Remove unused audio enum
This commit is contained in:
parent
2fb4305a73
commit
ec1b91e527
@ -630,10 +630,10 @@ cAudioManager::CreateEntity(int32 type, void *entity)
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m_asAudioEntities[i].m_nStatus = 0;
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m_asAudioEntities[i].m_nType = (eAudioType)type;
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m_asAudioEntities[i].m_pEntity = entity;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
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m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_NO_SOUND;
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m_asAudioEntities[i].m_AudioEvents = 0;
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m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
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return i;
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@ -467,8 +467,6 @@ public:
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// only used in pc
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void AdjustSamplesVolume();
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uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist);
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void DebugShit();
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};
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#ifdef AUDIO_MSS
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@ -7,7 +7,7 @@
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void
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cAudioScriptObject::Reset()
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{
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AudioId = SCRSOUND_INVALID;
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AudioId = SCRIPT_SOUND_INVALID;
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Posn = CVector(0.0f, 0.0f, 0.0f);
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AudioEntity = AEHANDLE_NONE;
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}
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@ -1,135 +1,5 @@
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#pragma once
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enum
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{
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SCRSOUND_TEST_1,
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_SCRSOUND_UNK_1,
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_SCRSOUND_UNK_2,
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_SCRSOUND_UNK_3,
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_SCRSOUND_CLUB_1_S,
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_SCRSOUND_CLUB_1_L,
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_SCRSOUND_CLUB_2_S,
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_SCRSOUND_CLUB_2_L,
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_SCRSOUND_CLUB_3_S,
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_SCRSOUND_CLUB_3_L,
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_SCRSOUND_CLUB_4_S,
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_SCRSOUND_CLUB_4_L,
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_SCRSOUND_CLUB_5_S,
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_SCRSOUND_CLUB_5_L,
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_SCRSOUND_CLUB_6_S,
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_SCRSOUND_CLUB_6_L,
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_SCRSOUND_CLUB_7_S,
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_SCRSOUND_CLUB_7_L,
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_SCRSOUND_CLUB_8_S,
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_SCRSOUND_CLUB_8_L,
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_SCRSOUND_CLUB_9_S,
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_SCRSOUND_CLUB_9_L,
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_SCRSOUND_CLUB_10_S,
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_SCRSOUND_CLUB_10_L,
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_SCRSOUND_CLUB_11_S,
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_SCRSOUND_CLUB_11_L,
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_SCRSOUND_CLUB_12_S,
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_SCRSOUND_CLUB_12_L,
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_SCRSOUND_CLUB_RAGGA_S,
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_SCRSOUND_CLUB_RAGGA_L,
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SCRSOUND_STRIP_CLUB_LOOP_1_S,
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_SCRSOUND_STRIP_CLUB_LOOP_1_L,
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SCRSOUND_STRIP_CLUB_LOOP_2_S,
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_SCRSOUND_STRIP_CLUB_LOOP_2_L,
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_SCRSOUND_SFX_WORKSHOP_1,
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_SCRSOUND_SFX_WORKSHOP_2,
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_SCRSOUND_SAWMILL_LOOP_S,
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SCRSOUND_SAWMILL_LOOP_L,
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_SCRSOUND_DOG_FOOD_FACTORY_S,
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_SCRSOUND_DOG_FOOD_FACTORY_L,
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_SCRSOUND_LAUNDERETTE_1,
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_SCRSOUND_LAUNDERETTE_2,
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_SCRSOUND_RESTAURANT_CHINATOWN_S,
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_SCRSOUND_RESTAURANT_CHINATOWN_L,
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_SCRSOUND_RESTAURANT_ITALY_S,
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_SCRSOUND_RESTAURANT_ITALY_L,
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_SCRSOUND_RESTAURANT_GENERIC_1_S,
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_SCRSOUND_RESTAURANT_GENERIC_1_L,
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_SCRSOUND_RESTAURANT_GENERIC_2_S,
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_SCRSOUND_RESTAURANT_GENERIC_2_L,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_S,
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_SCRSOUND_AIRPORT_ANNOUNCEMENT_L,
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_SCRSOUND_SHOP_LOOP_1,
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_SCRSOUND_SHOP_LOOP_2,
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_SCRSOUND_CINEMA_S,
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_SCRSOUND_CINEMA_L,
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_SCRSOUND_DOCKS_FOGHORN_S,
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_SCRSOUND_DOCKS_FOGHORN_L,
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_SCRSOUND_HOME_S,
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_SCRSOUND_HOME_L,
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_SCRSOUND_PIANO_BAR,
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_SCRSOUND_CLUB,
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SCRSOUND_PORN_CINEMA_1_S,
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_SCRSOUND_PORN_CINEMA_1_L,
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SCRSOUND_PORN_CINEMA_2_S,
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_SCRSOUND_PORN_CINEMA_2_L,
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SCRSOUND_PORN_CINEMA_3_S,
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_SCRSOUND_PORN_CINEMA_3_L,
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_SCRSOUND_BANK_ALARM_LOOP_S,
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SCRSOUND_BANK_ALARM_LOOP_L,
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_SCRSOUND_POLICE_BALL_LOOP_S,
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SCRSOUND_POLICE_BALL_LOOP_L,
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_SCRSOUND_RAVE_LOOP_INDUSTRIAL_S,
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SCRSOUND_RAVE_LOOP_INDUSTRIAL_L,
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_SCRSOUND_UNK_74,
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_SCRSOUND_UNK_75,
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_SCRSOUND_POLICE_CELL_BEATING_LOOP_S,
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SCRSOUND_POLICE_CELL_BEATING_LOOP_L,
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SCRSOUND_INJURED_PED_MALE_OUCH_S,
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SCRSOUND_INJURED_PED_MALE_OUCH_L,
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SCRSOUND_INJURED_PED_FEMALE_OUCH_S,
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SCRSOUND_INJURED_PED_FEMALE_OUCH_L,
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SCRSOUND_EVIDENCE_PICKUP,
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SCRSOUND_UNLOAD_GOLD,
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_SCRSOUND_RAVE_INDUSTRIAL_S,
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_SCRSOUND_RAVE_INDUSTRIAL_L,
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_SCRSOUND_RAVE_COMMERCIAL_S,
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_SCRSOUND_RAVE_COMMERCIAL_L,
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_SCRSOUND_RAVE_SUBURBAN_S,
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_SCRSOUND_RAVE_SUBURBAN_L,
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_SCRSOUND_GROAN_S,
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_SCRSOUND_GROAN_L,
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SCRSOUND_GATE_START_CLUNK,
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SCRSOUND_GATE_STOP_CLUNK,
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SCRSOUND_PART_MISSION_COMPLETE,
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SCRSOUND_CHUNKY_RUN_SHOUT,
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SCRSOUND_SECURITY_GUARD_RUN_AWAY_SHOUT,
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SCRSOUND_RACE_START_1,
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SCRSOUND_RACE_START_2,
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SCRSOUND_RACE_START_3,
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SCRSOUND_RACE_START_GO,
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SCRSOUND_SWAT_PED_SHOUT,
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SCRSOUND_PRETEND_FIRE_LOOP,
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SCRSOUND_AMMUNATION_CHAT_1,
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SCRSOUND_AMMUNATION_CHAT_2,
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SCRSOUND_AMMUNATION_CHAT_3,
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_SCRSOUND_BULLET_WALL_1,
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_SCRSOUND_BULLET_WALL_2,
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_SCRSOUND_BULLET_WALL_3,
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_SCRSOUND_UNK_109,
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_SCRSOUND_GLASSFX2_1,
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_SCRSOUND_GLASSFX2_2,
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_SCRSOUND_PHONE_RING,
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_SCRSOUND_UNK_113,
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_SCRSOUND_GLASS_SMASH_1,
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_SCRSOUND_GLASS_SMASH_2,
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_SCRSOUND_GLASS_CRACK,
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_SCRSOUND_GLASS_SHARD,
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_SCRSOUND_WOODEN_BOX_SMASH,
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_SCRSOUND_CARDBOARD_BOX_SMASH,
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_SCRSOUND_COL_CAR,
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_SCRSOUND_TYRE_BUMP,
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_SCRSOUND_BULLET_SHELL_HIT_GROUND_1,
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_SCRSOUND_BULLET_SHELL_HIT_GROUND_2,
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TOTAL_SCRSOUNDS,
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SCRSOUND_INVALID
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};
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class cAudioScriptObject
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{
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public:
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@ -1,301 +1,303 @@
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#pragma once
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enum eSound : int16
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enum eSound : uint16
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{
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SOUND_CAR_DOOR_CLOSE_BONNET = 0,
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SOUND_CAR_DOOR_CLOSE_BUMPER = 1,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT = 2,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT = 3,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT = 4,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT = 5,
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SOUND_CAR_DOOR_OPEN_BONNET = 6,
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SOUND_CAR_DOOR_OPEN_BUMPER = 7,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT = 8,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT = 9,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT = 10,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT = 11,
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SOUND_CAR_WINDSHIELD_CRACK = 12,
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SOUND_CAR_JUMP = 13,
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SOUND_E = 14,
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SOUND_F = 15,
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SOUND_CAR_ENGINE_START = 16,
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SOUND_CAR_LIGHT_BREAK = 17,
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SOUND_CAR_HYDRAULIC_1 = 18,
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SOUND_CAR_HYDRAULIC_2 = 19,
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SOUND_CAR_HYDRAULIC_3 = 20,
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SOUND_CAR_JERK = 21,
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SOUND_CAR_SPLASH = 22,
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SOUND_17 = 23,
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SOUND_18 = 24,
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SOUND_19 = 25,
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SOUND_CAR_TANK_TURRET_ROTATE = 26,
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SOUND_CAR_BOMB_TICK = 27,
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SOUND_PLANE_ON_GROUND = 28,
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SOUND_STEP_START = 29,
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SOUND_STEP_END = 30,
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SOUND_FALL_LAND = 31,
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SOUND_FALL_COLLAPSE = 32,
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SOUND_FIGHT_PUNCH_33 = 33,
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SOUND_FIGHT_KICK_34 = 34,
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SOUND_FIGHT_HEADBUTT_35 = 35,
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SOUND_FIGHT_PUNCH_36 = 36,
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SOUND_FIGHT_PUNCH_37 = 37,
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SOUND_FIGHT_CLOSE_PUNCH_38 = 38,
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SOUND_FIGHT_PUNCH_39 = 39,
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SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40 = 40,
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SOUND_FIGHT_PUNCH_41 = 41,
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SOUND_FIGHT_PUNCH_FROM_BEHIND_42 = 42,
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SOUND_FIGHT_KNEE_OR_KICK_43 = 43,
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SOUND_FIGHT_KICK_44 = 44,
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SOUND_2D = 45,
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SOUND_WEAPON_BAT_ATTACK = 46,
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SOUND_WEAPON_SHOT_FIRED = 47,
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SOUND_WEAPON_RELOAD = 48,
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SOUND_WEAPON_AK47_BULLET_ECHO = 49,
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SOUND_WEAPON_UZI_BULLET_ECHO = 50,
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SOUND_WEAPON_M16_BULLET_ECHO = 51,
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SOUND_WEAPON_FLAMETHROWER_FIRE = 52,
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SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM = 53,
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SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM = 54,
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SOUND_WEAPON_HIT_PED = 55,
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SOUND_WEAPON_HIT_VEHICLE = 56,
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SOUND_GARAGE_NO_MONEY = 57,
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SOUND_GARAGE_BAD_VEHICLE = 58,
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SOUND_GARAGE_OPENING = 59,
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SOUND_GARAGE_BOMB_ALREADY_SET = 60,
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SOUND_GARAGE_BOMB1_SET = 61,
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SOUND_GARAGE_BOMB2_SET = 62,
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SOUND_GARAGE_BOMB3_SET = 63,
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SOUND_40 = 64,
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SOUND_41 = 65,
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SOUND_GARAGE_VEHICLE_DECLINED = 66,
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SOUND_GARAGE_VEHICLE_ACCEPTED = 67,
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SOUND_GARAGE_DOOR_CLOSED = 68,
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SOUND_GARAGE_DOOR_OPENED = 69,
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SOUND_CRANE_PICKUP = 70,
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SOUND_PICKUP_WEAPON_BOUGHT = 71,
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SOUND_PICKUP_WEAPON = 72,
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SOUND_PICKUP_HEALTH = 73,
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SOUND_4A = 74,
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SOUND_4B = 75,
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SOUND_PICKUP_ADRENALINE = 76,
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SOUND_PICKUP_ARMOUR = 77,
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SOUND_PICKUP_BONUS = 78,
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SOUND_PICKUP_MONEY = 79,
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SOUND_PICKUP_HIDDEN_PACKAGE = 80,
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SOUND_PICKUP_PACMAN_PILL = 81,
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SOUND_PICKUP_PACMAN_PACKAGE = 82,
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SOUND_PICKUP_FLOAT_PACKAGE = 83,
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SOUND_BOMB_TIMED_ACTIVATED = 84,
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SOUND_55 = 85,
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SOUND_BOMB_ONIGNITION_ACTIVATED = 86,
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SOUND_BOMB_TICK = 87,
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SOUND_RAMPAGE_START = 88,
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SOUND_RAMPAGE_ONGOING = 89,
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SOUND_RAMPAGE_PASSED = 90,
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SOUND_RAMPAGE_FAILED = 91,
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SOUND_RAMPAGE_KILL = 92,
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SOUND_RAMPAGE_CAR_BLOWN = 93,
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SOUND_EVIDENCE_PICKUP = 94,
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SOUND_UNLOAD_GOLD = 95,
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SOUND_PAGER = 96,
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SOUND_PED_DEATH = 97, // 103 in VC
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SOUND_PED_DAMAGE = 98, // 104 in VC
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SOUND_PED_HIT = 99, // 105 in VC
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SOUND_PED_LAND = 100, // hopefully 106 in VC
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SOUND_PED_BULLET_HIT = 101,
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SOUND_PED_BOMBER = 102,
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SOUND_PED_BURNING = 103, // 108 in VC
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SOUND_PED_ARREST_FBI = 104,
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SOUND_PED_ARREST_SWAT = 105,
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SOUND_PED_ARREST_COP = 106,
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SOUND_PED_HELI_PLAYER_FOUND = 107,
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SOUND_PED_HANDS_UP = 108,
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SOUND_PED_HANDS_COWER = 109,
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SOUND_PED_FLEE_SPRINT = 110, // 120 in VC
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SOUND_PED_CAR_JACKING = 111,
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SOUND_PED_MUGGING = 112,
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SOUND_PED_CAR_JACKED = 113,
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SOUND_PED_ROBBED = 114,
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SOUND_PED_TAXI_WAIT = 115, // 137 in VC
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SOUND_PED_ATTACK = 116,
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SOUND_PED_DEFEND = 117,
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SOUND_PED_PURSUIT_ARMY = 118,
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SOUND_PED_PURSUIT_FBI = 119,
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SOUND_PED_PURSUIT_SWAT = 120,
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SOUND_PED_PURSUIT_COP = 121,
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SOUND_PED_HEALING = 122,
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SOUND_PED_7B = 123,
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SOUND_PED_LEAVE_VEHICLE = 124,
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SOUND_PED_EVADE = 125, // 142 in VC
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SOUND_PED_FLEE_RUN = 126,
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SOUND_PED_CAR_COLLISION = 127, // 144-145-146 in VC
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SOUND_PED_SOLICIT = 128,
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SOUND_PED_EXTINGUISHING_FIRE = 129,
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SOUND_PED_WAIT_DOUBLEBACK = 130,
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SOUND_PED_CHAT_SEXY = 131,
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SOUND_PED_CHAT_EVENT = 132,
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SOUND_PED_CHAT = 133,
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SOUND_PED_BODYCAST_HIT = 134,
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SOUND_PED_TAXI_CALL = 135,
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SOUND_INJURED_PED_MALE_OUCH = 136,
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SOUND_INJURED_PED_FEMALE = 137,
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SOUND_INJURED_PED_MALE_PRISON = 138,
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SOUND_RACE_START_3 = 139,
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SOUND_RACE_START_2 = 140,
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SOUND_RACE_START_1 = 141,
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SOUND_RACE_START_GO = 142,
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SOUND_SPLASH = 143,
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SOUND_WATER_FALL = 144,
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SOUND_SPLATTER = 145,
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SOUND_CAR_PED_COLLISION = 146,
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SOUND_CLOCK_TICK = 147,
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SOUND_PART_MISSION_COMPLETE = 148,
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SOUND_FRONTEND_MENU_STARTING = 149,
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SOUND_FRONTEND_MENU_COMPLETED = 150,
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SOUND_FRONTEND_MENU_DENIED = 151,
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SOUND_FRONTEND_MENU_SUCCESS = 152,
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SOUND_FRONTEND_EXIT = 153,
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SOUND_9A = 154,
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SOUND_9B = 155,
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SOUND_FRONTEND_AUDIO_TEST = 156,
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SOUND_FRONTEND_FAIL = 157,
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SOUND_FRONTEND_NO_RADIO = 158,
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SOUND_FRONTEND_RADIO_CHANGE = 159,
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SOUND_A0 = 160,
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SOUND_AMMUNATION_WELCOME_1 = 161,
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SOUND_AMMUNATION_WELCOME_2 = 162,
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SOUND_AMMUNATION_WELCOME_3 = 163,
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SOUND_LIGHTNING = 164,
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SOUND_A5 = 165,
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SOUND_TOTAL_SOUNDS = 166,
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SOUND_TOTAL_PED_SOUNDS = 167,
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SOUND_CAR_DOOR_CLOSE_BUMPER,
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SOUND_CAR_DOOR_CLOSE_FRONT_LEFT,
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SOUND_CAR_DOOR_CLOSE_FRONT_RIGHT,
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SOUND_CAR_DOOR_CLOSE_BACK_LEFT,
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SOUND_CAR_DOOR_CLOSE_BACK_RIGHT,
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SOUND_CAR_DOOR_OPEN_BONNET,
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SOUND_CAR_DOOR_OPEN_BUMPER,
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SOUND_CAR_DOOR_OPEN_FRONT_LEFT,
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SOUND_CAR_DOOR_OPEN_FRONT_RIGHT,
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SOUND_CAR_DOOR_OPEN_BACK_LEFT,
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SOUND_CAR_DOOR_OPEN_BACK_RIGHT,
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SOUND_CAR_WINDSHIELD_CRACK,
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SOUND_CAR_JUMP,
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SOUND_E,
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SOUND_F,
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SOUND_CAR_ENGINE_START,
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SOUND_CAR_LIGHT_BREAK,
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SOUND_CAR_HYDRAULIC_1,
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SOUND_CAR_HYDRAULIC_2,
|
||||
SOUND_CAR_HYDRAULIC_3,
|
||||
SOUND_CAR_JERK,
|
||||
SOUND_CAR_SPLASH,
|
||||
SOUND_17,
|
||||
SOUND_18,
|
||||
SOUND_19,
|
||||
SOUND_CAR_TANK_TURRET_ROTATE,
|
||||
SOUND_CAR_BOMB_TICK,
|
||||
SOUND_PLANE_ON_GROUND,
|
||||
SOUND_STEP_START,
|
||||
SOUND_STEP_END,
|
||||
SOUND_FALL_LAND,
|
||||
SOUND_FALL_COLLAPSE,
|
||||
SOUND_FIGHT_PUNCH_33,
|
||||
SOUND_FIGHT_KICK_34,
|
||||
SOUND_FIGHT_HEADBUTT_35,
|
||||
SOUND_FIGHT_PUNCH_36,
|
||||
SOUND_FIGHT_PUNCH_37,
|
||||
SOUND_FIGHT_CLOSE_PUNCH_38,
|
||||
SOUND_FIGHT_PUNCH_39,
|
||||
SOUND_FIGHT_PUNCH_OR_KICK_BELOW_40,
|
||||
SOUND_FIGHT_PUNCH_41,
|
||||
SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
SOUND_FIGHT_KICK_44,
|
||||
SOUND_2D,
|
||||
SOUND_WEAPON_BAT_ATTACK,
|
||||
SOUND_WEAPON_SHOT_FIRED,
|
||||
SOUND_WEAPON_RELOAD,
|
||||
SOUND_WEAPON_AK47_BULLET_ECHO,
|
||||
SOUND_WEAPON_UZI_BULLET_ECHO,
|
||||
SOUND_WEAPON_M16_BULLET_ECHO,
|
||||
SOUND_WEAPON_FLAMETHROWER_FIRE,
|
||||
SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM,
|
||||
SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM,
|
||||
SOUND_WEAPON_HIT_PED,
|
||||
SOUND_WEAPON_HIT_VEHICLE,
|
||||
SOUND_GARAGE_NO_MONEY,
|
||||
SOUND_GARAGE_BAD_VEHICLE,
|
||||
SOUND_GARAGE_OPENING,
|
||||
SOUND_GARAGE_BOMB_ALREADY_SET,
|
||||
SOUND_GARAGE_BOMB1_SET,
|
||||
SOUND_GARAGE_BOMB2_SET,
|
||||
SOUND_GARAGE_BOMB3_SET,
|
||||
SOUND_40,
|
||||
SOUND_41,
|
||||
SOUND_GARAGE_VEHICLE_DECLINED,
|
||||
SOUND_GARAGE_VEHICLE_ACCEPTED,
|
||||
SOUND_GARAGE_DOOR_CLOSED,
|
||||
SOUND_GARAGE_DOOR_OPENED,
|
||||
SOUND_CRANE_PICKUP,
|
||||
SOUND_PICKUP_WEAPON_BOUGHT,
|
||||
SOUND_PICKUP_WEAPON,
|
||||
SOUND_PICKUP_HEALTH,
|
||||
SOUND_4A,
|
||||
SOUND_4B,
|
||||
SOUND_PICKUP_ADRENALINE,
|
||||
SOUND_PICKUP_ARMOUR,
|
||||
SOUND_PICKUP_BONUS,
|
||||
SOUND_PICKUP_MONEY,
|
||||
SOUND_PICKUP_HIDDEN_PACKAGE,
|
||||
SOUND_PICKUP_PACMAN_PILL,
|
||||
SOUND_PICKUP_PACMAN_PACKAGE,
|
||||
SOUND_PICKUP_FLOAT_PACKAGE,
|
||||
SOUND_BOMB_TIMED_ACTIVATED,
|
||||
SOUND_55,
|
||||
SOUND_BOMB_ONIGNITION_ACTIVATED,
|
||||
SOUND_BOMB_TICK,
|
||||
SOUND_RAMPAGE_START,
|
||||
SOUND_RAMPAGE_ONGOING,
|
||||
SOUND_RAMPAGE_PASSED,
|
||||
SOUND_RAMPAGE_FAILED,
|
||||
SOUND_RAMPAGE_KILL,
|
||||
SOUND_RAMPAGE_CAR_BLOWN,
|
||||
SOUND_EVIDENCE_PICKUP,
|
||||
SOUND_UNLOAD_GOLD,
|
||||
SOUND_PAGER,
|
||||
SOUND_PED_DEATH, // 103 in VC
|
||||
SOUND_PED_DAMAGE, // 104 in VC
|
||||
SOUND_PED_HIT, // 105 in VC
|
||||
SOUND_PED_LAND, // hopefully 106 in VC
|
||||
SOUND_PED_BULLET_HIT,
|
||||
SOUND_PED_BOMBER,
|
||||
SOUND_PED_BURNING, // 108 in VC
|
||||
SOUND_PED_ARREST_FBI,
|
||||
SOUND_PED_ARREST_SWAT,
|
||||
SOUND_PED_ARREST_COP,
|
||||
SOUND_PED_HELI_PLAYER_FOUND,
|
||||
SOUND_PED_HANDS_UP,
|
||||
SOUND_PED_HANDS_COWER,
|
||||
SOUND_PED_FLEE_SPRINT, // 120 in VC
|
||||
SOUND_PED_CAR_JACKING,
|
||||
SOUND_PED_MUGGING,
|
||||
SOUND_PED_CAR_JACKED,
|
||||
SOUND_PED_ROBBED,
|
||||
SOUND_PED_TAXI_WAIT, // 137 in VC
|
||||
SOUND_PED_ATTACK,
|
||||
SOUND_PED_DEFEND,
|
||||
SOUND_PED_PURSUIT_ARMY,
|
||||
SOUND_PED_PURSUIT_FBI,
|
||||
SOUND_PED_PURSUIT_SWAT,
|
||||
SOUND_PED_PURSUIT_COP,
|
||||
SOUND_PED_HEALING,
|
||||
SOUND_PED_7B,
|
||||
SOUND_PED_LEAVE_VEHICLE,
|
||||
SOUND_PED_EVADE, // 142 in VC
|
||||
SOUND_PED_FLEE_RUN,
|
||||
SOUND_PED_CAR_COLLISION, // 144-145-146 in VC
|
||||
SOUND_PED_SOLICIT,
|
||||
SOUND_PED_EXTINGUISHING_FIRE,
|
||||
SOUND_PED_WAIT_DOUBLEBACK,
|
||||
SOUND_PED_CHAT_SEXY,
|
||||
SOUND_PED_CHAT_EVENT,
|
||||
SOUND_PED_CHAT,
|
||||
SOUND_PED_BODYCAST_HIT,
|
||||
SOUND_PED_TAXI_CALL,
|
||||
SOUND_INJURED_PED_MALE_OUCH,
|
||||
SOUND_INJURED_PED_FEMALE,
|
||||
SOUND_INJURED_PED_MALE_PRISON,
|
||||
SOUND_RACE_START_3,
|
||||
SOUND_RACE_START_2,
|
||||
SOUND_RACE_START_1,
|
||||
SOUND_RACE_START_GO,
|
||||
SOUND_SPLASH,
|
||||
SOUND_WATER_FALL,
|
||||
SOUND_SPLATTER,
|
||||
SOUND_CAR_PED_COLLISION,
|
||||
SOUND_CLOCK_TICK,
|
||||
SOUND_PART_MISSION_COMPLETE,
|
||||
SOUND_FRONTEND_MENU_STARTING,
|
||||
SOUND_FRONTEND_MENU_COMPLETED,
|
||||
SOUND_FRONTEND_MENU_DENIED,
|
||||
SOUND_FRONTEND_MENU_SUCCESS,
|
||||
SOUND_FRONTEND_EXIT,
|
||||
SOUND_9A,
|
||||
SOUND_9B,
|
||||
SOUND_FRONTEND_AUDIO_TEST,
|
||||
SOUND_FRONTEND_FAIL,
|
||||
SOUND_FRONTEND_NO_RADIO,
|
||||
SOUND_FRONTEND_RADIO_CHANGE,
|
||||
SOUND_A0,
|
||||
SOUND_AMMUNATION_WELCOME_1,
|
||||
SOUND_AMMUNATION_WELCOME_2,
|
||||
SOUND_AMMUNATION_WELCOME_3,
|
||||
SOUND_LIGHTNING,
|
||||
SOUND_A5,
|
||||
SOUND_TOTAL_SOUNDS,
|
||||
SOUND_NO_SOUND,
|
||||
};
|
||||
|
||||
|
||||
enum eScriptSounds : int16 {
|
||||
enum eScriptSounds : uint16 {
|
||||
SCRIPT_SOUND_0 = 0,
|
||||
SCRIPT_SOUND_1 = 1,
|
||||
SCRIPT_SOUND_2 = 2,
|
||||
SCRIPT_SOUND_3 = 3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S = 4,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L = 5,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S = 6,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L = 7,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S = 8,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L = 9,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S = 10,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L = 11,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S = 12,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L = 13,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S = 14,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L = 15,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S = 16,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L = 17,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S = 18,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L = 19,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S = 20,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L = 21,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S = 22,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L = 23,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S = 24,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L = 25,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S = 26,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L = 27,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S = 28,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L = 29,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S = 36,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L = 37,
|
||||
SCRIPT_SOUND_38 = 38,
|
||||
SCRIPT_SOUND_39 = 39,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45,
|
||||
SCRIPT_SOUND_46_S = 46,
|
||||
SCRIPT_SOUND_47_L = 47,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S = 48,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L = 49,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S = 50,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L = 51,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S = 52,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L = 53,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S = 54,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L = 55,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S = 56,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L = 57,
|
||||
SCRIPT_SOUND_HOME_LOOP_S = 58,
|
||||
SCRIPT_SOUND_HOME_LOOP_L = 59,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO = 60,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP = 61,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S = 62,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L = 63,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S = 64,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L = 65,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S = 66,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L = 67,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73,
|
||||
SCRIPT_SOUND_74 = 74,
|
||||
SCRIPT_SOUND_75 = 75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP = 82,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD = 83,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S = 84,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L = 85,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S = 86,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L = 87,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S = 88,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L = 89,
|
||||
SCRIPT_SOUND_MISTY_SEX_S = 90,
|
||||
SCRIPT_SOUND_MISTY_SEX_L = 91,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK = 92,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK = 93,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE = 94,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96,
|
||||
SCRIPT_SOUND_RACE_START_3 = 97,
|
||||
SCRIPT_SOUND_RACE_START_2 = 98,
|
||||
SCRIPT_SOUND_RACE_START_1 = 99,
|
||||
SCRIPT_SOUND_RACE_START_GO = 100,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT = 101,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER = 109, //no sound
|
||||
SCRIPT_SOUND_110 = 110,
|
||||
SCRIPT_SOUND_111 = 111,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING = 112,
|
||||
SCRIPT_SOUND_113 = 113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L = 114,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S = 115,
|
||||
SCRIPT_SOUND_GLASS_CRACK = 116,
|
||||
SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_1 = 118,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2 = 119,
|
||||
SCRIPT_SOUND_METAL_COLLISION = 120,
|
||||
SCRIPT_SOUND_TIRE_COLLISION = 121,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP = 122,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123,
|
||||
SCRIPT_SOUND_1,
|
||||
SCRIPT_SOUND_2,
|
||||
SCRIPT_SOUND_3,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_2_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_3_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_4_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_5_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_6_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_7_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_8_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_9_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_10_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_11_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_12_LOOP_L,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_S,
|
||||
SCRIPT_SOUND_PARTY_13_LOOP_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S,
|
||||
SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_WORK_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_S,
|
||||
SCRIPT_SOUND_SAWMILL_LOOP_L,
|
||||
SCRIPT_SOUND_38,
|
||||
SCRIPT_SOUND_39,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_S,
|
||||
SCRIPT_SOUND_LAUNDERETTE_LOOP_L,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_S,
|
||||
SCRIPT_SOUND_CHINATOWN_RESTAURANT_L,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_S,
|
||||
SCRIPT_SOUND_CIPRIANI_RESAURANT_L,
|
||||
SCRIPT_SOUND_46_S,
|
||||
SCRIPT_SOUND_47_L,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_S,
|
||||
SCRIPT_SOUND_MARCO_BISTRO_L,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_S,
|
||||
SCRIPT_SOUND_AIRPORT_LOOP_L,
|
||||
SCRIPT_SOUND_SHOP_LOOP_S,
|
||||
SCRIPT_SOUND_SHOP_LOOP_L,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_S,
|
||||
SCRIPT_SOUND_CINEMA_LOOP_L,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_S,
|
||||
SCRIPT_SOUND_DOCKS_LOOP_L,
|
||||
SCRIPT_SOUND_HOME_LOOP_S,
|
||||
SCRIPT_SOUND_HOME_LOOP_L,
|
||||
SCRIPT_SOUND_FRANKIE_PIANO,
|
||||
SCRIPT_SOUND_PARTY_1_LOOP,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_1_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_2_L,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_S,
|
||||
SCRIPT_SOUND_PORN_CINEMA_3_L,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_S,
|
||||
SCRIPT_SOUND_BANK_ALARM_LOOP_L,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_BALL_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S,
|
||||
SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L,
|
||||
SCRIPT_SOUND_74,
|
||||
SCRIPT_SOUND_75,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S,
|
||||
SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S,
|
||||
SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L,
|
||||
SCRIPT_SOUND_EVIDENCE_PICKUP,
|
||||
SCRIPT_SOUND_UNLOAD_GOLD,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_1_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_2_LOOP_L,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_S,
|
||||
SCRIPT_SOUND_RAVE_3_LOOP_L,
|
||||
SCRIPT_SOUND_MISTY_SEX_S,
|
||||
SCRIPT_SOUND_MISTY_SEX_L,
|
||||
SCRIPT_SOUND_GATE_START_CLUNK,
|
||||
SCRIPT_SOUND_GATE_STOP_CLUNK,
|
||||
SCRIPT_SOUND_PART_MISSION_COMPLETE,
|
||||
SCRIPT_SOUND_CHUNKY_RUN_SHOUT,
|
||||
SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT,
|
||||
SCRIPT_SOUND_RACE_START_3,
|
||||
SCRIPT_SOUND_RACE_START_2,
|
||||
SCRIPT_SOUND_RACE_START_1,
|
||||
SCRIPT_SOUND_RACE_START_GO,
|
||||
SCRIPT_SOUND_SWAT_PED_SHOUT,
|
||||
SCRIPT_SOUND_PRETEND_FIRE_LOOP,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_1,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_2,
|
||||
SCRIPT_SOUND_AMMUNATION_CHAT_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_1,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_2,
|
||||
SCRIPT_SOUND_BULLET_HIT_GROUND_3,
|
||||
SCRIPT_SOUND_BULLET_HIT_WATER, // no sound
|
||||
SCRIPT_SOUND_110,
|
||||
SCRIPT_SOUND_111,
|
||||
SCRIPT_SOUND_PAYPHONE_RINGING,
|
||||
SCRIPT_SOUND_113,
|
||||
SCRIPT_SOUND_GLASS_BREAK_L,
|
||||
SCRIPT_SOUND_GLASS_BREAK_S,
|
||||
SCRIPT_SOUND_GLASS_CRACK,
|
||||
SCRIPT_SOUND_GLASS_LIGHT_BREAK,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_1,
|
||||
SCRIPT_SOUND_BOX_DESTROYED_2,
|
||||
SCRIPT_SOUND_METAL_COLLISION,
|
||||
SCRIPT_SOUND_TIRE_COLLISION,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP,
|
||||
SCRIPT_SOUND_GUNSHELL_DROP_SOFT,
|
||||
SCRIPT_SOUND_TOTAL,
|
||||
SCRIPT_SOUND_INVALID,
|
||||
};
|
||||
|
@ -12,6 +12,7 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "RpAnimBlend.h"
|
||||
#include "AnimBlendAssociation.h"
|
||||
#include "soundlist.h"
|
||||
#ifdef FIX_BUGS
|
||||
#include "Replay.h"
|
||||
#endif
|
||||
@ -97,7 +98,7 @@ CPhoneInfo::Update(void)
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
@ -136,7 +137,7 @@ CPhoneInfo::Update(void)
|
||||
if (scratchTheCabinet) {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = (CGeneral::GetRandomNumber() % 1024) / 16000.0f + 1.0f;
|
||||
if (!phoneRings)
|
||||
PlayOneShotScriptObject(_SCRSOUND_PHONE_RING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_PAYPHONE_RINGING, m_aPhones[phoneId].m_pEntity->GetPosition());
|
||||
} else {
|
||||
m_aPhones[phoneId].m_pEntity->GetUp().z = 1.0f;
|
||||
}
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "ObjectData.h"
|
||||
#include "World.h"
|
||||
#include "Floater.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
int16 CObject::nNoTempObjects;
|
||||
int16 CObject::nBodyCastHealth = 1000;
|
||||
@ -219,7 +220,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_CARDBOARD_BOX_SMASH, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: {
|
||||
@ -242,7 +243,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_WOODEN_BOX_SMASH, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: {
|
||||
@ -267,7 +268,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_TYRE_BUMP, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: {
|
||||
@ -292,7 +293,7 @@ CObject::ObjectDamage(float amount)
|
||||
int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 80);
|
||||
CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0);
|
||||
}
|
||||
PlayOneShotScriptObject(_SCRSOUND_COL_CAR, vecPos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -441,8 +441,8 @@ CPed::CPed(uint32 pedType) : m_pedIK(this)
|
||||
m_nPedType = pedType;
|
||||
m_lastSoundStart = 0;
|
||||
m_soundStart = 0;
|
||||
m_lastQueuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_lastQueuedSound = SOUND_NO_SOUND;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
m_objective = OBJECTIVE_NONE;
|
||||
m_prevObjective = OBJECTIVE_NONE;
|
||||
CharCreatedBy = RANDOM_CHAR;
|
||||
@ -5537,7 +5537,7 @@ CPed::PlayHitSound(CPed *hitTo)
|
||||
S42 = SOUND_FIGHT_PUNCH_FROM_BEHIND_42,
|
||||
S43 = SOUND_FIGHT_KNEE_OR_KICK_43,
|
||||
S44 = SOUND_FIGHT_KICK_44,
|
||||
NO_SND = SOUND_TOTAL_PED_SOUNDS
|
||||
NO_SND = SOUND_NO_SOUND
|
||||
};
|
||||
uint16 hitSoundsByFightMoves[12][10] = {
|
||||
{S39,S42,S43,S43,S39,S39,S39,S39,S39,S42},
|
||||
@ -16283,7 +16283,7 @@ CPed::ServiceTalking(void)
|
||||
} else {
|
||||
m_queuedSound = SOUND_PED_BOMBER;
|
||||
}
|
||||
if (m_queuedSound != SOUND_TOTAL_PED_SOUNDS) {
|
||||
if (m_queuedSound != SOUND_NO_SOUND) {
|
||||
if (m_queuedSound == SOUND_PED_DEATH)
|
||||
m_soundStart = CTimer::GetTimeInMilliseconds() - 1;
|
||||
|
||||
@ -16295,7 +16295,7 @@ CPed::ServiceTalking(void)
|
||||
+ CTimer::GetTimeInMilliseconds()
|
||||
+ CGeneral::GetRandomNumberInRange(0, CommentWaitTime[m_queuedSound - SOUND_PED_DEATH].m_nOverrideFixedDelayTime);
|
||||
m_lastQueuedSound = m_queuedSound;
|
||||
m_queuedSound = SOUND_TOTAL_PED_SOUNDS;
|
||||
m_queuedSound = SOUND_NO_SOUND;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@
|
||||
#include "Shadows.h"
|
||||
#include "ModelIndices.h"
|
||||
#include "main.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
|
||||
uint32 CGlass::NumGlassEntities;
|
||||
@ -101,7 +102,7 @@ CFallingGlassPane::Update(void)
|
||||
|
||||
pos = CVector(GetPosition().x, GetPosition().y, m_fGroundZ);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SHARD, pos);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_LIGHT_BREAK, pos);
|
||||
|
||||
RwRGBA color = { 255, 255, 255, 255 };
|
||||
|
||||
@ -627,7 +628,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
|
||||
if ( amount > 300.0f )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_1, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_L, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(0,
|
||||
CVector(minx, miny, minz),
|
||||
@ -637,7 +638,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
|
||||
}
|
||||
else
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_SMASH_2, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_BREAK_S, object->GetPosition());
|
||||
|
||||
GeneratePanesForWindow(1,
|
||||
CVector(minx, miny, minz),
|
||||
@ -659,7 +660,7 @@ CGlass::WindowRespondsToSoftCollision(CEntity *entity, float amount)
|
||||
|
||||
if ( amount > 50.0f && !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
}
|
||||
@ -675,7 +676,7 @@ CGlass::WasGlassHitByBullet(CEntity *entity, CVector point)
|
||||
{
|
||||
if ( !object->bGlassCracked )
|
||||
{
|
||||
PlayOneShotScriptObject(_SCRSOUND_GLASS_CRACK, object->GetPosition());
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GLASS_CRACK, object->GetPosition());
|
||||
object->bGlassCracked = true;
|
||||
}
|
||||
else
|
||||
|
@ -11,6 +11,7 @@
|
||||
#include "AudioScriptObject.h"
|
||||
#include "ParticleObject.h"
|
||||
#include "Particle.h"
|
||||
#include "soundlist.h"
|
||||
|
||||
|
||||
#define MAX_PARTICLES_ON_SCREEN (1000)
|
||||
@ -1268,7 +1269,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, particle->m_nRotationStep, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_1, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
@ -1287,7 +1288,7 @@ void CParticle::Update()
|
||||
nil,
|
||||
particle->m_fSize, color, 0, 0, 0, 0);
|
||||
|
||||
PlayOneShotScriptObject(_SCRSOUND_BULLET_SHELL_HIT_GROUND_2, particle->m_vecPosition);
|
||||
PlayOneShotScriptObject(SCRIPT_SOUND_GUNSHELL_DROP_SOFT, particle->m_vecPosition);
|
||||
}
|
||||
break;
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user