Little fixes
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
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@ -2073,12 +2073,12 @@ CPed::SetupLighting(void)
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{
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ActivateDirectional();
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SetAmbientColoursForPedsCarsAndObjects();
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if (m_ped_flagB10) {
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if (bRenderScorched) {
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WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
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} else {
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// Note that this lightMult is only affected by LIGHT_DARKEN. If there's no LIGHT_DARKEN, it will be 1.0.
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float lightMult = CPointLights::GenerateLightsAffectingObject(&GetPosition());
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if (!m_ped_flagB20 && lightMult != 1.0f) {
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if (!bHasBlip && lightMult != 1.0f) {
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SetAmbientAndDirectionalColours(lightMult);
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return true;
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}
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@ -2252,7 +2252,7 @@ CPed::CanPedDriveOff(void)
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bool
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CPed::CanPedJumpThis(int32 unused)
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{
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CVector2D forward(-sin(m_fRotationCur), -cos(m_fRotationCur));
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CVector2D forward(-sin(m_fRotationCur), cos(m_fRotationCur));
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CVector pos = GetPosition();
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// wat?
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CVector forwardPos(
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