Merge pull request #913 from ShFil119/oal_cache
Overhaul and enable cache for openal build
This commit is contained in:
commit
e6914355dd
@ -956,33 +956,37 @@ cSampleManager::Initialise(void)
|
||||
#ifdef AUDIO_CACHE
|
||||
FILE *cacheFile = fcaseopen("audio\\sound.cache", "rb");
|
||||
if (cacheFile) {
|
||||
debug("Loadind audio cache (If game crashes around here, then your cache is corrupted, remove audio/sound.cache)\n");
|
||||
fread(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
|
||||
fclose(cacheFile);
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
|
||||
for ( int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++ )
|
||||
{
|
||||
debug("Cannot load audio cache\n");
|
||||
#endif
|
||||
|
||||
for(int32 i = 0; i < TOTAL_STREAMED_SOUNDS; i++) {
|
||||
aStream[0] = new CStream(StreamedNameTable[i], ALStreamSources[0], ALStreamBuffers[0]);
|
||||
|
||||
if ( aStream[0] && aStream[0]->IsOpened() )
|
||||
{
|
||||
|
||||
if(aStream[0] && aStream[0]->IsOpened()) {
|
||||
uint32 tatalms = aStream[0]->GetLengthMS();
|
||||
delete aStream[0];
|
||||
aStream[0] = NULL;
|
||||
|
||||
|
||||
nStreamLength[i] = tatalms;
|
||||
}
|
||||
else
|
||||
} else
|
||||
USERERROR("Can't open '%s'\n", StreamedNameTable[i]);
|
||||
}
|
||||
#ifdef AUDIO_CACHE
|
||||
cacheFile = fcaseopen("audio\\sound.cache", "wb");
|
||||
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
|
||||
fclose(cacheFile);
|
||||
#endif
|
||||
if(cacheFile) {
|
||||
debug("Saving audio cache\n");
|
||||
fwrite(nStreamLength, sizeof(uint32), TOTAL_STREAMED_SOUNDS, cacheFile);
|
||||
fclose(cacheFile);
|
||||
} else {
|
||||
debug("Cannot save audio cache\n");
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
{
|
||||
if ( !InitialiseSampleBanks() )
|
||||
|
@ -349,9 +349,7 @@ enum Config {
|
||||
|
||||
// Audio
|
||||
#define RADIO_SCROLL_TO_PREV_STATION
|
||||
#ifndef AUDIO_OAL // is not working yet for openal
|
||||
#define AUDIO_CACHE // cache sound lengths to speed up the cold boot
|
||||
#endif
|
||||
#define AUDIO_CACHE
|
||||
//#define PS2_AUDIO // changes audio paths for cutscenes and radio to PS2 paths, needs vbdec to support VB with MSS
|
||||
|
||||
// IMG
|
||||
|
Loading…
Reference in New Issue
Block a user