fix FINAL build, add DEBUGMENU and other simple qol defines to FINAL, add extra defines for menu and game version text
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@ -789,9 +789,11 @@ CMenuManager::Draw()
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CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
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CFont::SetScale(MENU_X(0.7f), MENU_Y(0.5f));
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetWrapx(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH));
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CFont::SetRightJustifyWrap(0.0f);
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CFont::SetRightJustifyWrap(0.0f);
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#ifdef DRAW_MENU_VERSION_TEXT
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strcpy(gString, "V1.1");
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strcpy(gString, "V1.1");
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AsciiToUnicode(gString, gUString);
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AsciiToUnicode(gString, gUString);
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CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
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CFont::PrintString(SCREEN_WIDTH / 10, SCREEN_HEIGHT / 45, gUString);
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#endif
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#endif
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#endif
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetWrapx(MENU_X_RIGHT_ALIGNED(MENU_X_MARGIN));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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CFont::SetRightJustifyWrap(SCREEN_SCALE_X(MENUACTION_WIDTH));
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@ -156,6 +156,25 @@ enum Config {
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// any debug stuff that is only left in mobile, is not in MASTER
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// any debug stuff that is only left in mobile, is not in MASTER
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//#define MASTER
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//#define MASTER
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// once and for all:
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// pc: FINAL & MASTER
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// mobile: FINAL
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// MASTER builds must be FINAL
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#ifdef MASTER
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#define FINAL
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#endif
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// quality of life fixes that should also be in FINAL
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#define NASTY_GAME // nasty game for all languages
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#define NO_MOVIES // disable intro videos
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#define NO_CDCHECK
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#define DEBUGMENU
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// those infamous texts
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#define DRAW_GAME_VERSION_TEXT
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#define DRAW_MENU_VERSION_TEXT
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#if defined GTA_PS2
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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# define GTA_PS2_STUFF
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# define RANDOMSPLASH
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# define RANDOMSPLASH
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@ -177,6 +196,7 @@ enum Config {
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#ifdef MASTER
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#ifdef MASTER
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// only in master builds
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// only in master builds
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#undef DRAW_GAME_VERSION_TEXT
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#else
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#else
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// not in master builds
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// not in master builds
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#define VALIDATE_SAVE_SIZE
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#define VALIDATE_SAVE_SIZE
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@ -187,11 +207,7 @@ enum Config {
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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# define USE_MY_DOCUMENTS // use my documents directory for user files
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#else
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#else
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// not in any game
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// not in any game
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# define NASTY_GAME // nasty game for all languages
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# define NO_MOVIES // disable intro videos
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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# define CHATTYSPLASH // print what the game is loading
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# define DEBUGMENU
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# define TIMEBARS // print debug timers
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# define TIMEBARS // print debug timers
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#endif
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#endif
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@ -768,6 +768,8 @@ DisplayGameDebugText()
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char str[200];
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char str[200];
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wchar ustr[200];
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wchar ustr[200];
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#ifdef DRAW_GAME_VERSION_TEXT
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wchar ver[200];
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wchar ver[200];
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AsciiToUnicode(version_name, ver);
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AsciiToUnicode(version_name, ver);
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@ -783,6 +785,7 @@ DisplayGameDebugText()
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetBackGroundOnlyTextOff();
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CFont::SetColor(CRGBA(255, 108, 0, 255));
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CFont::SetColor(CRGBA(255, 108, 0, 255));
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CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
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CFont::PrintString(SCREEN_SCALE_X(10.0f), SCREEN_SCALE_Y(10.0f), ver);
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#endif
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FrameSamples++;
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FrameSamples++;
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FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
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FramesPerSecondCounter += 1000.0f / (CTimer::GetTimeStepNonClippedInSeconds() * 1000.0f);
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@ -6,8 +6,10 @@
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#include "Timecycle.h"
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#include "Timecycle.h"
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#include "skeleton.h"
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#include "skeleton.h"
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#include "Debug.h"
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#include "Debug.h"
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#ifndef FINAL
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#if !defined(FINAL) || defined(DEBUGMENU)
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#include "rtcharse.h"
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#include "rtcharse.h"
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#endif
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#ifndef FINAL
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RtCharset *debugCharset;
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RtCharset *debugCharset;
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#endif
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#endif
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@ -17,7 +19,7 @@ bool gPS2alphaTest = true;
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bool gPS2alphaTest = false;
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bool gPS2alphaTest = false;
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#endif
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#endif
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#ifndef FINAL
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#if !defined(FINAL) || defined(DEBUGMENU)
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static bool charsetOpen;
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static bool charsetOpen;
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void OpenCharsetSafe()
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void OpenCharsetSafe()
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{
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{
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