Rename m_phy_flagA80 to bSkipLineCol
This commit is contained in:
parent
81094f2cd7
commit
e14733367e
@ -54,7 +54,7 @@ CPhysical::CPhysical(void)
|
||||
bInfiniteMass = false;
|
||||
bIsInWater = false;
|
||||
bHitByTrain = false;
|
||||
m_phy_flagA80 = false;
|
||||
bSkipLineCol = false;
|
||||
|
||||
m_fDistanceTravelled = 0.0f;
|
||||
m_treadable[PATH_CAR] = nil;
|
||||
@ -1401,7 +1401,7 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
continue;
|
||||
}
|
||||
|
||||
A->m_phy_flagA80 = false;
|
||||
A->bSkipLineCol = false;
|
||||
skipCollision = false;
|
||||
altcollision = false;
|
||||
|
||||
@ -1411,13 +1411,13 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
(B->IsVehicle() || B->IsPed()) &&
|
||||
A->GetUp().z < 0.66f){
|
||||
skipCollision = true;
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
Aobj->m_pCollidingEntity = B;
|
||||
}else if((A->IsVehicle() || A->IsPed()) &&
|
||||
B->GetUp().z < 0.66f &&
|
||||
IsTrafficLight(B->GetModelIndex())){
|
||||
skipCollision = true;
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
Bobj->m_pCollidingEntity = A;
|
||||
}else if(A->IsObject() && B->IsVehicle()){
|
||||
if(A->GetModelIndex() == MI_CAR_BUMPER || A->GetModelIndex() == MI_FILES)
|
||||
@ -1460,18 +1460,18 @@ CPhysical::ProcessCollisionSectorList(CPtrList *lists)
|
||||
skipCollision = true;
|
||||
}else if(A->IsPed() && IsBodyPart(B->GetModelIndex())){
|
||||
skipCollision = true;
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
}else if(A->IsPed() && Aped->m_pCollidingEntity == B){
|
||||
skipCollision = true;
|
||||
if(!Aped->bKnockedUpIntoAir)
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
}else if(B->IsPed() && Bped->m_pCollidingEntity == A){
|
||||
skipCollision = true;
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
}else if(A->GetModelIndex() == MI_RCBANDIT && (B->IsPed() || B->IsVehicle()) ||
|
||||
B->GetModelIndex() == MI_RCBANDIT && (A->IsPed() || A->IsVehicle())){
|
||||
skipCollision = true;
|
||||
A->m_phy_flagA80 = true;
|
||||
A->bSkipLineCol = true;
|
||||
}else if(A->IsPed() && B->IsObject() && Bobj->m_fUprootLimit > 0.0f)
|
||||
altcollision = true;
|
||||
|
||||
@ -1804,7 +1804,7 @@ CPhysical::ProcessCollision(void)
|
||||
|
||||
m_fDistanceTravelled = 0.0f;
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
m_phy_flagA80 = false;
|
||||
bSkipLineCol = false;
|
||||
|
||||
if(!bUsesCollision){
|
||||
bIsStuck = false;
|
||||
@ -1917,7 +1917,7 @@ CPhysical::ProcessCollision(void)
|
||||
ApplyTurnSpeed();
|
||||
GetMatrix().Reorthogonalise();
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
m_phy_flagA80 = false;
|
||||
bSkipLineCol = false;
|
||||
if(!m_vecMoveSpeed.IsZero() ||
|
||||
!m_vecTurnSpeed.IsZero() ||
|
||||
bHitByTrain ||
|
||||
@ -1931,7 +1931,7 @@ CPhysical::ProcessCollision(void)
|
||||
}
|
||||
bHitByTrain = false;
|
||||
m_fDistanceTravelled = (GetPosition() - savedMatrix.GetPosition()).Magnitude();
|
||||
m_phy_flagA80 = false;
|
||||
bSkipLineCol = false;
|
||||
|
||||
bIsStuck = false;
|
||||
bIsInSafePosition = true;
|
||||
|
@ -58,7 +58,7 @@ public:
|
||||
uint8 m_phy_flagA10 : 1; // unused
|
||||
uint8 m_phy_flagA20 : 1; // unused
|
||||
uint8 bHitByTrain : 1;
|
||||
uint8 m_phy_flagA80 : 1;
|
||||
uint8 bSkipLineCol : 1;
|
||||
|
||||
uint8 m_nSurfaceTouched;
|
||||
int8 m_nZoneLevel;
|
||||
|
@ -14660,7 +14660,7 @@ CPed::ProcessEntityCollision(CEntity *collidingEnt, CColPoint *collidingPoints)
|
||||
collidedWithBoat = true;
|
||||
|
||||
// ofc we're not vehicle
|
||||
if (!m_bIsVehicleBeingShifted && !m_phy_flagA80
|
||||
if (!m_bIsVehicleBeingShifted && !bSkipLineCol
|
||||
#ifdef VC_PED_PORTS
|
||||
&& !collidingEnt->IsPed()
|
||||
#endif
|
||||
|
@ -563,7 +563,7 @@ CAutomobile::ProcessControl(void)
|
||||
bHasHitWall = false;
|
||||
m_fDistanceTravelled = 0.0f;
|
||||
m_bIsVehicleBeingShifted = false;
|
||||
m_phy_flagA80 = false;
|
||||
bSkipLineCol = false;
|
||||
ApplyMoveSpeed();
|
||||
ApplyTurnSpeed();
|
||||
for(i = 0; CheckCollision() && i < 5; i++){
|
||||
@ -2160,7 +2160,7 @@ CAutomobile::ProcessEntityCollision(CEntity *ent, CColPoint *colpoints)
|
||||
// m_aSuspensionSpringRatio are now set to the point where the tyre touches ground.
|
||||
// In ProcessControl these will be re-normalized to ignore the tyre radius.
|
||||
|
||||
if(m_bIsVehicleBeingShifted || m_phy_flagA80 ||
|
||||
if(m_bIsVehicleBeingShifted || bSkipLineCol ||
|
||||
GetModelIndex() == MI_DODO && (ent->IsPed() || ent->IsVehicle())){
|
||||
// don't do line collision
|
||||
for(i = 0; i < 4; i++)
|
||||
|
Loading…
Reference in New Issue
Block a user