Detect R and start game on menu
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98a97a32fa
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@ -538,22 +538,14 @@ void CRunningScript::Init()
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}
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#ifdef USE_DEBUG_SCRIPT_LOADER
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int scriptToLoad = 0;
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#ifdef _WIN32
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#include <Windows.h>
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#endif
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int open_script()
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{
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static int scriptToLoad = 0;
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// Doesn't work because of CGame::Initialise is blocking
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/*
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if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_G) == GLFW_PRESS)
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scriptToLoad = 0;
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if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS)
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scriptToLoad = 1;
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if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_D) == GLFW_PRESS)
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scriptToLoad = 2;
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*/
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// glfwGetKey doesn't work because of CGame::Initialise is blocking
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#ifdef _WIN32
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if (GetAsyncKeyState('G') & 0x8000)
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scriptToLoad = 0;
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@ -521,3 +521,7 @@ extern bool doingMissionRetry;
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uint32 AddExtraDeathDelay();
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void RetryMission(int, int);
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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extern int scriptToLoad;
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#endif
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@ -3568,6 +3568,9 @@ CMenuManager::Process(void)
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}
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#endif
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if (CheckSlotDataValid(m_nCurrSaveSlot)) {
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#ifdef USE_DEBUG_SCRIPT_LOADER
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scriptToLoad = 0;
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#endif
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TheCamera.m_bUseMouse3rdPerson = m_ControlMethod == CONTROL_STANDARD;
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if (m_PrefsVsyncDisp != m_PrefsVsync)
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m_PrefsVsync = m_PrefsVsyncDisp;
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@ -3688,6 +3691,24 @@ CMenuManager::ProcessButtonPresses(void)
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bool assumeIncrease = false;
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#endif
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#ifdef USE_DEBUG_SCRIPT_LOADER
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if (m_nCurrScreen == MENUPAGE_START_MENU || m_nCurrScreen == MENUPAGE_NEW_GAME || m_nCurrScreen == MENUPAGE_NEW_GAME_RELOAD) {
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#ifdef RW_GL3
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if (glfwGetKey(PSGLOBAL(window), GLFW_KEY_R) == GLFW_PRESS) {
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scriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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#elif defined _WIN32
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if (GetAsyncKeyState('R') & 0x8000) {
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scriptToLoad = 1;
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DoSettingsBeforeStartingAGame();
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return;
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}
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#endif
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}
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#endif
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if (!m_bShowMouse && (m_nMouseOldPosX != m_nMousePosX || m_nMouseOldPosY != m_nMousePosY)) {
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m_bShowMouse = true;
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}
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