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#ifdef ANISOTROPIC_FILTERING
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#define MENU_MIPMAPS(screen) MENUACTION_MIPMAPS, "FED_MIP", SAVESLOT_NONE, screen,
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#define MENU_TEXTURE_FILTERING(screen) MENUACTION_TEXTURE_FILTERING, "FED_FIL", SAVESLOT_NONE, screen,
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#else
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#define MENU_MIPMAPS(screen)
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#define MENU_TEXTURE_FILTERING(screen)
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#endif
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#ifdef MULTISAMPLING
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#define MENU_MULTISAMPLING(screen) MENUACTION_MULTISAMPLING, "FED_AAS", SAVESLOT_NONE, screen,
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#else
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#define MENU_MULTISAMPLING(screen)
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#endif
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#ifdef NO_ISLAND_LOADING
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#define MENU_ISLAND_LOADING(screen) MENUACTION_ISLANDLOADING, "FEM_ISL", SAVESLOT_NONE, screen,
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#else
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#define MENU_ISLAND_LOADING(screen)
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#endif
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#ifdef PS2_ALPHA_TEST
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#define MENU_PS2_ALPHA_TEST(screen) MENUACTION_PS2_ALPHA_TEST, "FEM_2PR", SAVESLOT_NONE, screen,
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#else
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#define MENU_PS2_ALPHA_TEST(screen)
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#endif
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CMenuScreen aScreens[] = {
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CMenuScreen aScreens[MENUPAGES] = {
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// MENUPAGE_NONE = 0
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{ "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, },
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// MENUPAGE_STATS = 1
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#ifdef MENU_MAP
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{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3,
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#else
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{ "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -62,11 +22,7 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_BRIEFS = 3
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#ifdef MENU_MAP
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{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4,
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#else
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{ "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3,
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#endif
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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@ -91,7 +47,6 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_DISPLAY_SETTINGS = 6
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#ifndef GRAPHICS_MENU_OPTIONS
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{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
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MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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@ -99,28 +54,11 @@ CMenuScreen aScreens[] = {
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MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
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MENU_MIPMAPS(MENUPAGE_DISPLAY_SETTINGS)
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MENU_TEXTURE_FILTERING(MENUPAGE_DISPLAY_SETTINGS)
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MENU_ISLAND_LOADING(MENUPAGE_DISPLAY_SETTINGS)
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MENU_PS2_ALPHA_TEST(MENUPAGE_DISPLAY_SETTINGS)
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MENU_MULTISAMPLING(MENUPAGE_DISPLAY_SETTINGS)
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MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENU_IMPROVED_VIDEOMODE(MENUPAGE_DISPLAY_SETTINGS)
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MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#else
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{ "FET_DIS", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
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MENUACTION_BRIGHTNESS, "FED_BRI", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_SUBTITLES, "FED_SUB", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENU_CUTSCENE_BORDERS_SWITCH(MENUPAGE_DISPLAY_SETTINGS)
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#endif // GRAPHICS_MENU_OPTIONS
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// MENUPAGE_LANGUAGE_SETTINGS = 7
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{ "FET_LAN", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 3, 3,
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@ -381,28 +319,17 @@ CMenuScreen aScreens[] = {
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},
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// MENUPAGE_OPTIONS = 41
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#ifdef MENU_MAP
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{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5,
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#else
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{ "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4,
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#endif
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MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC,
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MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS,
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MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS,
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#ifdef GRAPHICS_MENU_OPTIONS
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MENUACTION_CHANGEMENU, "FET_GRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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#endif
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MENUACTION_CHANGEMENU, "FET_LAN", SAVESLOT_NONE, MENUPAGE_LANGUAGE_SETTINGS,
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MENUACTION_PLAYERSETUP, "FET_PSU", SAVESLOT_NONE, MENUPAGE_SKIN_SELECT,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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// MENUPAGE_EXIT = 42
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#ifdef MENU_MAP
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{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6,
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#else
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{ "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5,
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#endif
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MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE,
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@ -463,9 +390,6 @@ CMenuScreen aScreens[] = {
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{ "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0,
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MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE,
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MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME,
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#ifdef MENU_MAP
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MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP,
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#endif
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MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS,
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MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS,
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MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS,
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@ -510,38 +434,19 @@ CMenuScreen aScreens[] = {
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},
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#endif
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// MENUPAGE_58 = 58
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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},
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#ifdef MENU_MAP
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// MENUPAGE_MAP = 59
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// MENUPAGE_MAP
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{ "FEG_MAP", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2,
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MENUACTION_UNK110, "", SAVESLOT_NONE, MENUPAGE_NONE, // to prevent cross/enter to go back
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS
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// MENUPAGE_GRAPHICS_SETTINGS = 60
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{ "FET_GRA", 1, MENUPAGE_OPTIONS, MENUPAGE_OPTIONS, 2, 2,
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MENUACTION_DRAWDIST, "FEM_LOD", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMESYNC, "FEM_VSC", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_FRAMELIMIT, "FEM_FRM", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_TRAILS, "FED_TRA", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_WIDESCREEN, "FED_WIS", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENU_MIPMAPS(MENUPAGE_GRAPHICS_SETTINGS)
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MENU_TEXTURE_FILTERING(MENUPAGE_GRAPHICS_SETTINGS)
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MENU_ISLAND_LOADING(MENUPAGE_GRAPHICS_SETTINGS)
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MENU_PS2_ALPHA_TEST(MENUPAGE_GRAPHICS_SETTINGS)
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MENU_MULTISAMPLING(MENUPAGE_GRAPHICS_SETTINGS)
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MENU_IMPROVED_VIDEOMODE(MENUPAGE_GRAPHICS_SETTINGS)
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MENUACTION_SCREENRES, "FED_RES", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_RESTOREDEF, "FET_DEF", SAVESLOT_NONE, MENUPAGE_GRAPHICS_SETTINGS,
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MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE,
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},
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#endif
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// MENUPAGE_UNK
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{ "", 0, MENUPAGE_NONE, MENUPAGE_NONE, 0, 0,
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},
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};
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#endif
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@ -249,7 +249,8 @@ enum Config {
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# define SCROLLABLE_STATS_PAGE // only draggable by mouse atm
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# define TRIANGLE_BACK_BUTTON
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//# define CIRCLE_BACK_BUTTON
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# define GRAPHICS_MENU_OPTIONS
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# define CUSTOM_FRONTEND_OPTIONS
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# define GRAPHICS_MENU_OPTIONS // otherwise Advanced Options menu will appear if Display is full
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#endif
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// Script
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318
src/core/re3.cpp
318
src/core/re3.cpp
@ -71,6 +71,321 @@ mysrand(unsigned int seed)
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myrand_seed = seed;
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}
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#ifdef CUSTOM_FRONTEND_OPTIONS
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#include "frontendoption.h"
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#include "platform.h"
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#include "Font.h"
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void ReloadFrontendOptions(void)
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{
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CustomFrontendOptionsPopulate();
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}
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void RestoreDefGraphics(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef PS2_ALPHA_TEST
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gPS2alphaTest = false;
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#endif
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#ifdef MULTISAMPLING
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FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel = 0;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsFrameLimiter = true;
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CMenuManager::m_PrefsVsyncDisp = true;
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CMenuManager::m_PrefsVsync = true;
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CMenuManager::m_PrefsUseWideScreen = false;
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FrontEndMenuManager.m_nDisplayVideoMode = FrontEndMenuManager.m_nPrefsVideoMode;
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#ifdef GTA3_1_1_PATCH
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if (_dwOperatingSystemVersion == OS_WIN98) {
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CMBlur::BlurOn = false;
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CMBlur::MotionBlurClose();
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} else {
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CMBlur::BlurOn = true;
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CMBlur::MotionBlurOpen(Scene.camera);
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}
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#else
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CMBlur::BlurOn = true;
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#endif
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FrontEndMenuManager.SaveSettings();
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#endif
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}
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void RestoreDefDisplay(int8 action) {
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if (action != FEOPTION_ACTION_SELECT)
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return;
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#ifdef CUTSCENE_BORDERS_SWITCH
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CMenuManager::m_PrefsCutsceneBorders = true;
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#endif
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#ifdef FREE_CAM
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TheCamera.bFreeCam = false;
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#endif
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#ifdef GRAPHICS_MENU_OPTIONS // otherwise Frontend will handle those
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CMenuManager::m_PrefsBrightness = 256;
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||||
CMenuManager::m_PrefsLOD = 1.2f;
|
||||
CRenderer::ms_lodDistScale = 1.2f;
|
||||
CMenuManager::m_PrefsShowSubtitles = true;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
#endif
|
||||
}
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
void MultiSamplingGoBack() {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
}
|
||||
|
||||
void MultiSamplingButtonPress(int8 action) {
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nPrefsMSAALevel = FrontEndMenuManager.m_nDisplayMSAALevel;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode);
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_LEFT || action == FEOPTION_ACTION_RIGHT) {
|
||||
if (FrontEndMenuManager.m_bGameNotLoaded) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel += (action == FEOPTION_ACTION_RIGHT ? 1 : -1);
|
||||
|
||||
int i = 0;
|
||||
int maxAA = RwD3D8EngineGetMaxMultiSamplingLevels();
|
||||
while (maxAA != 1) {
|
||||
i++;
|
||||
maxAA >>= 1;
|
||||
}
|
||||
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel < 0)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = i;
|
||||
else if (FrontEndMenuManager.m_nDisplayMSAALevel > i)
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = 0;
|
||||
}
|
||||
} else if (action == FEOPTION_ACTION_FOCUSLOSS) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel != FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
FrontEndMenuManager.m_nDisplayMSAALevel = FrontEndMenuManager.m_nPrefsMSAALevel;
|
||||
FrontEndMenuManager.SetHelperText(3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
wchar* MultiSamplingDraw(bool *disabled, bool userHovering) {
|
||||
static wchar unicodeTemp[64];
|
||||
if (userHovering) {
|
||||
if (FrontEndMenuManager.m_nDisplayMSAALevel == FrontEndMenuManager.m_nPrefsMSAALevel) {
|
||||
if (FrontEndMenuManager.m_nHelperTextMsgId == 1) // Press enter to apply
|
||||
FrontEndMenuManager.ResetHelperText();
|
||||
} else {
|
||||
FrontEndMenuManager.SetHelperText(1);
|
||||
}
|
||||
}
|
||||
if (!FrontEndMenuManager.m_bGameNotLoaded)
|
||||
*disabled = true;
|
||||
|
||||
switch (FrontEndMenuManager.m_nDisplayMSAALevel) {
|
||||
case 0:
|
||||
return TheText.Get("FEM_OFF");
|
||||
default:
|
||||
sprintf(gString, "%iX", 1 << (FrontEndMenuManager.m_nDisplayMSAALevel));
|
||||
AsciiToUnicode(gString, unicodeTemp);
|
||||
return unicodeTemp;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
void LangPolSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangRusSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void LangJapSelect(int8 action)
|
||||
{
|
||||
if (action == FEOPTION_ACTION_SELECT) {
|
||||
FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE;
|
||||
FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true;
|
||||
FrontEndMenuManager.InitialiseChangedLanguageSettings();
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
void ScreenModeChange(int8 displayedValue)
|
||||
{
|
||||
if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) {
|
||||
FrontEndMenuManager.m_nPrefsWindowed = displayedValue;
|
||||
_psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution
|
||||
FrontEndMenuManager.SetHelperText(0);
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
void FreeCamChange(int8 displayedValue)
|
||||
{
|
||||
TheCamera.bFreeCam = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
void BorderModeChange(int8 displayedValue)
|
||||
{
|
||||
CMenuManager::m_PrefsCutsceneBorders = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
void PS2AlphaTestChange(int8 displayedValue)
|
||||
{
|
||||
gPS2alphaTest = !!displayedValue;
|
||||
FrontEndMenuManager.SaveSettings();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Important: Make sure to read the warnings/informations in frontendoption.h!!
|
||||
void
|
||||
CustomFrontendOptionsPopulate(void)
|
||||
{
|
||||
RemoveCustomFrontendOptions(); // if exist
|
||||
|
||||
// -- Graphics/display seperation preperation starts - don't add options in here!
|
||||
#ifdef GRAPHICS_MENU_OPTIONS
|
||||
int graphicsMenu = FrontendScreenAdd("FET_GRA", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
int newDisplayMenu = FrontendScreenAdd("FET_DIS", MENUSPRITE_MAINMENU, MENUPAGE_OPTIONS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 2, true);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_DIS"), newDisplayMenu, 0);
|
||||
FrontendOptionSetCursor(MENUPAGE_OPTIONS, 3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_GRA"), graphicsMenu, 0);
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU FrontendOptionSetCursor(graphicsMenu, -1);
|
||||
#define SWITCH_TO_DISPLAY_MENU FrontendOptionSetCursor(newDisplayMenu, -1);
|
||||
#define CLONE_OPTION(a, b, c, d) FrontendOptionAddBuiltinAction(a, b, c, d);
|
||||
#define ADD_BACK FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
#define ADD_RESTORE_DEFAULTS(a) FrontendOptionAddDynamic(TheText.Get("FET_DEF"), nil, nil, a, nil);
|
||||
#else
|
||||
int advancedDisplayMenu = FrontendScreenAdd("FET_ADV", MENUSPRITE_MAINMENU, MENUPAGE_DISPLAY_SETTINGS, 50, 0, 20,
|
||||
FONT_HEADING, MEDIUMTEXT_X_SCALE, MEDIUMTEXT_Y_SCALE, FESCREEN_LEFT_ALIGN, true);
|
||||
bool movedToAdvMenu = false;
|
||||
|
||||
#define SWITCH_TO_GRAPHICS_MENU \
|
||||
if (GetNumberOfMenuOptions(MENUPAGE_DISPLAY_SETTINGS) >= 12) { \
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1); \
|
||||
movedToAdvMenu = true; \
|
||||
} else { \
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3); \
|
||||
}
|
||||
|
||||
#define SWITCH_TO_DISPLAY_MENU SWITCH_TO_GRAPHICS_MENU
|
||||
#define CLONE_OPTION(a, b, c, d)
|
||||
#define ADD_BACK
|
||||
#define ADD_RESTORE_DEFAULTS(a)
|
||||
#endif
|
||||
// -- Graphics/display seperation preperation end
|
||||
|
||||
static const wchar* off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") };
|
||||
|
||||
#ifdef MORE_LANGUAGES
|
||||
FrontendOptionSetCursor(MENUPAGE_LANGUAGE_SETTINGS, -2);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, nil, LangPolSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, nil, LangRusSelect, nil);
|
||||
FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, nil, LangJapSelect, nil);
|
||||
#endif
|
||||
|
||||
#ifdef MENU_MAP
|
||||
FrontendOptionSetCursor(MENUPAGE_PAUSE_MENU, 2);
|
||||
FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP);
|
||||
#endif
|
||||
|
||||
// -- Start of graphics menu - add options in display order!
|
||||
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_RES"), MENUACTION_SCREENRES, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FED_WIS"), MENUACTION_WIDESCREEN, nil, nil)
|
||||
|
||||
#ifdef IMPROVED_VIDEOMODE
|
||||
static const wchar* screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" };
|
||||
// Storing isn't enabled because it's handled in Frontend
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_SCF"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FEM_VSC"), MENUACTION_FRAMESYNC, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_FRM"), MENUACTION_FRAMELIMIT, nil, nil);
|
||||
|
||||
#ifdef MULTISAMPLING
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddDynamic(TheText.Get("FED_AAS"), MultiSamplingDraw, (int8*)&FrontEndMenuManager.m_nPrefsMSAALevel, MultiSamplingButtonPress, MultiSamplingGoBack, true);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_TRA"), MENUACTION_TRAILS, nil, nil);
|
||||
|
||||
#ifdef PS2_ALPHA_TEST
|
||||
SWITCH_TO_GRAPHICS_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_2PR"), off_on, 2, (int8*)&gPS2alphaTest, false, PS2AlphaTestChange, nil, true);
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefGraphics)
|
||||
ADD_BACK
|
||||
|
||||
// ---- End of Graphics Menu ----
|
||||
|
||||
// -- Start of Display menu - add options in display order!
|
||||
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
CLONE_OPTION(TheText.Get("FED_BRI"), MENUACTION_BRIGHTNESS, nil, nil);
|
||||
CLONE_OPTION(TheText.Get("FEM_LOD"), MENUACTION_DRAWDIST, nil, nil);
|
||||
|
||||
#ifdef CUTSCENE_BORDERS_SWITCH
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
FrontendOptionAddSelect(TheText.Get("FEM_CSB"), off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil, true);
|
||||
#endif
|
||||
|
||||
#ifdef FREE_CAM
|
||||
SWITCH_TO_DISPLAY_MENU
|
||||
static const wchar* text = (wchar*)L"FREE CAM";
|
||||
FrontendOptionAddSelect(text, off_on, 2, (int8*)&TheCamera.bFreeCam, false, FreeCamChange, nil, true);
|
||||
#endif
|
||||
|
||||
CLONE_OPTION(TheText.Get("FED_SUB"), MENUACTION_SUBTITLES, nil, nil);
|
||||
|
||||
// Add link to advanced graphics menu if it's filled.
|
||||
#ifndef GRAPHICS_MENU_OPTIONS
|
||||
if (movedToAdvMenu) {
|
||||
FrontendOptionSetCursor(MENUPAGE_DISPLAY_SETTINGS, -3);
|
||||
FrontendOptionAddRedirect(TheText.Get("FET_ADV"), advancedDisplayMenu, 0);
|
||||
|
||||
FrontendOptionSetCursor(advancedDisplayMenu, -1);
|
||||
FrontendOptionAddBackButton(TheText.Get("FEDS_TB"));
|
||||
}
|
||||
#endif
|
||||
|
||||
ADD_RESTORE_DEFAULTS(RestoreDefDisplay)
|
||||
ADD_BACK
|
||||
}
|
||||
#endif
|
||||
|
||||
#ifdef DEBUGMENU
|
||||
void WeaponCheat();
|
||||
void HealthCheat();
|
||||
@ -405,6 +720,9 @@ DebugMenuPopulate(void)
|
||||
DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway);
|
||||
DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil);
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions);
|
||||
#endif
|
||||
DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil);
|
||||
DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start);
|
||||
DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop);
|
||||
|
298
src/extras/frontendoption.cpp
Normal file
298
src/extras/frontendoption.cpp
Normal file
@ -0,0 +1,298 @@
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "frontendoption.h"
|
||||
#include "Text.h"
|
||||
|
||||
int numCustomFrontendOptions = 0;
|
||||
FrontendOption *customFrontendOptions;
|
||||
|
||||
int numCustomFrontendScreens = 0;
|
||||
FrontendScreen* customFrontendScreens;
|
||||
|
||||
int numFrontendOptionReplacements = 0;
|
||||
CMenuScreen::CMenuEntry* frontendOptionReplacements;
|
||||
|
||||
int lastOgScreen = MENUPAGES; // means no new pages
|
||||
|
||||
int optionCursor = -2;
|
||||
int currentMenu;
|
||||
bool optionOverwrite = false;
|
||||
|
||||
void ChangeScreen(int screen, int option, bool fadeIn)
|
||||
{
|
||||
FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen;
|
||||
FrontEndMenuManager.m_nCurrScreen = screen;
|
||||
FrontEndMenuManager.m_nCurrOption = option;
|
||||
if (fadeIn)
|
||||
FrontEndMenuManager.m_nMenuFadeAlpha = 0;
|
||||
}
|
||||
|
||||
void GoBack(bool fadeIn)
|
||||
{
|
||||
int screen = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0];
|
||||
int option = !FrontEndMenuManager.m_bGameNotLoaded ?
|
||||
aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0];
|
||||
|
||||
FrontEndMenuManager.ThingsToDoBeforeGoingBack();
|
||||
|
||||
ChangeScreen(screen, option, fadeIn);
|
||||
}
|
||||
|
||||
uint8
|
||||
GetNumberOfMenuOptions(int screen)
|
||||
{
|
||||
uint8 Rows = 0;
|
||||
for (int i = 0; i < NUM_MENUROWS; i++) {
|
||||
if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING)
|
||||
break;
|
||||
|
||||
++Rows;
|
||||
}
|
||||
return Rows;
|
||||
}
|
||||
|
||||
uint8
|
||||
GetLastMenuScreen()
|
||||
{
|
||||
uint8 page = -1;
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (strcmp(aScreens[i].m_ScreenName, "") == 0 && aScreens[i].unk == 0)
|
||||
break;
|
||||
|
||||
++page;
|
||||
}
|
||||
return page;
|
||||
}
|
||||
|
||||
// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu
|
||||
void
|
||||
RemoveCustomFrontendOptions()
|
||||
{
|
||||
if (numCustomFrontendOptions != 0) {
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
for (int j = 0; j < NUM_MENUROWS; j++) {
|
||||
if (aScreens[i].m_aEntries[j].m_SaveSlot == SAVESLOT_CFO) {
|
||||
int ogOptionId = customFrontendOptions[aScreens[i].m_aEntries[j].m_TargetMenu].ogOptionId;
|
||||
if (ogOptionId == -1) {
|
||||
int k;
|
||||
for (k = j; k < NUM_MENUROWS - 1; k++) {
|
||||
memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k + 1], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING;
|
||||
aScreens[i].m_aEntries[k].m_SaveSlot = SAVESLOT_NONE;
|
||||
aScreens[i].m_aEntries[k].m_EntryName[0] = '\0';
|
||||
j--;
|
||||
} else {
|
||||
memcpy(&aScreens[i].m_aEntries[j], &frontendOptionReplacements[ogOptionId], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
free(customFrontendOptions);
|
||||
numCustomFrontendOptions = 0;
|
||||
|
||||
if (numFrontendOptionReplacements != 0) {
|
||||
free(frontendOptionReplacements);
|
||||
numFrontendOptionReplacements = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (numCustomFrontendScreens == 0)
|
||||
return;
|
||||
|
||||
for (int i = 0; i < MENUPAGES; i++) {
|
||||
if (i > lastOgScreen) {
|
||||
aScreens[i].m_ScreenName[0] = '\0';
|
||||
aScreens[i].unk = 0;
|
||||
}
|
||||
}
|
||||
free(customFrontendScreens);
|
||||
numCustomFrontendScreens = 0;
|
||||
lastOgScreen = MENUPAGES;
|
||||
}
|
||||
|
||||
int8 RegisterNewScreen(char *name, int prevPage)
|
||||
{
|
||||
if (lastOgScreen == MENUPAGES)
|
||||
lastOgScreen = GetLastMenuScreen();
|
||||
|
||||
numCustomFrontendScreens++;
|
||||
if (numCustomFrontendScreens == 1)
|
||||
customFrontendScreens = (FrontendScreen*)malloc(5 * sizeof(FrontendScreen));
|
||||
else if (numCustomFrontendScreens % 5 == 1)
|
||||
customFrontendScreens = (FrontendScreen*)realloc(customFrontendScreens, (numCustomFrontendScreens + 4) * sizeof(FrontendScreen));
|
||||
|
||||
assert(customFrontendScreens != nil && "Custom frontend screens can't be allocated");
|
||||
|
||||
int id = lastOgScreen + numCustomFrontendScreens;
|
||||
assert(id < MENUPAGES && "No room for new custom frontend screens! Increase MENUPAGES");
|
||||
strncpy(aScreens[id].m_ScreenName, name, 8);
|
||||
aScreens[id].m_PreviousPage[0] = aScreens[id].m_PreviousPage[1] = prevPage;
|
||||
aScreens[id].unk = 1;
|
||||
return id;
|
||||
}
|
||||
|
||||
int8 RegisterNewOption()
|
||||
{
|
||||
numCustomFrontendOptions++;
|
||||
if (numCustomFrontendOptions == 1)
|
||||
customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption));
|
||||
else if (numCustomFrontendOptions % 5 == 1)
|
||||
customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption));
|
||||
|
||||
assert(customFrontendOptions != nil && "Custom frontend options can't be allocated");
|
||||
|
||||
uint8 numOptions = GetNumberOfMenuOptions(currentMenu);
|
||||
uint8 curIdx;
|
||||
if (optionCursor < 0) {
|
||||
optionCursor = curIdx = numOptions + optionCursor + 1;
|
||||
} else
|
||||
curIdx = optionCursor;
|
||||
|
||||
if (!optionOverwrite) {
|
||||
if (aScreens[currentMenu].m_aEntries[curIdx].m_Action != MENUACTION_NOTHING) {
|
||||
for (int i = numOptions - 1; i >= curIdx; i--) {
|
||||
memcpy(&aScreens[currentMenu].m_aEntries[i + 1], &aScreens[currentMenu].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry));
|
||||
}
|
||||
}
|
||||
}
|
||||
optionCursor++;
|
||||
|
||||
if (optionOverwrite) {
|
||||
numFrontendOptionReplacements++;
|
||||
if (numFrontendOptionReplacements == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)malloc(5 * sizeof(CMenuScreen::CMenuEntry));
|
||||
else if (numFrontendOptionReplacements % 5 == 1)
|
||||
frontendOptionReplacements = (CMenuScreen::CMenuEntry*)realloc(frontendOptionReplacements, (numFrontendOptionReplacements + 4) * sizeof(CMenuScreen::CMenuEntry));
|
||||
|
||||
memcpy(&frontendOptionReplacements[numFrontendOptionReplacements - 1], &aScreens[currentMenu].m_aEntries[curIdx], sizeof(CMenuScreen::CMenuEntry));
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = numFrontendOptionReplacements - 1;
|
||||
} else {
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].ogOptionId = -1;
|
||||
}
|
||||
customFrontendOptions[numCustomFrontendOptions - 1].screen = currentMenu;
|
||||
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_Action = MENUACTION_TRIGGERFUNC;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_SaveSlot = SAVESLOT_CFO;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_TargetMenu = numCustomFrontendOptions - 1;
|
||||
aScreens[currentMenu].m_aEntries[curIdx].m_EntryName[0] = 1; // just something to fool it
|
||||
return curIdx;
|
||||
}
|
||||
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite)
|
||||
{
|
||||
currentMenu = screen;
|
||||
optionCursor = option;
|
||||
optionOverwrite = overwrite;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
|
||||
// To fool the Frontend, we will still display the text passed via first param.
|
||||
switch (action) {
|
||||
case MENUACTION_SCREENRES:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FED_RES");
|
||||
break;
|
||||
case MENUACTION_AUDIOHW:
|
||||
strcpy(aScreens[currentMenu].m_aEntries[screenOptionOrder].m_EntryName, "FEA_3DH");
|
||||
break;
|
||||
}
|
||||
aScreens[currentMenu].m_aEntries[screenOptionOrder].m_Action = action;
|
||||
option.type = FEOPTION_BUILTIN_ACTION;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_SELECT;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.rightTexts = rightTexts;
|
||||
option.numRightTexts = numRightTexts;
|
||||
option.value = var;
|
||||
option.displayedValue = *var;
|
||||
option.lastSavedValue = *var;
|
||||
option.save = save;
|
||||
option.onlyApplyOnEnter = onlyApplyOnEnter;
|
||||
option.changeFunc = changeFunc;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_DYNAMIC;
|
||||
option.drawFunc = drawFunc;
|
||||
option.buttonPressFunc = buttonPressFunc;
|
||||
TextCopy(option.leftText, leftText);
|
||||
option.value = var;
|
||||
option.save = save;
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = returnPrevPageFunc;
|
||||
}
|
||||
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_REDIRECT;
|
||||
option.to = to;
|
||||
option.option = selectedOption;
|
||||
option.fadeIn = fadeIn;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn)
|
||||
{
|
||||
int8 screenOptionOrder = RegisterNewOption();
|
||||
|
||||
FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1];
|
||||
option.type = FEOPTION_GOBACK;
|
||||
option.fadeIn = fadeIn;
|
||||
TextCopy(option.leftText, text);
|
||||
option.screenOptionOrder = screenOptionOrder;
|
||||
option.returnPrevPageFunc = nil;
|
||||
option.save = false;
|
||||
}
|
||||
|
||||
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
|
||||
int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc) {
|
||||
|
||||
uint8 screenOrder = RegisterNewScreen(gxtKey, prevPage);
|
||||
|
||||
FrontendScreen &screen = customFrontendScreens[numCustomFrontendScreens - 1];
|
||||
screen.id = screenOrder;
|
||||
screen.sprite = sprite;
|
||||
screen.prevPage = prevPage;
|
||||
strncpy(screen.name, gxtKey, 8);
|
||||
screen.columnWidth = columnWidth;
|
||||
screen.headerHeight = headerHeight;
|
||||
screen.lineHeight = lineHeight;
|
||||
screen.font = font;
|
||||
screen.fontScaleX = fontScaleX;
|
||||
screen.fontScaleY = fontScaleY;
|
||||
screen.alignment = alignment;
|
||||
screen.returnPrevPageFunc = returnPrevPageFunc;
|
||||
|
||||
return screenOrder;
|
||||
}
|
||||
#endif
|
162
src/extras/frontendoption.h
Normal file
162
src/extras/frontendoption.h
Normal file
@ -0,0 +1,162 @@
|
||||
#pragma once
|
||||
#include "common.h"
|
||||
|
||||
#ifdef CUSTOM_FRONTEND_OPTIONS
|
||||
#include "Frontend.h"
|
||||
|
||||
// Warning:
|
||||
// All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page.
|
||||
// Also congrats if you can make 18 options visible at once.
|
||||
|
||||
// About texts:
|
||||
// All text parameters accept wchar(including hardcoded wchar* and TheText.Get)
|
||||
// except FrontendScreenAdd(it's char[8] by the design of Frontend).
|
||||
// All texts reload if custom options reloaded too, which includes language changes and via live reload feature in debug menu!
|
||||
|
||||
// Execute direction:
|
||||
// All of the calls below eventually manipulate the aScreens array, so keep in mind to add/replace options in order,
|
||||
// i.e. don't set cursor to 8 first and then 3.
|
||||
|
||||
// Live reload:
|
||||
// You can add/change/undo the new options in-game if you use VS. Change what you want, build the changed bits via "Edit and Continue",
|
||||
// and hit the "Reload custom frontend options" from debug menu. Or call CustomFrontendOptionsPopulate() from somewhere else.
|
||||
|
||||
|
||||
// -- Option types
|
||||
//
|
||||
// Static/select: You allocate the variable, pass it to function and game sets it from user input among the strings given to function,
|
||||
// then you can handle ChangeFunc(only called on enter if onlyApplyOnEnter set, or set immediately)
|
||||
// and ReturnPrevPageFunc optionally. You can store the option in gta3.set if you pass true to corresponding parameter.
|
||||
//
|
||||
// Dynamic: Passing variable to function is only needed if you want to store it, otherwise you should do
|
||||
// all the operations with ButtonPressFunc, this includes allocating the variable.
|
||||
// Left-side text is passed while creating and static, but ofc right-side text is dynamic -
|
||||
// you should return it in DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed.
|
||||
//
|
||||
// Redirect: Redirection to another screen. selectedOption parameter is the highlighted option user will see after the redirection.
|
||||
//
|
||||
// Built-in action: As the name suggests, any action that game has built-in. But as an extra you can set the option text,
|
||||
// and can be informed on button press/focus loss via buttonPressFunc. ReturnPrevPageFunc is also here.
|
||||
|
||||
#define FEOPTION_SELECT 0
|
||||
#define FEOPTION_DYNAMIC 1
|
||||
#define FEOPTION_REDIRECT 2
|
||||
#define FEOPTION_GOBACK 3
|
||||
#define FEOPTION_BUILTIN_ACTION 4
|
||||
|
||||
// -- Returned via ButtonPressFunc() action param.
|
||||
#define FEOPTION_ACTION_LEFT 0
|
||||
#define FEOPTION_ACTION_RIGHT 1
|
||||
#define FEOPTION_ACTION_SELECT 2
|
||||
#define FEOPTION_ACTION_FOCUSLOSS 3
|
||||
|
||||
// -- Passed via FrontendScreenAdd()
|
||||
#define FESCREEN_CENTER 0
|
||||
#define FESCREEN_LEFT_ALIGN 1
|
||||
#define FESCREEN_RIGHT_ALIGN 2
|
||||
|
||||
// -- Callbacks
|
||||
|
||||
// pretty much in everything I guess, and optional in all of them
|
||||
typedef void (*ReturnPrevPageFunc)();
|
||||
|
||||
// for static options
|
||||
typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value.
|
||||
// only called on enter if onlyApplyOnEnter set, otherwise called on every value change
|
||||
|
||||
// for dynamic options
|
||||
typedef wchar* (*DrawFunc)(bool* disabled, bool userHovering); // you must return a pointer for right text.
|
||||
// you can also set *disabled if you want to gray it out.
|
||||
typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above
|
||||
|
||||
struct FrontendScreen
|
||||
{
|
||||
int id;
|
||||
char name[8];
|
||||
eMenuSprites sprite;
|
||||
int prevPage;
|
||||
int columnWidth;
|
||||
int headerHeight;
|
||||
int lineHeight;
|
||||
int8 font;
|
||||
float fontScaleX;
|
||||
float fontScaleY;
|
||||
int8 alignment;
|
||||
bool showLeftRightHelper;
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
};
|
||||
|
||||
struct FrontendOption
|
||||
{
|
||||
int8 type;
|
||||
int8 screenOptionOrder;
|
||||
int32 screen;
|
||||
wchar leftText[64];
|
||||
ReturnPrevPageFunc returnPrevPageFunc;
|
||||
int8* value;
|
||||
int8 displayedValue; // only if onlyApplyOnEnter enabled for now
|
||||
bool save;
|
||||
int32 ogOptionId; // for replacements, see overwrite parameter of SetCursor
|
||||
|
||||
union {
|
||||
// Only for dynamic / built-in action
|
||||
struct {
|
||||
DrawFunc drawFunc;
|
||||
ButtonPressFunc buttonPressFunc;
|
||||
};
|
||||
|
||||
// Only for static/select
|
||||
struct {
|
||||
const wchar** rightTexts;
|
||||
int8 numRightTexts;
|
||||
bool onlyApplyOnEnter;
|
||||
ChangeFunc changeFunc;
|
||||
int8 lastSavedValue; // only if onlyApplyOnEnter enabled
|
||||
};
|
||||
|
||||
// Only for redirect
|
||||
struct {
|
||||
int to;
|
||||
int8 option;
|
||||
bool fadeIn;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// -- Internal things
|
||||
void RemoveCustomFrontendOptions();
|
||||
void CustomFrontendOptionsPopulate();
|
||||
|
||||
extern int lastOgScreen; // for reloading
|
||||
|
||||
extern int numCustomFrontendOptions;
|
||||
extern FrontendOption* customFrontendOptions;
|
||||
|
||||
extern int numCustomFrontendScreens;
|
||||
extern FrontendScreen* customFrontendScreens;
|
||||
|
||||
// -- To be used in ButtonPressFunc / ChangeFunc(this one would be weird):
|
||||
void ChangeScreen(int screen, int option = 0, bool fadeIn = true);
|
||||
void GoBack(bool fadeIn = true);
|
||||
|
||||
uint8 GetNumberOfMenuOptions(int screen);
|
||||
|
||||
// -- Placing the cursor to append/overwrite option
|
||||
//
|
||||
// Done via FrontendOptionSetCursor(screen, position, overwrite = false), parameters explained below:
|
||||
// Screen: as the name suggests. Also accepts the screen IDs returned from FrontendScreenAdd.
|
||||
// Option: if positive, next AddOption call will put the option to there and progress the cursor.
|
||||
// if negative, cursor will be placed on bottom-(pos+1), so -1 means the very bottom, -2 means before the back button etc.
|
||||
// Overwrite: Use to overwrite the options, not appending a new one. AddOption calls will still progress the cursor.
|
||||
|
||||
void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
|
||||
|
||||
// var is optional in AddDynamic, you can enable save parameter if you pass one, otherwise pass nil/0
|
||||
void FrontendOptionAddBuiltinAction(const wchar* leftText, int action, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc);
|
||||
void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc, bool save = false);
|
||||
void FrontendOptionAddRedirect(const wchar* text, int to, int8 selectedOption = 0, bool fadeIn = true);
|
||||
void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true);
|
||||
|
||||
uint8 FrontendScreenAdd(char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
|
||||
#endif
|
Loading…
Reference in New Issue
Block a user